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* '''Socialize''': So long as there are at least two characters in the tavern, they may socialize. This can involve telling each other stories, reciting poetry, or sharing music. The only requirement for the latter is that you include a moderate amount of empty space in the tavern's floor plan, which the game recognizes as a "dance floor." Stocking the tavern with a variety of [[instrument]]s will improve the quality of the music, as performers will simply improvise the sound of any missing instruments. Selecting a socializing creature with {{k|v}} and then pressing {{k|Enter}} will allow you to see the details of the story, song, or poem being performed, though this only works for fortress dwarves and long-term residents. For seeing visitors' performances, press {{k|u}} in main menu to go into the unit list, navigate Right {{k|→}} twice to select Others tab, and use Down {{k|↓}} to scroll to the visitor you're interested in, then press {{k|j}} to view their current activity.
 
* '''Socialize''': So long as there are at least two characters in the tavern, they may socialize. This can involve telling each other stories, reciting poetry, or sharing music. The only requirement for the latter is that you include a moderate amount of empty space in the tavern's floor plan, which the game recognizes as a "dance floor." Stocking the tavern with a variety of [[instrument]]s will improve the quality of the music, as performers will simply improvise the sound of any missing instruments. Selecting a socializing creature with {{k|v}} and then pressing {{k|Enter}} will allow you to see the details of the story, song, or poem being performed, though this only works for fortress dwarves and long-term residents. For seeing visitors' performances, press {{k|u}} in main menu to go into the unit list, navigate Right {{k|→}} twice to select Others tab, and use Down {{k|↓}} to scroll to the visitor you're interested in, then press {{k|j}} to view their current activity.
  
* '''Rent Rooms''': If you build a [[bedroom]] and assign it to the tavern (select the bedroom with {{k|q}}, then press {{k|l}} to bring up a list of locations to assign it to.), it will now be known as a "rented room" and become available for rent by visitors who were granted [[long-term resident|long-term residency]]. These vistors don't actually pay you anything for use of the room, but will offer their services in exchange for room and board, essentially joining your fort but refusing to accept labors until they petition for citizenship (with military ones never doing so while alive). You can assign multiple bedrooms to a single Tavern.
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* '''Rent Rooms''': If you build a [[bed]]room and assign it to the tavern (select the bedroom with {{k|q}}, then press {{k|l}} to bring up a list of locations to assign it to.), it will now be known as a "rented room" and become available for rent by visitors who were granted [[long-term resident|long-term residency]]. These vistors don't actually pay you anything for use of the room, but will offer their services in exchange for room and board, essentially joining your fort but refusing to accept labors until they petition for citizenship (with military ones never doing so while alive). You can assign multiple bedrooms to a single Tavern.
 
 
:'''''Note''''': Because of {{bug|12061}}, [[Long-term resident]]s do not sleep in rented bedrooms.
 
  
 
* '''Share information:''' Citizens and visitors alike can share information with each other, especially when plied with alcohol. This can include [[rumor]]s about the wider world, the location of your artifacts, learning songs and dances of other civilizations, or even a [[report]] on what happened to the squad you sent on a [[mission]] that never returned.
 
* '''Share information:''' Citizens and visitors alike can share information with each other, especially when plied with alcohol. This can include [[rumor]]s about the wider world, the location of your artifacts, learning songs and dances of other civilizations, or even a [[report]] on what happened to the squad you sent on a [[mission]] that never returned.
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* Tavern keepers/performers repeatedly serve alcohol until visitors and even dwarves drink themselves to death.{{bug|9653}}
 
* Tavern keepers/performers repeatedly serve alcohol until visitors and even dwarves drink themselves to death.{{bug|9653}}
 
* Tavern keepers, particularly in retired forts, sometimes claim "I don't work here" and refuse to serve drinks.{{bug|9327}}
 
* Tavern keepers, particularly in retired forts, sometimes claim "I don't work here" and refuse to serve drinks.{{bug|9327}}
* Long-term residents do not sleep in rented bedrooms {{bug|12061}}
 
 
* Long-term residents only claim bedrooms assigned to tavern. {{bug|9665}}
 
* Long-term residents only claim bedrooms assigned to tavern. {{bug|9665}}
 
* Fights with visitors can result in loyalty cascades. {{bug|11046}}
 
* Fights with visitors can result in loyalty cascades. {{bug|11046}}

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