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Editing Talk:Tileset repository
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So, I learned that 0.28.181.40d11 (And possibly earlier versions) supports png format files natively. I know that pngs support an alpha layer (transparency). I tested how transparency works in 40d11 and was quite pleased with the results. Basically, when you add an alpha layer to the png, the magenta color is no longer considered the 'transparent' color, but this allows you to add shading to the transparent color, like for barrels (which has a black normal color and a brown background color). So, white to black shades the normal color, alpha to black shades the background color. Just wanted to share! [[User:Belathus|Belathus]] 07:23, 30 March 2009 (UTC) | So, I learned that 0.28.181.40d11 (And possibly earlier versions) supports png format files natively. I know that pngs support an alpha layer (transparency). I tested how transparency works in 40d11 and was quite pleased with the results. Basically, when you add an alpha layer to the png, the magenta color is no longer considered the 'transparent' color, but this allows you to add shading to the transparent color, like for barrels (which has a black normal color and a brown background color). So, white to black shades the normal color, alpha to black shades the background color. Just wanted to share! [[User:Belathus|Belathus]] 07:23, 30 March 2009 (UTC) | ||
:I tried dabbling with this recently ("dabbling tileset artist" ftw!) but I haven't been able to get pngs to work at all. The game simply doesn't load. Is there a link to any discussions on the Bay12 forums about this? I tried searching but didn't find anything there [[User:3lB33|3lB33]] 15:04, 28 August 2009 (UTC) | :I tried dabbling with this recently ("dabbling tileset artist" ftw!) but I haven't been able to get pngs to work at all. The game simply doesn't load. Is there a link to any discussions on the Bay12 forums about this? I tried searching but didn't find anything there [[User:3lB33|3lB33]] 15:04, 28 August 2009 (UTC) | ||
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