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Line 1: Line 1:
  <pre>!This program cannot be run in DOS mode.
+
  !This program cannot be run in DOS mode.
api-ms-win-core-synch-l1-2-0.dll
+
api-ms-win-core-synch-l1-2-0.dll
SleepConditionVariableCS
+
SleepConditionVariableCS
WakeAllConditionVariable
+
WakeAllConditionVariable
bad allocation
+
bad allocation
Out of memory - aborting
+
Out of memory - aborting
Fatal Error
+
Fatal Error
UTF-16LE
+
UTF-16LE
Unknown exception
+
Unknown exception
bad array new length
+
bad array new length
string too long
+
string too long
TRANS_NAME
+
TRANS_NAME
nameless
+
nameless
FIRST_NAME
+
FIRST_NAME
PRO_POS
+
PRO_POS
PRO_OBJ
+
PRO_OBJ
PRO_SUB
+
PRO_SUB
PRO_REF
+
PRO_REF
<structure>
+
<structure>
</local_id>
+
</local_id>
<local_id>
+
<local_id>
<type>counting house</type>
+
<type>counting house</type>
</name>
+
</name>
<name>
+
<name>
</structure>
+
</structure>
<type>guildhall</type>
+
<type>guildhall</type>
<type>hospital</type>
+
<type>hospital</type>
<type>tower</type>
+
<type>tower</type>
<type>mead hall</type>
+
<type>mead hall</type>
<type>keep</type>
+
<type>keep</type>
<type>dark tower</type>
+
<type>dark tower</type>
<type>underworld spire</type>
+
<type>underworld spire</type>
<type>temple</type>
+
<type>temple</type>
</worship_hfid>
+
</worship_hfid>
<worship_hfid>
+
<worship_hfid>
</entity_id>
+
</entity_id>
<entity_id>
+
<entity_id>
<type>library</type>
+
<type>library</type>
</copied_artifact_id>
+
</copied_artifact_id>
<copied_artifact_id>
+
<copied_artifact_id>
<type>inn tavern</type>
+
<type>inn tavern</type>
<type>market</type>
+
<type>market</type>
<type>tomb</type>
+
<type>tomb</type>
<type>dungeon</type>
+
<type>dungeon</type>
<subtype>standard</subtype>
+
<subtype>standard</subtype>
<subtype>sewers</subtype>
+
<subtype>sewers</subtype>
<subtype>catacombs</subtype>
+
<subtype>catacombs</subtype>
vector too long
+
vector too long
invalid string position
+
invalid string position
Training Session
+
Training Session
Activity
+
Activity
Research
+
Research
Activity Event
+
Activity Event
Worship
+
Worship
Socialize
+
Socialize
  empties  
+
  empties
  empty  
+
  empty
  picks up  
+
  picks up
  pick up  
+
  pick up
  has shared many tales from beyond  
+
  has shared many tales from beyond
  embraces  
+
  embraces
 
  has shared a rumor from abroad.
 
  has shared a rumor from abroad.
 
  has shared a few rumors.
 
  has shared a few rumors.
  has discovered  
+
  has discovered
  gives you  
+
  gives you
Ponder  
+
Ponder
  has become a student of  
+
  has become a student of
Learn  
+
Learn
Teach  
+
Teach
Discuss  
+
Discuss
Write about  
+
Write about
Meditate on  
+
Meditate on
Go to Combat Training
+
Go to Combat Training
Pray to  
+
Pray to
Lead Combat Training
+
Lead Combat Training
Organize Combat Training
+
Organize Combat Training
Play Make Believe
+
Play Make Believe
Wait for Combat Training
+
Wait for Combat Training
Play with  
+
Play with
Promote  
+
Promote
Preach on  
+
Preach on
Inveigh Against  
+
Inveigh Against
Family
+
Family
Loyalty
+
Loyalty
Friendship
+
Friendship
Cunning
+
Cunning
Fairness
+
Fairness
Eloquence
+
Eloquence
Tradition
+
Tradition
Decorum
+
Decorum
Cooperation
+
Cooperation
Artwork
+
Artwork
Stoicism
+
Stoicism
Independence
+
Independence
Self-Control
+
Self-Control
Introspection
+
Introspection
Harmony
+
Harmony
Tranquility
+
Tranquility
Craftsmanship
+
Craftsmanship
Merriment
+
Merriment
Martial Prowess
+
Martial Prowess
Sacrifice
+
Sacrifice
Hard Work
+
Hard Work
Perseverance
+
Perseverance
Competition
+
Competition
Commerce
+
Commerce
Leisure Time
+
Leisure Time
Nature
+
Nature
Romance
+
Romance
Knowledge
+
Knowledge
Tell Story
+
Tell Story
Listen to Sermon
+
Listen to Sermon
Recite Poetry
+
Recite Poetry
Listen to Story
+
Listen to Story
Simulate  
+
Simulate
Listen to Poetry
+
Listen to Poetry
Perform Music
+
Perform Music
Perform Dance
+
Perform Dance
Listen to Music
+
Listen to Music
Go to  
+
Go to
Watch Dance
+
Watch Dance
Organize  
+
Organize
 
  Demonstration
 
  Demonstration
Wait for  
+
Wait for
Serve  
+
Serve
Watch  
+
Watch
Go to Individual Combat Drill
+
Go to Individual Combat Drill
Serve Customer
+
Serve Customer
/Resting
+
/Resting
Individual Combat Drill
+
Individual Combat Drill
Go to Sparring Match
+
Go to Sparring Match
Watch Sparring Practice
+
Watch Sparring Practice
Go to Sparring Practice
+
Go to Sparring Practice
DOUBLE TAGGED ITEM: By Activity,  
+
DOUBLE TAGGED ITEM: By Activity,
Archery Practice
+
Archery Practice
There are not enough dancers.
+
There are not enough dancers.
There is not enough room to perform here.
+
There is not enough room to perform here.
You cannot perform here.
+
You cannot perform here.
You could not find a partner.
+
You could not find a partner.
Some children
+
Some children
begins
+
begins
  playing with  
+
  playing with
 
  playing make believe.
 
  playing make believe.
The performers
+
The performers
the story of  
+
the story of
a sermon on  
+
a sermon on
an improvised recital of  
+
an improvised recital of
reciting the poem  
+
reciting the poem
improvised music,  
+
improvised music,
the musical composition  
+
the musical composition
an improvised dance,  
+
an improvised dance,
dancing  
+
dancing
You continue the sermon.
+
You continue the sermon.
  in the middle of  
+
  in the middle of
You continue the story.
+
You continue the story.
The sermon continues.
+
The sermon continues.
You begin
+
You begin
The story continues.
+
The story continues.
The poetry enters
+
The poetry enters
the verse paragraph
+
the verse paragraph
 
  line.
 
  line.
the stanza
+
the stanza
 
  verse paragraph
 
  verse paragraph
You continue the poem.
+
You continue the poem.
 
  stanza
 
  stanza
You enter  
+
You enter
The poem continues.
+
The poem continues.
The music enters  
+
The music enters
The dance enters a new section with  
+
The dance enters a new section with
the introduction
+
the introduction
a simple passage
+
a simple passage
 
  of the theme
 
  of the theme
the exposition
+
the exposition
 
  of the second theme
 
  of the second theme
 
  of the first theme
 
  of the first theme
a recapitulation
+
a recapitulation
 
  of the previous passage
 
  of the previous passage
 
  of the two themes
 
  of the two themes
the synthesis
+
the synthesis
a verse
+
a verse
 
  of previous passages
 
  of previous passages
the finale
+
the finale
a chorus
+
a chorus
a bridge-passage
+
a bridge-passage
the coda
+
the coda
second  
+
second
first  
+
first
a series of variations
+
a series of variations
 
  on the first theme
 
  on the first theme
 
  on the theme
 
  on the theme
 
  on the second theme
 
  on the second theme
You continue the dance.
+
You continue the dance.
You continue the music.
+
You continue the music.
The dance continues.
+
The dance continues.
You conclude your performance.
+
You conclude your performance.
The music continues.
+
The music continues.
Some performers finish their act.
+
Some performers finish their act.
The performers are finished.
+
The performers are finished.
 
  concludes a performance.
 
  concludes a performance.
 
  has finished performing.
 
  has finished performing.
You feel like you know the basic rules of  
+
You feel like you know the basic rules of
You've learned  
+
You've learned
 
  forth an awe-inspiring sermon for the ages!
 
  forth an awe-inspiring sermon for the ages!
 
  a lucid and powerful sermon.
 
  a lucid and powerful sermon.
Line 224: Line 224:
 
  well.
 
  well.
 
  poorly.
 
  poorly.
, having completely forgotten the words.
+
, having completely forgotten the words.
instrument
+
instrument
  and the  
+
  and the
  delivering a virtuoso performance on the  
+
  delivering a virtuoso performance on the
 
  are indistinguishable!
 
  are indistinguishable!
  could nearly pass for the voice of the  
+
  could nearly pass for the voice of the
 
  is absolutely flawless.
 
  is absolutely flawless.
 
  with skill.
 
  with skill.
 
  sound
 
  sound
 
  beautifully.
 
  beautifully.
  playing the  
+
  playing the
  vaguely like the intended  
+
  vaguely like the intended
singing
+
singing
chanting
+
chanting
  a mockery of the  
+
  a mockery of the
doesn't
+
doesn't
 
  with a shameworthy performance.
 
  with a shameworthy performance.
  seem to know how to play the  
+
  seem to know how to play the
 
  and even forget
 
  and even forget
 
  sloppily
 
  sloppily
Line 250: Line 250:
 
  dancing well.
 
  dancing well.
 
  tangled up.
 
  tangled up.
The pages are blank.
+
The pages are blank.
It has no writing.
+
It has no writing.
It has no pages.
+
It has no pages.
Alias:  
+
Alias:
Associated Plot:  
+
Associated Plot:
Highest known in organization
+
Highest known in organization
Associated Organization:  
+
Associated Organization:
We haven't performed for some time.
+
We haven't performed for some time.
We are going the wrong way.
+
We are going the wrong way.
We should be making better progress.
+
We should be making better progress.
We should have made it there by now.
+
We should have made it there by now.
We must not abandon  
+
We must not abandon
The oppressor has been overthrown!
+
The oppressor has been overthrown!
We have arrived at our destination.
+
We have arrived at our destination.
We must go back.
+
We must go back.
Empty announcement  
+
Empty announcement
flying  
+
flying
, but it is deflected by  
+
, but it is deflected by
  by the  
+
  by the
spinning  
+
spinning
, but the attack is deflected by  
+
, but the attack is deflected by
, lightly tapping the target!
+
, lightly tapping the target!
, but there is no force!
+
, but there is no force!
, but it passes right through!
+
, but it passes right through!
  in the  
+
  in the
 
  from behind
 
  from behind
 
  from the side
 
  from the side
  with  
+
  with
the part
+
the part
 
  is smashed into the body, an unrecognizable mass!
 
  is smashed into the body, an unrecognizable mass!
 
  splits in gore!
 
  splits in gore!
 
  collapses!
 
  collapses!
, but the attack passes right through!
+
, but the attack passes right through!
, but it glances away!
+
, but it glances away!
, but the attack glances away!
+
, but the attack glances away!
 
  and the severed part sails off in an arc!
 
  and the severed part sails off in an arc!
 
  is cloven asunder!
 
  is cloven asunder!
Line 290: Line 290:
 
  collapses into a lump of gore!
 
  collapses into a lump of gore!
 
  is crushed!
 
  is crushed!
the injured part
+
the injured part
 
  is ripped into loose shreds!
 
  is ripped into loose shreds!
 
  is torn apart!
 
  is torn apart!
 
  and it is mostly cut away from the rest of the torso!
 
  and it is mostly cut away from the rest of the torso!
out of the wound
+
out of the wound
through the  
+
through the
tearing
+
tearing
passing through a hole in the  
+
passing through a hole in the
main part
+
main part
jamming the
+
jamming the
denting
+
denting
bruising
+
bruising
 
  apart
 
  apart
tearing apart
+
tearing apart
shattering
+
shattering
chipping
+
chipping
fracturing
+
fracturing
 
  chipping
 
  chipping
 
  fracturing
 
  fracturing
Line 315: Line 315:
 
  tearing
 
  tearing
 
  the rest of
 
  the rest of
  through a hole in the  
+
  through a hole in the
  through the  
+
  through the
  and spilling  
+
  and spilling
breaking away
+
breaking away
 
  most of
 
  most of
 
  half of
 
  half of
 
  a piece of
 
  a piece of
rancid
+
rancid
stinking
+
stinking
filthy
+
filthy
reeking
+
reeking
rotten
+
rotten
decomposing
+
decomposing
a major artery
+
a major artery
an artery
+
an artery
 
  has been opened by the attack
 
  has been opened by the attack
many nerves
+
many nerves
The geldables have been torn away!
+
The geldables have been torn away!
It is a gelding strike!
+
It is a gelding strike!
It is a gelding blow!
+
It is a gelding blow!
 
  been severed
 
  been severed
a ligament
+
a ligament
  has been  
+
  has been
a motor nerve
+
a motor nerve
a sensory nerve
+
a sensory nerve
 
  is ripped to shreds!
 
  is ripped to shreds!
 
  breaks!
 
  breaks!
 
  attack is interrupted!
 
  attack is interrupted!
sprained
+
sprained
bruised
+
bruised
a tendon
+
a tendon
strained
+
strained
 
  latches on firmly
 
  latches on firmly
 
  latch on firmly!
 
  latch on firmly!
Line 359: Line 359:
 
  propelled away by the force of the blow!
 
  propelled away by the force of the blow!
 
  been knocked unconscious!
 
  been knocked unconscious!
  is injected into the  
+
  is injected into the
  crumbles over the  
+
  crumbles over the
  splatters over the  
+
  splatters over the
  flows over the  
+
  flows over the
 
  looks
 
  looks
 
  even more sick!
 
  even more sick!
 
  sick!
 
  sick!
  pours over the  
+
  pours over the
 
  is sucked out of the wound!
 
  is sucked out of the wound!
No team/side
+
No team/side
Independent
+
Independent
 
  (Tame)
 
  (Tame)
Equipment
+
Equipment
Skills
+
Skills
Conditions
+
Conditions
Create
+
Create
Side #
+
Side #
Creature
+
Creature
Scattered cumulus
+
Scattered cumulus
No cumulus clouds
+
No cumulus clouds
Cumulonimbus (rain)
+
Cumulonimbus (rain)
Many cumulus (rain)
+
Many cumulus (rain)
Tame/mountable
+
Tame/mountable
Set the weather, temperature, and time.
+
Set the weather, temperature, and time.
No fog
+
No fog
Nimbostratus (rain)
+
Nimbostratus (rain)
Thin mist
+
Thin mist
No stratus
+
No stratus
Cirrus
+
Cirrus
Stratus (rain)
+
Stratus (rain)
Altostratus
+
Altostratus
Scorching
+
Scorching
Dragonfire
+
Dragonfire
Thick fog
+
Thick fog
Absolute zero
+
Absolute zero
Deathly cold
+
Deathly cold
Morning
+
Morning
Subterranean
+
Subterranean
Below freezing
+
Below freezing
Freezing
+
Freezing
Evening
+
Evening
Early evening
+
Early evening
Late morning
+
Late morning
Late afternoon
+
Late afternoon
Early afternoon
+
Early afternoon
Late night
+
Late night
Early morning
+
Early morning
 
  and others have returned.
 
  and others have returned.
 
  have returned.
 
  have returned.
, the performance troupe, has arrived.
+
, the performance troupe, has arrived.
, a performance troupe, is visiting.
+
, a performance troupe, is visiting.
 
  has arrived.
 
  has arrived.
 
  is visiting.
 
  is visiting.
Line 415: Line 415:
 
  has brought back a rumor from abroad.
 
  has brought back a rumor from abroad.
 
  has returned.
 
  has returned.
  has brought back many tales from beyond  
+
  has brought back many tales from beyond
The dead walk. Hide while you still can!
+
The dead walk. Hide while you still can!
Forms twisted from their nature, legion of the night. What hope remains?
+
Forms twisted from their nature, legion of the night. What hope remains?
Autumn
+
Autumn
Winter
+
Winter
Spring
+
Spring
Summer
+
Summer
Spoils Report:  
+
Spoils Report:
 
  and others
 
  and others
army is located out of bounds: teleporting
+
army is located out of bounds: teleporting
FORCED_ADMINISTRATOR
+
FORCED_ADMINISTRATOR
The enemy have come and are laying siege to the fortress.
+
The enemy have come and are laying siege to the fortress.
An army is invading!
+
An army is invading!
An army has come to your lands seeking a parley.
+
An army has come to your lands seeking a parley.
A vile force of darkness has arrived!
+
A vile force of darkness has arrived!
A vile force of darkness has arrived, seeking a parley!
+
A vile force of darkness has arrived, seeking a parley!
The enemy have come and are preparing to lay siege. They seek a parley!
+
The enemy have come and are preparing to lay siege. They seek a parley!
 
  has been conquered and now
 
  has been conquered and now
, has been
+
, has been
 
  incorporated into your holdings.
 
  incorporated into your holdings.
  has been founded  
+
  has been founded
, has been conquered and
+
, has been conquered and
overlord
+
overlord
overlords
+
overlords
 
  looks to your thriving economy for its future prosperity.
 
  looks to your thriving economy for its future prosperity.
vector<bool> too long
+
vector<bool> too long
Empty biased index vector
+
Empty biased index vector
Biased index vector computation error
+
Biased index vector computation error
bad cast
+
bad cast
save/current
+
save/current
themselves
+
themselves
prostrating  
+
prostrating
torturing  
+
torturing
  before  
+
  before
devouring  
+
devouring
committing a depraved act upon  
+
committing a depraved act upon
burning  
+
burning
admiring  
+
admiring
save/current/art_image-
+
save/current/art_image-
save/current/
+
save/current/
art_image-
+
art_image-
raising  
+
raising
striking down  
+
striking down
praying to  
+
praying to
hiding  
+
hiding
cooking  
+
cooking
contemplating  
+
contemplating
impaled on  
+
impaled on
engraving  
+
engraving
surrounded by  
+
surrounded by
shooting  
+
shooting
fighting with  
+
fighting with
massacring  
+
massacring
refusing  
+
refusing
greeting  
+
greeting
embracing  
+
embracing
speaking with  
+
speaking with
committing a depraved act
+
committing a depraved act
being tortured
+
being tortured
in a fetal position
+
in a fetal position
making a submissive gesture
+
making a submissive gesture
falling
+
falling
smeared out into a spiral
+
smeared out into a spiral
laughing
+
laughing
hanging from  
+
hanging from
being flayed by  
+
being flayed by
being mutilated by  
+
being mutilated by
weeping
+
weeping
praying
+
praying
screaming
+
screaming
cringing
+
cringing
 
  confused
 
  confused
 
  offended
 
  offended
withering away
+
withering away
suffering
+
suffering
striking a triumphant pose
+
striking a triumphant pose
striking a menacing pose
+
striking a menacing pose
traveling
+
traveling
laboring
+
laboring
making a plaintive gesture
+
making a plaintive gesture
being shot
+
being shot
burning
+
burning
melting
+
melting
 
  terrified
 
  terrified
 
  dejected
 
  dejected
[/LPAGE]
+
[/LPAGE]
Untitled
+
Untitled
, the deity of  
+
, the deity of
[LPAGE:HF:
+
[LPAGE:HF:
skeletal  
+
skeletal
, depicted as a  
+
, depicted as a
ghostly  
+
ghostly
rotting  
+
rotting
cooking
+
cooking
contemplating
+
contemplating
unnaturally contorted
+
unnaturally contorted
engraving
+
engraving
being mutilated
+
being mutilated
being flayed
+
being flayed
[LPAGE:ARTIFACT:
+
[LPAGE:ARTIFACT:
female  
+
female
the deity of  
+
the deity of
will be installed at target
+
will be installed at target
will be installed at  
+
will be installed at
Weight:  
+
Weight:
Owner:  
+
Owner:
Click a building to link to  
+
Click a building to link to
Cannot link to  
+
Cannot link to
Link to  
+
Link to
Sunk into depression...
+
Sunk into depression...
Throwing a tantrum!
+
Throwing a tantrum!
Corrupt Soldier Mood:  
+
Corrupt Soldier Mood:
Stumbling obliviously!
+
Stumbling obliviously!
Specify image
+
Specify image
In a martial trance!
+
In a martial trance!
Enraged at all enemies!
+
Enraged at all enemies!
View stockpile
+
View stockpile
Engraving  
+
Engraving
Value:  
+
Value:
Overcome by terror!
+
Overcome by terror!
Corrupt Strange Mood:  
+
Corrupt Strange Mood:
Overwhelmed by horror!
+
Overwhelmed by horror!
In emotional shock!
+
In emotional shock!
Running around crazed!
+
Running around crazed!
Crawling around crazed!
+
Crawling around crazed!
Staring off into space...
+
Staring off into space...
In a berserk rage!
+
In a berserk rage!
Stricken by melancholy...
+
Stricken by melancholy...
Possessed by unknown forces!
+
Possessed by unknown forces!
Running around babbling!
+
Running around babbling!
Crawling around babbling!
+
Crawling around babbling!
Brooding darkly...
+
Brooding darkly...
Has a horrible fell look!
+
Has a horrible fell look!
Peculiarly secretive...
+
Peculiarly secretive...
Has the aspect of one fey!
+
Has the aspect of one fey!
Wallowing in misery!
+
Wallowing in misery!
Taken by a fright!
+
Taken by a fright!
Shaken to the core!
+
Shaken to the core!
Truly mortified!
+
Truly mortified!
Lost in despair!
+
Lost in despair!
Anguished!
+
Anguished!
Distressed!
+
Distressed!
Completely dismayed!
+
Completely dismayed!
 
  with grief!
 
  with grief!
itself
+
itself
Writhing in agony!
+
Writhing in agony!
Drowning in sadness!
+
Drowning in sadness!
Beside  
+
Beside
Experiencing mortal fear!
+
Experiencing mortal fear!
himself
+
himself
herself
+
herself
Child does the expelling
+
Child does the expelling
Spouse is elected
+
Spouse is elected
Child is nobility
+
Child is nobility
Child is not present
+
Child is not present
Spouse does the expelling
+
Spouse does the expelling
Holds elected office
+
Holds elected office
Spouse is nobility
+
Spouse is nobility
Spouse is not present
+
Spouse is not present
Cannot expel or send away:
+
Cannot expel or send away:
Creator of  
+
Creator of
Nobility
+
Nobility
Does the expelling
+
Does the expelling
Emotionally overloaded!
+
Emotionally overloaded!
In existential crisis!
+
In existential crisis!
Somebody
+
Somebody
Pet of  
+
Pet of
Thoughts
+
Thoughts
Military
+
Military
Personality
+
Personality
Groups
+
Groups
Relations
+
Relations
Overview
+
Overview
Cancel
+
Cancel
Health
+
Health
Child is elected
+
Child is elected
Send away
+
Send away
Send to  
+
Send to
Resists sickness
+
Resists sickness
Clumsy
+
Clumsy
Recovers quickly
+
Recovers quickly
High stamina
+
High stamina
Child:  
+
Child:
 
  children
 
  children
Strong
+
Strong
Spouse:  
+
Spouse:
Lover:  
+
Lover:
 
  lovers
 
  lovers
High kinesthetic sense
+
High kinesthetic sense
Musical
+
Musical
High social awareness
+
High social awareness
Developed empathy
+
Developed empathy
Good memory
+
Good memory
Patient
+
Patient
Good spatial sense
+
Good spatial sense
Good with language
+
Good with language
High willpower
+
High willpower
Good focus
+
Good focus
Good intuition
+
Good intuition
Creative
+
Creative
Recovers slowly
+
Recovers slowly
Low stamina
+
Low stamina
Good analytical ability
+
Good analytical ability
Sickly
+
Sickly
Quick to love
+
Quick to love
Poor social awareness
+
Poor social awareness
Envious
+
Envious
Hateful
+
Hateful
Not musical
+
Not musical
Poor spatial sense
+
Poor spatial sense
Poor empathy
+
Poor empathy
Poor kinesthetic sense
+
Poor kinesthetic sense
Impatient
+
Impatient
Poor intuition
+
Poor intuition
Bad with words
+
Bad with words
Poor memory
+
Poor memory
Poor focus
+
Poor focus
Poor analytical ability
+
Poor analytical ability
Not creative
+
Not creative
Low willpower
+
Low willpower
Polite
+
Polite
Flatterer
+
Flatterer
Fearless
+
Fearless
Disdains advice
+
Disdains advice
Stubborn
+
Stubborn
Brawler
+
Brawler
Prone to discord
+
Prone to discord
Wasteful
+
Wasteful
Easily stressed
+
Easily stressed
Lustful
+
Lustful
Intemperate
+
Intemperate
Greedy
+
Greedy
Depression-prone
+
Depression-prone
Cheerful
+
Cheerful
Anxious
+
Anxious
Anger-prone
+
Anger-prone
Private
+
Private
Bashful
+
Bashful
Obstinate
+
Obstinate
Perfectionist
+
Perfectionist
Single-minded
+
Single-minded
Curious
+
Curious
Hopeful
+
Hopeful
Extravagant
+
Extravagant
Vengeful
+
Vengeful
Overconfident
+
Overconfident
Gracious
+
Gracious
Ambitious
+
Ambitious
Inclined to abstract
+
Inclined to abstract
Flights of fancy
+
Flights of fancy
Slow to love
+
Slow to love
Artistically inclined
+
Artistically inclined
Overbearing
+
Overbearing
Gregarious
+
Gregarious
Thrill-seeker
+
Thrill-seeker
Frenetic
+
Frenetic
Thoughtless
+
Thoughtless
Dutiful
+
Dutiful
Trusting
+
Trusting
Orderly
+
Orderly
Emotional obsessive
+
Emotional obsessive
Tolerant
+
Tolerant
Altruistic
+
Altruistic
Swayed by emotions
+
Swayed by emotions
Seeks harmony
+
Seeks harmony
Not wasteful
+
Not wasteful
Quarreler
+
Quarreler
Temperate
+
Temperate
Not greedy
+
Not greedy
Quick to give up
+
Quick to give up
Avoid fights
+
Avoid fights
Not anxious
+
Not anxious
Slow to anger
+
Slow to anger
Resilient
+
Resilient
Not lustful
+
Not lustful
Not envious
+
Not envious
Slow to hate
+
Slow to hate
Not easily depressed
+
Not easily depressed
Cheerless
+
Cheerless
Incurious
+
Incurious
Quick to despair
+
Quick to despair
Overshares
+
Overshares
Shameless
+
Shameless
Low self esteem
+
Low self esteem
Not vengeful
+
Not vengeful
Scatterbrained
+
Scatterbrained
Merciful
+
Merciful
Ungrateful
+
Ungrateful
Not ambitious
+
Not ambitious
Humorless
+
Humorless
Austere
+
Austere
Fearful
+
Fearful
Overreliant on advice
+
Overreliant on advice
Not vain
+
Not vain
Pusillanimous
+
Pusillanimous
Avoids excitement
+
Avoids excitement
Leisurely
+
Leisurely
Not inclined to abstract
+
Not inclined to abstract
Fact-oriented
+
Fact-oriented
Distrustful
+
Distrustful
Sloppy
+
Sloppy
Unassertive
+
Unassertive
Not altruistic
+
Not altruistic
Unswayed by emotions
+
Unswayed by emotions
Overcautious
+
Overcautious
Not dutiful
+
Not dutiful
Acquiescing
+
Acquiescing
Inattentive
+
Inattentive
Emotionally distant
+
Emotionally distant
Intolerant
+
Intolerant
Values cooperation
+
Values cooperation
Values artwork
+
Values artwork
Values stoicism
+
Values stoicism
Values independence
+
Values independence
Values fairness
+
Values fairness
Values eloquence
+
Values eloquence
Values tradition
+
Values tradition
Values decorum
+
Values decorum
Values power
+
Values power
Values friendship
+
Values friendship
Values cunning
+
Values cunning
Values truth
+
Values truth
Values law
+
Values law
Not inclined to create art
+
Not inclined to create art
Values family
+
Values family
Values loyalty
+
Values loyalty
Values commerce
+
Values commerce
Values leisure time
+
Values leisure time
Values nature
+
Values nature
Values romance
+
Values romance
Values sacrifice
+
Values sacrifice
Values hard work
+
Values hard work
Values perseverance
+
Values perseverance
Values competition
+
Values competition
Values craftwork
+
Values craftwork
Values merriment
+
Values merriment
Values skill
+
Values skill
Values martial prowess
+
Values martial prowess
Values self-control
+
Values self-control
Values introspection
+
Values introspection
Values harmony
+
Values harmony
Values tranquility
+
Values tranquility
Disdains artwork
+
Disdains artwork
Disdains tradition
+
Disdains tradition
Disdains independence
+
Disdains independence
Disdains cooperation
+
Disdains cooperation
Disdains eloquence
+
Disdains eloquence
Disdains cunning
+
Disdains cunning
Disdains decorum
+
Disdains decorum
Disdains fairness
+
Disdains fairness
Disdains friendship
+
Disdains friendship
Disdains family
+
Disdains family
Disdains truth
+
Disdains truth
Disdains power
+
Disdains power
Values knowledge
+
Values knowledge
Values peace
+
Values peace
Disdains loyalty
+
Disdains loyalty
Disdains law
+
Disdains law
Disdains leisure time
+
Disdains leisure time
Disdains perseverance
+
Disdains perseverance
Disdains romance
+
Disdains romance
Disdains commerce
+
Disdains commerce
Disdains hard work
+
Disdains hard work
Disdains skill
+
Disdains skill
Disdains competition
+
Disdains competition
Disdains sacrifice
+
Disdains sacrifice
Disdains merriment
+
Disdains merriment
Disdains harmony
+
Disdains harmony
Disdains martial prowess
+
Disdains martial prowess
Disdains craftwork
+
Disdains craftwork
Disdains introspection
+
Disdains introspection
Disdains stoicism
+
Disdains stoicism
Disdains tranquility
+
Disdains tranquility
Disdains self-control
+
Disdains self-control
Paralyzed
+
Paralyzed
Unconscious
+
Unconscious
Sluggish
+
Sluggish
Partially paralyzed
+
Partially paralyzed
Thirsty
+
Thirsty
Dehydrated
+
Dehydrated
Drowsy
+
Drowsy
Very drowsy
+
Very drowsy
Stressed
+
Stressed
Haggard
+
Haggard
Hungry
+
Hungry
Starving
+
Starving
Disdains peace
+
Disdains peace
Disdains nature
+
Disdains nature
Harrowed
+
Harrowed
Disdains knowledge
+
Disdains knowledge
Bleeding
+
Bleeding
Heavy bleeding
+
Heavy bleeding
Extreme pain
+
Extreme pain
Drowning
+
Drowning
Nauseous
+
Nauseous
Winded
+
Winded
Stunned
+
Stunned
Over-exerted
+
Over-exerted
Exhausted
+
Exhausted
Focused
+
Focused
Focused!
+
Focused!
Distracted
+
Distracted
Distracted!
+
Distracted!
Squad:  
+
Squad:
 
  (Rusty)
 
  (Rusty)
 
  (V Rusty)
 
  (V Rusty)
Needs  
+
Needs
Healthy
+
Healthy
Haul:  
+
Haul:
No official position
+
No official position
Partially webbed
+
Partially webbed
Webbed
+
Webbed
Injured
+
Injured
Seriously injured
+
Seriously injured
Uphold tradition
+
Uphold tradition
Hear eloquence
+
Hear eloquence
Make merry
+
Make merry
Self-examination
+
Self-examination
Learn something
+
Learn something
Excitement
+
Excitement
Be with friends
+
Be with friends
Be with family
+
Be with family
Stay occupied
+
Stay occupied
Meditate
+
Meditate
Admire art
+
Admire art
Be creative
+
Be creative
Unmet need:  
+
Unmet need:
No unmet needs
+
No unmet needs
Drink alcohol
+
Drink alcohol
Wander
+
Wander
Be extravagant
+
Be extravagant
Think abstractly
+
Think abstractly
Help somebody
+
Help somebody
Eat good meal
+
Eat good meal
Cause trouble
+
Cause trouble
See animal
+
See animal
Make romance
+
Make romance
Acquire object
+
Acquire object
See great beast
+
See great beast
Martial training
+
Martial training
Craft object
+
Craft object
Take it easy
+
Take it easy
Practice skill
+
Practice skill
Geography
+
Geography
Chemistry
+
Chemistry
Engineering
+
Engineering
Medicine
+
Medicine
Mathematics
+
Mathematics
Philosophy
+
Philosophy
Natural history
+
Natural history
Astronomy
+
Astronomy
Combat
+
Combat
Description
+
Description
Other skills
+
Other skills
Social
+
Social
Wounds
+
Wounds
Status
+
Status
History
+
History
Treatment
+
Treatment
Dialog
+
Dialog
Choreography
+
Choreography
Musical composition
+
Musical composition
Autobiography
+
Autobiography
Biography
+
Biography
Letter
+
Letter
Chronicle
+
Chronicle
Short story
+
Short story
Musical form
+
Musical form
Poetic form
+
Poetic form
Manual
+
Manual
Dance form
+
Dance form
Work details
+
Work details
No assigned rooms
+
No assigned rooms
Locations
+
Locations
Workshops
+
Workshops
Star chart
+
Star chart
Dictionary
+
Dictionary
Star catalogue
+
Star catalogue
Cultural comparison
+
Cultural comparison
Cultural history
+
Cultural history
Treatise on technological evolution
+
Treatise on technological evolution
Alternate history
+
Alternate history
Biographical dictionary
+
Biographical dictionary
Comparative biography
+
Comparative biography
Encyclopedia
+
Encyclopedia
Genealogy
+
Genealogy
Doctor
+
Doctor
Monster slayer
+
Monster slayer
Surgeon
+
Surgeon
Diagnostician
+
Diagnostician
Scholar
+
Scholar
Performer
+
Performer
Mercenary
+
Mercenary
Scribe
+
Scribe
No dedicated workshop assignments
+
No dedicated workshop assignments
No work details
+
No work details
Tavern keeper
+
Tavern keeper
No location assignments
+
No location assignments
Will only do assigned tasks
+
Will only do assigned tasks
Work animals
+
Work animals
Cannot assign work details
+
Cannot assign work details
Will do available tasks anywhere
+
Will do available tasks anywhere
War buddy
+
War buddy
Childhood friend
+
Childhood friend
Fellow scholar
+
Fellow scholar
Obsession
+
Obsession
Father
+
Father
Bonded
+
Bonded
Pet owner
+
Pet owner
Mother
+
Mother
Spouse
+
Spouse
Cannot assign work animals
+
Cannot assign work animals
Bone doctor
+
Bone doctor
No relationships
+
No relationships
No assigned or assignable work animals
+
No assigned or assignable work animals
Pure hate
+
Pure hate
Disliked
+
Disliked
Grudge
+
Grudge
Religious persecutor
+
Religious persecutor
Supernatural vengeance
+
Supernatural vengeance
Jealous grudge
+
Jealous grudge
Athletic rival
+
Athletic rival
Friend
+
Friend
Persecutor
+
Persecutor
Business rival
+
Business rival
Fellow athlete
+
Fellow athlete
Fellow artist
+
Fellow artist
Close friend
+
Close friend
Kindred spirit
+
Kindred spirit
Considers violent
+
Considers violent
Considers dancer
+
Considers dancer
Good for business
+
Good for business
Considers psychotic
+
Considers psychotic
Considers storyteller
+
Considers storyteller
Considers preacher
+
Considers preacher
Considers bard
+
Considers bard
Considers poet
+
Considers poet
Considers monster
+
Considers monster
Intruder
+
Intruder
Considers bully
+
Considers bully
Considers brigand
+
Considers brigand
Long-term acquaintance
+
Long-term acquaintance
Object of worship
+
Object of worship
Passing acquaintance
+
Passing acquaintance
Former apprentice
+
Former apprentice
Former master
+
Former master
Considers flatterer
+
Considers flatterer
Considers quarreler
+
Considers quarreler
Master
+
Master
Loyal soldier
+
Loyal soldier
Companion
+
Companion
Apprentice
+
Apprentice
Member of hated group
+
Member of hated group
Member of respected group
+
Member of respected group
Friendly fighter
+
Friendly fighter
Enemy fighter
+
Enemy fighter
Considers killer
+
Considers killer
Friendly terms
+
Friendly terms
Comrade
+
Comrade
Considers murderer
+
Considers murderer
Outcast
+
Outcast
Military organization
+
Military organization
Merchant company
+
Merchant company
Performance troupe
+
Performance troupe
Migrating group
+
Migrating group
Vessel crew
+
Vessel crew
Religion
+
Religion
Nomadic group
+
Nomadic group
No groups
+
No groups
Site government
+
Site government
Civilization
+
Civilization
Protector of the weak
+
Protector of the weak
Hunter
+
Hunter
Treasure hunter
+
Treasure hunter
Preserver of knowledge
+
Preserver of knowledge
Noted monster
+
Noted monster
Infamous monster
+
Infamous monster
Feared as a monster
+
Feared as a monster
Certainly feared as a monster
+
Certainly feared as a monster
Certainly considered an intruder
+
Certainly considered an intruder
Noted intruder according
+
Noted intruder according
Legendary monster
+
Legendary monster
Considered an intruder
+
Considered an intruder
Respected for heroic acts
+
Respected for heroic acts
Greatly respected for heroic acts
+
Greatly respected for heroic acts
Infamous intruder
+
Infamous intruder
Legendary intruder
+
Legendary intruder
 
  guild
 
  guild
Famous her
+
Famous her
Legendary hero
+
Legendary hero
Certainly considered a brawler
+
Certainly considered a brawler
Moted brawler
+
Moted brawler
Legendary villain
+
Legendary villain
Considered a brawler
+
Considered a brawler
Considered a bully
+
Considered a bully
Certainly considered a bully
+
Certainly considered a bully
Famous brawler
+
Famous brawler
Legendary brawler
+
Legendary brawler
Legendary bully
+
Legendary bully
Feared as a brigand
+
Feared as a brigand
Noted bully
+
Noted bully
Infamous bully
+
Infamous bully
Infamous brigand
+
Infamous brigand
Legendary brigand
+
Legendary brigand
Certainly feared as a brigand
+
Certainly feared as a brigand
Noted brigand
+
Noted brigand
Feared as a killer
+
Feared as a killer
Greatly feared as a killer
+
Greatly feared as a killer
Infamous murderer
+
Infamous murderer
Legendary murderer
+
Legendary murderer
Legendary killer
+
Legendary killer
Respected as a hunter
+
Respected as a hunter
Noted killer
+
Noted killer
Infamous killer
+
Infamous killer
Great hunter
+
Great hunter
Legendary hunter
+
Legendary hunter
Skilled hunter
+
Skilled hunter
Talented hunter
+
Talented hunter
Noted villain
+
Noted villain
Infamous villain
+
Infamous villain
Feared as a villain
+
Feared as a villain
Greatly feared as a villain
+
Greatly feared as a villain
Legendary loyal soldier
+
Legendary loyal soldier
Respected for fighter
+
Respected for fighter
Noted loyal soldier
+
Noted loyal soldier
Famous loyal soldier
+
Famous loyal soldier
Famous fighter
+
Famous fighter
Legendary fighter
+
Legendary fighter
Greatly respected for fighter
+
Greatly respected for fighter
Noted fighter
+
Noted fighter
Noted enemy fighter
+
Noted enemy fighter
Infamous enemy fighter
+
Infamous enemy fighter
Feared for violent opposition
+
Feared for violent opposition
Greatly feared for violent oppositoin
+
Greatly feared for violent oppositoin
Greatly feared as a murderer
+
Greatly feared as a murderer
Noted murderer
+
Noted murderer
Legendary enemy fighter
+
Legendary enemy fighter
Feared as a murderer
+
Feared as a murderer
Famous treasure hunter
+
Famous treasure hunter
Legendary treasure hunter
+
Legendary treasure hunter
Greatly respected for hunting treasure
+
Greatly respected for hunting treasure
Noted treasure hunter
+
Noted treasure hunter
Noted preserver of the knowledge
+
Noted preserver of the knowledge
Famous preserver of the knowledge
+
Famous preserver of the knowledge
Respected for preserving the knowledge
+
Respected for preserving the knowledge
Greatly respected for preserving the knowledge
+
Greatly respected for preserving the knowledge
Greatly respected for protecting the weak
+
Greatly respected for protecting the weak
Noted protector of the weak
+
Noted protector of the weak
Legendary preserver of the knowledge
+
Legendary preserver of the knowledge
Respected for protecting the weak
+
Respected for protecting the weak
Respected for loyalty
+
Respected for loyalty
Greatly respected for loyalty
+
Greatly respected for loyalty
Famous protector of the weak
+
Famous protector of the weak
Legendary protector of the weak
+
Legendary protector of the weak
Former member
+
Former member
Prisoner
+
Prisoner
Former slave
+
Former slave
Criminal
+
Criminal
Member
+
Member
Citizen
+
Citizen
Considered a thief
+
Considered a thief
Certainly considered a thief
+
Certainly considered a thief
Former mercenary
+
Former mercenary
Former  
+
Former
Legendary thief
+
Legendary thief
Respected for hunting treasure
+
Respected for hunting treasure
Noted thief
+
Noted thief
Infamous thief
+
Infamous thief
Preferences
+
Preferences
Slated for removal
+
Slated for removal
*** Forbidden ***
+
*** Forbidden ***
Memories
+
Memories
Recent thoughts
+
Recent thoughts
Values
+
Values
Traits
+
Traits
Uniform
+
Uniform
No orders
+
No orders
No squad assigned
+
No squad assigned
Worker
+
Worker
Former prisoner
+
Former prisoner
Former worker
+
Former worker
Remove building
+
Remove building
Cancel construction
+
Cancel construction
been claimed by
+
been claimed by
This building has
+
This building has
Construction inactive.
+
Construction inactive.
Construction suspended.
+
Construction suspended.
Suspend construction
+
Suspend construction
Resume construction
+
Resume construction
Construction initiated.
+
Construction initiated.
Waiting for construction...
+
Waiting for construction...
Construction nearly done.
+
Construction nearly done.
Partially constructed.
+
Partially constructed.
Removal inactive.
+
Removal inactive.
Removal suspended.
+
Removal suspended.
Trap Occupied:
+
Trap Occupied:
Cancel removal
+
Cancel removal
"I must have  
+
' I must have
 
  needs
 
  needs
mutters
+
mutters
things... certain things
+
things... certain things
Leave me. I need... "
+
Leave me. I need...'
screams
+
screams
works with menacing fury!
+
works with menacing fury!
works, darkly brooding...
+
works, darkly brooding...
"Yes. I need  
+
' Yes. I need
broods
+
broods
keeps muttering
+
keeps muttering
works furiously!
+
works furiously!
works secretly...
+
works secretly...
cloth... thread
+
cloth... thread
leather... skin
+
leather... skin
sketches
+
sketches
bars... metal
+
bars... metal
stone... rock
+
stone... rock
blocks... bricks...
+
blocks... bricks...
gems... shining
+
gems... shining
raw... clear
+
raw... clear
raw... green
+
raw... green
rough... color
+
rough... color
raw... crystal
+
raw... crystal
a shell
+
a shell
bones... yes
+
bones... yes
tree... life
+
tree... life
a corpse
+
a corpse
square blocks
+
square blocks
cut gems
+
cut gems
stacked cloth
+
stacked cloth
stacked leather
+
stacked leather
a quarry
+
a quarry
rough gems
+
rough gems
of metal
+
of metal
shining bars
+
shining bars
a forest
+
a forest
rough gems and glass
+
rough gems and glass
glass and burning wood
+
glass and burning wood
skeletons
+
skeletons
pictures of  
+
pictures of
shells
+
shells
will do available tasks anywhere
+
will do available tasks anywhere
will only do assigned tasks
+
will only do assigned tasks
A manager is required to add work orders to the shop.
+
A manager is required to add work orders to the shop.
Work orders cannot be assigned to this building.
+
Work orders cannot be assigned to this building.
Workers cannot be assigned to this building.
+
Workers cannot be assigned to this building.
Add new task
+
Add new task
Only one master may be assigned to each workshop.
+
Only one master may be assigned to each workshop.
This workshop is free for anybody to use.
+
This workshop is free for anybody to use.
Link lever
+
Link lever
Need accessible mechanisms.
+
Need accessible mechanisms.
Link plate
+
Link plate
Pull lever
+
Pull lever
Workers
+
Workers
Work orders
+
Work orders
Hanging
+
Hanging
Stable Foundation
+
Stable Foundation
Start Pump Manually
+
Start Pump Manually
Stop Pumping Manually
+
Stop Pumping Manually
Inactive
+
Inactive
Active
+
Active
Total Power Needed:  
+
Total Power Needed:
Total Power:  
+
Total Power:
The well is dry.
+
The well is dry.
The well is operational.
+
The well is operational.
Frozen Elsewhere
+
Frozen Elsewhere
Frozen Here
+
Frozen Here
General work orders allowed:  
+
General work orders allowed:
Work orders can be added specifically for this shop.
+
Work orders can be added specifically for this shop.
The bucket is full.
+
The bucket is full.
There is no bucket.
+
There is no bucket.
  * Destroys colony
+
* Destroys colony
Gather any products
+
Gather any products
Do not gather products
+
Do not gather products
  * Requires a jug
+
* Requires a jug
  * Requires wild colony or
+
* Requires wild colony or
Install colony when ready
+
Install colony when ready
Do not install colony
+
Do not install colony
  * Existing hive
+
* Existing hive
On display
+
On display
This is a memorial to
+
This is a memorial to
Assign new display items
+
Assign new display items
Assigned
+
Assigned
Pumps from the east
+
Pumps from the east
Pumps from the north
+
Pumps from the north
Pumps from the west
+
Pumps from the west
Pumps from the south
+
Pumps from the south
before this restraint will
+
before this restraint will
You must designate a dungeon
+
You must designate a dungeon
This furniture is a part of multiple rooms.
+
This furniture is a part of multiple rooms.
be used for imprisonment.
+
be used for imprisonment.
Unassigned occupant
+
Unassigned occupant
Occupant
+
Occupant
Aquarium
+
Aquarium
Terrarium
+
Terrarium
Too many hives
+
Too many hives
Not ready to be split
+
Not ready to be split
* Output restricted
+
* Output restricted
* No output
+
* No output
Outdoor access
+
Outdoor access
  * Saves colony for split
+
* Saves colony for split
Ready to be split
+
Ready to be split
No outdoor access
+
No outdoor access
Unnamed animal training area
+
Unnamed animal training area
Unnamed clay collection area
+
Unnamed clay collection area
Unnamed bedroom
+
Unnamed bedroom
Unnamed plant gathering area
+
Unnamed plant gathering area
Unnamed museum
+
Unnamed museum
Unnamed zoo
+
Unnamed zoo
Unnamed pen/pasture
+
Unnamed pen/pasture
Unnamed meeting hall
+
Unnamed meeting hall
Unnamed pit/pond
+
Unnamed pit/pond
Unnamed fishing area
+
Unnamed fishing area
Unnamed sculpture garden
+
Unnamed sculpture garden
Unnamed memorial hall
+
Unnamed memorial hall
Unnamed water source
+
Unnamed water source
This furniture is a part of
+
This furniture is a part of
Unnamed sand collection area
+
Unnamed sand collection area
Unnamed dump
+
Unnamed dump
Orientation
+
Orientation
Not in Use
+
Not in Use
Forbidden
+
Forbidden
Operated by Mechanisms
+
Operated by Mechanisms
Chained
+
Chained
Assigned and chained
+
Assigned and chained
Prepare to Fire
+
Prepare to Fire
Fire at Will
+
Fire at Will
Unnamed dining hall
+
Unnamed dining hall
Unnamed dormitory
+
Unnamed dormitory
Unnamed zone
+
Unnamed zone
Unnamed tomb
+
Unnamed tomb
Unnamed archery range
+
Unnamed archery range
Unnamed office
+
Unnamed office
Unnamed dungeon
+
Unnamed dungeon
Unnamed barracks
+
Unnamed barracks
Nest box claimed by
+
Nest box claimed by
Deceased
+
Deceased
Move goods to/from depot
+
Move goods to/from depot
Nest box unclaimed
+
Nest box unclaimed
before this coffin will
+
before this coffin will
You must designate a tomb
+
You must designate a tomb
This is the resting place of
+
This is the resting place of
be used for burial.
+
be used for burial.
HATCH TAKEN BY INVADERS
+
HATCH TAKEN BY INVADERS
HATCH USED BY INTRUDER
+
HATCH USED BY INTRUDER
Retake hatch to forbid it.
+
Retake hatch to forbid it.
DOOR TAKEN BY INVADERS
+
DOOR TAKEN BY INVADERS
Passable
+
Passable
DOOR USED BY INTRUDER
+
DOOR USED BY INTRUDER
Retake door to forbid it.
+
Retake door to forbid it.
Nothing
+
Nothing
Large gem
+
Large gem
Broker cannot access depot
+
Broker cannot access depot
Broker can access depot
+
Broker can access depot
Desired bait:  
+
Desired bait:
You do not have a broker.
+
You do not have a broker.
Anyone requested at depot
+
Anyone requested at depot
Broker requested at depot
+
Broker requested at depot
Broker:  
+
Broker:
No trader needed at depot
+
No trader needed at depot
 
  items
 
  items
Awaiting  
+
Awaiting
There are no merchants trading right now.
+
There are no merchants trading right now.
Disengaged
+
Disengaged
is best)
+
is best)
Show items
+
Show items
Show linked buildings
+
Show linked buildings
Poor soil
+
Poor soil
every season
+
every season
(Cavern soil
+
(Cavern soil
Set to fertilize
+
Set to fertilize
Not set to fertilize
+
Not set to fertilize
Fertilize
+
Fertilize
Current amount:  
+
Current amount:
Trap Baited:
+
Trap Baited:
No seeds
+
No seeds
Leave fallow
+
Leave fallow
asking questions
+
asking questions
heard this was a good place to search for monsters.
+
heard this was a good place to search for monsters.
seeking work as a scholar
+
seeking work as a scholar
seeking work as a mercenary
+
seeking work as a mercenary
seeking sanctuary
+
seeking sanctuary
for diplomacy
+
for diplomacy
to perform
+
to perform
to relax
+
to relax
seeking work as a performer
+
seeking work as a performer
to slay beasts
+
to slay beasts
This visitor has come  
+
This visitor has come
This visitor is ready to leave.
+
This visitor is ready to leave.
to study
+
to study
to pray
+
to pray
 
  was the place to look for long-term work.
 
  was the place to look for long-term work.
 
  would make a good base for a mercenary.
 
  would make a good base for a mercenary.
 
  would be a safe place to stay.
 
  would be a safe place to stay.
believes  
+
believes
 
  was the place to entertain people.
 
  was the place to entertain people.
 
  was the place to enjoy oneself.
 
  was the place to enjoy oneself.
 
  was the place for long-term scholarship.
 
  was the place for long-term scholarship.
 
  was the place to perform research.
 
  was the place to perform research.
was curious about  
+
was curious about
went on this journey out of curiosity.
+
went on this journey out of curiosity.
 
  was the place to admire fine architecture.
 
  was the place to admire fine architecture.
 
  was the place for a good drink.
 
  was the place for a good drink.
heard  
+
heard
heard this was the place for those seeking danger.
+
heard this was the place for those seeking danger.
 
  was the place for prayer.
 
  was the place for prayer.
[C:6:0:0]
+
[C:6:0:0]
doesn't feel  
+
doesn't feel
[C:3:0:1]
+
[C:3:0:1]
[C:2:0:1]
+
[C:2:0:1]
was in  
+
was in
feels  
+
feels
didn't feel  
+
didn't feel
is in  
+
is in
[C:7:0:1]
+
[C:7:0:1]
  about the location of  
+
  about the location of
is seeking information
+
is seeking information
[C:7:0:0]
+
[C:7:0:0]
You can learn more about this visitor after they chat with a local.
+
You can learn more about this visitor after they chat with a local.
grim satisfaction
+
grim satisfaction
horrified
+
horrified
grieves
+
grieves
grieved
+
grieved
suspicious
+
suspicious
fondness
+
fondness
shocked
+
shocked
alarmed
+
alarmed
satisfied
+
satisfied
annoyed
+
annoyed
grumpy
+
grumpy
grouchy
+
grouchy
[C:4:0:1]
+
[C:4:0:1]
[C:5:0:1]
+
[C:5:0:1]
[C:1:0:1]
+
[C:1:0:1]
[C:6:0:1]
+
[C:6:0:1]
affection
+
affection
adoration
+
adoration
aggravated
+
aggravated
agitated
+
agitated
vengeful
+
vengeful
admiration
+
admiration
accepting
+
accepting
gaiety
+
gaiety
blissful
+
blissful
triumph
+
triumph
excited
+
excited
bitter
+
bitter
caring
+
caring
aroused
+
aroused
apathetic
+
apathetic
aversion
+
aversion
astonished
+
astonished
amused
+
amused
anxious
+
anxious
anguish
+
anguish
alienated
+
alienated
ambivalent
+
ambivalent
amazed
+
amazed
distressed
+
distressed
embarrassed
+
embarrassed
elated
+
elated
dislike
+
dislike
disillusioned
+
disillusioned
displeasure
+
displeasure
dismayed
+
dismayed
despair
+
despair
delighted
+
delighted
disgusted
+
disgusted
disappointed
+
disappointed
contemptuous
+
contemptuous
confused
+
confused
dejected
+
dejected
content
+
content
gratitude
+
gratitude
guilty
+
guilty
frustrated
+
frustrated
frightened
+
frightened
gloomy
+
gloomy
gleeful
+
gleeful
afraid
+
afraid
exhilarated
+
exhilarated
ferocity
+
ferocity
empathy
+
empathy
exasperated
+
exasperated
enjoyment
+
enjoyment
lustful
+
lustful
lonely
+
lonely
mortified
+
mortified
miserable
+
miserable
jovial
+
jovial
loathing
+
loathing
jubilant
+
jubilant
interested
+
interested
insulted
+
insulted
isolated
+
isolated
irritated
+
irritated
hateful
+
hateful
humiliated
+
humiliated
hopeless
+
hopeless
regretful
+
regretful
relieved
+
relieved
repentant
+
repentant
remorseful
+
remorseful
pleasure
+
pleasure
rejected
+
rejected
enraptured
+
enraptured
panics
+
panics
panicked
+
panicked
passionate
+
passionate
patient
+
patient
nostalgic
+
nostalgic
nervous
+
nervous
outraged
+
outraged
optimistic
+
optimistic
wonder
+
wonder
unhappy
+
unhappy
wrathful
+
wrathful
worried
+
worried
terrified
+
terrified
tenderness
+
tenderness
uneasy
+
uneasy
thrilled
+
thrilled
shaken
+
shaken
servile
+
servile
sympathy
+
sympathy
ashamed
+
ashamed
restless
+
restless
resentful
+
resentful
self-pity
+
self-pity
indignant
+
indignant
remembering  
+
remembering
dwelling upon  
+
dwelling upon
 
  [C:7:0:1]
 
  [C:7:0:1]
 
  [C:7:0:0]
 
  [C:7:0:0]
 
  [C:5:0:0]
 
  [C:5:0:0]
anything
+
anything
reliving  
+
reliving
 
  [C:5:0:1]
 
  [C:5:0:1]
enthusiastic
+
enthusiastic
euphoric
+
euphoric
pessimistic
+
pessimistic
existential crisis
+
existential crisis
zealous
+
zealous
expectant
+
expectant
defeated
+
defeated
Cleaning
+
Cleaning
Making weapons
+
Making weapons
Making armor
+
Making armor
Making projectiles
+
Making projectiles
 
  intellectual values
 
  intellectual values
Building
+
Building
Making furniture
+
Making furniture
  intellectual values and changed  
+
  intellectual values and changed
  to rethink  
+
  to rethink
changed  
+
changed
 
  personal tendencies
 
  personal tendencies
, [C:5:0:1]
+
, [C:5:0:1]
, [C:5:0:0]
+
, [C:5:0:0]
allowed  
+
allowed
and mulling over the recurring memory  
+
and mulling over the recurring memory
letter
+
letter
short story
+
short story
autobiography
+
autobiography
biography
+
biography
manual
+
manual
This is an untitled
+
This is an untitled
chronicle
+
chronicle
Making anvils
+
Making anvils
star catalogue
+
star catalogue
star chart
+
star chart
, authored by  
+
, authored by
alternate history
+
alternate history
cultural comparison
+
cultural comparison
dictionary
+
dictionary
treatise on technological evolution
+
treatise on technological evolution
genealogy
+
genealogy
biographical dictionary
+
biographical dictionary
cultural history
+
cultural history
encyclopedia
+
encyclopedia
musical composition
+
musical composition
dialog
+
dialog
comparative biography
+
comparative biography
choreography
+
choreography
It is an example of  
+
It is an example of
Squad Order
+
Squad Order
Population: ~3000
+
Population: ~3000
Population: ~2000
+
Population: ~2000
Population: ~5000
+
Population: ~5000
Population: ~4000
+
Population: ~4000
Population: ~7500
+
Population: ~7500
Population: ~6000
+
Population: ~6000
Population: >10000
+
Population: >10000
Population: ~10000
+
Population: ~10000
Inaccessible from your location
+
Inaccessible from your location
Your location
+
Your location
A half day's travel
+
A half day's travel
A short trip
+
A short trip
A day's travel
+
A day's travel
Nearly a day's travel
+
Nearly a day's travel
 
  days' travel
 
  days' travel
More than a day's travel
+
More than a day's travel
Population: ~10
+
Population: ~10
Population: <10
+
Population: <10
Population: ~30
+
Population: ~30
Population: ~20
+
Population: ~20
Population: ~50
+
Population: ~50
Population: ~40
+
Population: ~40
Population: ~75
+
Population: ~75
Population: ~60
+
Population: ~60
Population: ~200
+
Population: ~200
Population: ~100
+
Population: ~100
Population: ~400
+
Population: ~400
Population: ~300
+
Population: ~300
Population: ~600
+
Population: ~600
Population: ~500
+
Population: ~500
Population: ~1000
+
Population: ~1000
Population: ~750
+
Population: ~750
Artifacts (Rumored)
+
Artifacts (Rumored)
Cannot raid your civilization
+
Cannot raid your civilization
Economically linked to you
+
Economically linked to you
Prisoners
+
Prisoners
They accept tribute
+
They accept tribute
Skirmishing
+
Skirmishing
No contact
+
No contact
They offer tribute
+
They offer tribute
Alliance
+
Alliance
They accept  
+
They accept
 
  tribute
 
  tribute
Civilization:  
+
Civilization:
They offer  
+
They offer
No civilized population
+
No civilized population
Site government:  
+
Site government:
Terror
+
Terror
Imports from  
+
Imports from
Exports to  
+
Exports to
Petty Annoyance
+
Petty Annoyance
Accepting tribute
+
Accepting tribute
Your site government
+
Your site government
 
  civilization
 
  civilization
Offering tribute
+
Offering tribute
Click to raid this site (creates new mission)
+
Click to raid this site (creates new mission)
Unnamed  
+
Unnamed
Cannot order mission without leader
+
Cannot order mission without leader
Click to explore this site (creates new mission)
+
Click to explore this site (creates new mission)
Click to request workers
+
Click to request workers
Inaccessible mission location
+
Inaccessible mission location
Cannot make request without leader
+
Cannot make request without leader
No workers available
+
No workers available
Pillage  
+
Pillage
Demand Tribute from  
+
Demand Tribute from
Make Request of  
+
Make Request of
Explore  
+
Explore
You have no agreements with this land.
+
You have no agreements with this land.
This land has no important leaders.
+
This land has no important leaders.
Agreed in year  
+
Agreed in year
Pending
+
Pending
Trade Agreement (Exports to  
+
Trade Agreement (Exports to
Requests (Imports from  
+
Requests (Imports from
a broker with appraisal skill.
+
a broker with appraisal skill.
You accept their tribute every  
+
You accept their tribute every
Vengeance
+
Vengeance
You can look at trade information once you have
+
You can look at trade information once you have
Offerings from  
+
Offerings from
and more...
+
and more...
Click for assignments and details
+
Click for assignments and details
 
  commander
 
  commander
Messenger (unfilled)
+
Messenger (unfilled)
 
  traveling
 
  traveling
No commanders
+
No commanders
 
  messenger
 
  messenger
No messengers
+
No messengers
Recover  
+
Recover
Rescue  
+
Rescue
Seize  
+
Seize
Take Over  
+
Take Over
Demand surrender and occupy
+
Demand surrender and occupy
WARNING: If successful, your soldiers will join the
+
WARNING: If successful, your soldiers will join the
Demand ongoing tribute
+
Demand ongoing tribute
Conquer and occupy
+
Conquer and occupy
Raze (openly attack and destroy site)
+
Raze (openly attack and destroy site)
Demand one-time tribute
+
Demand one-time tribute
Raid (squads will try to avoid detection)
+
Raid (squads will try to avoid detection)
Pillage (openly attack)
+
Pillage (openly attack)
Loot other items
+
Loot other items
Steal livestock
+
Steal livestock
Release other prisoners
+
Release other prisoners
Take important treasures
+
Take important treasures
No notable skills
+
No notable skills
Free captives belonging to your civilization
+
Free captives belonging to your civilization
This mission cannot be altered now.
+
This mission cannot be altered now.
Remove
+
Remove
Location unknown
+
Location unknown
Click to rescue (creates new mission)
+
Click to rescue (creates new mission)
Last in  
+
Last in
Last known to be traveling
+
Last known to be traveling
No reports available
+
No reports available
Click to view all news and rumors
+
Click to view all news and rumors
No messengers available
+
No messengers available
No squads available
+
No squads available
On this mission
+
On this mission
No specific orders
+
No specific orders
occupation and not return. Your new holdings will
+
occupation and not return. Your new holdings will
be manageable from this screen.
+
be manageable from this screen.
  marched on  
+
  marched on
  claimed  
+
  claimed
the army of  
+
the army of
Artifacts
+
Artifacts
Reports
+
Reports
Civilizations
+
Civilizations
Missing citizens
+
Missing citizens
Missions
+
Missions
News and rumors
+
News and rumors
Click to recover (creates new mission)
+
Click to recover (creates new mission)
Center on fort
+
Center on fort
Claimed by local  
+
Claimed by local
Claimed by local family
+
Claimed by local family
Last held by  
+
Last held by
Claimed by your local government
+
Claimed by your local government
  founded  
+
  founded
  after a long journey from the lands of  
+
  after a long journey from the lands of
  reclaimed  
+
  reclaimed
  on behalf of  
+
  on behalf of
crushed an insurrection
+
crushed an insurrection
a group calling itself  
+
a group calling itself
was overthrown after an insurrection
+
was overthrown after an insurrection
waited out an insurrection
+
waited out an insurrection
an insurrection against  
+
an insurrection against
  began in  
+
  began in
 
  was known to be
 
  was known to be
, replacing  
+
, replacing
  in the name of  
+
  in the name of
  became  
+
  became
Unknown creature
+
Unknown creature
 
  (not possible)
 
  (not possible)
elevation  
+
elevation
, position  
+
, position
Unnamed recenter location
+
Unnamed recenter location
Recenter to  
+
Recenter to
was kidnapped
+
was kidnapped
  from  
+
  from
  led by  
+
  led by
  descended upon  
+
  descended upon
refugees calling themselves  
+
refugees calling themselves
 
  fled from the area just before an army
 
  fled from the area just before an army
  moved on in search of a better future after the horrible mismanagement of  
+
  moved on in search of a better future after the horrible mismanagement of
  gave up on their occupation of  
+
  gave up on their occupation of
 
  was conquered
 
  was conquered
Saving items...
+
Saving items...
Saving units...
+
Saving units...
Characterizing raw data...
+
Characterizing raw data...
Allocating space...
+
Allocating space...
Offloading art...
+
Offloading art...
Opening file...
+
Opening file...
Preliminary cleaning...
+
Preliminary cleaning...
Offloading units...  
+
Offloading units...
Initializing...
+
Initializing...
Checking directory structure...
+
Checking directory structure...
Add new recenter location
+
Add new recenter location
Saving game
+
Saving game
Not yet asssigned
+
Not yet asssigned
Hotkey:  
+
Hotkey:
Unknown item
+
Unknown item
 
  (hidden)
 
  (hidden)
Saving squads...
+
Saving squads...
Saving formations...
+
Saving formations...
Saving world events...
+
Saving world events...
Saving coin information...
+
Saving coin information...
Saving mandates...
+
Saving mandates...
Saving work quotas...
+
Saving work quotas...
Saving local animal populations...
+
Saving local animal populations...
Saving events...
+
Saving events...
Saving effects...
+
Saving effects...
Saving entities...
+
Saving entities...
Saving machines...
+
Saving machines...
Saving flow guides...
+
Saving flow guides...
Saving projectiles...
+
Saving projectiles...
Saving buildings...
+
Saving buildings...
Saving jobs...
+
Saving jobs...
Saving schedules...
+
Saving schedules...
Saving belief systems...
+
Saving belief systems...
Saving image sets...
+
Saving image sets...
Saving art forms...
+
Saving art forms...
Saving occupations...
+
Saving occupations...
Saving cultural identities...
+
Saving cultural identities...
Saving agreement...
+
Saving agreement...
Saving army controllers...
+
Saving army controllers...
Saving tracking information...
+
Saving tracking information...
Saving vehicles...
+
Saving vehicles...
Saving armies...
+
Saving armies...
Saving incidents...
+
Saving incidents...
Saving crimes...
+
Saving crimes...
Saving written content...
+
Saving written content...
Saving identities...
+
Saving identities...
Saving activities...
+
Saving activities...
Saving interactions...
+
Saving interactions...
Woodcutting
+
Woodcutting
Information sheets
+
Information sheets
Mining
+
Mining
Stockpiles
+
Stockpiles
Interactive tutorial
+
Interactive tutorial
Camera controls
+
Camera controls
Closing file...
+
Closing file...
Finishing...
+
Finishing...
Saving adventure data...
+
Saving adventure data...
Saving general information...
+
Saving general information...
Saving artifacts...
+
Saving artifacts...
Saving active historical figures...
+
Saving active historical figures...
Saving fortress information...
+
Saving fortress information...
Saving world information...
+
Saving world information...
Saving divination sets...
+
Saving divination sets...
Saving announcements...
+
Saving announcements...
Meeting areas and locations
+
Meeting areas and locations
Ramps and channels
+
Ramps and channels
Handling light aquifers
+
Handling light aquifers
Clothing
+
Clothing
Traps and levers
+
Traps and levers
Offices and administrative work
+
Offices and administrative work
Ore and smelting
+
Ore and smelting
Other food sources
+
Other food sources
Bins, bags, and barrels
+
Bins, bags, and barrels
Survival
+
Survival
Planting
+
Planting
[Completed]
+
[Completed]
Information and guides
+
Information and guides
Alerts
+
Alerts
Preparing for the caravan
+
Preparing for the caravan
[Viewed]
+
[Viewed]
There is a folder with this name already.
+
There is a folder with this name already.
Popup: The world
+
Popup: The world
Popup: Work orders
+
Popup: Work orders
Popup: Justice
+
Popup: Justice
Popup: Squads
+
Popup: Squads
Popup: Work details
+
Popup: Work details
Popup: Nobles
+
Popup: Nobles
Popup: Hauling
+
Popup: Hauling
Popup: Stocks
+
Popup: Stocks
Popup: Zones
+
Popup: Zones
Popup: Burrows
+
Popup: Burrows
Happiness and stress
+
Happiness and stress
Refuse and dumping
+
Refuse and dumping
Dig deeper
+
Dig deeper
here again.
+
here again.
Retire
+
Retire
Really retire? The world will be saved but
+
Really retire? The world will be saved but
you will need to unretire the fort to play
+
you will need to unretire the fort to play
autosave 2
+
autosave 2
autosave 3
+
autosave 3
current
+
current
autosave 1
+
autosave 1
save? It will never be overwritten,
+
save? It will never be overwritten,
but you can delete it while loading.
+
but you can delete it while loading.
title screen, with their own active save.
+
title screen, with their own active save.
What would you like to name this manual
+
What would you like to name this manual
What would you like to name this timeline?
+
What would you like to name this timeline?
Saves starting here will be grouped on the
+
Saves starting here will be grouped on the
Would you like to overwrite it?
+
Would you like to overwrite it?
Return to game
+
Return to game
Save world and return to title menu
+
Save world and return to title menu
Succumb to the invasion
+
Succumb to the invasion
Settings
+
Settings
Abandon the fortress to ruin
+
Abandon the fortress to ruin
Quit without saving
+
Quit without saving
Save and continue playing
+
Save and continue playing
Retire the fortress (for the time being)
+
Retire the fortress (for the time being)
Abandon
+
Abandon
Save and return to title menu
+
Save and return to title menu
Really quit? The fort will be saved but
+
Really quit? The fort will be saved but
you will need to reclaim the fort to play
+
you will need to reclaim the fort to play
save will be lost.
+
save will be lost.
Really quit without saving?
+
Really quit without saving?
All of your progress since the last
+
All of your progress since the last
Death Spiral
+
Death Spiral
Koganusan
+
Koganusan
Expansive Cavern
+
Expansive Cavern
Dwarf Fortress
+
Dwarf Fortress
Dabu & Simon Swerwer
+
Dabu & Simon Swerwer
Do this if you want to keep the old save.
+
Do this if you want to keep the old save.
May interfere with existing saves.
+
May interfere with existing saves.
Recommended!
+
Recommended!
Multiple copies of the timeline found.
+
Multiple copies of the timeline found.
Save to new timeline
+
Save to new timeline
Save to new folder (same timeline)
+
Save to new folder (same timeline)
Save to this timeline
+
Save to this timeline
Save to timeline folder:  
+
Save to timeline folder:
Return to title menu
+
Return to title menu
Continue
+
Continue
Classic DF Main Theme
+
Classic DF Main Theme
Track playing:  
+
Track playing:
Classic DF Title Theme
+
Classic DF Title Theme
Tarn Adams
+
Tarn Adams
Dabu & Agueda Macias
+
Dabu & Agueda Macias
Mountainhome
+
Mountainhome
Winter Entombs You
+
Winter Entombs You
Craftsdwarfship
+
Craftsdwarfship
Strike the Earth!
+
Strike the Earth!
Strange Moods
+
Strange Moods
First Year
+
First Year
Another Year
+
Another Year
Drink & Industry
+
Drink & Industry
Vile Force of Darkness
+
Vile Force of Darkness
Hill Dwarf
+
Hill Dwarf
Forgotten Beast
+
Forgotten Beast
Toady Five
+
Toady Five
Toady Six
+
Toady Six
Toady Four
+
Toady Four
Obsidian
+
Obsidian
Suite Espagnole Part II
+
Suite Espagnole Part II
Suite Espagnole Part III
+
Suite Espagnole Part III
Dolomite
+
Dolomite
Suite Espagnole Part I
+
Suite Espagnole Part I
Toady Three
+
Toady Three
Roldeth
+
Roldeth
Toady One
+
Toady One
Toady Two
+
Toady Two
The Tavern Part I
+
The Tavern Part I
The Tavern Part II
+
The Tavern Part II
Last track:  
+
Last track:
Your strength has been broken.
+
Your strength has been broken.
Withered
+
Withered
Your settlement has been abandoned.
+
Your settlement has been abandoned.
Conquered
+
Conquered
Your fortress has settled into the rhythm of day-to-day living, beyond your meticulous concern.
+
Your fortress has settled into the rhythm of day-to-day living, beyond your meticulous concern.
Abandoned
+
Abandoned
And remember: [C:2:0:1]Losing is fun![C:7:0:0]
+
And remember: [C:2:0:1]Losing is fun![C:7:0:0]
Retired
+
Retired
The game is open-ended and you can do whatever you choose. If you'd like a goal, try to become a barony, then a Mountainhome.  
+
The game is open-ended and you can do whatever you choose. If you'd like a goal, try to become a barony, then a Mountainhome.
More likely, your dwarves will starve, unless you read the first few guides here!  
+
More likely, your dwarves will starve, unless you read the first few guides here!
save/*.*
+
save/*.*
save/current/world.sav
+
save/current/world.sav
Interlude playing:  
+
Interlude playing:
Last interlude:  
+
Last interlude:
Haunted Lands
+
Haunted Lands
Cages & Chains
+
Cages & Chains
 
  of 20)
 
  of 20)
Open stockpile mode
+
Open stockpile mode
Finish mining
+
Finish mining
Room completed (
+
Room completed (
End stairway
+
End stairway
Unpause
+
Unpause
Open mining mode
+
Open mining mode
Start stairway
+
Start stairway
Zoom in
+
Zoom in
oom out
+
oom out
Move the camera up
+
Move the camera up
Move the camera down
+
Move the camera down
Skip tutorial
+
Skip tutorial
Move the camera
+
Move the camera
Your settlement has crumbled to its end.
+
Your settlement has crumbled to its end.
Start tutorial
+
Start tutorial
Dismiss the large red alert
+
Dismiss the large red alert
Click the help button
+
Click the help button
Click a citizen or creature
+
Click a citizen or creature
Close the information sheet
+
Close the information sheet
Make the bed
+
Make the bed
Place a bed
+
Place a bed
Click workshop
+
Click workshop
Add a Make bed"" task"
+
Add a Make bed'' task'
Place carpenter's workshop
+
Place carpenter's workshop
Construct workshop
+
Construct workshop
Stockpile wood
+
Stockpile wood
Open building mode
+
Open building mode
Designate tree
+
Designate tree
Chop down tree
+
Chop down tree
Place All stockpile
+
Place All stockpile
Open tree-felling mode
+
Open tree-felling mode
After you embark, help is available by pressing the help button in the top right corner, including all of the tutorials.
+
After you embark, help is available by pressing the help button in the top right corner, including all of the tutorials.
 
  (1 of 8)
 
  (1 of 8)
If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards.  
+
If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards.
Some locations are challenging even for experienced players, and it will be a very short game indeed if you don't know how to deal with them!
+
Some locations are challenging even for experienced players, and it will be a very short game indeed if you don't know how to deal with them!
Non-interactive help will be available whatever you decide.
+
Non-interactive help will be available whatever you decide.
On your own!
+
On your own!
Quick start and short tutorial?
+
Quick start and short tutorial?
Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial?  
+
Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial?
As you dig deeper and more citizens take up residence in your outpost, your doings will attract attention, both wanted and unwanted.  
+
As you dig deeper and more citizens take up residence in your outpost, your doings will attract attention, both wanted and unwanted.
Deal with challenges as they arise, and you might one day find that your humble settlement has grown to become a Mountainhome, the center of your civilization.
+
Deal with challenges as they arise, and you might one day find that your humble settlement has grown to become a Mountainhome, the center of your civilization.
You'll begin by creating your world and watching the region's history unfold.  
+
You'll begin by creating your world and watching the region's history unfold.
Once this process is complete, you can prepare a group and send them out to seek wealth deep in the mountains.  
+
Once this process is complete, you can prepare a group and send them out to seek wealth deep in the mountains.
Welcome to Dwarf Fortress
+
Welcome to Dwarf Fortress
Prepare to guide your stout charges to fortune in a world fraught with many perils.  
+
Prepare to guide your stout charges to fortune in a world fraught with many perils.
Don't show again
+
Don't show again
There may be plenty of hillside to dig into, but you'll want to seek wealth below the surface.
+
There may be plenty of hillside to dig into, but you'll want to seek wealth below the surface.
Mining tasks are designated on the play area. Begin by clicking the highlighted [C:5:0:1]Mining[C:7:0:0] button.
+
Mining tasks are designated on the play area. Begin by clicking the highlighted [C:5:0:1]Mining[C:7:0:0] button.
 
