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Editing Wealth

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The display of your wealth on the main status screen is broken up into several categories: [[weapon]]s, [[armor]] and [[Clothing|garb]], [[furniture]], other objects (like [[finished goods]]), [[architecture]] ([[building]]s and such), displayed, and held/worn (items created internally that have been claimed by dwarves, like clothing).
 
The display of your wealth on the main status screen is broken up into several categories: [[weapon]]s, [[armor]] and [[Clothing|garb]], [[furniture]], other objects (like [[finished goods]]), [[architecture]] ([[building]]s and such), displayed, and held/worn (items created internally that have been claimed by dwarves, like clothing).
 
For the more abstract wealth count used in [[world generation]] to determine building ownership and help ground various acts of corruption and [[villain]]y, see [[account]].
 
  
 
== Imports and exports ==
 
== Imports and exports ==
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On the plus side, it increases the amount of [[migrant]]s you get per wave. Assuming that you are equipped to handle the new dwarves, this is usually a good thing, except when you are producing so much wealth that your migrant arrivals outstrip your ability to house and feed them or give them useful things to do. Drowning in migrants is a very real danger; make sure you are always equipped with surplus beds and food.
 
On the plus side, it increases the amount of [[migrant]]s you get per wave. Assuming that you are equipped to handle the new dwarves, this is usually a good thing, except when you are producing so much wealth that your migrant arrivals outstrip your ability to house and feed them or give them useful things to do. Drowning in migrants is a very real danger; make sure you are always equipped with surplus beds and food.
  
A certain level of exports and overall wealth is required to acquire economically-linked [[holding]]s. However for smaller sites fortress wealth is the more important factor in determining economic linkage. Holdings are in turn necessary to go up the [[noble]] ladder: a [[baron]] requires one holding, a [[count]] requires four, and a [[duke]] requires nine. The [[monarch]] has some fairly complicated requirements based on a few different categories.
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A certain level of exports and overall wealth is required to acquire economically-linked [[holding]]s, and holdings are in turn necessary to go up the [[noble]] ladder: a [[baron]] requires one holding, a [[count]] requires four, and a [[duke]] requires nine. The [[monarch]] has some fairly complicated requirements based on a few different categories.
  
 
On the negative side, more wealth attracts more attacks. At first, this will be an above-average amount of [[thief|thieves]], but as the game progresses and your wealth continues to grow, this will develop into [[ambush]]es, [[siege]]s, and visits from [[megabeast]]s, all of which are attracted to increasing amounts of wealth. This keeps the game from being boring, but too much [[fun]] is also a bad thing; if you have a hard time dealing with the numerous waves of immigrants, you're probably not equipped to deal with a full-on siege.
 
On the negative side, more wealth attracts more attacks. At first, this will be an above-average amount of [[thief|thieves]], but as the game progresses and your wealth continues to grow, this will develop into [[ambush]]es, [[siege]]s, and visits from [[megabeast]]s, all of which are attracted to increasing amounts of wealth. This keeps the game from being boring, but too much [[fun]] is also a bad thing; if you have a hard time dealing with the numerous waves of immigrants, you're probably not equipped to deal with a full-on siege.

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