v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Tavern

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Quality|Masterwork}}
+
{{Quality|Masterwork|10:48, 22 June 2020 (UTC)}}
 
{{av}}
 
{{av}}
[[File:tavern_icon_preview.png|right]]A '''tavern''' or '''inn''' is a place where people [[drink]], lodge, socialize, and entertain with each other. They exist in both [[Fortress mode|fortress]] and [[adventure mode]].
+
{{new in v0.42}}
 +
 
 +
[[File:Tavern v0.43.png|thumb|300px|A tavern in adventure mode]]
 +
 
 +
A '''tavern''' or '''inn''' is a place where people [[drink]], lodge, socialize, and entertain with each other. They exist in both [[Fortress mode|fortress]] and [[adventure mode]].
  
 
==Fortress mode==
 
==Fortress mode==
[[File:Tavern v0.43.png|thumb|300px|A tavern in adventure mode. ASCII mode.]]
+
[[File:Daily barter by ncorva.jpg|thumb|Art by ncorva]]
[[File:tavern_v50_preview.png|thumb|300px|A tavern in fortress mode, v50.]]Taverns are establishments where patrons gather to socialize and can partake in alcoholic beverages and meals, while [[tavern keeper]]s and [[performer]]s serve drink and provide entertainment, with the occasional risks of a bar brawl. Taverns can be an integral part of social life for idling citizens, and may cater to long-term residents and [[visitor]]s, becoming a window to the outside world where [[rumor]]s from nearby [[civilization]]s can be shared. [[Long-term resident]]s will seek to rent rooms here.
+
 
 +
Taverns are establishments where patrons gather to socialize and can partake in alcoholic beverages and meals, while [[tavern keeper]]s and [[performer]]s serve drink and provide entertainment, with the occasional risks of a bar brawl. Taverns can be an integral part of social life for idling citizen, and may cater to long-term residents and [[visitor]]s, becoming a window to the outside world where [[rumor]]s from nearby [[civilization]]s can be shared. [[Long-term resident]] will seek to rent room here.
  
 
=== Tavern Activities ===
 
=== Tavern Activities ===
[[File:Daily barter by ncorva.jpg|thumb|Art by ncorva]]Once a character is in the tavern, they can do the following:
+
Once a character is in the tavern, they can do the following:
  
 
* '''Socialize''': So long as there are at least two characters in the tavern, they may socialize. This can involve telling each other stories, reciting poetry, or sharing music. The only requirement for the latter is that you include a moderate amount of empty space in the tavern's floor plan, which the game recognizes as a "dance floor." Stocking the tavern with a variety of [[instrument]]s will improve the quality of the music, as performers will simply improvise the sound of any missing instruments. Selecting a socializing creature with {{k|v}} and then pressing {{k|Enter}} will allow you to see the details of the story, song, or poem being performed, though this only works for fortress dwarves and long-term residents. For seeing visitors' performances, press {{k|u}} in main menu to go into the unit list, navigate Right {{k|→}} twice to select Others tab, and use Down {{k|↓}} to scroll to the visitor you're interested in, then press {{k|j}} to view their current activity.
 
* '''Socialize''': So long as there are at least two characters in the tavern, they may socialize. This can involve telling each other stories, reciting poetry, or sharing music. The only requirement for the latter is that you include a moderate amount of empty space in the tavern's floor plan, which the game recognizes as a "dance floor." Stocking the tavern with a variety of [[instrument]]s will improve the quality of the music, as performers will simply improvise the sound of any missing instruments. Selecting a socializing creature with {{k|v}} and then pressing {{k|Enter}} will allow you to see the details of the story, song, or poem being performed, though this only works for fortress dwarves and long-term residents. For seeing visitors' performances, press {{k|u}} in main menu to go into the unit list, navigate Right {{k|→}} twice to select Others tab, and use Down {{k|↓}} to scroll to the visitor you're interested in, then press {{k|j}} to view their current activity.
  
