v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Wound

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{migrated article}}
+
{{quality|Exceptional|21:13, 30 March 2011 (UTC)}}{{av}}
{{Quality|Unrated}}{{av}}
 
 
<!-- [[File:injury_icon.png|100px|right]] -->
 
<!-- [[File:injury_icon.png|100px|right]] -->
 
[[File:injured_dwarf.png|thumb|Seen better days. Fought weaker goblins.<br><small>''Art by Nikolay Persikov''</small>]]
 
[[File:injured_dwarf.png|thumb|Seen better days. Fought weaker goblins.<br><small>''Art by Nikolay Persikov''</small>]]
'''Injuries''' can be sustained to limbs and organs via the environment or fighting. There are five different levels of injury in the game, ranging from none to complete part loss - shown using the default colors, they are as follows:
+
 
 +
'''Injuries''' can be sustained to limbs and organs via the environment or fighting. There are five different levels of injury in the game, ranging from none to complete part loss.
 +
Shown using the default colors, they are as follows:
 +
 
 
<!--THESE TERMS AND DEFINITIONS ARE COPIED, WORD FOR WORD, FROM INIT.TXT.
 
<!--THESE TERMS AND DEFINITIONS ARE COPIED, WORD FOR WORD, FROM INIT.TXT.
 
So no more "mangled" - RED is now "broken", and the old "broken" is now "inhibited" - don't fight it, just go with it. :\  
 
So no more "mangled" - RED is now "broken", and the old "broken" is now "inhibited" - don't fight it, just go with it. :\  
Line 17: Line 19:
 
</div>
 
</div>
  
For ways to diagnose and treat injuries, see [[health care]].
+
:''(The [[color]] of wounds can be changed in [[d_init.txt]].)''
 +
 
 +
For way to diagnose and treat injuries see [[health care]].
  
 
== Wound effects ==
 
== Wound effects ==
[[File:dwarf2_injury.gif|frame|230px|right|''Many'' injuries of a dwarf.]][[File:recluse_injuries.png|frame|2523px|right|Injuries of a [[brown recluse spider man]].]][[File:adder_injuries.png|frame|166px|right|Injuries of an [[adder]].]]'''Brain''': Any structural damage results in instant death. A bruise which doesn't cause {{DFtext|FUNCTION LOSS|#00ffff}} can be survived, and the creature suffers no effect from the injured brain and lives as normal.
+
[[File:dwarf2_injury.gif|frame|230px|right|''Many'' injuries of a dwarf.]][[File:recluse_injuries.png|frame|2523px|right|Injuries of a [[brown recluse spider man]].]][[File:adder_injuries.png|frame|166px|right|Injuries of a [[adder]].]]'''Brain''': Any structural damage results in instant death. A bruise which doesn't cause {{DFtext|FUNCTION LOSS|#00ffff}} can be survived, and the creature suffers no effect from the injured brain and lives as normal.
  
 
'''Throat''': The throat has a major artery, much like the heart. Bruising damage to the throat has no special effect, however any structural damage can "open a major artery in the throat", producing the same bleeding as a torn heart.
 
'''Throat''': The throat has a major artery, much like the heart. Bruising damage to the throat has no special effect, however any structural damage can "open a major artery in the throat", producing the same bleeding as a torn heart.
Line 36: Line 40:
 
'''Pancreas/liver''': No effect. While it is reasonable to assume that the dwarven liver has evolved to be completely indestructible, liver damage doesn't cripple anything else either. Dwarves have a larger liver than any other sapient species, causing them to suffer liver damage more often, as it is easier to hit.
 
'''Pancreas/liver''': No effect. While it is reasonable to assume that the dwarven liver has evolved to be completely indestructible, liver damage doesn't cripple anything else either. Dwarves have a larger liver than any other sapient species, causing them to suffer liver damage more often, as it is easier to hit.
  
'''Guts''': Damage to the guts causes great pain and nausea. Creatures will vomit and then retch repeatedly, depending on how much damage was caused. This slows down the creature and can dehydrate them. When the guts are pierced, they may spill out of the wound. This is visible as a gray "~" trailing behind the creature. This causes a lot of bleeding and exposes the guts themselves as a target for aimed attacks. Slicing off the exposed guts causes heavy bleeding, and almost always death. The cut-off guts can then be picked up and used as a weapon.
+
'''Guts''': Damage to the guts causes great pain and nausea. Creatures will vomit and then retch repeatedly depending on how much damage was caused. This slows down the creature and can dehydrate them. When the guts are pierced they may spill out of the wound. This is visible as a gray "~" trailing behind the creature. This causes a lot of bleeding and exposes the guts themselves as a target for aimed attacks. Slicing off the exposed guts causes heavy bleeding and almost always death. The cut-off guts can then be picked up and used as a weapon.
  
 
'''Spinal injuries''': Attacks to the spine that also tear nervous tissue are extremely serious. Lower spinal injuries permanently disable the creature's legs - they can no longer stand or kick. Upper and middle spinal injuries disable every limb in the body, rendering the creature unable to do anything except use the default "push" attack, bite if it still has teeth, and move very slowly. It also disables every organ in the body besides the brain. As this disables the lungs, upper spine injuries will generally cause suffocation within a few turns. However, a broken bone in the spine does '''not''' cause irreparable damage - only damage to the nervous tissue does. If a dwarf suffers a broken bone in the spine without any nerve damage, just get them a cast and it will eventually heal.
 
'''Spinal injuries''': Attacks to the spine that also tear nervous tissue are extremely serious. Lower spinal injuries permanently disable the creature's legs - they can no longer stand or kick. Upper and middle spinal injuries disable every limb in the body, rendering the creature unable to do anything except use the default "push" attack, bite if it still has teeth, and move very slowly. It also disables every organ in the body besides the brain. As this disables the lungs, upper spine injuries will generally cause suffocation within a few turns. However, a broken bone in the spine does '''not''' cause irreparable damage - only damage to the nervous tissue does. If a dwarf suffers a broken bone in the spine without any nerve damage, just get them a cast and it will eventually heal.
Line 43: Line 47:
  
 
== Pain ==
 
== Pain ==
Injuries cause pain; and excessive pain will knock your dwarves [[unconscious]] from the shock.  
+
Injuries cause pain and excessive pain will knock your dwarves [[unconscious]] from the shock. How pain works:
 
 
How pain works:
 
 
* Bruising causes 1× the pain value from the raw files
 
* Bruising causes 1× the pain value from the raw files
 
* Partially damaged tissue causes 2× pain
 
* Partially damaged tissue causes 2× pain
Line 52: Line 54:
 
* Pain is independent of body part size
 
* Pain is independent of body part size
  
Most tissue has [PAIN_RECEPTORS:5], except bone, which has [PAIN_RECEPTORS:50]. So being punched in the guts (bruising skin, fat, muscle, guts) causes 20 pain and some nausea. Having any bone broken causes 15+50×3=165 pain (presuming bruised skin, fat, muscle). Having good stats presumably causes the pain to recede quickly, but that won't cause your character to wake up sooner after they fall unconscious.
+
Most tissue has [PAIN_RECEPTORS:5], except bone has [PAIN_RECEPTORS:50]. So being punched in the guts (bruising skin, fat, muscle, guts) causes 20 pain and some nausea. Having any bone broken causes 15+50×3=165 pain (presuming bruised skin, fat, muscle). Having good stats presumably causes the pain to recede quickly, but that won't cause you to wake up sooner after you fall unconscious.
  
 
Missing body parts no longer produce pain, so a completely severed limb or digit will cause no pain. Without breaking a bone, a creature would have to have three layers bruised on about ten different body parts, or three layers broken on about four, to collapse from pain (and edged weapons often damage sensory nerves, reducing pain).
 
Missing body parts no longer produce pain, so a completely severed limb or digit will cause no pain. Without breaking a bone, a creature would have to have three layers bruised on about ten different body parts, or three layers broken on about four, to collapse from pain (and edged weapons often damage sensory nerves, reducing pain).
Line 64: Line 66:
 
Injuries that only tear skin tend to cause little bleeding and light scarring, while injuries that tear fat layers cause worse bleeding and severe scarring but little pain.  Injuries to muscle layers can sometimes cause the affected limb to become unusable. This happens when a tendon, ligament, or motor nerve is severed, or if the limb reaches {{DFtext|BROKEN|#ff0000}}. If the muscle is in an arm and loses function, items held in that hand will be dropped. Damaged leg or foot muscles may cause the creature to fall over and be unable to walk until the injury heals. Damage to sensory nerves eliminates pain in the body part, and may reduce attack strength using that part.
 
Injuries that only tear skin tend to cause little bleeding and light scarring, while injuries that tear fat layers cause worse bleeding and severe scarring but little pain.  Injuries to muscle layers can sometimes cause the affected limb to become unusable. This happens when a tendon, ligament, or motor nerve is severed, or if the limb reaches {{DFtext|BROKEN|#ff0000}}. If the muscle is in an arm and loses function, items held in that hand will be dropped. Damaged leg or foot muscles may cause the creature to fall over and be unable to walk until the injury heals. Damage to sensory nerves eliminates pain in the body part, and may reduce attack strength using that part.
  
[[Bone]] damage causes extreme pain, especially if the bone is fractured or broken. Those are the most painful injuries in ''Dwarf Fortress'', and will almost invariably cause unconsciousness from the pain. A bone that is broken in a limb will render that limb inoperative. Bones that are hit hard enough may shatter and be jammed into the muscles in their body part, or nearby bones and body parts, causing far more damage - this is most notable with the skull. A hard hit (or any hit) to the skull that causes a fracture can force the broken part into the brain, causing immediate death. A broken arm may be jammed into the shoulder as well, breaking it, and broken bones sometimes tear the muscles around them, causing bleeding.
+
Bone damage causes extreme pain, especially if the bone is fractured or broken. Those are the most painful injuries in ''Dwarf Fortress'', and will almost invariably cause unconsciousness from the pain. A bone that is broken in a limb will render that limb inoperative. Bones that are hit hard enough may shatter and be jammed into the muscles in their body part, or nearby bones and body parts, causing far more damage - this is most notable with the skull. A hard hit (or any hit) to the skull that causes a fracture can force the broken part into the brain, causing immediate death. A broken arm may be jammed into the shoulder as well, breaking it, and broken bones sometimes tear the muscles around them, causing bleeding.
  
 
In recent versions the neck is appended to the upper body, and the head is appended to the neck (which is why you have to press "d" now to target the head, and "c" is the neck - the neck must be defined first). You can't hurt the upper spine directly by attacking the head anymore, though very powerful attacks can damage adjacent body parts by "twisting" them, so an extremely strong attack to the head or one of its parts can damage the upper spine by twisting the neck.
 
In recent versions the neck is appended to the upper body, and the head is appended to the neck (which is why you have to press "d" now to target the head, and "c" is the neck - the neck must be defined first). You can't hurt the upper spine directly by attacking the head anymore, though very powerful attacks can damage adjacent body parts by "twisting" them, so an extremely strong attack to the head or one of its parts can damage the upper spine by twisting the neck.
Line 96: Line 98:
  
 
== Permanent injury ==
 
== Permanent injury ==
{{TipBox2|titlebg=#0a0|float=right|Disabled veterans|When a highly-skilled soldier is injured too badly to continue in active duty, they can remain in the military as a teacher. Put them into a squad with your raw recruits and have them teach the green maggots what soldiering is about. When the recruits have been whipped into shape, they can be transferred to active-duty squads.}}
 
 
There are several types of injuries that dwarves will never recover from - nerve damage is permanent, as is loss of limbs, while some types of [[syndrome]]s are lifelong. As a result, you may end up with a dwarf who has lost function in one or more body parts, or who continually exhibits some kind of problematic symptom. But these dwarves, if they don't meet with an [[unfortunate accident]], can still be very useful.
 
There are several types of injuries that dwarves will never recover from - nerve damage is permanent, as is loss of limbs, while some types of [[syndrome]]s are lifelong. As a result, you may end up with a dwarf who has lost function in one or more body parts, or who continually exhibits some kind of problematic symptom. But these dwarves, if they don't meet with an [[unfortunate accident]], can still be very useful.
 +
 +
===Disabled veterans===
 +
When a highly-skilled soldier is injured too badly to continue in active duty, they can remain in the military as a teacher. Put them into a squad with your raw recruits and have them teach the green maggots what soldiering is about. When the recruits have been whipped into shape, they can be transferred to active-duty squads.
  
 
===Function loss: legs===
 
===Function loss: legs===
Line 108: Line 112:
  
 
===Function loss: arms===
 
===Function loss: arms===
The dwarf who has lost the use of an arm can go on with their life normally, and can even hold a shield and battle-axe at the same time. In the military, they are limited only in that they cannot wield weapons that are too large to be wielded one-handed, and outside the military, they can work as well as any other dwarf.
+
The dwarf who has lost the use of an arm can go on with their life normally, and can even hold a shield and battle-axe at the same time. In the military, they are limited only in that they cannot wield weapons that are too large to be wielded one-handed-outside the military, they can work as well as any other dwarf.
  
 
Losing both arms is a different story. Dwarves who have lost the use of both arms will be unable to do almost any task. Even managers, bookkeepers, and brokers must be able to use at least one arm. They cannot pick up weapons or shields and cannot haul items. Most irritatingly, they cannot clean themselves, or pick up clothing in order to put it on, and will probably spam cancellation messages at you (seriously, consider turning off job cancellation messages in the 'o'rders menu if this is the case). These dwarves are at risk of [[insanity]] from the lack of clothing once their current set wears out, though they may have been lucky enough to be wearing armor, which will not wear out. Military dwarves can still lead demonstrations in non-weapons skills, and could quite possibly become a good wrestler, biter, and/or kicker (if they still have functioning legs). Dwarves without arms can also be used as sentries; burrow them in watchtowers to spot ambushes.
 
Losing both arms is a different story. Dwarves who have lost the use of both arms will be unable to do almost any task. Even managers, bookkeepers, and brokers must be able to use at least one arm. They cannot pick up weapons or shields and cannot haul items. Most irritatingly, they cannot clean themselves, or pick up clothing in order to put it on, and will probably spam cancellation messages at you (seriously, consider turning off job cancellation messages in the 'o'rders menu if this is the case). These dwarves are at risk of [[insanity]] from the lack of clothing once their current set wears out, though they may have been lucky enough to be wearing armor, which will not wear out. Military dwarves can still lead demonstrations in non-weapons skills, and could quite possibly become a good wrestler, biter, and/or kicker (if they still have functioning legs). Dwarves without arms can also be used as sentries; burrow them in watchtowers to spot ambushes.
  
 
===Blindness===
 
===Blindness===
[[File:blind_in_adventure_mode.png|thumb|Blindness in [[adventure mode]]]]
 
 
 
A dwarf with both eyes damaged cannot see - and what they can't see, they won't be afraid of. Therefore, a blind dwarf can do civilian labors ''without'' dropping everything and running when there's a wild animal nearby. They will suffer a severe drop in the [[quality]] of their work, but this won't affect jobs whose products don't have a quality level, such as [[wood burning]].
 
A dwarf with both eyes damaged cannot see - and what they can't see, they won't be afraid of. Therefore, a blind dwarf can do civilian labors ''without'' dropping everything and running when there's a wild animal nearby. They will suffer a severe drop in the [[quality]] of their work, but this won't affect jobs whose products don't have a quality level, such as [[wood burning]].
 +
<gallery>
 +
File:blind_in_adventure_mode.png|Blindness in [[adventure mode]]
 +
</gallery>
  
 
''Write about blind militants. Does being blind in-game make soldier any worse in fight?'
 
''Write about blind militants. Does being blind in-game make soldier any worse in fight?'

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 hidden category: