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Editing v0.31:Catsplosion

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===== Part 2: Getting rid of the unwanted cats =====
 
===== Part 2: Getting rid of the unwanted cats =====
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[[File:Catmeat.png|left|thumb|Desperate times call for desperate measures.]]
  
 
The options are as follows:
 
The options are as follows:
 
* [[Butcher|Butchering]]. This still has a certain risk that the cat will infect a worker dwarf with CWS (although he may still butcher ''other'' cats) on the way to the [[Butcher's shop]], so care must be taken to ensure that the distance is short.  It is highly recommended  that the cage intended for stray cat containment is built right next to a couple of [[Butcher's shop|butcher's shops]]. You can quickly assign any newborn kittens to be slaughtered through the animals section of the ({{k|z}})status menu.
 
* [[Butcher|Butchering]]. This still has a certain risk that the cat will infect a worker dwarf with CWS (although he may still butcher ''other'' cats) on the way to the [[Butcher's shop]], so care must be taken to ensure that the distance is short.  It is highly recommended  that the cage intended for stray cat containment is built right next to a couple of [[Butcher's shop|butcher's shops]]. You can quickly assign any newborn kittens to be slaughtered through the animals section of the ({{k|z}})status menu.
 
* [[Trading]].  This is the only 100% safe way to get rid of stray cats in a cage.  When a trader approaches your fortress, de-construct the cat cage to move it to the animal stockpile.  Then set the cat cage for trading at the depot to move it there.  Once at the depot, convert the cats into cash, or even just offer it outright to get rid of it.  WARNING: there are confirmed bugs with trading creatures in cages.  See the [[cage]] article for further details.
 
* [[Trading]].  This is the only 100% safe way to get rid of stray cats in a cage.  When a trader approaches your fortress, de-construct the cat cage to move it to the animal stockpile.  Then set the cat cage for trading at the depot to move it there.  Once at the depot, convert the cats into cash, or even just offer it outright to get rid of it.  WARNING: there are confirmed bugs with trading creatures in cages.  See the [[cage]] article for further details.
* [[Trap#Other_traps|Execution Traps]].  A deep drop into magma, water, or a very hard floor will usually do the job.<br />Since the introduction of [[Activity_zone#Pen/Pasture|pen/pasture zones]] a cat owner will happily place their cat in the pen/pasture, pull the adjacent lever and walk away while the soft splat of a kitten's cruel end is lost in a sound of thunder.
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* [[Trap#Other_traps|Execution Traps]].  A deep drop into magma, water, or a very hard floor will usually do the job.<br />Since the introduction of [[Main:Activity_zone#Pen/Pasture|pen/pasture zones]] a cat owner will happily place their cat in the pen/pasture, pull the adjacent lever and walk away while the soft splat of a kitten's cruel end is lost in a sound of thunder.
 
* As cats appear to be attracted to vermin inside a food stockpile, putting a pet impassable door in the entrance of the food stockpile and constructing a upright spike on either side of this door and then connecting a lever to these spikes can kill the already "pet" cats in a relatively safe manner. NOTE: Be sure to check the door for dwarves before pulling the lever or they might be harmed.
 
* As cats appear to be attracted to vermin inside a food stockpile, putting a pet impassable door in the entrance of the food stockpile and constructing a upright spike on either side of this door and then connecting a lever to these spikes can kill the already "pet" cats in a relatively safe manner. NOTE: Be sure to check the door for dwarves before pulling the lever or they might be harmed.
 
* [[Modding]].  Removing the [[creature token]] [ADOPTS_OWNER] will, yes, stop cats from adopting owners.  If you're feeling vindictive, however, you can instead remove one or more of the cats vital organs, causing them all to cease being alive. Note that this solution will most likely be the start of a [[Tantrum|tantrum spiral]].
 
* [[Modding]].  Removing the [[creature token]] [ADOPTS_OWNER] will, yes, stop cats from adopting owners.  If you're feeling vindictive, however, you can instead remove one or more of the cats vital organs, causing them all to cease being alive. Note that this solution will most likely be the start of a [[Tantrum|tantrum spiral]].
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=== Birdsplosion ===
 
=== Birdsplosion ===
As of version .19, many new domestic animals, such as chickens, ducks and geese, have been added. These use the [[Nest box]] to lay eggs. The huge number of eggs they lay means that, if fertilized by a male, they tend to create their own Birdsplosion, in which millions of fuzzy ducklings take over your fort. Although this is not as a concern as the catsplosion, due to not being adopted as pets, there are still FPS concerns. The best known method to prevent a birdsplosion is to run a campaign on the benefits of eggs for your Dwarves. Also? Battery farms. One cage is enough. Don't tell <s>P</s>[[Elf|E]]ETA.
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As of version .19, many new domestic animals, such as chickens, ducks and geese, have been added. These use the [[Main:Nest box|Nest box]] to lay eggs. The huge number of eggs they lay means that, if fertilised by a male, they tend to create their own Birdsplosion, in which millions of fuzzy ducklings take over your fort. Although this is not as a concern as the catsplosion, due to not being adopted as pets, there are still FPS concerns. The best known method to prevent a birdsplosion is to run a campaign on the benefits of eggs for your Dwarves. Also? Battery farms. One cage is enough. Don't tell <s>P</s>EETA.

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