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! style="width:100px"|Date of release
 
! style="width:100px"|Date of release
 
! Note
 
! Note
|-
+
 
| [[Release information/50.12|50.12]] || 2024-03-06
 
| ''Bugfixes'', improvements to UI and UX.
 
|-
 
| [[Release information/50.11|50.11]] || 2023-10-03
 
| ''Bugfixes''
 
|-
 
| [[Release information/50.10|50.10]] || 2023-09-19
 
| [[Alerts]] and combat [[reports]] can be viewed. Linux support. Crash logging. In game [[Settings#Announcements|Announcement Settings]].
 
|-
 
| [[Release information/50.09|50.09]] || 2023-06-28
 
| Updated to SDL2, performance optimization, experimental multithreading (field of view calculations became a separate thread).
 
 
|-
 
|-
 
| [[Release information/50.08|50.08]] || 2023-05-02
 
| [[Release information/50.08|50.08]] || 2023-05-02
| Re-introduced [[XML dump|XML]] export in [[legends mode]], аdded graphics for many plants and child/baby creatures.
+
| Re-introduced [[XML dump|XML]] export in [[legends mode]], аdded graphics for many child/baby creatures and plants.
 
|-
 
|-
 
| [[Release information/50.07|50.07]] || 2023-02-07
 
| [[Release information/50.07|50.07]] || 2023-02-07
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|-
 
|-
 
| [[DF2014:Release information/0.47.01|0.47.01]] || 2020-01-29
 
| [[DF2014:Release information/0.47.01|0.47.01]] || 2020-01-29
| ''Release'': introduced creation of [[guildhall]]s and [[temple]]s. Introduced [[traitor]]s and [[villain]]s. Many new events in world generation, organizations, sites, pets and mounts in adventure mode, [[Aquifier#Light aquifers|light aquifers]].  
+
| ''Release'': introduced creation of [[guildhall]]s and [[temple]]s. Introduced [[traitor]]s and [[villain]]s.
 
|}
 
|}
  
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|-
 
|-
 
| [[v0.34:Release information/0.34.01|0.34.01]] || 2012-02-14
 
| [[v0.34:Release information/0.34.01|0.34.01]] || 2012-02-14
| Introduction of human cities (shops, marketplaces, sewers, dungeons) and tombs, addition of [[interaction]]s ([[necromancer]]s, [[werebeast]]s, [[vampire]]s, etc.), historical migrants, truly evil regions, updated [[justice]] system, many [[Animal sponsorship drive|"sponsorship" creatures]], [[Gem#Gem cuts|gem cuts]], many adventure mode tweaks and minor features
+
| Introduction of human cities (shops, marketplaces, sewers, dungeons) and tombs, addition of [[interaction]]s ([[necromancer]]s, [[werebeast]]s, [[vampire]]s, etc.), historical migrants, truly evil regions, updated [[justice]] system,
 
|}
 
|}
  
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|-
 
|-
 
| [[v0.31:Release information/0.31.25|0.31.25]] || 2011-03-28
 
| [[v0.31:Release information/0.31.25|0.31.25]] || 2011-03-28
| ''Hotfix''
+
| ''Hotfix'' -- Final update of version 0.31.
 
|-
 
|-
 
| [[v0.31:Release information/0.31.24|0.31.24]] || 2011-03-27
 
| [[v0.31:Release information/0.31.24|0.31.24]] || 2011-03-27
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|-
 
|-
 
| [[v0.31:Release information/0.31.11|0.31.11]] || 2010-07-23
 
| [[v0.31:Release information/0.31.11|0.31.11]] || 2010-07-23
| ''Bugfix''
+
| Art of deities
 
|-
 
|-
 
| [[v0.31:Release information/0.31.10|0.31.10]] || 2010-07-11
 
| [[v0.31:Release information/0.31.10|0.31.10]] || 2010-07-11
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|-
 
|-
 
| [[v0.31:Release information/0.31.01|0.31.01]] || 2010-04-01
 
| [[v0.31:Release information/0.31.01|0.31.01]] || 2010-04-01
| Overhaul of many aspects of the game: new material system, new fortress military system, healthcare and combat system was heavily expanded, [[thoughts]] have been redone, creatures now have 19 [[attributes]], which affects [[skills]], body features influences gameplay, underground areas have been totally redone, introduced [[raws]], [[genetics]], [[caste]]s, [[burrow]]s, [[poison]]s, [[Tree#Underground trees|underground trees]], [[forgotten beast]]s, [[arena mode]], and dozens of minor changes
+
| Overhaul of many aspects of the game, first 2010 release
 
|}
 
|}
  
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| Initial public release
 
| Initial public release
 
|}
 
|}
[[Category:Game development]]
 
 
[[Category:Release information]]
 
[[Category:Release information]]
 
[[ru:Version history]]
 
[[ru:Version history]]

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