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Editing v0.31:Advanced world generation

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== Mineral Scarcity ==
 
== Mineral Scarcity ==
  
Controls the frequency at which minerals occur. Setting this value lower will increase the amount of ore present on a map, the number of different types of ore, and the number/types of gems. The default value will result in a maximum of 2-4 metal ores per map (assuming you choose a good embark location) which may be limiting until the economy is fully implemented and desired metals can be traded for.
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Controls the frequency at which minerals occur. Setting this value lower will increase the amount of ore present on a map, and the number of different types of ore.
  
According to research by [http://www.bay12forums.com/smf/index.php?action=profile;u=36045 Shandra] on v0.31.25, this is the relationship between the value of this setting and the approximate number of gems and ore:
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See [[http://www.bay12forums.com/smf/index.php?topic=79018.msg2063804#msg2063804 this forum thread]] for detailed information on what this parameter means.
 
 
[[File:MineralSetting_v25_limit10k.png]]
 
 
 
This is for the same 8x8 embark region in a world which is otherwise the same except for the mineral scarcity parameter. See [http://www.bay12forums.com/smf/index.php?topic=79018.msg2063804#msg2063804 this forum thread] for detailed information on peoples' experiments and possible changes to newer versions.
 
  
 
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