  (2 of 8)
 
  (2 of 8)
It's time to get to work! Let's start by digging a stairwell into the ground.   
+
It's time to get to work! Let's start by digging a stairwell into the ground.
You can zoom in and out of the play area using  
+
  You can zoom in and out of the play area using
], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons.
+
], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons.
The view will be dark underground until you begin mining. You can move the camera to the surface with the surface button (highlighted.) The  
+
The view will be dark underground until you begin mining. You can move the camera to the surface with the surface button (highlighted.) The
] hotkey will recenter on your wagon.
+
] hotkey will recenter on your wagon.
] or [C:2:0:1]roll the mouse wheel[C:7:0:0]. Hold shift to move faster.
+
] or [C:2:0:1]roll the mouse wheel[C:7:0:0]. Hold shift to move faster.
When your view is in the air above other tiles, you can see them below, but you can only interact with objects in your current elevation.
+
When your view is in the air above other tiles, you can see them below, but you can only interact with objects in your current elevation.
To change the camera's elevation, press  
+
To change the camera's elevation, press
] and  
+
] and
] or hold the middle mouse button and drag the view.
+
] or hold the middle mouse button and drag the view.
Your view is focused on one elevation at a time. To move the camera around, press  
+
Your view is focused on one elevation at a time. To move the camera around, press
supplies around your fortress where they are needed.
+
supplies around your fortress where they are needed.
[C:6:0:0]Stockpiles[C:7:0:0] are placed with the [C:5:0:1]Stockpile[C:7:0:0] button (highlighted.) Click it now.
+
[C:6:0:0]Stockpiles[C:7:0:0] are placed with the [C:5:0:1]Stockpile[C:7:0:0] button (highlighted.) Click it now.
The supplies on the wagon are in danger of being carried off by wild creatures!   
+
The supplies on the wagon are in danger of being carried off by wild creatures!
It's time to build a [C:6:0:0]Stockpile[C:7:0:0] underground to unload them. [C:6:0:0]Stockpiles[C:7:0:0] are crucial to moving  
+
  It's time to build a [C:6:0:0]Stockpile[C:7:0:0] underground to unload them. [C:6:0:0]Stockpiles[C:7:0:0] are crucial to moving
from the [C:5:0:1]Zones[C:7:0:0] menu. Otherwise your citizens will continue to gather by the [C:6:0:0]Wagon[C:7:0:0] outside.
+
from the [C:5:0:1]Zones[C:7:0:0] menu. Otherwise your citizens will continue to gather by the [C:6:0:0]Wagon[C:7:0:0] outside.
 
  (3 of 8)
 
  (3 of 8)
but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material.
+
but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material.
Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0]  
+
Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0]
Dig a rectangle underground big enough for a large [C:6:0:0]Stockpile[C:7:0:0] and some [C:6:0:0]Workshops[C:7:0:0].   
+
Dig a rectangle underground big enough for a large [C:6:0:0]Stockpile[C:7:0:0] and some [C:6:0:0]Workshops[C:7:0:0].
Consider that most [C:6:0:0]Workshops[C:7:0:0] are 3x3 squares. Mining through the stone layers further down may take longer,  
+
  Consider that most [C:6:0:0]Workshops[C:7:0:0] are 3x3 squares. Mining through the stone layers further down may take longer,
to unpause or use the highlighted controls at the top of the screen. You should pause regularly starting out.
+
to unpause or use the highlighted controls at the top of the screen. You should pause regularly starting out.
Let's make a safe place to work. Select [C:5:0:1]Regular Mining[C:7:0:0] mode, to the left of [C:5:0:1]Stair Mining[C:7:0:0] mode.
+
Let's make a safe place to work. Select [C:5:0:1]Regular Mining[C:7:0:0] mode, to the left of [C:5:0:1]Stair Mining[C:7:0:0] mode.
order also works.
+
order also works.
Now we'll unpause the game and let the miner finish the task. Press  
+
Now we'll unpause the game and let the miner finish the task. Press
There are several ways to mine. Stairwells (selected) start at one elevation and are completed at  
+
There are several ways to mine. Stairwells (selected) start at one elevation and are completed at
the next. [C:2:0:1]Click[C:7:0:0] the surface, [C:2:0:1]move the camera down one level[C:7:0:0], and [C:2:0:1]click[C:7:0:0] the underground. Reversing the  
+
the next. [C:2:0:1]Click[C:7:0:0] the surface, [C:2:0:1]move the camera down one level[C:7:0:0], and [C:2:0:1]click[C:7:0:0] the underground. Reversing the
When you are ready, open the [C:5:0:1]Woodcutting[C:7:0:0] menu and designate the trunk of a tree on the surface.   
+
When you are ready, open the [C:5:0:1]Woodcutting[C:7:0:0] menu and designate the trunk of a tree on the surface.
Make sure your woodcutter can walk to the designated location.
+
  Make sure your woodcutter can walk to the designated location.
Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0].   
+
Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0].
[C:2:0:0]Haulers[C:7:0:0] will also drop [C:6:0:1]Wood[C:7:0:0] in your [C:6:0:0]All Stockpile[C:7:0:0] unless you turn it off in the [C:5:0:1]Custom Stockpile Menu[C:7:0:0].
+
  [C:2:0:0]Haulers[C:7:0:0] will also drop [C:6:0:1]Wood[C:7:0:0] in your [C:6:0:0]All Stockpile[C:7:0:0] unless you turn it off in the [C:5:0:1]Custom Stockpile Menu[C:7:0:0].
With shelter ready underground, it's time to build.   
+
With shelter ready underground, it's time to build.
First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].   
+
  First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].
always be used to close most menus, as well as  
+
  always be used to close most menus, as well as
 
  (4 of 8)
 
  (4 of 8)
good idea to keep your fortress clean.
+
good idea to keep your fortress clean.
If the [C:5:0:1]Stockpile[C:7:0:0] menu is still open, you can close it now by right-clicking. Right-clicking can  
+
If the [C:5:0:1]Stockpile[C:7:0:0] menu is still open, you can close it now by right-clicking. Right-clicking can
Later you may want to customize your [C:6:0:0]Stockpiles[C:7:0:0] by clicking on them and pressing the [C:5:0:1]Custom[C:7:0:0]  
+
Later you may want to customize your [C:6:0:0]Stockpiles[C:7:0:0] by clicking on them and pressing the [C:5:0:1]Custom[C:7:0:0]
button to forbid certain categories, like [C:5:0:1]Refuse[C:7:0:0] for example. A separate [C:6:0:0]Refuse Stockpile[C:7:0:0] is a  
+
button to forbid certain categories, like [C:5:0:1]Refuse[C:7:0:0] for example. A separate [C:6:0:0]Refuse Stockpile[C:7:0:0] is a
Once the pile is placed, click [C:5:0:1]Accept[C:7:0:0] and select the [C:5:0:1]All[C:7:0:0] option.
+
Once the pile is placed, click [C:5:0:1]Accept[C:7:0:0] and select the [C:5:0:1]All[C:7:0:0] option.
If unpaused, your workers should start unloading the wagon into the [C:6:0:0]Stockpile[C:7:0:0].   
+
If unpaused, your workers should start unloading the wagon into the [C:6:0:0]Stockpile[C:7:0:0].
Click the add button, and click two corners of a rectangle somewhere safe  
+
  Click the add button, and click two corners of a rectangle somewhere safe
to place your pile. [C:6:0:0]Stockpiles[C:7:0:0] can be placed both on the surface and underground.   
+
to place your pile. [C:6:0:0]Stockpiles[C:7:0:0] can be placed both on the surface and underground.
[C:6:0:1]Furniture[C:7:0:0] created at the [C:6:0:0]Carpenter's Workshop[C:7:0:0] usually takes one [C:6:0:1]Wood[C:7:0:0] to build. Add a task and make a [C:6:0:1]Bed[C:7:0:0].   
+
  [C:6:0:1]Furniture[C:7:0:0] created at the [C:6:0:0]Carpenter's Workshop[C:7:0:0] usually takes one [C:6:0:1]Wood[C:7:0:0] to build. Add a task and make a [C:6:0:1]Bed[C:7:0:0].
Chop down more trees if necessary. Unpause and wait for the [C:6:0:1]Bed[C:7:0:0] to be completed.
+
  Chop down more trees if necessary. Unpause and wait for the [C:6:0:1]Bed[C:7:0:0] to be completed.
Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0].   
+
Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0].
Most objects that are placed, like [C:6:0:1]Doors[C:7:0:0] and [C:6:0:1]Furniture[C:7:0:0], must first be built in a [C:6:0:0]Workshop[C:7:0:0].   
+
  Most objects that are placed, like [C:6:0:1]Doors[C:7:0:0] and [C:6:0:1]Furniture[C:7:0:0], must first be built in a [C:6:0:0]Workshop[C:7:0:0].
When unpaused, a worker should now build the [C:6:0:0]Workshop[C:7:0:0].
+
  When unpaused, a worker should now build the [C:6:0:0]Workshop[C:7:0:0].
Once the worker is done, click on the building to select it.
+
Once the worker is done, click on the building to select it.
If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0].   
+
If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0].
Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground.
+
  Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground.
[C:6:0:0]Workshops[C:7:0:0] are one of many buildings you can place with the highlighted [C:5:0:1]Build[C:7:0:0] button. Click it now.
+
[C:6:0:0]Workshops[C:7:0:0] are one of many buildings you can place with the highlighted [C:5:0:1]Build[C:7:0:0] button. Click it now.
Most [C:6:0:0]Workshops[C:7:0:0] require building material, such as [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].
+
Most [C:6:0:0]Workshops[C:7:0:0] require building material, such as [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].
 
  (5 of 8)
 
  (5 of 8)
Now that you have the building materials it's time to start building.   
+
Now that you have the building materials it's time to start building.
You can right click to close [C:5:0:1]Woodcutting[C:7:0:0] mode. Right clicking closes most menus.
+
  You can right click to close [C:5:0:1]Woodcutting[C:7:0:0] mode. Right clicking closes most menus.
If all of your [C:6:0:0]Stockpiles[C:7:0:0] are full, go ahead and place another one.
+
If all of your [C:6:0:0]Stockpiles[C:7:0:0] are full, go ahead and place another one.
Now we just need to wait for the woodcutter to chop down the tree.   
+
Now we just need to wait for the woodcutter to chop down the tree.
If the fallen logs are accessible, everyone will help store them in the [C:6:0:0]Stockpile[C:7:0:0].   
+
  If the fallen logs are accessible, everyone will help store them in the [C:6:0:0]Stockpile[C:7:0:0].
Important and sometimes urgent information is given as alerts on the left side of the screen.  
+
  Important and sometimes urgent information is given as alerts on the left side of the screen.
There have been several already!
+
There have been several already!
 
  (7 of 8)
 
  (7 of 8)
This is an example urgent alert! These are very important. Ignore them at your peril.
+
This is an example urgent alert! These are very important. Ignore them at your peril.
Feel free to pause and check out the information.
+
Feel free to pause and check out the information.
Right click to dismiss the information sheet.
+
Right click to dismiss the information sheet.
Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more.  
+
Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more.
You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button.
+
You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button.
The rest of the interface is now enabled.
+
The rest of the interface is now enabled.
You can click on [C:2:0:0]Creatures[C:7:0:0] and [C:6:0:1]Items[C:7:0:0] just as you can click on [C:6:0:0]Buildings[C:7:0:0] to get more information about them.  
+
You can click on [C:2:0:0]Creatures[C:7:0:0] and [C:6:0:1]Items[C:7:0:0] just as you can click on [C:6:0:0]Buildings[C:7:0:0] to get more information about them.
room with a [C:6:0:0]Door[C:7:0:0] and use the [C:5:0:1]Zones[C:7:0:0] menu to assign an official [C:3:0:0]Bedroom[C:7:0:0] for each resident.
+
room with a [C:6:0:0]Door[C:7:0:0] and use the [C:5:0:1]Zones[C:7:0:0] menu to assign an official [C:3:0:0]Bedroom[C:7:0:0] for each resident.
 
  (6 of 8)
 
  (6 of 8)
[C:5:0:1]Beds[C:7:0:0] are found in the [C:5:0:1]Furniture[C:7:0:0] category. Unlike [C:6:0:0]Workshops[C:7:0:0], [C:6:0:0]Beds[C:7:0:0] must be placed underground.
+
[C:5:0:1]Beds[C:7:0:0] are found in the [C:5:0:1]Furniture[C:7:0:0] category. Unlike [C:6:0:0]Workshops[C:7:0:0], [C:6:0:0]Beds[C:7:0:0] must be placed underground.
With a [C:6:0:0]Bed[C:7:0:0] placed, your workers will have somewhere to sleep. Later you can create a  
+
With a [C:6:0:0]Bed[C:7:0:0] placed, your workers will have somewhere to sleep. Later you can create a
Now that you have a [C:6:0:1]Bed[C:7:0:0] you can place in it the fortress.   
+
Now that you have a [C:6:0:1]Bed[C:7:0:0] you can place in it the fortress.
Use the [C:5:0:1]Build[C:7:0:0] menu to place it in a room underground, just like the [C:6:0:0]Workshop[C:7:0:0]. Dig a new room first if you like.   
+
  Use the [C:5:0:1]Build[C:7:0:0] menu to place it in a room underground, just like the [C:6:0:0]Workshop[C:7:0:0]. Dig a new room first if you like.
[C:6:0:1]Gems[C:7:0:0] can be [C:3:0:1]Cut[C:7:0:0] at the [C:6:0:0]Jeweler's Workshop[C:7:0:0]. [C:3:0:1]Encrust[C:7:0:0] them on [C:6:0:1]Crafts[C:7:0:0] and other items to add even more value.
+
  [C:6:0:1]Gems[C:7:0:0] can be [C:3:0:1]Cut[C:7:0:0] at the [C:6:0:0]Jeweler's Workshop[C:7:0:0]. [C:3:0:1]Encrust[C:7:0:0] them on [C:6:0:1]Crafts[C:7:0:0] and other items to add even more value.
Just the beginning
+
Just the beginning
If you dig down enough layers you will find a near infinite amount of [C:6:0:1]Boulders[C:7:0:0] of various  
+
If you dig down enough layers you will find a near infinite amount of [C:6:0:1]Boulders[C:7:0:0] of various
kinds as well as some [C:6:0:1]Rough Gems[C:7:0:0] if you are lucky.
+
kinds as well as some [C:6:0:1]Rough Gems[C:7:0:0] if you are lucky.
Make the appropriate workshop with [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Crafts[C:7:0:0].  
+
Make the appropriate workshop with [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Crafts[C:7:0:0].
An obvious material to use to make the crafts is rock.  
+
An obvious material to use to make the crafts is rock.
You need something of value to trade.  
+
You need something of value to trade.
[C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly.  
+
[C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly.
You may need supplies before the coming of winter.  
+
You may need supplies before the coming of winter.
To trade with the autumn caravan, you must build a [C:6:0:0]Trade Depot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu.
+
To trade with the autumn caravan, you must build a [C:6:0:0]Trade Depot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu.
Preparing for the Caravan
+
Preparing for the Caravan
 
  (8 of 8)
 
  (8 of 8)
Hover over an alert icon to see the information.
+
Hover over an alert icon to see the information.
Left click on an alert for recentering options, and right click to dismiss an alert.
+
Left click on an alert for recentering options, and right click to dismiss an alert.
There have been a few already!
+
There have been a few already!
There has been one already!
+
There has been one already!
[C:7:0:0], [C:2:0:0]
+
[C:7:0:0], [C:2:0:0]
Woodcutter
+
Woodcutter
Click here and make sure you have a [C:2:0:0]
+
Click here and make sure you have a [C:2:0:0]
[C:7:0:1]Labor[C:7:0:0]
+
[C:7:0:1]Labor[C:7:0:0]
Some essential tasks must be assigned from the [C:5:0:1]Labor[C:7:0:0] menu.
+
Some essential tasks must be assigned from the [C:5:0:1]Labor[C:7:0:0] menu.
To make sure they spend their free time down there you will need to use the [C:5:0:1]Zones[C:7:0:0] menu to create a [C:3:0:0]Meeting Area[C:7:0:0].
+
To make sure they spend their free time down there you will need to use the [C:5:0:1]Zones[C:7:0:0] menu to create a [C:3:0:0]Meeting Area[C:7:0:0].
Later you may try the [C:5:0:1]Burrows[C:7:0:0] menu to create a safe place for your civilians to hide when real trouble comes.
+
Later you may try the [C:5:0:1]Burrows[C:7:0:0] menu to create a safe place for your civilians to hide when real trouble comes.
[C:7:0:1]Shelter[C:7:0:0]
+
[C:7:0:1]Shelter[C:7:0:0]
By now you should have a room underground where your residents can hide from the creatures above.
+
By now you should have a room underground where your residents can hide from the creatures above.
In order to keep your citizens alive in the unforgiving wilderness they will need shelter, drink, and food.
+
In order to keep your citizens alive in the unforgiving wilderness they will need shelter, drink, and food.
Use the arrow at the top of this window to minimize the tutorial
 
 
  weeping
 
  weeping
 
  praying
 
  praying
looks terrified
+
looks terrified
looks dejected
+
looks dejected
 
  burning
 
  burning
 
  melting
 
  melting
Line 2,310: Line 2,310:
 
  screaming
 
  screaming
 
  cringing
 
  cringing
  torturing  
+
  torturing
  prostrating itself before  
+
  prostrating itself before
 
  being mutilated
 
  being mutilated
 
  being flayed
 
  being flayed
Line 2,323: Line 2,323:
 
  withering away
 
  withering away
 
  suffering
 
  suffering
looks confused
+
looks confused
looks offended
+
looks offended
  praying to  
+
  praying to
  hiding  
+
  hiding
  raising  
+
  raising
  striking down  
+
  striking down
  embracing  
+
  embracing
  speaking with  
+
  speaking with
  refusing  
+
  refusing
  greeting  
+
  greeting
  fighting with  
+
  fighting with
  massacring  
+
  massacring
  surrounded by  
+
  surrounded by
  shooting  
+
  shooting
  burning  
+
  burning
  admiring  
+
  admiring
  devouring  
+
  devouring
  committing a depraved act upon  
+
  committing a depraved act upon
Front Compound
+
Front Compound
Given name
+
Given name
Random
+
Random
Name the symbol
+
Name the symbol
Name the squad
+
Name the squad
Name the location
+
Name the location
Name the image
+
Name the image
Name your group
+
Name your group
Name your settlement
+
Name your settlement
  being mutilated by  
+
  being mutilated by
  hanging from  
+
  hanging from
  being flayed by  
+
  being flayed by
  impaled on  
+
  impaled on
  engraving  
+
  engraving
  cooking  
+
  cooking
  contemplating  
+
  contemplating
Present Participle
+
Present Participle
Past Participle
+
Past Participle
Preterite
+
Preterite
Present (3rd)
+
Present (3rd)
Present (1st)
+
Present (1st)
Prefix
+
Prefix
Adjective
+
Adjective
Plural Noun
+
Plural Noun
Singular Noun
+
Singular Noun
Hyphen Compound
+
Hyphen Compound
Second Adjective
+
Second Adjective
First Adjective
+
First Adjective
Rear Compound
+
Rear Compound
Existing image
+
Existing image
Related to civilization or other group
+
Related to civilization or other group
Related to site
+
Related to site
Related to historical figure
+
Related to historical figure
Leave editor and discard data
+
Leave editor and discard data
Any image data you've changed will be lost.
+
Any image data you've changed will be lost.
Keep working
+
Keep working
Don't perform action
+
Don't perform action
You won't perform your action if you leave.
+
You won't perform your action if you leave.
Warning!
+
Warning!
Image information
+
Image information
Image information for engraving
+
Image information for engraving
Image information for  
+
Image information for
The symbol of  
+
The symbol of
Delete element
+
Delete element
Action or relationship
+
Action or relationship
Artifact
+
Artifact
Object
+
Object
Historical figure
+
Historical figure
Civ commission
+
Civ commission
Civilization symbol
+
Civilization symbol
Group commission
+
Group commission
Group symbol
+
Group symbol
Allow artist to choose
+
Allow artist to choose
Let your mind wander
+
Let your mind wander
Specify a new image
+
Specify a new image
performance troupe
+
performance troupe
merchant company
+
merchant company
civilization
+
civilization
outcast  
+
outcast
local  
+
local
nomadic  
+
nomadic
migrating  
+
migrating
These are  
+
These are
This is a  
+
This is a
Choose Y:  
+
Choose Y:
Choose X:  
+
Choose X:
Untitled/unnamed
+
Untitled/unnamed
(0 for unnumbered plural)
+
(0 for unnumbered plural)
Number:
+
Number:
thread
+
thread
leather
+
leather
Specify type
+
Specify type
military organization
+
military organization
religion
+
religion
vessel
+
vessel
government
+
government
Setting material
+
Setting material
Spikes
+
Spikes
Hanging rings
+
Hanging rings
Covered
+
Covered
Setting type
+
Setting type
Specify size
+
Specify size
material
+
material
map/set too long
+
map/set too long
Music Volume:  
+
Music Volume:
Master Volume:  
+
Master Volume:
Change it to [SOUND:YES] for audio.
+
Change it to [SOUND:YES] for audio.
Check data/init/init_default.txt and prefs/init.txt for [SOUND:NO] or similar.
+
Check data/init/init_default.txt and prefs/init.txt for [SOUND:NO] or similar.
Audio has been manually disabled.
+
Audio has been manually disabled.
Range:  
+
Range:
No fullscreen resolutions detected.
+
No fullscreen resolutions detected.
Detect
+
Detect
Resolution:
+
Resolution:
Fullscreen
+
Fullscreen
Windowed
+
Windowed
  drops  
+
  drops
  drinks  
+
  drinks
  straps  
+
  straps
  draws  
+
  draws
 
  to load a macro.
 
  to load a macro.
 
  to save a macro to a file.
 
  to save a macro to a file.
 
  to play back a recorded macro.
 
  to play back a recorded macro.
 
  to record/stop recording a macro.
 
  to record/stop recording a macro.
Fast repeat
+
Fast repeat
Delayed repeat
+
Delayed repeat
Don't repeat
+
Don't repeat
Macros
+
Macros
Text entry
+
Text entry
Fortress
+
Fortress
General
+
General
Average Seconds Between Tracks/Interludes:  
+
Average Seconds Between Tracks/Interludes:
Sound Effects Volume:  
+
Sound Effects Volume:
Ambience Volume:  
+
Ambience Volume:
Difficulty
+
Difficulty
Keybindings
+
Keybindings
prefs/interface.txt
+
prefs/interface.txt
data/init/interface.txt
+
data/init/interface.txt
Economy:
+
Economy:
(Custom)
+
(Custom)
Normal
+
Normal
Enemies:
+
Enemies:
Custom settings
+
Custom settings
Restore defaults
+
Restore defaults
No macros created.
+
No macros created.
Lanczos
+
Lanczos
Nearest-neighbor
+
Nearest-neighbor
Automatic
+
Automatic
Scaling mode
+
Scaling mode
Use Classic ASCII glyphs
+
Use Classic ASCII glyphs
Graphical FPS cap (default 50)
+
Graphical FPS cap (default 50)
Maximum interface percentage (not counting minimap/elevation)
+
Maximum interface percentage (not counting minimap/elevation)
Window is resizable (takes effect on restart)
+
Window is resizable (takes effect on restart)
Initial window height (if windowed)
+
Initial window height (if windowed)
Initial window width (if windowed)
+
Initial window width (if windowed)
 
  Interface scaling percentage if not fitting width
 
  Interface scaling percentage if not fitting width
 
  Desired grid height for scaling (default = 64)
 
  Desired grid height for scaling (default = 64)
 
  Desired grid width for scaling (default = 170)
 
  Desired grid width for scaling (default = 170)
Scale interface to fit grid height/width
+
Scale interface to fit grid height/width
Always
+
Always
If points remain
+
If points remain
Prepare carefully embark confirmation
+
Prepare carefully embark confirmation
Confirmation window for all embarks
+
Confirmation window for all embarks
Pause after loading
+
Pause after loading
Pause after every autosave
+
Pause after every autosave
Autosave the game after embark
+
Autosave the game after embark
Seasonal
+
Seasonal
Semiannual
+
Semiannual
Yearly
+
Yearly
Autosave frequency
+
Autosave frequency
Mwheel  
+
Mwheel
Mouse:  
+
Mouse:
Default low traffic path cost
+
Default low traffic path cost
Default normal traffic path cost
+
Default normal traffic path cost
Default high traffic path cost
+
Default high traffic path cost
Default embark height
+
Default embark height
Default embark width
+
Default embark width
Enable multithreading (experimental!)
+
Enable multithreading (experimental!)
Log world generation map rejects
+
Log world generation map rejects
Keyboard cursor enabled
+
Keyboard cursor enabled
Walking spreads spatter
+
Walking spreads spatter
Enable testing arena (on next title)
+
Enable testing arena (on next title)
Enable artifact moods
+
Enable artifact moods
Enable caveins
+
Enable caveins
Enable weather
+
Enable weather
Enable temperature
+
Enable temperature
In site finder
+
In site finder
Show tunnels on world map
+
Show tunnels on world map
Show improvement quality in item names
+
Show improvement quality in item names
Engravings start obscured
+
Engravings start obscured
Total seed cap
+
Total seed cap
Seed cap (per species)
+
Seed cap (per species)
Cull dead units at
+
Cull dead units at
Visitor cap
+
Visitor cap
Baby+child cap (percentage of total)
+
Baby+child cap (percentage of total)
Baby+child cap
+
Baby+child cap
Strict population cap (includes births)
+
Strict population cap (includes births)
Population cap
+
Population cap
Storage path decrease (bin combine)
+
Storage path decrease (bin combine)
Storage path decrease (barrel combine)
+
Storage path decrease (barrel combine)
Storage path decrease (bucket combine)
+
Storage path decrease (bucket combine)
Storage path decrease (seed bag combine)
+
Storage path decrease (seed bag combine)
Storage path decrease (# of contained item cap)
+
Storage path decrease (# of contained item cap)
Default restricted traffic path cost
+
Default restricted traffic path cost
Disabled
+
Disabled
Number of key repeats before accelerating
+
Number of key repeats before accelerating
Milliseconds for each key repeat
+
Milliseconds for each key repeat
Key hold milliseconds before repeat
+
Key hold milliseconds before repeat
Game frames-per-second cap (default 100)
+
Game frames-per-second cap (default 100)
Show frames-per-second
+
Show frames-per-second
Grazing coefficient (higher = less grass)
+
Grazing coefficient (higher = less grass)
Nickname position (legends mode)
+
Nickname position (legends mode)
Replace all
+
Replace all
Centralize
+
Centralize
Replace first
+
Replace first
Nickname position (fort mode)
+
Nickname position (fort mode)
Show all historical events in engravings etc.
+
Show all historical events in engravings etc.
Number of lower elevation layers to show
+
Number of lower elevation layers to show
Show up/down arrows on ramps at current elevation
+
Show up/down arrows on ramps at current elevation
Show numeric liquid levels
+
Show numeric liquid levels
Enemy production trigger 1
+
Enemy production trigger 1
Enemy population trigger 5
+
Enemy population trigger 5
Enemy population trigger 4
+
Enemy population trigger 4
Enemy population trigger 3
+
Enemy population trigger 3
Enemy population trigger 2
+
Enemy population trigger 2
Enemy population trigger 1
+
Enemy population trigger 1
Curious wilderness creatures can come to cause trouble
+
Curious wilderness creatures can come to cause trouble
Werebeasts can attack
+
Werebeasts can attack
Megabeasts can attack
+
Megabeasts can attack
Civilizations can attack
+
Civilizations can attack
Maximum embark dimension
+
Maximum embark dimension
Compressed saves (recommended!)
+
Compressed saves (recommended!)
Milliseconds between macro instructions
+
Milliseconds between macro instructions
Milliseconds interface shutdown after recenter
+
Milliseconds interface shutdown after recenter
Maximum key repeat acceleration multiplier
+
Maximum key repeat acceleration multiplier
Wilderness irritation decay (more = safer)
+
Wilderness irritation decay (more = safer)
Wilderness irritation minimum (less = sooner)
+
Wilderness irritation minimum (less = sooner)
Wilderness sensitivity (less = sooner)
+
Wilderness sensitivity (less = sooner)
Forgotten beast wealth divisor (more = safer)
+
Forgotten beast wealth divisor (more = safer)
Forgotten beast irritation minimum (less = sooner)
+
Forgotten beast irritation minimum (less = sooner)
Forgotten beast sensitivity (less = sooner)
+
Forgotten beast sensitivity (less = sooner)
Megabeast attack period (seasons)
+
Megabeast attack period (seasons)
Enemy trade trigger 5
+
Enemy trade trigger 5
Enemy trade trigger 4
+
Enemy trade trigger 4
Enemy trade trigger 3
+
Enemy trade trigger 3
Enemy trade trigger 2
+
Enemy trade trigger 2
Enemy trade trigger 1
+
Enemy trade trigger 1
Enemy production trigger 5
+
Enemy production trigger 5
Enemy production trigger 4
+
Enemy production trigger 4
Enemy production trigger 3
+
Enemy production trigger 3
Enemy production trigger 2
+
Enemy production trigger 2
Economy population trigger 1
+
Economy population trigger 1
Diplomacy tree-fell count (untamed wilds)
+
Diplomacy tree-fell count (untamed wilds)
Diplomacy tree-fell count
+
Diplomacy tree-fell count
Cavern dweller maximum attackers
+
Cavern dweller maximum attackers
Cavern dweller scale (increase per attack)
+
Cavern dweller scale (increase per attack)
Siege frequency (percentage, otherwise raid)
+
Siege frequency (percentage, otherwise raid)
Minimum raids between sieges (per civ)
+
Minimum raids between sieges (per civ)
Minimum raids before first siege (per civ)
+
Minimum raids before first siege (per civ)
Invasion cap (monsters, attack three+)
+
Invasion cap (monsters, attack three+)
Invasion cap (regulars, attack three+)
+
Invasion cap (regulars, attack three+)
Invasion cap (monsters, attack two)
+
Invasion cap (monsters, attack two)
Invasion cap (regulars, attack two)
+
Invasion cap (regulars, attack two)
Invasion cap (monsters, attack one)
+
Invasion cap (monsters, attack one)
Invasion cap (regulars, attack one)
+
Invasion cap (regulars, attack one)
Vampire migrant fraction (more = safer)
+
Vampire migrant fraction (more = safer)
Werebeast attack period (seasons)
+
Werebeast attack period (seasons)
 
  (mods)
 
  (mods)
Land holder population trigger  
+
Land holder population trigger
Economy trade trigger 5
+
Economy trade trigger 5
Economy trade trigger 4
+
Economy trade trigger 4
Economy trade trigger 3
+
Economy trade trigger 3
Economy trade trigger 2
+
Economy trade trigger 2
Economy trade trigger 1
+
Economy trade trigger 1
Economy production trigger 5
+
Economy production trigger 5
Economy production trigger 4
+
Economy production trigger 4
Economy production trigger 3
+
Economy production trigger 3
Economy production trigger 2
+
Economy production trigger 2
Economy production trigger 1
+
Economy production trigger 1
Economy population trigger 5
+
Economy population trigger 5
Economy population trigger 4
+
Economy population trigger 4
Economy population trigger 3
+
Economy population trigger 3
Economy population trigger 2
+
Economy population trigger 2
Failed to open  
+
Failed to open
 
  for writing
 
  for writing
prefs/init.txt
+
prefs/init.txt
Demand period (more = fewer)
+
Demand period (more = fewer)
Mandate period (more = fewer)
+
Mandate period (more = fewer)
Grand guild unit count
+
Grand guild unit count
Guild unit count
+
Guild unit count
Value of grand guildhall
+
Value of grand guildhall
Value of guildhall
+
Value of guildhall
High priesthood unit count
+
High priesthood unit count
Priesthood unit count
+
Priesthood unit count
Value of temple complex
+
Value of temple complex
Value of temple
+
Value of temple
Land holder trade trigger  
+
Land holder trade trigger
Land holder production trigger  
+
Land holder production trigger
[FULLSCREENY:
+
[FULLSCREENY:
[FULLSCREENX:
+
[FULLSCREENX:
[RESIZABLE:
+
[RESIZABLE:
[WINDOWEDY:
+
[WINDOWEDY:
[WINDOWEDX:
+
[WINDOWEDX:
NO_EXCLUSIVE
+
NO_EXCLUSIVE
PROMPT
+
PROMPT
[WINDOWED:
+
[WINDOWED:
[AVERAGE_TIME_BETWEEN_SONGS:
+
[AVERAGE_TIME_BETWEEN_SONGS:
[SFX_VOLUME:
+
[SFX_VOLUME:
[AMBIENCE_VOLUME:
+
[AMBIENCE_VOLUME:
[MUSIC_VOLUME:
+
[MUSIC_VOLUME:
[MASTER_VOLUME:
+
[MASTER_VOLUME:
[SOUND:
+
[SOUND:
[USE_CLASSIC_ASCII:
+
[USE_CLASSIC_ASCII:
[COMPRESSED_SAVES:
+
[COMPRESSED_SAVES:
[RECENTER_INTERFACE_SHUTDOWN_MS:
+
[RECENTER_INTERFACE_SHUTDOWN_MS:
[MACRO_MS:
+
[MACRO_MS:
[KEY_REPEAT_ACCEL_START:
+
[KEY_REPEAT_ACCEL_START:
[KEY_REPEAT_ACCEL_LIMIT:
+
[KEY_REPEAT_ACCEL_LIMIT:
[KEY_REPEAT_MS:
+
[KEY_REPEAT_MS:
[KEY_HOLD_MS:
+
[KEY_HOLD_MS:
[G_FPS_CAP:
+
[G_FPS_CAP:
[FPS_CAP:
+
[FPS_CAP:
[MAXIMUM_INTERFACE_PERCENTAGE:
+
[MAXIMUM_INTERFACE_PERCENTAGE:
[INTERFACE_SCALING_PERCENTAGE:
+
[INTERFACE_SCALING_PERCENTAGE:
[INTERFACE_SCALING_DESIRED_GRID_HEIGHT:
+
[INTERFACE_SCALING_DESIRED_GRID_HEIGHT:
[INTERFACE_SCALING_DESIRED_GRID_WIDTH:
+
[INTERFACE_SCALING_DESIRED_GRID_WIDTH:
[INTERFACE_SCALING_TO_DESIRED_GRID:
+
[INTERFACE_SCALING_TO_DESIRED_GRID:
[INITIAL_SAVE:
+
[INITIAL_SAVE:
[AUTOSAVE_PAUSE:
+
[AUTOSAVE_PAUSE:
YEARLY
+
YEARLY
SEMIANNUAL
+
SEMIANNUAL
SEASONAL
+
SEASONAL
[AUTOSAVE:
+
[AUTOSAVE:
prefs/d_init.txt
+
prefs/d_init.txt
NEAREST
+
NEAREST
LANCZOS
+
LANCZOS
[TEXTURE_PARAM:
+
[TEXTURE_PARAM:
STANDARD
+
STANDARD
SOFTWARE
+
SOFTWARE
[PRINT_MODE:
+
[PRINT_MODE:
[LOG_MAP_REJECTS:
+
[LOG_MAP_REJECTS:
[KEYBOARD_CURSOR:
+
[KEYBOARD_CURSOR:
[WALKING_SPREADS_SPATTER_ADV:
+
[WALKING_SPREADS_SPATTER_ADV:
[WALKING_SPREADS_SPATTER_DWF:
+
[WALKING_SPREADS_SPATTER_DWF:
[TESTING_ARENA:
+
[TESTING_ARENA:
[ARTIFACTS:
+
[ARTIFACTS:
[CAVEINS:
+
[CAVEINS:
[WEATHER:
+
[WEATHER:
[TEMPERATURE:
+
[TEMPERATURE:
FINDER
+
FINDER
[SHOW_EMBARK_TUNNEL:
+
[SHOW_EMBARK_TUNNEL:
IF_POINTS_REMAIN
+
IF_POINTS_REMAIN
ALWAYS
+
ALWAYS
[POST_PREPARE_EMBARK_CONFIRMATION:
+
[POST_PREPARE_EMBARK_CONFIRMATION:
[EMBARK_WARNING_ALWAYS:
+
[EMBARK_WARNING_ALWAYS:
[PAUSE_ON_LOAD:
+
[PAUSE_ON_LOAD:
[FORTRESS_SEED_CAP:
+
[FORTRESS_SEED_CAP:
[SPECIFIC_SEED_CAP:
+
[SPECIFIC_SEED_CAP:
[CULL_DEAD_UNITS_AT:
+
[CULL_DEAD_UNITS_AT:
[VISITOR_CAP:
+
[VISITOR_CAP:
[BABY_CHILD_CAP:
+
[BABY_CHILD_CAP:
[STRICT_POPULATION_CAP:
+
[STRICT_POPULATION_CAP:
[POPULATION_CAP:
+
[POPULATION_CAP:
[STORE_DIST_BIN_COMBINE:
+
[STORE_DIST_BIN_COMBINE:
[STORE_DIST_BARREL_COMBINE:
+
[STORE_DIST_BARREL_COMBINE:
[STORE_DIST_BUCKET_COMBINE:
+
[STORE_DIST_BUCKET_COMBINE:
[STORE_DIST_SEED_COMBINE:
+
[STORE_DIST_SEED_COMBINE:
[STORE_DIST_ITEM_DECREASE:
+
[STORE_DIST_ITEM_DECREASE:
[PATH_COST:
+
[PATH_COST:
[EMBARK_RECTANGLE:
+
[EMBARK_RECTANGLE:
[MULTITHREADING:
+
[MULTITHREADING:
[MAXIMUM_EMBARK_DIM:
+
[MAXIMUM_EMBARK_DIM:
[GRAZE_COEFFICIENT:
+
[GRAZE_COEFFICIENT:
[NICKNAME_LEGENDS:
+
[NICKNAME_LEGENDS:
[NICKNAME_ADVENTURE:
+
[NICKNAME_ADVENTURE:
REPLACE_ALL
+
REPLACE_ALL
CENTRALIZE
+
CENTRALIZE
REPLACE_FIRST
+
REPLACE_FIRST
[NICKNAME_DWARF:
+
[NICKNAME_DWARF:
[SHOW_ALL_HISTORY_IN_DWARF_MODE:
+
[SHOW_ALL_HISTORY_IN_DWARF_MODE:
[NUMBER_OF_LOWER_ELEVATIONS_SHOWN:
+
[NUMBER_OF_LOWER_ELEVATIONS_SHOWN:
[SHOW_RAMP_ARROWS:
+
[SHOW_RAMP_ARROWS:
[SHOW_FLOW_AMOUNTS:
+
[SHOW_FLOW_AMOUNTS:
[SHOW_IMP_QUALITY:
+
[SHOW_IMP_QUALITY:
[ENGRAVINGS_START_OBSCURED:
+
[ENGRAVINGS_START_OBSCURED:
deque<T> too long
+
deque<T> too long
r;HCx;X
+
r;HCx;X
)8>-^<>
+
)8>-^<>
l>Wvq>v
+
l>Wvq>v
*?'i.?
+
*?'i.?
d2?-w6?
+
d2?-w6?
>?>@C?l
+
>?>@C?l
t?,Iz?
+
t?,Iz?
r;HCx;X
+
r;HCx;X
)8>-^<>
+
)8>-^<>
l>Wvq>v
+
l>Wvq>v
*?'i.?
+
*?'i.?
d2?-w6?
+
d2?-w6?
>?>@C?l
+
>?>@C?l
t?,Iz?
+
t?,Iz?
? unzip 1.01 Copyright 1998-2004 Gilles Vollant - http://www.winimage.com/zLibDll
+
? unzip 1.01 Copyright 1998-2004 Gilles Vollant - http://www.winimage.com/zLibDll
Qkkbal
+
Qkkbal
[-&LMb#{'
+
[-&LMb#{'
w+OQvr
+
w+OQvr
)\ZEo^m/
+
)\ZEo^m/
H*0"ZOW
+
H*0'ZOW
mj>zjZ
+
mj>zjZ
IiGM>nw
+
IiGM>nw
ewh/?y
+
ewh/?y
OZw3(?
+
OZw3(?
V_:X1:
+
V_:X1:
#+3;CScs
+
#+3;CScs
Fail to schedule the chore!
+
Fail to schedule the chore!
broken promise
+
broken promise
This function cannot be called on a default constructed task
+
This function cannot be called on a default constructed task
promise already satisfied
+
promise already satisfied
future already retrieved
+
future already retrieved
future
+
future
no state
+
no state
Histories of  
+
Histories of
Jealousy
+
Jealousy
Avarice
+
Avarice
Gluttony
+
Gluttony
Cupidity
+
Cupidity
Enterprise
+
Enterprise
Industry
+
Industry
Determination
+
Determination
Resourcefulness
+
Resourcefulness
Dynamism
+
Dynamism
Mettle
+
Mettle
Diligence
+
Diligence
Tenacity
+
Tenacity
Exertion
+
Exertion
Copyright (C) 2002-2023 by Tarn Adams
+
Copyright (C) 2002-2023 by Tarn Adams
Sound...
+
Sound...
Music...
+
Music...
Colors...
+
Colors...
Shapes...
+
Shapes...
Material templates...
+
Material templates...
Patterns...
+
Patterns...
Plants...
+
Plants...
Inorganics...
+
Inorganics...
Items...
+
Items...
Tissue templates...
+
Tissue templates...
Body detail plans...
+
Body detail plans...
Buildings...
+
Buildings...
Creature variations...
+
Creature variations...
Creature bodies...
+
Creature bodies...
Entities...
+
Entities...
Creatures...
+
Creatures...
Installed
+
Installed
Mods install automatically when chosen during world creation.
+
Mods install automatically when chosen during world creation.
Author:  
+
Author:
Unnamed mod
+
Unnamed mod
Version:  
+
Version:
Unknown author
+
Unknown author
Description:
+
Description:
Earliest compatible version:  
+
Earliest compatible version:
Must be before  
+
Must be before
Must be after  
+
Must be after
Conflicts with  
+
Conflicts with
Requires  
+
Requires
Loading object files...
+
Loading object files...
  Dwarf Fortress: Arena   
+
Dwarf Fortress: Arena
Text...
+
  Text...
Languages...
+
Languages...
Preparing text objects...
+
Preparing text objects...
Preparing material data...
+
Preparing material data...
Preparing arena...
+
Preparing arena...
Preparing graphics...
+
Preparing graphics...
Preparing Arena...
+
Preparing Arena...
Preparing screen...
+
Preparing screen...
A Bay 12 Games Production
+
A Bay 12 Games Production
Importing world...
+
Importing world...
Dwarf Fortress uses FMOD by Firelight Technologies
+
Dwarf Fortress uses FMOD by Firelight Technologies
(only this inactive copy will be deleted)
+
(only this inactive copy will be deleted)
Are you sure you want to delete this world?
+
Are you sure you want to delete this world?
Reclaim Fortress
+
Reclaim Fortress
Delete
+
Delete
Testing Arena
+
Testing Arena
Adventurer
+
Adventurer
Interactions...
+
Interactions...
Reactions...
+
Reactions...
Finalizing descriptors...
+
Finalizing descriptors...
Finalizing languages...
+
Finalizing languages...
Finalizing inorganics...
+
Finalizing inorganics...
Finalizing material templates...
+
Finalizing material templates...
Finalizing tissue templates...
+
Finalizing tissue templates...
Finalizing plants...
+
Finalizing plants...
Finalizing buildings...
+
Finalizing buildings...
Finalizing items...
+
Finalizing items...
Finalizing creature variations...
+
Finalizing creature variations...
Finalizing body detail plans...
+
Finalizing body detail plans...
Finalizing entities...
+
Finalizing entities...
Finalizing creatures...
+
Finalizing creatures...
Finalizing interactions...
+
Finalizing interactions...
Finalizing reactions...
+
Finalizing reactions...
See the SDL folder for license information.
+
See the SDL folder for license information.
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
+
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
Timeline:  
+
Timeline:
World:  
+
World:
 
  saves
 
  saves
Autosave
+
Autosave
Folder:  
+
Folder:
Manual save
+
Manual save
Active save
+
Active save
adventurer
+
adventurer
Start new game in existing world
+
Start new game in existing world
Continue active game
+
Continue active game
Object testing arena
+
Object testing arena
Create new world
+
Create new world
Unknown Type Error
+
Unknown Type Error
Testing Arena (Adventurer)
+
Testing Arena (Adventurer)
early  
+
early
spring
+
spring
autumn
+
autumn
summer
+
summer
Are you sure you want to delete this game?
+
Are you sure you want to delete this game?
winter
+
winter
Are you sure you want to delete this active world?
+
Are you sure you want to delete this active world?
(no other folders will be deleted)
+
(no other folders will be deleted)
This Version of DF uses FMOD Studio
+
This Version of DF uses FMOD Studio
All active/manual/autosaves there will be deleted!
+
All active/manual/autosaves there will be deleted!
This version of DF uses SDL: Simple DirectMedia Layer,
+
This version of DF uses SDL: Simple DirectMedia Layer,
Copyright(C)1994-2023 Firelight Technologies Pty, Ltd.
+
Copyright(C)1994-2023 Firelight Technologies Pty, Ltd.
The topic being taught is  
+
The topic being taught is
The topic being discussed is  
+
The topic being discussed is
This organizational activity will branch into specific social events.
+
This organizational activity will branch into specific social events.
The topic being written about is  
+
The topic being written about is
This organizational activity will branch into specific play events.
+
This organizational activity will branch into specific play events.
This organizational activity will branch into specific worship events.
+
This organizational activity will branch into specific worship events.
There is no specific information for this activity.
+
There is no specific information for this activity.
About DF
+
About DF
/world.sav
+
/world.sav
data/credits.txt
+
data/credits.txt
data/sound/song_title.ogg
+
data/sound/song_title.ogg
/world.dat
+
/world.dat
Loading...
+
Loading...
data/sound/song_game.ogg
+
data/sound/song_game.ogg
[C:7:0:0]   
+
[C:7:0:0]
  [C:3:0:1]
+
  [C:3:0:1]
The performance is at  
+
The performance is at
poetry
+
poetry
  is an example of  
+
  is an example of
The topic being considered is  
+
The topic being considered is
The dance has reached the point where its accompaniment is at  
+
The dance has reached the point where its accompaniment is at
Seed text
+
Seed text
beast_small
+
beast_small
beast_large
+
beast_large
humanoid
+
humanoid
humanoid_giant
+
humanoid_giant
CUSTOM_LAW_MAKER
+
CUSTOM_LAW_MAKER
failed_experiment_small
+
failed_experiment_small
failed_experiment_large
+
failed_experiment_large
ladies
+
ladies
lady consort
+
lady consort
ladies consort
+
ladies consort
lord consort
+
lord consort
lords consort
+
lords consort
CUSTOM_OUTCAST_LT
+
CUSTOM_OUTCAST_LT
hearthperson
+
hearthperson
hearthpeople
+
hearthpeople
played for sympathy
+
played for sympathy
offered a bribe
+
offered a bribe
  using the position  
+
  using the position
made a blackmail threat, due to embezzlement
+
made a blackmail threat, due to embezzlement
a business rival,
+
a business rival,
a jealous grudge,  
+
a jealous grudge,
offered revenge upon  
+
offered revenge upon
  by appealing to a shared worship of  
+
  by appealing to a shared worship of
the sacrilegious
+
the sacrilegious
a grudge,  
+
a grudge,
the persecutor  
+
the persecutor
the tormentor  
+
the tormentor
was too vain to accept death and agreed
+
was too vain to accept death and agreed
was too afraid not to comply
+
was too afraid not to comply
gave in to fear of death
+
gave in to fear of death
offered immortality
+
offered immortality
  lured  
+
  lured
, while completely misreading the situation,  
+
, while completely misreading the situation,
  met with  
+
  met with
, where the latter
+
, where the latter
  to a meeting with  
+
  to a meeting with
pulled rank
+
pulled rank
made flattering remarks
+
made flattering remarks
made a threat
+
made a threat
accepted in admiration of power
+
accepted in admiration of power
spurned the law and agreed willingly
+
spurned the law and agreed willingly
the efforts of surrounding allies to stop the plot
+
the efforts of surrounding allies to stop the plot
lack of respect of
+
lack of respect of
being willing to accept death
+
being willing to accept death
being unafraid
+
being unafraid
being unafraid of death
+
being unafraid of death
being unafraid in the moment
+
being unafraid in the moment
a lack of desire for vengeance
+
a lack of desire for vengeance
being unswayed by the emotional appeal
+
being unswayed by the emotional appeal
feeling no avarice
+
feeling no avarice
being unaffected by the comments
+
being unaffected by the comments
complied out of fear of
+
complied out of fear of
agreed for love of
+
agreed for love of
accepted out of loyalty to
+
accepted out of loyalty to
trusted
+
trusted
desired vengeance and willingly complied
+
desired vengeance and willingly complied
was swayed by the emotional appeal
+
was swayed by the emotional appeal
was overcome by greed
+
was overcome by greed
succumbed to vanity
+
succumbed to vanity
was too unsettled by death to face it and agreed
+
was too unsettled by death to face it and agreed
was too proud to accept death and agreed
+
was too proud to accept death and agreed
was too ambitious to accept death and agreed
+
was too ambitious to accept death and agreed
was too envious of others to face death and agreed
+
was too envious of others to face death and agreed
loathing the powerful
+
loathing the powerful
valuing the law
+
valuing the law
, despite  
+
, despite
could not accept the uncertainty following death and agreed
+
could not accept the uncertainty following death and agreed
lack of fear toward
+
lack of fear toward
hatred of
+
hatred of
lack of loyalty toward
+
lack of loyalty toward
distrust of
+
distrust of
the efforts of co-conspirators to further the plot
+
the efforts of co-conspirators to further the plot
respect of
+
respect of
fear of
+
fear of
love of
+
love of
being afraid
+
being afraid
fearing of death
+
fearing of death
loathed abuses of power and refused
+
loathed abuses of power and refused
valued the law and refused
+
valued the law and refused
being swayed by the emotional appeal
+
being swayed by the emotional appeal
feelings of greed
+
feelings of greed
feelings of vanity
+
feelings of vanity
an unwillingness to accept death
+
an unwillingness to accept death
felt no loyalty to
+
felt no loyalty to
distrusted
+
distrusted
a desire for vengeance
+
a desire for vengeance
  The plan worked.
+
The plan worked.
  Effective pressure to comply came from co-conspirators surrounding  
+
Effective pressure to comply came from co-conspirators surrounding
 
  and agreed
 
  and agreed
respected
+
respected
was willing to accept eventual death and refused
+
was willing to accept eventual death and refused
was not afraid and refused
+
was not afraid and refused
did not fear death and refused
+
did not fear death and refused
was unafraid in the moment
+
was unafraid in the moment
lacked a desire for vengeance and refused
+
lacked a desire for vengeance and refused
was unswayed by the emotional appeal and refused
+
was unswayed by the emotional appeal and refused
felt no avarice and refused
+
felt no avarice and refused
was unaffected by the comments and refused
+
was unaffected by the comments and refused
loyalty toward
+
loyalty toward
trust of
+
trust of
admiration of power
+
admiration of power
disdaining the law
+
disdaining the law
master  
+
master
father  
+
father
mother  
+
mother
fellow athlete  
+
fellow athlete
fellow believer  
+
fellow believer
ex-spouse  
+
ex-spouse
companion  
+
companion
apprentice  
+
apprentice
guildmate  
+
guildmate
fellow company member  
+
fellow company member
troupemate  
+
troupemate
fellow order member  
+
fellow order member
  in order to have an agent in  
+
  in order to have an agent in
  in order to have someone to act on plots and schemes in  
+
  in order to have someone to act on plots and schemes in
  in order to have law enforcement look the other way in  
+
  in order to have law enforcement look the other way in
neighbor  
+
neighbor
  Allies surrounding  
+
Allies surrounding
and refused
+
and refused
had no respect for
+
had no respect for
was unafraid of
+
was unafraid of
  attempted to corrupt  
+
  attempted to corrupt
  The plan failed.
+
The plan failed.
 
  raised their suspicions and the plan was foiled.
 
  raised their suspicions and the plan was foiled.
lover  
+
lover
spouse  
+
spouse
  corrupted  
+
  corrupted
  subordinated  
+
  subordinated
fellow artist  
+
fellow artist
fellow scholar  
+
fellow scholar
comrade-in-arms  
+
comrade-in-arms
childhood friend  
+
childhood friend
prepare a coup
+
prepare a coup
instill terror
+
instill terror
initiate sabotage
+
initiate sabotage
steal treasures
+
steal treasures
  plotted to frame  
+
  plotted to frame
  under the influence of  
+
  under the influence of
 
  to handle the matter directly or through another party
 
  to handle the matter directly or through another party
  approached by  
+
  approached by
job order violation
+
job order violation
export prohibition violation
+
export prohibition violation
production order violation
+
production order violation
building destruction
+
building destruction
disorderly conduct
+
disorderly conduct
murder
+
murder
a conspiracy to slow labor
+
a conspiracy to slow labor
  toward the fulfillment of plots and schemes in  
+
  toward the fulfillment of plots and schemes in
  as a member of  
+
  as a member of
the wilds
+
the wilds
  in order to secure embezzled funds in  
+
  in order to secure embezzled funds in
Subject revealed that in  
+
Subject revealed that in
  to corrupt  
+
  to corrupt
the failed attempt by  
+
the failed attempt by
the corruption of  
+
the corruption of
a bribery conspiracy
+
a bribery conspiracy
  concocted  
+
  concocted
, and  
+
, and
an unknown party
+
an unknown party
  in order to  
+
  in order to
  plotted to infiltrate  
+
  plotted to infiltrate
a embezzlement conspiracy
+
a embezzlement conspiracy
a corruption conspiracy
+
a corruption conspiracy
  plotted to steal  
+
  plotted to steal
  plotted to assassinate  
+
  plotted to assassinate
  plotted to abduct  
+
  plotted to abduct
  began  
+
  began
 
  a position
 
  a position
  to give  
+
  to give
  promised  
+
  promised
  aided  
+
  aided
passing a portion of corruptly-obtained funds
+
passing a portion of corruptly-obtained funds
embezzling funds
+
embezzling funds
accepting bribes in exchange for leniency
+
accepting bribes in exchange for leniency
. The ritual involved  
+
. The ritual involved
  using  
+
  using
. The ritual took place in  
+
. The ritual took place in
 
  in becoming a permanent part of the living world
 
  in becoming a permanent part of the living world
vandalism
+
vandalism
embezzlement
+
embezzlement
bribery
+
bribery
blood-drinking
+
blood-drinking
treason
+
treason
espionage
+
espionage
robbery
+
robbery
attempted kidnapping
+
attempted kidnapping
kidnapping
+
kidnapping
attempted murder
+
attempted murder
attempted theft
+
attempted theft
  plotted to sabotage the activities of  
+
  plotted to sabotage the activities of
  upon  
+
  upon
  plotted to induce a war of  
+
  plotted to induce a war of
  by fooling  
+
  by fooling
a guildhall
+
a guildhall
a grand guildhall
+
a grand guildhall
  agreed to establish  
+
  agreed to establish
 
  in order to be brought to safety
 
  in order to be brought to safety
the bribery conspiracy
+
the bribery conspiracy
a corrupt agreement was formed
+
a corrupt agreement was formed
a temple
+
a temple
a temple complex
+
a temple complex
the plot of  
+
the plot of
  concocted by  
+
  concocted by
the embezzlement conspiracy
+
the embezzlement conspiracy
the corruption conspiracy
+
the corruption conspiracy
  to sabotage the activities of  
+
  to sabotage the activities of
  to induce a war of  
+
  to induce a war of
  to frame  
+
  to frame
  to infiltrate  
+
  to infiltrate
 
  to eradicate monsters
 
  to eradicate monsters
, becoming a resident of  
+
, becoming a resident of
  made an agreement with  
+
  made an agreement with
  agreed to a parley with  
+
  agreed to a parley with
, becoming a citizen of  
+
, becoming a citizen of
 
  to study
 
  to study
 
  to work as a mercenary
 
  to work as a mercenary
 
  to entertain the citizenry
 
  to entertain the citizenry
 
  to entertain the world
 
  to entertain the world
  to oust  
+
  to oust
  to help rescue  
+
  to help rescue
  joined with  
+
  joined with
  to find  
+
  to find
 
  as a guide
 
  as a guide
 
  after being compelled to serve
 
  after being compelled to serve
 
  to live a life of adventure
 
  to live a life of adventure
  has revealed the presence of  
+
  has revealed the presence of
the formation of a corrupt agreement
+
the formation of a corrupt agreement
  to establish  
+
  to establish
the agreement by  
+
the agreement by
the promise by  
+
the promise by
  to steal  
+
  to steal
  to assassinate  
+
  to assassinate
  to abduct  
+
  to abduct
the passing of corruptly-obtained funds by  
+
the passing of corruptly-obtained funds by
the embezzlement of
+
the embezzlement of
the bribery of
+
the bribery of
the agreement between  
+
the agreement between
the parley between  
+
the parley between
 
  to the living world
 
  to the living world
the permanent joining by  
+
the permanent joining by
 
  in bound service
 
  in bound service
the joining of  
+
the joining of
  and become a citizen of  
+
  and become a citizen of
  and become a resident of  
+
  and become a resident of
Nameless
+
Nameless
Unidentified
+
Unidentified
A plot
+
A plot
Sabotage
+
Sabotage
Corrupt
+
Corrupt
Provide Position
+
Provide Position
Attempted Bribery
+
Attempted Bribery
Attempted Espionage
+
Attempted Espionage
, agreed in  
+
, agreed in
Abduct
+
Abduct
Assassinate
+
Assassinate
the conspiracy to slow labor
+
the conspiracy to slow labor
the murder
+
the murder
the kidnapping
+
the kidnapping
the theft
+
the theft
multiple crimes
+
multiple crimes
the production order violation
+
the production order violation
the export prohibition violation
+
the export prohibition violation
the job order violation
+
the job order violation
  is in fact an assumed identity. Subject's true name is  
+
  is in fact an assumed identity. Subject's true name is
Subject has used  
+
Subject has used
 
  as an alias
 
  as an alias
a nameless identity
+
a nameless identity
the robbery
+
the robbery
the crime
+
the crime
Subject revealed that  
+
Subject revealed that
being nameless
+
being nameless
  between  
+
  between
Attempted Embezzlement
+
Attempted Embezzlement
Infiltrate
+
Infiltrate
Start War
+
Start War
Interrogation Report:  
+
Interrogation Report:
Subject confessed to  
+
Subject confessed to
Misrepresented
+
Misrepresented
 
  facts surrounding case in order to elicit information.
 
  facts surrounding case in order to elicit information.
  Subject  
+
Subject
acquiesced to the argument
+
acquiesced to the argument
Attempted to build
+
Attempted to build
 
  rapport in order to elicit information.
 
  rapport in order to elicit information.
Attempted to misrepresent
+
Attempted to misrepresent
spurning the value of honesty
+
spurning the value of honesty
spurning the value of cooperation
+
spurning the value of cooperation
 
  interrogator
 
  interrogator
value the law
+
value the law
was naturally inclined to speak
+
was naturally inclined to speak
had a trusting nature and agreed
+
had a trusting nature and agreed
spurning the law
+
spurning the law
spurning the value of harmony
+
spurning the value of harmony
 
  intimidating remarks in order to elicit information.
 
  intimidating remarks in order to elicit information.
 
  flattering remarks in order to elicit information.
 
  flattering remarks in order to elicit information.
Attempted to appeal
+
Attempted to appeal
 
  in the past.
 
  in the past.
Unfortunately, no new pertinent information was revealed.
+
Unfortunately, no new pertinent information was revealed.
Met with subject.   
+
Met with subject.
Attempted to make
+
  Attempted to make
belief in the law
+
belief in the law
belief in harmony
+
belief in harmony
belief in the truth
+
belief in the truth
belief in cooperation
+
belief in cooperation
Appealed
+
Appealed
  to shared worship of  
+
  to shared worship of
 
  in order to elicit information.
 
  in order to elicit information.
  to subject's  
+
  to subject's
being trusting by nature
+
being trusting by nature
 
  and refused
 
  and refused
  Subject was cagey and refused to comply.
+
Subject was cagey and refused to comply.
  In retrospect, interrogator may have completely misjudged subject's character.
+
In retrospect, interrogator may have completely misjudged subject's character.
spurning the truth and refused to listen
+
spurning the truth and refused to listen
spurning the value of cooperation and refused to listen
+
spurning the value of cooperation and refused to listen
an acquiescing nature
+
an acquiescing nature
being inclined to converse
+
being inclined to converse
being a natural loner
+
being a natural loner
a distrustful nature
+
a distrustful nature
spurning the truth
+
spurning the truth
  Subject naively complied.
+
Subject naively complied.
valued harmony
+
valued harmony
valued honesty
+
valued honesty
believed in the value of cooperation
+
believed in the value of cooperation
being intellectually stubborn
+
being intellectually stubborn
valuing the truth
+
valuing the truth
a belief in the value of cooperation
+
a belief in the value of cooperation
spurned the law and refused to listen
+
spurned the law and refused to listen
spurned harmony and refused to listen
+
spurned harmony and refused to listen
was intellectually stubborn and refused to listen
+
was intellectually stubborn and refused to listen
was a natural loner and refused to listen
+
was a natural loner and refused to listen
had a distrustful nature and refused to listen
+
had a distrustful nature and refused to listen
valuing harmony
+
valuing harmony
FIRED_MAT
+
FIRED_MAT
Not found:  
+
Not found:
LEAVES
+
LEAVES
Palette not found
+
Palette not found
graphics/
+
graphics/
HIGH_PRIEST
+
HIGH_PRIEST
Route  
+
Route
PRIEST
+
PRIEST
priests
+
priests
Ghostly  
+
Ghostly
sacred  
+
sacred
priest
+
priest
high priests
+
high priests
exalted  
+
exalted
high priest
+
high priest
Leather
+
Leather
Well-crafted
+
Well-crafted
Finely-crafted
+
Finely-crafted
Crystal glass
+
Crystal glass
Standard
+
Standard
Green glass
+
Green glass
Clear glass
+
Clear glass
Multizone Flood Overflow
+
Multizone Flood Overflow
unprepared  
+
unprepared
Cannot find path
+
Cannot find path
SIDEBURNS
+
SIDEBURNS
MOUSTACHE
+
MOUSTACHE
 
  Corpse
 
  Corpse
Plant cloth
+
Plant cloth
other large tools
+
other large tools
sand bags
+
sand bags
minecarts
+
minecarts
wheelbarrows
+
wheelbarrows
Plant growth (?)
+
Plant growth (?)
large pots/food storage
+
large pots/food storage
Your fortress of  
+
Your fortress of
Merchants from  
+
Merchants from
 
  will not go unanswered.
 
  will not go unanswered.
  is a great treasure. We respect that this is no mere trade.
+
  is a great treasure. We respect that this is no mere trade.
  with the presentation of  
+
  with the presentation of
Villains! The seizure of  
+
Villains! The seizure of
Allow non-plant/animal
+
Allow non-plant/animal
You honor  
+
You honor
Berserk
+
Berserk
Caged Prisoner
+
Caged Prisoner
Undead
+
Undead
Opposed to life
+
Opposed to life
 
  (Caged)
 
  (Caged)
 
  (Chained)
 
  (Chained)
Missing
+
Missing
Wild Animal
+
Wild Animal
Potash
+
Potash
Rotten raw hide
+
Rotten raw hide
Masterwork
+
Masterwork
Fresh raw hide
+
Fresh raw hide
Superior quality
+
Superior quality
Exceptional
+
Exceptional
Allow plant/animal
+
Allow plant/animal
Crystal Glass
+
Crystal Glass
Plant Cloth
+
Plant Cloth
Green Glass
+
Green Glass
Clear Glass
+
Clear Glass
Pearlash
+
Pearlash
Domesticated
+
Domesticated
Semi-Wild
+
Semi-Wild
Exceptionally trained
+
Exceptionally trained
Masterfully trained
+
Masterfully trained
Skillfully trained
+
Skillfully trained
Expertly trained
+
Expertly trained
Trained
+
Trained
Well-trained
+
Well-trained
Furniture/siege ammo
+
Furniture/siege ammo
Animals
+
Animals
Wild Animal (Small)
+
Wild Animal (Small)
All tasks
+
All tasks
Tame (Small)
+
Tame (Small)
Friendly
+
Friendly
Underworld
+
Underworld
Guest /  
+
Guest /
Visitor
+
Visitor
Diplomat /  
+
Diplomat /
Merchant
+
Merchant
Chained Prisoner
+
Chained Prisoner
Invader
+
Invader
Current Resident
+
Current Resident
Hostile
+
Hostile
Chained Guest
+
Chained Guest
Uninvited Guest
+
Uninvited Guest
Agitated Wilderness Creature
+
Agitated Wilderness Creature
Caged Guest
+
Caged Guest
Agitated Caged Creature
+
Agitated Caged Creature
Agitated Chained Creature
+
Agitated Chained Creature
Plants
+
Plants
Drink (plant)
+
Drink (plant)
Unprepared fish
+
Unprepared fish
Usable armor
+
Usable armor
Unusable armor
+
Unusable armor
Usable weapons
+
Usable weapons
Unusable weapons
+
Unusable weapons
Bone meal
+
Bone meal
Fruit/leaves
+
Fruit/leaves
Milled plant
+
Milled plant
Cheese (animal)
+
Cheese (animal)
Drink (animal)
+
Drink (animal)
Cheese (plant)
+
Cheese (plant)
Finished goods
+
Finished goods
Bars/blocks
+
Bars/blocks
Corpses
+
Corpses
Refuse
+
Refuse
Empty animal traps
+
Empty animal traps
Prepared meals
+
Prepared meals
Additional options
+
Additional options
Empty cages
+
Empty cages
Weapons/trap comps
+
Weapons/trap comps
Metal ores
+
Metal ores
Economic
+
Economic
Blocks: metal
+
Blocks: metal
Blocks: stone/clay
+
Blocks: stone/clay
Bars: metal
+
Bars: metal
Blocks: other materials
+
Blocks: other materials
Bars: other materials
+
Bars: other materials
Cut stone
+
Cut stone
Rough gem
+
Rough gem
Cut gem
+
Cut gem
Rough glass
+
Rough glass
Cut glass
+
Cut glass
Other stone
+
Other stone
Body parts
+
Body parts
Skulls
+
Skulls
Misc. liquid
+
Misc. liquid
Item types
+
Item types
Extract (plant)
+
Extract (plant)
Extract (animal)
+
Extract (animal)
Pressed material
+
Pressed material
Other materials
+
Other materials
Stone/clay
+
Stone/clay
Hair/wool
+
Hair/wool
Horns/hooves
+
Horns/hooves
Shells
+
Shells
Dist:  
+
Dist:
Select materials for the  
+
Select materials for the
Amount needed:  
+
Amount needed:
Core quality
+
Core quality
Total quality
+
Total quality
Shield
+
Shield
Your efforts are legend there. Let us trade!
+
Your efforts are legend there. Let us trade!
Greetings. We are enchanted by  
+
Greetings. We are enchanted by
Greetings from the outer lands.   
+
Greetings from the outer lands.
Greetings from the Mountainhomes.   
+
  Greetings from the Mountainhomes.
We'll be ready soon!
+
  We'll be ready soon!
There are no merchants present with which to trade.
+
There are no merchants present with which to trade.
Select a merchant group to trade with:
+
Select a merchant group to trade with:
My apologies, but we're still unloading.
+
My apologies, but we're still unloading.
Cloth (yarn)
+
Cloth (yarn)
Cloth (metal)
+
Cloth (metal)
Cloth (silk)
+
Cloth (silk)
Cloth (plant)
+
Cloth (plant)
Thread (yarn)
+
Thread (yarn)
Thread (metal)
+
Thread (metal)
Thread (silk)
+
Thread (silk)
Thread (plant)
+
Thread (plant)
Weapons
+
Weapons
Trap components
+
Trap components
Parchment
+
Parchment
I will see that our leader gets this offering.
+
I will see that our leader gets this offering.
Take what you wish. I can't stop you.
+
Take what you wish. I can't stop you.
Ah, wonderful. Thank you for your business.
+
Ah, wonderful. Thank you for your business.
You are too kind.
+
You are too kind.
Even with your combined trade goods, such as they are, I can't  
+
Even with your combined trade goods, such as they are, I can't
fathom you ending up with the items you desire.
+
fathom you ending up with the items you desire.
You'll need more goods to make this arrangement.   
+
You'll need more goods to make this arrangement.
All I see here is not enough.
+
  All I see here is not enough.
I am a merchant, yes. You see, I wish to trade. Which of my goods do you desire?
+
I am a merchant, yes. You see, I wish to trade. Which of my goods do you desire?
Yes, and trade we will! Simply tell me  
+
Yes, and trade we will! Simply tell me
[Laughs uproariously] You had me  
+
[Laughs uproariously] You had me
going there. Obviously, your copious wit is matched only by your industry!
+
going there. Obviously, your copious wit is matched only by your industry!
This would please us greatly. What do you offer?
+
This would please us greatly. What do you offer?
[Chuckles] How droll.
+
[Chuckles] How droll.
You wish to make an offering? We love gifts.
+
You wish to make an offering? We love gifts.
You wish to make an offering to our leader?   
+
You wish to make an offering to our leader?
What do you want?
+
  What do you want?
These goods are too heavy and cheap for me to consider.
+
These goods are too heavy and cheap for me to consider.
  is unparalleled. Let's make a deal!
+
  is unparalleled. Let's make a deal!
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.
+
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.
craftsman
+
craftsman
ship of the  
+
ship of the
your more ethical works. We've come to trade.
+
your more ethical works. We've come to trade.
Greetings. The  
+
Greetings. The
Leave it to the besotted dullard to miss the finer points of discourse. I'm leaving. Do reflect.
+
Leave it to the besotted dullard to miss the finer points of discourse. I'm leaving. Do reflect.
Your childish games have made me tired. Perhaps next time I visit you'll take this seriously.
+
Your childish games have made me tired. Perhaps next time I visit you'll take this seriously.
I won't trade at a loss.
+
I won't trade at a loss.
Please understand the journey must be profitable. Perhaps you'd consider tossing in a little extra?
+
Please understand the journey must be profitable. Perhaps you'd consider tossing in a little extra?
I wish I could take so much, but my animals...
+
I wish I could take so much, but my animals...
I must make a profit. There is simply not enough value here.
+
I must make a profit. There is simply not enough value here.
I cannot take so much -- and at such cost!
+
I cannot take so much -- and at such cost!
Do not tempt me! My beasts of burden cannot possibly haul such a load.
+
Do not tempt me! My beasts of burden cannot possibly haul such a load.
The following fortress goods
+
The following fortress goods
were added for the counteroffer:
+
were added for the counteroffer:
not going to take much more of this
+
not going to take much more of this
unwilling to trade
+
unwilling to trade
willing to trade
+
willing to trade
to be rapidly losing patience
+
to be rapidly losing patience
very happy about the trading
+
very happy about the trading
pleased with the trading
+
pleased with the trading
Unmark all
+
Unmark all
Excess Weight:  
+
Excess Weight:
Mark all
+
Mark all
Trader Loss:  
+
Trader Loss:
Allowed Weight:  
+
Allowed Weight:
Contains  
+
Contains
Trader Profit:  
+
Trader Profit:
wish to trade or to make an offering to our leader?
+
wish to trade or to make an offering to our leader?
Are these gifts? Do you wish to trade?
+
Are these gifts? Do you wish to trade?
For me? At no price? I can accept your offer, or perhaps you wish to trade.
+
For me? At no price? I can accept your offer, or perhaps you wish to trade.
My stones, are you giving me those? Do you  
+
My stones, are you giving me those? Do you
These _are_ fine items, aren't they? Now,  
+
These _are_ fine items, aren't they? Now,
what do offer for them?
+
what do offer for them?
what interests you and what you're prepared to offer in exchange.
+
what interests you and what you're prepared to offer in exchange.
Ah, but my goods are not free! What do you offer in trade?
+
Ah, but my goods are not free! What do you offer in trade?
  seems  
+
  seems
ecstatic with the trading
+
ecstatic with the trading
I see your low race still revels in death.   
+
I see your low race still revels in death.
That poor, gentle creature...
+
  That poor, gentle creature...
Once a beautiful tree, and now?   
+
Once a beautiful tree, and now?
It is a rude bauble, fit only for your kind.
+
  It is a rude bauble, fit only for your kind.
You truly despise life, don't you?   
+
You truly despise life, don't you?
I am beside myself with grief. Perhaps we will show you how they suffered.
+
  I am beside myself with grief. Perhaps we will show you how they suffered.
No material
+
No material
Satisfied for next check
+
Satisfied for next check
Restarts if completed, checked seasonally
+
Restarts if completed, checked seasonally
Restarts if completed, checked yearly
+
Restarts if completed, checked yearly
Restarts if completed, checked daily
+
Restarts if completed, checked daily
Restarts if completed, checked monthly
+
Restarts if completed, checked monthly
Restarts if completed, conditions checked yearly
+
Restarts if completed, conditions checked yearly
One-time order
+
One-time order
0 = Can use any shop
+
0 = Can use any shop
 
  shop(s)
 
  shop(s)
must first be completed
+
must first be completed
Suggested conditions
+
Suggested conditions
Not satisfied for next check
+
Not satisfied for next check
must first be activated
+
must first be activated
at least
+
at least
at most
+
at most
Amount of  
+
Amount of
available is  
+
available is
Inaccessible
+
Inaccessible
Distance:  
+
Distance:
Accept Counteroffer
+
Accept Counteroffer
Offer as gift
+
Offer as gift
Restarts if completed, conditions checked monthly
+
Restarts if completed, conditions checked monthly
Restarts if completed, conditions checked seasonally
+
Restarts if completed, conditions checked seasonally
One-time order, conditions checked daily
+
One-time order, conditions checked daily
Restarts if completed, conditions checked daily
+
Restarts if completed, conditions checked daily
exactly
+
exactly
greater than
+
greater than
less than
+
less than
Any unassigned trainer
+
Any unassigned trainer
Select a trainer for  
+
Select a trainer for
Any trainer
+
Any trainer
Expert
+
Expert
Select a work partner for  
+
Select a work partner for
General familiarity
+
General familiarity
Knowledgeable
+
Knowledgeable
Ready for slaughter
+
Ready for slaughter
Available as pet
+
Available as pet
Being traded
+
Being traded
Trainer: Any unassigned
+
Trainer: Any unassigned
Adopted somebody
+
Adopted somebody
Trainer:  
+
Trainer:
Trainer: Any
+
Trainer: Any
active.
+
active.
Creatures
+
Creatures
All work orders must be validated
+
All work orders must be validated
by the manager before they become
+
by the manager before they become
A manager is required to coordinate
+
A manager is required to coordinate
work orders.
+
work orders.
Can use any shop
+
Can use any shop
There are no active work orders.
+
There are no active work orders.
Others
+
Others
A few facts
+
A few facts
Citizens
+
Citizens
Pets/Livestock
+
Pets/Livestock
Dead/Missing
+
Dead/Missing
Places
+
Places
Objects
+
Objects
Meeting area
+
Meeting area
Animal training
+
Animal training
Pit/pond
+
Pit/pond
Garbage dump
+
Garbage dump
Pen/pasture
+
Pen/pasture
Fishing
+
Fishing
Gather fruit
+
Gather fruit
Dungeon
+
Dungeon
Barracks
+
Barracks
Dormitory
+
Dormitory
Office
+
Office
Archery range
+
Archery range
Bedroom
+
Bedroom
Dining hall
+
Dining hall
You do not have any zones.
+
You do not have any zones.
Zones can be added using the zone menu at the bottom of the screen.
+
Zones can be added using the zone menu at the bottom of the screen.
Overall Training
+
Overall Training
Farm plots
+
Farm plots
Tame at the vermin catcher's shop
+
Tame at the vermin catcher's shop
Train (to make a pet) or slaughter
+
Train (to make a pet) or slaughter
Unavailable as pet
+
Unavailable as pet
Uninterested in an owner
+
Uninterested in an owner
You do not have any farm plots.
+
You do not have any farm plots.
Water source
+
Water source
You do not have any workshops.
+
You do not have any workshops.
Workshops are placed using the building menu at the bottom of the screen.
+
Workshops are placed using the building menu at the bottom of the screen.
You do not have any stockpiles
+
You do not have any stockpiles
Stockpiles can be placed using the stockpile menu at the bottom of the screen.
+
Stockpiles can be placed using the stockpile menu at the bottom of the screen.
You do not have any locations.
+
You do not have any locations.
Locations can be created from zones.
+
Locations can be created from zones.
Your workers will rarely make them on their own.
+
Your workers will rarely make them on their own.
You may also send a squad to obtain one.
+
You may also send a squad to obtain one.
Written content
+
Written content
There aren't any crafted artifacts here.
+
There aren't any crafted artifacts here.
Symbols
+
Symbols
Named objects
+
Named objects
 
  planted
 
  planted
 
  to harvest
 
  to harvest
Writing materials include paper and parchment sheets.
+
Writing materials include paper and parchment sheets.
Use these to make scrolls and quires.
+
Use these to make scrolls and quires.
There is no written content here.
+
There is no written content here.
Prepare writing material and assign scholars to a library.
+
Prepare writing material and assign scholars to a library.
There are no named objects here.
+
There are no named objects here.
Citizens, especially soldiers, will rarely name items.
+
Citizens, especially soldiers, will rarely name items.
You haven't named any position symbols yet.
+
You haven't named any position symbols yet.
You can do this from the Nobles and Administrators menu.
+
You can do this from the Nobles and Administrators menu.
Tavern
+
Tavern
Library
+
Library
 
  imprisoned
 
  imprisoned
 
  available
 
  available
 
  assigned
 
  assigned
 
  present
 
  present
Unnamed location
+
Unnamed location
 
  squads assigned
 
  squads assigned
Unknown location
+
Unknown location
% occupied
+
% occupied
Hospital
+
Hospital
 
  patient
 
  patient
Temple
+
Temple
 
  guildhall
 
  guildhall
Remove assignment
+
Remove assignment
Deceased:  
+
Deceased:
Civilians:
+
Civilians:
Soldiers:
+
Soldiers:
Click somebody to assign them to position  
+
Click somebody to assign them to position
Possible targets in this area:
+
Possible targets in this area:
Click a creature to assign it.
+
Click a creature to assign it.
Click somebody to assign them.
+
Click somebody to assign them.
Targeted by  
+
Targeted by
 
  squad
 
  squad
Archer
+
Archer
skilled
+
skilled
No relevant skills
+
No relevant skills
Fighter
+
Fighter
, commander
+
, commander
 
  family treasure
 
  family treasure
Click the map to add points.
+
Click the map to add points.
Sacred to  
+
Sacred to
 
  family heirloom
 
  family heirloom
Heirloom of  
+
Heirloom of
Treasure of  
+
Treasure of
Libraries are a location that can be created at a zone.
+
Libraries are a location that can be created at a zone.
Symbol of  
+
Symbol of
Select how squads will use this space.
+
Select how squads will use this space.
Select the squads to train here.
+
Select the squads to train here.
Select which burrows to defend.
+
Select which burrows to defend.
Burrow  
+
Burrow
Select or create a route.
+
Select or create a route.
Create new route
+
Create new route
Point  
+
Point
Confirm
+
Confirm
Only members can visit (if guild established)
+
Only members can visit (if guild established)
Only members can visit
+
Only members can visit
You need to assign a  
+
You need to assign a
 
  to utilize a hospital.
 
