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Editing Vault

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{{migrated article}}
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{{av}}{{Quality|Superior|13:25, 26 August 2014 (UTC)}}
{{av}}{{Quality|Unrated}}
 
 
{{spoiler}}
 
{{spoiler}}
  
 
[[File:Vault_slab_room.png|thumb|244px|The slab.]]
 
[[File:Vault_slab_room.png|thumb|244px|The slab.]]
[[File:Vault map steam.png|200px|thumb|What a vault looks like on the world map after being discovered. This particular one was discovered via dfhack's reveal-hidden-sites script.]]
 
  
A '''vault''' ([[File:icon_site_vault.png]] / {{Raw Tile|■|0:0:1}}) is a site that constitutes the ultimate challenge for any [[Adventurer mode|adventurer]]. Vaults are created by [[demon]]s during world generation as part of the process of escaping into the world. After constructing the vault and a [[slab]], demons enlist the help of a [[deity]] with a relevant [[sphere]], and the deity performs a ritual at the vault to bring the demon physically into the world (for example, a god associated with Fortresses may release a demon associated with Fortresses). The slab used in the ritual is then stored in the vault, and various guardian [[angel]]s make it their duty to defend the vault, and the slab, against adventurers.
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A '''vault''' ({{Raw Tile|■|0:0:1}}) is a site that constitutes the ultimate challenge for any [[Adventurer mode|adventurer]]. Vaults are created by [[demon]]s during world generation as part of the process of escaping into the world. After constructing the vault and a [[slab]], demons enlist the help of a [[deity]] with a relevant [[sphere]], and the deity performs a ritual at the vault to bring the demon physically into the world (for example, a god associated with Fortresses may release a demon associated with Fortresses). The slab used in the ritual is then stored in the vault, and various guardian [[angel]]s make it their duty to defend the vault, and the slab, against adventurers.
  
 
After the demon has been brought into the world, it returns to the [[underworld spire]] from which it originally emerged. When history begins, [[goblin]] [[civilization]]s build a [[dark fortress]] around the spire and make it their capital, with the demon their leader. It is not known for certain whether there are always the same number of goblin civilizations as escaped demons, but it seems to be the case.
 
After the demon has been brought into the world, it returns to the [[underworld spire]] from which it originally emerged. When history begins, [[goblin]] [[civilization]]s build a [[dark fortress]] around the spire and make it their capital, with the demon their leader. It is not known for certain whether there are always the same number of goblin civilizations as escaped demons, but it seems to be the case.
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=== Find a vault ===
 
=== Find a vault ===
In fortress mode, you can find a vault just by '[c]ivilization/World info' and '[a]rtifacts' you can find a slab with {{DFtext|This is a [stone/metal name] slab. All craftmanship is of the highest quality. The slab reads "I am [demon name],[translated name], once of the Underworld. By the fated, I bind myself to this place|7:1}}
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In fort mode you can find vault just by '[c]ivilization/World info' and '[a]rtifacts' you can find a slab with {{DFtext|This is a [stone/metal name] slab. All craftmanship is the highest quality. The slab reads "I am [demon name],[translated name], once of the Underworld. By the fated, I bind myself to this place|7:1}}
  
In adventure mode, you need to ask a likely member of a civilization with "ask about the surrounding area" they will tell you the nearest site including the vault, by spamming the same question they will say {{DFtext|The Farmer Urist: [vault name] is in [location]. In a time before time, the [demon name] created [vault name]|7:1}}. The radius size told for the site is limited, but how big it is is still unknown, the farthest known is 9 tiles away from the map, if the demon is killed during world generation, the vault is likely never mentioned.<br>
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In adventure mode, you need to ask a member of a civilization by "ask about the surrounding area" they will tell you one nearest site including the vault, by spamming the same question they will say {{DFtext|The Farmer Urist: [vault name] is in [location]. In a time before time, the [demon name] created [vault name]|7:1}}. The radius size told for the site is limited but how big it is, is still unknown, the farthest known is 9 tiles away from the map, if the demon is killed during world generation, the vault is likely never mentioned.<br>
Also, if all civilizations are extinct, you will be only a human outsider in adventure mode, and since you have to start from ''some'' [[site]] somewhere, it can be a vault.
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Also, if all civilizations are extinct you will be only a human outsider in adventure mode, and since you have to start from ''some'' [[site]] somewhere, it can be a vault.
  
 
Attempting to conquer a vault and retrieve its slab will be a difficult challenge for even the best-equipped and skilled adventurer. It is recommended to have at least high physical attributes, mastery of at least one weapon skill, and a breadth of capability in others. The rewards will be worth the effort and risk; knowledge of the slab and the divine armor and weapons from felling angel soldiers will tremendously improve your adventurer.
 
Attempting to conquer a vault and retrieve its slab will be a difficult challenge for even the best-equipped and skilled adventurer. It is recommended to have at least high physical attributes, mastery of at least one weapon skill, and a breadth of capability in others. The rewards will be worth the effort and risk; knowledge of the slab and the divine armor and weapons from felling angel soldiers will tremendously improve your adventurer.
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Conquering a vault in fortress mode through [[raid]]s is marginally easier due to the more abstract way combat is treated, and if you demand surrender you may sometimes win without a fight. Once you have conquered a vault, its angels (and only its specific type of angels) become a playable race in adventure mode.
 
Conquering a vault in fortress mode through [[raid]]s is marginally easier due to the more abstract way combat is treated, and if you demand surrender you may sometimes win without a fight. Once you have conquered a vault, its angels (and only its specific type of angels) become a playable race in adventure mode.
  
[[File:vault2.jpg|thumb|360px|center|An ancient vault.<br><small>''Art by 000Fesbra000''</small>]]
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[[File:vault2.jpg|thumb|360px|center|An ancient vault.<br />''Art by 000Fesbra000'']]
  
 
== Bugs ==
 
== Bugs ==
{{Translation| dwarven = ubbul | elvish = thenaca | goblin = ötak | human = pamnot}}
 
 
*The slab may not load, or certain rooms may not be connected, preventing players from accessing the final chamber. [[DFHack]] may be used to reveal the local map (which will unreveal once the player character moves) and then teleport the player character to the inaccessible area (the player character's id is given by cprobe).
 
*The slab may not load, or certain rooms may not be connected, preventing players from accessing the final chamber. [[DFHack]] may be used to reveal the local map (which will unreveal once the player character moves) and then teleport the player character to the inaccessible area (the player character's id is given by cprobe).
 
*Alternatively, the "flashstep" command may be used to teleport the player directly to the cursor(from the [L]ook key, for example).
 
*Alternatively, the "flashstep" command may be used to teleport the player directly to the cursor(from the [L]ook key, for example).
*Unlike discovering a river, the vault is only possible to be discovered by fast travel, if you know the location is on a mountain (assume you're using Legends Viewer), you cannot use fast travel to discover it by yourself, unless you ask the nearest civilization from the vault.
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*Unlike discovering a river, the vault is only possible to be discovered by fast travel, if you know the location is on a mountain (assume you using Legends Viewer) you cannot use fast travel to discover it by yourself unless you ask the nearest civilization from the vault
*Some entities belonging in the vault might spawn in the wall.
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*Some entities belonging in the vault might spawn in the wall
*The slab might spawn on the floor, not on a one tile higher floor surrounded by ramps.
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*The slab might spawn on the floor, not on a one tile higher floor surrounded by ramps
*The slab is not even included in the vault at all.
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*The slab is not even included in the vault at all  
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{{Translation| dwarven = ubbul | elvish = thenaca | goblin = ötak | human = pamnot}}
  
 
{{World}}
 
{{World}}

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