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Editing Undead
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==Traits== | ==Traits== | ||
Upon animation, an undead gains a [[syndrome]] that fundamentally changes its physical characteristics and behaviour. Some of the traits they generally possess are: | Upon animation, an undead gains a [[syndrome]] that fundamentally changes its physical characteristics and behaviour. Some of the traits they generally possess are: | ||
− | *Unnatural [[attribute|strength and toughness]]. Strength increases to 130% and toughness to 300% + 1000 points on top - as the attributes scale from 0 to 5000, an above-average toughness of 1334 is enough for a zombie to reach the absolute cap | + | *Unnatural [[attribute|strength and toughness]]. Strength increases to 130% and toughness to 300% + 1000 points on top - as the attributes scale from 0 to 5000, an above-average toughness of 1334 is enough for a zombie to reach the absolute cap. |
*[[Speed]] is reduced to 60% of the living creature. | *[[Speed]] is reduced to 60% of the living creature. | ||
*Unliving, sterile and opposed to life. Will be hostile to everything in the vicinity, other than fellow undead and inorganic aberrations that also have {{token|NOT_LIVING}} (iron men, bronze colossuses). | *Unliving, sterile and opposed to life. Will be hostile to everything in the vicinity, other than fellow undead and inorganic aberrations that also have {{token|NOT_LIVING}} (iron men, bronze colossuses). |