* '''Rent Rooms''': If you build a [[bedroom]] and assign it to the tavern (select the bedroom with {{k|q}}, then press {{k|l}} to bring up a list of locations to assign it to.), it will now be known as a "rented room" and become available for rent by visitors who were granted [[long-term resident|long-term residency]]. These vistors don't actually pay you anything for use of the room, but will offer their services in exchange for room and board, essentially joining your fort but refusing to accept labors until they petition for citizenship (with military ones never doing so while alive). You can assign multiple bedrooms to a single Tavern.
+
* '''Rent Rooms''': If you build a [[bed]]room and assign it to the tavern (select the bedroom with {{k|q}}, then press {{k|l}} to bring up a list of locations to assign it to.), it will now be known as a "rented room" and become available for rent by visitors who were granted [[long-term resident|long-term residency]]. These vistors don't actually pay you anything for use of the room, but will offer their services in exchange for room and board, essentially joining your fort but refusing to accept labors until they petition for citizenship (with military ones never doing so while alive). You can assign multiple bedrooms to a single Tavern.
 
 
:'''''Note''''': Because of {{bug|12061}}, [[Long-term resident]]s do not sleep in rented bedrooms.
 
  
 
* '''Share information:''' Citizens and visitors alike can share information with each other, especially when plied with alcohol. This can include [[rumor]]s about the wider world, the location of your artifacts, learning songs and dances of other civilizations, or even a [[report]] on what happened to the squad you sent on a [[mission]] that never returned.
 
* '''Share information:''' Citizens and visitors alike can share information with each other, especially when plied with alcohol. This can include [[rumor]]s about the wider world, the location of your artifacts, learning songs and dances of other civilizations, or even a [[report]] on what happened to the squad you sent on a [[mission]] that never returned.
Line 30: Line 33:
  
 
: († If visitors already arrived, no new visitors will arrive past this point, but the old ones will leave on their own time.)
 
: († If visitors already arrived, no new visitors will arrive past this point, but the old ones will leave on their own time.)
 
Dwarves will eat and drink in taverns if tables and chairs are available. If the tavern was designated from a [[dining room]], then these dwarves may receive a [[thought]] about "dining in a [quality] dining room". If the tavern does not contain a zone designated as a dining room, dwarves will not receive this thought.
 
  
 
===Tavern risks===
 
===Tavern risks===
Line 43: Line 44:
  
 
==== [[Agent]]s ====
 
==== [[Agent]]s ====
Taverns are your window to the external world, with all the good and bad it has to offer. If you happen to be in possession of a much coveted [[artifact]], foreign [[agent]]s ''will'' eventually venture to your tavern to gather information, assuming your dwarves can't hold their tongues. They will pose as any other [[visitor]], chat with your dwarves and other tavern patrons, potentially trying to [[Villain#Plotting|corrupt them]], before reporting back home. If your fortress is confirmed to hold artifacts that other entities have laid a [[claim]] on, you may attract a lot of [[siege|unwanted attention]]. Should you happen to notice a group of visitors who are asking about one of your artifacts, you can force them to either leave or act on their plan immediately by setting your tavern to allow only Citizens and Long-Term Residents. Doing this after surrounding the group with military dwarves greatly improves your odds of ending the conflict with minimal loss to your fortress, after which you can resume allowing visitors to your fortress.
+
Taverns are your window to the external world, with all the good and bad it has to offer. If you happen to be in possession of a much coveted [[artifact]], foreign [[agent]]s ''will'' eventually venture to your tavern to gather information, assuming your dwarves can't hold their tongue. They will pose as any other [[visitor]], chat with your dwarves and other tavern patrons, potentially trying to [[Villain#Plotting|corrupt them]], before reporting back home. If your fortress is confirmed to hold artifacts that other entities have laid a [[claim]] on, you may attract a lot of [[siege|unwanted attention]].
  
==== [[Werebeasts]] ====
+
{{D_for_Dwarf}}
You know the problem with opening a public tavern? Anyone can come right in and have a good time. And anyone who comes in could very well be a secret werebeast. One moment, everyone is having a fine drink and a good dance. Next thing you know, a Wereskink appears and turns the Tavern's dance party into a bloody rave. Be careful if you make your tavern public, or don't and sit back and watch the fun play out.
+
A little-known idiom about taverns and cats is the ancient dwarven expression, "Oh Urist, curiosity didn't kill the cat, the booze did." This became popularized early on due to cats liking booze just as much, if not more, than dwarves did, which led to a century-long friendship between cat and dwarf kind – and many cats dying of alcohol poisoning in taverns. Many, many cats. Sadly, cats have recently become less inclined to drink booze. Scholars claim this is probably due to the process of [[Bugs|natural selection]].
  
 
==Adventure mode==
 
==Adventure mode==
Line 59: Line 60:
  
 
=== Custom taverns ===
 
=== Custom taverns ===
The [[Adventurer_mode_gameplay#Woodcutting.2C_building_and_site_management|build menu]] gives you the zoning option to allocate a tavern area. Companions left here will behave as if they are in a tavern - even without a tavern keeper, drinking vessels, furniture or instruments, they will mill about, gossip and [[Performance|perform]].
+
The [[Adventurer_mode_gameplay#Woodcutting.2C_building_and_site_management|build menu]] gives you the zoning option to allocate a tavern area. Companions left here will behave as if they are in a tavern. Even without a tavern keeper, drinking vessels, furniture or instruments, they will mill about, gossip and [[Performance|perform]].
 
[[File:tavern_preview.jpg|thumb|400px|center|A Dutch tavern from the olden times.]]
 
[[File:tavern_preview.jpg|thumb|400px|center|A Dutch tavern from the olden times.]]
 
==Bugs==
 
==Bugs==
 
* Tavern keepers/performers repeatedly serve alcohol until visitors and even dwarves drink themselves to death.{{bug|9653}}
 
* Tavern keepers/performers repeatedly serve alcohol until visitors and even dwarves drink themselves to death.{{bug|9653}}
 
* Tavern keepers, particularly in retired forts, sometimes claim "I don't work here" and refuse to serve drinks.{{bug|9327}}
 
* Tavern keepers, particularly in retired forts, sometimes claim "I don't work here" and refuse to serve drinks.{{bug|9327}}
* Long-term residents do not sleep in rented bedrooms {{bug|12061}}
 
 
* Long-term residents only claim bedrooms assigned to tavern. {{bug|9665}}
 
* Long-term residents only claim bedrooms assigned to tavern. {{bug|9665}}
 
* Fights with visitors can result in loyalty cascades. {{bug|11046}}
 
* Fights with visitors can result in loyalty cascades. {{bug|11046}}
* Bringing store-bought furniture to rooms you're renting at NPC taverns can result in a crash. {{bug|9582}}
+
* Bringing store-bought furniture to room you're renting at NPC tavern can result in a crash. {{bug|9582}}
 
* Tavern restrictions don't prevent visitors from showing up. {{bug|10749}}
 
* Tavern restrictions don't prevent visitors from showing up. {{bug|10749}}
* Visitors keep arriving to reach the visitor cap during sieges, resulting in a quickly mounting death toll. {{bug|9184}}
+
* Visitors keep arriving to reach the visitor cap during sieges, resulting in quickly mounting death toll. {{bug|9184}}
 
 
{{D for Dwarf}}
 
A little-known idiom about taverns and cats is the ancient dwarven expression, "Oh Urist, curiosity didn't kill the cat, the booze did." This became popularized early on due to cats liking booze just as much, if not more, than dwarves did, which led to a century-long friendship between cat and dwarf kind – and many cats dying of alcohol poisoning in taverns. Many, many cats. Sadly, cats have recently become less inclined to drink booze. Scholars claim this is probably due to the process of [[Bugs|natural selection]].
 
 
 
  
 
{{world}}
 
{{world}}
 
{{Category|Locations}}
 
{{Category|Locations}}
 
{{Category|Adventurer mode}}
 
{{Category|Adventurer mode}}

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 2 hidden categories: