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Editing Syndrome
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| {{text anchor|ALCOHOLIC}} | | {{text anchor|ALCOHOLIC}} | ||
− | | For | + | | For [[Creature_token#ALCOHOL_DEPENDENT|ALCOHOL_DEPENDENT]] creatures, this counter increases by 1 each [[time|tick]], and is reset to 0 when the creature drinks [[alcohol]]. The following messages are added after "needs alcohol to get through the working day" in the creature's description when the counter reaches the specified values: |
* 100800 (3 months) = and is starting to work slowly due to its scarcity | * 100800 (3 months) = and is starting to work slowly due to its scarcity | ||
* 201600 (6 months) = and really wants a drink | * 201600 (6 months) = and really wants a drink | ||
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| {{text anchor|CAVE_ADAPT}} | | {{text anchor|CAVE_ADAPT}} | ||
− | | For creatures with the | + | | For creatures with the [[Creature_token#CAVE_ADAPT|CAVE_ADAPT]] token, this counter is created and increases by 1 each [[time|tick]] when the creature is in the {{DFtext|Dark|0:1}}, and decreases by 10 each tick when {{DFtext|Outside|3:1}}. The counter is removed if it decreases to 0. See [[cave adaptation]] for more information. |
* 403200 (1 year) = going outside causes irritation | * 403200 (1 year) = going outside causes irritation | ||
* 604800 (1.5 years) = going outside causes nausea | * 604800 (1.5 years) = going outside causes nausea | ||
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| {{text anchor|MILK_COUNTER}} | | {{text anchor|MILK_COUNTER}} | ||
− | | When a creature is milked, this counter is created and set to the frequency value specified in the creature's | + | | When a creature is milked, this counter is created and set to the frequency value specified in the creature's [[Creature_token#MILKABLE|MILKABLE]] token, and subsequently decreases by 1 each [[time|tick]] until it reaches 0, at which point it is immediately removed, making the creature available for milking again. |
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| {{text anchor|EGG_SPENT}} | | {{text anchor|EGG_SPENT}} | ||
− | | This counter is created and set to 100800 ( | + | | This counter is created and set to 100800 (the total number of [[time|tick]]s in 3 months) when a creature [[Creature_token#LAYS_EGGS|lays eggs]], and thereafter decreases by 1 each tick until it reaches 0, at which point it is removed and the creature regains the ability to lay eggs. |
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| {{text anchor|TIME_SINCE_SUCKED_BLOOD}} | | {{text anchor|TIME_SINCE_SUCKED_BLOOD}} | ||
− | | This counter rises by 1 every [[time|tick]] for | + | | This counter rises by 1 every [[time|tick]] for [[Creature_token#BLOODSUCKER|blood-sucking]] creatures such as [[vampire]]s. When it rises high enough (generally around 100800; 3 months in fortress mode time), the creature will seek an [[sleep|unconscious]] victim to leech off of. Blood-sucking causes the counter to decrease, and will continue until either the victim is dead or the counter reaches 0. Note that this counter isn't removed when 0 is reached. |
When playing as a bloodsucker in [[adventure mode]], the following bloodthirst indicators are displayed when this counter reaches the specified values: | When playing as a bloodsucker in [[adventure mode]], the following bloodthirst indicators are displayed when this counter reaches the specified values: | ||
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| {{text anchor|DRINKING_BLOOD}} | | {{text anchor|DRINKING_BLOOD}} | ||
− | | This appears to be created and set to a fixed value of 20 whilst the creature is sucking blood, and begins to decrease by 1 each [[time|tick]] once blood-sucking ceases (as described [[Syndrome#TIME_SINCE_SUCKED_BLOOD|above]]) until it reaches 0, at which point the counter is removed. | + | | This appears to be created and set to a fixed value of 20 whilst the creature is sucking blood, and begins to decrease by 1 each [[time|tick]] once blood-sucking ceases (as described [[Syndrome#TIME_SINCE_SUCKED_BLOOD|above]]), seemingly preventing the creature from doing other activities until it reaches 0, at which point the counter is removed. |
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