  to utilize a hospital.
, no workers
+
, no workers
You need a  
+
You need a
No established guild
+
No established guild
 
  worker
 
  worker
Dance floor in common area:  
+
Dance floor in common area:
Rented rooms (Total):  
+
Rented rooms (Total):
Goblets (Desired):  
+
Goblets (Desired):
Stored Instruments (Desired):  
+
Stored Instruments (Desired):
Citizens only
+
Citizens only
Chests in common area:  
+
Chests in common area:
All visitors welcome
+
All visitors welcome
Citizens and long-term residents only
+
Citizens and long-term residents only
workshop to  
+
workshop to
take from
+
take from
Max wheelbarrows
+
Max wheelbarrows
Select a stockpile or
+
Select a stockpile or
Max barrels
+
Max barrels
 
  burrow assignments
 
  burrow assignments
Storage and tools
+
Storage and tools
 
  member
 
  member
, no members
+
, no members
Dedicated to  
+
Dedicated to
 
  Guildhall
 
  Guildhall
exchange with
+
exchange with
No particular deity
+
No particular deity
give to
+
give to
Select a stockpile to
+
Select a stockpile to
Only organized religions can have recognized priesthoods.
+
Only organized religions can have recognized priesthoods.
Meeting place,  
+
Meeting place,
Agreed to build temple
+
Agreed to build temple
Agreed to build temple complex
+
Agreed to build temple complex
You can recognize a priesthood once this is a temple.
+
You can recognize a priesthood once this is a temple.
You can recognize a high priest when this is a temple complex.
+
You can recognize a high priest when this is a temple complex.
Recognize priesthood
+
Recognize priesthood
Recognize high priest
+
Recognize high priest
Traction benches in common area:  
+
Traction benches in common area:
Thread (Desired):  
+
Thread (Desired):
Beds in common area:  
+
Beds in common area:
Tables in common area:  
+
Tables in common area:
Agreed to build guildhall
+
Agreed to build guildhall
Agreed to build grand guildhall
+
Agreed to build grand guildhall
Guildhall,  
+
Guildhall,
Grand Guildhall,  
+
Grand Guildhall,
Shrine,  
+
Shrine,
  (next at  
+
  (next at
Total number of each to scribe:  
+
Total number of each to scribe:
Writing Material (Desired):  
+
Writing Material (Desired):
Chairs:  
+
Chairs:
Written objects (incl. copies):  
+
Written objects (incl. copies):
Bookcases:  
+
Bookcases:
Tables:  
+
Tables:
 
  worshipper
 
  worshipper
 
  needed
 
  needed
Priest:  
+
Priest:
High priest:  
+
High priest:
worshippers
+
worshippers
worshipper
+
worshipper
Temple,  
+
Temple,
Temple Complex,  
+
Temple Complex,
Remove current location assignment
+
Remove current location assignment
New inn/tavern
+
New inn/tavern
outside the fortress.
+
outside the fortress.
Add or choose a location.
+
Add or choose a location.
bedrooms. These larger associations
+
bedrooms. These larger associations
of rooms can attract visitors from
+
of rooms can attract visitors from
and libraries can be created from
+
and libraries can be created from
meeting area zones, dining rooms and
+
meeting area zones, dining rooms and
Constructions
+
Constructions
Machines/fluids
+
Machines/fluids
Furniture
+
Furniture
Doors/hatches
+
Doors/hatches
New guildhall
+
New guildhall
New hospital
+
New hospital
New temple
+
New temple
New library
+
New library
Tavern Keeper
+
Tavern Keeper
Monster Slayer
+
Monster Slayer
Buckets (Desired):  
+
Buckets (Desired):
Soap (Desired):  
+
Soap (Desired):
Crutches (Desired):  
+
Crutches (Desired):
Powder for casts (Desired):  
+
Powder for casts (Desired):
Cloth (Desired):  
+
Cloth (Desired):
Splints (Desired):  
+
Splints (Desired):
No worshippers
+
No worshippers
Locations such as taverns, temples
+
Locations such as taverns, temples
No members
+
No members
(No Specific Deity)
+
(No Specific Deity)
No workers
+
No workers
Guild:
+
Guild:
Bone Doctor
+
Bone Doctor
Wood furnace
+
Wood furnace
Magma smelter
+
Magma smelter
Smelter
+
Smelter
Magma glass furnace
+
Magma glass furnace
Magma kiln
+
Magma kiln
Glass furnace
+
Glass furnace
Fishery
+
Fishery
Kitchen
+
Kitchen
Butcher
+
Butcher
Tanner
+
Tanner
Farm plot
+
Farm plot
Clothes
+
Clothes
Ashery
+
Ashery
Bowyer
+
Bowyer
Farming
+
Farming
Furnaces
+
Furnaces
Trade depot
+
Trade depot
Clothing and leather
+
Clothing and leather
Cages/restraints
+
Cages/restraints
Stoneworker
+
Stoneworker
Mechanic
+
Mechanic
Metalsmith
+
Metalsmith
Jeweler
+
Jeweler
Magma forge
+
Magma forge
Carpenter
+
Carpenter
Crafts
+
Crafts
Stairs
+
Stairs
Offering place
+
Offering place
Instrument
+
Instrument
Vertical bars
+
Vertical bars
Floor bars
+
Floor bars
Wall grate
+
Wall grate
Floor grate
+
Floor grate
Dirt road
+
Dirt road
Fortification
+
Fortification
Bridge
+
Bridge
Paved road
+
Paved road
Vermin Catcher's Shop
+
Vermin Catcher's Shop
Nest box
+
Nest box
Farmer
+
Farmer
Bookcase
+
Bookcase
Display
+
Display
Statue
+
Statue
Traction bench
+
Traction bench
Burial
+
Burial
Cabinet
+
Cabinet
Upright weapon/spike
+
Upright weapon/spike
Archery target
+
Archery target
Stone-fall
+
Stone-fall
Weapon
+
Weapon
Animal trap
+
Animal trap
Pressure plate
+
Pressure plate
Rope/chain
+
Rope/chain
Needs walkable perimeter
+
Needs walkable perimeter
Hidden, cannot build at this location
+
Hidden, cannot build at this location
Disconnected
+
Disconnected
Need trigger type
+
Need trigger type
Ballista
+
Ballista
Catapult
+
Catapult
Weapon rack
+
Weapon rack
Armor stand
+
Armor stand
Floodgate
+
Floodgate
Track stop
+
Track stop
Support
+
Support
Glass window
+
Glass window
Gem window
+
Gem window
Millstone
+
Millstone
Rollers
+
Rollers
Horizontal axle
+
Horizontal axle
Vertical axle
+
Vertical axle
Windmill
+
Windmill
Gear assembly
+
Gear assembly
Screw pump
+
Screw pump
Water wheel
+
Water wheel
Mud is left by water
+
Mud is left by water
Disconnected Build Overflow
+
Disconnected Build Overflow
Needs ground or near machine
+
Needs ground or near machine
No mud/soil for farm
+
No mud/soil for farm
Water at this location
+
Water at this location
Lava/Magma at this location
+
Lava/Magma at this location
Needs open space
+
Needs open space
Off map
+
Off map
Surrounded by empty space
+
Surrounded by empty space
Needs adjacent wall
+
Needs adjacent wall
Needs to be anchored on edge
+
Needs to be anchored on edge
Blocked at this location
+
Blocked at this location
Need soil or mud at location
+
Need soil or mud at location
Need soil at location
+
Need soil at location
Must be outside
+
Must be outside
Cannot build at highest level
+
Cannot build at highest level
Must be inside
+
Must be inside
Too close to edge
+
Too close to edge
Building present
+
Building present
Must remove construction
+
Must remove construction
Adding water
+
Adding water
Adding magma
+
Adding magma
Right click when done
+
Right click when done
Placing trees
+
Placing trees
Placing creatures
+
Placing creatures
Regular mining blueprint
+
Regular mining blueprint
Automated vein and gem mining
+
Automated vein and gem mining
Vein and gem mining blueprint
+
Vein and gem mining blueprint
Gem mining blueprint
+
Gem mining blueprint
Removing fluids and spatter
+
Removing fluids and spatter
Automated vein and gem mining blueprint
+
Automated vein and gem mining blueprint
Adding snow
+
Adding snow
Adding mud
+
Adding mud
DIPLOMACY
+
DIPLOMACY
PETITIONS
+
PETITIONS
Smoothing rough floors and walls
+
Smoothing rough floors and walls
Engraving blueprint
+
Engraving blueprint
Converting to gathering blueprint
+
Converting to gathering blueprint
Smoothing blueprint
+
Smoothing blueprint
Gathering fruit and leaves
+
Gathering fruit and leaves
Converting gathering blueprint to regular
+
Converting gathering blueprint to regular
Converting to chopping blueprint
+
Converting to chopping blueprint
Gathering fruit and leaves blueprint
+
Gathering fruit and leaves blueprint
Converting to smoothing blueprint
+
Converting to smoothing blueprint
Claiming forbidden items and buildings
+
Claiming forbidden items and buildings
Carving fortifications through walls
+
Carving fortifications through walls
Converting smoothing blueprint to regular
+
Converting smoothing blueprint to regular
Carving tracks in floor
+
Carving tracks in floor
Fortification carving blueprint
+
Fortification carving blueprint
Engraving smoothed floors and walls
+
Engraving smoothed floors and walls
Track carving blueprint
+
Track carving blueprint
Ramp mining blueprint
+
Ramp mining blueprint
Ramp mining
+
Ramp mining
Stair mining blueprint
+
Stair mining blueprint
Stair mining
+
Stair mining
Regular mining
+
Regular mining
Removing stairs/ramp/constructions
+
Removing stairs/ramp/constructions
Vein and gem mining
+
Vein and gem mining
Gem mining
+
Gem mining
Chopping trees
+
Chopping trees
Converting chopping blueprint to regular
+
Converting chopping blueprint to regular
Must span multiple elevations
+
Must span multiple elevations
Chopping trees blueprint
+
Chopping trees blueprint
Converting mining blueprint to regular
+
Converting mining blueprint to regular
Converting mining to blueprint
+
Converting mining to blueprint
Channel mining blueprint
+
Channel mining blueprint
Channel mining
+
Channel mining
Resets
+
Resets
One use only
+
One use only
Minecart rollers can vary in length.
+
Minecart rollers can vary in length.
Set the orientation and speed below.
+
Set the orientation and speed below.
Water flows from the adjacent input tile
+
Water flows from the adjacent input tile
and from the tile below the input tile.
+
and from the tile below the input tile.
with the water's flow.
+
with the water's flow.
Set the liquid flow direction below.
+
Set the liquid flow direction below.
Weight
+
Weight
Water does not trigger
+
Water does not trigger
Magma does not trigger
+
Magma does not trigger
Revealing hidden items
+
Revealing hidden items
Designating high traffic area
+
Designating high traffic area
Removing dumping designations
+
Removing dumping designations
Hiding items from view
+
Hiding items from view
Removing melting designations
+
Removing melting designations
Designating items for dumping
+
Designating items for dumping
Forbidding items and buildings
+
Forbidding items and buildings
Designating items for melting
+
Designating items for melting
Water wheels are 1x3 or 3x1.
+
Water wheels are 1x3 or 3x1.
The long side should align
+
The long side should align
Horizontal axles can vary in length.
+
Horizontal axles can vary in length.
Set the orientation below.
+
Set the orientation below.
Designating restricted traffic area
+
Designating restricted traffic area
Removing mining/chopping/gathering/smoothing orders
+
Removing mining/chopping/gathering/smoothing orders
Designating low traffic area
+
Designating low traffic area
Removing traffic designations
+
Removing traffic designations
Sheets
+
Sheets
Custom
+
Custom
Finished
+
Finished
Bars and
+
Bars and
Blocks
+
Blocks
Use closest material
+
Use closest material
Keep building after placement
+
Keep building after placement
Overlapping
+
Overlapping
Water Source
+
Water Source
to paint the stockpile.
+
to paint the stockpile.
Accept
+
Accept
Click an existing stockpile to select it.
+
Click an existing stockpile to select it.
Click in the play area
+
Click in the play area
Click an icon to set stockpile type.
+
Click an icon to set stockpile type.
Warning: stockpile has no type.
+
Warning: stockpile has no type.
Set the friction and auto-dump direction.
+
Set the friction and auto-dump direction.
Auto-dumping is not required.
+
Auto-dumping is not required.
Creatures do not trigger
+
Creatures do not trigger
Citizens trigger
+
Citizens trigger
Citizens do not trigger
+
Citizens do not trigger
Minecarts do not trigger
+
Minecarts do not trigger
Creature trigger settings
+
Creature trigger settings
 
  levels)
 
  levels)
Select material after placement
+
Select material after placement
Click a tile to be a corner of the  
+
Click a tile to be a corner of the
(spans  
+
(spans
Click a tile to place the  
+
Click a tile to place the
Click a tile to be one end of the  
+
Click a tile to be one end of the
Set the draw direction below.
+
Set the draw direction below.
Then select the corners of the bridge.
+
Then select the corners of the bridge.
Rooms with multiple beds
+
Rooms with multiple beds
will be made into
+
will be made into
throne rooms/studies.
+
throne rooms/studies.
tombs.
+
tombs.
bedrooms.
+
bedrooms.
dining halls.
+
dining halls.
coffins
+
coffins
in order to form
+
in order to form
bedroom
+
bedroom
dining hall
+
dining hall
Select another rectangle
+
Select another rectangle
to continue.
+
to continue.
dormitories.
+
dormitories.
Dining Hall
+
Dining Hall
Archery Range
+
Archery Range
Meeting Area
+
Meeting Area
Animal Training
+
Animal Training
Pen/Pasture
+
Pen/Pasture
Pit/Pond
+
Pit/Pond
Gather Fruit
+
Gather Fruit
Garbage Dump
+
Garbage Dump
tables
+
tables
chairs
+
chairs
which contains  
+
which contains
Click an icon to add a new zone.
+
Click an icon to add a new zone.
Select a rectangle
+
Select a rectangle
Click an existing zone to select it.
+
Click an existing zone to select it.
Select a type below to add a zone.
+
Select a type below to add a zone.
Create a creature to begin.
+
Create a creature to begin.
Building track stops is recommended!
+
Building track stops is recommended!
Add new route
+
Add new route
to paint the burrow.
+
to paint the burrow.
Click a tile to position the stop.
+
Click a tile to position the stop.
Elevation  
+
Elevation
Early  
+
Early
 
  created.
 
  created.
dormitor
+
dormitor
office
+
office
Add new burrow
+
Add new burrow
Nobody assigned
+
Nobody assigned
to paint the zone.
+
to paint the zone.
 
  rejected (already in use.)
 
  rejected (already in use.)
 
  rejected (not enclosed.)
 
  rejected (not enclosed.)
coffin
+
coffin
the appraisal skill.
+
the appraisal skill.
A bookkeeper helps
+
A bookkeeper helps
Held/Worn:
+
Held/Worn:
You need a broker with
+
You need a broker with
Architecture:
+
Architecture:
Displayed:
+
Displayed:
Furniture:
+
Furniture:
Other Objects:
+
Other Objects:
Set digging orders.
+
Set digging orders.
Finish setting dig orders.
+
Finish setting dig orders.
Left click for recenter and expand options.  Right click to dismiss.
+
Left click for recenter and expand options. Right click to dismiss.
Following
+
Following
Exported Wealth:
+
Exported Wealth:
Trade Information:
+
Trade Information:
with accuracy.
+
with accuracy.
Imported Wealth:
+
Imported Wealth:
Lethal
+
Lethal
No Quarter
+
No Quarter
Non-lethal
+
Non-lethal
Horseplay
+
Horseplay
Training
+
Training
Conflict Level
+
Conflict Level
Encounter
+
Encounter
Weapons:
+
Weapons:
Armor and Garb:
+
Armor and Garb:
sparring.
+
sparring.
Created Wealth:
+
Created Wealth:
fighting!
+
fighting!
hunting.
+
hunting.
Morale/Fear
+
Morale/Fear
Show advanced options.
+
Show advanced options.
Hide advanced options.
+
Hide advanced options.
Change blueprints to standard selections.
+
Change blueprints to standard selections.
Change standard selections to blueprints.
+
Change standard selections to blueprints.
Change to standard dig mode.
+
Change to standard dig mode.
Change to blueprint-only mode.
+
Change to blueprint-only mode.
Selected tiles are low priority.
+
Selected tiles are low priority.
Selected tiles are very low priority.
+
Selected tiles are very low priority.
Finish setting plant gathering orders.
+
Finish setting plant gathering orders.
Change to standard gather mode.
+
Change to standard gather mode.
Set plant gathering orders.
+
Set plant gathering orders.
Set plant gathering orders.  Some plants require fruit or other growths to be present.
+
Set plant gathering orders. Some plants require fruit or other growths to be present.
Finish setting tree chopping orders.
+
Finish setting tree chopping orders.
Change to standard chop mode.
+
Change to standard chop mode.
Set tree chopping orders.
+
Set tree chopping orders.
Set tree chopping orders.  Select the base of the tree so that the woodcutter can reach it.  Assign a woodcutter to the work detail if necessary.  The woodcutter requires an axe.
+
Set tree chopping orders. Select the base of the tree so that the woodcutter can reach it. Assign a woodcutter to the work detail if necessary. The woodcutter requires an axe.
Left click to choose corners of a rectangle.
+
Left click to choose corners of a rectangle.
Dig every tile selected.
+
Dig every tile selected.
Dig a channel, making a ramp on the level below.
+
Dig a channel, making a ramp on the level below.
Hold left button to draw.
+
Hold left button to draw.
Dig a stairwell on this level, going up or down.  Your selection must span multiple elevations.  Click on a tile, change elevations, and click again.
+
Dig a stairwell on this level, going up or down. Your selection must span multiple elevations. Click on a tile, change elevations, and click again.
Dig a ramp on this level, going up.
+
Dig a ramp on this level, going up.
Dig a regular hallway or room.  Assign a miner to the work detail if necessary.  The miner requires a pick.
+
Dig a regular hallway or room. Assign a miner to the work detail if necessary. The miner requires a pick.
Designate constructed walls, floors, and other constructed tiles to be removed by miners.  This also designates all stairwells and ramps.
+
Designate constructed walls, floors, and other constructed tiles to be removed by miners. This also designates all stairwells and ramps.
Selected tiles are medium priority. [DEFAULT]
 
Selected tiles are medium-low priority.
 
Selected tiles are high priority.
 
Selected tiles are high-medium priority.
 
Dig only gems selected.
 
Selected tiles are
 
 
  - mine rock underground
 
  - mine rock underground
 
  - mine rock or chop trees
 
  - mine rock or chop trees
Lava Mist
+
Lava Mist
 
  vapor
 
  vapor
Sea Foam
+
Sea Foam
Magma Mist
+
Magma Mist
Item Cloud
+
Item Cloud
An Ocean Wave
+
An Ocean Wave
Add or remove fluids.
+
Add or remove fluids.
Add water to the arena.
+
Add water to the arena.
A catapult fires a boulder in one of the four cardinal directions. The operator can adjust the aim slightly.
+
A catapult fires a boulder in one of the four cardinal directions. The operator can adjust the aim slightly.
Create a creature to place in the arena.
+
Create a creature to place in the arena.
Ornamental. Demanded by some nobles.
+
Ornamental. Demanded by some nobles.
A ballista fires a ballista arrow in one of the four cardinal directions. The operator can adjust the aim slightly.
+
A ballista fires a ballista arrow in one of the four cardinal directions. The operator can adjust the aim slightly.
Upright weapons are a nasty place for intruders to fall upon. Can also be linked to levers or pressure plates to raise them into intruders.
+
Upright weapons are a nasty place for intruders to fall upon. Can also be linked to levers or pressure plates to raise them into intruders.
Archery targets are used in archery range zones for training archers.
+
Archery targets are used in archery range zones for training archers.
 
  - make at a workshop first
 
  - make at a workshop first
 
  - chop down trees
 
  - chop down trees
Create a tree to place in the arena.
+
Create a tree to place in the arena.
Change the weather, temperature, and time.
+
Change the weather, temperature, and time.
Add mud to the arena.
+
Add mud to the arena.
Remove fluids and spatter from the arena.
+
Remove fluids and spatter from the arena.
Add magma to the arena.
+
Add magma to the arena.
Add snow to the arena.
+
Add snow to the arena.
unintelligible
+
unintelligible
right  
+
right
 
  print
 
  print
 
  imprint
 
  imprint
Track/Spoor:  
+
Track/Spoor:
broken vegetation
+
broken vegetation
/yours or companion's
+
/yours or companion's
A pile of  
+
A pile of
A Fire
+
A Fire
A dusting of  
+
A dusting of
A small pile of  
+
A small pile of
A smear of  
+
A smear of
A pool of  
+
A pool of
A Campfire
+
A Campfire
A spattering of  
+
A spattering of
Lava [
+
Lava [
Track/Spoor
+
Track/Spoor
Magma [
+
Magma [
Salt water [
+
Salt water [
Water [
+
Water [
Stagnant salt water [
+
Stagnant salt water [
Stagnant water [
+
Stagnant water [
Status of  
+
Status of
Citizenship of  
+
Citizenship of
There are no petitions that need your attention.
+
There are no petitions that need your attention.
Parley with  
+
Parley with
We cannot stop production just because of your quaint sensibilities.
+
We cannot stop production just because of your quaint sensibilities.
You do not have an official capable of handling these matters.
+
You do not have an official capable of handling these matters.
Our needs exceed your allowances. Relax. They're only trees.
+
Our needs exceed your allowances. Relax. They're only trees.
We can grant this request. Let's discuss the specifics, though...
+
We can grant this request. Let's discuss the specifics, though...
in order to avert
+
in order to avert
loss of life.
+
loss of life.
Some corrupt data
+
Some corrupt data
wishes to parley
+
wishes to parley
A High Priest for  
+
A High Priest for
A Grand Guildhall for  
+
A Grand Guildhall for
A Priest for  
+
A Priest for
A Guildhall for  
+
A Guildhall for
Make requests for next year's caravan. They'll charge more for these items.
+
Make requests for next year's caravan. They'll charge more for these items.
We will gladly do as you ask and strengthen our bonds of friendship.
+
We will gladly do as you ask and strengthen our bonds of friendship.
No positions available
+
No positions available
Elevate whom?
+
Elevate whom?
No recommendations available
+
No recommendations available
You can recenter on certain announcements. Right click to close.
+
You can recenter on certain announcements. Right click to close.
Select a report to view the full text. Right click to close.
+
Select a report to view the full text. Right click to close.
Flattering, but we'd rather maintain our distance from the homeland.
+
Flattering, but we'd rather maintain our distance from the homeland.
We can abide by this. Let us work toward mutual co-existence.
+
We can abide by this. Let us work toward mutual co-existence.
We will drown out the call with the screams of your dying. Begone.
+
We will drown out the call with the screams of your dying. Begone.
I can scarcely believe this good news! I have some recommendations.
+
I can scarcely believe this good news! I have some recommendations.
Your claim is worthless here. Trade your lives if you must.
+
Your claim is worthless here. Trade your lives if you must.
I hear the call. Let us stop this war.
+
I hear the call. Let us stop this war.
Sadly, we do not possess this object. Best of luck in your search.
+
Sadly, we do not possess this object. Best of luck in your search.
Give up this childish errand. We do not part with our treasures lightly.
+
Give up this childish errand. We do not part with our treasures lightly.
has many members here
+
has many members here
with the hall designated for a
+
with the hall designated for a
with the new position appointed by you.
+
with the new position appointed by you.
has many members in
+
has many members in
a temple and priest
+
a temple and priest
The location must be built and furnished,
+
The location must be built and furnished,
and now requires
+
and now requires
a temple complex and high priest
+
a temple complex and high priest
  I've boldly searched  
+
I've boldly searched
  I've already searched in  
+
I've already searched in
  My epic journey began  
+
My epic journey began
  I've searched nearly the whole world over.
+
I've searched nearly the whole world over.
  is sought by  
+
  is sought by
, and I aim to return it home.
+
, and I aim to return it home.
 
  guild.
 
  guild.
  meets with  
+
  meets with
eradicating monsters.
+
eradicating monsters.
entertaining citizens and visitors.
+
entertaining citizens and visitors.
wishes to reside here
+
wishes to reside here
for the purpose of
+
for the purpose of
wishes to reside in
+
wishes to reside in
Do you approve this request?
+
Do you approve this request?
Approve
+
Approve
has many worshippers in
+
has many worshippers in
has many worshippers here
+
has many worshippers here
desires citizenship.
+
desires citizenship.
as a citizen of
+
as a citizen of
sanctuary.
+
sanctuary.
wishes to join
+
wishes to join
soldiering.
+
soldiering.
study.
+
study.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Well then, we have finalized the import agreement. Feel free to go over the documents.[B]
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Well then, we have finalized the import agreement. Feel free to go over the documents.[B]
  requested, priced at  
+
  requested, priced at
%. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
+
%. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The Mountainhomes have some need of the same goods you have requested, sadly, so there is no export agreement to be had. We will still try to fill your needs as best we can.
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The Mountainhomes have some need of the same goods you have requested, sadly, so there is no export agreement to be had. We will still try to fill your needs as best we can.
% and  
+
% and
% respectively. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
+
% respectively. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
  A need for [C:6:0:1]
+
A need for [C:6:0:1]
  [C:VAR:MEETING:ACTOR]is expected, and if you are able to provide some, the caravan will offer  
+
  [C:VAR:MEETING:ACTOR]is expected, and if you are able to provide some, the caravan will offer
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: You continue to impress! I have come empowered to elevate this land in the eyes of our realm.
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: You continue to impress! I have come empowered to elevate this land in the eyes of our realm.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: We can part with at most  
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: We can part with at most
Can you imagine the trade wagons? Of course, there are responsibilities, and the nobility must live well.[B]
+
Can you imagine the trade wagons? Of course, there are responsibilities, and the nobility must live well.[B]
Do you have anyone suitable to recommend for elevation?
+
Do you have anyone suitable to recommend for elevation?
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:
Merit deserves a reward, and I come empowered to establish this colony as an official land of our realm.[B]
+
Merit deserves a reward, and I come empowered to establish this colony as an official land of our realm.[B]
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Remember, trade agreements strengthen bonds. Please consider an import agreement next year.
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Remember, trade agreements strengthen bonds. Please consider an import agreement next year.
 
  is a sacred relic of our people.
 
  is a sacred relic of our people.
[B]Pass this treasure into our possession, and we shall depart in peace.
+
[B]Pass this treasure into our possession, and we shall depart in peace.
 
  is an heirloom of our people.
 
  is an heirloom of our people.
 
  is the property of our people.
 
  is the property of our people.
  is the symbol of  
+
  is the symbol of
our people
+
our people
  I can only rest when I've brought the prize safely to  
+
I can only rest when I've brought the prize safely to
[B]Play your role in this noble quest and become legendary!
+
[B]Play your role in this noble quest and become legendary!
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss what we are willing to offer for your  
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss what we are willing to offer for your
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: It's such a pleasant place you've carved out for yourselves...
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: It's such a pleasant place you've carved out for yourselves...
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss the state of our current agreements...
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss the state of our current agreements...
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The world is the same as ever.
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The world is the same as ever.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Peace is calling out to us. How do you respond?
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Peace is calling out to us. How do you respond?
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: I don't know very much about the outside world. I wish I had more to tell you.
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: I don't know very much about the outside world. I wish I had more to tell you.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: There is much to share... (Information added to Civilizations/World Info)
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: There is much to share... (Information added to Civilizations/World Info)
always (at least 0%)
+
always (at least 0%)
when empty
+
when empty
immediately
+
immediately
in 1 day
+
in 1 day
You have no vehicles.
+
You have no vehicles.
desired items
+
desired items
any items
+
any items
when full
+
when full
always (at most 100%)
+
always (at most 100%)
I will try to return next year as I am able.
+
I will try to return next year as I am able.
  And beware.
+
And beware.
we are willing to ask that you cap your tree-fells at  
+
we are willing to ask that you cap your tree-fells at
  until we next meet.   
+
  until we next meet.
We elves are partial in particular to the trees in the forests surrounding your lands.
+
  We elves are partial in particular to the trees in the forests surrounding your lands.
  Although we are loath to spare a single branch to your senseless slaughter,  
+
Although we are loath to spare a single branch to your senseless slaughter,
 
  trees, butcher.
 
  trees, butcher.
Whatever possessed you to brave these wilds, where our animal friends are even larger than your kind than usual, we do not know. But know that this land is sacred to us, these trees more than any others.
+
Whatever possessed you to brave these wilds, where our animal friends are even larger than your kind than usual, we do not know. But know that this land is sacred to us, these trees more than any others.
Set conditions for  
+
Set conditions for
(Vehicle moved to next stop if any condition triggered.)
+
(Vehicle moved to next stop if any condition triggered.)
Choose a vehicle for  
+
Choose a vehicle for
Inaccessible from first stop
+
Inaccessible from first stop
 
  Prohibited
 
  Prohibited
Export of  
+
Export of
Dining Room
+
Dining Room
Throne Room/Office
+
Throne Room/Office
armor stand
+
armor stand
weapon rack
+
weapon rack
cabinet
+
cabinet
77 -> 77   777 -> 780   7777 -> 7800   77777 -> 78000
+
77 -> 77 777 -> 780 7777 -> 7800 77777 -> 78000
77 -> 80   777 -> 800   7777 -> 8000   77777 -> 80000
+
77 -> 80 777 -> 800 7777 -> 8000 77777 -> 80000
Stocks amount display:  
+
Stocks amount display:
Highest Precision
+
Highest Precision
High Precision
+
High Precision
Medium Precision
+
Medium Precision
Low Precision
+
Low Precision
Lowest Precision
+
Lowest Precision
Needs:  
+
Needs:
VACANT
+
VACANT
 
  (traveling)
 
  (traveling)
Leave Vacant
+
Leave Vacant
Choose symbols for the position holder to carry or wear.
+
Choose symbols for the position holder to carry or wear.
Hauling
+
Hauling
Automated workshops
+
Automated workshops
Nobody can be assigned.
+
Nobody can be assigned.
Nobody does this
+
Nobody does this
Only selected do this
+
Only selected do this
Everybody does this
+
Everybody does this
You have no work details.
+
You have no work details.
Add new work detail
+
Add new work detail
Automatically collect webs
+
Automatically collect webs
Use any cloth
+
Use any cloth
Use only dyed cloth
+
Use only dyed cloth
No automatic weaving
+
No automatic weaving
Automatically weave dyed thread
+
Automatically weave dyed thread
Automatically weave all thread
+
Automatically weave all thread
Chores
+
Chores
Sieges and forbidding
+
Sieges and forbidding
highest precision
+
highest precision
high precision
+
high precision
medium precision
+
medium precision
low precision
+
low precision
Your bookkeeper has done enough work to attain  
+
Your bookkeeper has done enough work to attain
All counts accurate
+
All counts accurate
77 -> 77   777 -> 777   7777 -> 7777   77777 -> 77780
+
77 -> 77 777 -> 777 7777 -> 7777 77777 -> 77780
77 -> 77   777 -> 777   7777 -> 7780   77777 -> 77800
+
77 -> 77 777 -> 777 7777 -> 7780 77777 -> 77800
Custom Detail
+
Custom Detail
Custom Detail  
+
Custom Detail
DRINK_MAT
+
DRINK_MAT
Administrators handle various aspects of your fortress and can be reassigned. Many administrators also require rooms.
+
Administrators handle various aspects of your fortress and can be reassigned. Many administrators also require rooms.
Members of the nobility have required rooms and can make demands. They cannot be reassigned.
+
Members of the nobility have required rooms and can make demands. They cannot be reassigned.
% updated toward the next precision level.
+
% updated toward the next precision level.
The stockpile records are  
+
The stockpile records are
Your bookkeeper needs to work in an office to improve precision
+
Your bookkeeper needs to work in an office to improve precision
Workers ignore furniture
+
Workers ignore furniture
Workers gather furniture
+
Workers gather furniture
Workers ignore food
+
Workers ignore food
Workers gather food
+
Workers gather food
Workers ignore animals
+
Workers ignore animals
Workers gather animals
+
Workers gather animals
Do not automate other shops
+
Do not automate other shops
Automate other shops
+
Automate other shops
Workers ignore refuse
+
Workers ignore refuse
Workers gather refuse
+
Workers gather refuse
Workers ignore wood
+
Workers ignore wood
Workers gather wood
+
Workers gather wood
Workers ignore minerals
+
Workers ignore minerals
Workers gather minerals
+
Workers gather minerals
Workers ignore bodies
+
Workers ignore bodies
Workers gather bodies
+
Workers gather bodies
Automate kitchen
+
Automate kitchen
No automatic fish cleaning
+
No automatic fish cleaning
Automatically clean fish
+
Automatically clean fish
No automatic butchery
+
No automatic butchery
Automatically butcher carcasses
+
Automatically butcher carcasses
No automatic slaughter
+
No automatic slaughter
Slaughter any marked animal
+
Slaughter any marked animal
No automatic web collection
+
No automatic web collection
Do not automate smelter
+
Do not automate smelter
Automate smelter
+
Automate smelter
Do not automate kiln
+
Do not automate kiln
Automate kiln
+
Automate kiln
Do not automate tannery
+
Do not automate tannery
Automate tannery
+
Automate tannery
Do not automate kitchen
+
Do not automate kitchen
Claim your dead
+
Claim your dead
Forbid your dead during sieges
+
Forbid your dead during sieges
Forbid your dead
+
Forbid your dead
Claim used ammunition
+
Claim used ammunition
Forbid used ammunition during sieges
+
Forbid used ammunition during sieges
Forbid used ammunition
+
Forbid used ammunition
Workers save other objects
+
Workers save other objects
Workers dump other objects
+
Workers dump other objects
Forbid other death items during sieges
+
Forbid other death items during sieges
Forbid other death items
+
Forbid other death items
Claim other dead
+
Claim other dead
Forbid other non-hunted dead during sieges
+
Forbid other non-hunted dead during sieges
Forbid other non-hunted dead
+
Forbid other non-hunted dead
Claim your death items
+
Claim your death items
Forbid your death items during sieges
+
Forbid your death items during sieges
Forbid your death items
+
Forbid your death items
Workers save skulls
+
Workers save skulls
Workers dump skulls
+
Workers dump skulls
Workers save corpses
+
Workers save corpses
Workers dump corpses
+
Workers dump corpses
Workers ignore outdoor vermin remains
+
Workers ignore outdoor vermin remains
Workers gather outdoor vermin remains
+
Workers gather outdoor vermin remains
Workers ignore outdoor refuse
+
Workers ignore outdoor refuse
Workers gather outdoor refuse
+
Workers gather outdoor refuse
Workers save hair and wool
+
Workers save hair and wool
Workers dump hair and wool
+
Workers dump hair and wool
Workers save skins
+
Workers save skins
Workers dump skins
+
Workers dump skins
Workers save shells
+
Workers save shells
Workers dump shells
+
Workers dump shells
Workers save bones
+
Workers save bones
Workers dump bones
+
Workers dump bones
Announce some job cancellations
+
Announce some job cancellations
Announce most job cancellations
+
Announce most job cancellations
Announce all job cancellations
+
Announce all job cancellations
to do your chores.
+
to do your chores.
There are no children
+
There are no children
Children don't do chores
+
Children don't do chores
Children do chores
+
Children do chores
Forbidding of death objects occurs at time of death.
+
Forbidding of death objects occurs at time of death.
Fish only in designated zones
+
Fish only in designated zones
Prefer zones for water drinking
+
Prefer zones for water drinking
Drink water only from designed zones
+
Drink water only from designed zones
Do not mix similar food in barrels
+
Do not mix similar food in barrels
Mix similar foods in barrels
+
Mix similar foods in barrels
Only farmers harvest
+
Only farmers harvest
Everybody harvests
+
Everybody harvests
Announce no job cancellations
+
Announce no job cancellations
Forbid trap rearming
+
Forbid trap rearming
Allow trap cleaning
+
Allow trap cleaning
Forbid trap cleaning during sieges
+
Forbid trap cleaning during sieges
Forbid trap cleaning
+
Forbid trap cleaning
Allow floor/wall cleaning
+
Allow floor/wall cleaning
Forbid floor/wall cleaning during sieges
+
Forbid floor/wall cleaning during sieges
Forbid floor/wall cleaning
+
Forbid floor/wall cleaning
Claim other death items
+
Claim other death items
Claim toppled building items
+
Claim toppled building items
Forbid toppled building items during sieges
+
Forbid toppled building items during sieges
Forbid toppled building items
+
Forbid toppled building items
Claim cages from sprung traps
+
Claim cages from sprung traps
Forbid cages from sprung traps during sieges
+
Forbid cages from sprung traps during sieges
Forbid cages from sprung traps
+
Forbid cages from sprung traps
Allow trap rearming
+
Allow trap rearming
Forbid trap rearming during sieges
+
Forbid trap rearming during sieges
(unnamed orders)
+
(unnamed orders)
Done editing
+
Done editing
Foreground
+
Foreground
Background
+
Background
Symbol
+
Symbol
Choose a symbol for the squad.
+
Choose a symbol for the squad.
Choose a symbol for the detail.
+
Choose a symbol for the detail.
Choose a symbol for the burrow.
+
Choose a symbol for the burrow.
soldiers to follow
+
soldiers to follow
Minimum number of
+
Minimum number of
Sleep/barracks at need
+
Sleep/barracks at need
Sleep/barracks at will
+
Sleep/barracks at will
Sleep/room at will
+
Sleep/room at will
Equip/orders only
+
Equip/orders only
Equip/always
+
Equip/always
Editing routine  
+
Editing routine
Vegetables, fruit, and leaves
+
Vegetables, fruit, and leaves
You know of no appropriate stones.
+
You know of no appropriate stones.
Select to use in non-economic jobs.
+
Select to use in non-economic jobs.
Economic uses
+
Economic uses
Magma-safe
+
Magma-safe
Stone type
+
Stone type
Economic stone
+
Economic stone
Prefer zones for fishing
+
Prefer zones for fishing
Stone use
+
Stone use
Standing orders
+
Standing orders
You have no appropriate ingredients.
+
You have no appropriate ingredients.
Permissions
+
Permissions
Number
+
Number
Ingredient type
+
Ingredient type
Meat, fish, and others
+
Meat, fish, and others
Drinks
+
Drinks
member to give orders,
+
member to give orders,
Select a squad or squad
+
Select a squad or squad
Schedule
+
Schedule
Move: click on the map.
+
Move: click on the map.
No target
+
No target
 
  target
 
  target
Routine:
+
Routine:
No uniform
+
No uniform
seleced squads.
+
seleced squads.
seleced positions.
+
seleced positions.
squad.
+
squad.
Choose a uniform for the
+
Choose a uniform for the
assign schedules.
+
assign schedules.
change equipment, and
+
change equipment, and
until commander
+
until commander
Cannot appoint
+
Cannot appoint
Assign position  
+
Assign position
Assign leader
+
Assign leader
Back to squads
+
Back to squads
Vacant position
+
Vacant position
At least  
+
At least
new order
+
new order
No special orders
+
No special orders
Multiple orders
+
Multiple orders
Create new squad
+
Create new squad
to create a squad.
+
to create a squad.
You must appoint a
+
You must appoint a
somebody first
+
somebody first
You must appoint
+
You must appoint
is selected
+
is selected
specific weapon
+
specific weapon
specific shield
+
specific shield
specific shoes
+
specific shoes
specific gloves
+
specific gloves
specific pants
+
specific pants
specific helm
+
specific helm
specific armor
+
specific armor
Monthly orders
+
Monthly orders
BROKEN
+
BROKEN
plant fiber
+
plant fiber
 
  (foreign)
 
  (foreign)
indiv choice, ranged
+
indiv choice, ranged
indiv choice, melee
+
indiv choice, melee
, weapon
+
, weapon
individual choice
+
individual choice
appointed by  
+
appointed by
's squad
+
's squad
Create which squad?
+
Create which squad?
Constant training
+
Constant training
Staggered training
+
Staggered training
Off duty
+
Off duty
View monthly schedule
+
View monthly schedule
Add/edit routines (columns)
+
Add/edit routines (columns)
Current month
+
Current month
Really delete this routine?
+
Really delete this routine?
Add new routine
+
Add new routine
Routine #
+
Routine #
Military routines
+
Military routines
Not yet assigned
+
Not yet assigned
 
  assigned items
 
  assigned items
 
  indiv choice, ranged
 
  indiv choice, ranged
 
  indiv choice, melee
 
  indiv choice, melee
 
  individual choice
 
  individual choice
Partial matches okay
+
Partial matches okay
Exact matches only
+
Exact matches only
Uniform worn over clothing
+
Uniform worn over clothing
Details
+
Details
Custom uniform
+
Custom uniform
Update equipment
+
Update equipment
Add uniform
+
Add uniform
Assign uniform
+
Assign uniform
No assigned items
+
No assigned items
Confirm and save uniform
+
Confirm and save uniform
(enter name here)
+
(enter name here)
Adding uniform
+
Adding uniform
Position  
+
Position
missing item
+
missing item
 
  (Dye)
 
  (Dye)
any color
+
any color
any material
+
any material
Uniform replaces clothing
+
Uniform replaces clothing
New weapon
+
New weapon
New shield
+
New shield
New footwear
+
New footwear
New handwear
+
New handwear
New legwear
+
New legwear
New headwear
+
New headwear
New bodywear
+
New bodywear
  against  
+
  against
Treason
+
Treason
Blood-drinking
+
Blood-drinking
Attempted theft
+
Attempted theft
Attempted murder
+
Attempted murder
Kidnapping
+
Kidnapping
Attempted kidnapping
+
Attempted kidnapping
1 witness
+
1 witness
Disorderly conduct
+
Disorderly conduct
Building destruction
+
Building destruction
Bribery
+
Bribery
Embezzlement
+
Embezzlement
Vandalism
+
Vandalism
Robbery
+
Robbery
Espionage
+
Espionage
There are no closed cases.
+
There are no closed cases.
There are no cold cases.
+
There are no cold cases.
Open cases become cold after one year.
+
Open cases become cold after one year.
Violation of production order
+
Violation of production order
Violation of export prohibition
+
Violation of export prohibition
Violation of job order
+
Violation of job order
Conspiracy to alow labor
+
Conspiracy to alow labor
Murder
+
Murder
Open cases
+
Open cases
Closed cases
+
Closed cases
Cold cases
+
Cold cases
Fortress guard
+
Fortress guard
Convicts
+
Convicts
Intelligence
+
Intelligence
There are no open cases.
+
There are no open cases.
You have not yet appointed any guards.
+
You have not yet appointed any guards.
 
  assigned.
 
  assigned.
No cases assigned.
+
No cases assigned.
Unavailable.
+
Unavailable.
Missing.
+
Missing.
Deceased.
+
Deceased.
Caged.
+
Caged.
Found the body.
+
Found the body.
Saw that the object was missing.
+
Saw that the object was missing.
Saw that the object was disturbed.
+
Saw that the object was disturbed.
 
  admire the object.
 
  admire the object.
Date:  
+
Date:
Reported:  
+
Reported:
Desired metal cages and chains in dungeons:  
+
Desired metal cages and chains in dungeons:
Unsolved.
+
Unsolved.
Interrogate
+
Interrogate
Witness:  
+
Witness:
unknown
+
unknown
Confessed.
+
Confessed.
Implicates:  
+
Implicates:
Accuses:  
+
Accuses:
somebody
+
somebody
 
  witnesses
 
  witnesses
No witnesses
+
No witnesses
Interview scheduled
+
Interview scheduled
Already interviewed
+
Already interviewed
Convict
+
Convict
Injured party:  
+
Injured party:
Convicted:  
+
Convicted:
Unknown convict.
+
Unknown convict.
Robbery.
+
Robbery.
Espionage.
+
Espionage.
Treason.
+
Treason.
Blood-drinking.
+
Blood-drinking.
Attempted theft.
+
Attempted theft.
Attempted murder.
+
Attempted murder.
Kidnapping.
+
Kidnapping.
Attempted kidnapping.
+
Attempted kidnapping.
Conspiracy to slow labor.
+
Conspiracy to slow labor.
Murder.
+
Murder.
Disorderly conduct.
+
Disorderly conduct.
Building destruction.
+
Building destruction.
Bribery.
+
Bribery.
Embezzlement.
+
Embezzlement.
Vandalism.
+
Vandalism.
Theft.
+
Theft.
Beating.
+
Beating.
 
  in prison.
 
  in prison.
Officer:  
+
Officer:
none assigned
+
none assigned
Violation of production order.
+
Violation of production order.
Violation of export prohibition.
+
Violation of export prohibition.
Violation of job order.
+
Violation of job order.
Chained.
+
Chained.
No working grasps.
+
No working grasps.
In combat.
+
In combat.
Exhausted.
+
Exhausted.
Injured.
+
Injured.
Nobody has been convicted so far.
+
Nobody has been convicted so far.
No sentence pending.
+
No sentence pending.
 
  hammerstrike
 
  hammerstrike
[C:3:0:1]Slightly numb
+
[C:3:0:1]Slightly numb
[C:4:0:1]Serious fever
+
[C:4:0:1]Serious fever
[C:4:0:1]Moderate fever
+
[C:4:0:1]Moderate fever
[C:4:0:1]Slight fever
+
[C:4:0:1]Slight fever
[C:6:0:1]Extreme pain
+
[C:6:0:1]Extreme pain
[C:6:0:1]Moderate pain
+
[C:6:0:1]Moderate pain
[C:6:0:1]Slight pain
+
[C:6:0:1]Slight pain
[C:6:0:1]Exhausted
+
[C:6:0:1]Exhausted
[C:5:0:1]Severe blood loss
+
[C:5:0:1]Severe blood loss
[C:5:0:1]Faint
+
[C:5:0:1]Faint
[C:5:0:1]Moderate blood loss
+
[C:5:0:1]Moderate blood loss
[C:3:0:1]Paralyzed
+
[C:3:0:1]Paralyzed
[C:3:0:1]Partially paralyzed
+
[C:3:0:1]Partially paralyzed
[C:3:0:1]Sluggish
+
[C:3:0:1]Sluggish
[C:3:0:1]Completely numb
+
[C:3:0:1]Completely numb
[C:3:0:1]Partially numb
+
[C:3:0:1]Partially numb
Selected actor:  
+
Selected actor:
One member
+
One member
 
  members
 
  members
[C:6:0:0]In traction
+
[C:6:0:0]In traction
[C:4:0:1]Heavy bleeding
+
[C:4:0:1]Heavy bleeding
[C:4:0:1]Bleeding
+
[C:4:0:1]Bleeding
[C:5:0:1]Pale
+
[C:5:0:1]Pale
There is no intelligence information yet.
+
There is no intelligence information yet.
If a crime involves a conspiracy, an interrogation may reveal the plot.
+
If a crime involves a conspiracy, an interrogation may reveal the plot.
Interrogations
+
Interrogations
Actors
+
Actors
Organizations
+
Organizations
Prepared by  
+
Prepared by
No interrogation reports.
+
No interrogation reports.
[C:4:0:1]Vision lost
+
[C:4:0:1]Vision lost
[C:6:0:1]Vision impaired
+
[C:6:0:1]Vision impaired
[C:7:0:0]Vision somewhat impaired
+
[C:7:0:0]Vision somewhat impaired
[C:6:0:1]Ability to stand lost
+
[C:6:0:1]Ability to stand lost
[C:6:0:1]Ability to stand somewhat impaired
+
[C:6:0:1]Ability to stand somewhat impaired
[C:6:0:1]Ability to grasp lost
+
[C:6:0:1]Ability to grasp lost
[C:6:0:1]Ability to grasp somewhat impaired
+
[C:6:0:1]Ability to grasp somewhat impaired
[C:6:0:1]Ability to fly lost
+
[C:6:0:1]Ability to fly lost
[C:4:0:1]Thirsty!
+
[C:4:0:1]Thirsty!
[C:4:0:0]Thirsty
+
[C:4:0:0]Thirsty
[C:5:0:1]Thirsty
+
[C:5:0:1]Thirsty
[C:6:0:1]Thirsty
+
[C:6:0:1]Thirsty
[C:4:0:1]Very hungry
+
[C:4:0:1]Very hungry
[C:6:0:1]Hungry
+
[C:6:0:1]Hungry
[C:4:0:1]Cannot breathe
+
[C:4:0:1]Cannot breathe
[C:7:0:0]Trouble breathing
+
[C:7:0:0]Trouble breathing
[C:1:0:1]Drowsy
+
[C:1:0:1]Drowsy
[C:5:0:1]Dehydrated
+
[C:5:0:1]Dehydrated
[C:1:0:1]Thirsty
+
[C:1:0:1]Thirsty
[C:4:0:1]Starving
+
[C:4:0:1]Starving
[C:6:0:0]Hungry
+
[C:6:0:0]Hungry
[C:4:0:1]Slumberous
+
[C:4:0:1]Slumberous
[C:6:0:1]Drowsy
+
[C:6:0:1]Drowsy
[C:1:0:0]Drowsy
+
[C:1:0:0]Drowsy
[C:6:0:1]Over-exerted
+
[C:6:0:1]Over-exerted
[C:6:0:1]Tired
+
[C:6:0:1]Tired
[C:3:0:1]Stunned
+
[C:3:0:1]Stunned
[C:3:0:1]Dizzy
+
[C:3:0:1]Dizzy
[C:1:0:1]Drowning
+
[C:1:0:1]Drowning
[C:7:0:0]Winded
+
[C:7:0:0]Winded
[C:2:0:1]Nauseous
+
[C:2:0:1]Nauseous
[C:4:0:1]Very drowsy
+
[C:4:0:1]Very drowsy
[C:4:0:1].Cut apart
+
[C:4:0:1].Cut apart
[C:4:0:1].Smashed apart
+
[C:4:0:1].Smashed apart
[C:4:0:1].Broken apart
+
[C:4:0:1].Broken apart
[C:4:0:1].Torn apart
+
[C:4:0:1].Torn apart
[C:4:0:1].Cut open
+
[C:4:0:1].Cut open
[C:4:0:1].Smashed open
+
[C:4:0:1].Smashed open
[C:4:0:1].Broken open
+
[C:4:0:1].Broken open
[C:4:0:1].Torn open
+
[C:4:0:1].Torn open
[C:6:0:1].Bruised tendon
+
[C:6:0:1].Bruised tendon
[C:6:0:1].Torn ligament
+
[C:6:0:1].Torn ligament
[C:6:0:1].Sprained ligament
+
[C:6:0:1].Sprained ligament
[C:6:0:1].Bruised ligament
+
[C:6:0:1].Bruised ligament
[C:4:0:1].Compound fracture
+
[C:4:0:1].Compound fracture
[C:6:0:0].Overlapping fracture (in traction)
+
[C:6:0:0].Overlapping fracture (in traction)
[C:4:0:1].Overlapping fracture
+
[C:4:0:1].Overlapping fracture
[C:6:0:1].Needs setting
+
[C:6:0:1].Needs setting
[C:4:0:1].Major artery torn
+
[C:4:0:1].Major artery torn
[C:4:0:1].Artery torn
+
[C:4:0:1].Artery torn
[C:4:0:1].Heavy bleeding
+
[C:4:0:1].Heavy bleeding
[C:4:0:1].Bleeding
+
[C:4:0:1].Bleeding
[C:7:0:1].Motor nerve severed
+
[C:7:0:1].Motor nerve severed
[C:7:0:1].Sensory nerve severed
+
[C:7:0:1].Sensory nerve severed
[C:6:0:1].Torn tendon
+
[C:6:0:1].Torn tendon
[C:6:0:1].Strained tendon
+
[C:6:0:1].Strained tendon
[C:6:0:1]Ability to fly somewhat impaired
+
[C:6:0:1]Ability to fly somewhat impaired
[C:7:0:1]Motor nerve damage
+
[C:7:0:1]Motor nerve damage
[C:7:0:1]Sensory nerve damage
+
[C:7:0:1]Sensory nerve damage
[C:7:0:0]No health problems
+
[C:7:0:0]No health problems
[C:7:0:0]---
+
[C:7:0:0]---
[C:5:0:1].Gelded
+
[C:5:0:1].Gelded
[C:2:0:1].Spilled
+
[C:2:0:1].Spilled
[C:5:0:1].Butchered
+
[C:5:0:1].Butchered
[C:5:0:1].Minor rot
+
[C:5:0:1].Minor rot
[C:6:0:0].Serious blistering
+
[C:6:0:0].Serious blistering
[C:6:0:0].Moderate blistering
+
[C:6:0:0].Moderate blistering
[C:6:0:0].Minor blistering
+
[C:6:0:0].Minor blistering
[C:7:0:1].Extreme pain
+
[C:7:0:1].Extreme pain
[C:7:0:1].Moderate pain
+
[C:7:0:1].Moderate pain
[C:7:0:1].Minor pain
+
[C:7:0:1].Minor pain
[C:2:0:1].Nausea
+
[C:2:0:1].Nausea
[C:6:0:0].Serious freezing
+
[C:6:0:0].Serious freezing
[C:6:0:0].Moderate freezing
+
[C:6:0:0].Moderate freezing
[C:6:0:0].Minor freezing
+
[C:6:0:0].Minor freezing
[C:6:0:0].Serious condensation
+
[C:6:0:0].Serious condensation
[C:6:0:0].Moderate condensation
+
[C:6:0:0].Moderate condensation
[C:6:0:0].Minor condensation
+
[C:6:0:0].Minor condensation
[C:5:0:1].Advanced rot
+
[C:5:0:1].Advanced rot
[C:5:0:1].Moderate rot
+
[C:5:0:1].Moderate rot
[C:6:0:0].Moderate frost-bite
+
[C:6:0:0].Moderate frost-bite
[C:6:0:0].Minor frost-bite
+
[C:6:0:0].Minor frost-bite
[C:6:0:0].Serious melting
+
[C:6:0:0].Serious melting
[C:6:0:0].Moderate melting
+
[C:6:0:0].Moderate melting
[C:6:0:0].Minor melting
+
[C:6:0:0].Minor melting
[C:6:0:0].Serious boiling
+
[C:6:0:0].Serious boiling
[C:6:0:0].Moderate boiling
+
[C:6:0:0].Moderate boiling
[C:6:0:0].Minor boiling
+
[C:6:0:0].Minor boiling
[C:6:0:0].Dented
+
[C:6:0:0].Dented
[C:6:0:0].Heavy bruising
+
[C:6:0:0].Heavy bruising
[C:6:0:0].Moderate bruising
+
[C:6:0:0].Moderate bruising
[C:6:0:0].Light bruising
+
[C:6:0:0].Light bruising
[C:6:0:0].Serious burn
+
[C:6:0:0].Serious burn
[C:6:0:0].Moderate burn
+
[C:6:0:0].Moderate burn
[C:6:0:0].Minor burn
+
[C:6:0:0].Minor burn
[C:6:0:0].Serious frost-bite
+
[C:6:0:0].Serious frost-bite
.[C:6:0:1]Needs traction
+
.[C:6:0:1]Needs traction
.[C:6:0:1]Needs immobilization
+
.[C:6:0:1]Needs immobilization
[C:7:0:0]No treatment scheduled
+
[C:7:0:0]No treatment scheduled
[C:7:0:0:]Diagnosed with  
+
[C:7:0:0:]Diagnosed with
[C:7:0:1]Received  
+
[C:7:0:1]Received
[C:7:0:1:]Received  
+
[C:7:0:1:]Received
[C:7:0:1]Diagnosis required
+
[C:7:0:1]Diagnosis required
[C:7:0:1]Crutch required
+
[C:7:0:1]Crutch required
.[C:5:0:1]Rotten -- inoperable
+
.[C:5:0:1]Rotten -- inoperable
.[C:3:0:1]Needs cleaning
+
.[C:3:0:1]Needs cleaning
.[C:4:0:1]Needs surgery
+
.[C:4:0:1]Needs surgery
.[C:2:0:1]Needs sutures
+
.[C:2:0:1]Needs sutures
.[C:6:0:1]Needs setting
+
.[C:6:0:1]Needs setting
.[C:7:0:0]Needs dressing
+
.[C:7:0:0]Needs dressing
[C:6:0:1].Moderate swelling
+
[C:6:0:1].Moderate swelling
[C:6:0:1].Minor swelling
+
[C:6:0:1].Minor swelling
[C:7:0:1].Function totally impaired
+
[C:7:0:1].Function totally impaired
[C:7:0:1].Partially impaired function
+
[C:7:0:1].Partially impaired function
[C:7:0:1].Slightly impaired function
+
[C:7:0:1].Slightly impaired function
[C:7:0:1]Has been sutured
+
[C:7:0:1]Has been sutured
[C:5:0:1]Infection
+
[C:5:0:1]Infection
[C:7:0:0]No evaluated wounds
+
[C:7:0:0]No evaluated wounds
[C:3:0:1].Dizziness
+
[C:3:0:1].Dizziness
[C:3:0:1].Paralysis
+
[C:3:0:1].Paralysis
[C:3:0:1].Partial paralysis
+
[C:3:0:1].Partial paralysis
[C:3:0:1].Some sluggishness
+
[C:3:0:1].Some sluggishness
[C:3:0:1].Complete numbness
+
[C:3:0:1].Complete numbness
[C:3:0:1].Partial numbness
+
[C:3:0:1].Partial numbness
[C:3:0:1].Slight numbness
+
[C:3:0:1].Slight numbness
[C:6:0:1].Extreme swelling
+
[C:6:0:1].Extreme swelling
  does not mind being outdoors, at least for a time.
+
  does not mind being outdoors, at least for a time.
  likes working outdoors and grumbles only mildly at inclement weather.
+
  likes working outdoors and grumbles only mildly at inclement weather.
  doesn't really care about anything anymore.
+
  doesn't really care about anything anymore.
  is a hardened individual.
+
  is a hardened individual.
  is getting used to tragedy.
+
  is getting used to tragedy.
  likes  
+
  likes
 
  fabric
 
  fabric
[C:0:0:1]-                      
+
[C:0:0:1]-
[C:7:0:0]No medical history
+
[C:7:0:0]No medical history
 
  needs alcohol to get through the working day
 
  needs alcohol to get through the working day
  and can't even remember the last time  
+
  and can't even remember the last time
 
  had some
 
  had some
 
  and has gone without a drink for far, far too long
 
  and has gone without a drink for far, far too long
Line 5,049: Line 5,049:
 
  and is starting to work slowly due to its scarcity
 
  and is starting to work slowly due to its scarcity
 
  amputated
 
  amputated
Rotten tissue excised from  
+
Rotten tissue excised from
[C:6:0:1]Had  
+
[C:6:0:1]Had
[C:6:0:1]Placed in traction
+
[C:6:0:1]Placed in traction
[C:7:0:1]Evaluated
+
[C:7:0:1]Evaluated
[C:7:0:1]Brought to rest
+
[C:7:0:1]Brought to rest
[C:3:0:1]Cleaned
+
[C:3:0:1]Cleaned
[C:6:0:1]Received  
+
[C:6:0:1]Received
  splint on  
+
  splint on
  dressing on  
+
  dressing on
[C:4:0:1]Received  
+
[C:4:0:1]Received
  sutures on  
+
  sutures on
[C:4:0:1]Bleeding stopped
+
[C:4:0:1]Bleeding stopped
[C:4:0:1]Compound fracture of  
+
[C:4:0:1]Compound fracture of
 
  repaired
 
  repaired
distracted by unmet needs
+
distracted by unmet needs
unfocused by unmet needs
+
unfocused by unmet needs
untroubled by unmet needs
+
untroubled by unmet needs
unfettered
+
unfettered
level-headed
+
level-headed
untroubled
+
untroubled
not distracted
+
not distracted
unfocused
+
unfocused
unknown item
+
unknown item
  absolutely detests  
+
  absolutely detests
[C:2:0:0]
+
[C:2:0:0]
Overall,  
+
Overall,
very focused with satisfied needs
+
very focused with satisfied needs
quite focused with satisfied needs
+
quite focused with satisfied needs
somewhat focused with satisfied needs
+
somewhat focused with satisfied needs
badly distracted by unmet needs
+
badly distracted by unmet needs
unknown fish
+
unknown fish
unknown plants
+
unknown plants
unknown drink
+
unknown drink
unknown liquid
+
unknown liquid
unknown seeds
+
unknown seeds
unknown leaves
+
unknown leaves
unknown powder
+
unknown powder
unknown cheese
+
unknown cheese
  for their  
+
  for their
the color  
+
the color
the words of  
+
the words of
the sound of  
+
the sound of
the sight of  
+
the sight of
When possible,  
+
When possible,
  prefers to consume  
+
  prefers to consume
unknown meat
+
unknown meat
after being unable to hear eloquent speech
+
after being unable to hear eloquent speech
after upholding tradition
+
after upholding tradition
after being away from traditions
+
after being away from traditions
after self-examination
+
after self-examination
after a lack of introspection
+
after a lack of introspection
after making merry
+
after making merry
after being unable to make merry
+
after being unable to make merry
after practicing a craft
+
after practicing a craft
after leading an unexciting life
+
after leading an unexciting life
after learning something
+
after learning something
after not learning anything
+
after not learning anything
after being with family
+
after being with family
after being away from family
+
after being away from family
after being with friends
+
after being with friends
after being away from friends
+
after being away from friends
after hearing eloquent speech
+
after hearing eloquent speech
after being unable to pray
+
after being unable to pray
after staying occupied
+
after staying occupied
after being unoccupied
+
after being unoccupied
after admiring art
+
after admiring art
after being unable to admire art
+
after being unable to admire art
after doing something creative
+
after doing something creative
after doing nothing creative
+
after doing nothing creative
after doing something exciting
+
after doing something exciting
distracted
+
distracted
badly distracted
+
badly distracted
after spending time with people
+
after spending time with people
after being away from people
+
after being away from people
after drinking
+
after drinking
after being kept from alcohol
+
after being kept from alcohol
after communing with  
+
after communing with
after meditation
+
after meditation
after being unable to be extravagant
+
after being unable to be extravagant
after wandering
+
after wandering
after being unable to wander
+
after being unable to wander
after helping somebody
+
after helping somebody
after being unable to help anybody
+
after being unable to help anybody
after thinking abstractly
+
after thinking abstractly
after a lack of abstract thinking
+
after a lack of abstract thinking
[C:7:0:1]Time before time
+
[C:7:0:1]Time before time
after a lack of decent meals
+
after a lack of decent meals
after fighting
+
after fighting
after being unable to fight
+
after being unable to fight
after causing trouble
+
after causing trouble
after a lack of trouble-making
+
after a lack of trouble-making
after arguing
+
after arguing
after being unable to argue
+
after being unable to argue
after being extravagant
+
after being extravagant
after being unable to make romance
+
after being unable to make romance
after seeing animals
+
after seeing animals
after being away from animals
+
after being away from animals
after seeing a great beast
+
after seeing a great beast
after being away from great beasts
+
after being away from great beasts
after acquiring something
+
after acquiring something
after being unable to acquire something
+
after being unable to acquire something
after eating a good meal
+
after eating a good meal
after being unable to practice a craft
+
after being unable to practice a craft
after practicing a martial art
+
after practicing a martial art
after being unable to practice a martial art
+
after being unable to practice a martial art
after practicing a skill
+
after practicing a skill
after being unable to practice a skill
+
after being unable to practice a skill
after taking it easy
+
after taking it easy
after being unable to take it easy
+
after being unable to take it easy
after making romance
+
after making romance
greedier
+
greedier
less greedy
+
less greedy
less temperate
+
less temperate
more temperate
+
more temperate
more likely to brawl
+
more likely to brawl
less likely to fight
+
less likely to fight
more stubborn
+
more stubborn
less stubborn
+
less stubborn
more angry
+
more angry
less angry
+
less angry
more anxious
+
more anxious
less anxious
+
less anxious
more lustful
+
more lustful
less lustful
+
less lustful
more prone to stress
+
more prone to stress
more resilient
+
more resilient
more hateful
+
more hateful
slower to hate
+
slower to hate
more envious
+
more envious
less envious
+
less envious
more cheerful
+
more cheerful
less cheerful
+
less cheerful
more depressed
+
more depressed
less depressed
+
less depressed
[C:2:0:1]Spring
+
[C:2:0:1]Spring
[C:6:0:1]Summer
+
[C:6:0:1]Summer
[C:4:0:1]Autumn
+
[C:4:0:1]Autumn
[C:3:0:1]Winter
+
[C:3:0:1]Winter
  [C:5:0:1]
+
[C:5:0:1]
Became  
+
Became
quicker to love
+
quicker to love
slower to love
+
slower to love
more vengeful
+
more vengeful
less vengeful
+
less vengeful
more proud
+
more proud
less proud
+
less proud
more cruel
+
more cruel
more merciful
+
more merciful
more single-minded
+
more single-minded
more scatterbrained
+
more scatterbrained
more ambitious
+
more ambitious
less ambitious
+
less ambitious
more gracious
+
more gracious
less gracious
+
less gracious
more extravagant
+
more extravagant
more austere
+
more austere
more zany
+
more zany
more humorless
+
more humorless
less reliant on advice
+
less reliant on advice
less disdainful of advice
+
less disdainful of advice
more fearless
+
more fearless
more fearful
+
more fearful
more confident
+
more confident
less confident
+
less confident
more vain
+
more vain
less vain
+
less vain
more industrious
+
more industrious
less wasteful
+
less wasteful
more prone to discord
+
more prone to discord
less prone to discord
+
less prone to discord
less quarrelsome
+
less quarrelsome
more quarrelsome
+
more quarrelsome
more polite
+
more polite
more rude
+
more rude
more orderly
+
more orderly
less orderly
+
less orderly
more trusting
+
more trusting
less trusting
+
less trusting
more gregarious
+
more gregarious
more of a loner
+
more of a loner
more overbearing
+
more overbearing
less assertive
+
less assertive
more swayed by others' emotions
+
more swayed by others' emotions
less swayed by others' emotions
+
less swayed by others' emotions
more altruistic
+
more altruistic
less altruistic
+
less altruistic
more dutiful
+
more dutiful
less dutiful
+
less dutiful
less cautious
+
less cautious
more cautious
+
more cautious
more of a perfectionist
+
more of a perfectionist
less attentive to details
+
less attentive to details
more obstinate
+
more obstinate
more acquiescing
+
more acquiescing
more tolerant
+
more tolerant
less tolerant
+
less tolerant
more emotionally obsessive
+
more emotionally obsessive
more emotionally distant
+
more emotionally distant
more hopeful
+
more hopeful
less hopeful
+
less hopeful
more curious
+
more curious
less curious
+
less curious
more bashful
+
more bashful
more shameless
+
more shameless
more private
+
more private
less private
+
less private
tradition
+
tradition
artwork
+
artwork
cooperation
+
cooperation
independence
+
independence
stoicism
+
stoicism
introspection
+
introspection
self-control
+
self-control
tranquility
+
tranquility
family
+
family
friendship
+
friendship
cunning
+
cunning
eloquence
+
eloquence
fairness
+
fairness
decorum
+
decorum
more artistically inclined
+
more artistically inclined
less artistically inclined
+
less artistically inclined
  and learned to  
+
  and learned to
value  
+
value
disdain  
+
disdain
Learned to  
+
Learned to
loyalty
+
loyalty
more frenetic
+
more frenetic
more leisurely
+
more leisurely
more of a thrill-seeker
+
more of a thrill-seeker
inclined to avoid excitement
+
inclined to avoid excitement
more prone to flights of fancy
+
more prone to flights of fancy
more fact-oriented
+
more fact-oriented
more inclined to the abstract
+
more inclined to the abstract
less inclined to the abstract
+
less inclined to the abstract
perseverance
+
perseverance
leisure time
+
leisure time
commerce
+
commerce
romance
+
romance
nature
+
nature
knowledge
+
knowledge
harmony
+
harmony
merriment
+
merriment
craftsmanship
+
craftsmanship
martial prowess
+
martial prowess
hard work
+
hard work
sacrifice
+
sacrifice
competition
+
competition
scholar
+
scholar
performer
+
performer
diagnostician
+
diagnostician
doctor
+
doctor
bone doctor
+
bone doctor
surgeon
+
surgeon
monster slayer
+
monster slayer
mercenary
+
mercenary
  I am sort of confused.
+
I am sort of confused.
  I am a little confused.
+
I am a little confused.
I am very confused.
+
I am very confused.
I am confused.
+
I am confused.
. What do you command?
+
. What do you command?
Commendable! Your loyalty and bravery cannot be denied.
+
Commendable! Your loyalty and bravery cannot be denied.
tavern keeper
+
tavern keeper
I wish to become a  
+
I wish to become a
  The task is accomplished.
+
The task is accomplished.
I am your loyal  
+
I am your loyal
 
  will be slain.
 
  will be slain.
 
  is dead!
 
  is dead!
  The need for my task seems to have passed.
+
The need for my task seems to have passed.
  have been driven from  
+
  have been driven from
  There will be no rest for the enemy.
+
There will be no rest for the enemy.
  The enemy will be driven off.
+
The enemy will be driven off.
What happened?
+
What happened?
I don't remember clearly.
+
I don't remember clearly.
I would be honored if you would become a  
+
I would be honored if you would become a
You can no longer be a  
+
You can no longer be a
I would be honored to serve as a  
+
I would be honored to serve as a
. Will you have me as  
+
. Will you have me as
Please help me!
+
Please help me!
Come with me and I'll bring you to safety.
+
Come with me and I'll bring you to safety.
Intruder!
+
Intruder!
I hate you.
+
I hate you.
I'm leaving  
+
I'm leaving
I'm kicking you out of  
+
I'm kicking you out of
Gladly. I will be your  
+
Gladly. I will be your
I cannot accept this honor. I am sorry.
+
I cannot accept this honor. I am sorry.
You are not worthy of such an honor yet. I am sorry.
+
You are not worthy of such an honor yet. I am sorry.
I am sorry. I do not think there is room for me.
+
I am sorry. I do not think there is room for me.
I am sorry. There is no room for you here.
+
I am sorry. There is no room for you here.
Gladly. You are now one of my  
+
Gladly. You are now one of my
. Can I perform with you?
+
. Can I perform with you?
I would love to join  
+
I would love to join
You just aren't good enough yet, but you should keep performing.
+
You just aren't good enough yet, but you should keep performing.
Welcome to  
+
Welcome to
? The troupe could use your talent.
+
? The troupe could use your talent.
Would you like to join  
+
Would you like to join
I'm sorry, but I can't join the troupe.
+
I'm sorry, but I can't join the troupe.
Yes! It'll be great to perform with you.
+
Yes! It'll be great to perform with you.
. Will you have me?
+
. Will you have me?
scribe
+
scribe
  be made  
+
  be made
I ask that  
+
I ask that
Yes, you'd make a fantastic  
+
Yes, you'd make a fantastic
. Will you have us?
+
. Will you have us?
I'll need to see something impressive before I consider it.
+
I'll need to see something impressive before I consider it.
  here. Make us proud!
+
  here. Make us proud!
the beast
+
the beast
beasts
+
beasts
bandits
+
bandits
criminals
+
criminals
bone-chilling horror
+
bone-chilling horror
skulking vermin
+
skulking vermin
open war
+
open war
ruffians
+
ruffians
the fighting
+
the fighting
law-breaking
+
law-breaking
the army on the march
+
the army on the march
armies on the march
+
armies on the march
the abduction
+
the abduction
abductions
+
abductions
the occupation
+
the occupation
occupations
+
occupations
Behold, mortal. I am  
+
Behold, mortal. I am
Don't talk to me.
+
Don't talk to me.
. I know why you have come.
+
. I know why you have come.
a divine being
+
a divine being
  we've got  
+
we've got
Well, let's see...
+
Well, let's see...
the death
+
the death
deaths
+
deaths
The enemy!
+
The enemy!
Vile creature!
+
Vile creature!
I must obey the master!
+
I must obey the master!
Murderer!
+
Murderer!
Ahhh...
+
Ahhh...
Gwargh!
+
Gwargh!
Get away from me!
+
Get away from me!
The dead!
+
The dead!
They must be stopped by any means at our disposal.
+
They must be stopped by any means at our disposal.
Now we will live under  
+
Now we will live under
It was inevitable.
+
It was inevitable.
It's not my problem.
+
It's not my problem.
I don't know anything else about them.
+
I don't know anything else about them.
This is the life for me.
+
This is the life for me.
It's for the best.
+
It's for the best.
We are in the right in all matters.
+
We are in the right in all matters.
Please guide me to myself.
+
Please guide me to myself.
Please guide me to  
+
Please guide me to
We can no longer travel together.
+
We can no longer travel together.
Please guide me to you.
+
Please guide me to you.
  We were going to entertain the world! It's a shame, but I'll have to make my own way now.
+
We were going to entertain the world! It's a shame, but I'll have to make my own way now.
  I'm giving up on this hopeless venture.
+
I'm giving up on this hopeless venture.
  I hope you find what you are seeking here.
+
I hope you find what you are seeking here.
  I'm returning on my own.
+
I'm returning on my own.
I give to you this fine beast,  
+
I give to you this fine beast,
I deign to favor you with my little pretty,  
+
I deign to favor you with my little pretty,
What can you tell me about yourself?
+
What can you tell me about yourself?
What do you think of me?
+
What do you think of me?
Can you tell me where I can find myself?
+
Can you tell me where I can find myself?
What can you tell me about  
+
What can you tell me about
Can you tell me where I can find  
+
Can you tell me where I can find
Can you tell me where I can find you?
+
Can you tell me where I can find you?
the missing treasure
+
the missing treasure
brewing trouble with our neighbors
+
brewing trouble with our neighbors
Wait here until I return.
+
Wait here until I return.
I've forgotten what trouble it was...
+
I've forgotten what trouble it was...
Can you tell me the way to  
+
Can you tell me the way to
Let's continue onward together.
+
Let's continue onward together.
Thank you. I will take excellent care of this majestic creature.
+
Thank you. I will take excellent care of this majestic creature.
What have you done? This is horrifying!
+
What have you done? This is horrifying!
the open war
+
the open war
the ruffians
+
the ruffians
How have things been?
+
How have things been?
the brewing trouble
+
the brewing trouble
It has been the same as ever.
+
It has been the same as ever.
How's life here?
+
How's life here?
  This  
+
This
You must kill  
+
You must kill
the law-breaking
+
the law-breaking
the deaths
+
the deaths
the beasts
+
the beasts
the abductions
+
the abductions
the bandits
+
the bandits
the criminals
+
the criminals
the bone-chilling horror
+
the bone-chilling horror
the skulking vermin
+
the skulking vermin
Where should I take you?
+
Where should I take you?
How are you enjoying the adventure?
+
How are you enjoying the adventure?
We shall bring  
+
We shall bring
Soon the world will be set right.
+
Soon the world will be set right.
Are you looking forward to the performance?
+
Are you looking forward to the performance?
 
  home safely.
 
  home safely.
Tell me about  
+
Tell me about
I've forgotten what I was going to say...
+
I've forgotten what I was going to say...
I hate them.
+
I hate them.
I don't care one way or another.
+
I don't care one way or another.
They are terrific.
+
They are terrific.
I am afraid of them.
+
I am afraid of them.
Now we will have to build our own future.
+
Now we will have to build our own future.
They are outlaws.
+
They are outlaws.
You are bound to obey me.
+
You are bound to obey me.
Are we close?
+
Are we close?
 
  came try to boss us around, but you'll teach that coward a lesson.
 
  came try to boss us around, but you'll teach that coward a lesson.
 
  to try to boss us around, but you'll show them the true nature of power.
 
  to try to boss us around, but you'll show them the true nature of power.
  out of  
+
  out of
You must drive the skulking vermin  
+
You must drive the skulking vermin
. Their aggressive order must not be allowed to flourish.
+
. Their aggressive order must not be allowed to flourish.
You must drive  
+
You must drive
. These criminals have been allowed to thrive for too long.
+
. These criminals have been allowed to thrive for too long.
. These outlaws must be punished.
+
. These outlaws must be punished.
  Seek your foe in the  
+
Seek your foe in the
 
  threatens our people with its very presence.
 
  threatens our people with its very presence.
  Enjoy the hunt!
+
Enjoy the hunt!
  Our hopes travel with you.
+
Our hopes travel with you.
You must drive the ruffians of  
+
You must drive the ruffians of
  sent  
+
  sent
. They have been harassing the people for too long.
+
. They have been harassing the people for too long.
beast from underground
+
beast from underground
vile monster from the bowels of the earth
+
vile monster from the bowels of the earth
terrifying wilderness monster
+
terrifying wilderness monster
creeping thing
+
creeping thing
ferocious wild animal
+
ferocious wild animal
savage beast
+
savage beast
beast from the wilds
+
beast from the wilds
ferocious unnatural beast
+
ferocious unnatural beast
ancient force of nature
+
ancient force of nature
great beast
+
great beast
fearsome beast
+
fearsome beast
cursed demon
+
cursed demon
night creature
+
night creature
horrible beast
+
horrible beast
terror from the evil depths
+
terror from the evil depths
evil being
+
evil being
torture
+
torture
the treatment of plants
+
the treatment of plants
truthfulness
+
truthfulness
a formalized agreement
+
a formalized agreement
the display of war and hunting trophies
+
the display of war and hunting trophies
the devouring of the bodies of sapient beings
+
the devouring of the bodies of sapient beings
a desire to kill the living and any others in opposition
+
a desire to kill the living and any others in opposition
the adversary's inability to communicate and form treaties
+
the adversary's inability to communicate and form treaties
 
  is unknown us.
 
  is unknown us.
 
  is skirmishing with us.
 
  is skirmishing with us.
and there is no hard feeling between our peoples.
+
and there is no hard feeling between our peoples.
and there is friendship between our peoples.
+
and there is friendship between our peoples.
The trouble started because of  
+
The trouble started because of
but there is ill-will between our peoples.
+
but there is ill-will between our peoples.
the treatment of animals
+
the treatment of animals
a dispute over  
+
a dispute over
  I tire of this pointless skirmishing.
+
I tire of this pointless skirmishing.
  We can no longer pay them homage.
+
We can no longer pay them homage.
 
  is our ally
 
  is our ally
  I wish I could tell you where to begin your search. Until then, you are free to do as you please.
+
I wish I could tell you where to begin your search. Until then, you are free to do as you please.
 
  is at war with us.
 
  is at war with us.
 
  is not at war with us
 
  is not at war with us
 
  accepts our tribute
 
  accepts our tribute
 
  is paying us tribute
 
  is paying us tribute
The group
+
The group
  from their home at  
+
  from their home at
could afford to learn a lesson or two, though open conflict would be unwise.
+
could afford to learn a lesson or two, though open conflict would be unwise.
must be driven off or subjugated.
+
must be driven off or subjugated.
  In any case, peace is no longer an option.
+
In any case, peace is no longer an option.
  The alliance has outlived its usefulness.
+
The alliance has outlived its usefulness.
  Their tribute is not enough.
+
Their tribute is not enough.
  This war must end with our victory.
+
This war must end with our victory.
a special occasion
+
a special occasion
a previous insurrection
+
a previous insurrection
a competition
+
a competition
a performance
+
a performance
a ceremony
+
a ceremony
a procession
+
a procession
a raid
+
a raid
a purge
+
a purge
a previous battle
+
a previous battle
a previous war
+
a previous war
a previous conquest
+
a previous conquest
a previous duel
+
a previous duel
an act of theft
+
an act of theft
an abduction
+
an abduction
a journey
+
a journey
an attack by a beast
+
an attack by a beast
territory
+
territory
an incident involving a trade caravan
+
an incident involving a trade caravan
grazing rights
+
grazing rights
water rights
+
water rights
rights-of-way
+
rights-of-way
fishing rights
+
fishing rights
general ill feelings over past historical events
+
general ill feelings over past historical events
livestock ownership
+
livestock ownership
a dispute over the ownership of  
+
a dispute over the ownership of
the disturbance of once-eternal rest
+
the disturbance of once-eternal rest
a first contact that went horribly wrong
+
a first contact that went horribly wrong
prior aggression by the adversary
+
prior aggression by the adversary
the adversary's abuse of the aggressor's fallen
+
the adversary's abuse of the aggressor's fallen
the adversary's refusal to form treaties
+
the adversary's refusal to form treaties
a disagreement over prior treaties
+
a disagreement over prior treaties
an incident involving a lost diplomat
+
an incident involving a lost diplomat
a cottage
+
a cottage
the mead hall
+
the mead hall
the great tower
+
the great tower
the keep
+
the keep
a hillock
+
a hillock
a house
+
a house
an abandoned shop
+
an abandoned shop
a tree
+
a tree
They consider you an infamous villain among those opposing them.
+
They consider you an infamous villain among those opposing them.
Their strength has been broken.
+
Their strength has been broken.
They consider you a key figure in the opposition.
+
They consider you a key figure in the opposition.
They consider you a leader of the opposition.
+
They consider you a leader of the opposition.
You are considered part of the opposition.
+
You are considered part of the opposition.
You are considered an integral part of the opposition.
+
You are considered an integral part of the opposition.
There are guards in  
+
There are guards in
There are guards patrolling  
+
There are guards patrolling
Be careful, for their leader  
+
Be careful, for their leader
the natural issue of their oneness with  
+
the natural issue of their oneness with
It does not help matters that their leader  
+
It does not help matters that their leader
  is my  
+
  is my
They do not feel challenged at all.
+
They do not feel challenged at all.
I don't really know.
+
I don't really know.
Their strength has been challenged, and their hold has loosened.
+
Their strength has been challenged, and their hold has loosened.
They still hold this area, but they do not feel certain.
+
They still hold this area, but they do not feel certain.
a coup
+
a coup
persecution
+
persecution
a family matter
+
a family matter
There is also  
+
There is also
the issue of their worship of  
+
the issue of their worship of
the issue of their godlessness
+
the issue of their godlessness
the natural issue of their worship of  
+
the natural issue of their worship of
the issue of their oneness with  
+
the issue of their oneness with
 
  shrine
 
  shrine
the processed goods market
+
the processed goods market
There is a long-ranging patrol  
+
There is a long-ranging patrol
the shrine to  
+
the shrine to
  I'd watch out for them.   
+
I'd watch out for them.
I have no idea.
+
  I have no idea.
 
  other groups vying for control.
 
  other groups vying for control.
There are no fewer than  
+
There are no fewer than
a metal furniture shop
+
a metal furniture shop
a stone furniture shop
+
a stone furniture shop
the imported food market
+
the imported food market
the imported goods market
+
the imported goods market
the meat market
+
the meat market
the imported clothing market
+
the imported clothing market
the cheese market
+
the cheese market
the fruit and vegetable market
+
the fruit and vegetable market
a weaponsmith's shop
+
a weaponsmith's shop
a gem cutter's shop
+
a gem cutter's shop
a blacksmith's shop
+
a blacksmith's shop
a bowyer's shop
+
a bowyer's shop
a metal craft shop
+
a metal craft shop
a armorsmith's shop
+
a armorsmith's shop
a carpenter's shop
+
a carpenter's shop
a leather goods shop
+
a leather goods shop
a clothing imports store
+
a clothing imports store
a food imports store
+
a food imports store
a cloth shop
+
a cloth shop
a general imports store
+
a general imports store
a woven clothing shop
+
a woven clothing shop
a leather shop
+
a leather shop
a bone carver's shop
+
a bone carver's shop
a leather clothing shop
+
a leather clothing shop
Goodbye.
+
Goodbye.
I must take my leave.
+
I must take my leave.
If you want to find a relative,  
+
If you want to find a relative,
  lives in  
+
  lives in
If you want to offer your condolences,  
+
If you want to offer your condolences,
  should travel to  
+
  should travel to
  should talk to  
+
  should talk to
 
  abides here in magnificence
 
  abides here in magnificence
  Not that it matters, as  
+
Not that it matters, as
  is here, and  
+
  is here, and
  Not that it matters, as the seat of  
+
Not that it matters, as the seat of
the law is absolute
+
the law is absolute
the blood-drinker allows no chattel to rise
+
the blood-drinker allows no chattel to rise
 
  is also located here
 
  is also located here
  The seat of  
+
The seat of
  has occupied  
+
  has occupied
You sound like a troublemaker.
+
You sound like a troublemaker.
  rules  
+
  rules
  is a group of  
+
  is a group of
 
  from this capital as well
 
  from this capital as well
  I rule  
+
I rule
I haven't heard anything like that.
+
I haven't heard anything like that.
 
  are vying for control.
 
  are vying for control.
 
  groups fled.
 
  groups fled.
No fewer than  
+
No fewer than
A few separate groups were organized.   
+
A few separate groups were organized.
One group organized itself.   
+
  One group organized itself.
Nobody I remember.
+
  Nobody I remember.
 
  fled before the attack.
 
  fled before the attack.
I've decided. Let's call our troupe  
+
I've decided. Let's call our troupe
Here's something you might be interested in...
+
Here's something you might be interested in...
I'm in charge of  
+
I'm in charge of
I've forgotten what to say...
+
I've forgotten what to say...
I've forgotten my bold pronouncement...
+
I've forgotten my bold pronouncement...
  now. Make way for  
+
  now. Make way for
What's available here?
+
What's available here?
Let's trade.
+
Let's trade.
Nevermind.
+
Nevermind.
Thank you!
+
Thank you!
Please let me shelter here for the night.
+
Please let me shelter here for the night.
I'd like to stay here another day if you don't mind.
+
I'd like to stay here another day if you don't mind.
Of course. My pleasure.
+
Of course. My pleasure.
Uh... what was that?
+
Uh... what was that?
Ah, I'm sorry. Permission is not mine to give.
+
Ah, I'm sorry. Permission is not mine to give.
Certainly. It would be terrible to leave someone to fend for themselves after sunset.
+
Certainly. It would be terrible to leave someone to fend for themselves after sunset.
 
  back home!
 
  back home!
this poor soul
+
this poor soul
the oppressors
+
the oppressors
Join me and we can shake off the yoke of  
+
Join me and we can shake off the yoke of
this place
+
this place
the weary shoulders of the people of  
+
the weary shoulders of the people of
I'm with you on this.
+
I'm with you on this.
 
  forever!
 
  forever!
You may enjoy these times of peace, but remain vigilant.
+
You may enjoy these times of peace, but remain vigilant.
We weren't personally acquainted.
+
We weren't personally acquainted.
What will you do about it?
+
What will you do about it?
My condolences.
+
My condolences.
Let's entertain the world together!
+
Let's entertain the world together!
What should I do about it?
+
What should I do about it?
Join me and we'll bring  
+
Join me and we'll bring
Come, join me on my adventures!
+
Come, join me on my adventures!
a room
+
a room
a free room
+
a free room
 
  a night.
 
  a night.
. Let me know and you can stay as long as you like.
+
. Let me know and you can stay as long as you like.
free rooms
+
free rooms
Tavern keeper!   
+
Tavern keeper!
This is not that kind of establishment.
+
  This is not that kind of establishment.
We have many drinks to choose from. [You receive a list.]
+
We have many drinks to choose from. [You receive a list.]
There's no need for trouble here.
+
There's no need for trouble here.
  All drinks cost  
+
All drinks cost
We have  
+
We have
  All drinks are free, of course!
+
All drinks are free, of course!
 
  for a mug.
 
  for a mug.
We rent out  
+
We rent out
You have a room here, and you can stay longer if you like.
+
You have a room here, and you can stay longer if you like.
Long live the cause.
+
Long live the cause.
Thank you for preserving our legacy of wisdom.
+
Thank you for preserving our legacy of wisdom.
What stories you tell! It's such an honor to have you here.
+
What stories you tell! It's such an honor to have you here.
Loyalty should be rewarded.
+
Loyalty should be rewarded.
My talented bard! It's such an honor to have you here.
+
My talented bard! It's such an honor to have you here.
The poet! It's such an honor to have you here.
+
The poet! It's such an honor to have you here.
Your selfless dedication is appreciated here.
+
Your selfless dedication is appreciated here.
What a dancer! It's such an honor to have you here.
+
What a dancer! It's such an honor to have you here.
You have been such a good trade partner.
+
You have been such a good trade partner.
I'd just as soon you went someplace else.
+
I'd just as soon you went someplace else.
My good friend.
+
My good friend.
It's such a pleasure to serve you.
+
It's such a pleasure to serve you.
It is good to see you here.
+
It is good to see you here.
My companion.
+
My companion.
You ought to be rewarded for returning our treasures.
+
You ought to be rewarded for returning our treasures.
Thank you for all you do.
+
Thank you for all you do.
Intruder! Intruder!
+
Intruder! Intruder!
This is my new home.
+
This is my new home.
someone
+
someone
Would you agree to become  
+
Would you agree to become
Would you please adopt  
+
Would you please adopt
, taking over my duties and responsibilities?
+
, taking over my duties and responsibilities?
I accept this honor.
+
I accept this honor.
this poor nameless child
+
this poor nameless child
this tower
+
this tower
this establishment
+
this establishment
this tomb
+
this tomb
this market
+
this market
these sewers
+
these sewers
this dungeon
+
this dungeon
this spire
+
this spire
these catacombs
+
these catacombs
this counting house
+
this counting house
You'll have the room for another day. I'm glad you're enjoying your stay.
+
You'll have the room for another day. I'm glad you're enjoying your stay.
this guildhall
+
this guildhall
this hospital
+
this hospital
this keep
+
this keep
this hall
+
this hall
this library
+
this library
this temple
+
this temple
Uhh... nevermind.
+
Uhh... nevermind.
I'd like a room.
+
I'd like a room.
I'd like the  
+
I'd like the
I'll be back with your drink in a moment.
+
I'll be back with your drink in a moment.
I'd like my room for another night.
+
I'd like my room for another night.
somewhere
+
somewhere
Your room is  
+
Your room is
It is good to be indoors.
+
It is good to be indoors.
I would prefer to be outdoors.
+
I would prefer to be outdoors.
Where am I?
+
Where am I?
It sure is dark down here.
+
It sure is dark down here.
Let us stop this pointless fighting!
+
Let us stop this pointless fighting!
Tell me about this area.
+
Tell me about this area.
I have no reason to accept this.
+
I have no reason to accept this.
I accept your offer.
+
I accept your offer.
What a strange place!
+
What a strange place!
I have confidence in your abilities.
+
I have confidence in your abilities.
It is good to be outdoors.
+
It is good to be outdoors.
It is invigorating to be out in the wilds!
+
It is invigorating to be out in the wilds!
How I long for civilization...
+
How I long for civilization...
Indoors, outdoors. It's all the same to me as long as the weather's fine.
+
Indoors, outdoors. It's all the same to me as long as the weather's fine.
How sinister the glow...
+
How sinister the glow...
I would prefer to be indoors.
+
I would prefer to be indoors.
Did anybody flee the attack?
+
Did anybody flee the attack?
Does anybody else still have a stake in these lands?
+
Does anybody else still have a stake in these lands?
Does this settlement engage in trade? Tell me about those places.
+
Does this settlement engage in trade? Tell me about those places.
Tell me about the local ruler.
+
Tell me about the local ruler.
What an odd glow!
+
What an odd glow!
Look at the sky! Are we in the Underworld?
+
Look at the sky! Are we in the Underworld?
Is it raining?
+
Is it raining?
At least it doesn't rain down here.
+
At least it doesn't rain down here.
I will accept the child into my home.
+
I will accept the child into my home.
I am sorry, but I am otherwise disposed.
+
I am sorry, but I am otherwise disposed.
This must be the will of  
+
This must be the will of
It has always been my dream to start a family.
+
It has always been my dream to start a family.
Why are you traveling?
+
Why are you traveling?
I'm sorry, but I'm unable to help.
+
I'm sorry, but I'm unable to help.
Where are their forces? Are there patrols or guards?
+
Where are their forces? Are there patrols or guards?
Do they have a firm grip on these lands?
+
Do they have a firm grip on these lands?
You look like a mighty warrior indeed.
+
You look like a mighty warrior indeed.
What have you been scheming?
+
What have you been scheming?
  really  
+
  really
How are you feeling right now?
+
How are you feeling right now?
You are amazing.
+
You are amazing.
 
  the outfit.
 
  the outfit.
You must yield!
+
You must yield!
You are bound to me!
+
You are bound to me!
The bond is broken! Return to the Underworld and trouble us no more!
+
The bond is broken! Return to the Underworld and trouble us no more!
Tell me who you work for, or else.
+
Tell me who you work for, or else.
Whosoever would blight the world, preying on the helpless, fear me! I call you a child of the night and will slay you where you stand.
+
Whosoever would blight the world, preying on the helpless, fear me! I call you a child of the night and will slay you where you stand.
Reveal what you have been scheming or suffer the consequences.
+
Reveal what you have been scheming or suffer the consequences.
Who do you work for?
+
Who do you work for?
Identify yourself!
+
Identify yourself!
 
  or suffer the consequences.
 
  or suffer the consequences.
the object I can't remember
+
the object I can't remember
  is yours. Please consider my offer.
+
  is yours. Please consider my offer.
Fortune has favored you, and  
+
Fortune has favored you, and
Where is  
+
Where is
Perhaps you'd be willing to trade  
+
Perhaps you'd be willing to trade
Never.
+
Never.
Gladly. May this new age of harmony last a thousand year.
+
Gladly. May this new age of harmony last a thousand year.
I will not bow before you.
+
I will not bow before you.
I agree to submit to your request.
+
I agree to submit to your request.
  will no longer pay homage to  
+
  will no longer pay homage to
  offers to pay homage to  
+
  offers to pay homage to
  must pay homage to  
+
  must pay homage to
Let there be peace between  
+
Let there be peace between
 
  is well-traveled and would probably have that information.
 
  is well-traveled and would probably have that information.
No such place exists.
+
No such place exists.
  not be able to guide you personally. It is the best I can do.
+
  not be able to guide you personally. It is the best I can do.
  However, the  
+
However, the
 
  is dead.
 
  is dead.
I don't know myself, and I don't even know anybody that could tell you.
+
I don't know myself, and I don't even know anybody that could tell you.
I don't remember what I was going to say...
+
I don't remember what I was going to say...
Please be patient. I'll have your order ready in a moment.
+
Please be patient. I'll have your order ready in a moment.
Come see me in the market sometime.
+
Come see me in the market sometime.
Yes, I can serve you when we're both there.
+
Yes, I can serve you when we're both there.
We don't offer any specific services here.
+
We don't offer any specific services here.
You haven't ordered anything. Would you like something?
+
You haven't ordered anything. Would you like something?
I don't work here.
+
I don't work here.
This is  
+
This is
You should probably try a shopkeeper.
+
You should probably try a shopkeeper.
You'll have to talk to somebody older.
+
You'll have to talk to somebody older.
Sorry, I'm otherwise occupied.
+
Sorry, I'm otherwise occupied.
Fantastic! Please come closer and ask again.
+
Fantastic! Please come closer and ask again.
Really? Please come closer.
+
Really? Please come closer.
Of course. Let's do business.
+
Of course. Let's do business.
Really? Alright.
+
Really? Alright.
Come see me at the trade depot sometime.
+
Come see me at the trade depot sometime.
Come see me in my store sometime.
+
Come see me in my store sometime.
So, the  
+
So, the
Calm yourself!
+
Calm yourself!
  said, "Are you going to eat that?"
+
  said, 'Are you going to eat that?'
... and the  
+
... and the
Tell me about your family.
+
Tell me about your family.
 
  saw the sun and vomited on the spot!
 
  saw the sun and vomited on the spot!
Yes, let's go.
+
Yes, let's go.
Of course.
+
Of course.
I seek to rescue  
+
I seek to rescue
  and am returning to  
+
  and am returning to
I have obtained  
+
I have obtained
, and this quest is taking me to  
+
, and this quest is taking me to
The treasure is sought by  
+
The treasure is sought by
I am searching for  
+
I am searching for
I will return it to  
+
I will return it to
I am returning it to  
+
I am returning it to
 
  in search of excitement
 
  in search of excitement
 
  in search of a thrilling adventure
 
  in search of a thrilling adventure
 
  in search of work
 
  in search of work
 
  in search of adventure
 
  in search of adventure
.   Perhaps I'll finally make my fortune!
+
. Perhaps I'll finally make my fortune!
, and wealth and pleasures beyond measure!
+
, and wealth and pleasures beyond measure!
I have rescued  
+
I have rescued
 
  and maybe something to drink as well!
 
  and maybe something to drink as well!
 
  to take up my position
 
  to take up my position
I'm going to  
+
I'm going to
  to move into my new home with  
+
  to move into my new home with
spouse
+
spouse
 
  to start a new life
 
  to start a new life
husband
+
husband
I started my pilgrimage in  
+
I started my pilgrimage in
Probably on the move or deep underground, but I can't be sure.
+
Probably on the move or deep underground, but I can't be sure.
  to view  
+
  to view
I visited  
+
I visited
I'm traveling to  
+
I'm traveling to
I'm preparing to travel to  
+
I'm preparing to travel to
I'm returning to my home in  
+
I'm returning to my home in
I'm not sure.
+
I'm not sure.
 
  utilize the market here.
 
  utilize the market here.
 
  is the only other settlement to utilize the market here.
 
  is the only other settlement to utilize the market here.
The people of  
+
The people of
This place is insulated from the rest of the world, at least in terms of trade.
+
This place is insulated from the rest of the world, at least in terms of trade.
 
  to trade.
 
  to trade.
  go to  
+
  go to
 
  is the only other settlement to utilize the market there.
 
  is the only other settlement to utilize the market there.
 
  other villages which utilize the market there.
 
  other villages which utilize the market there.
 
  other major settlements.
 
  other major settlements.
  trades directly with no fewer than  
+
  trades directly with no fewer than
  engages in trade with  
+
  engages in trade with
  The largest of these is  
+
The largest of these is
 
  villages which utilize the market here.
 
  villages which utilize the market here.
There are  
+
There are
The village  
+
The village
The villages  
+
The villages
I'm walking my patrol.
+
I'm walking my patrol.
I was out visiting the library.
+
I was out visiting the library.
I'm going to visit the temple.
+
I'm going to visit the temple.
I'm going out for some water.
+
I'm going out for some water.
I'm going out to the tavern.
+
I'm going out to the tavern.
I'm going to visit the shrine.
+
I'm going to visit the shrine.
I'm not planning a journey.
+
I'm not planning a journey.
I'm going to visit the library.
+
I'm going to visit the library.
I'm on an important mission.
+
I'm on an important mission.
I am escaping from danger which threatened my former home.
+
I am escaping from danger which threatened my former home.
I'm just out for a stroll.
+
I'm just out for a stroll.
I'm returning from my patrol.
+
I'm returning from my patrol.
I was out visiting the temple.
+
I was out visiting the temple.
I was just out for some water.
+
I was just out for some water.
I was just out at the tavern.
+
I was just out at the tavern.
I was out visiting the shrine.
+
I was out visiting the shrine.
cousin
+
cousin
nephew
+
nephew
, is it really you?
+
, is it really you?
 
  has returned
 
  has returned
Is it really you?
+
Is it really you?
brother
+
brother
grandchild
+
grandchild
sibling
+
sibling
sister
+
sister
half-sister
+
half-sister
half-brother
+
half-brother
half-sibling
+
half-sibling
parent
+
parent
father
+
father
daughter
+
daughter
grandmother
+
grandmother
grandparent
+
grandparent
grandfather
+
grandfather
There's nothing organized here.
+
There's nothing organized here.
 
  also utilize the market there.
 
  also utilize the market there.
That's me. I'm right here.
+
That's me. I'm right here.
Where?
+
Where?
Ask me when I've returned to my home!
+
Ask me when I've returned to my home!
Yes, master. Ask and I shall obey.
+
Yes, master. Ask and I shall obey.
mother
+
mother
I'd rather not say.
+
I'd rather not say.
the surrounding area
+
the surrounding area
a village nearby
+
a village nearby
just outside town
+
just outside town
  out to the  
+
  out to the
the settlements
+
the settlements
northeast
+
northeast
northwest
+
northwest
! Best price in town
+
! Best price in town
! Limited supply
+
! Limited supply
  were  
+
  were
tanned
+
tanned
  right here in  
+
  right here in
distant
+
distant
all the way
+
all the way
faraway
+
faraway
the great
+
the great
! Today only
+
! Today only
right here
+
right here
I don't remember what I believe...
+
I don't remember what I believe...
An item has returned!
+
An item has returned!
get your
+
get your
your very own
+
your very own
authentic
+
authentic
Never!
+
Never!
I will fight no more.
+
I will fight no more.
Okay! I'll do it.
+
Okay! I'll do it.
You first, coward!
+
You first, coward!
Over my dead body!
+
Over my dead body!
  spits out  
+
  spits out
Maybe you're right.
+
Maybe you're right.
I am compelled to continue!
+
I am compelled to continue!
my good  
+
my good
person
+
person
We yield! We yield!
+
We yield! We yield!
Stop! This isn't happening!
+
Stop! This isn't happening!
We will fight no more.
+
We will fight no more.
I yield! I yield!
+
I yield! I yield!
Splendid
+
Splendid
Fantastic
+
Fantastic
Decent
+
Decent
Excellent
+
Excellent
my friend
+
my friend
right there
+
right there
southeast
+
southeast
southwest
+
southwest
some of our kind  
+
some of our kind
some of my kind  
+
some of my kind
Are you interested in  
+
Are you interested in
out to the  
+
out to the
Might I interest you in  
+
Might I interest you in
I assure you I am already calm. Look to yourself.
+
I assure you I am already calm. Look to yourself.
You're right. I need to relax.
+
You're right. I need to relax.
Don't waste my time.
+
Don't waste my time.
Ha ha ha... You're funny!
+
Ha ha ha... You're funny!
You dare to flatter me?!
+
You dare to flatter me?!
Base flattery!
+
Base flattery!
Insufferable!
+
Insufferable!
How dare you?!
+
How dare you?!
Do I look like I need to calm down?!
+
Do I look like I need to calm down?!
I am so nearly swayed by your greatness alone that we can simply assign you the victory!
+
I am so nearly swayed by your greatness alone that we can simply assign you the victory!
  Get away from me!
+
Get away from me!
  I'll show you calm!
+
I'll show you calm!
Spare me the compliments.
+
Spare me the compliments.
You calm down!
+
You calm down!
Thank you for your kind words.
+
Thank you for your kind words.
Don't tell me to calm myself.
+
Don't tell me to calm myself.
I admire how brilliant you are!
+
I admire how brilliant you are!
you are so clever I must concede!
+
you are so clever I must concede!
I confess your stunning argument overwhelms me!
+
I confess your stunning argument overwhelms me!
I must say that is a truly insightful observation!
+
I must say that is a truly insightful observation!
we can both agree you are by far the most persuasive!
+
we can both agree you are by far the most persuasive!
I am overmastered by your presence!
+
I am overmastered by your presence!
you needn't indulge my trivial thoughts!
+
you needn't indulge my trivial thoughts!
no one can deny your genius!
+
no one can deny your genius!
I have been so foolish. Yes, I agree.
+
I have been so foolish. Yes, I agree.
Yes, I can see it clearly now.
+
Yes, I can see it clearly now.
Though I cannot agree fully on a slight technicality,
+
Though I cannot agree fully on a slight technicality,
You know, I think you're right.
+
You know, I think you're right.
Even if I don't change my mind,
+
Even if I don't change my mind,
Despite some minor reservations...   
+
Despite some minor reservations...
Although my own insignificant beliefs lie elsewhere,
+
  Although my own insignificant beliefs lie elsewhere,
Ignoring that I don't quite concur...   
+
Ignoring that I don't quite concur...
Are you being serious?
+
  Are you being serious?
What did you just say?
+
What did you just say?
Wait, what?
+
Wait, what?
Am I supposed to engage with that?
+
Am I supposed to engage with that?
Forgive me, but
+
Forgive me, but
I've heard it all now!
+
I've heard it all now!
You must be joking.
+
You must be joking.
How unreasonable!
+
How unreasonable!
Give me a break.
+
Give me a break.
Were you trying to make an argument?
+
Were you trying to make an argument?
How gracious!
+
How gracious!
Fine. Let's drop the argument.
+
Fine. Let's drop the argument.
Let's move on.
+
Let's move on.
You are right.
+
You are right.
Let's drop the argument.
+
Let's drop the argument.
There must be something else to discuss.
+
There must be something else to discuss.
Yes, let's move on.
+
Yes, let's move on.
  I will settle this my way.
+
I will settle this my way.
You mock me?!
+
You mock me?!
You insult me with your flattery
+
You insult me with your flattery
  This conversation is over.
+
This conversation is over.
, but let us move on.
+
, but let us move on.
You insult me with your derision
+
You insult me with your derision
Well, there must be something else to discuss.
+
Well, there must be something else to discuss.
If you insist so strongly, we can move on.
+
If you insist so strongly, we can move on.
That's wrong.
+
That's wrong.
I cannot agree.
+
I cannot agree.
I beg to differ.
+
I beg to differ.
That's not right.
+
That's not right.
Pause to consider.
+
Pause to consider.
Stop and reflect.
+
Stop and reflect.
You are thinking about this all wrong.
+
You are thinking about this all wrong.
Really.
+
Really.
Unbelievable.
+
Unbelievable.
I just don't know.
+
I just don't know.
It's wrong.
+
It's wrong.
I don't know what to say.
+
I don't know what to say.
I don't want to argue.
+
I don't want to argue.
I disagree.
+
I disagree.
I guess I'm not sure.
+
I guess I'm not sure.
there's just no way you can believe something so stupid.
+
there's just no way you can believe something so stupid.
it would amaze me if somebody actually thought that.
+
it would amaze me if somebody actually thought that.
you should keep your weird thoughts to yourself.
+
you should keep your weird thoughts to yourself.
the things some people think just boggle the mind.
+
the things some people think just boggle the mind.
I'm appalled.
+
I'm appalled.
that isn't at all convincing.
+
that isn't at all convincing.
You're wrong.
+
You're wrong.
Shameful.
+
Shameful.
That's absurd!
+
That's absurd!
Oh, no,
+
Oh, no,
don't waste my time with this drivel.
+
don't waste my time with this drivel.
that is the stupidest statement I have ever heard.
+
that is the stupidest statement I have ever heard.
I couldn't follow your rambling.
+
I couldn't follow your rambling.
really, I've been over all this nonsense before.
+
really, I've been over all this nonsense before.
nobody could possibly believe that.
+
nobody could possibly believe that.
I'm having trouble taking you seriously.
+
I'm having trouble taking you seriously.
 
  asked me
 
  asked me
  sent me to  
+
  sent me to
  told me to ask  
+
  told me to ask
I asked  
+
I asked
  to ask  
+
  to ask
  told me to tell  
+
  told me to tell
Through  
+
Through
  to tell  
+
  to tell
 
  demands a portion of my official funds
 
  demands a portion of my official funds
 
  asks that I look past illicit acts in my official capacities
 
  asks that I look past illicit acts in my official capacities
ask that  
+
ask that
I sent  
+
I sent
I asked that  
+
I asked that
demand a portion of the official funds from  
+
demand a portion of the official funds from
 
  look past illicit acts
 
  look past illicit acts
I demand a portion of the official funds from  
+
I demand a portion of the official funds from
Help! Save me!
+
Help! Save me!
I believe... something.
+
I believe... something.
I serve  
+
I serve
I must withdraw!
+
I must withdraw!
I have no master, but  
+
I have no master, but
I do not know! My instructions come from  
+
I do not know! My instructions come from
I serve no one.
+
I serve no one.
 
  sometimes has need for my services.
 
  sometimes has need for my services.
Just think about it.
+
Just think about it.
I don't agree.
+
I don't agree.
No, I mean it.
+
No, I mean it.
I must insist.
+
I must insist.
I require a substantive reply.
+
I require a substantive reply.
You must be convinced.
+
You must be convinced.
Well, I believe... something else.
+
Well, I believe... something else.
I sense you're wavering.
+
I sense you're wavering.
It is not convincing.
+
It is not convincing.
 
  appears to acquiesce.
 
  appears to acquiesce.
You flinch.
+
You flinch.
 
  appears unconvinced.
 
  appears unconvinced.
You are unperturbed.
+
You are unperturbed.
 
  flinches.
 
  flinches.
 
  appears unperturbed.
 
  appears unperturbed.
I do not scheme.
+
I do not scheme.
  engaged to induce a war of  
+
  engaged to induce a war of
You must think you're really frightening.
+
You must think you're really frightening.
You just aren't as convincing as you think you are.
+
You just aren't as convincing as you think you are.
I have nothing to say to you.
+
I have nothing to say to you.
That was compelling!
+
That was compelling!
What is this madness? Calm yourself!
+
What is this madness? Calm yourself!
  sent me to engage  
+
  sent me to engage
  to obtain  
+
  to obtain
  engaged me to abduct  
+
  engaged me to abduct
  engaged me to assassinate  
+
  engaged me to assassinate
  engaged me to infiltrate  
+
  engaged me to infiltrate
  engaged me to sabotage the activities of  
+
  engaged me to sabotage the activities of
  engaged me to frame  
+
  engaged me to frame
I decided to frame  
+
I decided to frame
 
  was asked
 
  was asked
I told  
+
I told
 
  to grant an important position
 
  to grant an important position
  engaged me to obtain  
+
  engaged me to obtain
 
  when one came available.
 
  when one came available.
I engaged  
+
I engaged
  to engage  
+
  to engage
 
  grotesque
 
  grotesque
 
  crude
 
  crude
 
  refined
 
  refined
  a series of  
+
  a series of
 
  graceful
 
  graceful
 
  serene
 
  serene
Finally,  
+
Finally,
 
  should be
 
  should be
  is one of the fundamental dance moves.
+
  is one of the fundamental dance moves.
  the fundamental dance position.
+
  the fundamental dance position.
  is one of the fundamental dance positions.   
+
  is one of the fundamental dance positions.
First,  
+
  First,
called the  
+
called the
  the fundamental dance move.
+
  the fundamental dance move.
 
  vigorous
 
  vigorous
 
  intense
 
  intense
Line 6,180: Line 6,180:
 
  subtle
 
  subtle
 
  group
 
  group
group  
+
group
celebration
+
celebration
  is a  
+
  is a
sacred
+
sacred
 
  shadowed
 
  shadowed
 
  by group members
 
  by group members
Line 6,206: Line 6,206:
 
  body level
 
  body level
 
  body level change
 
  body level change
along a counterclockwise circle
+
along a counterclockwise circle
turning counterclockwise
+
turning counterclockwise
along an improvised path
+
along an improvised path
along an intricate path
+
along an intricate path
in a double circle
+
in a double circle
loosely mingled
+
loosely mingled
along a clockwise circle
+
along a clockwise circle
turning clockwise
+
turning clockwise
The dancers perform  
+
The dancers perform
in a single line
+
in a single line
in several lines
+
in several lines
in a circle
+
in a circle
any composition of  
+
any composition of
The dancer performs  
+
The dancer performs
The form guides dancers during improvised performances.   
+
The form guides dancers during improvised performances.
The dance is accompanied by  
+
  The dance is accompanied by
  as the dancer acts out  
+
  as the dancer acts out
  as the dancers act out  
+
  as the dancers act out
  which grew out of the performances of  
+
  which grew out of the performances of
  originating in  
+
  originating in
  originally devised by  
+
  originally devised by
The rules of the form are applied by choreographers to produce individual dances which can be performed.
+
The rules of the form are applied by choreographers to produce individual dances which can be performed.
 
  for a single pair
 
  for a single pair
 
  pairs
 
  pairs
 
  dancers
 
  dancers
participation
+
participation
social
+
social
 
  partner
 
  partner
performance
+
performance
with the lead turning out clockwise
+
with the lead turning out clockwise
with the lead turning out counterclockwise
+
with the lead turning out counterclockwise
The dancers imitate the movement of the  
+
The dancers imitate the movement of the
This dance is a refined artform, with  
+
This dance is a refined artform, with
through spoken cues
+
through spoken cues
There are partner changes throughout the dance  
+
There are partner changes throughout the dance
with the lead advancing along the main line of motion
+
with the lead advancing along the main line of motion
with the lead advancing against the main line of motion
+
with the lead advancing against the main line of motion
briefly  
+
briefly
through touch
+
through touch
through a light touch
+
through a light touch
through visual cues
+
through visual cues
 
  constantly
 
  constantly
 
  briefly
 
  briefly
by pulling away
+
by pulling away
constantly  
+
constantly
maintain open contact
+
maintain open contact
rarely make contact
+
rarely make contact
, communicating intent  
+
, communicating intent
by pushing together
+
by pushing together
 
  rhythm
 
  rhythm
with the music
+
with the music
The partners  
+
The partners
dance closely
+
dance closely
faster and faster  
+
faster and faster
quickly  
+
quickly
very quickly  
+
very quickly
to the music's  
+
to the music's
, moving  
+
, moving
very slowly  
+
very slowly
slowly  
+
slowly
slower and slower  
+
slower and slower
loudly percussive
+
loudly percussive
softly percussive
+
softly percussive
aborted
+
aborted
partially realized
+
partially realized
sharp-edged
+
sharp-edged
straight-lined
+
straight-lined
undulating
+
undulating
jerking
+
jerking
expressive
+
expressive
strong
+
strong
weightless
+
weightless
refined
+
refined
understated
+
understated
delicate
+
delicate
elaborate
+
elaborate
serene
+
serene
grotesque
+
grotesque
 
  dance is
 
  dance is
  dance is punctuated by  
+
  dance is punctuated by
graceful
+
graceful
 
  special position
 
  special position
 
  specific move
 
  specific move
to be mastered. 
+
to be mastered.
The entire dance has a basic movement
+
The entire dance has a basic movement
straight walks
+
straight walks
curved walks
+
curved walks
repeated
+
repeated
facial expressions
+
facial expressions
hand gestures
+
hand gestures
clockwise
+
clockwise
eighth
+
eighth
quarter
+
quarter
twisting
+
twisting
sprightly
+
sprightly
sinuous
+
sinuous
counterclockwise
+
counterclockwise
passive
+
passive
subtle
+
subtle
sensual
+
sensual
debauched
+
debauched
aggressive
+
aggressive
powerful
+
powerful
sluggish
+
sluggish
relaxed
+
relaxed
lively
+
lively
spirited
+
spirited
vigorous
+
vigorous
intense
+
intense
energetic
+
energetic
vivacious
+
vivacious
joyous
+
joyous
flamboyant
+
flamboyant
movement
+
movement
mirrored
+
mirrored
performed in retrograde
+
performed in retrograde
performed in succession
+
performed in succession
large
+
large
aborted
+
aborted
partially realized
+
partially realized
movement along the line of dance
+
movement along the line of dance
of the lead
+
of the lead
of the follower
+
of the follower
, with
+
, with
backward bends
+
backward bends
leftward bends
+
leftward bends
rightward bends
+
rightward bends
footwork
+
footwork
independent body movement
+
independent body movement
forward bends
+
forward bends
arm carriage
+
arm carriage
raised left arms
+
raised left arms
raised right arms
+
raised right arms
raised arms
+
raised arms
left leg lifts
+
left leg lifts
right leg lifts
+
right leg lifts
body level
+
body level
body level changes
+
body level changes
left kicks
+
left kicks
right kicks
+
right kicks
leg lifts
+
leg lifts
section is
+
section is
section is punctuated by
+
section is punctuated by
section is distinct. 
+
section is distinct.
to the
+
to the
There are partner changes
+
There are partner changes
There is a basic movement
+
There is a basic movement
bridge-passage
+
bridge-passage
variations
+
variations
of the music. 
+
of the music.
synthesis
+
synthesis
chorus
+
chorus
finale
+
finale
passage
+
passage
introduction
+
introduction
exposition
+
exposition
recapitulation
+
recapitulation
shadowed
+
shadowed
The dance begins with the
+
The dance begins with the
The dance enters a new section with the
+
The dance enters a new section with the
negative
+
negative
gamelog.txt
+
gamelog.txt
errorlog.txt
+
errorlog.txt
Seventh
+
Seventh
Eighth
+
Eighth
Fourth
+
Fourth
Second
+
Second
Negative
+
Negative
Zeroth
+
Zeroth
ninety
+
ninety
seventy
+
seventy
eighty
+
eighty
thirty
+
thirty
hundred
+
hundred
twenty
+
twenty
million
+
million
thousand
+
thousand
nineteen
+
nineteen
billion
+
billion
seventeen
+
seventeen
eighteen
+
eighteen
fifteen
+
fifteen
sixteen
+
sixteen
thirteen
+
thirteen
fourteen
+
fourteen
eleven
+
eleven
twelve
+
twelve
Nineteenth
+
Nineteenth
Seventeenth
+
Seventeenth
Eighteenth
+
Eighteenth
Fifteenth
+
Fifteenth
Sixteenth
+
Sixteenth
Thirteenth
+
Thirteenth
Fourteenth
+
Fourteenth
Eleventh
+
Eleventh
Twelfth
+
Twelfth
Digging designation cancelled: damp stone located.
+
Digging designation cancelled: damp stone located.
sculpture has melted!
+
sculpture has melted!
Digging designation cancelled: warm stone located.
+
Digging designation cancelled: warm stone located.
The impertinent magma has defaced a
+
The impertinent magma has defaced a
The impertinent lava has defaced a
+
The impertinent lava has defaced a
TAN_MAT
+
TAN_MAT
's Forge
+
's Forge
Magma Forge
+
Magma Forge
Siege Workshop
+
Siege Workshop
's Shop
+
's Shop
Leather Works
+
Leather Works
Clothier
+
Clothier
Workshop
+
Workshop
Farm Plot
+
Farm Plot
Glass Furnace
+
Glass Furnace
Wood Furnace
+
Wood Furnace
Magma Smelter
+
Magma Smelter
Magma Glass Furnace
+
Magma Glass Furnace
Magma Kiln
+
Magma Kiln
Furnace
+
Furnace
Pressure Plate
+
Pressure Plate
Cage Trap
+
Cage Trap
Stone-Fall Trap
+
Stone-Fall Trap
Weapon Trap
+
Weapon Trap
Track Stop
+
Track Stop
Siege Engine
+
Siege Engine
Floor Hatch
+
Floor Hatch
Wall Grate
+
Wall Grate
Floor Grate
+
Floor Grate
Vertical Bars
+
Vertical Bars
Floor Bars
+
Floor Bars
Restraint
+
Restraint
Gear Assembly
+
Gear Assembly
Horizontal Axle
+
Horizontal Axle
Vertical Axle
+
Vertical Axle
Trade Depot
+
Trade Depot
Nest Box
+
Nest Box
Offering Place
+
Offering Place
Carpenter's Workshop
+
Carpenter's Workshop
Farmer's Workshop
+
Farmer's Workshop
's Workshop
+
's Workshop
Craftsman
+
Craftsman
Track (SEW)
+
Track (SEW)
Track (NSEW)
+
Track (NSEW)
Track/Ramp (N)
+
Track/Ramp (N)
Track/Ramp (S)
+
Track/Ramp (S)
Track/Ramp (E)
+
Track/Ramp (E)
Track/Ramp (W)
+
Track/Ramp (W)
Track/Ramp (NS)
+
Track/Ramp (NS)
Track/Ramp (NE)
+
Track/Ramp (NE)
Track/Ramp (NW)
+
Track/Ramp (NW)
Track/Ramp (SE)
+
Track/Ramp (SE)
Track/Ramp (SW)
+
Track/Ramp (SW)
Track/Ramp (EW)
+
Track/Ramp (EW)
Track/Ramp (NSE)
+
Track/Ramp (NSE)
Track/Ramp (NSW)
+
Track/Ramp (NSW)
Track/Ramp (NEW)
+
Track/Ramp (NEW)
Track/Ramp (SEW)
+
Track/Ramp (SEW)
Track/Ramp (NSEW)
+
Track/Ramp (NSEW)
Construction
+
Construction
Display Furniture
+
Display Furniture
Vacant Shop
+
Vacant Shop
General Store
+
General Store
Crafts Market
+
Crafts Market
Clothing Shop
+
Clothing Shop
Exotic Clothing Shop
+
Exotic Clothing Shop
Activity Zone #
+
Activity Zone #
Lever
+
Lever
Custom Workshop
+
Custom Workshop
Floor Hatch
+
Floor Hatch
Wall Grate
+
Wall Grate
Floor Grate
+
Floor Grate
Vertical
+
Vertical
Upright Spear/Spike
+
Upright Spear/Spike
Archery Target
+
Archery Target
Screw Pump
+
Screw Pump
Water Wheel
+
Water Wheel
Burial Receptacle
+
Burial Receptacle
Animal Trap
+
Animal Trap
Weapon Rack
+
Weapon Rack
Armor Stand
+
Armor Stand
Container
+
Container
Traction Bench
+
Traction Bench
Dirt Road
+
Dirt Road
Paved Road
+
Paved Road
Glass Window
+
Glass Window
Gem Window
+
Gem Window
Stockpile
+
Stockpile
Up Stair
+
Up Stair
Down Stair
+
Down Stair
Up/Down Stair
+
Up/Down Stair
Track (N)
+
Track (N)
Track (S)
+
Track (S)
Track (E)
+
Track (E)
Track (W)
+
Track (W)
Track (NS)
+
Track (NS)
Track (NE)
+
Track (NE)
Track (NW)
+
Track (NW)
Track (SE)
+
Track (SE)
Track (SW)
+
Track (SW)
Track (EW)
+
Track (EW)
Track (NSE)
+
Track (NSE)
Track (NSW)
+
Track (NSW)
Track (NEW)
+
Track (NEW)
Bridge
+
Bridge
Statue
+
Statue
Window
+
Window
Armor
+
Armor
Weapon
+
Weapon
Animal
+
Animal
Furniture
+
Furniture
Corpse
+
Corpse
Refuse
+
Refuse
Stone
+
Stone
Coins
+
Coins
Bar/Block
+
Bar/Block
Finished Goods
+
Finished Goods
Leather
+
Leather
Cloth
+
Cloth
Sheet
+
Sheet
Stockpile #
+
Stockpile #
have hatched.
+
have hatched.
You've caught a
+
You've caught a
Your trap was robbed of the
+
Your trap was robbed of the
BALLISTA
+
BALLISTA
closes.
+
closes.
Floor Bars
+
Floor Bars
Floodgate
+
Floodgate
Chain
+
Chain
Shared
+
Shared
Rough
+
Rough
Archery Target
+
Archery Target
Gear Assembly
+
Gear Assembly
Rollers
+
Rollers
Horizontal
+
Horizontal
Pillar
+
Pillar
Support
+
Support
Retracted
+
Retracted
Upright
+
Upright
Spears
+
Spears
Spears/Spikes
+
Spears/Spikes
Casket
+
Casket
Sarcophagus
+
Sarcophagus
Coffin
+
Coffin
Chair
+
Chair
Throne
+
Throne
Animal Trap
+
Animal Trap
Table
+
Table
Cabinet
+
Cabinet
Weapon Rack
+
Weapon Rack
Armor Stand
+
Armor Stand
Chest
+
Chest
Coffer
+
Coffer
Command Tent (Bld)
+
Command Tent (Bld)
Tent (Bld)
+
Tent (Bld)
Dungeon Cell
+
Dungeon Cell
Animal Pit
+
Animal Pit
Cloth Pit
+
Cloth Pit
Tanning Pit
+
Tanning Pit
Cloth Clothing Pit
+
Cloth Clothing Pit
Leather Clothing Pit
+
Leather Clothing Pit
Bone Carving Pit
+
Bone Carving Pit
Gem Cutting Pit
+
Gem Cutting Pit
Weaponsmithing Pit
+
Weaponsmithing Pit
Bowmaking Pit
+
Bowmaking Pit
Blacksmithing Pit
+
Blacksmithing Pit
Armorsmithing Pit
+
Armorsmithing Pit
Metal Crafting Pit
+
Metal Crafting Pit
Leatherworking Pit
+
Leatherworking Pit
Carpentry Pit
+
Carpentry Pit
Stoneworking Pit
+
Stoneworking Pit
Forging Pit
+
Forging Pit
Fighting Pit
+
Fighting Pit
Animal Workshop
+
Animal Workshop
Cloth Workshop
+
Cloth Workshop
Tanning Workshop
+
Tanning Workshop
Cloth Clothing Workshop
+
Cloth Clothing Workshop
Leather Clothing Workshop
+
Leather Clothing Workshop
Bone Carving Workshop
+
Bone Carving Workshop
Gem Cutting Workshop
+
Gem Cutting Workshop
Weaponsmithing Workshop
+
Weaponsmithing Workshop
Bowmaking Workshop
+
Bowmaking Workshop
Blacksmithing Workshop
+
Blacksmithing Workshop
Armorsmithing Workshop
+
Armorsmithing Workshop
You hear
+
You hear
distant
+
distant
nearby
+
nearby
grinding.
+
grinding.
close.
+
close.
opens.
+
opens.
open.
+
open.
has constructed a masterpiece!
+
has constructed a masterpiece!
preparetomb() HAS NULL owner
+
preparetomb() HAS NULL owner
preparetomb() HAS LIVE owner
+
preparetomb() HAS LIVE owner
A masterwork of
+
A masterwork of
has been lost!
+
has been lost!
Mead Hall
+
Mead Hall
Throneroom
+
Throneroom
Entrance
+
Entrance
Treasury
+
Treasury
Mechanism Room
+
Mechanism Room
Guard post
+
Guard post
Noble quarters
+
Noble quarters
Captive Room
+
Captive Room
Tower Top
+
Tower Top
Courtyard
+
Courtyard
Secret Library
+
Secret Library
Counting House Offices
+
Counting House Offices
Counting House Storage
+
Counting House Storage
Guildhall Offices
+
Guildhall Offices
Guildhall Storage
+
Guildhall Storage
Market Stall
+
Market Stall
Campground
+
Campground
Command Tent
+
Command Tent
Metal Crafting Workshop
+
Metal Crafting Workshop
Leatherworking Shop
+
Leatherworking Shop
Carpentry Workshop
+
Carpentry Workshop
Stoneworking Workshop
+
Stoneworking Workshop
Forging Workshop
+
Forging Workshop
Tower Entrance
+
Tower Entrance
Tower Feasthall
+
Tower Feasthall
Tower Bedroom
+
Tower Bedroom
Tower Treasury
+
Tower Treasury
Tower Dungeon
+
Tower Dungeon
Tower Attic
+
Tower Attic
Sand Collection
+
Sand Collection
Fishing Area
+
Fishing Area
Meeting Hall
+
Meeting Hall
Clay Collection
+
Clay Collection
Plant Gathering
+
Plant Gathering
Invalid Type
+
Invalid Type
Building Level Map Overflow
+
Building Level Map Overflow
ANY_LEATHER_MATERIAL
+
ANY_LEATHER_MATERIAL
ANY_SOAP_MATERIAL
+
ANY_SOAP_MATERIAL
ANY_STRAND_TISSUE
+
ANY_STRAND_TISSUE
ANY_BONE_MATERIAL
+
ANY_BONE_MATERIAL
ANY_WOOD_MATERIAL
+
ANY_WOOD_MATERIAL
ANY_SHELL_MATERIAL
+
ANY_SHELL_MATERIAL
ANY_GEM_MATERIAL
+
ANY_GEM_MATERIAL
ANY_STONE_MATERIAL
+
ANY_STONE_MATERIAL
ANY_HORN_MATERIAL
+
ANY_HORN_MATERIAL
ANY_TOOTH_MATERIAL
+
ANY_TOOTH_MATERIAL
CAN_USE_LOCATION_RESERVED
+
CAN_USE_LOCATION_RESERVED
ANY_PEARL_MATERIAL
+
ANY_PEARL_MATERIAL
NO_EDGE_ALLOWED
+
NO_EDGE_ALLOWED
USE_BODY_COMPONENT
+
USE_BODY_COMPONENT
ON_GROUND
+
ON_GROUND
HAS_EDGE
+
HAS_EDGE
NOT_ARTIFACT
+
NOT_ARTIFACT
IS_CRAFTED_ARTIFACT
+
IS_CRAFTED_ARTIFACT
METAL_ORE
+
METAL_ORE
NOT_ENGRAVED
+
NOT_ENGRAVED
HAS_TOOL_USE
+
HAS_TOOL_USE
MIN_DIMENSION
+
MIN_DIMENSION
CREATURE_MAT
+
CREATURE_MAT
BUILD_ITEM
+
BUILD_ITEM
PLANT_MAT
+
PLANT_MAT
BUILD_LABOR
+
BUILD_LABOR
NAME_COLOR
+
NAME_COLOR
WORK_LOCATION
+
WORK_LOCATION
BUILD_KEY
+
BUILD_KEY
TOOLTIP
+
TOOLTIP
OBJECT
+
OBJECT
BUILDING_FURNACE
+
BUILDING_FURNACE
BUILDING_WORKSHOP
+
BUILDING_WORKSHOP
REACTION_CLASS
+
REACTION_CLASS
Unrecognized Building Definition Type:
+
Unrecognized Building Definition Type:
HAS_ITEM_REACTION_PRODUCT
+
HAS_ITEM_REACTION_PRODUCT
HAS_MATERIAL_REACTION_PRODUCT
+
HAS_MATERIAL_REACTION_PRODUCT
CONTAINS_LYE
+
CONTAINS_LYE
UNROTTEN
+
UNROTTEN
NOT_WEB
+
NOT_WEB
POTASHABLE
+
POTASHABLE
WEB_ONLY
+
WEB_ONLY
GLASS_MATERIAL
+
GLASS_MATERIAL
NOT_CONTAIN_BARREL_ITEM
+
NOT_CONTAIN_BARREL_ITEM
FIRE_BUILD_SAFE
+
FIRE_BUILD_SAFE
BUILDMAT
+
BUILDMAT
CAN_USE_ARTIFACT
+
CAN_USE_ARTIFACT
MAGMA_BUILD_SAFE
+
MAGMA_BUILD_SAFE
ANY_PLANT_MATERIAL
+
ANY_PLANT_MATERIAL
WORTHLESS_STONE_ONLY
+
WORTHLESS_STONE_ONLY
ANY_YARN_MATERIAL
+
ANY_YARN_MATERIAL
ANY_SILK_MATERIAL
+
ANY_SILK_MATERIAL
NEEDS_MAGMA
+
NEEDS_MAGMA
Unrecognized Building Definition (Workshop) Token:
+
Unrecognized Building Definition (Workshop) Token:
Unrecognized Building Definition (Furnace) Token:
+
Unrecognized Building Definition (Furnace) Token:
Furniture Hauling
+
Furniture Hauling
, Etc.
+
, Etc.
from the year
+
[LPAGE:ENT:
 
currency of
 
This is the
 
from a period of no rule
 
under an obscure ruler
 
under
 
from an unknown year
 
RANDOM
 
governor
 
governors
 
administrator
 
administrators
 
factor
 
factors
 
agents
 
error: intrigue actors identical
 
error: intrigue actors identical (3)
 
error: intrigue actors identical (2)
 
plotter (steal artifact) placed out of bounds
 
master
 
masters
 
representative
 
representatives
 
lieutenant
 
lieutenants
 
plotter (assassinate) placed out of bounds
 
intrigue traveler placed out of bounds (infiltrator)
 
RESERVED_BLOOD
 
CUSTOM_OUTCAST_FACTOR
 
intrigue traveler placed out of bounds (recover artifact task)
 
intrigue traveler placed out of bounds (abduct task)
 
intrigue traveler placed out of bounds (sabotage task)
 
plotter (funding network) placed out of bounds
 
's corpse
 
intrigue traveler placed out of bounds
 
intrigue traveler placed out of bounds (assassin task)
 
CUSTOM_COMPANY_FACTOR
 
CUSTOM_COMPANY_LEADER
 
strikes
 
strike
 
NO_SUB
 
to remove
 
tries
 
misses
 
miss
 
pulls
 
on the embedded
 
a chokehold on
 
down by the
 
takes
 
locks
 
places
 
place
 
gouges
 
gouge
 
bends
 
throws
 
throw
 
pinches
 
pinch
 
the joint lock of
 
break
 
the choke hold of
 
releases
 
release
 
loosens
 
loosen
 
easily
 
just barely
 
but the shot is blocked!
 
parried
 
strikes at
 
strike at
 
deftly
 
but the shot is
 
scrambles
 
rolls
 
attacks
 
attack
 
scramble
 
The force twists the
 
The force pulls the
 
but the shot is blocked
 
The force bends the
 
jumps
 
silently
 
away from
 
deflected
 
aside
 
bats
 
blocks
 
block
 
narrowly
 
effortlessly
 
shake
 
in vain against the grip of
 
around by the
 
shakes
 
the grip of
 
breaks
 
struggles
 
struggle
 
hold of the
 
loses
 
strangle
 
mouth
 
is ripped away and remains in
 
has moved out of range!
 
passes
 
adjusts
 
adjust
 
attacks
 
attack
 
catches
 
catch
 
pushes
 
drop away as
 
looks
 
charges at
 
onslaught!
 
surprised by the ferocity of
 
leap at
 
out of the air
 
charge at
 
leaps at
 
backward
 
and tumbles
 
bounces
 
bounce
 
collides
 
collide
 
and tumble
 
knocked over
 
They tangle together and fall over!
 
You tangle together and fall over!
 
They tangle together and tumble forward!
 
You tangle together and tumble forward!
 
corrected null contaminant
 
covering
 
dusting
 
specks
 
spatter
 
coating
 
in grief
 
feeling triumphant
 
feeling fond
 
feeling grim satisfaction
 
rewards
 
rewarded
 
reward
 
in adoration
 
feeling affection
 
in acceptance
 
feeling admiration
 
joyful
 
feeling love
 
enraged
 
feeling gaiety
 
feeling caring
 
feeling apathetic
 
feeling aversion
 
feeling ambivalent
 
anguished
 
in agony
 
feeling alienated
 
feeling ferocious
 
feeling free
 
feeling empty
 
feeling enjoyment
 
displeased
 
empathetic
 
in despair
 
feeling dislike
 
yourself
 
myself
 
appear
 
appears
 
appearing
 
appeared
 
will be
 
speaks
 
speaking
 
destroy
 
destroys
 
destroying
 
destroyed
 
floods
 
rewarding
 
flooded
 
flooding
 
burned
 
Last I saw, it was in
 
Last I heard, it was in
 
Last I saw, it was held by
 
Last I heard, it was held by
 
Last I heard, I had it.
 
Last I heard, you held it.
 
returned to
 
Last I remember, I had it.
 
destroyed
 
a counting house
 
stole
 
stole our treasures
 
devoured
 
devoured our livestock
 
I have no idea where it is.
 
  Knowing no mercy,
 
a market
 
a tomb
 
a tavern
 
a tower
 
a keep
 
a library
 
a hospital
 
a mead hall
 
disturbed
 
prayed inside
 
destroyed our homes
 
profaned
 
the sewers
 
the catacombs
 
an underworld spire
 
a dungeon
 
feeling rejected
 
feeling self-pity
 
feeling loathing
 
pleased
 
taking hope
 
feeling hopeless
 
feeling gratitude
 
feeling guilty
 
feeling expectant
 
in doubt
 
in existential crisis
 
feeling defeated
 
feeling tenderness
 
in wonder
 
feeling servile
 
sympathetic
 
be returned.
 
  I require it as a symbol of the
 
Speaking as a representative of
 
, it is important that
 
be returned to me.
 
be returned to my family.
 
emotionless
 
I desire that
 
wants
 
returned
 
It would be wonderful if
 
found a lasting home within
 
  It is a valuable treasure to us.
 
  It should be brought to
 
requires it to be a proper
 
  It is the symbol of the
 
The guildhall
 
right around here
 
The throne room
 
The counting house
 
The library
 
The treasury
 
a poem
 
history
 
an enemy.
 
a friend.
 
a murderer.
 
I worship no one.
 
an unknown creature
 
dancing
 
I worship
 
 
 
 
  was slain
 
  was slain
a member
+
was scuttled
the forces
+
died in the heat
Looks to be snowing outside.
+
died in the cold
Look at the fog out there!
+
died in a trap
falling outside?
+
vanished
Looks like rain outside.
+
died in a cage
It is freezing cold!
+
was murdered
Is that
+
was crushed by a rock
the forces of
+
fell into a chasm
It is scorching hot!
+
was executed by drowning
sunset
+
was burned alive
out there.
+
was crucified
Seems a pleasant enough
+
was buried alive
There is fog outside.
+
was executed
There is a mist outside.
+
was beheaded
I hope this mist passes.
+
was killed by spikes
Look at those clouds!
+
froze to death
Curse this fog!  I cannot see a thing.
+
died in the dark
I hope this fog lifts soon.
+
collapsed
It is raining.
+
was put to rest
It is snowing.
+
was scared to death
I wonder what the weather is like outside.
+
was left out to suffocate
What is this? 
+
died of an illness
happiness
+
was fed to beasts
misery
+
was hacked to pieces
.  Please be respectful of the materials.
+
I should be feeling great.
How are you, my
+
There is no gaiety.
.  What can I do for you?
+
I'm just not enthusiastic.
You are welcome at
+
There's no reason to be pessimistic.
It is good to finally meet you! 
+
I'm not expecting anything.
Welcome home, my child.
+
I have no doubts.
It is an honor. 
+
I could be questioning my life right now.
Your name precedes you.  Thank you for all that you have done. 
+
This isn't a defeat.
Long live the cause!
+
would not give
Thank you for keeping us safe.
+
I was reunited with
Let's not hurt anybody.
+
obtained
Make any good deals lately?
+
was destroyed
Are you ready to learn?
+
This doesn't excite me.
Been in any good scraps today?
+
placed
It's great to have a friend like you!
+
I found
And what exactly do you want?
+
dead.
It really is a pleasure to speak with you again.
+
and it is all thanks to
Do you have wisdom to share, preacher?
+
I found myself dead.
I have nothing for you.
+
reunited with
I value your loyalty.
+
due to your efforts
Thank you for protecting our wisdom.
+
You were
Don't try to throw your weight around.
+
drowned
Don't let the enemy rest.
+
suffocated
Are you hunting for treasure?
+
was shot and killed
Are you stalking a dangerous beast?
+
bled to death
Don't walk off with anything.
+
starved to death
Are in a foul mood?
+
died of thirst
You'll get nothing from me with your flattery.
+
I died.
Is it time to make music?
+
fell to the passing years
Are you still dancing?
+
danced
Do you have a story to tell?
+
I saw a performance of
Have you written a new poem?
+
a performance of
Greetings
+
was performed
Greetings.
+
performed
Salutations
+
perform
([LIP])
+
chanted
([lip])
+
demanded submission from
A legend?  Here?  I can scarcely believe it. 
+
escalated a conflict with
I am honored to be in your presence. 
+
refused to give a name
.  It is good to see you.
+
Somebody refused to name themself
is dumbstruck for a moment.
+
Somebody named themself
I thought you called yourself
+
You refused to name yourself
An honor as always.  How can I be of service?
+
You named yourself
I'm a true
+
self-identified
We formed
+
in this dubious place
in order to find better lives
+
I have communed with
This place has been conquered
+
I have performed the rites of
has been conquered
+
in this holy place
left to reclaim the ruins
+
I played make believe.
left to found a new settlement
+
I played with
We founded
+
I realized
I hear that a group from
+
I am awoken to
just before an army
+
Is that a weapon?
and escaped
+
Is this an attack?
I hear that refugees calling themselves
+
I have fallen for
We had to pull out of
+
and I broke up.
We banded up as
+
and I are divorced.
moved on in search of a better future
+
I am a parent.
after the horrible mismanagement of
+
Children.
is not in
+
a production order violation
is in
+
a export prohibition violation
I have
+
attempted
I heard that there was an incident.
+
perpetrated
was destroyed.
+
leapt from a great height
descended upon the place.
+
was drained of blood
I heard that
+
was slaughtered
ENTITY
+
I saw
something
+
preach
CONTEXT
+
a robbery
I do not have
+
I preached
does not possess
+
a kidnapping
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
+
a theft
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.
+
a job order violation
Traveling alone in the wilds?!  You know better than that.
+
a murder
Only a hero such as yourself can travel at night.  The bogeyman would get me.
+
a telling of
I know you can handle yourself, but be careful out there.
+
the story of
Hopefully your friends can dissuade you from this foolishness.
+
was preached
It is amazing how far you've come.  Welcome home.
+
I told the story of
It's good to see you have companions to travel with on your adventures.
+
sermon
demand of tribute from
+
a sermon
accepted a peace offer from
+
preached
offer of tribute from
+
was recited
refused
+
played
Don't travel alone at night, or the bogeyman will get you.
+
a recital of
agreed to
+
recited
Night is falling.  You'd better stay indoors, or the bogeyman will get you.
+
was told
The sun will set soon.  Be careful that the bogeyman doesn't get you.
+
I recited
has a real mean streak.
+
told the story of
  Best keep your head down.
+
story of
that tribute would no longer be offered
+
I murdered
  I hear
+
This is my fight too.
regarding the conflict between
+
I defeated
informed
+
I abducted
to stop the conflict between
+
I am together with my
refused an offer of peace from
+
I am reunited with my
We reclaimed
+
I am separated from
I hear that a group calling itself
+
Oh, where is
waited out an insurrection in
+
I made a suggestion about work allocations in a meeting.
crushed an insurrection in
+
I requested that more weapons be produced in a meeting.
after an insurrection
+
I asked to become a citizen.
I hear that there is an insurrection against
+
I brought up the lack of jobs in a meeting.
I hear that
+
I won't go down without a fight!
BELIEF_SYSTEM
+
You can't take me alive!
IMAGE_SET
+
I cannot just stand by.
RHYTHM
+
I have a part in this.
OCCUPATION
+
I was cried on by an unhappy worshipper.
DANCE_FORM
+
I was yelled at by an unhappy citizen.
POETIC_FORM
+
I told somebody that I am being prevented from leaving.
MUSICAL_FORM
+
I was yelled at by an unhappy worshipper.
A great beast threatens to bring ruin upon our people.
+
I yelled at somebody in charge.
We have been under siege by an ancient force of nature.
+
I cried on somebody in charge.
An evil lurks within.
+
I complained to my priest.
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.
+
I cried on my priest.
AUDIENCE
+
my own
A night creature has infiltrated our communities and now makes prey of us.
+
arranged
DIVINATION_SET
+
in my personal museum
SPEAKER
+
I was near to
A vile monster from the bowels of the earth has been preying on our people.
+
a piece
A beast from underground has been assailing us.
+
on display
The forces of darkness have descended upon us.
+
I was cried on by an unhappy citizen.
A terror most foul from the evil depths nigh the underworld plagues us.
+
A visitor complained about being prevented from leaving.
A beast horrible beyond imagining threatens us.
+
I shall name you
A creature of the night has our people cowering in fear.
+
This is a true masterpiece.
It is time to send our cursed enemy back to the underworld.
+
I have improved my
Our people have been tormented by a fearsome foe.
+
I have mastered
Vanquishing a great beast on our behalf would bring us all much glory.
+
A battle!
Mastering the forces of nature would glorify us in the eyes of the world.
+
There's fighting!
A ferocious unnatural beast has become the bane of our people.
+
Who's skulking around there?
A beast from the wilds has been harassing our people.
+
Somebody up to no good...
A savage beast from the thick of the wilds hunts us at will.
+
This is a fight!
A ferocious wild animal has been set on us by nature.
+
In the midst of conflict...
At times, creeping things slither out from below ground.
+
It is drinking the blood of the living.
We are besieged by a terrifying monster from the harshest wilderness.
+
The battle rages...
ORDINAL
+
I can't believe
UNIT_NAME
+
It feeds on blood.
FAMILY_RELATIONSHIP
+
This is a masterpiece.
NUMBER
+
is dead?
SUBREGION
+
Can it all end so quickly?
HIST_FIG
+
Our time in
ABSTRACT_BUILDING
+
So easily broken...
FORMATION
+
Those injuries...
ARCH_ELEMENT
+
How fleeting life is...
JUSTIFICATION
+
Gruesome wounds!
SPHERE
+
Has the tide turned?
DEF_SPHERE
+
How fragile we are...
INDEF_FAMILY_RELATIONSHIP
+
has killed.
INCIDENT
+
Slayer.
WRITTEN_CONTENT
+
, slayer of
IDENTITY
+
, slayer.
BATTLEFIELD
+
Death...
INTERACTION_INSTANCE
+
is really dead.
ACTIVITY
+
is so brief...
CULTURAL_IDENTITY
+
Death is all around us.
AGREEMENT
+
I was not able to petition for citizenship.
ARMY_CONTROLLER
+
I was not able to bring up the lack of jobs.
ARMY_TRACKING_INFO
+
I practiced at the archery target.
VEHICLE
+
I had a sparring session.
REGION_WEATHER
+
a ghost
CREATION_ZONE
+
I did my combat drills.
has been harassing people over in
+
the ghost of my friend
The army of
+
the ghost of an acquaintance
, led by
+
I've been on a long patrol.
has been harassing people right here on the streets of
+
I was nauseated by the sun.
around here
+
I could not find anybody in charge to complain at.
A bandit gang calling itself
+
I could not find anybody in charge to comfort me.
called
+
I could not find a priest to complain at.
somewhere
+
I could not find a priest to comfort me.
forgetful guard
+
I was not able to make suggestions about work allocations.
I am a slave of
+
I was unable to request weapon production.
of the
+
I'm starving.
, as are you
+
I have been away from people for a long time.
There's absolutely nothing interesting around here.
+
I'm dehydrated.
I am a
+
I'm hungry.
is marching here!
+
I haven't slept for a very long time.
is marching on
+
I'm thirsty.
Can you lead me to battle and a warrior's death?
+
I've been out in the sunshine again after a long time away.
is our family's ancestor.
+
I'm sleepy.
I've always dreamed of seeing far-away places.
+
I need some excitement in my life.
I would give anything to be away from here.  I can't stand the boredom!
+
I need to learn something new.
But mostly I just like to drink.
+
It has been long time since I've done something creative.
How I long for some excitement in my life...
+
I miss having art in my life.
I am a prisoner of
+
I need time to contemplate.
Please help me to escape from this place.
+
I need something to do.
named
+
I need a drink.
There is a tavern there
+
I must pray to
]  No...  I don't want to talk about it.
+
My clothes are in tatters.
There is a great keep there
+
My clothes actually rotted right off of my body.
The head of the family is
+
My spouse lost the baby.
is overcome for a moment.
+
I am wearing old clothes.
is the head of the family.
+
I was released from confinement.
Our family's ancestor is
+
I lost the baby.
A great monster from the underground is said to have emerged from the darkness.
+
I lost a pet.
A vile beast from the caverns now walks the land.
+
I threw something.
A force of evil has arisen in the world.
+
I had a nightmare about my deceased child.
Something truly horrifying has vomited itself forth from the depths of the world.
+
I had a nightmare about my deceased animal training partner.
Terrible monstrosities live deep under the ground.
+
I had a nightmare about my deceased mother.
The world is safer for travelers when night creatures no longer stalk the darkness.
+
I had a nightmare about my deceased father.
Demons from the underworld must not be permitted to walk freely upon the land.
+
I had a nightmare about my deceased lover.
Not far from here, a fearsome creature has made its home.
+
I had a nightmare about my deceased sibling.
This insidious evil is
+
I had a nightmare about my deceased pet.
Seek this place if you hunt
+
I had a nightmare about my deceased spouse.
Sometimes animals just get out of control.
+
tortured
Seek this place if you wish to confront
+
I was
Creatures grow mighty out in the wildest regions.
+
tormented
You might win fame by putting down a wild beast of great renown.
+
possessed
A lurking pest has come up from the underground.
+
I had a nightmare about the dead.
At the end of the world dwell the fiercest beasts of legend.
+
haunted
A small but organized military order have been causing us much hardship.
+
I had a nightmare about my deceased friend.
A marauding warband is threatening our people.
+
I had a nightmare about my deceased acquaintance.
A highly-organized military order is threatening our people.
+
the ghost of my child
An organized military order have brought terror to our doorsteps.
+
the ghost of my animal training partner
assumes a beastly form to terrorize us.
+
the ghost of my mother
Our people have been pestered by skulking villains.
+
the ghost of my father
The creature is
+
the ghost of my lover
  Body corrupted beyond reckoning,
+
the ghost of my sibling
over at
+
the ghost of a pet
  They have a
+
the ghost of my spouse
A lowly group of outcasts have perpetrated enough crimes against our community to gain notice.
+
I was close to a waterfall.
There are foul goings-on
+
I got caught in dust underground.
A sprawling criminal organization has left our people living in fear.
+
I got caught in a miasma.
A scheming criminal gang has eluded capture for far too long.
+
I was caught in smoke underground.
Malicious outlaws have brought terror to our doorsteps.
+
I was out in a blizzard.
Particular outlaws have been causing us much hardship.
+
It was snowing on me.
to the
+
It was raining on me.
I've always wanted to travel the world.  Let us be off!
+
I was in a snow storm.
Excitement!  Adventure!  I am thrilled to join you.
+
will be recognized.
Surely any place is better than this.  Let's set off immediately!
+
I can now reside in
Nothing beats the open road.  Let us be off!
+
I was re-elected.
I'm not sure exactly where to look.
+
has been recognized.
Hey...  that sounds like a great idea!
+
My punishment was reduced.
That's such a fantastic idea.  I can't wait to be off!
+
I won the election.
It's such a noble pursuit.  Let's go immediately!
+
I was considering the demands I've made.
This is a cause worthy of struggle.
+
A criminal could not be properly punished.
I'm sorry.  My duty is here.
+
was abandoned.
Take me away from here.
+
The guildhall petition for
Let us leave as soon as possible.
+
was ignored.
I will agree to guide you if you lead me to glory and death.
+
The agreement to establish a temple for
I will agree to travel with you if you lead me to glory and death.
+
The temple petition for
A demonstration of your skill might convince me.
+
was rejected.
Keep practicing!
+
I am now part of
Let's spread the joy!
+
I was denied residency in
The performances will be great.
+
A criminal's punishment was delayed.
I'd love to travel and create art.
+
There are not enough cages and chains.
The performing arts are so important.  Let's go!
+
Nobody could be punished for failing to obey my commands.
It would be so great to perform and make people happy.
+
My punishment was delayed.
I so love the performing arts.  It's time to go!
+
My request was approved.
It is a place of great evil.
+
My request was ignored.
looks around nervously and leans forward, speaking quietly.
+
The agreement to establish a guildhall for
housing
+
I was rejected by
is there.
+
I wish to make something.
There is a library there
+
I must practice the fighting arts.
There is a tomb
+
I need to pause and reflect upon myself.
There is a temple
+
We must make merry again.
there
+
I'd like to hear somebody eloquent.
I don't know very much about it.
+
I long to uphold the traditions.
I am the
+
I want to spend some time with family.
have been known to hunt out there.
+
I want to see my friends.
roam freely out there.
+
I could really use a good meal.
Savage beasts call it their home.
+
I just want to fight somebody.
!  It's terrifying.
+
I want to see a great beast.
  It is rumored that the dead rise and stalk the living!
+
I need more.
That place is blessed.
+
I long to make romance.
I've defeated many fearsome opponents!
+
It would nice to get out in nature and see some creatures.
We are in
+
I need to perfect my skills.
[PRO_OBJ]
+
I just want to slow down and take it easy for a while.
[PRO_POS]
+
I have unmet needs.
STORKIS
+
I've been injured badly.
[PRO_SUB]
+
I just wish to help somebody.
STRANGUS
+
I want to puzzle over something.
AUGIS
+
I need to wear fine things.
a dark tower
+
I need to get away from here and wander the world.
the dungeon
+
This place could really use some more trouble.
The surrounding area is called
+
I'm feeling argumentative.
Search first in
+
I was out in the rain.
  [You receive a detailed description.]
+
I've been rained on.
I've heard of a place called
+
I was able to rest up.
incident
+
I was caught in freakish weather.
I have no interest in your objectives.
+
It was very hard to sleep with the noise.
I cannot give up my quest for
+
I couldn't sleep at all with all the noise.
With a band so large, what share of the glory would I have?
+
I've been wounded.
I'm sorry.  I can't go with you.
+
I didn't sleep soundly due to the noise.
It is I that would lead you, but I have no need of your protection.
+
dining
Ha!  Such enthusiasm from one such as yourself.
+
sleeping
Maybe after you've improved.  Prove you have what it takes.  The life of the traveling performer is a hard one.
+
Somebody has better
Can you manage a troupe so large?
+
burial
I am unfit to brave danger with you.
+
I don't have enough weapon racks.
I would...  rather not.
+
I don't have enough armor stands.
I cannot abandon my pilgrimage.
+
I don't have enough chests.
I cannot, for I am on an important journey.
+
I don't have enough cabinets.
nothing
+
I formed a bond with my animal training partner.
diplomacy
+
I was rescued.
artifact
+
I didn't have a dining room.
criminal
+
There aren't enough chairs.
occupation
+
I ate at a crowded table.
conflict
+
I ate in a dining room.
treasure
+
arrangements than I do.
leader
+
There aren't enough dining tables.
the destruction of
+
I put a piece on display.
writing
+
I finished up some work.
conspiracy to slow labor
+
I chained up a creature.
building
+
I gelded a creature.
insurrection
+
I slaughtered an animal.
flight
+
I put a creature in a cage.
crushed
+
I brought somebody to rest in bed.
weather
+
I felled a tree.
creature
+
Tax collection went smoothly.
subject
+
I disappointed the nobility.
intruder
+
I was misinformed about a room during tax collection.
position
+
I pleased the nobility.
slayer
+
I do not have adequate protection.
monster
+
I was unable to reach a room during tax collection.
tavern
+
The tax collector's escorts stole my property.
doctors
+
I lost some property to taxes.
adventure
+
I have entered the nobility.
protected
+
I was knocked out by a cave-in.
performing
+
I toppled something over.
riddle
+
I have attained a higher rank of nobility.
failed to load conflict report incident
+
There wasn't enough work last season.
argument
+
I smashed up a building.
somebody whose name I don't know
+
My mandate was ignored.
VERMIN_SOIL
+
A mandate deadline was missed.
VERMIN_FISH
+
I had to eat vermin to survive.
LOOSE_CLUSTERS
+
I started a fist fight.
LARGE_ROAMING
+
I had to eat my beloved pet to survive.
DOES_NOT_EXIST
+
I had to eat one of my favorite animals to survive.
FANCIFUL
+
I don't have a shirt.
MUNDANE
+
I have no shoes.
VERMIN_ROTTER
+
My deadline was met.
VERMIN_GROUNDER
+
I am uncovered.
VERMIN_EATER
+
I ate rotten food.
HIVE_PRODUCT
+
I put on a
UBIQUITOUS
+
I could not find the hammer.
ARTIFICIAL_HIVEABLE
+
I have been eating the same old food.
VERMIN_SOIL_COLONY
+
I was beat somebody with the hammer.
GENERAL_CHILD_NAME
+
I was beaten with the hammer.
GENERAL_BABY_NAME
+
I beat somebody as a punishment.
TRIGGERABLE_GROUP
+
I was beaten as a punishment.
CLUSTER_NUMBER
+
I ate a meal.
POPULATION_NUMBER
+
I had a drink.
UNDERGROUND_DEPTH
+
truly splendid
CHANGE_FREQUENCY_PERC
+
item.
FREQUENCY
+
superior
SOLDIER_ALTTILE
+
n exceptional
ALTTILE
+
well-crafted
GLOWTILE
+
finely-crafted
CREATURE_SOLDIER_TILE
+
I had a drink, but it had gone bad.
CREATURE_TILE
+
I drank water without a well.
GLOWCOLOR
+
I drank water mixed with pus.
<SWAP>
+
I drank foul water.
REMOVE_MATERIAL
+
I drank gooey water.
PLUS_MATERIAL
+
I drank water mixed with ichor.
SELECT_MATERIAL
+
I drank slime.
Unrecognized Material Template:
+
I drank vomit.
USE_MATERIAL_TEMPLATE
+
I slept in the grass.
USE_MATERIAL
+
I slept on a rough cave floor.
MATERIAL
+
I slept on the floor.
PROCEDURAL_CREATURE_GRAPHICS
+
I slept in the mud.
REMOVE_TISSUE
+
I slept without a proper room.
SELECT_TISSUE
+
I slept in a bedroom.
Unrecognized Tissue Template:
+
I had a drink without using a goblet.
USE_TISSUE_TEMPLATE
+
I was near to a caged
USE_TISSUE
+
I taught
TISSUE
+
I learned about
PROFESSION_NAME
+
My artwork was defaced.
Caste Selection Fails:
+
I was evicted.
SELECT_ADDITIONAL_CASTE
+
I slept in the dirt.
SELECT_CASTE
+
I slept on a pile of driftwood.
USE_CASTE
+
I slept on rocks.
PCG_LAYERING
+
I slept on ice.
DEFAULT
+
I just don't understand
Custom butcher object shape not found:
+
I've been discussing
: No tissue thickness
+
powerful knowledge
: Tissue
+
I've made a breakthrough regarding
was not found, using first tissue instead
+
I read
, layer
+
I learned
has no body parts and creature doesn't have [DOES_NOT_EXIST], adding [DOES_NOT_EXIST] to creature
+
I wrote
: Special attack interaction token not recognized :
+
an untitled composition
: Special attack material missing state -- set to liquid
+
I was accosted by
LOCAL_CREATURE_MAT
+
I was pestered by
Unrecognized Color Token:
+
I got into an argument
: Cannot find SPECIFIC_FOOD:CREATURE token
+
I am forming a grudge against
: Cannot find SPECIFIC_FOOD:PLANT token
+
friends with
a child
+
a new friend
a girl
+
The tax collection did not go smoothly.
null app_mod_selection
+
I made
Tile page token not recognized:
+
There was a scholarly lecture in
ADD_COLOR
+
There was a performance in
decaplets
+
I played with my pet.
nonuplets
+
I was confined.
octuplets
+
I acquired something.
septuplets
+
I adopted a new pet.
sextuplets
+
was given away.
quintuplets
+
I acquired
quadruplets
+
The criminal was convicted and I received justice.
triplets
+
My family received justice when the criminal was convicted.
Unrecognized Creature Token:
+
An animal was convicted of a crime.
SOURCE_ENID
+
The victim of a crime was somehow convicted of that very offense.
SOURCE_HFID
+
A child was turned away from sanctuary.
GENERATED
+
Somebody dead was convicted of a crime.
SLAIN_SPEECH
+
I was expelled.
PREFSTRING
+
was expelled.
EQUIPMENT_WAGON
+
I have been drinking the same old booze.
SAVAGE
+
I drank bloody water.
COPY_TAGS_FROM
+
I was attacked by the dead.
CREATURE
+
I was attacked by my own dead
SELECT_CREATURE
+
I killed somebody in a sparring accident.
CUT_CREATURE
+
I was attacked.
logs/current_entry.txt
+
I had a bath.
#NAAM?
+
I had a bath with soap!
LOG_CURRENT_ENTRY
+
I shared a personal insight with an acquaintance.
GO_TO_TAG could not find target, setting to end:
+
I shared a personal insight with somebody.
GO_TO_TAG
+
I shared a personal insight with my child.
GO_TO_END
+
I shared a personal insight with my friend.
GO_TO_START
+
I shared a personal insight with my mother.
APPLY_CURRENT_CREATURE_VARIATION
+
I shared a personal insight with my father.
Unrecognized Creature Variation:
+
I shared a personal insight with my lover.
APPLY_CREATURE_VARIATION
+
I shared a personal insight with my sibling.
Unrecognized Creature Copy (Order is important!):
+
My friend shared a personal insight with me.
: Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)
+
An acquaintance shared a personal insight with me.
Custom tissue shape not found:
+
My father shared a personal insight with me.
(no mat3)
+
My child shared a personal insight with me.
(no mat1)
+
My sibling shared a personal insight with me.
(empty tissue)
+
My mother shared a personal insight with me.
Creature Tissue Material Failure:
+
My spouse shared a personal insight with me.
*** Error(s) finalizing the creature
+
My lover shared a personal insight with me.
POP_RATIO
+
I discussed my problems with my child.
SLAIN_CASTE_SPEECH
+
I discussed my problems with my friend.
TLCM_GENETIC_MODEL
+
I discussed my problems with my mother.
APP_MOD_GENETIC_MODEL
+
I discussed my problems with my father.
TLCM_IMPORTANCE
+
I discussed my problems with my lover.
TLCM_NOUN
+
I discussed my problems with my sibling.
TLCM_TIMING
+
Somebody shared a personal insight with me.
) Was Not Used
+
I discussed my problems with my spouse.
AMPHIBIOUS
+
My father discussed their problems with me.
AQUATIC
+
My child discussed their problems with me.
BABYNAME
+
My sibling discussed their problems with me.
CHILDNAME
+
My mother discussed their problems with me.
CASTE_PROFESSION_NAME
+
My spouse discussed their problems with me.
FEATURE_ATTACK_GROUP
+
My lover discussed their problems with me.
SUPERNATURAL
+
I discussed my problems with an acquaintance.
NATURAL_ANIMAL
+
I discussed my problems with somebody.
NATURAL
+
I received water.
MAGICAL
+
I gave somebody water.
VEGETATION
+
I have a new sibling.
MOUNT_EXOTIC
+
I have become a parent
Unrecognized Creature Caste Body Token:
+
I got married.
Duplicate Body Token:
+
I have new siblings.
REMAINS_UNDETERMINED
+
I've been mulling over
REMAINS_ON_VERMIN_BITE_DEATH
+
I gave birth to
DIE_WHEN_VERMIN_BITE
+
my lover
COLONY_EXTERNAL
+
my sibling
VERMIN_HATEABLE
+
my pet
zombie
+
my spouse
NUMBERED_NAME
+
There was an incident.
many babies
+
The body of
quindecaplets
+
I received food.
quattuordecaplets
+
I gave somebody food.
tredecaplets
+
I had an intellectual discussion with my spouse.
duodecaplets
+
I had an intellectual discussion with my lover.
undecaplets
+
my acquaintance
TISSUE_LAYER_APPEARANCE_MODIFIER
+
decayed without burial.
TSU_NOUN
+
my child
TISSUE_STYLE_UNIT
+
my animal training partner
PLUS_TL_GROUP
+
my mother
SET_TL_GROUP
+
my father
PLUS_BP_GROUP
+
I had an intellectual discussion with somebody.
SET_BP_GROUP
+
I shared a personal insight with my spouse.
BODY_APPEARANCE_MODIFIER
+
I had an intellectual discussion with my friend.
BP_APPEARANCE_MODIFIER
+
I had an intellectual discussion with an acquaintance.
BP Remove Type
+
I had an intellectual discussion with my father.
BP_REMOVE_TYPE
+
I had an intellectual discussion with my child.
BP Add Type
+
I had an intellectual discussion with my sibling.
BP_ADD_TYPE
+
I had an intellectual discussion with my mother.
Was Not Used
+
I was on an infiltration mission.
Shearable Tissue
+
This must be stopped by any means at our disposal.
SHEARABLE_TISSUE_LAYER
+
I received a cut of corruptly-obtained funds.
Color Mod Ending With (
+
I was far away.
TL_COLOR_MODIFIER
+
I accepted bribed in exchange for offering leniency.
NO_END
+
I embezzled funds.
APP_MOD_RATE
+
I prey on the blood of civilized creatures.
APP_MOD_IMPORTANCE
+
I am unnaturally ageless.
APP_MOD_NOUN
+
That's terrific!
APP_MOD_DESC_RANGE
+
It accords with my faith.
BP Mod
+
That is sad but not unexpected.
LAYS_UNUSUAL_EGGS
+
That is terrible.
NATURAL_SKILL
+
I hate it.
NOSMELLYROT
+
I am afraid of it.
SPECIALATTACK_SUCK_BLOOD
+
It is terrifying.
SPECIALATTACK_INJECT_EXTRACT
+
I don't know anything about that.
SPECIALATTACK_INTERACTION
+
It was okay.
ATTACK_FLAG_EDGE
+
I'm conflicted.
ATTACK_FLAG_WITH
+
It was great.
NOFEAR
+
It was good.
GETS_INFECTIONS_FROM_ROT
+
It was legendary.
GETS_WOUND_INFECTIONS
+
It was fantastic.
CANOPENDOORS
+
Preaching is my calling.
UNDERSWIM
+
I enjoyed performing.
BEACH_FREQUENCY
+
This storyteller
ITEMCORPSE_QUALITY
+
This recitation
ITEMCORPSE
+
I concur!
NOEXERT
+
This preacher
HASSHELL
+
No doubt.
NOMEAT
+
Truly.
NOBONES
+
I agree completely.
NOSKIN
+
So true, so true.
NOSKULL
+
I talked to my sibling.
PARALYZEIMMUNE
+
I talked to my mother.
NOSTUCKINS
+
I talked to my spouse.
NO_THOUGHT_CENTER_FOR_MOVEMENT
+
I talked to my lover.
ARENA_RESTRICTED
+
Somebody discussed their problems with me.
NOTHOUGHT
+
I visited with my pet.
CAVE_ADAPT
+
My friend discussed their problems with me.
LIGAMENTS
+
An acquaintance discussed their problems with me.
HAS_NERVES
+
I conducted a meeting in
TENDONS
+
a setting worthy of legends
NOPAIN
+
I talked to an acquaintance.
CDI token precedes any CAN_DO_INTERACTION tag:
+
I talked to somebody.
CAN_DO_INTERACTION
+
I visited with my animal training partner.
RETRACT_INTO_BP
+
I talked to my friend.
RELSIZE
+
I talked to my father.
Unrecognized Creature Caste Body Gloss Token:
+
I talked to my child.
BODYGLOSS
+
an awful setting
Body Token Recognized But Could Not Connect:
+
a very poor setting
BODYPART
+
a horribly substandard setting
ATTACK
+
a horrible setting
EBO_SHAPE
+
a very good setting
ANY_HARD_STONE
+
a good setting
EBO_ITEM
+
a fantastic setting
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
+
a great setting
EXTRA_BUTCHER_OBJECT
+
I talked to somebody important to our traditions.
Unrecognized CDI Token:
+
It was
ATTACK_CONTACT_PERC
+
I thought about my tomb.
ATTACK_VERB
+
I do not have a tomb.
ATTACK_SKILL
+
I conducted an official meeting in a dining room.
seems to have correct format but could not find proper BPs in any caste, so not added
+
I had no room for an official meeting.
Attack
+
a poor setting
CHILD_TISSUE_LAYER_GROUP
+
I conducted an official meeting in a bedroom.
CHILD_BODYPART_GROUP
+
doesn't belong here.
TISSUE_LAYER
+
makes me retch.
ATTACK_FLAG_CANLATCH
+
is terrible.
ATTACK_FLAG_BAD_MULTIATTACK
+
is just bad.
ATTACK_FLAG_INDEPENDENT_MULTIATTACK
+
is a waste of time.
ATTACK_PREPARE_AND_RECOVER
+
couldn't be much worse.
ATTACK_VELOCITY_MODIFIER
+
stinks!
ATTACK_PRIORITY
+
is lousy.
ATTACK_PENETRATION_PERC
+
This is my favorite poetry.
VISION_ARC
+
I love the reflective lyrics of the accompaniment.
CLUTCH_SIZE
+
The lyrics of the accompaniment are my favorite poetry.
EGG_SIZE
+
The lyrics are my favorite poetry.
LAYS_EGGS
+
The accompaniment is my favorite music.
PRONE_TO_RAGE
+
This is my favorite music.
GRAZER
+
? Awful.
STANDARD_GRAZER
+
This is my favorite dance.
DIURNAL
+
I love the riddle in the lyrics.
ALL_ACTIVE
+
I love riddles.
EQUIPS
+
I hate self-absorbed poetry.
UTTERANCES
+
I love the riddle in the lyrics of the accompaniment.
CAN_SPEAK
+
I hate the self-absorbed lyrics of the accompaniment.
SLOW_LEARNER
+
I hate the self-absorbed lyrics.
CAN_LEARN
+
I love the reflective lyrics.
INTELLIGENT
+
I love reflective poetry.
FEATURE_BEAST
+
The lyrics of the accompaniment are so funny!
SEMIMEGABEAST
+
The lyrics are so funny!
MEGABEAST
+
The lyrics are so embarrassing!
VESPERTINE
+
This poetry is so embarrassing!
MATUTINAL
+
I hate riddles.
CREPUSCULAR
+
The lyrics of the accompaniment are so embarrassing!
NOCTURNAL
+
Why is there a riddle in the lyrics of the accompaniment? I hate riddles.
NIGHT_CREATURE_BOGEYMAN
+
Why is there a riddle in the lyrics? I hate riddles.
NIGHT_CREATURE_HUNTER
+
is fantastic!
NIGHT_CREATURE
+
is awesome!
NIGHT_CREATURE_EXPERIMENTER
+
This chanter
SPREAD_EVIL_SPHERES_IF_RULER
+
This dancer
UNIQUE_DEMON
+
player
SMELL_TRIGGER
+
This singer
LOW_LIGHT_VISION
+
That sounds just like the
SENSE_CREATURE_CLASS
+
is great.
NONAUSEA
+
is splendid.
NOSTUN
+
! Amazing ability.
TRANCES
+
That sounds almost like the
NOEMOTION
+
. How can I even describe the skill?
NO_CONNECTIONS_FOR_MOVEMENT
+
is legendary.
OPPOSED_TO_LIFE
+
is magnificant!
NO_PHYS_ATT_RUST
+
? Unbelievable talent!
NO_PHYS_ATT_GAIN
+
has promise.
EXTRAVISION
+
That sounds vaguely like the
NO_FEVERS
+
is pretty good.
NO_DIZZINESS
+
is alright!
ODOR_STRING
+
That sounds like the
ODOR_LEVEL
+
is good.
SYNDROME_DILUTION_FACTOR
+
is really quite good!
CARNIVORE
+
shows such talent.
BONECARN
+
Is that supposed to be the
BLOODSUCKER
+
is no good.
CANNOT_CLIMB
+
could be worse.
CANNOT_JUMP
+
is middling.
STANCE_CLIMBER
+
is alright.
CRAZED
+
could be better.
GENERAL_MATERIAL_FORCE_MULTIPLIER
+
is okay.
MATERIAL_FORCE_MULTIPLIER
+
is fine.
PERSONALITY
+
You have my thanks.
CREATURE_CLASS
+
in a time before time
ROOT_AROUND
+
We are rid of a nuisance.
GOBBLE_VERMIN_CLASS
+
The defenseless are safer from outlaws.
GOBBLE_VERMIN_CREATURE
+
We are saved from a dangerous enemy!
IMMOBILE
+
We are rid of an enemy.
REMAINS_COLOR
+
We are saved from a mighty enemy!
CASTE_GLOWCOLOR
+
We are saved from a fearsome enemy!
CASTE_COLOR
+
a few hours ago
CASTE_NAME
+
not one day ago
SPECIFIC_FOOD
+
not a half hour ago
REMAINS
+
not one hour ago
NO_UNIT_TYPE_COLOR
+
a few minutes ago
NO_DRINK
+
not a quarter hour ago
NO_EAT
+
in the future
CANNOT_UNDEAD
+
just now
NOT_LIVING
+
months ago
VERMIN_MICRO
+
a year ago
LIGHT_GEN
+
a month ago
IMMOBILE_LAND
+
a few months ago
LOCAL_POPS_CONTROLLABLE
+
a week ago
LOCAL_POPS_PRODUCE_HEROES
+
a few weeks ago
STRANGE_MOODS
+
a few days ago
PACK_ANIMAL
+
several days ago
WAGON_PULLER
+
a creature
COMMON_DOMESTIC
+
creatures
NO_SLEEP
+
long, long ago
THICKWEB
+
I slew
WEBBER
+
many years ago
TRAINABLE_WAR
+
long ago
TRAINABLE_HUNTING
+
a few years ago
TRAINABLE
+
several years ago
PET_EXOTIC
+
I love ribald poetry.
OUTSIDER_CONTROLLABLE
+
Must the lyrics of the accompaniment be so off-putting?
TRAPAVOID
+
I love the ribald lyrics of the accompaniment.
LOCKPICKER
+
I love the ribald lyrics.
AMBUSHPREDATOR
+
I love the raunchy lyrics!
NOBREATHE
+
I love raunchy poetry!
ALCOHOL_DEPENDENT
+
This poetry is so funny!
MULTIPART_FULL_VISION
+
I love the raunchy lyrics of the accompaniment!
MEANDERER
+
These lyrics are too breezy.
NIGHT_CREATURE_NIGHTMARE
+
I prefer more weighty subject matter myself.
CURIOUSBEAST_GUZZLER
+
I love light poetry.
CURIOUSBEAST_ITEM
+
Couldn't the lyrics of the accompaniment be a bit more somber?
CURIOUSBEAST_EATER
+
I love the light lyrics of the accompaniment.
PATTERNFLIER
+
I love the light lyrics.
COOKABLE_LIVE
+
These lyrics are simply unacceptable.
MISCHIEVOUS
+
I hate this sleazy sort of poetry.
MISCHIEVIOUS
+
This legendary hunt has saved us from a mighty enemy!
NOT_BUTCHERABLE
+
This magnificent hunt has saved us from a fearsome enemy!
IMMOLATE
+
These lyrics are too austere.
ADOPTS_OWNER
+
I can't stand poetry this serious.
DIVE_HUNTS_VERMIN
+
I love solemn poetry.
HUNTS_VERMIN
+
The lyrics of the accompaniment are way too serious.
RETURNS_VERMIN_KILLS_TO_OWNER
+
I love the solemn lyrics of the accompaniment.
AT_PEACE_WITH_WILDLIFE
+
I love the solemn lyrics.
VERMINHUNTER
+
That was a worthy hunt.
FLEEQUICK
+
That was hunter's work.
remains
+
That was a magnificent hunt!
SMALL_REMAINS
+
That was a great hunt!
BENIGN
+
This hunt has rid us of a nuisance.
LARGE_PREDATOR
+
That was a legendary hunt!
NO_WINTER
+
This great hunt has saved us from a dangerous enemy!
NO_AUTUMN
+
This worthy hunt has rid us of an enemy.
NO_SUMMER
+
What a wind!
NO_SPRING
+
And what a wind!
TRADE_CAPACITY
+
It is hot.
SWIMS_INNATE
+
It is cold.
SWIMS_LEARNED
+
The stars are bold tonight.
GRASSTRAMPLE
+
It is a starless night.
NO_VEGETATION_PERTURB
+
The weather does not look too bad today.
DIFFICULTY
+
The weather looks to be fine today.
BUILDINGDESTROYER
+
nuances
VIEWRANGE
+
It is a nice temperature today.
TEST_ALL
+
many died
HABIT_NUM
+
by the forces of
LAIR_CHARACTERISTIC
+
many foes
LAIR_HUNTER_SPEECH
+
was slain
LAIR_HUNTER
+
a member
CASTE_SOLDIER_TILE
+
the forces
CASTE_TILE
+
Looks to be snowing outside.
EGG_MATERIAL
+
Look at the fog out there!
EXERTION
+
falling outside?
EXTREME_EMOTION
+
Looks like rain outside.
CONTINUOUS
+
It is freezing cold!
SECRETION
+
Is that
SPOUSE_CONVERSION_TARGET
+
the forces of
SPOUSE_CONVERTER
+
It is scorching hot!
CONVERTED_SPOUSE
+
sunset
MILKABLE
+
out there.
EXTRACT
+
Seems a pleasant enough
CASTE_SOLDIER_ALTTILE
+
There is fog outside.
CASTE_ALTTILE
+
There is a mist outside.
CASTE_GLOWTILE
+
I hope this mist passes.
NO_GENDER
+
Look at those clouds!
FEMALE
+
Curse this fog! I cannot see a thing.
FIREIMMUNE_SUPER
+
I hope this fog lifts soon.
FIREIMMUNE
+
It is raining.
MAGMA_VISION
+
It is snowing.
MULTIPLE_LITTER_RARE
+
I wonder what the weather is like outside.
WEBIMMUNE
+
What is this?
BODY_SIZE
+
happiness
PETVALUE_DIVISOR
+
misery
PETVALUE
+
. Please be respectful of the materials.
DESCRIPTION
+
How are you, my
GNAWER
+
. What can I do for you?
MAXAGE
+
You are welcome at
LITTERSIZE
+
It is good to finally meet you!
ORIENTATION
+
Welcome home, my child.
STEALTH_SLOWS
+
It is an honor.
AGILITY
+
Your name precedes you. Thank you for all that you have done.
STRENGTH
+
Long live the cause!
LAYERS_SLOW
+
Thank you for keeping us safe.
NO_BUILD_UP
+
Let's not hurt anybody.
CHANGE_BODY_SIZE_PERC
+
Make any good deals lately?
GRAVITATE_BODY_SIZE
+
Are you ready to learn?
MODVALUE
+
Been in any good scraps today?
ATTACK_TRIGGER
+
It's great to have a friend like you!
Unknown GAIT flag
+
And what exactly do you want?
Attribute range not in increasing order, repaired
+
It really is a pleasure to speak with you again.
PHYS_ATT_RANGE
+
Do you have wisdom to share, preacher?
SKILL_RUST_RATES
+
I have nothing for you.
SKILL_LEARN_RATES
+
I value your loyalty.
SKILL_RATES
+
Thank you for protecting our wisdom.
SKILL_LEARN_RATE
+
Don't try to throw your weight around.
SKILL_RUST_RATE
+
Don't let the enemy rest.
SKILL_RATE
+
Are you hunting for treasure?
MENT_ATT_RATES
+
Are you stalking a dangerous beast?
MENT_ATT_RANGE
+
Don't walk off with anything.
Attribute cap perc less than 100, set to 100
+
Are in a foul mood?
PHYS_ATT_CAP_PERC
+
You'll get nothing from me with your flattery.
PHYS_ATT_RATES
+
Is it time to make music?
Attribute range greater than
+
Are you still dancing?
, repaired
+
Do you have a story to tell?
Attribute range less than
+
Have you written a new poem?
SELECT_TISSUE_LAYER
+
Greetings
Tissue layer not added because no BP found:
+
Greetings.
Unknown Body Part Position Token:
+
Salutations
Unknown Body Group/Relation Token(s):
+
([LIP])
NORMAL
+
([lip])
TISSUE_LAYER_OVER
+
A legend? Here? I can scarcely believe it.
TISSUE_LAYER_UNDER
+
I am honored to be in your presence.
MENT_ATT_CAP_PERC
+
. It is good to see you.
Body detail plan not found:
+
is dumbstruck for a moment.
BODY_DETAIL_PLAN
+
I thought you called yourself
PLUS_TISSUE_LAYER
+
An honor as always. How can I be of service?
MANNERISM_EYELIDS
+
I'm a true
MANNERISM_STRETCH
+
We formed
MANNERISM_POSTURE
+
in order to find better lives
MANNERISM_BREATH
+
This place has been conquered
MANNERISM_SIT
+
has been conquered
MANNERISM_WALK
+
left to reclaim the ruins
MANNERISM_SMILE
+
left to found a new settlement
MANNERISM_LAUGH
+
We founded
MANNERISM_KNUCKLES
+
I hear that a group from
MANNERISM_HAIR
+
just before an army
MANNERISM_MOUTH
+
and escaped
MANNERISM_EYES
+
I hear that refugees calling themselves
MANNERISM_HEAD
+
We had to pull out of
MANNERISM_EAR
+
We banded up as
MANNERISM_NOSE
+
moved on in search of a better future
MANNERISM_FINGERS
+
after the horrible mismanagement of
MANNERISM_LEG
+
is not in
MANNERISM_TONGUE
+
is in
MANNERISM_HANDS
+
I have
MANNERISM_ARMS
+
I heard that there was an incident.
MANNERISM_FEET
+
was destroyed.
MANNERISM_NAILS
+
descended upon the place.
MANNERISM_CHEEK
+
I heard that
MANNERISM_LIPS
+
ENTITY
FIXED_TEMP
+
something
HOMEOTHERM
+
CONTEXT
VERMIN_NOTRAP
+
I do not have
VERMIN_NOFISH
+
does not possess
VERMIN_NOROAM
+
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
FISHITEM
+
Only a fool would travel alone at night! Take shelter or the bogeyman will get you.
PENETRATEPOWER
+
Traveling alone in the wilds?! You know better than that.
VERMIN_BITE
+
Only a hero such as yourself can travel at night. The bogeyman would get me.
TISSUE_MAT_STATE
+
I know you can handle yourself, but be careful out there.
SUBORDINATE_TO_TISSUE
+
Hopefully your friends can dissuade you from this foolishness.
TISSUE_SHAPE
+
It is amazing how far you've come. Welcome home.
STYLEABLE
+
It's good to see you have companions to travel with on your adventures.
COSMETIC
+
demand of tribute from
INSULATION
+
accepted a peace offer from
MAJOR_ARTERIES
+
offer of tribute from
CONNECTS
+
refused
CV_ADD_TAG
+
Don't travel alone at night, or the bogeyman will get you.
CV_NEW_TAG
+
agreed to
*** Error(s) finalizing the template
+
Night is falling. You'd better stay indoors, or the bogeyman will get you.
LOCAL_PLANT_MAT
+
The sun will set soon. Be careful that the bogeyman doesn't get you.
Unrecognized Tissue Template Token:
+
has a real mean streak.
TISSUE_TEMPLATE
+
Best keep your head down.
Tissue Template
+
that tribute would no longer be offered
TISSUE_LEAKS
+
I hear
CVCT_TARGET
+
regarding the conflict between
CVCT_MASTER
+
informed
CV_CONVERT_CTAG
+
to stop the conflict between
CV_CONVERT_TAG
+
refused an offer of peace from
CV_REMOVE_CTAG
+
We reclaimed
CV_ADD_CTAG
+
I hear that a group calling itself
CV_NEW_CTAG
+
waited out an insurrection in
CV_REMOVE_TAG
+
crushed an insurrection in
needs 3 tokens:
+
after an insurrection
BP_POSITION
+
I hear that there is an insurrection against
ADD_TISSUE
+
I hear that
needs 2 tokens:
+
BELIEF_SYSTEM
ADD_MATERIAL
+
IMAGE_SET
Unrecognized Creature Variation Token:
+
RHYTHM
CREATURE_VARIATION
+
OCCUPATION
CVCT_REPLACEMENT
+
DANCE_FORM
TISSUE_NAME
+
POETIC_FORM
TL_PAIN_RECEPTORS
+
MUSICAL_FORM
TL_VASCULAR
+
A great beast threatens to bring ruin upon our people.
TL_HEALING_RATE
+
We have been under siege by an ancient force of nature.
TL_MAJOR_ARTERIES
+
An evil lurks within.
TL_CONNECTS
+
As you know, we are at war. You might be able to strike our enemies where our armies cannot reach.
TL_RELATIVE_THICKNESS
+
AUDIENCE
SET_LAYER_TISSUE
+
A night creature has infiltrated our communities and now makes prey of us.
THICKENS_ON_STRENGTH
+
DIVINATION_SET
PAIN_RECEPTORS
+
SPEAKER
VASCULAR
+
A vile monster from the bowels of the earth has been preying on our people.
HEALING_RATE
+
A beast from underground has been assailing us.
RELATIVE_THICKNESS
+
The forces of darkness have descended upon us.
TISSUE_MATERIAL
+
A terror most foul from the evil depths nigh the underworld plagues us.
missing plural string
+
A beast horrible beyond imagining threatens us.
Tissue Definition
+
A creature of the night has our people cowering in fear.
FUNCTIONAL
+
It is time to send our cursed enemy back to the underworld.
SPLINTABLE
+
Our people have been tormented by a fearsome foe.
SETTABLE
+
Vanquishing a great beast on our behalf would bring us all much glory.
CONNECTIVE_TISSUE_ANCHOR
+
Mastering the forces of nature would glorify us in the eyes of the world.
STRUCTURAL
+
A ferocious unnatural beast has become the bane of our people.
ARTERIES
+
A beast from the wilds has been harassing our people.
THICKENS_ON_ENERGY_STORAGE
+
A savage beast from the thick of the wilds hunts us at will.
BREATHE
+
A ferocious wild animal has been set on us by nature.
FLIGHT
+
At times, creeping things slither out from below ground.
MUSCULAR
+
We are besieged by a terrifying monster from the harshest wilderness.
THOUGHT
+
ORDINAL
NERVOUS
+
UNIT_NAME
isn't strong but is very large
+
FAMILY_RELATIONSHIP
is very large yet weak
+
NUMBER
is very weak despite being very large overall
+
SUBREGION
is very large with strong muscles
+
HIST_FIG
is very large and very muscular
+
ABSTRACT_BUILDING
is incredibly muscular and very large
+
FORMATION
is weak and skinny yet has a large build overall
+
ARCH_ELEMENT
is very large yet also very weak and incredibly skinny
+
JUSTIFICATION
is incredibly muscular and fat, with a large build overall
+
SPHERE
is very large
+
DEF_SPHERE
is skinny but with a very large body overall
+
INDEF_FAMILY_RELATIONSHIP
is very large yet quite skinny as well
+
INCIDENT
has a very large frame but is incredibly skinny
+
WRITTEN_CONTENT
is fat and has a very large body overall
+
IDENTITY
has a very large body with quite a bit of fat on it
+
BATTLEFIELD
is very large and just incredibly fat
+
INTERACTION_INSTANCE
has a large body but is quite weak
+
ACTIVITY
is large yet frail
+
CULTURAL_IDENTITY
is large and muscular
+
AGREEMENT
is very muscular with a large body
+
ARMY_CONTROLLER
has bulky muscles on a large body
+
ARMY_TRACKING_INFO
is weak and skinny yet has a reasonably large body overall
+
VEHICLE
has a large body but it is very skinny and frail
+
REGION_WEATHER
is large, muscular and fat
+
CREATION_ZONE
is large
+
has been harassing people over in
is large yet skinny
+
The army of
is large yet very skinny
+
, led by
has a large body but is incredibly skinny
+
has been harassing people right here on the streets of
is large and fat
+
around here
has a large body and is very fat
+
A bandit gang calling itself
has a large body made larger still by mounds of fat
+
called
has ill-defined muscles but is large overall
+
somewhere
Unrecognized Body Detail Plan Token:
+
forgetful guard
BP_LAYERS_OVER
+
I am a slave of
BP_LAYERS_UNDER
+
of the
BP_LAYERS
+
, as are you
BP_RELSIZE
+
There's absolutely nothing interesting around here.
needs 6 tokens:
+
I am a
BP_RELATION
+
is marching here!
is gigantic but incredibly skinny with virtually no muscles to speak of
+
is marching on
is huge, muscular and fat
+
Can you lead me to battle and a warrior's death?
is gigantic with huge muscles and hanging rolls of lard
+
is our family's ancestor.
body part
+
I've always dreamed of seeing far-away places.
[CREATURE:
+
I would give anything to be away from here. I can't stand the boredom!
[OBJECT:CREATURE]
+
But mostly I just like to drink.
creature_layer
+
How I long for some excitement in my life...
chunks
+
I am a prisoner of
bears untold amounts of fat over a gigantic frame
+
Please help me to escape from this place.
isn't very muscular but has a gigantic build
+
named
is enormous yet very weak
+
There is a tavern there
is gigantic yet incredibly weak
+
] No... I don't want to talk about it.
is gigantic and muscular
+
There is a great keep there
is very muscular and just gigantic overall
+
The head of the family is
is gigantic with incredible muscles
+
is overcome for a moment.
is gigantic yet weak and skinny
+
is the head of the family.
is very large, fat and muscular
+
Our family's ancestor is
is very large and bears great lard rolls and impressive muscles
+
A great monster from the underground is said to have emerged from the darkness.
is gigantic
+
A vile beast from the caverns now walks the land.
is enormous yet skinny
+
A force of evil has arisen in the world.
has an enormous build but is very skinny
+
Something truly horrifying has vomited itself forth from the depths of the world.
is incredibly skinny yet gigantic overall
+
Terrible monstrosities live deep under the ground.
is gigantic and quite fat
+
The world is safer for travelers when night creatures no longer stalk the darkness.
is very fat and enormous overall
+
Demons from the underworld must not be permitted to walk freely upon the land.
is has large muscles on a incredibly broad body
+
Not far from here, a fearsome creature has made its home.
is incredibly muscular and broad-bodied
+
This insidious evil is
has an incredibly broad body that is somewhat weak with only a little fat on it
+
Seek this place if you hunt
has an extremely broad frame with few traces of either muscle or fat
+
Sometimes animals just get out of control.
has an incredibly broad body with some muscle and fat on it
+
Seek this place if you wish to confront
has a massive broad body, highly muscular, with thick rolls of lard hanging from it
+
Creatures grow mighty out in the wildest regions.
is stout
+
You might win fame by putting down a wild beast of great renown.
has a short, broad build overall but is somewhat skinny
+
A lurking pest has come up from the underground.
has an incredibly broad body with almost no fat on it
+
At the end of the world dwell the fiercest beasts of legend.
is fat with an extremely broad body
+
A small but organized military order have been causing us much hardship.
has an extremely broad body with lots of fat on it
+
A marauding warband is threatening our people.
has an incredibly broad body hung with curtains of lard
+
A highly-organized military order is threatening our people.
is somewhat weak and has a body that is incredibly broad
+
An organized military order have brought terror to our doorsteps.
has an extremely broad body but is weak
+
assumes a beastly form to terrorize us.
has an incredibly broad body but is very frail
+
Our people have been pestered by skulking villains.
is muscular with an extremely broad body
+
The creature is
is incredibly muscular and has a very broad body
+
Body corrupted beyond reckoning,
has a very broad body overall but it is weak with little fat on it
+
over at
has a very broad body but it is frail with very little fat on it
+
They have a
has a very broad, muscular, fat body
+
A lowly group of outcasts have perpetrated enough crimes against our community to gain notice.
has a very broad body, with enormous lard pockets packed in with the giant muscles
+
There are foul goings-on
is incredibly broad-bodied
+
A sprawling criminal organization has left our people living in fear.
has an extremely broad body with little fat
+
A scheming criminal gang has eluded capture for far too long.
has an extremely broad body with very little fat
+
Malicious outlaws have brought terror to our doorsteps.
is fat and very broad
+
Particular outlaws have been causing us much hardship.
is very broad and fat
+
to the
has a very broad body and is incredibly fat
+
I've always wanted to travel the world. Let us be off!
has a broad body that is somewhat weak
+
Excitement! Adventure! I am thrilled to join you.
has ill-defined muscles on an otherwise broad body
+
Surely any place is better than this. Let's set off immediately!
has a very broad body but it is frail
+
Nothing beats the open road. Let us be off!
is muscular and very broad
+
I'm not sure exactly where to look.
is very muscular and broad
+
Hey... that sounds like a great idea!
is lanky and frail
+
That's such a fantastic idea. I can't wait to be off!
is muscular, tall and thin
+
It's such a noble pursuit. Let's go immediately!
is tall, thin and very muscular
+
This is a cause worthy of struggle.
is tall and thin with incredible muscles
+
I'm sorry. My duty is here.
is tall and thin, weak with few traces of fat
+
Take me away from here.
has a tall, skinny body that is very frail
+
Let us leave as soon as possible.
is lanky, with strong muscles and some fat
+
I will agree to guide you if you lead me to glory and death.
would be lanky were it not for the massive muscles and slabs of lard
+
I will agree to travel with you if you lead me to glory and death.
has a tall, thin body with little fat
+
A demonstration of your skill might convince me.
has a tall, thin frame with very little fat on it
+
Keep practicing!
has a tall, narrow body that is just incredibly skinny
+
Let's spread the joy!
has a tall, thin body layered with some fat
+
The performances will be great.
has a tall, thin frame but manages to be very fat
+
I'd love to travel and create art.
packs extraordinary obesity on to what was once a tall and thin body
+
The performing arts are so important. Let's go!
is lanky with ill-defined muscles
+
It would be so great to perform and make people happy.
is lanky and weak
+
I so love the performing arts. It's time to go!
has a stout muscular body
+
It is a place of great evil.
is stout and very muscular
+
looks around nervously and leans forward, speaking quietly.
is stout and incredibly muscular
+
housing
has a short broad body but is kind of weak and skinny at the same time
+
is there.
has a short body that is broad yet with few traces of muscle or fat
+
There is a library there
is stout, muscular and fat
+
There is a tomb
has a short, broad body stacked thick with muscles and lard
+
There is a temple
is lanky
+
there
has a short, broad body with very little fat
+
I don't know very much about it.
has a short, broad frame with almost no fat on it
+
I am the
is short, broad and fat
+
have been known to hunt out there.
has a short broad body with a lot of fat on it
+
roam freely out there.
is short, broad and morbidly obese
+
Savage beasts call it their home.
has a short broad body with ill-defined muscles
+
! It's terrifying.
has a short broad body with little in the way of muscles
+
It is rumored that the dead rise and stalk the living!
has a short broad body but is very frail
+
That place is blessed.
has managed to put some muscle and fat on an extremely thin frame
+
I've defeated many fearsome opponents!
could be incredibly thin but has massive lardy rolls and enormous muscles
+
We are in
is long and slim
+
[PRO_OBJ]
has a long, thin frame with little fat
+
[PRO_POS]
has a long, thin body with very little fat
+
STORKIS
has a long, thin body with almost no fat on it
+
[PRO_SUB]
has a long, thin body with some fat on it
+
STRANGUS
has a long, thin body with a lot of fat on it
+
AUGIS
is extremely thin with ill-defined muscles
+
a dark tower
is very weak and extremely thin
+
the dungeon
is extremely thin and frail
+
The surrounding area is called
is muscular and extremely thin
+
Search first in
is very muscular and incredibly thin
+
[You receive a detailed description.]
has an extremely thin body packed with huge muscles
+
I've heard of a place called
is weak with little fat and just incredibly thin overall
+
incident
is a frail, extremely skinny thing
+
I have no interest in your objectives.
has a very thin build buried underneath endless muscles and fat
+
I cannot give up my quest for
is incredibly thin
+
With a band so large, what share of the glory would I have?
has an incredibly thin body with little fat
+
I'm sorry. I can't go with you.
has an extremely thin body with very litte fat on it
+
It is I that would lead you, but I have no need of your protection.
has an extremely thin body with almost no fat on it
+
Ha! Such enthusiasm from one such as yourself.
has an incredibly thin frame with some fat on it
+
Maybe after you've improved. Prove you have what it takes. The life of the traveling performer is a hard one.
has an extremely thin frame with a lot of fat on it
+
Can you manage a troupe so large?
has an extremely thin frame underlying a massive lardy edifice
+
I am unfit to brave danger with you.
is weak and very thin
+
I would... rather not.
is very thin and weak
+
I cannot abandon my pilgrimage.
is muscular and very thin
+
I cannot, for I am on an important journey.
is very muscular and thin
+
nothing
is incredibly muscular and very thin
+
diplomacy
is weak and has a very thin body with very little fat
+
artifact
has a very thin, frail body without visible traces of fat
+
criminal
would be very thin but has opted for some muscle and fat
+
occupation
is broad-bodied, though weak and skinny
+
conflict
is frail and very skinny yet with an overall broad body
+
treasure
is broad-bodied, muscular and fat
+
leader
has a broad body bearing impressive muscles and a great load of fat
+
the destruction of
is very broad-bodied
+
writing
has a very broad body with little fat
+
conspiracy to slow labor
has a very broad frame with very little fat on it
+
building
has a very broad body but almost no fat
+
insurrection
is broad-bodied and very fat
+
flight
has a broad body made broader still by no shortage of surrounding lard
+
crushed
is broad with little muscle
+
weather
is broad yet weak
+
creature
has a broad body but it is very frail
+
subject
is broad and muscular
+
intruder
is very muscular with a broad body
+
position
has incredible muscles stretched over a broad body
+
slayer
has a long, thin frame, frail with very little fat
+
monster
has a long, thin body, thickened by muscle and fat
+
tavern
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles
+
doctors
has a broad body
+
adventure
has a broad body with little fat
+
protected
has a broad body with very little fat
+
performing
has a broad body with almost no fat on it
+
riddle
is broad and fat
+
failed to load conflict report incident
has a long, thin frame hidden beneath copious rolls of lard
+
argument
is long, thin and somewhat weak
+
somebody whose name I don't know
is long, weak and thin
+
VERMIN_SOIL
is long and thin but very weak
+
VERMIN_FISH
is long, thin and muscular
+
LOOSE_CLUSTERS
is long and thin with strong muscles
+
LARGE_ROAMING
has a long, thin frame strapped with incredible muscles
+
DOES_NOT_EXIST
has a long, thin body that is somewhat weak with little fat
+
FANCIFUL
is very skinny and even more tall
+
MUNDANE
is incredibly tall and skinny
+
VERMIN_ROTTER
is fat and extremely tall
+
VERMIN_GROUNDER
is very fat and extremely tall
+
VERMIN_EATER
is incredibly tall and fat
+
HIVE_PRODUCT
is scrawny yet extremely tall
+
UBIQUITOUS
is incredibly tall yet weak
+
ARTIFICIAL_HIVEABLE
is incredibly tall but has a frail body
+
VERMIN_SOIL_COLONY
is very tall and muscular
+
GENERAL_CHILD_NAME
is very tall with huge muscles
+
GENERAL_BABY_NAME
is weak and skinny but very tall overall
+
TRIGGERABLE_GROUP
is very tall and skinny but also very weak
+
CLUSTER_NUMBER
is very tall with plenty of muscle and fat
+
POPULATION_NUMBER
is very tall with huge muscles and great lardy rolls
+
UNDERGROUND_DEPTH
is incredibly tall
+
CHANGE_FREQUENCY_PERC
is skinny and extremely tall
+
FREQUENCY
is very tall and incredibly skinny
+
SOLDIER_ALTTILE
is fat and very tall
+
ALTTILE
is very tall and fat
+
GLOWTILE
is very tall with a hanging apron of lard
+
CREATURE_SOLDIER_TILE
is very tall yet somewhat weak
+
CREATURE_TILE
is very tall yet weak
+
GLOWCOLOR
is very tall yet frail
+
<SWAP>
is muscular and very tall
+
REMOVE_MATERIAL
has loaded a tall body with incredible muscles
+
PLUS_MATERIAL
is tall, weak and skinny
+
SELECT_MATERIAL
is tall, extremely skinny and frail
+
Unrecognized Material Template:
is tall, muscular and fat
+
USE_MATERIAL_TEMPLATE
is very muscular, tall and obese
+
USE_MATERIAL
is very tall
+
MATERIAL
is skinny and very tall
+
PROCEDURAL_CREATURE_GRAPHICS
is very tall and skinny
+
REMOVE_TISSUE
is very thin
+
SELECT_TISSUE
has a very thin body with little fat
+
Unrecognized Tissue Template:
has a very thin frame with very little fat
+
USE_TISSUE_TEMPLATE
has a very thin body with almost no fat on it
+
USE_TISSUE
has a very thin frame with a bit of fat on it
+
TISSUE
has much fat on a very thin frame
+
PROFESSION_NAME
would be very thin but bears an enormous lardy burden
+
Caste Selection Fails:
is somewhat scrawny and very thin
+
SELECT_ADDITIONAL_CASTE
is thin and frail
+
SELECT_CASTE
is wiry
+
USE_CASTE
is thin and very muscular
+
PCG_LAYERING
is thin but has incredible muscles
+
DEFAULT
is thin, skinny and weak
+
Custom butcher object shape not found:
is thin, frail and incredibly skinny
+
: No tissue thickness
has a generally thin build with some muscle and fat on it
+
: Tissue
has a thin frame but it is loaded with muscles and great layers of fat
+
was not found, using first tissue instead
has a thin body with little fat
+
, layer
has a thin body with very little fat
+
has no body parts and creature doesn't have [DOES_NOT_EXIST], adding [DOES_NOT_EXIST] to creature
has a thin body with almost no fat on it
+
: Special attack interaction token not recognized :
has a thin frame with some fat on it
+
: Special attack material missing state -- set to liquid
has a once-thin frame, now belarded
+
LOCAL_CREATURE_MAT
has what was once a thin frame, now bearing enormous, thick layers of fat
+
Unrecognized Color Token:
is thin and scrawny
+
: Cannot find SPECIFIC_FOOD:CREATURE token
is thin and weak
+
: Cannot find SPECIFIC_FOOD:PLANT token
is muscular and incredibly tall
+
a child
is very muscular and extremely tall
+
a girl
is incredibly tall and muscular
+
null app_mod_selection
is incredibly tall and a bit skinny, with ill-defined muscles
+
Tile page token not recognized:
is very frail with an extremely tall and skinny body
+
ADD_COLOR
is incredibly tall with strong muscles and some fat
+
decaplets
is incredibly tall, layered with massive muscles and hanging sacks of lard
+
nonuplets
is thin
+
octuplets
has a very long body that is beset by a morbid corpulence
+
septuplets
is somewhat weak and very long
+
sextuplets
is weak and very long
+
quintuplets
is very long and frail
+
quadruplets
is muscular and very long
+
triplets
is very long and muscular
+
Unrecognized Creature Token:
is very long and incredibly muscular
+
SOURCE_ENID
is weak and skinny with a very long body overall
+
SOURCE_HFID
is long, muscular and fat
+
GENERATED
is extremely muscular, obese and long
+
SLAIN_SPEECH
is very long
+
PREFSTRING
is skinny and very long
+
EQUIPMENT_WAGON
is very long and skinny
+
SAVAGE
is very long and incredibly skinny
+
COPY_TAGS_FROM
is fat and very long
+
CREATURE
is very long and fat
+
SELECT_CREATURE
is long and scrawny
+
CUT_CREATURE
is long but weak
+
logs/current_entry.txt
is long with a frail body
+
#NAAM?
is long and muscular
+
LOG_CURRENT_ENTRY
is very muscular with a long body
+
GO_TO_TAG could not find target, setting to end:
has an incredibly muscular, long body
+
GO_TO_TAG
is long, weak and skinny
+
GO_TO_END
has a frail body, long and incredibly skinny
+
GO_TO_START
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls
+
APPLY_CURRENT_CREATURE_VARIATION
is long
+
Unrecognized Creature Variation:
is long and skinny
+
APPLY_CREATURE_VARIATION
is long and very skinny
+
Unrecognized Creature Copy (Order is important!):
is long and incredibly skinny
+
: Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)
is fat and long
+
Custom tissue shape not found:
is long and very fat
+
(no mat3)
is long and incredibly fat
+
(no mat1)
is tall and fat
+
(empty tissue)
is tall and very fat
+
Creature Tissue Material Failure:
is tall and belarded by great hanging sacks of fat
+
*** Error(s) finalizing the creature
is tall and scrawny
+
POP_RATIO
is tall but has quite ill-defined muscles
+
SLAIN_CASTE_SPEECH
is pretty tall but also very frail
+
TLCM_GENETIC_MODEL
is tall and muscular
+
APP_MOD_GENETIC_MODEL
is tall and very muscular
+
TLCM_IMPORTANCE
is incredibly long yet is also weak and skinny
+
TLCM_NOUN
is frail and really skinny but also extremely long
+
TLCM_TIMING
is extremely long with muscle and fat in equal measure
+
) Was Not Used
is incredibly long with impressive muscles and great sacks of lard
+
AMPHIBIOUS
is tall
+
AQUATIC
is tall and skinny
+
BABYNAME
is tall and very skinny
+
CHILDNAME
is tall and incredibly skinny
+
CASTE_PROFESSION_NAME
is extremely long and very fat
+
FEATURE_ATTACK_GROUP
is incredibly long, encapsulated in massive layers of lard
+
SUPERNATURAL
is somewhat weak and extremely long
+
NATURAL_ANIMAL
is weak and extremely long
+
NATURAL
is very frail and incredibly long
+
MAGICAL
is muscular and extremely long
+
VEGETATION
is very muscular and incredibly long
+
MOUNT_EXOTIC
is incredibly long and muscular
+
Unrecognized Creature Caste Body Token:
has a very long body, frail and skinny
+
Duplicate Body Token:
is very long, muscular and fat
+
REMAINS_UNDETERMINED
is extremely muscular and lardy and also very long
+
REMAINS_ON_VERMIN_BITE_DEATH
is incredibly long
+
DIE_WHEN_VERMIN_BITE
is skinny and incredibly long
+
COLONY_EXTERNAL
is very skinny and extremely long
+
VERMIN_HATEABLE
is incredibly long and skinny
+
zombie
is fat and incredibly long
+
NUMBERED_NAME
is short and muscular
+
many babies
is short with well-defined muscles
+
quindecaplets
isn't tall but has incredible muscles
+
quattuordecaplets
is weak, short and skinny
+
tredecaplets
is short, very weak and incredibly skinny
+
duodecaplets
isn't very tall but makes up for it with muscle and fat
+
undecaplets
is short yet layered with equal parts of giant muscles and lardy slabs
+
TISSUE_LAYER_APPEARANCE_MODIFIER
is very short
+
TSU_NOUN
is short and very skinny
+
TISSUE_STYLE_UNIT
is short and incredibly skinny
+
PLUS_TL_GROUP
is short and fat
+
SET_TL_GROUP
is short and obese
+
PLUS_BP_GROUP
is short and just incredibly fat
+
SET_BP_GROUP
is short and not very strong
+
BODY_APPEARANCE_MODIFIER
is weak and short
+
BP_APPEARANCE_MODIFIER
is short and very weak
+
BP Remove Type
is very muscular if incredibly short
+
BP_REMOVE_TYPE
has an extremely short body that is incredibly muscular
+
BP Add Type
is weak and skinny as well as incredibly short
+
BP_ADD_TYPE
is incredibly short, skinny and frail
+
Was Not Used
is incredibly short, if muscular and fat
+
Shearable Tissue
is as short as can be yet has great muscles and rolls of lard
+
SHEARABLE_TISSUE_LAYER
is short
+
Color Mod Ending With (
is short and skinny
+
TL_COLOR_MODIFIER
is very short yet impressively muscular and enormously fat
+
NO_END
is skinny and extremely short
+
APP_MOD_RATE
is very skinny and even more short
+
APP_MOD_IMPORTANCE
has an incredibly short body but still manages to be very fat
+
APP_MOD_NOUN
is incredibly short and bears massive lardy rolls
+
APP_MOD_DESC_RANGE
is scrawny and extremely short
+
BP Mod
is weak as well as incredibly short
+
LAYS_UNUSUAL_EGGS
is as short as they come and very frail on top of that
+
NATURAL_SKILL
is weak and extremely short
+
NOSMELLYROT
is incredibly short and frail
+
SPECIALATTACK_SUCK_BLOOD
is muscular and extremely short
+
SPECIALATTACK_INJECT_EXTRACT
is very muscular and incredibly short
+
SPECIALATTACK_INTERACTION
has put on an extreme amount of muscle, especially for one so short
+
ATTACK_FLAG_EDGE
is weak, skinny and incredibly short
+
ATTACK_FLAG_WITH
is extremely short, weak and thin
+
NOFEAR
is muscular and fat yet at the same time incredibly short
+
GETS_INFECTIONS_FROM_ROT
is incredibly short
+
GETS_WOUND_INFECTIONS
is skinny and incredibly short
+
CANOPENDOORS
is very skinny and extremely short
+
UNDERSWIM
is incredibly short and skinny
+
BEACH_FREQUENCY
is fat and incredibly short
+
ITEMCORPSE_QUALITY
is very fat and extremely short
+
ITEMCORPSE
is incredibly short but somehow packs in an enormous amount of fat
+
NOEXERT
is extremely short with little muscle
+
HASSHELL
is very weak and very short
+
NOMEAT
is very short with well-defined muscular
+
NOBONES
is very muscular and very short
+
NOSKIN
packs enormous muscles on to a very short body
+
NOSKULL
is weak, skinny and very short
+
PARALYZEIMMUNE
is very short, very weak and very skinny
+
NOSTUCKINS
is very short yet muscular and fat
+
NO_THOUGHT_CENTER_FOR_MOVEMENT
is very short but covered with great amounts of lard and with huge muscles
+
ARENA_RESTRICTED
is skinny and very short
+
NOTHOUGHT
is very short and skinny
+
CAVE_ADAPT
is very short and incredibly skinny
+
LIGAMENTS
is fat and very short
+
HAS_NERVES
is very short and fat
+
TENDONS
carries massive amounts of fat, especially for one so short
+
NOPAIN
is somewhat weak and very short
+
CDI token precedes any CAN_DO_INTERACTION tag:
is weak and really short
+
CAN_DO_INTERACTION
has a small build and is weak and skinny
+
RETRACT_INTO_BP
has a small build and is very weak and incredibly skinny
+
RELSIZE
has a small build but is muscular and fat
+
Unrecognized Creature Caste Body Gloss Token:
has a small build yet is strapped with massive amounts of muscle and lard
+
BODYGLOSS
is average in size
+
Body Token Recognized But Could Not Connect:
is skinny
+
BODYPART
is very skinny
+
ATTACK
is incredibly skinny
+
EBO_SHAPE
has a small build but is very fat
+
ANY_HARD_STONE
packs massive amounts of fat on to a small build
+
EBO_ITEM
is small and scrawny
+
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
is weak and small
+
EXTRA_BUTCHER_OBJECT
is very weak and small
+
Unrecognized CDI Token:
is small yet muscular
+
ATTACK_CONTACT_PERC
is very muscular yet has a small build
+
ATTACK_VERB
has incredible muscles over a small build
+
ATTACK_SKILL
is very weak, skinny and small
+
seems to have correct format but could not find proper BPs in any caste, so not added
is muscular and fat yet has a very small overall build
+
Attack
is very small yet with huge slabs of lard and muscle
+
CHILD_TISSUE_LAYER_GROUP
is small
+
CHILD_BODYPART_GROUP
is skinny with a small build
+
TISSUE_LAYER
is very skinny with a small build
+
ATTACK_FLAG_CANLATCH
is incredibly skinny with a small build
+
ATTACK_FLAG_BAD_MULTIATTACK
is small and fat
+
ATTACK_FLAG_INDEPENDENT_MULTIATTACK
is very small and fat
+
ATTACK_PREPARE_AND_RECOVER
has a very small body bedecked with lardy rolls
+
ATTACK_VELOCITY_MODIFIER
is very small with ill-defined muscles
+
ATTACK_PRIORITY
is weak and very small
+
ATTACK_PENETRATION_PERC
is muscular and very small
+
VISION_ARC
is very small yet very muscular
+
CLUTCH_SIZE
is incredibly muscular for one so small
+
EGG_SIZE
is weak, skinny and very small
+
LAYS_EGGS
is very short and quite weak
+
PRONE_TO_RAGE
is very short and frail
+
GRAZER
is muscular and very short
+
STANDARD_GRAZER
is very short and muscular
+
DIURNAL
carries great muscles on a very short body
+
ALL_ACTIVE
is weak and skinny and also very short
+
EQUIPS
is very short, weak and skinny
+
UTTERANCES
is very short in length but muscular and fat as well
+
CAN_SPEAK
is short and weak
+
SLOW_LEARNER
is very muscular with a short body
+
CAN_LEARN
is incredibly muscular if a little short
+
INTELLIGENT
is weak, skinny and short
+
FEATURE_BEAST
is short in length but muscular and fat
+
SEMIMEGABEAST
is short with great muscles and copious amounts of lard
+
MEGABEAST
has a very short body buttressed by rolls of lard
+
VESPERTINE
is very short with ill-defined muscles
+
MATUTINAL
is incredibly muscular
+
CREPUSCULAR
is weak and skinny
+
NOCTURNAL
is very weak and incredibly skinny
+
NIGHT_CREATURE_BOGEYMAN
is muscular and fat
+
NIGHT_CREATURE_HUNTER
is strapped with massive amounts of muscle and lard
+
NIGHT_CREATURE
is short and very fat
+
NIGHT_CREATURE_EXPERIMENTER
is short and incredibly fat
+
SPREAD_EVIL_SPHERES_IF_RULER
is short and scrawny
+
UNIQUE_DEMON
is fat
+
SMELL_TRIGGER
is very fat
+
LOW_LIGHT_VISION
is corpulent
+
SENSE_CREATURE_CLASS
is scrawny
+
NONAUSEA
is weak
+
NOSTUN
is very weak
+
TRANCES
is muscular
+
NOEMOTION
is very muscular
+
NO_CONNECTIONS_FOR_MOVEMENT
oozing
+
OPPOSED_TO_LIFE
dripping
+
NO_PHYS_ATT_RUST
running with
+
NO_PHYS_ATT_GAIN
spraying
+
EXTRAVISION
gushing
+
NO_FEVERS
gouting
+
NO_DIZZINESS
torn open
+
ODOR_STRING
broken open
+
ODOR_LEVEL
completely swollen
+
SYNDROME_DILUTION_FACTOR
blistered
+
CARNIVORE
condensed
+
BONECARN
frozen
+
BLOODSUCKER
boiled
+
CANNOT_CLIMB
melted
+
CANNOT_JUMP
frost-bitten
+
STANCE_CLIMBER
dented. 
+
CRAZED
slightly swollen
+
GENERAL_MATERIAL_FORCE_MULTIPLIER
swollen
+
MATERIAL_FORCE_MULTIPLIER
quite swollen
+
PERSONALITY
very swollen
+
CREATURE_CLASS
heavily swollen
+
ROOT_AROUND
sunken
+
GOBBLE_VERMIN_CLASS
small-irised
+
GOBBLE_VERMIN_CREATURE
large-irised
+
IMMOBILE
wide-set
+
REMAINS_COLOR
close-set
+
CASTE_GLOWCOLOR
narrow
+
CASTE_COLOR
is incredibly small, weak and skinny, so as to be almost nothing
+
CASTE_NAME
is muscular and fat and very, very small
+
SPECIFIC_FOOD
is tiny yet incredibly muscular and lardy
+
REMAINS
is very small
+
NO_UNIT_TYPE_COLOR
is skinny and very small
+
NO_DRINK
is very small and skinny
+
NO_EAT
is incredibly skinny and very small
+
CANNOT_UNDEAD
is fat and very small
+
NOT_LIVING
bears an enormous amount of fat for one so tiny
+
VERMIN_MICRO
is tiny with ill-defined muscles
+
LIGHT_GEN
is tiny and weak
+
IMMOBILE_LAND
is tiny and utterly weak
+
LOCAL_POPS_CONTROLLABLE
is muscular yet with a incredibly small body overall
+
LOCAL_POPS_PRODUCE_HEROES
has an extremely small body but it is very muscular
+
STRANGE_MOODS
is a minuscule bundle of muscles
+
PACK_ANIMAL
is tiny, skinny and weak
+
WAGON_PULLER
are spilled. 
+
COMMON_DOMESTIC
is mangled beyond recognition. 
+
NO_SLEEP
is tiny
+
THICKWEB
is incredibly small and skinny
+
WEBBER
is very skinny with an overall minuscule build
+
TRAINABLE_WAR
is tiny overall and in particular incredibly skinny
+
TRAINABLE_HUNTING
is fat yet tiny
+
TRAINABLE
is tiny yet very fat
+
PET_EXOTIC
smashed open
+
OUTSIDER_CONTROLLABLE
cut open
+
TRAPAVOID
have compound fractures
+
LOCKPICKER
has a compound fracture
+
AMBUSHPREDATOR
fractured. 
+
NOBREATHE
broken. 
+
ALCOHOL_DEPENDENT
has been partially butchered. 
+
MULTIPART_FULL_VISION
is gelded. 
+
MEANDERER
somewhat short
+
NIGHT_CREATURE_NIGHTMARE
very short
+
CURIOUSBEAST_GUZZLER
somewhat tall
+
CURIOUSBEAST_ITEM
extremely tall
+
CURIOUSBEAST_EATER
is gone. 
+
PATTERNFLIER
body is
+
COOKABLE_LIVE
clear-voiced
+
MISCHIEVOUS
raspy-voiced
+
MISCHIEVIOUS
extremely short
+
NOT_BUTCHERABLE
somewhat long
+
IMMOLATE
quite long
+
ADOPTS_OWNER
extremely long
+
DIVE_HUNTS_VERMIN
somewhat narrow
+
HUNTS_VERMIN
extremely narrow
+
RETURNS_VERMIN_KILLS_TO_OWNER
somewhat broad
+
AT_PEACE_WITH_WILDLIFE
extraordinarily broad
+
VERMINHUNTER
slightly wide-set
+
FLEEQUICK
very wide-set
+
remains
slightly close-set
+
SMALL_REMAINS
incredibly close-set
+
BENIGN
slightly low
+
LARGE_PREDATOR
extremely low
+
NO_WINTER
somewhat high
+
NO_AUTUMN
incredibly high
+
NO_SUMMER
have very thin irises
+
NO_SPRING
have slightly large irises
+
TRADE_CAPACITY
have large irises
+
SWIMS_INNATE
have very large irises
+
SWIMS_LEARNED
slightly protruding
+
GRASSTRAMPLE
bulging
+
NO_VEGETATION_PERTURB
slightly sunken
+
DIFFICULTY
deeply sunken
+
BUILDINGDESTROYER
straight
+
VIEWRANGE
concave
+
TEST_ALL
convex
+
HABIT_NUM
smooth
+
LAIR_CHARACTERISTIC
wrinkled
+
LAIR_HUNTER_SPEECH
protruding
+
LAIR_HUNTER
great-lobed
+
CASTE_SOLDIER_TILE
flattened
+
CASTE_TILE
splayed out
+
EGG_MATERIAL
hooked
+
EXERTION
upturned
+
EXTREME_EMOTION
sparse
+
CONTINUOUS
jutting-chinned
+
SECRETION
narrow-chinned
+
SPOUSE_CONVERSION_TARGET
broad-chinned
+
SPOUSE_CONVERTER
low-cheekboned
+
CONVERTED_SPOUSE
high-cheekboned
+
MILKABLE
crowded
+
EXTRACT
gapped
+
CASTE_SOLDIER_ALTTILE
fuse-lobed
+
CASTE_ALTTILE
high-voiced
+
CASTE_GLOWTILE
deep-voiced
+
NO_GENDER
greasy
+
FEMALE
round-chinned
+
FIREIMMUNE_SUPER
square-chinned
+
FIREIMMUNE
recess-chinned
+
MAGMA_VISION
are fuse-lobed
+
MULTIPLE_LITTER_RARE
are free-lobed
+
WEBIMMUNE
have large hanging lobes
+
BODY_SIZE
have great swinging lobes
+
PETVALUE_DIVISOR
slightly flattened
+
PETVALUE
very flattened
+
DESCRIPTION
somewhat splayed out
+
GNAWER
very splayed out
+
MAXAGE
tangled
+
LITTERSIZE
widely-spaced
+
ORIENTATION
small-lobed
+
STEALTH_SLOWS
nearly fuse-lobed
+
AGILITY
free-lobed
+
STRENGTH
hanging-lobed
+
LAYERS_SLOW
have small lobes
+
NO_BUILD_UP
have nearly fused lobes
+
CHANGE_BODY_SIZE_PERC
spots
+
GRAVITATE_BODY_SIZE
mottled
+
MODVALUE
striped
+
ATTACK_TRIGGER
crinkly
+
Unknown GAIT flag
somewhat greasy
+
Attribute range not in increasing order, repaired
slightly rounded
+
PHYS_ATT_RANGE
very round
+
SKILL_RUST_RATES
has a high-pitched, grating voice
+
SKILL_LEARN_RATES
has a high-pitched, clear voice
+
SKILL_RATES
has a deep, guttural voice
+
SKILL_LEARN_RATE
stripes
+
SKILL_RUST_RATE
mixed with
+
SKILL_RATE
with some
+
MENT_ATT_RATES
with flecks of
+
MENT_ATT_RANGE
with a touch of
+
Attribute cap perc less than 100, set to 100
extremely wrinkled
+
PHYS_ATT_CAP_PERC
slightly thin-irised
+
PHYS_ATT_RATES
thin-irised
+
Attribute range greater than
very thin-irised
+
, repaired
slightly large-irised
+
Attribute range less than
very large-irised
+
SELECT_TISSUE_LAYER
have slightly thin irises
+
Tissue layer not added because no BP found:
have thin irises
+
Unknown Body Part Position Token:
slightly convex
+
Unknown Body Group/Relation Token(s):
very convex
+
NORMAL
incredibly straight
+
TISSUE_LAYER_OVER
coiled
+
TISSUE_LAYER_UNDER
slightly smooth
+
MENT_ATT_CAP_PERC
very smooth
+
Body detail plan not found:
slightly wrinkled
+
BODY_DETAIL_PLAN
slightly sparse
+
PLUS_TISSUE_LAYER
quite sparse
+
MANNERISM_EYELIDS
extremely sparse
+
MANNERISM_STRETCH
slightly dense
+
MANNERISM_POSTURE
quite dense
+
MANNERISM_BREATH
extremely dense
+
MANNERISM_SIT
somewhat concave
+
MANNERISM_WALK
incredibly concave
+
MANNERISM_SMILE
slightly hooked
+
MANNERISM_LAUGH
sharply hooked
+
MANNERISM_KNUCKLES
slightly upturned
+
MANNERISM_HAIR
incredibly upturned
+
MANNERISM_MOUTH
somewhat thin
+
MANNERISM_EYES
very thin
+
MANNERISM_HEAD
slightly thick
+
MANNERISM_EAR
very thick
+
MANNERISM_NOSE
has a round chin
+
MANNERISM_FINGERS
has a very round chin
+
MANNERISM_LEG
has an angular chin
+
MANNERISM_TONGUE
has a square chin
+
MANNERISM_HANDS
has a deeply recessed
+
MANNERISM_ARMS
has a recessed
+
MANNERISM_FEET
has a prominent
+
MANNERISM_NAILS
has a jutting
+
MANNERISM_CHEEK
tied in a pony tail
+
MANNERISM_LIPS
arranged in double braids
+
FIXED_TEMP
braided
+
HOMEOTHERM
neatly combed
+
VERMIN_NOTRAP
stubble
+
VERMIN_NOFISH
clean-shaven
+
VERMIN_NOROAM
medium-length
+
FISHITEM
very long
+
PENETRATEPOWER
very long
+
VERMIN_BITE
massive
+
TISSUE_MAT_STATE
the marks of old wounds, including
+
SUBORDINATE_TO_TISSUE
the marks of numerous old wounds, the chief among them
+
TISSUE_SHAPE
bears
+
STYLEABLE
unkempt
+
COSMETIC
very large
+
INSULATION
straight scar. 
+
MAJOR_ARTERIES
curving scar. 
+
CONNECTS
very short
+
CV_ADD_TAG
short
+
CV_NEW_TAG
has a grating, raspy voice
+
*** Error(s) finalizing the template
has a clear voice
+
LOCAL_PLANT_MAT
has a very clear voice
+
Unrecognized Tissue Template Token:
has a high, clear voice
+
TISSUE_TEMPLATE
has a low, clear voice
+
Tissue Template
has a high squeaky voice
+
TISSUE_LEAKS
has a fairly deep and raspy voice
+
CVCT_TARGET
has a clear, deep voice
+
CVCT_MASTER
has low cheekbones
+
CV_CONVERT_CTAG
has high cheekbones
+
CV_CONVERT_TAG
has very high cheekbones
+
CV_REMOVE_CTAG
has a low voice
+
CV_ADD_CTAG
has a very deep voice
+
CV_NEW_CTAG
has a high voice
+
CV_REMOVE_TAG
has a very high-pitched voice
+
needs 3 tokens:
has a scratchy voice
+
BP_POSITION
has a deeply recessed, narrow
+
ADD_TISSUE
has a narrow, jutting
+
needs 2 tokens:
has a deeply recessed, broad
+
ADD_MATERIAL
has a massive
+
Unrecognized Creature Variation Token:
round chin
+
CREATURE_VARIATION
square chin
+
CVCT_REPLACEMENT
has very low cheekbones
+
TISSUE_NAME
has a narrow
+
TL_PAIN_RECEPTORS
has a very narrow
+
TL_VASCULAR
has a broad
+
TL_HEALING_RATE
has a very broad
+
TL_MAJOR_ARTERIES
has a narrow, recessed
+
TL_CONNECTS
has a narrow, prominent
+
TL_RELATIVE_THICKNESS
has a broad, recessed
+
SET_LAYER_TISSUE
has a broad, prominent
+
THICKENS_ON_STRENGTH
narrow-chin
+
PAIN_RECEPTORS
broad-chin
+
VASCULAR
prominent-chin
+
HEALING_RATE
jutting-chin
+
RELATIVE_THICKNESS
recessed-chin
+
TISSUE_MATERIAL
massive-chin
+
missing plural string
muscular
+
Tissue Definition
very large
+
FUNCTIONAL
gigantic
+
SPLINTABLE
jagged scar. 
+
SETTABLE
dent. 
+
CONNECTIVE_TISSUE_ANCHOR
very small
+
STRUCTURAL
small
+
ARTERIES
skinny
+
THICKENS_ON_ENERGY_STORAGE
chubby
+
BREATHE
guttural-voiced
+
FLIGHT
splayed
+
MUSCULAR
average
+
THOUGHT
scrawny
+
NERVOUS
towering
+
isn't strong but is very large
round-chin
+
is very large yet weak
square-chin
+
is very weak despite being very large overall
low-cheekbones
+
is very large with strong muscles
high-cheekbones
+
is very large and very muscular
low-voiced
+
is incredibly muscular and very large
scratchy-voiced
+
is weak and skinny yet has a large build overall
squeaky-voiced
+
is very large yet also very weak and incredibly skinny
grating-voiced
+
is incredibly muscular and fat, with a large build overall
CON_CAT
+
is very large
CONTYPE
+
is skinny but with a very large body overall
STANCE
+
is very large yet quite skinny as well
Unrecognized Creature Bodypart CONTYPE Token:
+
has a very large frame but is incredibly skinny
UPPERBODY
+
is fat and has a very large body overall
LOWERBODY
+
INTERNAL
 
CIRCULATION
 
GELDABLE
 
THROAT
 
SKELETON
 
UNDER_PRESSURE
 
TOTEMABLE
 
VERMIN_BUTCHER_ITEM
 
EMBEDDED
 
APERTURE
 
Unrecognized Creature Bodypart Token:
 
Unrecognized Creature Body Token:
 
CONNECTOR
 
PREVENTS_PARENT_COLLAPSE
 
SOCKET
 
CATEGORY
 
DEFAULT_RELSIZE
 
: number capped at 32
 
INDIVIDUAL_NAME
 
anteater
 
WEREBEAST_ANTEATER
 
antelope
 
WEREBEAST_ANTELOPE
 
WEREBEAST_ELK
 
WEREBEAST_FOX
 
WEREBEAST_GECKO
 
gila monster
 
WEREBEAST_GILA_MONSTER
 
giraffe
 
WEREBEAST_COYOTE
 
WEREBEAST_DEER
 
donkey
 
WEREBEAST_DONKEY
 
elephant
 
WEREBEAST_ELEPHANT
 
WEREBEAST_HEDGEHOG
 
WEREBEAST_HORSE
 
WEREBEAST_HYENA
 
iguana
 
WEREBEAST_IGUANA
 
jackal
 
WEREBEAST_GIRAFFE
 
WEREBEAST_GOAT
 
gopher
 
WEREBEAST_GOPHER
 
WEREBEAST_HARE
 
hedgehog
 
WEREBEAST_BEAVER
 
WEREBEAST_BISON
 
buffalo
 
WEREBEAST_BUFFALO
 
WEREBEAST_BULL
 
capybara
 
WEREBEAST_APE
 
armadillo
 
WEREBEAST_ARMADILLO
 
badger
 
WEREBEAST_BADGER
 
WEREBEAST_BEAR
 
beaver
 
WEREBEAST_CHAMELEON
 
chinchilla
 
WEREBEAST_CHINCHILLA
 
WEREBEAST_CIVET
 
WEREBEAST_COATI
 
coyote
 
WEREBEAST_CAPYBARA
 
WEREBEAST_CAMEL
 
WEREBEAST_CAT
 
WEREBEAST_CAVY
 
chameleon
 
WEREBEAST_PORCUPINE
 
rabbit
 
WEREBEAST_RABBIT
 
raccoon
 
WEREBEAST_RACCOON
 
WEREBEAST_RAT
 
rhinoceros
 
WEREBEAST_PANDA
 
pangolin
 
WEREBEAST_PANGOLIN
 
panther
 
WEREBEAST_PANTHER
 
WEREBEAST_PIG
 
porcupine
 
WEREBEAST_SKUNK
 
WEREBEAST_SLOTH
 
squirrel
 
WEREBEAST_SQUIRREL
 
WEREBEAST_TAPIR
 
tortoise
 
WEREBEAST_RHINOCEROS
 
WEREBEAST_SHEEP
 
WEREBEAST_SHREW
 
WEREBEAST_SKINK
 
WEREBEAST_LIZARD
 
WEREBEAST_LLAMA
 
WEREBEAST_LORIS
 
mammoth
 
WEREBEAST_MAMMOTH
 
marmot
 
WEREBEAST_JACKAL
 
kangaroo
 
WEREBEAST_KANGAROO
 
WEREBEAST_KOALA
 
WEREBEAST_LEMUR
 
lizard
 
WEREBEAST_MOOSE
 
monkey
 
WEREBEAST_MONKEY
 
WEREBEAST_MOUSE
 
opossum
 
WEREBEAST_OPOSSUM
 
WEREBEAST_MARMOT
 
WEREBEAST_MOLE
 
mongoose
 
WEREBEAST_MONGOOSE
 
monitor
 
WEREBEAST_MONITOR_LIZARD
 
assigndesjobs
 
assignbuildingjobs
 
season_count
 
precise_phase
 
cursor
 
gamemode
 
season
 
season_timer
 
cur_rain
 
cur_snow
 
cur_rain_counter
 
cur_snow_counter
 
cur_weather
 
weathertimer
 
index1_8
 
index1_9
 
index1_10
 
index1_11
 
index1_12
 
index1_13
 
index1_14
 
index1_15
 
gametype
 
index1_1
 
index1_2
 
index1_3
 
index1_4
 
index1_5
 
index1_6
 
index1_7
 
WEREBEAST_WOMBAT
 
WEREBEAST_ZEBRA
 
WEREBEAST_TORTOISE
 
warthog
 
WEREBEAST_WARTHOG
 
weasel
 
WEREBEAST_WEASEL
 
WEREBEAST_WOLF
 
wombat
 
jobvalue_setter
 
buildreq
 
scrollx
 
scrolly
 
scrollz
 
linelim
 
linechar
 
version
 
min_load_version
 
movie_version
 
event_flow
 
plot_event
 
jobvalue
 
index1_56
 
index1_57
 
index1_58
 
index1_59
 
index1_60
 
index1_61
 
index1_62
 
index1_63
 
index1_48
 
index1_49
 
index1_50
 
index1_51
 
index1_52
 
index1_53
 
index1_54
 
index1_55
 
index1_72
 
index1_73
 
index1_74
 
index1_75
 
index1_76
 
index1_77
 
index1_78
 
index1_79
 
index1_64
 
index1_65
 
index1_66
 
index1_67
 
index1_68
 
index1_69
 
index1_70
 
index1_71
 
index1_24
 
index1_25
 
index1_26
 
index1_27
 
index1_28
 
index1_29
 
index1_30
 
index1_31
 
index1_16
 
index1_17
 
index1_18
 
index1_19
 
index1_20
 
index1_21
 
index1_22
 
index1_23
 
index1_40
 
index1_41
 
index1_42
 
index1_43
 
index1_44
 
index1_45
 
index1_46
 
index1_47
 
index1_32
 
index1_33
 
index1_34
 
index1_35
 
index1_36
 
index1_37
 
index1_38
 
index1_39
 
index1_120
 
index1_121
 
index1_122
 
index1_123
 
index1_124
 
index1_125
 
index1_126
 
index1_127
 
index1_112
 
index1_113
 
index1_114
 
index1_115
 
index1_116
 
index1_117
 
index1_118
 
index1_119
 
index1_136
 
gamemode_cansave
 
modejob
 
modeitem
 
modeseason
 
selectingtaskobject
 
addingtask
 
addingtask_sub
 
index1_128
 
index1_129
 
index1_130
 
index1_131
 
index1_132
 
index1_133
 
index1_134
 
index1_135
 
index1_88
 
index1_89
 
index1_90
 
index1_91
 
index1_92
 
index1_93
 
index1_94
 
index1_95
 
index1_80
 
index1_81
 
index1_82
 
index1_83
 
index1_84
 
index1_85
 
index1_86
 
index1_87
 
index1_104
 
index1_105
 
index1_106
 
index1_107
 
index1_108
 
index1_109
 
index1_110
 
index1_111
 
index1_96
 
index1_97
 
index1_98
 
index1_99
 
index1_100
 
index1_101
 
index1_102
 
index1_103
 
standingorder_smelter
 
standingorder_other
 
standingorder_gatherrefuse_outside
 
standingorder_gatherrefuse_outside_vermin
 
standingorder_gatherrefuse_chasm_corpses
 
standingorder_gatherrefuse_chasm_skulls
 
standingorder_gatherrefuse_chasm_skins
 
standingorder_gatherrefuse_chasm_bones
 
standingorder_zone_drinking
 
standingorder_zone_fishing
 
standingorder_slaughter
 
standingorder_butcher
 
standingorder_tan
 
standingorder_fishery
 
standingorder_kitchen
 
standingorder_kiln
 
standingorder_forbid_floor_and_wall_cleaning
 
standingorder_forbid_trap_cleaning
 
standingorder_forbid_rearming_traps
 
standingorder_forbid_cages_from_sprung_traps
 
standingorder_forbid_toppled_building_items
 
index2_1
 
index2_2
 
index2_3
 
standingorder_gatherrefuse_chasm_strand_tissue
 
standingorder_gatherrefuse_chasm_shell
 
standingorder_gatherrefuse_chasm_othernonmetal
 
standingorder_autoforbid_projectile
 
standingorder_autoforbid_your_corpse
 
standingorder_autoforbid_other_corpse
 
standingorder_autoforbid_your_items
 
standingorder_autoforbid_other_items
 
buildjob_unit
 
buildjob_item
 
buildjob_building
 
buildjob_flowx
 
buildjob_flowy
 
buildjob_flowz
 
buildjob_item1
 
modeunit
 
buildjob_sizerad
 
buildjob_sizeroom
 
buildjob_assignroom
 
buildjob_mastering
 
buildjob_give_to
 
buildjob_popback
 
buildjob_type
 
buildjob_selected
 
standingorder_gatherbodies
 
standingorder_gatherrefuse
 
standingorder_gatheranimals
 
standingorder_gatherfurniture
 
standingorder_allharvest
 
standingorder_loom
 
standingorder_dyed_clothes
 
standingorder_collect_web
 
squadcount
 
modeview
 
modepage
 
modestation
 
paused
 
standingorder_gatherstone
 
standingorder_gatherwood
 
standingorder_gatherfood
 
throwitem
 
dung_target
 
dung_targlist
 
interactitem
 
interactinvslot
 
dung_attackmode
 
dung_dodgemode
 
dung_chargedefendmode
 
oscrollz
 
dunginv_relitem
 
dunginv
 
dunginv_inv
 
dunginv_depth
 
dunginv_flag
 
dunginv_index
 
next_civ_global_id
 
next_nem_global_id
 
next_artifact_global_id
 
next_job_global_id
 
next_schedule_global_id
 
next_proj_global_id
 
next_building_global_id
 
next_machine_global_id
 
dung_swimmode
 
handleannounce
 
preserveannounce
 
updatelightstate
 
dung_buildinginteract
 
next_item_global_id
 
next_unit_global_id
 
next_soul_global_id
 
itemmade
 
itemmade_subtype
 
itemmade_subcat1
 
itemmade_subcat2
 
itemmade_number
 
plotinfo
 
index2_4
 
index2_5
 
index2_6
 
index2_7
 
index2_8
 
index2_9
 
index2_10
 
index2_11
 
unitprintstack_clear
 
menuposition
 
looklist
 
olookx
 
olooky
 
olookz
 
oscrollx
 
oscrolly
 
mainview
 
texture
 
d_init
 
unitprintstack
 
unitprintstack_cur
 
unitprintstack_start
 
DEBUG_SAFEDWARVES
 
DEBUG_NOANIMALS
 
DEBUG_NOTHIRST
 
DEBUG_NOHUNGER
 
DEBUG_NOSLEEP
 
DEBUG_VISIBLEAMBUSHERS
 
DEBUG_QUICKMODE_MINING
 
DEBUG_ALWAYSHAPPY
 
filecomp_buffer
 
filecomp_buffer2
 
filecomp_buffer_aux
 
filecomp_buffer2_aux
 
DEBUG_SHOW_RIVER
 
DEBUG_FASTCAVEIN
 
DEBUG_CONTINUOUS
 
DEBUG_NOMOOD
 
mt_virtual_buffer
 
mt_buffer
 
mt_virtual_seed_type
 
enabler
 
game.external_flag
 
BEAST_AMORPHOUS
 
BEAST_AMORPHOUS_SHELL_BACK
 
BEAST_SNAKE
 
DEBUG_NEVERBERSERK
 
DEBUG_DISABLEHUMANCARAVAN
 
DEBUG_GAMELOG
 
DEBUG_MEGAFAST
 
option_exceptions
 
standingorder_mixfoods
 
mt_index
 
mt_cur_buffer
 
next_formation_global_id
 
next_activity_global_id
 
next_interaction_instance_global_id
 
next_written_content_global_id
 
next_identity_global_id
 
next_incident_global_id
 
next_crime_global_id
 
next_vehicle_global_id
 
next_flow_guide_global_id
 
next_histfig_global_id
 
next_histevent_global_id
 
next_histeventcol_global_id
 
next_unitchunk_global_id
 
next_art_imagechunk_global_id
 
next_task_global_id
 
next_squad_global_id
 
next_scale_global_id
 
next_rhythm_global_id
 
next_occupation_global_id
 
next_belief_system_global_id
 
next_image_set_global_id
 
next_divination_set_global_id
 
manucomp
 
manucomp2
 
next_army_global_id
 
next_army_controller_global_id
 
next_army_tracking_info_global_id
 
next_cultural_identity_global_id
 
next_agreement_global_id
 
next_poetic_form_global_id
 
next_musical_form_global_id
 
next_dance_form_global_id
 
BEAST_WORM_SHORT_SHELL_BACK
 
BEAST_WORM_SHORT_TRUNK
 
BEAST_WORM_SHORT_ANTENNAE
 
BEAST_INSECT
 
BEAST_INSECT_MANDIBLES
 
BEAST_INSECT_HORNS
 
BEAST_INSECT_WINGS_LACY_BACK
 
BEAST_INSECT_WINGS_FEATHERED_FRONT
 
BEAST_WORM_SHORT_WINGS_LACY_BACK
 
BEAST_WORM_SHORT_WINGS_LACY_FRONT
 
BEAST_WORM_SHORT_WINGS_FEATHERED_BACK
 
BEAST_WORM_SHORT_WINGS_FEATHERED_FRONT
 
BEAST_WORM_SHORT_WINGS_BAT_BACK
 
BEAST_WORM_SHORT_EYE_ONE
 
BEAST_WORM_SHORT_EYE_TWO
 
BEAST_WORM_SHORT_EYE_THREE
 
BEAST_SPIDER
 
BEAST_SPIDER_MANDIBLES
 
BEAST_SPIDER_HORNS
 
BEAST_SPIDER_WINGS_LACY_FRONT
 
BEAST_SPIDER_WINGS_FEATHERED_FRONT
 
BEAST_SPIDER_WINGS_BAT_FRONT
 
BEAST_SPIDER_EYE_ONE
 
BEAST_SPIDER_EYE_TWO
 
BEAST_INSECT_WINGS_BAT_FRONT
 
BEAST_INSECT_EYE_ONE
 
BEAST_INSECT_EYE_TWO
 
BEAST_INSECT_EYE_THREE
 
BEAST_INSECT_PROBOSCIS
 
BEAST_INSECT_SHELL_BACK
 
BEAST_INSECT_TRUNK
 
BEAST_INSECT_ANTENNAE
 
BEAST_SNAKE_EYE_ONE
 
BEAST_SNAKE_EYE_TWO
 
BEAST_SNAKE_EYE_THREE
 
BEAST_SNAKE_SHELL_BACK
 
BEAST_SNAKE_TRUNK
 
BEAST_SNAKE_ANTENNAE
 
BEAST_WORM_LONG
 
BEAST_WORM_LONG_MANDIBLES
 
BEAST_SNAKE_MANDIBLES
 
BEAST_SNAKE_HORNS
 
BEAST_SNAKE_WINGS_LACY_BACK
 
BEAST_SNAKE_WINGS_LACY_FRONT
 
BEAST_SNAKE_WINGS_FEATHERED_BACK
 
BEAST_SNAKE_WINGS_FEATHERED_FRONT
 
BEAST_SNAKE_WINGS_BAT_BACK
 
BEAST_SNAKE_WINGS_BAT_FRONT
 
BEAST_WORM_LONG_EYE_TWO
 
BEAST_WORM_LONG_EYE_THREE
 
BEAST_WORM_LONG_SHELL_BACK
 
BEAST_WORM_LONG_TRUNK
 
BEAST_WORM_LONG_ANTENNAE
 
BEAST_WORM_SHORT
 
BEAST_WORM_SHORT_MANDIBLES
 
BEAST_WORM_SHORT_HORNS
 
BEAST_WORM_LONG_HORNS
 
BEAST_WORM_LONG_WINGS_LACY_BACK
 
BEAST_WORM_LONG_WINGS_LACY_FRONT
 
BEAST_WORM_LONG_WINGS_FEATHERED_BACK
 
BEAST_WORM_LONG_WINGS_FEATHERED_FRONT
 
BEAST_WORM_LONG_WINGS_BAT_BACK
 
BEAST_WORM_LONG_WINGS_BAT_FRONT
 
BEAST_WORM_LONG_EYE_ONE
 
BEAST_HUMANOID_HORNS
 
BEAST_HUMANOID_WINGS_LACY_BACK
 
BEAST_HUMANOID_WINGS_LACY_FRONT
 
BEAST_HUMANOID_WINGS_FEATHERED_BACK
 
BEAST_HUMANOID_WINGS_BAT_BACK
 
BEAST_HUMANOID_EYE_ONE
 
BEAST_HUMANOID_EYE_TWO
 
BEAST_HUMANOID_EYE_THREE
 
BEAST_BIPEDAL_DINOSAUR_TAIL_ONE
 
BEAST_BIPEDAL_DINOSAUR_TAIL_TWO
 
BEAST_BIPEDAL_DINOSAUR_TAIL_THREE
 
BEAST_BIPEDAL_DINOSAUR_SHELL_BACK
 
BEAST_BIPEDAL_DINOSAUR_TRUNK
 
BEAST_BIPEDAL_DINOSAUR_ANTENNAE
 
BEAST_HUMANOID
 
BEAST_HUMANOID_MANDIBLES
 
BEAST_FRONT_GRASP_OCT
 
BEAST_FRONT_GRASP_MANDIBLES
 
BEAST_FRONT_GRASP_HORNS
 
BEAST_FRONT_GRASP_WINGS_LACY_BACK
 
BEAST_FRONT_GRASP_WINGS_LACY_FRONT
 
BEAST_FRONT_GRASP_WINGS_FEATHERED_BACK
 
BEAST_FRONT_GRASP_WINGS_BAT_BACK
 
BEAST_FRONT_GRASP_EYE_ONE
 
BEAST_HUMANOID_TAIL_ONE
 
BEAST_HUMANOID_TAIL_TWO
 
BEAST_HUMANOID_TAIL_THREE
 
BEAST_HUMANOID_SHELL_BACK
 
BEAST_HUMANOID_TRUNK
 
BEAST_HUMANOID_ANTENNAE
 
BEAST_FRONT_GRASP
 
BEAST_FRONT_GRASP_HEX
 
BEAST_SCORPION_WINGS_LACY_FRONT
 
BEAST_SCORPION_WINGS_FEATHERED_BACK
 
BEAST_SCORPION_WINGS_FEATHERED_FRONT
 
BEAST_SCORPION_WINGS_BAT_BACK
 
BEAST_SCORPION_WINGS_BAT_FRONT
 
BEAST_SCORPION_EYE_ONE
 
BEAST_SCORPION_EYE_TWO
 
BEAST_SCORPION_EYE_THREE
 
BEAST_SPIDER_EYE_THREE
 
BEAST_SPIDER_SHELL_FRONT
 
BEAST_SPIDER_TRUNK
 
BEAST_SPIDER_ANTENNAE
 
BEAST_SCORPION
 
BEAST_SCORPION_MANDIBLES
 
BEAST_SCORPION_HORNS
 
BEAST_SCORPION_WINGS_LACY_BACK
 
BEAST_BIPEDAL_DINOSAUR_HORNS
 
BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_BACK
 
BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT
 
BEAST_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK
 
BEAST_BIPEDAL_DINOSAUR_WINGS_BAT_BACK
 
BEAST_BIPEDAL_DINOSAUR_EYE_ONE
 
BEAST_BIPEDAL_DINOSAUR_EYE_TWO
 
BEAST_BIPEDAL_DINOSAUR_EYE_THREE
 
BEAST_SCORPION_TAIL_ONE
 
BEAST_SCORPION_TAIL_TWO
 
BEAST_SCORPION_TAIL_THREE
 
BEAST_SCORPION_SHELL_FRONT
 
BEAST_SCORPION_TRUNK
 
BEAST_SCORPION_ANTENNAE
 
BEAST_BIPEDAL_DINOSAUR
 
BEAST_BIPEDAL_DINOSAUR_MANDIBLES
 
BEAST_QUADRUPED_SLINKY_EYE_THREE
 
BEAST_QUADRUPED_SLINKY_TAIL_ONE
 
BEAST_QUADRUPED_SLINKY_TAIL_TWO
 
BEAST_QUADRUPED_SLINKY_TAIL_THREE
 
BEAST_QUADRUPED_SLINKY_SHELL_FRONT
 
BEAST_QUADRUPED_SLINKY_TRUNK
 
BEAST_QUADRUPED_SLINKY_ANTENNAE
 
BEAST_WALRUS
 
BEAST_QUADRUPED_SLINKY_HORNS
 
BEAST_QUADRUPED_SLINKY_WINGS_LACY_FRONT
 
BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK
 
BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT
 
BEAST_QUADRUPED_SLINKY_WINGS_BAT_BACK
 
BEAST_QUADRUPED_SLINKY_WINGS_BAT_FRONT
 
BEAST_QUADRUPED_SLINKY_EYE_ONE
 
BEAST_QUADRUPED_SLINKY_EYE_TWO
 
BEAST_WALRUS_EYE_THREE
 
BEAST_WALRUS_TAIL_ONE
 
BEAST_WALRUS_TAIL_TWO
 
BEAST_WALRUS_TAIL_THREE
 
BEAST_WALRUS_SHELL_BACK
 
BEAST_WALRUS_TRUNK
 
BEAST_WALRUS_ANTENNAE
 
BEAST_SMALL_AMORPHOUS
 
BEAST_WALRUS_MANDIBLES
 
BEAST_WALRUS_WINGS_LACY_BACK
 
BEAST_WALRUS_WINGS_LACY_FRONT
 
BEAST_WALRUS_WINGS_FEATHERED_BACK
 
BEAST_WALRUS_WINGS_FEATHERED_FRONT
 
BEAST_WALRUS_WINGS_BAT_BACK
 
BEAST_WALRUS_EYE_ONE
 
BEAST_WALRUS_EYE_TWO
 
BEAST_QUADRUPED_BULKY
 
BEAST_QUADRUPED_BULKY_HEX
 
BEAST_QUADRUPED_BULKY_OCT
 
BEAST_QUADRUPED_BULKY_MANDIBLES
 
BEAST_QUADRUPED_BULKY_HORNS
 
BEAST_QUADRUPED_BULKY_WINGS_LACY_BACK
 
BEAST_QUADRUPED_BULKY_WINGS_LACY_FRONT
 
BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_BACK
 
BEAST_FRONT_GRASP_EYE_TWO
 
BEAST_FRONT_GRASP_EYE_THREE
 
BEAST_FRONT_GRASP_TAIL_ONE
 
BEAST_FRONT_GRASP_TAIL_TWO
 
BEAST_FRONT_GRASP_TAIL_THREE
 
BEAST_FRONT_GRASP_SHELL_BACK
 
BEAST_FRONT_GRASP_TRUNK
 
BEAST_FRONT_GRASP_ANTENNAE
 
BEAST_QUADRUPED_BULKY_TAIL_THREE
 
BEAST_QUADRUPED_BULKY_SHELL_FRONT
 
BEAST_QUADRUPED_BULKY_TRUNK
 
BEAST_QUADRUPED_BULKY_ANTENNAE
 
BEAST_QUADRUPED_SLINKY
 
BEAST_QUADRUPED_SLINKY_HEX
 
BEAST_QUADRUPED_SLINKY_OCT
 
BEAST_QUADRUPED_SLINKY_MANDIBLES
 
BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT
 
BEAST_QUADRUPED_BULKY_WINGS_BAT_BACK
 
BEAST_QUADRUPED_BULKY_WINGS_BAT_FRONT
 
BEAST_QUADRUPED_BULKY_EYE_ONE
 
BEAST_QUADRUPED_BULKY_EYE_TWO
 
BEAST_QUADRUPED_BULKY_EYE_THREE
 
BEAST_QUADRUPED_BULKY_TAIL_ONE
 
BEAST_QUADRUPED_BULKY_TAIL_TWO
 
BEAST_SMALL_WORM_SHORT_EYE_TWO
 
BEAST_SMALL_WORM_SHORT_EYE_THREE
 
BEAST_SMALL_WORM_SHORT_SHELL_BACK
 
BEAST_SMALL_WORM_SHORT_TRUNK
 
BEAST_SMALL_WORM_SHORT_ANTENNAE
 
BEAST_SMALL_INSECT
 
BEAST_SMALL_INSECT_MANDIBLES
 
BEAST_SMALL_INSECT_HORNS
 
BEAST_SMALL_WORM_SHORT_MANDIBLES
 
BEAST_SMALL_WORM_SHORT_HORNS
 
BEAST_SMALL_WORM_SHORT_WINGS_LACY_BACK
 
BEAST_SMALL_WORM_SHORT_WINGS_LACY_FRONT
 
BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_BACK
 
BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_FRONT
 
BEAST_SMALL_WORM_SHORT_WINGS_BAT_BACK
 
BEAST_SMALL_WORM_SHORT_EYE_ONE
 
BEAST_SMALL_INSECT_TRUNK
 
BEAST_SMALL_INSECT_ANTENNAE
 
BEAST_SMALL_SPIDER
 
BEAST_SMALL_SPIDER_MANDIBLES
 
BEAST_SMALL_SPIDER_HORNS
 
BEAST_SMALL_SPIDER_WINGS_LACY_FRONT
 
BEAST_SMALL_SPIDER_WINGS_FEATHERED_FRONT
 
BEAST_SMALL_SPIDER_WINGS_BAT_FRONT
 
BEAST_SMALL_INSECT_WINGS_LACY_BACK
 
BEAST_SMALL_INSECT_WINGS_FEATHERED_FRONT
 
BEAST_SMALL_INSECT_WINGS_BAT_FRONT
 
BEAST_SMALL_INSECT_EYE_ONE
 
BEAST_SMALL_INSECT_EYE_TWO
 
BEAST_SMALL_INSECT_EYE_THREE
 
BEAST_SMALL_INSECT_PROBOSCIS
 
BEAST_SMALL_INSECT_SHELL_BACK
 
BEAST_SMALL_SNAKE_WINGS_BAT_BACK
 
BEAST_SMALL_SNAKE_WINGS_BAT_FRONT
 
BEAST_SMALL_SNAKE_EYE_ONE
 
BEAST_SMALL_SNAKE_EYE_TWO
 
BEAST_SMALL_SNAKE_EYE_THREE
 
BEAST_SMALL_SNAKE_SHELL_BACK
 
BEAST_SMALL_SNAKE_TRUNK
 
BEAST_SMALL_SNAKE_ANTENNAE
 
BEAST_SMALL_AMORPHOUS_SHELL_BACK
 
BEAST_SMALL_SNAKE
 
BEAST_SMALL_SNAKE_MANDIBLES
 
BEAST_SMALL_SNAKE_HORNS
 
BEAST_SMALL_SNAKE_WINGS_LACY_BACK
 
BEAST_SMALL_SNAKE_WINGS_LACY_FRONT
 
BEAST_SMALL_SNAKE_WINGS_FEATHERED_BACK
 
BEAST_SMALL_SNAKE_WINGS_FEATHERED_FRONT
 
BEAST_SMALL_WORM_LONG_WINGS_BAT_FRONT
 
BEAST_SMALL_WORM_LONG_EYE_ONE
 
BEAST_SMALL_WORM_LONG_EYE_TWO
 
BEAST_SMALL_WORM_LONG_EYE_THREE
 
BEAST_SMALL_WORM_LONG_SHELL_BACK
 
BEAST_SMALL_WORM_LONG_TRUNK
 
BEAST_SMALL_WORM_LONG_ANTENNAE
 
BEAST_SMALL_WORM_SHORT
 
BEAST_SMALL_WORM_LONG
 
BEAST_SMALL_WORM_LONG_MANDIBLES
 
BEAST_SMALL_WORM_LONG_HORNS
 
BEAST_SMALL_WORM_LONG_WINGS_LACY_BACK
 
BEAST_SMALL_WORM_LONG_WINGS_LACY_FRONT
 
BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_BACK
 
BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_FRONT
 
BEAST_SMALL_WORM_LONG_WINGS_BAT_BACK
 
BEAST_SMALL_HUMANOID
 
BEAST_SMALL_HUMANOID_MANDIBLES
 
BEAST_SMALL_HUMANOID_HORNS
 
BEAST_SMALL_HUMANOID_WINGS_LACY_BACK
 
BEAST_SMALL_HUMANOID_WINGS_LACY_FRONT
 
BEAST_SMALL_HUMANOID_WINGS_FEATHERED_BACK
 
BEAST_SMALL_HUMANOID_WINGS_BAT_BACK
 
BEAST_SMALL_HUMANOID_EYE_ONE
 
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_TWO
 
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_THREE
 
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_ONE
 
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_TWO
 
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_THREE
 
BEAST_SMALL_BIPEDAL_DINOSAUR_SHELL_BACK
 
BEAST_SMALL_BIPEDAL_DINOSAUR_TRUNK
 
BEAST_SMALL_BIPEDAL_DINOSAUR_ANTENNAE
 
BEAST_SMALL_FRONT_GRASP
 
BEAST_SMALL_FRONT_GRASP_HEX
 
BEAST_SMALL_FRONT_GRASP_OCT
 
BEAST_SMALL_FRONT_GRASP_MANDIBLES
 
BEAST_SMALL_FRONT_GRASP_HORNS
 
BEAST_SMALL_FRONT_GRASP_WINGS_LACY_BACK
 
BEAST_SMALL_FRONT_GRASP_WINGS_LACY_FRONT
 
BEAST_SMALL_FRONT_GRASP_WINGS_FEATHERED_BACK
 
BEAST_SMALL_HUMANOID_EYE_TWO
 
BEAST_SMALL_HUMANOID_EYE_THREE
 
BEAST_SMALL_HUMANOID_TAIL_ONE
 
BEAST_SMALL_HUMANOID_TAIL_TWO
 
BEAST_SMALL_HUMANOID_TAIL_THREE
 
BEAST_SMALL_HUMANOID_SHELL_BACK
 
BEAST_SMALL_HUMANOID_TRUNK
 
BEAST_SMALL_HUMANOID_ANTENNAE
 
BEAST_SMALL_SCORPION_HORNS
 
BEAST_SMALL_SCORPION_WINGS_LACY_BACK
 
BEAST_SMALL_SCORPION_WINGS_LACY_FRONT
 
BEAST_SMALL_SCORPION_WINGS_FEATHERED_BACK
 
BEAST_SMALL_SCORPION_WINGS_FEATHERED_FRONT
 
BEAST_SMALL_SCORPION_WINGS_BAT_BACK
 
BEAST_SMALL_SCORPION_WINGS_BAT_FRONT
 
BEAST_SMALL_SCORPION_EYE_ONE
 
BEAST_SMALL_SPIDER_EYE_ONE
 
BEAST_SMALL_SPIDER_EYE_TWO
 
BEAST_SMALL_SPIDER_EYE_THREE
 
BEAST_SMALL_SPIDER_SHELL_FRONT
 
BEAST_SMALL_SPIDER_TRUNK
 
BEAST_SMALL_SPIDER_ANTENNAE
 
BEAST_SMALL_SCORPION
 
BEAST_SMALL_SCORPION_MANDIBLES
 
BEAST_SMALL_BIPEDAL_DINOSAUR
 
BEAST_SMALL_BIPEDAL_DINOSAUR_MANDIBLES
 
BEAST_SMALL_BIPEDAL_DINOSAUR_HORNS
 
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_BACK
 
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT
 
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK
 
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_BAT_BACK
 
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_ONE
 
BEAST_SMALL_SCORPION_EYE_TWO
 
BEAST_SMALL_SCORPION_EYE_THREE
 
BEAST_SMALL_SCORPION_TAIL_ONE
 
BEAST_SMALL_SCORPION_TAIL_TWO
 
BEAST_SMALL_SCORPION_TAIL_THREE
 
BEAST_SMALL_SCORPION_SHELL_FRONT
 
BEAST_SMALL_SCORPION_TRUNK
 
BEAST_SMALL_SCORPION_ANTENNAE
 
BEAST_SMALL_QUADRUPED_SLINKY_EYE_ONE
 
BEAST_SMALL_QUADRUPED_SLINKY_EYE_TWO
 
BEAST_SMALL_QUADRUPED_SLINKY_EYE_THREE
 
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_ONE
 
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_TWO
 
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_THREE
 
BEAST_SMALL_QUADRUPED_SLINKY_SHELL_FRONT
 
BEAST_SMALL_QUADRUPED_SLINKY_TRUNK
 
BEAST_SMALL_QUADRUPED_SLINKY_OCT
 
BEAST_SMALL_QUADRUPED_SLINKY_MANDIBLES
 
BEAST_SMALL_QUADRUPED_SLINKY_HORNS
 
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_LACY_FRONT
 
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK
 
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT
 
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_BACK
 
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_FRONT
 
BEAST_SMALL_WALRUS_EYE_ONE
 
BEAST_SMALL_WALRUS_EYE_TWO
 
BEAST_SMALL_WALRUS_EYE_THREE
 
BEAST_SMALL_WALRUS_TAIL_ONE
 
BEAST_SMALL_WALRUS_TAIL_TWO
 
BEAST_SMALL_WALRUS_TAIL_THREE
 
BEAST_SMALL_WALRUS_SHELL_BACK
 
BEAST_SMALL_WALRUS_TRUNK
 
BEAST_SMALL_QUADRUPED_SLINKY_ANTENNAE
 
BEAST_SMALL_WALRUS
 
BEAST_SMALL_WALRUS_MANDIBLES
 
BEAST_SMALL_WALRUS_WINGS_LACY_BACK
 
BEAST_SMALL_WALRUS_WINGS_LACY_FRONT
 
BEAST_SMALL_WALRUS_WINGS_FEATHERED_BACK
 
BEAST_SMALL_WALRUS_WINGS_FEATHERED_FRONT
 
BEAST_SMALL_WALRUS_WINGS_BAT_BACK
 
BEAST_SMALL_FRONT_GRASP_TRUNK
 
BEAST_SMALL_FRONT_GRASP_ANTENNAE
 
BEAST_SMALL_QUADRUPED_BULKY
 
BEAST_SMALL_QUADRUPED_BULKY_HEX
 
BEAST_SMALL_QUADRUPED_BULKY_OCT
 
BEAST_SMALL_QUADRUPED_BULKY_MANDIBLES
 
BEAST_SMALL_QUADRUPED_BULKY_HORNS
 
BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_BACK
 
BEAST_SMALL_FRONT_GRASP_WINGS_BAT_BACK
 
BEAST_SMALL_FRONT_GRASP_EYE_ONE
 
BEAST_SMALL_FRONT_GRASP_EYE_TWO
 
BEAST_SMALL_FRONT_GRASP_EYE_THREE
 
BEAST_SMALL_FRONT_GRASP_TAIL_ONE
 
BEAST_SMALL_FRONT_GRASP_TAIL_TWO
 
BEAST_SMALL_FRONT_GRASP_TAIL_THREE
 
BEAST_SMALL_FRONT_GRASP_SHELL_BACK
 
BEAST_SMALL_QUADRUPED_BULKY_TAIL_ONE
 
BEAST_SMALL_QUADRUPED_BULKY_TAIL_TWO
 
BEAST_SMALL_QUADRUPED_BULKY_TAIL_THREE
 
BEAST_SMALL_QUADRUPED_BULKY_SHELL_FRONT
 
BEAST_SMALL_QUADRUPED_BULKY_TRUNK
 
BEAST_SMALL_QUADRUPED_BULKY_ANTENNAE
 
BEAST_SMALL_QUADRUPED_SLINKY
 
BEAST_SMALL_QUADRUPED_SLINKY_HEX
 
BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_FRONT
 
BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_BACK
 
BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT
 
BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_BACK
 
BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_FRONT
 
BEAST_SMALL_QUADRUPED_BULKY_EYE_ONE
 
BEAST_SMALL_QUADRUPED_BULKY_EYE_TWO
 
BEAST_SMALL_QUADRUPED_BULKY_EYE_THREE
 
UNDIRECTED_GAS
 
UNDIRECTED_VAPOR
 
UNDIRECTED_DUST
 
WEB_SPRAY
 
DRAGONFIRE
 
FIREJET
 
FIREBALL
 
WEATHER_CREEPING_GAS
 
Unrecognized Usage Hint Token:
 
TRAILING_DUST_FLOW
 
TRAILING_VAPOR_FLOW
 
TRAILING_GAS_FLOW
 
SOLID_GLOB
 
LIQUID_GLOB
 
SPATTER_POWDER
 
SPATTER_LIQUID
 
LAW_ENFORCEMENT
 
RECEIVE_DIPLOMATS
 
MEET_WORKERS
 
MANAGE_PRODUCTION
 
ACCOUNTING
 
ESTABLISH_COLONY_TRADE_AGREEMENTS
 
MAKE_INTRODUCTIONS
 
WEATHER_CREEPING_VAPOR
 
WEATHER_CREEPING_DUST
 
WEATHER_FALLING_MATERIAL
 
UNDIRECTED_ITEM_CLOUD
 
TRAILING_ITEM_FLOW
 
SHARP_ROCK
 
Unrecognized Breath Attack Token:
 
LAW_MAKING
 
SOLID_PASTE
 
PRESSED
 
SOLID_PRESSED
 
ALL_SOLID
 
Unrecognized Material State Token:
 
IN_WATER
 
IN_MAGMA
 
NO_WATER
 
BEAST_SMALL_WALRUS_ANTENNAE
 
Unrecognized Procedural Layer Token:
 
LIQUID
 
POWDER
 
SOLID_POWDER
 
FLEEING
 
NEGATIVE_SOCIAL_RESPONSE
 
TORMENT
 
DEFEND
 
MEDIUM_CURSE
 
MINOR_CURSE
 
MEDIUM_BLESSING
 
MINOR_BLESSING
 
NO_MAGMA
 
NO_THICK_FOG
 
OUTSIDE
 
Unrecognized Location Hint Token:
 
MAJOR_CURSE
 
GREETING
 
CLEAN_SELF
 
CLEAN_FRIEND
 
CUNNING
 
ELOQUENCE
 
FAIRNESS
 
DECORUM
 
TRADITION
 
ARTWORK
 
COOPERATION
 
INDEPENDENCE
 
MAINTAIN_TUNNELS
 
DELIVER_MESSAGES
 
Unrecognized Position Responsibility Token:
 
LOYALTY
 
FAMILY
 
FRIENDSHIP
 
MARTIAL_PROWESS
 
HARD_WORK
 
SACRIFICE
 
COMPETITION
 
PERSEVERANCE
 
LEISURE_TIME
 
COMMERCE
 
STOICISM
 
KNOWLEDGE
 
INTROSPECTION
 
SELF_CONTROL
 
TRANQUILITY
 
HARMONY
 
MERRIMENT
 
CRAFTSMANSHIP
 
PATROL_TERRITORY
 
MILITARY_GOALS
 
MILITARY_STRATEGY
 
UPGRADE_SQUAD_EQUIPMENT
 
EQUIPMENT_MANIFESTS
 
SORT_AMMUNITION
 
BUILD_MORALE
 
HEALTH_MANAGEMENT
 
MAKE_PEACE_AGREEMENTS
 
MAKE_TOPIC_AGREEMENTS
 
COLLECT_TAXES
 
ESCORT_TAX_COLLECTOR
 
EXECUTIONS
 
TAME_EXOTICS
 
RELIGION
 
ATTACK_ENEMIES
 
MAINTAIN_SEWERS
 
FOOD_SUPPLY
 
FIRE_SAFETY
 
BUILDING_SAFETY
 
CONSTRUCTION_PERMITS
 
MAINTAIN_ROADS
 
MAINTAIN_BRIDGES
 
ESPIONAGE
 
ADVISE_LEADERS
 
OVERSEE_LEADER_HOUSEHOLD
 
MANAGE_ANIMALS
 
MANAGE_LEADER_HOUSEHOLD_FOOD
 
MANAGE_LEADER_HOUSEHOLD_DRINKS
 
PREPARE_LEADER_MEALS
 
MANAGE_LEADER_HOUSEHOLD_CLEANLINESS
 
PUNISH_SERIOUS
 
PUNISH_EXILE
 
PUNISH_CAPITAL
 
UNTHINKABLE
 
Unrecognized Ethic Response Token:
 
TUNNEL
 
BRIDGE
 
JUSTIFIED_IF_GOOD_REASON
 
JUSTIFIED_IF_EXTREME_REASON
 
JUSTIFIED_IF_SELF_DEFENSE
 
ONLY_IF_SANCTIONED
 
MISGUIDED
 
APPALLING
 
PUNISH_REPRIMAND
 
WINTER
 
Unrecognized Season Token:
 
AGRICULTURE
 
ANIMALS
 
BALANCE
 
BEAUTY
 
Unrecognized World Construction Token:
 
PANTHEON
 
REGIONAL_FORCE
 
Unrecognized Religion Token:
 
SPRING
 
SUMMER
 
AUTUMN
 
EAT_SAPIENT_OTHER
 
EAT_SAPIENT_KILL
 
MAKE_TROPHY_SAME_RACE
 
MAKE_TROPHY_SAPIENT
 
MAKE_TROPHY_ANIMAL
 
KILL_PLANT
 
TORTURE_AS_EXAMPLE
 
TORTURE_FOR_INFORMATION
 
ROMANCE
 
NATURE
 
Unrecognized Value Token:
 
KILL_ENTITY_MEMBER
 
KILL_NEUTRAL
 
KILL_ENEMY
 
KILL_ANIMAL
 
ASSAULT
 
SLAVERY
 
Unrecognized Ethic Action Token:
 
NOT_APPLICABLE
 
REQUIRED
 
ACCEPTABLE
 
PERSONAL_MATTER
 
JUSTIFIED_IF_NO_REPERCUSSIONS
 
TORTURE_FOR_FUN
 
TORTURE_ANIMALS
 
TREASON
 
OATH_BREAKING
 
VANDALISM
 
TRESPASSING
 
HOSPITALITY
 
HUNTING
 
INSPIRATION
 
JEALOUSY
 
JEWELS
 
JUSTICE
 
FORGIVENESS
 
FORTRESSES
 
FREEDOM
 
GAMBLING
 
GENEROSITY
 
HAPPINESS
 
HEALING
 
MARRIAGE
 
METALS
 
MINERALS
 
MISERY
 
MOUNTAINS
 
LIGHTNING
 
LONGEVITY
 
COURAGE
 
CRAFTS
 
CREATION
 
DARKNESS
 
BLIGHT
 
BOUNDARIES
 
CAVERNS
 
CHARITY
 
CHILDREN
 
COASTS
 
CONSOLATION
 
FERTILITY
 
FESTIVALS
 
FISHING
 
DEFORMITY
 
DEPRAVITY
 
DISCIPLINE
 
DISEASE
 
DREAMS
 
VICTORY
 
VOLCANOS
 
WEALTH
 
WEATHER
 
THRALLDOM
 
THUNDER
 
TORTURE
 
TRAVELERS
 
TREACHERY
 
TRICKERY
 
TWILIGHT
 
CREATE_A_GREAT_WORK_OF_ART
 
CRAFT_A_MASTERWORK
 
BRING_PEACE_TO_THE_WORLD
 
BECOME_A_LEGENDARY_WARRIOR
 
MASTER_A_SKILL
 
FALL_IN_LOVE
 
SEE_THE_GREAT_NATURAL_SITES
 
IMMORTALITY
 
WISDOM
 
WRITING
 
Unrecognized Sphere Token:
 
STAY_ALIVE
 
MAINTAIN_ENTITY_STATUS
 
START_A_FAMILY
 
RULE_THE_WORLD
 
PAINTING
 
PERSUASION
 
PLANTS
 
POETRY
 
PREGNANCY
 
RAINBOWS
 
REBIRTH
 
MURDER
 
NIGHTMARES
 
OCEANS
 
SILENCE
 
SPEECH
 
STORMS
 
SUICIDE
 
REVELRY
 
REVENGE
 
RIVERS
 
RULERSHIP
 
RUMORS
 
SCHOLARSHIP
 
SEASONS
 
VERMIN_ALT
 
SWARM_LARGE
 
SWARM_MEDIUM
 
SWARM_SMALL
 
LIGHT_VERMIN
 
LIGHT_VERMIN_ALT
 
LIGHT_SWARM_LARGE
 
LIGHT_SWARM_MEDIUM
 
CAVE_DETAILED
 
TREE_CITY
 
FORTRESS
 
MONUMENT
 
Unrecognized Site Token:
 
VERMIN
 
CORPSE
 
Unrecognized Creature Texture Token:
 
MOTHER
 
FATHER
 
SPOUSE
 
PRISONER
 
LIGHT_SWARM_SMALL
 
Unrecognized Creature Small Texture Token:
 
LAW_ENFORCE
 
TAX_ESCORT
 
ANIMATED
 
ADVENTURER
 
Unrecognized Art Image Element Token:
 
HANDLE
 
ROLLERS
 
TRACTION_BENCH_ROPE
 
TRACTION_BENCH_CHAIN
 
Unrecognized Specific Item Improvement Token:
 
ART_IMAGE
 
MAKE_A_GREAT_DISCOVERY
 
ATTAIN_RANK_IN_SOCIETY
 
BATHE_WORLD_IN_CHAOS
 
Unrecognized Goal Token:
 
OWN_RACE
 
Unrecognized Art Facet Token:
 
SEWN_IMAGE
 
ILLUSTRATION
 
INSTRUMENT_PIECE
 
Unrecognized Item Improvement Token:
 
PLAYER_FORTRESS
 
DARK_FORTRESS
 
COVERED
 
GLAZED
 
RINGS_HANGING
 
SPIKES
 
SPECIFIC
 
ITEMSPECIFIC
 
THREAD
 
ARMORER
 
BLACKSMITH
 
METALCRAFTER
 
JEWELER
 
GEM_CUTTER
 
GEM_SETTER
 
CRAFTSMAN
 
WOODCRAFTER
 
ANIMAL_CARETAKER
 
ANIMAL_TRAINER
 
HUNTER
 
TRAPPER
 
ANIMAL_DISSECTOR
 
METALSMITH
 
FURNACE_OPERATOR
 
WEAPONSMITH
 
STRAND_EXTRACTOR
 
FISHERY_WORKER
 
FISHERMAN
 
FISH_DISSECTOR
 
FISH_CLEANER
 
FARMER
 
CHEESE_MAKER
 
MILKER
 
POTTER
 
WAX_WORKER
 
STONECRAFTER
 
LEATHERWORKER
 
BONE_CARVER
 
WEAVER
 
CLOTHIER
 
GLASSMAKER
 
DECEASED_SPOUSE
 
Unrecognized Historical Figure Hist Fig Link Token:
 
MERCENARY
 
FORMER_MERCENARY
 
CRIMINAL
 
MEMBER
 
FORMER_MEMBER
 
IMPRISONER
 
MASTER
 
APPRENTICE
 
COMPANION
 
FORMER_MASTER
 
FORMER_APPRENTICE
 
PET_OWNER
 
FORMER_SPOUSE
 
BOWYER
 
WOODCUTTER
 
STONEWORKER
 
ENGRAVER
 
STONECUTTER
 
STONE_CARVER
 
RANGER
 
FORMER_SLAVE
 
FORMER_PRISONER
 
Unrecognized Historical Figure Entity Link Token:
 
Unrecognized Historical Figure Site Link Token:
 
WOODWORKER
 
CARPENTER
 
MASTER_WRESTLER
 
AXEMAN
 
MASTER_AXEMAN
 
SWORDSMAN
 
MASTER_SWORDSMAN
 
MACEMAN
 
MASTER_MACEMAN
 
PIKEMAN
 
MERCHANT
 
HAMMERMAN
 
MASTER_HAMMERMAN
 
SPEARMAN
 
MASTER_SPEARMAN
 
CROSSBOWMAN
 
MASTER_CROSSBOWMAN
 
WRESTLER
 
MASTER_THIEF
 
LASHER
 
MASTER_LASHER
 
MONSTER_SLAYER
 
BEAST_HUNTER
 
MASTER_PIKEMAN
 
BOWMAN
 
MASTER_BOWMAN
 
BLOWGUNMAN
 
MASTER_BLOWGUNMAN
 
RECRUIT
 
TRAINED_HUNTER
 
TRAINED_WAR
 
PRESSER
 
BEEKEEPER
 
GLAZER
 
PLANTER
 
HERBALIST
 
BREWER
 
SOAP_MAKER
 
GELDER
 
SHEARER
 
SPINNER
 
THRESHER
 
MILLER
 
BUTCHER
 
TANNER
 
DOCTOR
 
DIAGNOSER
 
BONE_SETTER
 
SUTURER
 
SURGEON
 
ADMINISTRATOR
 
TRADER
 
POTASH_MAKER
 
LYE_MAKER
 
WOOD_BURNER
 
ENGINEER
 
MECHANIC
 
SIEGE_ENGINEER
 
SIEGE_OPERATOR
 
PUMP_OPERATOR
 
DRESSING_WOUNDS
 
FEED_WATER_CIVILIANS
 
RECOVER_WOUNDED
 
DISSECT_VERMIN
 
LEATHER
 
CLOTHESMAKER
 
PROCESS_PLANT
 
MAKE_CHEESE
 
CUTWOOD
 
ANIMALTRAIN
 
ANIMALCARE
 
DIAGNOSE
 
SURGERY
 
BONE_SETTING
 
SUTURING
 
FORGE_FURNITURE
 
METAL_CRAFT
 
CUT_GEM
 
ENCRUST_GEM
 
WOOD_CRAFT
 
PAPERMAKING
 
BOOKBINDING
 
POTTERY
 
CLEAN_FISH
 
DISSECT_FISH
 
FORGE_WEAPON
 
FORGE_ARMOR
 
HISTORIAN
 
ASTRONOMER
 
NATURALIST
 
CHEMIST
 
GEOGRAPHER
 
PAPERMAKER
 
BOOKBINDER
 
PERFORMER
 
SNATCHER
 
DANCER
 
SCHOLAR
 
PHILOSOPHER
 
MATHEMATICIAN
 
HAUL_STONE
 
HAUL_WOOD
 
HAUL_BODY
 
HAUL_FOOD
 
HAUL_REFUSE
 
HAUL_ITEM
 
HAUL_FURNITURE
 
HAUL_ANIMALS
 
SCRIBE
 
TAVERN_KEEPER
 
PEDDLER
 
PROPHET
 
PILGRIM
 
MESSENGER
 
ENCRUSTGEM
 
WOODCRAFT
 
STONECRAFT
 
METALCRAFT
 
LEATHERWORK
 
BONECARVE
 
CLOTHESMAKING
 
MILLING
 
PROCESSPLANTS
 
CHEESEMAKING
 
SHEARING
 
SPINNING
 
HERBALISM
 
CUTGEM
 
BLOWGUN
 
MECHANICS
 
MAGIC_NATURE
 
MISC_WEAPON
 
DAGGER
 
HAMMER
 
CROSSBOW
 
SHIELD
 
GLAZING
 
BURN_WOOD
 
OPERATE_PUMP
 
PRESSING
 
BEEKEEPING
 
HANDLE_VEHICLES
 
HAUL_TRADE
 
PULL_LEVER
 
WAX_WORKING
 
STONE_CRAFT
 
BONE_CARVE
 
EXTRACT_STRAND
 
SIEGECRAFT
 
SIEGEOPERATE
 
POTASH_MAKING
 
LYE_MAKING
 
CUT_STONE
 
CARVE_STONE
 
ENGRAVE_STONE
 
MASONRY
 
PROCESSFISH
 
TRAPPING
 
WEAVING
 
BREWING
 
HAUL_WATER
 
BUILD_ROAD
 
BUILD_CONSTRUCTION
 
Unrecognized Labor Token:
 
Unrecognized Unit Type Token:
 
MINING
 
WOODCUTTING
 
CARPENTRY
 
PLAY_KEYBOARD_INSTRUMENT
 
PLAY_STRINGED_INSTRUMENT
 
PLAY_WIND_INSTRUMENT
 
PLAY_PERCUSSION_INSTRUMENT
 
CRITICAL_THINKING
 
MATHEMATICS
 
GRASP_STRIKE
 
STANCE_STRIKE
 
DODGING
 
KNAPPING
 
MILITARY_TACTICS
 
CLIMBING
 
MAKE_MUSIC
 
MODSKILL03
 
MODSKILL04
 
MODSKILL05
 
MODSKILL06
 
MODSKILL07
 
MODSKILL08
 
MODSKILL09
 
MODSKILL10
 
ASTRONOMY
 
CHEMISTRY
 
GEOGRAPHY
 
OPTICS_ENGINEER
 
FLUID_ENGINEER
 
INTRIGUE
 
MODSKILL01
 
MODSKILL02
 
NEGOTIATION
 
JUDGING_INTENT
 
APPRAISAL
 
ORGANIZATION
 
RECORD_KEEPING
 
INTIMIDATION
 
CONVERSATION
 
COMEDY
 
DRESS_WOUNDS
 
SET_BONE
 
SUTURE
 
CRUTCH_WALK
 
WOOD_BURNING
 
SOAP_MAKING
 
SWIMMING
 
RIDING
 
READING
 
SPEAKING
 
COORDINATION
 
LEADERSHIP
 
TEACHING
 
MELEE_COMBAT
 
RANGED_COMBAT
 
WRESTLING
 
FLATTERY
 
CONSOLE
 
PACIFY
 
TRACKING
 
KNOWLEDGE_ACQUISITION
 
CONCENTRATION
 
SITUATIONAL_AWARENESS
 
GOBLET
 
INSTRUMENT
 
WINDOW
 
BARREL
 
FLOODGATE
 
HATCH_COVER
 
TRACTION_BENCH
 
MILLSTONE
 
WEAPON
 
GLOVES
 
BUCKET
 
ANIMALTRAP
 
COFFIN
 
STATUE
 
PEARLASH
 
FILTH_B
 
FILTH_Y
 
UNKNOWN_SUBSTANCE
 
Unrecognized Skill Token:
 
GLASS_GREEN
 
GLASS_CLEAR
 
GLASS_CRYSTAL
 
POTASH
 
SMALLGEM
 
BLOCKS
 
BOULDER
 
BRANCH
 
INORGANIC
 
GET_MATERIAL_FROM_REAGENT
 
Unrecognized Material Token:
 
FORCED
 
UNCOMMON
 
PIPE_SECTION
 
Unrecognized Item Token:
 
VESSEL
 
MILITARY_UNIT
 
TEMPLE
 
BATTLE
 
TRAPCOMP
 
POWDER_MISC
 
CHEESE
 
LIQUID_MISC
 
USE_LAVA_STONE
 
NO_MATGLOSS
 
Unrecognized Inorganic Token:
 
Unrecognized Coal Token:
 
CLUSTER
 
CLUSTER_SMALL
 
CLUSTER_ONE
 
LIBRARY
 
FESTIVAL
 
MERCHANT_COMPANY
 
CRAFT_GUILD
 
HOSPITAL
 
map_rejection_log.txt
 
CHARCOAL
 
EARRING
 
BRACELET
 
CORPSEPIECE
 
FISH_RAW
 
ARMORSTAND
 
WEAPONRACK
 
CABINET
 
FIGURINE
 
AMULET
 
SCEPTER
 
SPLINT
 
ORTHOPEDIC_CAST
 
CRUTCH
 
CATAPULTPARTS
 
BALLISTAPARTS
 
SIEGEAMMO
 
BALLISTAARROWHEAD
 
TRAPPARTS
 
SKIN_TANNED
 
PLANT_GROWTH
 
BACKPACK
 
QUIVER
 
Instruments
 
Bags (Leather)
 
Bags (Plant)
 
Bags (Silk)
 
Bags (Yarn)
 
Bodywear
 
Trap Components
 
Digging Implements
 
Headwear
 
Handwear
 
Footwear
 
Legwear
 
Shields
 
Flasks/Waterskins
 
Quivers
 
Backpacks
 
Buckets
 
Splints
 
Crutches
 
Cups/Mugs/Goblets
 
Dungeon Commander
 
Thread (Plant)
 
Thread (Silk)
 
Thread (Yarn)
 
Ropes (Plant)
 
Ropes (Silk)
 
Ropes (Yarn)
 
Barrels
 
Miscellaneous
 
Cloth (Plant)
 
Cloth (Silk)
 
Unrecognized Inclusion Type Token:
 
Meat/Fish Recipes
 
Other Recipes
 
Metal Bars
 
Small Cut Gems
 
Large Cut Gems
 
Stone Blocks
 
Anvils
 
Training Weapons
 
Cloth (Yarn)
 
Cheeses
 
Powders
 
Extracts
 
Fruit and Nuts
 
Garden Vegetables
 
Valid Pond Dump
 
Conflict Defense
 
Adventure Move
 
Charge Attack
 
Thief Target
 
Check Chest
 
Sleep Bed
 
Sleep Barracks
 
Lair Hunter
 
Wait Order
 
Nonsense
 
Come to Job Building
 
Valid Pond Dump Unit
 
Clay Zone
 
Colony to Install
 
Return Colony To Install
 
Grab Cage
 
Uncage Animal
 
Capture Small Pet
 
Grab Cage Unit
 
Grab Milk Unit
 
Sleep Ground
 
Leave Wall
 
Flee Terrain
 
Tax Room
 
Guard Taxes
 
Ransack Taxes
 
Get Empty Sand Bag
 
Sand Zone
 
Wilderness Curious Steal Target
 
Wilderness Roamer
 
Pattern Patrol
 
Inactive Marauder
 
Commander
 
Chained Animal
 
Meeting Location
 
Insane Mood
 
Undead Hunt
 
Maraud Target
 
Sieger Basepoint
 
Sieger Mill
 
Ambush Patrol
 
Marauder Mill
 
Wilderness Curious Wander
 
Head for Edge
 
Milling Flood
 
Milling Burrow
 
Squad Move
 
Squad Kill List
 
Squad Patrol
 
Squad Defend Burrow
 
Squad Defend Burrow From Target
 
Meeting Location Building
 
Vermin Hunting
 
Seek Commander
 
Return to Base
 
Mill Anywhere
 
Mill Building
 
Move to Site
 
Claim Site
 
Seek Animal for Taming
 
Seek Drink Item
 
Seek Food Item
 
Seek Eating Chair
 
Seek
 
 
#NAAM?
 
#NAAM?
CUT_PLANT
+
SYN_NO_HOSPITAL
Unrecognized Plant Token:
+
UNDERGROUND_SPECIAL
TWIGS_ABOVE_HEAVY_BRANCHES
+
REGION
TWIGS_BELOW_HEAVY_BRANCHES
+
I_SOURCE
TWIGS_BELOW_BRANCHES
+
EXPERIMENT_ONLY
TWIGS_SIDE_HEAVY_BRANCHES
+
[INTERACTION:
TWIGS_BELOW_TRUNK
+
[OBJECT:INTERACTION]
TWIGS_SIDE_TRUNK
+
interaction_layer
TWIGS_ABOVE_TRUNK
+
*** Error(s) finalizing the interaction
Failed to find vanilla buildings header.
+
BIOME_POOL_TEMPERATE_BRACKISHWATER
data/vanilla/vanilla_buildings/
+
BIOME_POOL_TEMPERATE_FRESHWATER
data/vanilla/vanilla_buildings/info.txt
+
BIOME_SUBTERRANEAN_LAVA
Failed to find vanilla items header.
+
BIOME_SUBTERRANEAN_CHASM
data/vanilla/vanilla_creatures/info.txt
+
BIOME_SUBTERRANEAN_WATER
Failed to find vanilla bodies header.
+
BIOME_OCEAN_ARCTIC
data/vanilla/vanilla_bodies/
+
BIOME_OCEAN_TEMPERATE
data/vanilla/vanilla_bodies/info.txt
+
BIOME_OCEAN_TROPICAL
data/vanilla/vanilla_plants/info.txt
+
BIOME_LAKE_TROPICAL_FRESHWATER
Failed to find vanilla environment header.
+
BIOME_LAKE_TEMPERATE_SALTWATER
data/vanilla/vanilla_environment/
+
BIOME_LAKE_TEMPERATE_BRACKISHWATER
data/vanilla/vanilla_environment/info.txt
+
BIOME_LAKE_TEMPERATE_FRESHWATER
data/vanilla/vanilla_items/
+
BIOME_POOL_TROPICAL_SALTWATER
data/vanilla/vanilla_items/info.txt
+
BIOME_POOL_TROPICAL_BRACKISHWATER
Failed to find vanilla plants header.
+
BIOME_POOL_TROPICAL_FRESHWATER
data/vanilla/vanilla_plants/
+
BIOME_POOL_TEMPERATE_SALTWATER
data/vanilla/vanilla_descriptors/
+
BIOME_GRASSLAND_TEMPERATE
data/vanilla/vanilla_descriptors/info.txt
+
BIOME_FOREST_TROPICAL_MOIST_BROADLEAF
Failed to find vanilla languages header.
+
BIOME_FOREST_TROPICAL_DRY_BROADLEAF
data/vanilla/vanilla_languages/
+
BIOME_FOREST_TROPICAL_CONIFER
Failed to find vanilla materials header.
+
BIOME_FOREST_TEMPERATE_BROADLEAF
data/vanilla/vanilla_materials/
+
BIOME_FOREST_TEMPERATE_CONIFER
data/vanilla/vanilla_materials/info.txt
+
BIOME_FOREST_TAIGA
Failed to find vanilla descriptors header.
+
BIOME_MARSH_TROPICAL_SALTWATER
).  Using the first encountered:
+
BIOME_DESERT_SAND
Two uninstalled mods have the same id and numeric version:
+
BIOME_DESERT_ROCK
Two installed mods have the same id and numeric version:
+
BIOME_DESERT_BADLAND
Unrecognized mod info token:
+
BIOME_SHRUBLAND_TROPICAL
data/vanilla/vanilla_languages/info.txt
+
BIOME_SAVANNA_TROPICAL
Failed to find vanilla text header.
+
BIOME_GRASSLAND_TROPICAL
data/vanilla/vanilla_text/
+
BIOME_SHRUBLAND_TEMPERATE
data/vanilla/vanilla_text/info.txt
+
BIOME_SAVANNA_TEMPERATE
STEAM_DESCRIPTION
+
BIOME_TUNDRA
STEAM_TITLE
+
BIOME_GLACIER
STEAM_FILE_ID
+
BIOME_MOUNTAIN
CONFLICTS_WITH_ID
+
EQUIPMENT
STEAM_CHANGELOG
+
IE_PROPEL_FORCE
STEAM_METADATA
+
IE_ARENA_NAME
STEAM_KEY_VALUE_TAG
+
IE_LOCATION
STEAM_TAG
+
IE_IMMEDIATE
REQUIRES_ID
+
BIOME_MARSH_TROPICAL_FRESHWATER
EARLIEST_COMPATIBLE_DISPLAYED_VERSION
+
BIOME_SWAMP_MANGROVE
EARLIEST_COMPATIBLE_NUMERIC_VERSION must be less than or equal to NUMERIC_VERSION!
+
BIOME_SWAMP_TROPICAL_SALTWATER
EARLIEST_COMPATIBLE_NUMERIC_VERSION
+
BIOME_SWAMP_TROPICAL_FRESHWATER
REQUIRES_ID_AFTER_ME
+
BIOME_MARSH_TEMPERATE_SALTWATER
REQUIRES_ID_BEFORE_ME
+
BIOME_MARSH_TEMPERATE_FRESHWATER
has characters that can't be used in filename.
+
BIOME_SWAMP_TEMPERATE_SALTWATER
Identifier
+
BIOME_SWAMP_TEMPERATE_FRESHWATER
skipped: identifier cannot start with 'classic'.
+
CONTEXT_CREATURE_OR_LOCATION
skipped: identifier cannot start with 'vanilla'.
+
CONTEXT_LOCATION
DISPLAYED_VERSION
+
CONTEXT_BP
NUMERIC_VERSION
+
CONTEXT_ITEM
has characters that can't be used in filename.  Loading without these characters.
+
CONTEXT_CREATURE
Mod identifier
+
CONTEXT_REGION
info.txt
+
IT_LOCATION
mods/*.zip
+
Interaction Source IS_SECRET token not found
mods/*
+
IE_INTERMITTENT
couldn't create directory %s
+
IE_TARGET
Error allocating memory
+
CONTEXT_MATERIAL
data/vanilla/vanilla_music/info.txt
+
IT_MATERIAL
Failed to find vanilla interface header.
+
IT_MANUAL_INPUT
data/vanilla/vanilla_interface/
+
IT_LOCATION token not valid
data/vanilla/vanilla_interface/info.txt
+
RANDOM_NEARBY_LOCATION
/info.txt
+
HAS_ANY_FLY_RACE_GAIT
data/installed_mods/*
+
HAS_ANY_RACE_GAIT
Failed to find vanilla music header.
+
HAS_ANY_GRASP
data/vanilla/vanilla_music/
+
HAS_ANY_LOCAL_POPS_PRODUCE_HEROES
data/vanilla/vanilla_creatures_graphics/info.txt
+
HAS_ANY_OUTSIDER_CONTROLLABLE
Failed to find vanilla buildings graphics header.
+
HAS_ANY_LOCAL_POPS_CONTROLLABLE
data/vanilla/vanilla_buildings_graphics/info.txt
+
HAS_ANY_IMMOBILE
Failed to find vanilla items graphics header.
+
HAS_ANY_GRAZER
Failed to find vanilla world map header.
+
CURIOUS_BEAST_EATER
data/vanilla/vanilla_world_map/
+
CAN_SWIM
data/vanilla/vanilla_world_map/info.txt
+
CURIOUS_BEAST_GUZZLER
Failed to find vanilla creatures graphics header.
+
CURIOUS_BEAST_ITEM
data/vanilla/vanilla_descriptors_graphics/info.txt
+
CURIOUS_BEAST
Failed to find vanilla interactions header.
+
CANNOT_BREATHE_AIR
data/vanilla/vanilla_interactions/
+
CAN_BREATHE_WATER
data/vanilla/vanilla_interactions/info.txt
+
HAS_ANY_SLOW_LEARNER
data/vanilla/vanilla_items_graphics/info.txt
+
HAS_ANY_NIGHT_CREATURE
Failed to find vanilla plants graphics header.
+
HAS_ANY_DEMON
data/vanilla/vanilla_plants_graphics/info.txt
+
HAS_ANY_FLIER
Failed to find vanilla descriptors graphics header.
+
HAS_ANY_MISCHIEVIOUS
data/vanilla/vanilla_entities/
+
HAS_ANY_NOT_LIVING
data/vanilla/vanilla_entities/info.txt
+
HAS_ANY_UNIQUE_DEMON
Failed to find vanilla creatures header.
+
HAS_ANY_TITAN
data/vanilla/vanilla_creatures/
+
HAS_ANY_FEATURE_BEAST
Failed to find vanilla reactions header.
+
HAS_ANY_HAS_BLOOD
data/vanilla/vanilla_reactions/
+
HAS_ANY_SUPERNATURAL
data/vanilla/vanilla_reactions/info.txt
+
ALL_CASTES_ALIVE
Failed to find vanilla entities header.
+
HAS_ANY_CARNIVORE
<invalid goal>
+
HAS_ANY_NIGHT_CREATURE_EXPERIMENTER
<invalid start>
+
HAS_ANY_NIGHT_CREATURE_NIGHTMARE
<same square>
+
HAS_ANY_NIGHT_CREATURE_BOGEYMAN
has dyed a masterpiece!
+
HAS_ANY_NIGHT_CREATURE_HUNTER
:Station
+
HAS_ANY_VERMIN_MICRO
:Path Goal
+
HAS_ANY_POWER
: Id #
+
HAS_ANY_SEMIMEGABEAST
Your mason has defaced a
+
HAS_ANY_MEGABEAST
has begun a mysterious construction!
+
HAS_ANY_NATURAL_ANIMAL
has claimed a
+
HAS_ANY_BENIGN
path not closed, attempting to follow
+
HAS_ANY_CURIOUS_BEAST
loop path fail:
+
HAS_ANY_LARGE_PREDATOR
toppled
+
HAS_ANY_INTELLIGENT_SPEAKS
destroyed
+
HAS_ANY_UTTERANCES
Your engraver has carved a track through a
+
HAS_ANY_COMMON_DOMESTIC
path moved off track
+
HAS_ANY_CAN_SWIM
path not closed, attempting fix
+
HAS_ANY_NOT_FLIER
has become entangled in a hidden web!
+
HAS_ANY_CANNOT_BREATHE_AIR
Insufficient resources were available to use additional parallelism.
+
HAS_ANY_CANNOT_BREATHE_WATER
You chop down the
+
HAS_ANY_NOT_FIREIMMUNE
have been cursed
+
BIOME_RIVER_TROPICAL_SALTWATER
has been cursed
+
BIOME_RIVER_TROPICAL_BRACKISHWATER
has cooked a masterpiece!
+
BIOME_RIVER_TROPICAL_FRESHWATER
ANOTHER_YEAR_CARD_3
+
BIOME_RIVER_TEMPERATE_SALTWATER
ANOTHER_YEAR_CARD_2
+
BIOME_RIVER_TEMPERATE_BRACKISHWATER
ANOTHER_YEAR_CARD_1
+
BIOME_RIVER_TEMPERATE_FRESHWATER
FIRST_YEAR_CARD_4
+
BIOME_LAKE_TROPICAL_SALTWATER
STRIKE_THE_EARTH_CARD_2
+
BIOME_LAKE_TROPICAL_BRACKISHWATER
STRIKE_THE_EARTH_CARD_1
+
OCCURS_AS_ENTITY_RACE
ANOTHER_YEAR_CARD_5
+
HAS_ANY_VERMIN_HATEABLE
ANOTHER_YEAR_CARD_4
+
HAS_ANY_INTELLIGENT_LEARNS
VILE_FORCE_OF_DARKNESS_CARD_4
+
SMALL_RACE
VILE_FORCE_OF_DARKNESS_CARD_3
+
HAS_FEMALE
VILE_FORCE_OF_DARKNESS_CARD_2
+
HAS_MALE
VILE_FORCE_OF_DARKNESS_CARD_1
+
MATES_TO_BREED
FIRST_YEAR_CARD_3
+
TWO_GENDERS
FIRST_YEAR_CARD_2
+
IT_IMMUNE_CLASS
FIRST_YEAR_CARD_1
+
IT_IMMUNE_CREATURE
VILE_FORCE_OF_DARKNESS_CARD_5
+
IT_AFFECTED_CLASS
FORGOTTEN_BEAST_CARD_1
+
IT_AFFECTED_CREATURE
HILL_DWARF_CARD_5
+
Target Token not found
HILL_DWARF_CARD_4
+
IE_REMOVE_WEATHER
HILL_DWARF_CARD_3
+
IE_ADD_WEATHER
FORGOTTEN_BEAST_CARD_5
+
FOG_THICK
FORGOTTEN_BEAST_CARD_4
+
IT_FORBIDDEN
FORGOTTEN_BEAST_CARD_3
+
Unrecognized IT_REQUIRES token:
FORGOTTEN_BEAST_CARD_2
+
FIT_FOR_RESURRECTION
EXPANSIVE_CAVERN_CARD_2
+
FIT_FOR_ANIMATION
EXPANSIVE_CAVERN_CARD_1
+
STERILE
CRAFTSDWARFSHIP
+
NO_AGING
WINTER_ENTOMBS_YOU
+
MORTAL
HILL_DWARF_CARD_2
+
IT_REQUIRES
HILL_DWARF_CARD_1
+
CUMULUS_MED
EXPANSIVE_CAVERN_CARD_4
+
FRONT_OCCLUDED
EXPANSIVE_CAVERN_CARD_3
+
FRONT_COLD
DRINK_AND_INDUSTRY
+
FRONT_WARM
FORGOTTEN_BEAST
+
IE_SYNDROME_TAG
HILL_DWARF
+
IE_GRIME_LEVEL
DEATH_SPIRAL
+
IE_SET_QUALITY
STRIKE_THE_EARTH
+
IE_CHANGE_QUALITY
ANOTHER_YEAR
+
FOG_NORMAL
FIRST_YEAR
+
FOG_MIST
VILE_FORCE_OF_DARKNESS
+
STRATUS_NIMBUS
*** Error(s) finalizing the music
+
STRATUS_PROPER
SELECT_MUSIC
+
STRATUS_ALTO
CUT_MUSIC
+
CIRRUS
EXPANSIVE_CAVERN
+
CUMULUS_NIMBUS
KOGANUSAN
+
CUMULUS_MULTI
#NAAM?
+
IE_CREATURE_CASTE_FLAG
Unrecognized Music Token:
+
IE_FORBIDDEN_CREATURE_FLAG
Card unrecognized:
+
IE_CREATURE_FLAG
Song file unrecognized:
+
HAS_RACE_GAIT
LOST_FORT
+
HAS_FLY_RACE_GAIT
Unrecognized Music Event Token:
+
HAS_GRASP
Unrecognized Music Context Token:
+
VERMIN_GOBBLER
Unrecognized Music Frequency Token:
+
HAS_SOUND_PEACEFUL_INTERMITTENT
MEGABEAST_ATTACK
+
ARTIFACT
FIRST_CAVERN_OPENED
+
IE_ITEM_QUALITY
SECOND_YEAR_PLUS
+
IE_ITEM
CAVERNS_OPENED
+
IE_MAKE_PET_IF_POSSIBLE
JUST_EMBARKED
+
IE_TIME_RANGE
TAVERN_DANCE_PRESENT
+
IE_ALL_SLOW_EFFORTLESS_GAIT_SPEED
TAVERN_MUSIC_PRESENT
+
IE_HAVE_FAST_EFFORTLESS_GAIT_SPEED
FORGOTTEN_BEAST_ATTACK
+
IE_FORBIDDEN_CREATURE_CASTE_FLAG
MOUNTAINHOME_CARD_1
+
HAS_BABYSTATE
CRAFTSDWARFSHIP_CARD_5
+
HAS_PUS
CRAFTSDWARFSHIP_CARD_4
+
HAS_BLOOD
CRAFTSDWARFSHIP_CARD_3
+
AQUATIC_UNDERSWIM
MOUNTAINHOME_CARD_5
+
INTELLIGENT_LEARNS
MOUNTAINHOME_CARD_4
+
INTELLIGENT_SPEAKS
MOUNTAINHOME_CARD_3
+
HAS_ROTTABLE
MOUNTAINHOME_CARD_2
+
HAS_SECRETION
WINTER_ENTOMBS_YOU_CARD_2
+
HAS_SOUND_ALERT
WINTER_ENTOMBS_YOU_CARD_1
+
HAS_GLOW_COLOR
STRIKE_THE_EARTH_CARD_4
+
HAS_GLOW_TILE
STRIKE_THE_EARTH_CARD_3
+
HAS_COLOR
CRAFTSDWARFSHIP_CARD_2
+
HAS_TILE
CRAFTSDWARFSHIP_CARD_1
+
CAN_SWIM_INNATE
WINTER_ENTOMBS_YOU_CARD_4
+
HAS_SOLDIER_TILE
WINTER_ENTOMBS_YOU_CARD_3
+
HAS_CHILDSTATE
be bright
+
Unrecognized Creature/Caste Token in Summon Unit Effect:
be stately
+
Unrecognized corpse target immune creature token:
stress the rhythm
+
Unrecognized corpse target immune caste token:
should
+
Unrecognized corpse target affected creature token:
be spirited
+
Unrecognized corpse target affected caste token:
be vigorous
+
IT_CANNOT_HAVE_SYNDROME_CLASS
be made with skill
+
IT_CANNOT_TARGET_IF_ALREADY_AFFECTED
be lively
+
Unrecognized IT_FORBIDDEN token:
bring melody and counterpoint
+
The rollers are made from
join in melody, counterpoint and harmony
+
The handle is made from
The musical voices
+
is made from
is melody and rhythm without harmony
+
are made from
The entire performance
+
encircled with bands of
The musical voices are purely rhythmic
+
by an unknown artist
are joined in melody
+
masterfully worked
bring melody with harmony
+
exceptionally worked
music is played on
+
a series of
while the
+
On the faces of the object are
nonsensical words and sounds
+
It is made from
any composition of
+
menaces with spikes of
al voices cover melody, harmony and rhythm
+
is adorned with hanging rings of
al voices bring melody, counterpoint and rhythm
+
This object
al voices join in melody and counterpoint, harmony and rhythm
+
The chain is
The music
+
The rope is
speaker
+
decorated with
singer
+
studded with
The form guides musicians during improvised performances. 
+
encrusted with
The rules of the form are applied by composers to produce individual pieces of music which can be performed. 
+
It is
the words of
+
cooked
recites
+
minced
recite
+
masterfully
chanter
+
exceptionally
form of music used for entertainment
+
finely-crafted
directed toward the worship of
+
well-crafted
devotional form of music
+
masterfully prepared
form of music used to commemorate important events
+
exceptionally prepared
form of music used during marches and military engagements
+
superior quality
fade into silence
+
finely-prepared
become softer and softer
+
well-prepared
become louder and louder
+
glazed with
be very loud
+
masterful
mid-length phrases
+
exceptional
short phrases
+
superior quality
The melody and counterpoint both have
+
masterfully prepared
start loud then be immediately soft
+
exceptional prepared
be very soft
+
superiorly prepared
be in whispered undertones
+
finely-prepared
, and it is to
+
well-prepared
be loud
+
superiorly
be moderately loud
+
finely
be moderately soft
+
The ingredients are
be soft
+
It is sized for
is at a hurried pace
+
ship is of the highest quality.
is consistently slowing
+
created by an unknown artisan
slows and broadens
+
This is a bundle of
accelerates as it proceeds
+
bundles of
becomes frenzied as it proceeds
+
This is a stack of
becomes calmer as the end is approached
+
This is
slows down and dies away as it draws to a close
+
(copy)
gradually slows as it comes to an end
+
Bar/Block
is moderately paced
+
Barrel
is at a walking pace
+
Pressed Material
is slow
+
Rendered Fat
is very slow
+
NULL inventory item on load: id #
is extremely fast
+
woven by
is very fast
+
exceptional
is fast
+
shared
is moderately fast
+
Finished Goods
feel playful
+
mangled
be jumpy
+
icicle
feel mysterious
+
null item load -- type:
feel heavy
+
Prepared Food
is at a free tempo
+
You've lost possession of the
be triumphant
+
is torn from your
feel calm
+
You maintain possession of the
feel tender
+
remains stuck in your
build as it proceeds
+
Cheese
be graceful
+
mutilated
be merry
+
partial remains
be grand
+
partial
be made with a light touch
+
This object is heavily worn.
feel mournful
+
This object is in tatters.
be melancholic
+
This object is threadbare.
evoke tears
+
This object is showing some wear.
be forceful
+
There is writing on the slab, but you cannot read.
be energetic
+
The slab reads '
be strong
+
colored
be made sweetly
+
You gain possession of the
be joyful
+
maintains possession of the
feel furious
+
remains stuck in
be made expressively
+
gains possession of the
feel heroic
+
spattered
be made with feeling
+
coated
bring a sense of motion
+
This object is mangled.
be fiery
+
numbers
be delicate
+
, ranging from
be broad
+
symbols
sparkle
+
which you cannot read
be passionate
+
words
feel agitated
+
images
legato
+
images and symbols
staccato
+
superbly
arpeggios
+
The thread is
rapid runs
+
There is writing in the book, but you cannot read.
does the counterpoint melody
+
You have not read this book.
does the main melody
+
There is writing on this item, but you cannot read.
always
+
There is writing on this item which you have not read.
as well as
+
The upward face is
on the fall
+
Collapsed
on the rise
+
Vanished
degree
+
Killed by a flying object
trills
+
Killed by a vehicle
mordents
+
Killed by a trap
grace notes
+
Murdered
glides
+
Drained of blood
rising
+
Scuttled
include a
+
Leapt from a great height
sometimes
+
Scared to death
sharpened
+
Impaled on spikes
melody pattern
+
Died after colliding with an obstacle
falling-rising
+
Put to rest
rising-falling
+
Executed
match notes and syllables
+
Hacked to pieces
spread syllables over many notes
+
Suffocated
freely adjust the beats
+
Succumbed to infection
play legato
+
Bled to death
always
+
Shot and killed
, artists should
+
Killed by falling rocks
or composing
+
Crushed under a collapsing ceiling
From beginning to end, when improvising
+
Slaughtered
add fills
+
Struck down
syncopate
+
Fed to beasts
locally improvise
+
Burned alive
play rapid runs
+
Left out in the air
play staccato
+
Buried alive
play arpeggios
+
Crucified
modulate frequently
+
Beheaded
alternate tension and repose
+
Drowned
Throughout, when possible, performers are to
+
Died of thirst
Throughout, when possible, composers and performers are to
+
Starved to death
free rhythm
+
Died in the dark
and in
+
Died peacefully
make trills
+
Fell into a deep chasm
use mordents
+
Died in a cage
use grace notes
+
Froze to death
glide from note to note
+
Crushed by a drawbridge
The music repeats for as long as necessary. 
+
Burned up in a magma mist
The music is broadly layered with chords spanning the range. 
+
Scalded to death
Pitches are densely packed in clusters as music moves from chord to chord. 
+
Burned to death
Chords, seldom-used, are sparse -- intervals and single pitches are favored. 
+
Burned to death by a
scale
+
Burned to death by
using the
+
Burned up in
without preference for a scale
+
Burned up in magma
It is performed
+
in the year
, while the counterpoint has
+
Went missing
The melody has
+
/ Born
phrases of varied length
+
In memory of
long phrases
+
Slayer
Never more than an interval sounds at once. 
+
NULL inventory pointer on load
Only one pitch is ever played at a time. 
+
Encased in ice
The counterpoint melody has
+
Encased in cooling magma
throughout the form. 
+
Encased in cooling lava
up to
+
Died in the heat
repeated
+
Solidified
all repeated
+
Condensed
possibly
+
Melted
series of variations
+
Boiled
simple passage
+
has a touch of humor
Each of the
+
is quite humorous
times
+
is a comedy treasure trove
bridge-passage
+
is forceful
finale
+
is full of force
chorus
+
drives forward relentlessly
series of variations
+
is somewhat showy
theme
+
is quite florid
second
+
is very childish
first
+
is absolutely puerile
introduction
+
manages an artful inclusion here and there of childish material
passage
+
contains a deft use throughout of what might be considered immature material
unrelated
+
is artfully suffused with what would otherwise be childish and immature material
brief
+
tries and fails to be funny at times
verse
+
has poorly-executed humor
synthesis
+
is littered with terrible jokes inartfully told
recapitulation
+
breaks sharply between topics with regularity
exposition
+
artfully flashes through seemingly disjoint topics
has the following structure:
+
is reasonably serious
has a simple structure:
+
has a very serious tone
The voice uses its entire range from the
+
is completely serious
voice ranges from the
+
is a bit stiff
lengthy
+
is very rigid
another
+
is thoroughly mechanical
an additional
+
is excessively ornate
has a well-defined multi-passage structure:
+
has rare but particularly exquisite turns of phrase
The voice ranges from the
+
is throughout ornate and refined
The voice uses its entire range. 
+
uses only artful words and phrases selected with care
register. 
+
occasionally changes topic abruptly
middle
+
skips around a lot
voice uses its entire range. 
+
is utterly disjointed
The voice is confined to the
+
has some particularly crisp changes in topic
register to the
+
bubbles over with cheerfulness
plays staccato
+
gets off track from time to time
plays arpeggios
+
meanders somewhat
modulates frequently
+
hopelessly meanders
adds fills
+
takes frequent interesting tangents
The voice stays in the
+
moves quickly from subject to subject
matches notes and syllables
+
rapidly shifts between topics
spreads syllables over many notes
+
happy
plays legato
+
is organized
uses mordents
+
is clearly organized
uses grace notes
+
is thoroughly organized
glides from note to note
+
has a touch of melancholy
is to
+
is depressing
syncopates
+
overflows with sadness
locally improvises
+
is fairly cheerful
plays rapid runs
+
is quite cheerful
makes trills
+
mother and wife
perform with feeling
+
father and husband
perform with skill
+
Devoted
provides the rhythm
+
Loving
does harmony
+
Hunter of
perform with a light touch
+
Slayer of
build as the performance proceeds
+
Slayer of
perform expressively
+
made
perform sweetly
+
The color
After a scale is constructed, the root note of chords are named. 
+
Friend of
After a scale is constructed, notes are named according to degree. 
+
Admirer of
Preferred notes in the fundamental scale are named. 
+
Lover of
A single note in the fundamental scale is named. 
+
At one with
As always, the
+
United with
spoken
+
parent and spouse
The names are
+
Overall, the composition is masterful
It is called
+
Overall, the poetry is very, very bad
Scales are conceived of as two chords built using a division of the perfect fourth interval into
+
Overall, the poetry is not awful, but not very good either
, where 1 is the tonic, O marks the octave and x marks other notes. 
+
Overall, the poetry is passable
In quartertones, their spacing is roughly
+
Overall, the poetry is great
notes dividing the octave. 
+
Overall, the poetry is inspired
Every note is named. 
+
Overall, the poetry is masterful
The tonic note is a fixed tone passed from teacher to student. 
+
Overall, this is a terrible compilation of information
The tonic note is fixed only at the time of performance. 
+
Overall, the choreography is great
notes. 
+
Overall, the choreography is inspired
melismatic phrasing
+
Overall, the choreography is masterful
free adjustment of the beats
+
Overall, the composition is atrocious
frequent modulation
+
Overall, the composition is not awful, but not very good either
alternation between tension and repose
+
Overall, the composition is passable
notes spaced evenly throughout the octave. 
+
Overall, the composition is great
Scales are constructed from
+
Overall, the composition is inspired
should
+
For musical accompaniment, the choreographer has selected
syllabic phrasing
+
For lyrics, the composer has selected
should be composed and performed using
+
The overall text emphasizes
is performed
+
The writing conveys a moral lesson regarding
This passage is richly layered with full chords making use of the available range. 
+
The work has no particular subject.
Chords are packed close together in dense clusters in this passage. 
+
It concerns
syncopation
+
It concerns the lineage of
locally improvisation
+
had unfolded differently?'
should be performed using
+
Overall, the information is not compiled very well
in the melody. 
+
Overall, this is a good source of information
in the melody, while the counterpoint has
+
Overall, this is a great source of information
in the melody and counterpoint
+
Overall, the splendid source of information
covers its entire range from the
+
Overall, the information is compiled masterfully
This passage typically has some sparse chords. 
+
and it
This passage features only melodic tones and intervals. 
+
yet it
Only one pitch is ever played at a time in this passage. 
+
The writing
in the counterpoint melody. 
+
is refreshingly witty
stays in the
+
is a reservoir of amusingly clever quips
voice
+
contains the occasional biting remark
each of the
+
is quite mocking in tone
is confined to the
+
is a pit of bitter scorn
ranges from the
+
is fairly crisp
covers its entire range
+
is very concise
register
+
is a monument to concision
is half the tempo of the last passage
+
It asks the question, 'What if
is twice the tempo of the last passage
+
descends to a rant in places
reciting nonsensical words and sounds
+
is a rant more or less
reciting
+
is a completely unhinged rant
resumes the original tempo
+
tumbles out almost as a rant at times
resumes the previous tempo
+
careens forward as a rant
is slower than the last passage
+
is an awe-inspiring wild rant
moves more quickly than the last passage
+
has its moments of cleverness
the melody of the
+
could only have been produced by a merciful spirit
is voiced by
+
is somewhat self-indulgent
The passage
+
is quite self-indulgent
Each passage
+
is stunningly self-indulgent
reciting the words of
+
contains some asides related to the author's preferences
the rhythm of the
+
artfully indulges the author's fancies
the harmony of the
+
indulges the author's every whim
the counterpoint of the
+
is a bit immature
' marks a beat as late,
+
has a hint of viciousness to it
` marks a beat as early,
+
is quite cruel
X marks an accented beat,
+
is as vicious as can be
! marks the primary accent,
+
gives a feeling of compassion here and there
and | indicates a bar. 
+
is very compassionate
, - is silent
+
is clear evidence of a compassionate being
x is a beat
+
shows a hint of tenderness
The beat is stressed as follows:
+
is quite touching
The beats are named
+
untitled
pattern
+
page
bars in a
+
nothing.
[B]where
+
The written portion consists of
The patterns are to be played in the same beat, allowing one to repeat before the other is concluded. 
+
entitled
As stated above, they are to be played in polymeter. 
+
an untitled
As stated above, they are to be played in polyrhythm. 
+
Overall, the prose is not awful, but not very good either
(considered the primary)
+
Overall, the prose is passable
divided into
+
Overall, the prose is great
beats
+
Overall, the prose is splendid
rhythm is a single line with
+
Overall, the prose is masterful
The patterns are to be played over the same period of time, concluding together regardless of beat number. 
+
Overall, the choreography is just terrible
degrees of the fundamental perfect fourth division
+
Overall, the choreography is not awful, but not very good either
degrees of the octave scale
+
Overall, the choreography is passable
degrees of the quartertone octave scale
+
Written on the item is
degrees of the semitone octave scale
+
There used to be writing on the item.
patterns:
+
covers
rhythm is made from
+
chapter
[B]The rhythm system is fundamentally polymetric.  There are always multiple rhythm lines, and the beats are always played together, even if one rhythm line completes (and then repeats) before the other is finished.  The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named. 
+
chapters.
[B]The rhythm system is fundamentally polyrhythmic.  There are always multiple rhythm lines, and each of their bars is played over the same period of time, regardless of the number of beats.  The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named. 
+
The work has
[B]The
+
The work has a single chapter.
These chords are named
+
Overall, the prose is amateurish at best
thought of as two disjoint chords spanning two perfect fourths
+
CUT_ITEM
thought of as two disjoint chords drawn from the fundamental division of the perfect fourth
+
SELECT_ITEM
(completing the octave)
+
ITEM_WEAPON
pentachord
+
ITEM_TOY
tetrachord
+
ITEM_TOOL
trichord
+
ITEM_INSTRUMENT
scale is
+
ITEM_TRAPCOMP
heptatonic
+
ITEM_ARMOR
hexatonic
+
#NAAM?
pentatonic
+
DOMINANT_MATERIAL_PIECE
thought of as two disjoint chords spanning a tritone and a perfect fourth
+
ALWAYS_PLURAL
thought of as two disjoint chords spanning a perfect fifth and a major third
+
ALWAYS_SINGULAR
thought of as joined chords spanning a perfect fifth and a perfect fourth
+
: unrecognized INSTRUMENT PIECE tag
constructed by selection of degrees from the fundamental scale.  The degrees selected are
+
PITCH_RANGE
Duplicate inventory removed:
+
VOLUME_mB
Minimum
+
SOUND_PRODUCTION
Maximum
+
SOUND_PRODUCTION missing part token
X-Variance
+
: Did not find token following TOOL_USE
Y-Variance
+
CONTAINER_CAPACITY
Temperature
+
DEFAULT_IMPROVEMENT
Drainage
+
MUSIC_SKILL
Volcanism
+
TIMBRE
Savagery
+
REGISTER
Cull Unimportant Historical Figures
+
INDEFINITE_PITCH
Reveal All Historical Events
+
PLACED_AS_BUILDING
Elevation
+
GLASS_MAT
Rainfall
+
CERAMIC_MAT
Site Cap After Civ Creation
+
STONE_MAT
Percentage Beasts Dead For Stoppage
+
SHELL_MAT
Ignore
+
BONE_MAT
Year to Begin Checking Megabeast Percentage
+
: Did not find token following VALUE
Embark Points
+
: Did not find token following TILE
End Year
+
TOOL_USE
Population Cap After Civ Creation
+
NO_DEFAULT_JOB
No Cap
+
INCOMPLETE_ITEM
Use History Seed
+
UNIMPROVABLE
Use Name Seed
+
INVERTED_TILE
Use Creature Seed
+
FURNITURE
Custom world name
+
LEATHER_MAT
Use Seed
+
SILK_MAT
Minimum Initial
+
THREAD_PLANT_MAT
Square Count
+
HARD_MAT
Region Count
+
WOOD_MAT
Minimum Final
+
METAL_MAT
Desired Good Square Count in Large Subregions
+
METAL_WEAPON_MAT
Desired Evil Square Count in Small Subregions
+
NO_DEFAULT_IMPROVEMENTS
Desired Evil Square Count in Medium Subregions
+
SHAPE_CATEGORY
Desired Evil Square Count in Large Subregions
+
: Did not find token following SHAPE_CATEGORY
Allow Necromancer Ghouls
+
USES_FACE_IMAGE_SET
Allow Necromancer Summons
+
CAN_STONE
Desired Good Square Count in Small Subregions
+
TRAINING
Desired Good Square Count in Medium Subregions
+
MATERIAL_SIZE
Allow Divination
+
: Did not find token following NAME
Allow Demonic Experiments
+
: Did not find plural token following NAME
Allow Necromancer Experiments
+
SHEET_MAT
Allow Necromancer Lieutenants
+
SOFT_MAT
Number of Disturbance Interaction Types
+
ADJECTIVE
Number of Evil Cloud Types
+
WEIGHT
Number of Evil Rain Types
+
SHOOT_FORCE
Generate Divine Materials
+
SHOOT_MAXVEL
Werebeast Attack Exported Wealth Rating
+
RANGED
Werebeast Attack Created Wealth Rating
+
TWO_HANDED
Number of Secret Types
+
MINIMUM_SIZE
Number of Regional Interaction Types
+
ITEM_AMMO
Number of Nightmare Types
+
ITEM_SIEGEAMMO
Number of Vampire Curse Types
+
ITEM_GLOVES
Number of Werebeast Curse Types
+
ITEM_SHOES
Werebeast Attack Population Rating
+
ITEM_SHIELD
Titan Attack Created Wealth Rating
+
ITEM_HELM
Number of Demon Types
+
ITEM_PANTS
Number of Night Troll Types
+
ITEM_FOOD
Number of Bogeyman Types
+
did not find tool with index
Max Semimegabeast Caves
+
for instrument piece
Titan Number
+
item_layer
Titan Attack Population Rating
+
[OBJECT:ITEM]
Titan Attack Exported Wealth Rating
+
[ITEM_
Minimum Volcano Number
+
GIZZARD_STONE
Mineral Scarcity (Low = More minerals)
+
METAL_ARMOR_LEVELS
Max Megabeast Caves
+
UPSTEP
No Beasts
+
BLOCKCHANCE
North and South
+
did not find instrument piece
Minimum Mountain Peak Number
+
, setting index to zero
Minimum Partial Edge Oceans
+
COVERAGE
Minimum Complete Edge Oceans
+
PREPLURAL
Volcanism Weighted Range (
+
MATERIAL_PLACEHOLDER
North or South
+
ARMORLEVEL
North and/or South
+
UBSTEP
Savagery Weighted Range (
+
LBSTEP
Temperature Mesh Size
+
CHAIN_METAL_TEXT
Temperature Weighted Range (
+
STRUCTURAL_ELASTICITY_WOVEN_THREAD
Volcanism Mesh Size
+
STRUCTURAL_ELASTICITY_CHAIN_METAL
Rain Weighted Range (
+
STRUCTURAL_ELASTICITY_CHAIN_ALL
Drainage Mesh Size
+
LAYER_SIZE
Drainage Weighted Range (
+
LAYER_PERMIT
Savagery Mesh Size
+
IS_SCREW
16 x 16
+
IS_SPIKE
32 x 32
+
BARRED
Elevation Weighted Range (
+
SCALED
Rain Mesh Size
+
SHAPED
Elevation Mesh Size
+
SOUND_PRODUCTION missing first part token
PERIODICALLY_ERODE_EXTREMES
+
SOUND_PRODUCTION missing second part token
OROGRAPHIC_PRECIPITATION
+
PITCH_CHOICE
NORTH_OR_SOUTH
+
PITCH_CHOICE missing first part token
COMPLETE_OCEAN_EDGE_MIN
+
PITCH_CHOICE STOPPING_FRET missing second part token
REVEAL_ALL_HISTORY
+
PITCH_CHOICE STOPPING_AGAINST_BODY missing second part token
CULL_HISTORICAL_FIGURES
+
PITCH_CHOICE PITCH_CHOICE_METHOD_FOOT_PEDALS missing second part token
EROSION_CYCLE_COUNT
+
TUNING
EMBARK_POINTS
+
Pen/pasture small animal
PEAK_NUMBER_MIN
+
Drain aquarium
PARTIAL_OCEAN_EDGE_MIN
+
Fill aquarium
OCEAN_EDGE_MIN
+
Fill pond
HISTORY_SEED
+
Give water
NAME_SEED
+
Give food
CREATURE_SEED
+
Manage work orders
CUSTOM_NAME
+
Update stockpile records
Minimum Number of Low-Volcanism Squares
+
Suture
Minimum Number of High-Volcanism Squares
+
Set bone
prefs/world_gen.txt
+
Place in traction
WORLD_GEN
+
Put item on display
Minimum Number of Mid-Savagery Squares
+
Cage small animal
Minimum Number of Low-Savagery Squares
+
Pit/pond
Minimum Number of High-Savagery Squares
+
Pit/pond small animal
Minimum Number of Mid-Volcanism Squares
+
Pen/pasture
Minimum Number of High-Rain Squares
+
Recover wounded
Minimum Number of Mid-Drainage Squares
+
Diagnose patient
Minimum Number of Low-Drainage Squares
+
Immobilize break
Minimum Number of High-Drainage Squares
+
Apply cast
Minimum Number of Low-Elevation Squares
+
Bring crutch
Minimum Number of High-Elevation Squares
+
Dress wound
Minimum Number of Mid-Rain Squares
+
Clean patient
Minimum Number of Low-Rain Squares
+
a large animal
Only in Finder
+
Unchain pet
Number of Civilizations
+
Interrogate
Playable Civilization Required
+
Release
Minimum Number of Mid-Elevation Squares
+
Release pet
Number of Mountain Caves
+
Release small creature
Number of Non-Mountain Caves
+
Handle small creature
Make Caves Visible
+
Recover pet
Allow Init Embark Options to Show Tunnels
+
Make potash from ash
Z Levels Above Layer 5
+
Prepare easy meal
Z Levels At Bottom
+
Prepare fine meal
Minimum Natural Cave Size
+
Prepare lavish meal
Maximum Natural Cave Size
+
Extract from plants
Z Levels Above Layer 1
+
Extract from raw fish
Z Levels Above Layer 2
+
Extract from land animal
Z Levels Above Layer 3
+
Handle
Z Levels Above Layer 4
+
Shear
Cavern Layer Water Max
+
Spin thread
Magma Layer
+
Make cheese
Bottom Layer (Forces Magma)
+
Process plants (vial)
Z Levels Above Ground
+
Process plants (barrel)
Cavern Layer Openness Max
+
Make lye
Cavern Layer Passage Density Min
+
Make potash from lye
Cavern Layer Passage Density Max
+
Construct building
Cavern Layer Water Min
+
Destroy building
Do Orographic Precipitation and Rain Shadows
+
Butcher an animal
Maximum Number of Subregions
+
Catch live fish
Cavern Layer Number
+
Catch live land animal
Cavern Layer Openness Min
+
Prepare a raw fish
Erosion Cycle Count
+
Mill plants
Minimum River Start Locations (Pre-Erosion)
+
Process plants
Desired River Start Locations (Post-Erosion)
+
DOUBLE TAGGED ITEM:
Periodically Erode Extreme Cliffs
+
Stop Bleeding
CAVERN_LAYER_OPENNESS_MAX
+
Repair Compound Fracture
CAVERN_LAYER_PASSAGE_DENSITY_MIN
+
Remove Rotten Tissue
CAVERN_LAYER_PASSAGE_DENSITY_MAX
+
sarcophagus
CAVERN_LAYER_WATER_MIN
+
coffin
RIVER_MINS
+
chair
SUBREGION_MAX
+
throne
CAVERN_LAYER_COUNT
+
Forge
CAVERN_LAYER_OPENNESS_MIN
+
Make totem
EVIL_RAIN_NUMBER
+
terrarium
GOOD_SQ_COUNTS
+
weapon rack
EVIL_SQ_COUNTS
+
armor stand
REGION_COUNTS
+
coffer
ALLOW_NECROMANCER_EXPERIMENTS
+
chest
ALLOW_NECROMANCER_LIEUTENANTS
+
casket
ALLOW_NECROMANCER_GHOULS
+
floodgate
ALLOW_NECROMANCER_SUMMONS
+
hatch cover
EVIL_CLOUD_NUMBER
+
grate
GENERATE_DIVINE_MATERIALS
+
table
ALLOW_DIVINATION
+
Make traction bench
ALLOW_DEMONIC_EXPERIMENTS
+
splint
WEREBEAST_NUMBER
+
crutch
SECRET_NUMBER
+
cabinet
REGIONAL_INTERACTION_NUMBER
+
polished stones
DISTURBANCE_INTERACTION_NUMBER
+
Collect sand
NIGHT_TROLL_NUMBER
+
Collect clay
BOGEYMAN_NUMBER
+
Install colony in hive
NIGHTMARE_NUMBER
+
Collect hive products
VAMPIRE_NUMBER
+
blocks
TITAN_NUMBER
+
Make raw
TITAN_ATTACK_TRIGGER
+
Portal
WEREBEAST_ATTACK_TRIGGER
+
Engrave memorial slab
DEMON_NUMBER
+
Decorate with
VOLCANISM_FREQUENCY
+
Stud with
MINERAL_SCARCITY
+
Encrust
MEGABEAST_CAP
+
finished goods
SEMIMEGABEAST_CAP
+
furniture
RAIN_FREQUENCY
+
cut glass
DRAINAGE_FREQUENCY
+
coins
TEMPERATURE_FREQUENCY
+
Cut gems
SAVAGERY_FREQUENCY
+
Cut raw glass into gems
Attempted to set world gen presets prior to dimensions
+
Polish
preset attempted beyond Y range
+
Polish stones
preset failed to load X value at Y =
+
(engrave memorial)
ELEVATION_FREQUENCY
+
figurine
VOLCANISM
+
amulet
SAVAGERY
+
scepter
BEAST_END_YEAR
+
crown
ELEVATION
+
earring
RAINFALL
+
bracelet
DRAINAGE
+
Make large
ALL_CAVES_VISIBLE
+
Trade at depot
PLAYABLE_CIVILIZATION_REQUIRED
+
Chain
VOLCANO_MIN
+
Put in chains
END_YEAR
+
Slaughter
NORTH_AND_OR_SOUTH
+
Unchain
NORTH_AND_SOUTH
+
Tame a small animal
Alternatively, you can reduce the number of high, medium or low savagery squares required.
+
Link a building to trigger
The world generator is having trouble setting volcanism in the manner specified by the parameters. 
+
Carve fortification
You might want to adjust the parameters governing volcanism. 
+
Smooth wall
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
+
Smooth floor
You might want to adjust the parameters governing drainage. 
+
Detail wall
Alternatively, you can reduce the number of high, medium or low drainage squares required.
+
Detail floor
The world generator is having trouble placing savagery in the manner specified by the parameters. 
+
Carve track
You might want to adjust the parameters governing savagery. 
+
Remove stairs/ramps
The world generator is having trouble placing rainfall in the manner specified by the parameters. 
+
Weave thread into silk
You might want to adjust the parameters governing rainfall. 
+
Weave yarn into cloth
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
+
Weave thread into cloth
The world generator is having trouble setting drainage in the manner specified by the parameters. 
+
(dyed only)
The world generator is having trouble placing enough ocean squares along the edges. 
+
Harvest plants
Can your parameters achieve elevations between 0 and 99 frequently? 
+
Plant seeds
You might want to adjust the parameters governing elevation. 
+
Fertilize field
Alternatively, you can reduce the number of edge oceans required.
+
Pull the lever
The world generator is having trouble placing enough low elevations. 
+
Melt a metal object
Can your parameters achieve elevations between 0 and 99? 
+
Extract metal strands
The world generator is having trouble placing enough high elevations. 
+
Dye thread
Can your parameters achieve elevations between 300 and 400? 
+
Dye cloth
The world generator is having trouble placing enough mid-level elevations. 
+
image
Can your parameters achieve elevations between 100 and 299? 
+
Collect webs
You might want to adjust the parameters governing elevation frequencies. 
+
Weave metal cloth
Alternatively, you can reduce the number of mid-level elevation squares required.
+
hunting animal
Can the elevation 400 be placed enough times to provide space for your peaks? 
+
for war
You might want to check your preset elevations for the elevation 400. 
+
war animal
You must have at least as many of these highest elevation points as you are requiring peaks. 
+
Make charcoal
Alternatively, you can reduce the number of peaks required by the parameters.
+
Make ash
POCKET REGION
+
Reaction
Command Line: World generation manually aborted.
+
Smelt
The world generator is having trouble placing enough mountain peaks. 
+
anvil
You might want to check your maximum elevation value and other elevation parameters. 
+
statue
SMALL REGION
+
quern
SMALLER ISLAND
+
millstone
SMALLER REGION
+
Train
POCKET ISLAND
+
to hunt
LARGE REGION
+
quiver
MEDIUM ISLAND
+
Bait trap with
MEDIUM REGION
+
ballista arrow head
SMALL ISLAND
+
Assemble
SAVAGERY_RANGES
+
catapult parts
VOLCANISM_RANGES
+
mechanisms
Unrecognized World Gen Token:
+
ballista parts
LARGE ISLAND
+
animal trap
SITE_CAP
+
barrel
ELEVATION_RANGES
+
pipe section
RAIN_RANGES
+
bucket
DRAINAGE_RANGES
+
window
MOUNTAIN_CAVE_MIN
+
backpack
NON_MOUNTAIN_CAVE_MIN
+
chain
TOTAL_CIV_NUMBER
+
waterskin
TOTAL_CIV_POPULATION
+
flask
LEVELS_ABOVE_LAYER_5
+
goblet
LEVELS_AT_BOTTOM
+
Fire catapult
CAVE_MIN_SIZE
+
Fire ballista
CAVE_MAX_SIZE
+
Operate pump
LEVELS_ABOVE_LAYER_1
+
Load cage trap
LEVELS_ABOVE_LAYER_2
+
Load stone trap
LEVELS_ABOVE_LAYER_3
+
Load weapon trap
LEVELS_ABOVE_LAYER_4
+
Store armor
CAVERN_LAYER_WATER_MAX
+
Store item in location
HAVE_BOTTOM_LAYER_1
+
Pickup equipment
HAVE_BOTTOM_LAYER_2
+
Dump item
LEVELS_ABOVE_GROUND
+
Strange mood
not found -- using default.
+
Clean trap
CREATE WORLD NOW =
+
Load catapult
Command Line: World image, detailed image and info exported.
+
Load ballista
Loading data needed to create new world
+
Store owned item
Make sure your parameters and raw objects have adequate vegetation. 
+
Place item in tomb
** Starting New Arena **
+
Store item in stockpile
Command Line: World generation parameter set located successfully.
+
Store item in bag
Command Line: World generation parameter set
+
Store item in barrel
Make sure your parameters and presets have adequate squares of this kind. 
+
Store item in bin
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
+
Store item in vehicle
The world generator is having trouble placing farming civilizations. 
+
Store weapon
Civilizations use available plants in their surroundings as their initial crops. 
+
Execute criminal
The world generator couldn't find any civilization definitions. 
+
Hunt for small creature
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. 
+
Collect taxes
The world generator is having trouble placing a controllable civilization. 
+
Guard tax collector
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. 
+
Return kill
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. 
+
Go shopping
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. 
+
Seek artifact
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well. 
+
Seek infant
Alternatively, you can reduce the number of civilizations required by the parameters.
+
No job
The world generator is having trouble placing low-lying caves. 
+
No activity
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. 
+
Report crime
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
+
Starting fist fight
The world generator is having trouble placing enough civilizations. 
+
Beat criminal
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
+
Place track vehicle
The world generator is having trouble placing mountain caves. 
+
Push track vehicle
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves. 
+
Bring item to shop
Alternatively, you can reduce the number of mountain caves required by the parameters.
+
Bring item to depot
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points. 
+
Get provisions
Alternatively, you can reduce the number of rivers required by the parameters.
+
Clean self
The world generator is placing too many subregions. 
+
Fill waterskin
Make sure your parameters and presets aren't so variable that biomes change frequently. 
+
Kidnap
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas. 
+
Remove construction
The world generator is having trouble placing hills. 
+
Carve upward staircase
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. 
+
Carve downward staircase
The world generator is having trouble placing rivers. 
+
Carve up/down staircase
The world generator is having trouble placing tundra regions. 
+
Carve ramp
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. 
+
Dig channel
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
+
Fell tree
The world generator is having trouble placing grasslands. 
+
Gather plants
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
+
KEYBOARD_CURSOR_RIGHT_FAST
The world generator is having trouble placing glaciers. 
+
KEYBOARD_CURSOR_UPLEFT_FAST
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. 
+
KEYBOARD_CURSOR_UPRIGHT_FAST
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
+
KEYBOARD_CURSOR_DOWNLEFT_FAST
Make sure your parameters and presets can support high elevation areas. 
+
KEYBOARD_CURSOR_DOWNRIGHT_FAST
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
+
KEYBOARD_CURSOR_UP_Z
The world generator is having trouble placing oceans. 
+
KEYBOARD_CURSOR_DOWN_Z
Make sure your parameters and presets can support low elevation areas. 
+
KEYBOARD_CURSOR_UP_Z_AUX
The world generator is having trouble placing forests. 
+
KEYBOARD_CURSOR_RIGHT
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas. 
+
KEYBOARD_CURSOR_UPLEFT
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
+
KEYBOARD_CURSOR_UPRIGHT
The world generator is having trouble placing mountains. 
+
KEYBOARD_CURSOR_DOWNLEFT
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
+
KEYBOARD_CURSOR_DOWNRIGHT
The world generator is having trouble placing deserts and badlands. 
+
KEYBOARD_CURSOR_UP_FAST
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. 
+
KEYBOARD_CURSOR_DOWN_FAST
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
+
KEYBOARD_CURSOR_LEFT_FAST
You must have at least as many of these highest volcanism points as you are requiring volcanos. 
+
CURSOR_DOWN_Z
Alternatively, you can reduce the number of volcanos required by the parameters.
+
CURSOR_UP_Z_AUX
The world generator is having trouble placing swamps and marshes. 
+
CURSOR_DOWN_Z_AUX
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. 
+
CURSOR_UP_Z_FAST
The world generator is having trouble placing enough volcanos. 
+
CURSOR_DOWN_Z_FAST
You might want to check your maximum volcanism value. 
+
KEYBOARD_CURSOR_UP
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? 
+
KEYBOARD_CURSOR_DOWN
You might want to check your preset volcanism for the value 100. 
+
KEYBOARD_CURSOR_LEFT
and minerals...
+
CURSOR_DOWN_FAST
Growing vegetation...
+
CURSOR_LEFT_FAST
Verifying terrain...
+
CURSOR_RIGHT_FAST
Importing wildlife...
+
CURSOR_UPLEFT_FAST
Preparing elevation...
+
CURSOR_UPRIGHT_FAST
Setting temperature...
+
CURSOR_DOWNLEFT_FAST
Running rivers...
+
CURSOR_DOWNRIGHT_FAST
Forming lakes
+
CURSOR_UP_Z
Are you sure you want to go on?
+
CURSOR_DOWN
Creating
+
CURSOR_LEFT
Creating the world
+
CURSOR_RIGHT
rejected)
+
CURSOR_UPLEFT
This parameter set will be reset.
+
CURSOR_UPRIGHT
Change
+
CURSOR_DOWNLEFT
Are you sure you want to abort?
+
CURSOR_DOWNRIGHT
You haven't saved your changes.
+
CURSOR_UP_FAST
Various seeds
+
STANDARDSCROLL_DOWN
Random seed
+
STANDARDSCROLL_PAGEUP
Really delete this parameter set?
+
STANDARDSCROLL_PAGEDOWN
Really change the dimensions?
+
CONTEXT_SCROLL_UP
New parameter set
+
CONTEXT_SCROLL_DOWN
Height
+
CONTEXT_SCROLL_PAGEUP
Everywhere
+
CONTEXT_SCROLL_PAGEDOWN
Parameters saved!
+
CURSOR_UP
Parameters loaded!
+
SELECT
Choose or create a parameter set to make a custom world.
+
LEAVESCREEN
Very rare
+
CLOSE_MEGA_ANNOUNCEMENT
Sparse
+
TOGGLE_FULLSCREEN
Frequent
+
OPTIONS
Very low
+
STANDARDSCROLL_UP
Very high
+
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA
50 years
+
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT
100 years
+
HOTKEY_BUILDING_TRAP_STONE
250 years
+
HOTKEY_BUILDING_TRAP_WEAPON
500 years
+
HOTKEY_BUILDING_TRAP_LEVER
Medium
+
HOTKEY_BUILDING_TRAP_TRIGGER
5 years
+
HOTKEY_BUILDING_TRAP_CAGE
Natural savagery
+
HOTKEY_BUILDING_TRAP_SPIKE
Mineral occurrence
+
HOTKEY_BUILDING_FARMING
Pocket
+
HOTKEY_BUILDING_MACHINE_SCREW_PUMP
Smaller
+
HOTKEY_BUILDING_MACHINE_WATER_WHEEL
This may take a long while!
+
HOTKEY_BUILDING_MACHINE_WINDMILL
Number of civilizations
+
HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY
Maximum number of sites
+
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL
Number of beasts
+
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL
Detailed mode
+
HOTKEY_BUILDING_MACHINE_ROLLERS
World map size
+
HOTKEY_BUILDING_INSTRUMENT
History length
+
HOTKEY_BUILDING_SUPPORT
This may take several minutes!
+
HOTKEY_BUILDING_ARCHERYTARGET
Back to main menu
+
HOTKEY_BUILDING_FURNITURE
Welcome to the arena!  Here you can test mods or just play around.
+
HOTKEY_BUILDING_PORTALS
Create world
+
HOTKEY_BUILDING_CAGES_CHAINS
Basic options
+
HOTKEY_BUILDING_MILITARY
Initializing music load...
+
HOTKEY_BUILDING_WORKSHOPS_CLOTHING_LEATHER
Finalizing...
+
HOTKEY_BUILDING_WINDOW_GLASS
Create arena
+
HOTKEY_BUILDING_WINDOW_GEM
Arena profile
+
HOTKEY_BUILDING_ANIMALTRAP
Tropical Saltwater Swamp
+
HOTKEY_BUILDING_CHAIN
Mangrove Swamp
+
HOTKEY_BUILDING_CAGE
Tropical Freshwater Marsh
+
HOTKEY_BUILDING_TRADEDEPOT
Tropical Saltwater Marsh
+
HOTKEY_BUILDING_TRAP
Temperate Saltwater Swamp
+
HOTKEY_BUILDING_MACHINE
Temperate Freshwater Marsh
+
HOTKEY_BUILDING_STATUE
Temperate Saltwater Marsh
+
HOTKEY_BUILDING_TABLE
Tropical Freshwater Swamp
+
HOTKEY_BUILDING_ROAD_DIRT
Use world now
+
HOTKEY_BUILDING_ROAD_PAVED
Continue generating
+
HOTKEY_BUILDING_BRIDGE
Mountain
+
HOTKEY_BUILDING_WELL
Temperate Freshwater Swamp
+
HOTKEY_BUILDING_WORKSHOP
ALLOW THIS REJECTION TYPE and continue reporting others.
+
HOTKEY_BUILDING_FURNACE
ALLOW ALL REJECTS, even if I end up with a legends-only world!
+
HOTKEY_BUILDING_GRATE_FLOOR
Play now
+
HOTKEY_BUILDING_BARS_VERTICAL
Keep
+
HOTKEY_BUILDING_BARS_FLOOR
 +
HOTKEY_BUILDING_CABINET
 +
HOTKEY_BUILDING_BOX
 +
HOTKEY_BUILDING_KENNEL
 +
HOTKEY_BUILDING_FARMPLOT
 +
HOTKEY_BUILDING_WEAPONRACK
 +
HOTKEY_BUILDING_DISPLAY_FURNITURE
 +
HOTKEY_BUILDING_OFFERING_PLACE
 +
HOTKEY_BUILDING_CHAIR
 +
HOTKEY_BUILDING_COFFIN
 +
HOTKEY_BUILDING_DOOR
 +
HOTKEY_BUILDING_FLOODGATE
 +
HOTKEY_BUILDING_HATCH
 +
HOTKEY_BUILDING_GRATE_WALL
 +
KEYBOARD_CURSOR_DOWN_Z_AUX
 +
HOTKEY_BUILDING_ARMORSTAND
 +
HOTKEY_BUILDING_BED
 +
HOTKEY_BUILDING_TRACTION_BENCH
 +
HOTKEY_BUILDING_SLAB
 +
HOTKEY_BUILDING_NEST_BOX
 +
HOTKEY_BUILDING_BOOKCASE
 +
HOTKEY_BUILDING_HIVE
 +
D_TOGGLE_RAMP_INDICATORS
 +
D_TOGGLE_FLUID_NUMBERS
 +
D_DESIGNATE_DIG
 +
D_DESIGNATE_CHOP
 +
D_DESIGNATE_GATHER
 +
D_DESIGNATE_SMOOTH
 +
D_DESIGNATE_ITEMS
 +
D_DESIGNATE_TRAFFIC
 +
D_HOTKEY9
 +
D_HOTKEY10
 +
D_HOTKEY11
 +
D_HOTKEY12
 +
D_HOTKEY13
 +
D_HOTKEY14
 +
D_HOTKEY15
 +
D_HOTKEY16
 +
D_HOTKEY1
 +
D_HOTKEY2
 +
D_HOTKEY3
 +
D_HOTKEY4
 +
D_HOTKEY5
 +
D_HOTKEY6
 +
D_HOTKEY7
 +
D_HOTKEY8
 +
HOTKEY_BUILDING_FURNACE_GLASS
 +
HOTKEY_BUILDING_FURNACE_KILN
 +
HOTKEY_BUILDING_FURNACE_SMELTER_LAVA
 +
HOTKEY_BUILDING_FURNACE_GLASS_LAVA
 +
HOTKEY_BUILDING_FURNACE_KILN_LAVA
 +
D_ONESTEP
 +
D_PAUSE
 +
D_HOT_KEYS
 +
HOTKEY_BUILDING_WORKSHOP_MECHANIC
 +
HOTKEY_BUILDING_WORKSHOP_STILL
 +
HOTKEY_BUILDING_WORKSHOP_FARMER
 +
HOTKEY_BUILDING_WORKSHOP_KITCHEN
 +
HOTKEY_BUILDING_WORKSHOP_FISHERY
 +
HOTKEY_BUILDING_WORKSHOP_ASHERY
 +
HOTKEY_BUILDING_FURNACE_WOOD
 +
HOTKEY_BUILDING_FURNACE_SMELTER
 +
HOTKEY_BUILDING_WORKSHOP_LAVAMILL
 +
HOTKEY_BUILDING_WORKSHOP_JEWELER
 +
HOTKEY_BUILDING_WORKSHOP_MASON
 +
HOTKEY_BUILDING_WORKSHOP_BUTCHER
 +
HOTKEY_BUILDING_WORKSHOP_TANNER
 +
HOTKEY_BUILDING_WORKSHOP_DYER
 +
HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN
 +
HOTKEY_BUILDING_WORKSHOP_SIEGE
 +
HOTKEY_BUILDING_WORKSHOP_LEATHER
 +
HOTKEY_BUILDING_WORKSHOP_QUERN
 +
HOTKEY_BUILDING_WORKSHOP_MILLSTONE
 +
HOTKEY_BUILDING_WORKSHOP_LOOM
 +
HOTKEY_BUILDING_WORKSHOP_CLOTHES
 +
HOTKEY_BUILDING_WORKSHOP_BOWYER
 +
HOTKEY_BUILDING_WORKSHOP_CARPENTER
 +
HOTKEY_BUILDING_WORKSHOP_METALSMITH
 +
HOTKEY_BUILDING_CONSTRUCTION
 +
HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION
 +
HOTKEY_BUILDING_CONSTRUCTION_WALL
 +
HOTKEY_BUILDING_CONSTRUCTION_FLOOR
 +
HOTKEY_BUILDING_CONSTRUCTION_RAMP
 +
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN
 +
HOTKEY_BUILDING_CONSTRUCTION_TRACK
 +
HOTKEY_BUILDING_CONSTRUCTION_TRACK_STOP
 +
DESIGNATE_PLANTS
 +
DESIGNATE_SMOOTH
 +
DESIGNATE_ENGRAVE
 +
DESIGNATE_TRACK
 +
DESIGNATE_FORTIFY
 +
DESIGNATE_CLAIM
 +
DESIGNATE_UNCLAIM
 +
DESIGNATE_MELT
 +
DESIGNATE_MINE_MODE_ORE_GEM
 +
DESIGNATE_MINE_MODE_GEM
 +
DESIGNATE_PRIORITY_UP
 +
DESIGNATE_PRIORITY_DOWN
 +
DESIGNATE_TOGGLE_MARKER
 +
DESIGNATE_MARKER_TO_STANDARD
 +
DESIGNATE_STANDARD_TO_MARKER
 +
DESIGNATE_CHOP
 +
DESIGNATE_RAMP
 +
DESIGNATE_CHANNEL
 +
DESIGNATE_DIG_REMOVE_STAIRS_RAMPS
 +
DESIGNATE_RECTANGLE
 +
DESIGNATE_FREE_DRAW
 +
DESIGNATE_TOGGLE_ADVANCED_OPTIONS
 +
DESIGNATE_MINE_MODE_ALL
 +
DESIGNATE_MINE_MODE_AUTO
 +
ZOOM_OUT
 +
MACRO_BREAK
 +
RECORD_MACRO
 +
PLAY_MACRO
 +
SAVE_MACRO
 +
LOAD_MACRO
 +
DESIGNATE_DIG
 +
DESIGNATE_STAIR_UPDOWN
 +
ARENA_FLUIDS_REMOVE
 +
ARENA_CREATE_TREE
 +
ARENA_WEATHER
 +
ARENA_CONFLICT_STATE_1
 +
ARENA_CONFLICT_STATE_2
 +
ARENA_MORALE
 +
KEYBINDING_COMPLETE
 +
ZOOM_IN
 +
D_STOCKS
 +
ARENA_CREATE_CREATURE
 +
ARENA_CREATURE_RESET
 +
ARENA_FLUIDS
 +
ARENA_FLUIDS_WATER
 +
ARENA_FLUIDS_MAGMA
 +
ARENA_FLUIDS_SNOW
 +
ARENA_FLUIDS_MUD
 +
D_LOCATIONS
 +
D_LABOR
 +
D_ORDERS
 +
D_NOBLES
 +
D_ARTLIST
 +
D_SQUADS
 +
D_WORLD
 +
D_JUSTICE
 +
D_DESIGNATE_ERASE
 +
D_BUILDING
 +
D_STOCKPILES
 +
D_CIVZONE
 +
D_BURROWS
 +
D_HAULING
 +
D_UNITLIST
 +
D_JOBLIST
 +
STRING_A047
 +
STRING_A048
 +
STRING_A049
 +
STRING_A050
 +
STRING_A051
 +
STRING_A052
 +
STRING_A053
 +
STRING_A054
 +
STRING_A039
 +
STRING_A040
 +
STRING_A041
 +
STRING_A042
 +
STRING_A043
 +
STRING_A044
 +
STRING_A045
 +
STRING_A046
 +
STRING_A031
 +
STRING_A032
 +
STRING_A033
 +
STRING_A034
 +
STRING_A035
 +
STRING_A036
 +
STRING_A037
 +
STRING_A038
 +
STRING_A023
 +
STRING_A024
 +
STRING_A025
 +
STRING_A026
 +
STRING_A027
 +
STRING_A028
 +
STRING_A029
 +
STRING_A030
 +
STRING_A015
 +
STRING_A016
 +
STRING_A017
 +
STRING_A018
 +
STRING_A019
 +
STRING_A020
 +
STRING_A021
 +
STRING_A022
 +
STRING_A007
 +
STRING_A008
 +
STRING_A009
 +
STRING_A010
 +
STRING_A011
 +
STRING_A012
 +
STRING_A013
 +
STRING_A014
 +
DESIGNATE_TRAFFIC_RESTRICTED
 +
STRING_A000
 +
STRING_A001
 +
STRING_A002
 +
STRING_A003
 +
STRING_A004
 +
STRING_A005
 +
STRING_A006
 +
DESIGNATE_NO_MELT
 +
DESIGNATE_DUMP
 +
DESIGNATE_NO_DUMP
 +
DESIGNATE_HIDE
 +
DESIGNATE_NO_HIDE
 +
DESIGNATE_TRAFFIC_HIGH
 +
DESIGNATE_TRAFFIC_NORMAL
 +
DESIGNATE_TRAFFIC_LOW
 +
STRING_A111
 +
STRING_A112
 +
STRING_A113
 +
STRING_A114
 +
STRING_A115
 +
STRING_A116
 +
STRING_A117
 +
STRING_A118
 +
STRING_A103
 +
STRING_A104
 +
STRING_A105
 +
STRING_A106
 +
STRING_A107
 +
STRING_A108
 +
STRING_A109
 +
STRING_A110
 +
STRING_A095
 +
STRING_A096
 +
STRING_A097
 +
STRING_A098
 +
STRING_A099
 +
STRING_A100
 +
STRING_A101
 +
STRING_A102
 +
STRING_A087
 +
STRING_A088
 +
STRING_A089
 +
STRING_A090
 +
STRING_A091
 +
STRING_A092
 +
STRING_A093
 +
STRING_A094
 +
STRING_A079
 +
STRING_A080
 +
STRING_A081
 +
STRING_A082
 +
STRING_A083
 +
STRING_A084
 +
STRING_A085
 +
STRING_A086
 +
STRING_A071
 +
STRING_A072
 +
STRING_A073
 +
STRING_A074
 +
STRING_A075
 +
STRING_A076
 +
STRING_A077
 +
STRING_A078
 +
STRING_A063
 +
STRING_A064
 +
STRING_A065
 +
STRING_A066
 +
STRING_A067
 +
STRING_A068
 +
STRING_A069
 +
STRING_A070
 +
STRING_A055
 +
STRING_A056
 +
STRING_A057
 +
STRING_A058
 +
STRING_A059
 +
STRING_A060
 +
STRING_A061
 +
STRING_A062
 +
STRING_A176
 +
STRING_A177
 +
STRING_A178
 +
STRING_A179
 +
STRING_A180
 +
STRING_A181
 +
STRING_A182
 +
STRING_A183
 +
STRING_A168
 +
STRING_A169
 +
STRING_A170
 +
STRING_A171
 +
STRING_A172
 +
STRING_A173
 +
STRING_A174
 +
STRING_A175
 +
STRING_A160
 +
STRING_A161
 +
STRING_A162
 +
STRING_A163
 +
STRING_A164
 +
STRING_A165
 +
STRING_A166
 +
STRING_A167
 +
STRING_A152
 +
STRING_A153
 +
STRING_A154
 +
STRING_A155
 +
STRING_A156
 +
STRING_A157
 +
STRING_A158
 +
STRING_A159
 +
STRING_A144
 +
STRING_A145
 +
STRING_A146
 +
STRING_A147
 +
STRING_A148
 +
STRING_A149
 +
STRING_A150
 +
STRING_A151
 +
STRING_A136
 +
STRING_A137
 +
STRING_A138
 +
STRING_A139
 +
STRING_A140
 +
STRING_A141
 +
STRING_A142
 +
STRING_A143
 +
STRING_A128
 +
STRING_A129
 +
STRING_A130
 +
STRING_A131
 +
STRING_A132
 +
STRING_A133
 +
STRING_A134
 +
STRING_A135
 +
STRING_A119
 +
STRING_A120
 +
STRING_A121
 +
STRING_A122
 +
STRING_A123
 +
STRING_A124
 +
STRING_A125
 +
STRING_A126
 +
STRING_A240
 +
STRING_A241
 +
STRING_A242
 +
STRING_A243
 +
STRING_A244
 +
STRING_A245
 +
STRING_A246
 +
STRING_A247
 +
STRING_A232
 +
STRING_A233
 +
STRING_A234
 +
STRING_A235
 +
STRING_A236
 +
STRING_A237
 +
STRING_A238
 +
STRING_A239
 +
STRING_A224
 +
STRING_A225
 +
STRING_A226
 +
STRING_A227
 +
STRING_A228
 +
STRING_A229
 +
STRING_A230
 +
STRING_A231
 +
STRING_A216
 +
STRING_A217
 +
STRING_A218
 +
STRING_A219
 +
STRING_A220
 +
STRING_A221
 +
STRING_A222
 +
STRING_A223
 +
STRING_A208
 +
STRING_A209
 +
STRING_A210
 +
STRING_A211
 +
STRING_A212
 +
STRING_A213
 +
STRING_A214
 +
STRING_A215
 +
STRING_A200
 +
STRING_A201
 +
STRING_A202
 +
STRING_A203
 +
STRING_A204
 +
STRING_A205
 +
STRING_A206
 +
STRING_A207
 +
STRING_A192
 +
STRING_A193
 +
STRING_A194
 +
STRING_A195
 +
STRING_A196
 +
STRING_A197
 +
STRING_A198
 +
STRING_A199
 +
STRING_A184
 +
STRING_A185
 +
STRING_A186
 +
STRING_A187
 +
STRING_A188
 +
STRING_A189
 +
STRING_A190
 +
STRING_A191
 +
CUSTOM_SHIFT_W
 +
CUSTOM_SHIFT_X
 +
CUSTOM_SHIFT_Y
 +
CUSTOM_SHIFT_Z
 +
CUSTOM_CTRL_A
 +
CUSTOM_CTRL_B
 +
CUSTOM_CTRL_C
 +
CUSTOM_CTRL_D
 +
CUSTOM_SHIFT_O
 +
CUSTOM_SHIFT_P
 +
CUSTOM_SHIFT_Q
 +
CUSTOM_SHIFT_R
 +
CUSTOM_SHIFT_S
 +
CUSTOM_SHIFT_T
 +
CUSTOM_SHIFT_U
 +
CUSTOM_SHIFT_V
 +
CUSTOM_SHIFT_G
 +
CUSTOM_SHIFT_H
 +
CUSTOM_SHIFT_I
 +
CUSTOM_SHIFT_J
 +
CUSTOM_SHIFT_K
 +
CUSTOM_SHIFT_L
 +
CUSTOM_SHIFT_M
 +
CUSTOM_SHIFT_N
 +
CUSTOM_Y
 +
CUSTOM_Z
 +
CUSTOM_SHIFT_A
 +
CUSTOM_SHIFT_B
 +
CUSTOM_SHIFT_C
 +
CUSTOM_SHIFT_D
 +
CUSTOM_SHIFT_E
 +
CUSTOM_SHIFT_F
 +
CUSTOM_Q
 +
CUSTOM_R
 +
CUSTOM_S
 +
CUSTOM_T
 +
CUSTOM_U
 +
CUSTOM_V
 +
CUSTOM_W
 +
CUSTOM_X
 +
CUSTOM_I
 +
CUSTOM_J
 +
CUSTOM_K
 +
CUSTOM_L
 +
CUSTOM_M
 +
CUSTOM_N
 +
CUSTOM_O
 +
CUSTOM_P
 +
CUSTOM_A
 +
CUSTOM_B
 +
CUSTOM_C
 +
CUSTOM_D
 +
CUSTOM_E
 +
CUSTOM_F
 +
CUSTOM_G
 +
CUSTOM_H
 +
STRING_A248
 +
STRING_A249
 +
STRING_A250
 +
STRING_A251
 +
STRING_A252
 +
STRING_A253
 +
STRING_A254
 +
STRING_A255
 +
Move selector up
 +
Move selector down
 +
Page selector up
 +
Page selector down
 +
Mouse-context scrollbar up
 +
Mouse-context scrollbar down
 +
Mouse-context scrollbar page up
 +
Mouse-context scrollbar page down
 +
FPS_UP
 +
FPS_DOWN
 +
PREFIX
 +
Select
 +
Leave screen
 +
Close mega announcement
 +
Toggle Fullscreen
 +
Main menu
 +
CUSTOM_ALT_S
 +
CUSTOM_ALT_T
 +
CUSTOM_ALT_U
 +
CUSTOM_ALT_V
 +
CUSTOM_ALT_W
 +
CUSTOM_ALT_X
 +
CUSTOM_ALT_Y
 +
CUSTOM_ALT_Z
 +
CUSTOM_ALT_K
 +
CUSTOM_ALT_L
 +
CUSTOM_ALT_M
 +
CUSTOM_ALT_N
 +
CUSTOM_ALT_O
 +
CUSTOM_ALT_P
 +
CUSTOM_ALT_Q
 +
CUSTOM_ALT_R
 +
CUSTOM_ALT_C
 +
CUSTOM_ALT_D
 +
CUSTOM_ALT_E
 +
CUSTOM_ALT_F
 +
CUSTOM_ALT_G
 +
CUSTOM_ALT_H
 +
CUSTOM_ALT_I
 +
CUSTOM_ALT_J
 +
CUSTOM_CTRL_U
 +
CUSTOM_CTRL_V
 +
CUSTOM_CTRL_W
 +
CUSTOM_CTRL_X
 +
CUSTOM_CTRL_Y
 +
CUSTOM_CTRL_Z
 +
CUSTOM_ALT_A
 +
CUSTOM_ALT_B
 +
CUSTOM_CTRL_M
 +
CUSTOM_CTRL_N
 +
CUSTOM_CTRL_O
 +
CUSTOM_CTRL_P
 +
CUSTOM_CTRL_Q
 +
CUSTOM_CTRL_R
 +
CUSTOM_CTRL_S
 +
CUSTOM_CTRL_T
 +
CUSTOM_CTRL_E
 +
CUSTOM_CTRL_F
 +
CUSTOM_CTRL_G
 +
CUSTOM_CTRL_H
 +
CUSTOM_CTRL_I
 +
CUSTOM_CTRL_J
 +
CUSTOM_CTRL_K
 +
CUSTOM_CTRL_L
 +
Hotkey: Building, Wall Grate
 +
Hotkey: Building, Floor Grate
 +
Hotkey: Building, Vertical Bars
 +
Hotkey: Building, Floor Bars
 +
Hotkey: Building, Cabinet
 +
Hotkey: Building, Chest
 +
Hotkey: Building, Kennel
 +
Hotkey: Building, Farm Plot
 +
Hotkey: Building, Hive
 +
Hotkey: Building, Display Furniture
 +
Hotkey: Building, Altar
 +
Hotkey: Building, Chair
 +
Hotkey: Building, Coffin
 +
Hotkey: Building, Door
 +
Hotkey: Building, Floodgate
 +
Hotkey: Building, Hatch
 +
Move keyboard cursor up (z), aux
 +
 
 
#NAAM?
 
#NAAM?
, Paste
+
The instrument has less than an octave of range, with
, Pressed
+
The instrument has a
, Crafts
+
The instrument has a single
, Edge
+
pitch.
writing on
+
mid-high
image set to
+
very high
illustration to
+
very low
attached
+
mid-low
sewn image to
+
[CE_DIZZINESS:SEV:500:PROB:100:START:0:PEAK:0:END:3
pages to
+
extremely high
thread to
+
:BP:BY_CATEGORY:ALL:ALL
cloth to
+
[CE_IMPAIR_FUNCTION:SEV:500:PROB:100:START:0:PEAK:0:END:1
spikes to
+
:BP:BY_CATEGORY:ALL:SPLEEN
specific improvement to
+
:BP:BY_CATEGORY:ALL:KIDNEY
rings to
+
:BP:BY_CATEGORY:ALL:STOMACH
bands to
+
:BP:BY_CATEGORY:ALL:PANCREAS
art to
+
:BP:BY_CATEGORY:ALL:LIVER
cover to
+
:BP:BY_CATEGORY:ALL:GUT
: Unrecognized Building Token:
+
:BP:BY_CATEGORY:ALL:LUNG
hanging
+
:BP:BY_CATEGORY:ALL:HEART
discourse on medical ethics
+
RCP_3_FRONT_TOES
discourse on the meaning of individual happiness
+
RCP_2_FRONT_TOES
the worthlessness
+
RCP_5_FRONT_TOES
the value
+
RCP_4_FRONT_TOES
as a dance form
+
RCP_3_TOES
language
+
RCP_2_TOES
as a poetic form
+
RCP_5_TOES
as a musical form
+
RCP_4_TOES
social welfare, its forms and recommendations
+
RCP_3_FINGERS
inductive reasoning
+
RCP_2_FINGERS
government, its forms and recommendations
+
RCP_5_FINGERS
economic policy, its forms and recommendations
+
RCP_4_FINGERS
etymology
+
RCP_4_HEAD_HORNS
diplomacy, its forms and recommendations
+
RCP_LARGE_MANDIBLES
education, its forms and recommendations
+
RCP_2_HEAD_HORNS
grammar
+
RCP_3_HEAD_HORNS
ethics as applied to interpersonal conduct
+
RCP_ANTENNAE
law, its forms and recommendations
+
RCP_1_HEAD_HORN
the nature of causation
+
RCP_TRUNK
ethics as applied to war
+
RCP_SHELL
the nature of events
+
RCP_LOWER_BODY_STINGER
the nature of processes
+
RCP_PROBOSCIS
the relationship between objects and their properties
+
RCP_3_TAILS
the relationship between wholes and parts
+
RCP_TAIL_STINGER
the nature of time
+
RCP_TAIL
the nature of mind and body
+
RCP_2_TAILS
the nature of belief
+
RCP_TWO_FLIGHTLESS_WINGS
the nature of existence
+
RCP_TWO_WINGS
the nature of perception
+
RCP_FRONT_FLIPPER
the nature of justification
+
RCP_REAR_FLIPPER
ethics as it regards the benefit of the state
+
RCP_SIMPLE_REAR_LEGS
the nature of truth
+
RCP_TWO_PART_LEGS
medical ethics
+
RCP_SIMPLE_FRONT_LEGS
the meaning of individual happiness
+
RCP_SIMPLE_FRONT_LEGS_GRASP
dialectic reasoning
+
RCP_FOURTH_SIMPLE_LEGS
analogical inference
+
RCP_FIFTH_SIMPLE_LEGS
hypothetical syllogisms
+
RCP_SECOND_SIMPLE_LEGS
propositional logic
+
RCP_THIRD_SIMPLE_LEGS
deductive reasoning
+
RCP_FIRST_SIMPLE_LEGS
syllogistic logic
+
RCP_FIRST_SIMPLE_LEGS_GRASP
the notion of conflict between members of a community
+
RCP_PINCERS
formal reasoning
+
RCP_CLAW_ARMS
the notion of historical, governmental and social cycles
+
RCP_NECK
the notion of bonds between members of a community
+
RCP_TWO_PART_ARMS
the idea of source reliability
+
RCP_CEPHALOTHORAX
discourse on the causes of historical events
+
RCP_HEAD
discourse on the value of art
+
RCP_THORAX
the idea of using symbolic notation for addition
+
RCP_ABDOMEN
discourse on social welfare
+
RCP_UPPER_BODY
discourse on the nature of beauty
+
RCP_LOWER_BODY
discourse on government
+
RCP_BASIC_BODY_STANCE
discourse on economic policy
+
RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG
the notion of etymology
+
RCP_BASIC_BODY
discourse on diplomacy
+
HEART_TEMPLATE
discourse on education
+
LIVER_TEMPLATE
discourse on grammar
+
BRAIN_TEMPLATE
discourse on ethics as applied to interpersonal conduct
+
LUNG_TEMPLATE
discourse on law
+
EYE_TEMPLATE
discourse on the nature of causation
+
NERVE_TEMPLATE
discourse on ethics as applied to war
+
NAIL_TEMPLATE
discourse on the nature of events
+
TOOTH_TEMPLATE
discourse on the nature of processes
+
FEATHER_TEMPLATE
discourse on the relationship between objects and their properties
+
SCALE_TEMPLATE
discourse on the relationship between wholes and parts
+
CARTILAGE_TEMPLATE
discourse on the nature of time
+
HAIR_TEMPLATE
discourse on the nature of mind and body
+
SINEW_TEMPLATE
discourse on the nature of belief
+
BONE_TEMPLATE
discourse on the nature of existence
+
FAT_TEMPLATE
discourse on the nature of perception
+
MUSCLE_TEMPLATE
discourse on the nature of justification
+
Cannot generate random creatures -- missing body detail plan
discourse on ethics as it regards the benefit of the state
+
SKIN_TEMPLATE
discourse on the nature of truth
+
SHELL_POSITIONS
the method of compiling several biographies to compare and contrast the subjects' character and to gain insight into history
+
HUMANOID_RELSIZES
the compilation of brief biographies into one large collection
+
HUMANOID_HEAD_POSITIONS
conflict between members of a community
+
HUMANOID_RIBCAGE_POSITIONS
the method of writing the history of a single individual
+
EXOSKELETON_TISSUE_LAYERS
historical, governmental and social cycles
+
STANDARD_HEAD_POSITIONS
bonds between members of a community
+
BODY_FEATHER_TISSUE_LAYERS
using personal interviews as sources
+
VERTEBRATE_TISSUE_LAYERS
the causes of historical events
+
FACIAL_HAIR_TISSUE_LAYERS
the role of systemic bias in sources
+
BODY_HAIR_TISSUE_LAYERS
the role of state bias and propaganda in sources
+
FACIAL_HAIR_TISSUES
the properties of chords
+
HEAD_HAIR_TISSUE_LAYERS
the reliability of sources
+
CHITIN_MATERIALS
experiments with symbolic notation for addition
+
CHITIN_TISSUES
the divergence of the harmonic series
+
STANDARD_MATERIALS
a triangular configuration of numbers relating to the successive powers of any sum
+
STANDARD_TISSUES
methods for solving certain equations involving powers higher than the quadratic
+
Cannot generate random creatures -- missing body
the relationship between the half chords of a triangle's angles, the opposite side lengths, and the diameter of the triangle's circumscribed circle
+
Cannot generate random creatures -- missing body gloss
trigonometric identities relating to the sums and differences of angles
+
RCP_GLOSS_HOOF
a formula which solves quadratic equations
+
RCP_GLOSS_PAW
notation for abbreviating the unknown and other elements of an equation in a systematic and useful fashion
+
RCP_2_EYELIDS
the techniques of balancing and completion for solving equations
+
RCP_3_EYELIDS
the solving of quadratic equations by completion of the square
+
RCP_LIPS
simple formulas for certain arbitrarily large sums
+
RCP_1_EYELID
methods for solving systems of equations
+
RCP_RIBS
a proof that the length of the diagonal of a square is incommensurable with its edge
+
RCP_RIBS_EXTERNAL
the computation of the surface area of a sphere
+
RCP_MOUTH
an approximation for the length of the diagonal of a square
+
RCP_TEETH
a proof that there are infinitely many prime numbers
+
RCP_BRAIN
the area enclosed by a parabola and a line
+
RCP_SKULL
an algorithm for calculating prime numbers
+
RCP_SPINE
the categorization and properties of conic sections
+
RCP_UPPER_SPINE
an algorithm for computing a number which has given remainders when divided by several given primes
+
RCP_GUTS
the relationship between the area of a circle and its radius, involving the ratio of the circumference of the circle to its diameter
+
RCP_THROAT
an approximation of the ratio of the circumference of a circle to its diameter, using the area of polygons and the method of exhaustion
+
RCP_LUNGS
a table of chord lengths indexed by angle
+
RCP_HEART
the computation of the area of a triangle from its three side lengths alone
+
RCP_NOSE
an approximate value of the ratio of the circumference of a circle to its diameter, using the circumference of polygons and the method of exhaustion
+
RCP_CHEEKS
an algorithm for dividing one number into another, possibly yielding a remainder
+
RCP_3_EYES
the computation of the volume of a cone
+
RCP_BEAK
the computation of the volume of a sphere
+
RCP_1_EYE
an algorithm for computing the greatest common divisor of two numbers
+
RCP_2_EYES
the computation of the volume of different pyramids
+
RCP_3_REAR_TOES
axiomatic reasoning
+
RCP_2_REAR_TOES
the unique decomposition of a number into products of its prime divisors
+
RCP_5_REAR_TOES
examples of triples of very large whole numbers which, when taken together, are the lengths of the sides of a right triangle
+
RCP_4_REAR_TOES
the existence of incommensurable ratios
+
bright metal
examples of triples of small whole numbers which, when taken together, are the lengths of the sides of a right triangle
+
pale metal
examples of triples of large whole numbers which, when taken together, are the lengths of the sides of a right triangle
+
[STATE_COLOR:ALL_SOLID:BLACK]
the angles of triangles inscribed in a circle with one edge on the diameter
+
glowing metal
the relationship between the lengths of the hypotenuse of a right triangle and the other two sides
+
[DISPLAY_COLOR:0:0:1]
the relationship between the length of the altitude of a right triangle and the lengths of the segments into which it divides the hypotenuse
+
[BUILD_COLOR:0:0:1]
the equality of the base angle of isosceles triangles
+
[STATE_COLOR:ALL_SOLID:RED]
the method of exhaustion
+
dark metal
the properties of similar and congruent triangles
+
[DISPLAY_COLOR:4:0:1]
positional notation
+
[BUILD_COLOR:4:0:1]
geometric objects:  points, lines, circles, triangles, and so on
+
[STATE_COLOR:ALL_SOLID:RUST]
notation for negative quantities
+
twisting metal
notation for very large numbers
+
[DISPLAY_COLOR:4:0:0]
the method of proof by contradiction
+
[BUILD_COLOR:4:0:0]
a symbol for nothingness
+
[STATE_COLOR:ALL_SOLID:YELLOW]
the value of art
+
rusted metal
dictionaries
+
[DISPLAY_COLOR:6:0:1]
direct inference
+
[BUILD_COLOR:6:0:1]
the nature of beauty
+
[STATE_COLOR:ALL_SOLID:WHITE]
the preparation of aqua regia
+
flashing metal
the construction and use of the ampoule
+
[DISPLAY_COLOR:7:0:1]
the preparation of spirit of niter
+
[BUILD_COLOR:7:0:1]
the preparation of oil of vitriol
+
[DIVINE]
the construction and use of the funnel
+
shining metal
the construction and use of the crucible
+
*** Error(s) found in Random Material Generation
the construction and use of the beaker
+
DIVINE_
the construction and use of the vial
+
TALON_TEMPLATE
methods for performing experiments systematically in the laboratory
+
Cannot generate random creatures -- missing tissue template
the construction and use of the flask
+
EYELASH_TEMPLATE
the theory and methods involved in evaporation
+
CLAW_TEMPLATE
the classification of alkali and acids
+
SIDEBURNS_TEMPLATE
the theory and methods involved in the extraction of a constituent liquid from one solution to another
+
EYEBROW_TEMPLATE
the theory and methods involved in distillation
+
CHIN_WHISKERS_TEMPLATE
the construction and use of the blast furnace
+
MOUSTACHE_TEMPLATE
the construction and use of the alembic
+
Cannot generate random creatures -- missing material template
the classification of materials based on which elemental materials might form them
+
CHEEK_WHISKERS_TEMPLATE
the preparation and use of adhesive materials
+
CREATURE_EXTRACT_TEMPLATE
the mixture of metals to produce alloys
+
FLAME_TEMPLATE
a method of classify the hardness of materials by scratching them against each other
+
PLANT_POWDER_TEMPLATE
the classification of combustible materials
+
PLANT_EXTRACT_TEMPLATE
the classification of ores
+
THREAD_PLANT_TEMPLATE
the embriological development of creatures
+
PLANT_ALCOHOL_TEMPLATE
the struggle for survival among creatures
+
SEED_TEMPLATE
the diseases of creatures
+
LEAF_TEMPLATE
the ways that creatures are suited to the climates in which they live
+
CREATURE_CHEESE_TEMPLATE
the links between the diets of different creatures
+
STRUCTURAL_PLANT_TEMPLATE
the social behavior of creatures
+
CHITIN_TEMPLATE
the reproductive behavior of creatures
+
MILK_TEMPLATE
the foraging behavior and diet of creatures
+
SOAP_TEMPLATE
the classification of creatures by their physical features
+
TALLOW_TEMPLATE
the migratory patterns of creatures
+
SLIME_TEMPLATE
the anatomical study of creatures
+
SHELL_TEMPLATE
the comparison of the anatomy of creatures
+
ICHOR_TEMPLATE
the method of forming precise models for the paths of astronomical objects
+
GOO_TEMPLATE
the dissection of creatures
+
SILK_TEMPLATE
the precession of the equinoxes over great periods of time
+
BLOOD_TEMPLATE
methods of empirical observation in astronomy
+
HORN_TEMPLATE
the classification of stars according to brightness
+
PEARL_TEMPLATE
the shape of the world
+
KIDNEY_TEMPLATE
the precise compilation of information about stars
+
LEATHER_TEMPLATE
the classification of stars according to color
+
PANCREAS_TEMPLATE
the creation of star charts
+
SPLEEN_TEMPLATE
the compilation of information about stars
+
GUT_TEMPLATE
the theory that the world moves around the sun
+
STOMACH_TEMPLATE
the dates of lunar and solar eclipses
+
[BENDING_YIELD:1000000]
the variation of daylight with the season
+
[BENDING_FRACTURE:2000000]
the theory that the sun moves around the world
+
[SHEAR_FRACTURE:2000000]
the rise of the sun according to the season
+
[SHEAR_STRAIN_AT_YIELD:0]
the relationship between the lunar and solar year
+
[TORSION_STRAIN_AT_YIELD:0]
the relationship between the moon and the tides
+
[SHEAR_YIELD:1000000]
the height of the tides, the moon and the sun
+
[TORSION_YIELD:1000000]
the rise of the moon according to the season
+
[TORSION_FRACTURE:2000000]
the path of the moon
+
[TENSILE_FRACTURE:2000000]
the method of examining artifacts to determine how techniques have changed over time
+
[TENSILE_STRAIN_AT_YIELD:0]
the phases of the moon
+
[COMPRESSIVE_STRAIN_AT_YIELD:0]
the exploration of how history would be different if some key past events had transpired differently
+
[TENSILE_YIELD:1000000]
the method of collecting and evaluating artifacts to learn about history and culture
+
[COMPRESSIVE_YIELD:1000000]
the method of comparing and contrasting different cultures
+
[COMPRESSIVE_FRACTURE:2000000]
the role of cultural differences in source reliability and interpretation
+
[IMPACT_FRACTURE:2000000]
the compilation of many summaries into a single text
+
[IMPACT_STRAIN_AT_YIELD:0]
the method of accurately and comprehensively describing cultures and civilizations
+
[MOLAR_MASS:20000]
the method of writing a biography of oneself, particularly as it concerns a military campaign or adventure
+
[IMPACT_YIELD:1000000]
the compilation of family lineages and methods of displaying them artfully
+
[SOLID_DENSITY:1000]
the construction and use of forceps
+
[LIQUID_DENSITY:1000]
the construction and use of the scalpel
+
[ITEMS_BARRED]
the use of animals as surgical models
+
[ITEMS_SCALED]
the use of specialized surgical instruments
+
[ITEMS_HARD]
the use of mud bags as surgical models
+
[ITEMS_METAL]
the use of plants as surgical models
+
[BOILING_POINT:NONE]
the surgical method of ligature
+
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
the use of practice models in surgery
+
[SPEC_HEAT:7500]
the surgical method of probing
+
[MELTING_POINT:NONE]
the surgical method of suturing
+
[STATE_NAME_ADJ:ALL_SOLID:
the surgical method of scraping
+
[MATERIAL_VALUE:200]
the surgical method of draining
+
flowing metal
the tracheotomy surgery
+
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
the lithotomy surgery
+
booming metal
the surgical method of incision
+
searing metal
hernia surgery
+
[STATE_COLOR:ALL_SOLID:GRAY]
the creation and use of the orthopedic cast
+
blazing metal
the surgical method of excision
+
[DISPLAY_COLOR:7:0:0]
the construction and use of the traction bench
+
[BUILD_COLOR:7:0:0]
the method of fracture immobilization
+
twinkling metal
the treatment of fractures
+
crashing metal
the classification of fractures
+
clear blue metal
the theory of convalescence
+
[STATE_COLOR:ALL_SOLID:SKY_BLUE]
the treatment of traumatic injuries
+
black metal
the notion of paroxysm
+
multicolored metal
the notion of relapse
+
[STATE_COLOR:ALL_SOLID:BROWN]
the theory of epidemic disease
+
singing metal
the notion of the exacerbation of a patient's condition
+
frosty metal
the distinction between acute and chronic conditions
+
slick metal
the theory of endemic disease
+
translucent metal
the classification of disease
+
[STATE_COLOR:ALL_SOLID:CLEAR]
the classification of toxic substances
+
[BUILD_COLOR:2:0:1]
mineral remedies
+
[STATE_COLOR:ALL_SOLID:GREEN]
the method of bandaging wounds
+
faceted metal
herbal remedies
+
[DISPLAY_COLOR:2:0:1]
remedies prepared from animals
+
[STATE_COLOR:ALL_SOLID:BURNT_SIENNA]
the method of autopsy
+
flickering metal
determining the likely outcome given a patient's current status
+
[DISPLAY_COLOR:6:0:0]
the connection between disease and fouled water
+
[BUILD_COLOR:6:0:0]
the method of physical examination in diagnosing illness
+
blistered metal
the creation of accurate maps
+
ruddy metal
methods of adjusting maps to account for the shape of the world
+
[STATE_COLOR:ALL_SOLID:PALE_BLUE]
a world-wide cycle involving precipitation, oceans, rivers and other forms of water
+
pock-marked metal
the division of the world into climate zones
+
[DISPLAY_COLOR:3:0:1]
the forces that govern wind patterns
+
[BUILD_COLOR:3:0:1]
the origin of rainfall through evaporation and condensation
+
devilish
the collection of maps and other information into a single text
+
fiendish
the process of the formation of deltas at the mouths of rivers
+
haunting
the process of economic data collection
+
abominable
the placement of economic information on maps
+
creeping
the use of a distance scale in the creation of maps
+
[SPECIAL]
the measurement of the heights of land features
+
cursed
the placement of geological information on maps
+
[SPHERE:
the use of a grid system in the creation of maps
+
EVIL_CLOUD_
surveying by triangulation for military purposes
+
[MOLAR_MASS:1]
surveying by triangulation for engineering projects
+
[ITEMS_SOFT]
surveying by triangulation for the purpose of creating maps
+
[MATERIAL_VALUE:300]
surveying by triangulation for the purpose of allocating land
+
[SOLID_DENSITY:1]
the process involved in creating maps
+
[USE_MATERIAL_TEMPLATE:SILK_TEMPLATE]
surveying by triangulation
+
[IGNITE_POINT:NONE]
the process of surveying land
+
liquid cloth
the construction and use of the surveying staff
+
rustling fabric
the construction and use of the retort
+
shadow stuff
 
+
molten liquid
 +
blazing cloth
 +
shimmering cloth
 +
motes of light
 +
flowing cloth
 +
flowing fabric
 +
clear blue cloth
 +
moist fabric
 +
multicolored cloth
 +
[BUILD_COLOR:3:0:0]
 +
[STATE_COLOR:ALL_SOLID:SEA_GREEN]
 +
undulating cloth
 +
[DISPLAY_COLOR:3:0:0]
 +
[BUILD_COLOR:5:0:0]
 +
[STATE_COLOR:ALL_SOLID:TAUPE]
 +
screaming mouths
 +
[DISPLAY_COLOR:5:0:0]
 +
sonorous lines
 +
pitch-black fabric
 +
white cloth
 +
dirty fabric
 +
heavy cloth
 +
misty cloth
 +
faceted cloth
 +
still blue fabric
 +
translucent cloth
 +
flickering cloth
 +
[BUILD_COLOR:1:0:1]
 +
[STATE_COLOR:ALL_SOLID:BLUE]
 +
wispy cloth
 +
[DISPLAY_COLOR:1:0:1]
 +
twisted fabric
 +
patchy cloth
 +
bright cloth
 +
pale fabric
 +
shining cloth
 +
[STATE_COLOR:ALL_SOLID:ORANGE]
 +
never-still cloth
 +
liquid darkness
 +
dancing wisps
 +
rotted fabric
 +
glowing cloth
 +
flashing sparks
 +
[BENDING_STRAIN_AT_YIELD:0]
 +
[MAX_EDGE:12000]
 +
repellent
 +
repulsive
 +
nauseating
 +
putrid
 +
loathsome
 +
malodorous
 +
abhorrent
 +
horrid
 +
pungent
 +
:SIZE_DILUTES
 +
EVIL_RAIN_
 +
:RESISTABLE
 +
:SIZE_DELAYS
 +
:LOCALIZED
 +
:MUSCULAR_ONLY
 +
:PEAK:
 +
:SEV:100:PROB:100
 +
:START:
 +
[CE_REMOVE_TAG:HAS_BLOOD:TRANCES:MISCHIEVOUS:START:0:ABRUPT]
 +
[CE_PHYS_ATT_CHANGE:STRENGTH:130:0:TOUGHNESS:300:1000:START:0:ABRUPT]
 +
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
 +
[CE_DISPLAY_NAME:NAME:
 +
:START:0:ABRUPT]
 +
thrall
 +
thralls
 +
zombie
 +
zombies
 +
[SYN_INJECTED][SYN_CONTACT][SYN_INHALED][SYN_INGESTED]
 +
[CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0:ABRUPT]
 +
sickness]
 +
[SYN_AFFECTED_CLASS:GENERAL_POISON]
 +
[SYNDROME]
 +
[SYN_NAME:
 +
[TEMP_DIET_INFO:SLIME]
 +
[ENTERS_BLOOD]
 +
[COLDDAM_POINT:NONE]
 +
[MAT_FIXED_TEMP:10000]
 +
[SPEC_HEAT:4181]
 +
[HEATDAM_POINT:NONE]
 +
[MATERIAL_VALUE:1]
 +
[STATE_COLOR:ALL:
 +
[DISPLAY_COLOR:
 +
[STATE_NAME:ALL:
 +
[STATE_ADJ:ALL:
 +
infernal
 +
unholy
 +
accursed
 +
execrable
 +
profane
 +
heinous
 +
nefarious
 +
:pump:pumps
 +
:bellows:bellows
 +
:ALWAYS_PLURAL]
 +
BELLOWS:
 +
:bells:bells
 +
:pipes:pipes
 +
:strings:strings
 +
:body:bodies
 +
:case:cases
 +
:console:consoles
 +
:chest:chests
 +
:STANDARD]
 +
KEYBOARD:
 +
:keyboard:keyboards
 +
[DOMINANT_MATERIAL_PIECE:BODY]
 +
[INSTRUMENT_PIECE:
 +
[VALUE:50]
 +
[PLACED_AS_BUILDING]
 +
bellows is used to send air through the instrument.]
 +
[ITEM_INSTRUMENT:
 +
bellows
 +
pump is used to supply air to the instrument.]
 +
_BELLOWS
 +
pipes
 +
vibrate, producing the sound of the instrument.]
 +
strings
 +
bells
 +
is the housing for the workings of the instrument.]
 +
bodies
 +
cases
 +
consoles
 +
chests
 +
[UNIMPROVABLE]
 +
console
 +
keyboard allows the musician to select the pitch of the instrument.]
 +
[MATERIAL_SIZE:
 +
[DESCRIPTION:The
 +
[TILE:155][UNIMPROVABLE]
 +
[SIZE:
 +
keyboards
 +
[VALUE:10]
 +
[NAME:
 +
keyboard
 +
[NO_DEFAULT_JOB]
 +
[INCOMPLETE_ITEM]
 +
_KEYBOARD
 +
[ITEM_TOOL:
 +
:SEV:10:PROB:100
 +
[STATE_NAME:ALL_SOLID:frozen
 +
[STATE_ADJ:ALL_SOLID:frozen
 +
[STATE_NAME:LIQUID:
 +
[STATE_ADJ:LIQUID:
 +
[STATE_NAME:GAS:boiling
 +
[STATE_ADJ:GAS:boiling
 +
sludge
 +
revolting
 +
[DESCRIPTION:The strings of the instrument are attached to the
 +
frame.]
 +
frame
 +
frames
 +
, producing sound.]
 +
_FRAME
 +
and select the pitch of the instrument.]
 +
body of the instrument vibrates with the string
 +
strings
 +
the string
 +
necks
 +
neck allows the musician room to stop
 +
to select which of these bells are struck.
 +
above which hang
 +
bells.
 +
struck.
 +
The musician cannot control the volume.
 +
to select which of these strings are
 +
plucked.
 +
keyboard
 +
and a pedalboard
 +
strings.
 +
The musician uses a
 +
keyboard.
 +
which houses
 +
bellows to send air over interior reeds.
 +
The desired pitch is selected using a
 +
All of the pipes are flue pipes.
 +
. The musician uses a
 +
All of the pipes are single reed.
 +
All of the pipes are free reed.
 +
The instrument has flue pipes and reed pipes.
 +
The instrument has flue pipes and free reed pipes.
 +
The instrument has flue pipes and both single reed and free reed pipes.
 +
The instrument has both single reed and free reed pipes.
 +
The musician directs air through chosen pipes by playing a
 +
and a pedalboard
 +
through any of
 +
pipes.
 +
pump to send water into a chamber, ultimately supplying air to blow
 +
bellows to pressurize air, ultimately blowing it
 +
musical instrument
 +
which uses a
 +
small hand-held
 +
tiny hand-held
 +
large hand-held
 +
mid-size hand-held
 +
huge stationary
 +
large stationary
 +
[MUSIC_SKILL:PLAY_KEYBOARD_INSTRUMENT]
 +
[DESCRIPTION:
 +
[PITCH_CHOICE:KEYBOARD:KEYBOARD]
 +
[PITCH_CHOICE:FOOT_PEDALS:VIB:BODY]
 +
[SOUND_PRODUCTION:AIR_AGAINST_FIPPLE:BELLOWS:VIB]
 +
[VOLUME_mB:
 +
[SOUND_PRODUCTION:AIR_OVER_REED:BELLOWS:VIB]
 +
[SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:VIB]
 +
[SOUND_PRODUCTION:STRUCK:BODY:VIB]
 +
[SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:BODY]
 +
[PITCH_RANGE:
 +
[SOUND_PRODUCTION:PLUCKED:BODY:VIB]
 +
yoke and a
 +
The strings are tied from the top of the neck down over the body and
 +
neck connecting to a
 +
frame and a
 +
#NAAM?
 +
with a
 +
[TUNING:LEVERS:STRINGS]
 +
[MUSIC_SKILL:PLAY_STRINGED_INSTRUMENT]
 +
[TUNING:ADJUSTABLE_BRIDGES:STRINGS]
 +
[TUNING:PEGS:STRINGS]
 +
[PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:BODY]
 +
[PITCH_CHOICE:FOOT_PEDALS:STRINGS:BODY]
 +
[PITCH_CHOICE:STOPPING_FRET:STRINGS:NECK]
 +
[PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:NECK]
 +
[SOUND_PRODUCTION:RESONATOR:NECK_RES]
 +
[PITCH_CHOICE:SUBPART_CHOICE:STRINGS]
 +
[SOUND_PRODUCTION:STRUCK:PROD:STRINGS]
 +
[SOUND_PRODUCTION:PLUCKED_BY_BP:STRINGS]
 +
[SOUND_PRODUCTION:BOWED:PROD:STRINGS]
 +
[SOUND_PRODUCTION:PLUCKED:PROD:STRINGS]
 +
NECK_RES:
 +
:neck bowl:neck bowls
 +
:plectrum:plectra:STANDARD]
 +
:hammers:hammers:ALWAYS_PLURAL]
 +
:bow:bows:STANDARD]
 +
:strings:strings:ALWAYS_PLURAL]
 +
:string:strings:STANDARD]
 +
:sound-chest:sound-chests
 +
STRINGS:
 +
:yoke:yokes
 +
FRAME:
 +
:frame:frames
 +
:neck:necks
 +
[DOMINANT_MATERIAL_PIECE:FRAME]
 +
neck bowl vibrates with the rest of the instrument, producing sound.]
 +
neck bowl
 +
neck bowls
 +
hammers strike the string
 +
of the instrument.]
 +
bow is drawn across the string
 +
plectrum plucks the string
 +
plectra
 +
plectrum
 +
hammers
 +
_NECK_RES
 +
, causing the instrument to produce sound.]
 +
strings vibrate
 +
string vibrates
 +
_STRINGS
 +
string
 +
sound-chests
 +
sound-chest of the instrument vibrates with the strings, producing sound.]
 +
yoke.]
 +
sound-chest
 +
yokes
 +
body of the instrument vibrates with the strings, producing sound.]
 +
:pipe:pipes
 +
[SOUND_PRODUCTION:BAG_OVER_REED:BAG:MELODY]
 +
:wind chest:wind chests
 +
PIPES:
 +
[DOMINANT_MATERIAL_PIECE:CHEST]
 +
CHEST:
 +
:drone pipes:drone pipes:ALWAYS_PLURAL]
 +
:drone pipe:drone pipes:STANDARD]
 +
:melody pipe:melody pipes
 +
DRONES:
 +
:bag:bags
 +
MELODY:
 +
:blowpipe:blowpipes
 +
[DOMINANT_MATERIAL_PIECE:BAG]
 +
[DESCRIPTION:The musician uses the
 +
pipes to select the pitch as the air leaves the instrument.]
 +
wind chest is the body of the instrument.]
 +
wind chest
 +
wind chests
 +
a constant pitch with the flow of air out of the instrument.]
 +
_PIPES
 +
drone pipes produce
 +
drone pipe produces
 +
drone pipe
 +
drone pipes
 +
melody pipes
 +
melody pipe is used by the musician to select the pitch of the instrument.]
 +
bag is used by the musician to control the steady flow of air through the instrument.]
 +
melody pipe
 +
blowpipes
 +
blowpipe is used by the musician to send air into the instrument.]
 +
_DRONE
 +
blowpipe
 +
_MELODY
 +
bowl is attached to the neck to provide additional overtones.
 +
Tuning is also possible using small levers.
 +
Pitch can also be altered by pedals.
 +
Tuning is possible with adjustable bridges.
 +
Tuning is accomplished by pegs.
 +
string by stopping it against the neck.
 +
string by stopping it against the body.
 +
Frets on the neck allow the musician to alter the pitch.
 +
The musician can alter the pitch of
 +
occasionally struck.
 +
occasionally plucked.
 +
A drone string is
 +
drone strings are
 +
Another string vibrates in sympathy and is rarely played itself
 +
other strings vibrate in sympathy and are rarely played themselves
 +
strikes
 +
plucks
 +
picks
 +
plays
 +
the main string
 +
The instrument rests flat as
 +
the musician
 +
The strings are suspended from the frame down to the body and
 +
The strings are suspended from the yoke down to the body and
 +
The musician blows across a hole in the side of each pipe
 +
The musician blows across the end of each pipe
 +
cylindrical
 +
The musician blows into the fipple at the end of each pipe
 +
closed
 +
conical
 +
wind instrument consisting of
 +
adjacent
 +
press keys to stop holes
 +
stop holes
 +
The musician selects the pitch by achieving higher and higher harmonics
 +
and can also
 +
The musician blows over a single reed at one end
 +
The musician blows through a double reed at one end
 +
The musician blows across a hole in the side
 +
The musician blows across the end hole
 +
wind instrument
 +
The musician blows into the fipple at one end
 +
closed cylindrical
 +
globular
 +
by pressing valves to route air through different tube
 +
by restricting air flow out of the bell
 +
by adjusting a slide
 +
by achieving higher and higher harmonics
 +
horn.
 +
The musician blows into the instrument and selects pitch
 +
curved
 +
looping
 +
provides
 +
constant accompaniment.
 +
with a flared bell
 +
s provide
 +
double-tube
 +
with flared bells
 +
conical bore
 +
cylindrical bore
 +
melody pipe attached to the bag.
 +
The melody pipe is a
 +
pressing keys to stop holes
 +
stopping holes
 +
bag, itself supplied by a
 +
The musician selects the pitch by
 +
[MUSIC_SKILL:PLAY_WIND_INSTRUMENT]
 +
wind instrument through which constant air flow is maintained by use of a
 +
[PITCH_CHOICE:STOPPING_HOLE_KEY:CHEST]
 +
[TUNING:CROOKS:SELF]
 +
[SOUND_PRODUCTION:BLOW_OVER_FREE_REED:CHEST]
 +
[PITCH_CHOICE:STOPPING_HOLE:CHEST]
 +
[PITCH_CHOICE:STOPPING_HOLE_KEY:SELF]
 +
[PITCH_CHOICE:SUBPART_CHOICE:SELF]
 +
[SOUND_PRODUCTION:BLOW_OVER_DOUBLE_REED:SELF]
 +
[PITCH_CHOICE:STOPPING_HOLE:SELF]
 +
[SOUND_PRODUCTION:BLOW_OVER_OPENING_SIDE:SELF]
 +
[SOUND_PRODUCTION:BLOW_OVER_SINGLE_REED:SELF]
 +
[SOUND_PRODUCTION:BLOW_OVER_OPENING_END:SELF]
 +
[SOUND_PRODUCTION:BLOW_AGAINST_FIPPLE:SELF]
 +
[PITCH_CHOICE:VALVE_ROUTES_AIR:SELF]
 +
[PITCH_CHOICE:BP_IN_BELL:SELF]
 +
[PITCH_CHOICE:SLIDE:SELF]
 +
[PITCH_CHOICE:HARMONIC_SERIES:SELF]
 +
[PITCH_CHOICE:STOPPING_HOLE_KEY:MELODY]
 +
[SOUND_PRODUCTION:VIBRATE_BP_AGAINST_OPENING:SELF]
 +
[SOUND_PRODUCTION:BAG_OVER_REED:BAG:DRONES]
 +
[PITCH_CHOICE:STOPPING_HOLE:MELODY]
 +
mid-size stationary
 +
small stationary
 +
[TUNING:TIGHTENING:HEAD]
 +
[MUSIC_SKILL:PLAY_PERCUSSION_INSTRUMENT]
 +
[PITCH_CHOICE:SUBPART_CHOICE:HEAD]
 +
[PITCH_CHOICE:SUBPART_CHOICE:BODY]
 +
[SOUND_PRODUCTION:SHAKEN:SELF]
 +
[PITCH_CHOICE:MEMBRANE_POSITION:HEAD]
 +
[SOUND_PRODUCTION:PLUCKED_BY_BP:SELF]
 +
[SOUND_PRODUCTION:STRUCK_TOGETHER:SELF]
 +
[SOUND_PRODUCTION:PLUCKED_BY_BP:BODY]
 +
[SOUND_PRODUCTION:STRUCK_BY_BP:SELF]
 +
[SOUND_PRODUCTION:STRUCK_BY_BP:HEAD]
 +
[SOUND_PRODUCTION:STRUCK_BY_BP:BODY]
 +
[SOUND_PRODUCTION:STRUCK:MALLET:BODY]
 +
[SOUND_PRODUCTION:SCRAPED:MALLET:BODY]
 +
[SOUND_PRODUCTION:SCRAPED:MALLET:HEAD]
 +
[SOUND_PRODUCTION:FRICTION:MALLET:BODY]
 +
[INDEFINITE_PITCH]
 +
[SOUND_PRODUCTION:STRUCK:MALLET:HEAD]
 +
:head:heads
 +
MALLET:
 +
:heads:heads
 +
STAND:
 +
:stand:stands
 +
_MALLET
 +
used by the musician to strike the instrument and produce sound.]
 +
head is
 +
stretched over the instrument and used to produce sound.]
 +
heads are
 +
heads
 +
stands
 +
stand is used to support the instrument.]
 +
_STAND
 +
stand
 +
up the bulk of the instrument.]
 +
triangles
 +
triangle
 +
chimes
 +
bowl-shaped
 +
hourglass
 +
sticks
 +
mallet
 +
hammers
 +
mallets
 +
wind instrument consisting of a central wind chest and
 +
, fitted with free reeds.
 +
The musician blows over a single reed in each pipe
 +
The musician blows through a double reed in each pipe
 +
[REAGENT:cloth:10000:CLOTH:NONE:NONE:NONE]
 +
[ANY_SILK_MATERIAL]
 +
[REAGENT:thread:15000:THREAD:NONE:NONE:NONE]
 +
[NOT_WEB]
 +
[SKILL:WOODCRAFT]
 +
[SKILL:STONECRAFT]
 +
[SKILL:CARVE_STONE]
 +
[BUILDING:CRAFTSMAN:NONE]
 +
[HARD_ITEM_MATERIAL]
 +
:GET_MATERIAL_FROM_REAGENT:stone:NONE]
 +
[REAGENT:stone:1:BOULDER:NONE:INORGANIC:NONE]
 +
[WORTHLESS_STONE_ONLY]
 +
[SKILL:CARPENTRY]
 +
[BUILDING:MASON:NONE]
 +
[REAGENT:wood:1:WOOD:NONE:NONE:NONE]
 +
:GET_MATERIAL_FROM_REAGENT:wood:NONE]
 +
[SKILL:METALCRAFT]
 +
[BUILDING:CARPENTER:NONE]
 +
[METAL_ITEM_MATERIAL]
 +
:GET_MATERIAL_FROM_REAGENT:metal bars:NONE]
 +
[REAGENT:metal bars:300:BAR:NONE:INORGANIC:NONE]
 +
[REAGENT:metal bars:150:BAR:NONE:INORGANIC:NONE]
 +
[SKILL:GLASSMAKER]
 +
[BUILDING:METALSMITH:NONE]
 +
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
 +
:GLASS_GREEN:NONE]
 +
[CONTAINS:sand]
 +
[PRESERVE_REAGENT]
 +
[IS_SAND_MATERIAL]
 +
[REAGENT:sand bag:1:NONE:NONE:NONE:NONE]
 +
[BUILDING:GLASS:NONE]
 +
[REAGENT:sand:150:POWDER_MISC:NONE:NONE:NONE]
 +
:GET_MATERIAL_FROM_REAGENT:leather:NONE]
 +
[SKILL:LEATHERWORK]
 +
[BUILDING:LEATHER:NONE]
 +
[REAGENT:leather:1:SKIN_TANNED:NONE:NONE:NONE]
 +
[FUEL]
 +
[SKILL:POTTERY]
 +
[PRODUCT:100:1:TOOL:
 +
:GET_MATERIAL_FROM_REAGENT:clay:FIRED_MAT]
 +
[REAGENT:clay:1:BOULDER:NONE:NONE:NONE]
 +
[HAS_MATERIAL_REACTION_PRODUCT:FIRED_MAT]
 +
[MAX_MULTIPLIER:1]
 +
[BUILDING:KILN:NONE]
 +
[NAME:forge
 +
[NAME:make
 +
[
 
  is speaking
 
  is speaking
often touches those to whom  
+
often touches those to whom
  is nervous,  
+
  is nervous,
has a way of arguing with those that are in agreement with  
+
has a way of arguing with those that are in agreement with
can't stand quiet pauses in conversations and always finds something to say
+
can't stand quiet pauses in conversations and always finds something to say
 
  never allows pauses to occur in conversation
 
  never allows pauses to occur in conversation
talks about others behind their backs
+
talks about others behind their backs
pauses before speaking
+
pauses before speaking
tends to interrupts others during conversations when  
+
tends to interrupts others during conversations when
interrupts others during conversations when  
+
interrupts others during conversations when
  is excited during conversations,  
+
  is excited during conversations,
 
  often interrupts others during conversations
 
  often interrupts others during conversations
has a habit of interrupting speakers
+
has a habit of interrupting speakers
 
  often can't help interrupting others
 
  often can't help interrupting others
will without fail turn any conversation to  
+
will without fail turn any conversation to
gives incredibly vague answers to questions
+
gives incredibly vague answers to questions
's nervous,  
+
's nervous,
rarely speaks when  
+
rarely speaks when
has trouble speaking when  
+
has trouble speaking when
 
  rarely talks
 
  rarely talks
rarely starts conversations
+
rarely starts conversations
rarely speaks
+
rarely speaks
repeatedly snaps  
+
repeatedly snaps
has the habit of answering questions with questions
+
has the habit of answering questions with questions
snaps  
+
snaps
often snaps  
+
often snaps
always snaps  
+
always snaps
  repeatedly when  
+
  repeatedly when
has a habit of snapping  
+
has a habit of snapping
's greeting somebody
+
's greeting somebody
  often drums  
+
  often drums
drums  
+
drums
  drums  
+
  drums
  gets excited, it's easy to tell because  
+
  gets excited, it's easy to tell because
has a habit of drumming  
+
has a habit of drumming
's sitting down
+
's sitting down
's bored,  
+
's bored,
scratches  
+
scratches
has a habit of scratching  
+
has a habit of scratching
  often scratches  
+
  often scratches
 
  quite often
 
  quite often
tends to scratch  
+
tends to scratch
 
  a lot
 
  a lot
always scratches  
+
always scratches
points and shakes  
+
points and shakes
often rubs  
+
often rubs
  up and down when  
+
  up and down when
shakes  
+
shakes
starts to drone when  
+
starts to drone when
 
  is angered
 
  is angered
 
  is bored
 
  is bored
begins to talk in a monotone when  
+
begins to talk in a monotone when
has a very monotonous way of speaking
+
has a very monotonous way of speaking
speaks in a monotone when  
+
speaks in a monotone when
 
  tries to remember something
 
  tries to remember something
  voice trails off whenever  
+
  voice trails off whenever
 
  is thinking about something
 
  is thinking about something
  voice trails off when  
+
  voice trails off when
's speaking
+
's speaking
  voice has a tendency to trail off when  
+
  voice has a tendency to trail off when
's angry
+
's angry
begins to talk more slowly when  
+
begins to talk more slowly when
's exasperated
+
's exasperated
begins to talk much more slowly when  
+
begins to talk much more slowly when
's annoyed,  
+
's annoyed,
 
  generally speaks very slowly
 
  generally speaks very slowly
 
  starts to talk slowly
 
  starts to talk slowly
talks very quickly when  
+
talks very quickly when
begins to talk rapidly when  
+
begins to talk rapidly when
's excited
+
's excited
speaks rapidly when  
+
speaks rapidly when
's been surprised
+
's been surprised
talks very rapidly after  
+
talks very rapidly after
speaks very deliberately when  
+
speaks very deliberately when
 
  usually talks very quickly
 
  usually talks very quickly
 
  begins to speak very deliberately
 
  begins to speak very deliberately
  becomes exasperated,  
+
  becomes exasperated,
tends to speak very deliberately
+
tends to speak very deliberately
's annoyed
+
's annoyed
  breath when  
+
  breath when
mutters under  
+
mutters under
starts to mutter under  
+
starts to mutter under
's trying to remember something
+
's trying to remember something
's thinking
+
's thinking
 
  gets excited
 
  gets excited
 
  breath
 
  breath
  starts to mutter under  
+
  starts to mutter under
's bored
+
's bored
Whenever there's a pause in a conversation,  
+
Whenever there's a pause in a conversation,
starts to stutter when  
+
starts to stutter when
constantly mutters under  
+
constantly mutters under
stammers when  
+
stammers when
always stutters when  
+
always stutters when
begins to stammer when  
+
begins to stammer when
's surprised
+
's surprised
stutters occasionally
+
stutters occasionally
 
  becomes exasperated
 
  becomes exasperated
often talks to inanimate objects when  
+
often talks to inanimate objects when
talks to inanimate objects when  
+
talks to inanimate objects when
  gets bored,  
+
  gets bored,
 
  talks to inanimate objects when there is a lull in the conversation
 
  talks to inanimate objects when there is a lull in the conversation
has a tendency to talk to inanimate objects
+
has a tendency to talk to inanimate objects
 
  starts talking to inanimate objects
 
  starts talking to inanimate objects
  when  
+
  when
talks to  
+
talks to
  often starts talking to  
+
  often starts talking to
  gets excited,  
+
  gets excited,
When there's a pause in a conversation,  
+
When there's a pause in a conversation,
starts talking to  
+
starts talking to
 
  gets bored
 
  gets bored
  whenever  
+
  whenever
  jump all over the place when  
+
  jump all over the place when
  move frantically when  
+
  move frantically when
  begin moving when  
+
  begin moving when
  are animated when  
+
  are animated when
stomps  
+
stomps
 
  speaks
 
  speaks
  usually starts tapping  
+
  usually starts tapping
 
  when there's a lull in conversation
 
  when there's a lull in conversation
  constantly when  
+
  constantly when
lowers  
+
lowers
has a habit of tapping  
+
has a habit of tapping
  is speaking,  
+
  is speaking,
often lowers  
+
often lowers
often has  
+
often has
  usually lowers  
+
  usually lowers
has a menacing stare when  
+
has a menacing stare when
 
  lowered to the ground
 
  lowered to the ground
tends to stare unwaveringly when  
+
tends to stare unwaveringly when
stares intently when  
+
stares intently when
has a certain stare for when  
+
has a certain stare for when
's speaking to somebody
+
's speaking to somebody
has a habit of staring at others
+
has a habit of staring at others
 
  gets annoyed
 
  gets annoyed
winks during conversations
+
winks during conversations
winks when  
+
winks when
is quick to wink at others
+
is quick to wink at others
commonly winks as a form of greeting
+
commonly winks as a form of greeting
  constantly rolls  
+
  constantly rolls
  rolls  
+
  rolls
exhales sharply when  
+
exhales sharply when
  has a habit of rolling  
+
  has a habit of rolling
 
  starts getting bored
 
  starts getting bored
exhales slowly and deliberately when  
+
exhales slowly and deliberately when
  breath out when  
+
  breath out when
blows  
+
blows
always takes a deep breath whenever  
+
always takes a deep breath whenever
inhales sharply when  
+
inhales sharply when
clicks  
+
clicks
 
  is surprised
 
  is surprised
 
  repeatedly
 
  repeatedly
  clicks  
+
  clicks
has a habit of clicking  
+
has a habit of clicking
  occasionally when  
+
  occasionally when
  sticks out  
+
  sticks out
  sticks out when  
+
  sticks out when
's thinking hard,  
+
's thinking hard,
licks  
+
licks
 
  frequently
 
  frequently
  has a habit of licking  
+
  has a habit of licking
tends to stretch  
+
tends to stretch
  tends to stretch  
+
  tends to stretch
has a habit of stretching  
+
has a habit of stretching
  body when  
+
  body when
tends to stretch out when  
+
tends to stretch out when
 
  body during pauses in conversation
 
  body during pauses in conversation
 
  stands up
 
  stands up
  body after  
+
  body after
 
  out frequently
 
  out frequently
likes to stretch  
+
likes to stretch
 
  is sitting down
 
  is sitting down
bounces  
+
bounces
  often points and shakes  
+
  often points and shakes
  gets exasperated,  
+
  gets exasperated,
 
  always points at others when greeting them
 
  always points at others when greeting them
has a habit of running  
+
has a habit of running
  through  
+
  through
  sometimes cracks  
+
  sometimes cracks
cracks  
+
cracks
  a good crack when  
+
  a good crack when
often gives  
+
often gives
occasionally cracks  
+
occasionally cracks
's thinking hard
+
's thinking hard
has a very distinct laugh for when  
+
has a very distinct laugh for when
laughs in a unique way when  
+
laughs in a unique way when
 
  has a very unique laugh
 
  has a very unique laugh
's surprised,  
+
's surprised,
laughs in a unique way whenever  
+
laughs in a unique way whenever
laughs in a distinct fashion when  
+
laughs in a distinct fashion when
  cackles when  
+
  cackles when
has a very distinct laugh
+
has a very distinct laugh
  laughs very loudly whenever  
+
  laughs very loudly whenever
 
  has more a cackle than a laugh
 
  has more a cackle than a laugh
 
  laughs very loudly
 
  laughs very loudly
  laughs loudly when  
+
  laughs loudly when
has a nervous laugh
+
has a nervous laugh
laughs silently
+
laughs silently
 
  own jokes
 
  own jokes
laughs at  
+
laughs at
 
  goes anywhere
 
  goes anywhere
walks as if in a terrible hurry whenever  
+
walks as if in a terrible hurry whenever
skips over to others when  
+
skips over to others when
skips around when  
+
skips around when
skips wherever  
+
skips wherever
 
  meets them
 
  meets them
walks with a confident stride
+
walks with a confident stride
  tenses up when  
+
  tenses up when
  becomes very rigid when  
+
  becomes very rigid when
's thinking,  
+
's thinking,
  stiffens up when  
+
  stiffens up when
 
  in a rigid posture
 
  in a rigid posture
 
  body becomes very still
 
  body becomes very still
 
  has a slouching posture
 
  has a slouching posture
slouches when  
+
slouches when
's trying to remember something,  
+
's trying to remember something,
chews  
+
chews
  intently when  
+
  intently when
  often starts chewing on  
+
  often starts chewing on
gnaws  
+
gnaws
idly chews  
+
idly chews
  tends to chew on  
+
  tends to chew on
tends to chew  
+
tends to chew
gnaws on  
+
gnaws on
  has a habit of chewing on  
+
  has a habit of chewing on
has a habit of chewing on  
+
has a habit of chewing on
  has a tendency to chew on  
+
  has a tendency to chew on
bites  
+
bites
often bites  
+
often bites
gives hugs out freely
+
gives hugs out freely
 
  often greets others with a hug
 
  often greets others with a hug
 
  always smiles nervously
 
  always smiles nervously
When greeting others,  
+
When greeting others,
  become animated when  
+
  become animated when
has a nervous smile
+
has a nervous smile
CUT_SOUND
+
CUT_SOUND
 
#NAAM?
 
#NAAM?
*** Error(s) finalizing the sound  
+
*** Error(s) finalizing the sound
SELECT_SOUND
+
SELECT_SOUND
DEFAULT_SOUND_AMBUSH
+
DEFAULT_SOUND_AMBUSH
DEFAULT_SOUND_ADAMANTINE
+
DEFAULT_SOUND_ADAMANTINE
DEFAULT_SOUND_BABY_BORN
+
DEFAULT_SOUND_BABY_BORN
DEFAULT_SOUND_ARTIFACT_CREATED
+
DEFAULT_SOUND_ARTIFACT_CREATED
DEFAULT_SOUND_DEMON_ATTACK
+
DEFAULT_SOUND_DEMON_ATTACK
DEFAULT_SOUND_CAVERN_BREAK
+
DEFAULT_SOUND_CAVERN_BREAK
DEFAULT_SOUND_SIEGE
+
DEFAULT_SOUND_SIEGE
DEFAULT_SOUND_MEGABEAST
+
DEFAULT_SOUND_MEGABEAST
DEFAULT_SOUND_WEDDING
+
DEFAULT_SOUND_WEDDING
DEFAULT_SOUND_STRANGE_MOOD
+
DEFAULT_SOUND_STRANGE_MOOD
DEFAULT_SOUND_HOWL_1
+
DEFAULT_SOUND_HOWL_1
DEFAULT_SOUND_ALERT
+
DEFAULT_SOUND_ALERT
DEFAULT_SOUND_HOWL_3
+
DEFAULT_SOUND_HOWL_3
DEFAULT_SOUND_HOWL_2
+
DEFAULT_SOUND_HOWL_2
DEFAULT_SOUND_HOWL_5
+
DEFAULT_SOUND_HOWL_5
DEFAULT_SOUND_HOWL_4
+
DEFAULT_SOUND_HOWL_4
DEFAULT_SOUND_GIANT_STEP_2
+
DEFAULT_SOUND_GIANT_STEP_2
DEFAULT_SOUND_GIANT_STEP_1
+
DEFAULT_SOUND_GIANT_STEP_1
Sound file unrecognized:  
+
Sound file unrecognized:
DEFAULT_SOUND_GIANT_STEP_3
+
DEFAULT_SOUND_GIANT_STEP_3
SAVAGE_AREA
+
SAVAGE_AREA
ANNOUNCEMENT
+
ANNOUNCEMENT
Unrecognized Sound Token:  
+
Unrecognized Sound Token:
Station
+
Station
Cause trouble for  
+
Cause trouble for
 
  various
 
  various
Drive any members of
+
Drive any members of
Drive
+
Drive
Retrieve
+
Retrieve
Patrol
+
Patrol
Defend
+
Defend
DOUBLE
+
DOUBLE
MOON_WAXING_CRESCENT
+
MOON_WAXING_CRESCENT
MOON_FULL_MOON
+
MOON_FULL_MOON
MOON_WANING_GIBBOUS
+
MOON_WANING_GIBBOUS
MOON_WAXING_HALF_MOON
+
MOON_WAXING_HALF_MOON
MOON_WAXING_GIBBOUS
+
MOON_WAXING_GIBBOUS
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_LOWEST
+
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_LOWEST
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_LOW
+
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_LOW
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_7_OFF
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_7_OFF
BUILDING_PLACEMENT_TRACK_STOP_NO_DUMPING
+
BUILDING_PLACEMENT_TRACK_STOP_NO_DUMPING
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_HIGHEST
+
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_HIGHEST
BUILDING_PLACEMENT_ROLLERS_SPEED_1
+
BUILDING_PLACEMENT_ROLLERS_SPEED_1
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_MIDDLE
+
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_MIDDLE
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_HIGH
+
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_HIGH
BUILDING_PLACEMENT_ROLLERS_SPEED_4
+
BUILDING_PLACEMENT_ROLLERS_SPEED_4
BUILDING_PLACEMENT_ROLLERS_SPEED_5
+
BUILDING_PLACEMENT_ROLLERS_SPEED_5
BUILDING_PLACEMENT_ROLLERS_SPEED_2
+
BUILDING_PLACEMENT_ROLLERS_SPEED_2
BUILDING_PLACEMENT_ROLLERS_SPEED_3
+
BUILDING_PLACEMENT_ROLLERS_SPEED_3
ZONE_TYPE_ACTIVE
+
ZONE_TYPE_ACTIVE
ZONE_PREVIOUS
+
ZONE_PREVIOUS
BUTTON_ZONE_REMOVE
+
BUTTON_ZONE_REMOVE
ZONE_TYPE_INACTIVE
+
ZONE_TYPE_INACTIVE
ZONE_ERASE_INACTIVE
+
ZONE_ERASE_INACTIVE
ZONE_ERASE_ACTIVE
+
ZONE_ERASE_ACTIVE
ZONE_NEXT
+
ZONE_NEXT
ZONE_REPAINT
+
ZONE_REPAINT
ZONE_REMOVE_EXISTING
+
ZONE_REMOVE_EXISTING
ZONE_PICK_ANIMALS
+
ZONE_PICK_ANIMALS
ZONE_SUSPEND
+
ZONE_SUSPEND
ZONE_SUSPEND_INACTIVE
+
ZONE_SUSPEND_INACTIVE
ZONE_GATHER_SHRUB_INACTIVE
+
ZONE_GATHER_SHRUB_INACTIVE
ZONE_GATHER_SHRUB_ACTIVE
+
ZONE_GATHER_SHRUB_ACTIVE
ZONE_GATHER_TREE_INACTIVE
+
ZONE_GATHER_TREE_INACTIVE
ZONE_GATHER_TREE_ACTIVE
+
ZONE_GATHER_TREE_ACTIVE
ZONE_PIT_INACTIVE
+
ZONE_PIT_INACTIVE
ZONE_PIT_ACTIVE
+
ZONE_PIT_ACTIVE
ZONE_GATHER_FALLEN_INACTIVE
+
ZONE_GATHER_FALLEN_INACTIVE
ZONE_GATHER_FALLEN_ACTIVE
+
ZONE_GATHER_FALLEN_ACTIVE
ZONE_LOCATION_ASSIGN
+
ZONE_LOCATION_ASSIGN
ZONE_LOCATION_DETAILS
+
ZONE_LOCATION_DETAILS
ZONE_POND_INACTIVE
+
ZONE_POND_INACTIVE
ZONE_POND_ACTIVE
+
ZONE_POND_ACTIVE
ZONE_SHOOT_LEFT_ACTIVE
+
ZONE_SHOOT_LEFT_ACTIVE
ZONE_SHOOT_RIGHT_ACTIVE
+
ZONE_SHOOT_RIGHT_ACTIVE
ZONE_ASSIGN_UNIT
+
ZONE_ASSIGN_UNIT
ZONE_SQUAD_LIST
+
ZONE_SQUAD_LIST
ZONE_SHOOT_LEFT_INACTIVE
+
ZONE_SHOOT_LEFT_INACTIVE
ZONE_SHOOT_RIGHT_INACTIVE
+
ZONE_SHOOT_RIGHT_INACTIVE
ZONE_SHOOT_UP_ACTIVE
+
ZONE_SHOOT_UP_ACTIVE
ZONE_SHOOT_DOWN_ACTIVE
+
ZONE_SHOOT_DOWN_ACTIVE
ZONE_SQUAD_SLEEP_ACTIVE
+
ZONE_SQUAD_SLEEP_ACTIVE
ZONE_SQUAD_TRAIN_ACTIVE
+
ZONE_SQUAD_TRAIN_ACTIVE
ZONE_SHOOT_UP_INACTIVE
+
ZONE_SHOOT_UP_INACTIVE
ZONE_SHOOT_DOWN_INACTIVE
+
ZONE_SHOOT_DOWN_INACTIVE
ZONE_SQUAD_SLEEP_INACTIVE
+
ZONE_SQUAD_SLEEP_INACTIVE
ZONE_SQUAD_TRAIN_INACTIVE
+
ZONE_SQUAD_TRAIN_INACTIVE
ZONE_SQUAD_INDIV_EQ_ACTIVE
+
ZONE_SQUAD_INDIV_EQ_ACTIVE
ZONE_SQUAD_SQUAD_EQ_ACTIVE
+
ZONE_SQUAD_SQUAD_EQ_ACTIVE
ZONE_TOMB_CITIZEN_BURIAL_ACTIVE
+
ZONE_TOMB_CITIZEN_BURIAL_ACTIVE
ZONE_TOMB_CITIZEN_BURIAL_INACTIVE
+
ZONE_TOMB_CITIZEN_BURIAL_INACTIVE
ZONE_SQUAD_INDIV_EQ_INACTIVE
+
ZONE_SQUAD_INDIV_EQ_INACTIVE
ZONE_SQUAD_SQUAD_EQ_INACTIVE
+
ZONE_SQUAD_SQUAD_EQ_INACTIVE
ASSIGN_TRADE_CULLING_MANDATES_ON
+
ASSIGN_TRADE_CULLING_MANDATES_ON
ASSIGN_TRADE_CULLING_MANDATES_OFF
+
ASSIGN_TRADE_CULLING_MANDATES_OFF
ZONE_TOMB_PET_BURIAL_ACTIVE
+
ZONE_TOMB_PET_BURIAL_ACTIVE
ZONE_TOMB_PET_BURIAL_INACTIVE
+
ZONE_TOMB_PET_BURIAL_INACTIVE
ASSIGN_TRADE_SORT_BY_VALUE_ON
+
ASSIGN_TRADE_SORT_BY_VALUE_ON
ASSIGN_TRADE_SORT_BY_VALUE_OFF
+
ASSIGN_TRADE_SORT_BY_VALUE_OFF
ASSIGN_TRADE_SORT_BY_DISTANCE_ON
+
ASSIGN_TRADE_SORT_BY_DISTANCE_ON
ASSIGN_TRADE_SORT_BY_DISTANCE_OFF
+
ASSIGN_TRADE_SORT_BY_DISTANCE_OFF
MOON_NEW_MOON
+
MOON_NEW_MOON
MOON_SNOW
+
MOON_SNOW
MOON_WANING_HALF_MOON
+
MOON_WANING_HALF_MOON
MOON_WANING_CRESCENT
+
MOON_WANING_CRESCENT
CALENDAR_MONTH
+
CALENDAR_MONTH
BORDER_TOP_LEFT
+
BORDER_TOP_LEFT
MOON_RAIN
+
MOON_RAIN
ANNOUNCEMENT_ALERT
+
ANNOUNCEMENT_ALERT
BORDER_BOTTOM_RIGHT
+
BORDER_BOTTOM_RIGHT
BORDER_TOP_INTERSECTION
+
BORDER_TOP_INTERSECTION
BORDER_TOP_RIGHT
+
BORDER_TOP_RIGHT
BORDER_BOTTOM_LEFT
+
BORDER_BOTTOM_LEFT
BORDER_RIGHT_INTERSECTION
+
BORDER_RIGHT_INTERSECTION
HOVER_RECTANGLE
+
HOVER_RECTANGLE
BORDER_BOTTOM_INTERSECTION
+
BORDER_BOTTOM_INTERSECTION
BORDER_LEFT_INTERSECTION
+
BORDER_LEFT_INTERSECTION
BUILDING_PLACEMENT_INACTIVE_BUTTON
+
BUILDING_PLACEMENT_INACTIVE_BUTTON
BUILDING_PLACEMENT_ACTIVE_BUTTON
+
BUILDING_PLACEMENT_ACTIVE_BUTTON
HOVER_CLOSE
+
HOVER_CLOSE
HOVER_TAB
+
HOVER_TAB
BUILDING_PLACEMENT_BRIDGE_W
+
BUILDING_PLACEMENT_BRIDGE_W
BUILDING_PLACEMENT_BRIDGE_E
+
BUILDING_PLACEMENT_BRIDGE_E
BUILDING_PLACEMENT_BRIDGE_N
+
BUILDING_PLACEMENT_BRIDGE_N
BUILDING_PLACEMENT_BRIDGE_S
+
BUILDING_PLACEMENT_BRIDGE_S
BUILDING_PLACEMENT_WE
+
BUILDING_PLACEMENT_WE
BUILDING_PLACEMENT_SCREW_PUMP_N
+
BUILDING_PLACEMENT_SCREW_PUMP_N
BUILDING_PLACEMENT_BRIDGE_RETRACT
+
BUILDING_PLACEMENT_BRIDGE_RETRACT
BUILDING_PLACEMENT_NS
+
BUILDING_PLACEMENT_NS
BUILDING_PLACEMENT_SCREW_PUMP_E
+
BUILDING_PLACEMENT_SCREW_PUMP_E
BUILDING_PLACEMENT_N
+
BUILDING_PLACEMENT_N
BUILDING_PLACEMENT_SCREW_PUMP_S
+
BUILDING_PLACEMENT_SCREW_PUMP_S
BUILDING_PLACEMENT_SCREW_PUMP_W
+
BUILDING_PLACEMENT_SCREW_PUMP_W
BUILDING_PLACEMENT_E
+
BUILDING_PLACEMENT_E
BUILDING_PLACEMENT_PRESSURE_PLATE_ACTIVE_TRIGGER
+
BUILDING_PLACEMENT_PRESSURE_PLATE_ACTIVE_TRIGGER
BUILDING_PLACEMENT_S
+
BUILDING_PLACEMENT_S
BUILDING_PLACEMENT_W
+
BUILDING_PLACEMENT_W
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_2_ON
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_2_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_3_ON
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_3_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_INACTIVE_TRIGGER
+
BUILDING_PLACEMENT_PRESSURE_PLATE_INACTIVE_TRIGGER
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_1_ON
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_1_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_6_ON
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_6_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_7_ON
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_7_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_4_ON
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_4_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_5_ON
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_5_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_3_OFF
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_3_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_4_OFF
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_4_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_1_OFF
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_1_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_2_OFF
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_2_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_7_OFF
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_7_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_1_ON
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_1_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_5_OFF
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_5_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_6_OFF
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_6_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_4_ON
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_4_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_5_ON
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_5_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_2_ON
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_2_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_3_ON
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_3_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_1_OFF
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_1_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_2_OFF
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_2_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_6_ON
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_6_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_7_ON
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_7_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_5_OFF
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_5_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_6_OFF
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_6_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_3_OFF
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_3_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_4_OFF
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_4_OFF
BUTTON_WORLD
+
BUTTON_WORLD
WORK_ORDERS_CREATE_NEW
+
WORK_ORDERS_CREATE_NEW
BUTTON_INFO_JUSTICE_ACTIVE
+
BUTTON_INFO_JUSTICE_ACTIVE
BUTTON_SQUADS
+
BUTTON_SQUADS
WORK_ORDERS_CHECKING
+
WORK_ORDERS_CHECKING
WORK_ORDERS_READY
+
WORK_ORDERS_READY
WORK_ORDERS_ACTIVE
+
WORK_ORDERS_ACTIVE
WORK_ORDERS_WAITING
+
WORK_ORDERS_WAITING
WORK_ORDERS_PRIORITY_UP
+
WORK_ORDERS_PRIORITY_UP
WORK_ORDERS_PRIORITY_DOWN
+
WORK_ORDERS_PRIORITY_DOWN
WORK_ORDERS_VALIDATED
+
WORK_ORDERS_VALIDATED
WORK_ORDERS_NOT_VALIDATED
+
WORK_ORDERS_NOT_VALIDATED
WORK_ORDERS_REMOVE
+
WORK_ORDERS_REMOVE
WORK_ORDERS_ADD_ITEM_CONDITION
+
WORK_ORDERS_ADD_ITEM_CONDITION
WORK_ORDERS_CONDITIONS
+
WORK_ORDERS_CONDITIONS
WORK_ORDERS_DETAILS
+
WORK_ORDERS_DETAILS
WORK_ORDERS_CHANGE_MAT
+
WORK_ORDERS_CHANGE_MAT
WORK_ORDERS_CHANGE_ADJ
+
WORK_ORDERS_CHANGE_ADJ
WORK_ORDERS_ADD_ORDER_CONDITION
+
WORK_ORDERS_ADD_ORDER_CONDITION
WORK_ORDERS_CHANGE_TYPE
+
WORK_ORDERS_CHANGE_TYPE
WORK_ORDERS_ENTER_AMOUNT
+
WORK_ORDERS_ENTER_AMOUNT
WORK_ORDERS_INCREASE_AMOUNT
+
WORK_ORDERS_INCREASE_AMOUNT
WORK_ORDERS_ADD_SUGGESTED_CONDITION
+
WORK_ORDERS_ADD_SUGGESTED_CONDITION
WORK_ORDERS_CHANGE_FREQUENCY
+
WORK_ORDERS_CHANGE_FREQUENCY
WORK_ORDERS_ADJECTIVE_SELECTED
+
WORK_ORDERS_ADJECTIVE_SELECTED
WORK_ORDERS_ADJECTIVE_NOT_SELECTED
+
WORK_ORDERS_ADJECTIVE_NOT_SELECTED
WORK_ORDERS_DECREASE_AMOUNT
+
WORK_ORDERS_DECREASE_AMOUNT
WORK_ORDERS_CHANGE_ORDER_CONDITION_CHECK_TYPE
+
WORK_ORDERS_CHANGE_ORDER_CONDITION_CHECK_TYPE
NOBLES_BEDROOM_MISSING
+
NOBLES_BEDROOM_MISSING
NOBLES_BEDROOM_PARTIAL
+
NOBLES_BEDROOM_PARTIAL
NOBLES_ASSIGN_SYMBOL
+
NOBLES_ASSIGN_SYMBOL
NOBLES_BEDROOM_NA
+
NOBLES_BEDROOM_NA
NOBLES_OFFICE_MISSING
+
NOBLES_OFFICE_MISSING
NOBLES_OFFICE_PARTIAL
+
NOBLES_OFFICE_PARTIAL
NOBLES_BEDROOM_GOOD
+
NOBLES_BEDROOM_GOOD
NOBLES_OFFICE_NA
+
NOBLES_OFFICE_NA
NOBLES_DINING_MISSING
+
NOBLES_DINING_MISSING
NOBLES_DINING_PARTIAL
+
NOBLES_DINING_PARTIAL
NOBLES_OFFICE_GOOD
+
NOBLES_OFFICE_GOOD
NOBLES_DINING_NA
+
NOBLES_DINING_NA
NOBLES_TOMB_MISSING
+
NOBLES_TOMB_MISSING
NOBLES_TOMB_PARTIAL
+
NOBLES_TOMB_PARTIAL
NOBLES_DINING_GOOD
+
NOBLES_DINING_GOOD
NOBLES_TOMB_NA
+
NOBLES_TOMB_NA
NOBLES_DEMANDS_NA
+
NOBLES_DEMANDS_NA
NOBLES_DEMANDS_TIME_GOOD
+
NOBLES_DEMANDS_TIME_GOOD
NOBLES_TOMB_GOOD
+
NOBLES_TOMB_GOOD
NOBLES_ADD
+
NOBLES_ADD
NOBLES_DEMANDS_TIME_WARN_3
+
NOBLES_DEMANDS_TIME_WARN_3
NOBLES_MANDATES_NA
+
NOBLES_MANDATES_NA
NOBLES_DEMANDS_TIME_WARN_1
+
NOBLES_DEMANDS_TIME_WARN_1
NOBLES_DEMANDS_TIME_WARN_2
+
NOBLES_DEMANDS_TIME_WARN_2
NOBLES_MANDATES_TIME_WARN_2
+
NOBLES_MANDATES_TIME_WARN_2
NOBLES_MANDATES_TIME_WARN_3
+
NOBLES_MANDATES_TIME_WARN_3
NOBLES_MANDATES_TIME_GOOD
+
NOBLES_MANDATES_TIME_GOOD
NOBLES_MANDATES_TIME_WARN_1
+
NOBLES_MANDATES_TIME_WARN_1
NOBLES_FURN_PARTIAL
+
NOBLES_FURN_PARTIAL
NOBLES_FURN_GOOD
+
NOBLES_FURN_GOOD
NOBLES_FURN_NA
+
NOBLES_FURN_NA
NOBLES_FURN_MISSING
+
NOBLES_FURN_MISSING
NOBLES_ACCOUNTING_3_INACTIVE
+
NOBLES_ACCOUNTING_3_INACTIVE
NOBLES_ACCOUNTING_4_INACTIVE
+
NOBLES_ACCOUNTING_4_INACTIVE
NOBLES_ACCOUNTING_1_INACTIVE
+
NOBLES_ACCOUNTING_1_INACTIVE
NOBLES_ACCOUNTING_2_INACTIVE
+
NOBLES_ACCOUNTING_2_INACTIVE
STOCKPILE_CONNECTIONS_GIVE_LINK
+
STOCKPILE_CONNECTIONS_GIVE_LINK
STOCKPILE_CONNECTIONS_TAKE_LINK
+
STOCKPILE_CONNECTIONS_TAKE_LINK
STOCKPILE_CONNECTIONS_ADD_GIVE_LINK
+
STOCKPILE_CONNECTIONS_ADD_GIVE_LINK
STOCKPILE_CONNECTIONS_ADD_TAKE_LINK
+
STOCKPILE_CONNECTIONS_ADD_TAKE_LINK
STOCKPILE_CONNECTIONS_WORKSHOP_GIVE_LINK
+
STOCKPILE_CONNECTIONS_WORKSHOP_GIVE_LINK
STOCKPILE_CONNECTIONS_WORKSHOP_TAKE_LINK
+
STOCKPILE_CONNECTIONS_WORKSHOP_TAKE_LINK
STOCKPILE_CONNECTIONS_WORKSHOP_ADD_GIVE_LINK
+
STOCKPILE_CONNECTIONS_WORKSHOP_ADD_GIVE_LINK
STOCKPILE_CONNECTIONS_WORKSHOP_ADD_TAKE_LINK
+
STOCKPILE_CONNECTIONS_WORKSHOP_ADD_TAKE_LINK
BUTTON_STOCKPILE_NEW
+
BUTTON_STOCKPILE_NEW
BUTTON_STOCKPILE_REMOVE
+
BUTTON_STOCKPILE_REMOVE
BUTTON_STOCKPILE_INACTIVE
+
BUTTON_STOCKPILE_INACTIVE
BUTTON_STOCKPILE_ACTIVE
+
BUTTON_STOCKPILE_ACTIVE
STOCKPILE_TAKE_FROM_ANYWHERE
+
STOCKPILE_TAKE_FROM_ANYWHERE
STOCKPILE_TAKE_FROM_LINKS_ONLY
+
STOCKPILE_TAKE_FROM_LINKS_ONLY
STOCKPILE_SET_CONNECTIONS
+
STOCKPILE_SET_CONNECTIONS
STOCKPILE_CONNECTIONS_REMOVE
+
STOCKPILE_CONNECTIONS_REMOVE
STOCKPILE_REPAINT
+
STOCKPILE_REPAINT
STOCKPILE_ERASE_INACTIVE
+
STOCKPILE_ERASE_INACTIVE
STOCKPILE_TYPE_INACTIVE
+
STOCKPILE_TYPE_INACTIVE
STOCKPILE_TYPE_ACTIVE
+
STOCKPILE_TYPE_ACTIVE
STOCKPILE_TOOL_SETTINGS
+
STOCKPILE_TOOL_SETTINGS
STOCKPILE_TOOLS_ENTER_AMOUNT
+
STOCKPILE_TOOLS_ENTER_AMOUNT
STOCKPILE_ERASE_ACTIVE
+
STOCKPILE_ERASE_ACTIVE
STOCKPILE_REMOVE_EXISTING
+
STOCKPILE_REMOVE_EXISTING
STOCKPILE_ON
+
STOCKPILE_ON
STOCKPILE_PARTIAL
+
STOCKPILE_PARTIAL
STOCKPILE_TOOLS_INCREASE_AMOUNT
+
STOCKPILE_TOOLS_INCREASE_AMOUNT
STOCKPILE_TOOLS_DECREASE_AMOUNT
+
STOCKPILE_TOOLS_DECREASE_AMOUNT
CUSTOM_STOCKPILE_ORGANIC_OFF
+
CUSTOM_STOCKPILE_ORGANIC_OFF
CUSTOM_STOCKPILE_INORGANIC_ON
+
CUSTOM_STOCKPILE_INORGANIC_ON
STOCKPILE_OFF
+
STOCKPILE_OFF
CUSTOM_STOCKPILE_ORGANIC_ON
+
CUSTOM_STOCKPILE_ORGANIC_ON
CUSTOM_STOCKPILE_EMPTY_CAGE_OFF
+
CUSTOM_STOCKPILE_EMPTY_CAGE_OFF
CUSTOM_STOCKPILE_EMPTY_ANIMAL_TRAP_ON
+
CUSTOM_STOCKPILE_EMPTY_ANIMAL_TRAP_ON
CUSTOM_STOCKPILE_INORGANIC_OFF
+
CUSTOM_STOCKPILE_INORGANIC_OFF
CUSTOM_STOCKPILE_EMPTY_CAGE_ON
+
CUSTOM_STOCKPILE_EMPTY_CAGE_ON
CUSTOM_STOCKPILE_PREPARED_FOOD_OFF
+
CUSTOM_STOCKPILE_PREPARED_FOOD_OFF
CUSTOM_STOCKPILE_USABLE_ARMOR_ON
+
CUSTOM_STOCKPILE_USABLE_ARMOR_ON
CUSTOM_STOCKPILE_EMPTY_ANIMAL_TRAP_OFF
+
CUSTOM_STOCKPILE_EMPTY_ANIMAL_TRAP_OFF
CUSTOM_STOCKPILE_PREPARED_FOOD_ON
+
CUSTOM_STOCKPILE_PREPARED_FOOD_ON
CUSTOM_STOCKPILE_USABLE_WEAPON_OFF
+
CUSTOM_STOCKPILE_USABLE_WEAPON_OFF
CUSTOM_STOCKPILE_UNUSABLE_ARMOR_ON
+
CUSTOM_STOCKPILE_UNUSABLE_ARMOR_ON
CUSTOM_STOCKPILE_USABLE_ARMOR_OFF
+
CUSTOM_STOCKPILE_USABLE_ARMOR_OFF
CUSTOM_STOCKPILE_USABLE_WEAPON_ON
+
CUSTOM_STOCKPILE_USABLE_WEAPON_ON
CUSTOM_STOCKPILE_UNUSABLE_WEAPON_OFF
+
CUSTOM_STOCKPILE_UNUSABLE_WEAPON_OFF
CUSTOM_STOCKPILE_CORPSES_ON
+
CUSTOM_STOCKPILE_CORPSES_ON
CUSTOM_STOCKPILE_UNUSABLE_ARMOR_OFF
+
CUSTOM_STOCKPILE_UNUSABLE_ARMOR_OFF
CUSTOM_STOCKPILE_UNUSABLE_WEAPON_ON
+
CUSTOM_STOCKPILE_UNUSABLE_WEAPON_ON
BUTTON_INFO_TASKS
+
BUTTON_INFO_TASKS
BUTTON_INFO_PLACES
+
BUTTON_INFO_PLACES
CUSTOM_STOCKPILE_CORPSES_OFF
+
CUSTOM_STOCKPILE_CORPSES_OFF
BUTTON_INFO_CREATURES
+
BUTTON_INFO_CREATURES
BUTTON_INFO_NOBLES
+
BUTTON_INFO_NOBLES
BUTTON_INFO_OBJECTS
+
BUTTON_INFO_OBJECTS
BUTTON_INFO_LABOR
+
BUTTON_INFO_LABOR
BUTTON_INFO_WORK_ORDERS
+
BUTTON_INFO_WORK_ORDERS
BUTTON_INFO_TASKS_ACTIVE
+
BUTTON_INFO_TASKS_ACTIVE
BUTTON_INFO_PLACES_ACTIVE
+
BUTTON_INFO_PLACES_ACTIVE
BUTTON_INFO_JUSTICE
+
BUTTON_INFO_JUSTICE
BUTTON_INFO_CREATURES_ACTIVE
+
BUTTON_INFO_CREATURES_ACTIVE
BUTTON_INFO_NOBLES_ACTIVE
+
BUTTON_INFO_NOBLES_ACTIVE
BUTTON_INFO_OBJECTS_ACTIVE
+
BUTTON_INFO_OBJECTS_ACTIVE
BUTTON_INFO_LABOR_ACTIVE
+
BUTTON_INFO_LABOR_ACTIVE
BUTTON_INFO_WORK_ORDERS_ACTIVE
+
BUTTON_INFO_WORK_ORDERS_ACTIVE
BURROW_DELETE
+
BURROW_DELETE
BURROW_ADD_UNIT
+
BURROW_ADD_UNIT
BURROW_SUSPEND_INACTIVE
+
BURROW_SUSPEND_INACTIVE
BURROW_REPAINT
+
BURROW_REPAINT
HAULING_VEHICLE_GOOD
+
HAULING_VEHICLE_GOOD
HAULING_VEHICLE_MOVING
+
HAULING_VEHICLE_MOVING
HAULING_ADD_STOP
+
HAULING_ADD_STOP
HAULING_ADD_VEHICLE
+
HAULING_ADD_VEHICLE
HAULING_STOP_LINKS
+
HAULING_STOP_LINKS
HAULING_STOP_CONDITIONS
+
HAULING_STOP_CONDITIONS
HAULING_VEHICLE_TROUBLED
+
HAULING_VEHICLE_TROUBLED
HAULING_STOP_ITEMS
+
HAULING_STOP_ITEMS
HAULING_DELETE_ROUTE
+
HAULING_DELETE_ROUTE
HAULING_DELETE_STOP
+
HAULING_DELETE_STOP
HAULING_RENAME_ROUTE
+
HAULING_RENAME_ROUTE
HAULING_RENAME_STOP
+
HAULING_RENAME_STOP
HAULING_STOP_LINKS_EXCHANGE_WITH_STOCKPILE
+
HAULING_STOP_LINKS_EXCHANGE_WITH_STOCKPILE
HAULING_STOP_LINKS_ADD_GIVE_TO_STOCKPILE
+
HAULING_STOP_LINKS_ADD_GIVE_TO_STOCKPILE
HAULING_STOP_LINKS_GIVE_TO_STOCKPILE
+
HAULING_STOP_LINKS_GIVE_TO_STOCKPILE
HAULING_STOP_LINKS_TAKE_FROM_STOCKPILE
+
HAULING_STOP_LINKS_TAKE_FROM_STOCKPILE
HAULING_STOP_CONDITIONS_NEW
+
HAULING_STOP_CONDITIONS_NEW
HAULING_STOP_CONDITIONS_INCREASE
+
HAULING_STOP_CONDITIONS_INCREASE
HAULING_STOP_LINKS_ADD_TAKE_FROM_STOCKPILE
+
HAULING_STOP_LINKS_ADD_TAKE_FROM_STOCKPILE
HAULING_STOP_LINKS_ADD_EXCHANGE_WITH_STOCKPILE
+
HAULING_STOP_LINKS_ADD_EXCHANGE_WITH_STOCKPILE
HAULING_STOP_CONDITIONS_S
+
HAULING_STOP_CONDITIONS_S
HAULING_STOP_CONDITIONS_W
+
HAULING_STOP_CONDITIONS_W
HAULING_STOP_CONDITIONS_DECREASE
+
HAULING_STOP_CONDITIONS_DECREASE
HAULING_STOP_CONDITIONS_N
+
HAULING_STOP_CONDITIONS_N
HAULING_STOP_CONDITIONS_GUIDE
+
HAULING_STOP_CONDITIONS_GUIDE
HAULING_STOP_CONDITIONS_RIDE
+
HAULING_STOP_CONDITIONS_RIDE
HAULING_STOP_CONDITIONS_E
+
HAULING_STOP_CONDITIONS_E
HAULING_STOP_CONDITIONS_PUSH_OFF
+
HAULING_STOP_CONDITIONS_PUSH_OFF
HAULING_STOP_CONDITIONS_DESIRED_ITEMS
+
HAULING_STOP_CONDITIONS_DESIRED_ITEMS
HAULING_STOP_CONDITIONS_ANY_ITEMS
+
HAULING_STOP_CONDITIONS_ANY_ITEMS
HAULING_STOP_CONDITIONS_AT_MOST
+
HAULING_STOP_CONDITIONS_AT_MOST
HAULING_STOP_CONDITIONS_AT_LEAST
+
HAULING_STOP_CONDITIONS_AT_LEAST
UNIT_SELECTOR_UNASSIGNED
+
UNIT_SELECTOR_UNASSIGNED
BURROW_WORKSHOPS_EVERYWHERE
+
BURROW_WORKSHOPS_EVERYWHERE
HAULING_STOP_CONDITIONS_DELETE
+
HAULING_STOP_CONDITIONS_DELETE
UNIT_SELECTOR_ASSIGNED
+
UNIT_SELECTOR_ASSIGNED
SQUADS_POSITIONS
+
SQUADS_POSITIONS
SQUADS_SELECTED
+
SQUADS_SELECTED
BURROW_WORKSHOPS_BURROW_ONLY
+
BURROW_WORKSHOPS_BURROW_ONLY
SQUADS_RECENTER
+
SQUADS_RECENTER
SQUADS_MOVE_ORDER
+
SQUADS_MOVE_ORDER
SQUADS_PATROL_ORDER
+
SQUADS_PATROL_ORDER
SQUADS_NOT_SELECTED
+
SQUADS_NOT_SELECTED
SQUADS_KILL_ORDER
+
SQUADS_KILL_ORDER
SQUADS_CANCEL_ORDER
+
SQUADS_CANCEL_ORDER
SQUADS_CHANGE_ALERT
+
SQUADS_CHANGE_ALERT
SQUADS_DEFEND_BURROW_ORDER
+
SQUADS_DEFEND_BURROW_ORDER
SQUADS_TRAIN_ORDER
+
SQUADS_TRAIN_ORDER
SQUADS_LEFT_ACTIVE
+
SQUADS_LEFT_ACTIVE
SQUADS_RIGHT_ACTIVE
+
SQUADS_RIGHT_ACTIVE
SQUADS_INSPECT
+
SQUADS_INSPECT
SQUADS_DISBAND
+
SQUADS_DISBAND
SQUADS_EQUIPMENT_WEAPON_GOOD
+
SQUADS_EQUIPMENT_WEAPON_GOOD
SQUADS_EQUIPMENT_SHIELD_GOOD
+
SQUADS_EQUIPMENT_SHIELD_GOOD
SQUADS_LEFT_INACTIVE
+
SQUADS_LEFT_INACTIVE
SQUADS_RIGHT_INACTIVE
+
SQUADS_RIGHT_INACTIVE
SQUADS_EQUIPMENT_HELMET_GOOD
+
SQUADS_EQUIPMENT_HELMET_GOOD
SQUADS_EQUIPMENT_GLOVES_GOOD
+
SQUADS_EQUIPMENT_GLOVES_GOOD
SQUADS_EQUIPMENT_ARMOR_GOOD
+
SQUADS_EQUIPMENT_ARMOR_GOOD
SQUADS_EQUIPMENT_PANTS_GOOD
+
SQUADS_EQUIPMENT_PANTS_GOOD
NOBLES_ACCOUNTING_2_ACTIVE
+
NOBLES_ACCOUNTING_2_ACTIVE
NOBLES_ACCOUNTING_3_ACTIVE
+
NOBLES_ACCOUNTING_3_ACTIVE
NOBLES_ACCOUNTING_5_INACTIVE
+
NOBLES_ACCOUNTING_5_INACTIVE
NOBLES_ACCOUNTING_1_ACTIVE
+
NOBLES_ACCOUNTING_1_ACTIVE
LABOR_KITCHEN_COOK_CANNOT
+
LABOR_KITCHEN_COOK_CANNOT
LABOR_KITCHEN_COOK_ALLOWED
+
LABOR_KITCHEN_COOK_ALLOWED
NOBLES_ACCOUNTING_4_ACTIVE
+
NOBLES_ACCOUNTING_4_ACTIVE
NOBLES_ACCOUNTING_5_ACTIVE
+
NOBLES_ACCOUNTING_5_ACTIVE
LABOR_KITCHEN_BREW_ALLOWED
+
LABOR_KITCHEN_BREW_ALLOWED
LABOR_KITCHEN_BREW_RESTRICTED
+
LABOR_KITCHEN_BREW_RESTRICTED
LABOR_KITCHEN_COOK_RESTRICTED
+
LABOR_KITCHEN_COOK_RESTRICTED
LABOR_KITCHEN_BREW_CANNOT
+
LABOR_KITCHEN_BREW_CANNOT
LABOR_STONE_USE_ALLOWED
+
LABOR_STONE_USE_ALLOWED
LABOR_STONE_USE_RESTRICTED
+
LABOR_STONE_USE_RESTRICTED
LABOR_STONE_USE_MAGMA_SAFE
+
LABOR_STONE_USE_MAGMA_SAFE
LABOR_STONE_USE_MAGMA_UNSAFE
+
LABOR_STONE_USE_MAGMA_UNSAFE
LABOR_WORKER_ASSIGNED
+
LABOR_WORKER_ASSIGNED
LABOR_WORKER_UNASSIGNED
+
LABOR_WORKER_UNASSIGNED
WORKER_ONLY_DO_ASSIGNED_JOBS
+
WORKER_ONLY_DO_ASSIGNED_JOBS
WORKER_DO_ANY_AVAILABLE_JOB
+
WORKER_DO_ANY_AVAILABLE_JOB
LABOR_EDIT_WORK_DETAIL
+
LABOR_EDIT_WORK_DETAIL
WORK_DETAIL_MINERS
+
WORK_DETAIL_MINERS
LABOR_WORKER_ASSIGNED_EVERYBODY
+
LABOR_WORKER_ASSIGNED_EVERYBODY
LABOR_WORKER_ASSIGNED_NOBODY
+
LABOR_WORKER_ASSIGNED_NOBODY
WORK_DETAIL_PLANTERS
+
WORK_DETAIL_PLANTERS
WORK_DETAIL_FISHERMEN
+
WORK_DETAIL_FISHERMEN
WORK_DETAIL_WOODCUTTERS
+
WORK_DETAIL_WOODCUTTERS
WORK_DETAIL_HUNTERS
+
WORK_DETAIL_HUNTERS
WORK_DETAIL_PLANT_GATHERERS
+
WORK_DETAIL_PLANT_GATHERERS
WORK_DETAIL_HAULERS
+
WORK_DETAIL_HAULERS
WORK_DETAIL_STONECUTTERS
+
WORK_DETAIL_STONECUTTERS
WORK_DETAIL_ENGRAVERS
+
WORK_DETAIL_ENGRAVERS
WORK_DETAIL_CUSTOM_2
+
WORK_DETAIL_CUSTOM_2
WORK_DETAIL_CUSTOM_3
+
WORK_DETAIL_CUSTOM_3
WORK_DETAIL_ORDERLIES
+
WORK_DETAIL_ORDERLIES
WORK_DETAIL_CUSTOM_1
+
WORK_DETAIL_CUSTOM_1
WORK_DETAIL_CUSTOM_6
+
WORK_DETAIL_CUSTOM_6
WORK_DETAIL_CUSTOM_7
+
WORK_DETAIL_CUSTOM_7
WORK_DETAIL_CUSTOM_4
+
WORK_DETAIL_CUSTOM_4
WORK_DETAIL_CUSTOM_5
+
WORK_DETAIL_CUSTOM_5
LOCATION_RESERVED_DECREASE_AMOUNT
+
LOCATION_RESERVED_DECREASE_AMOUNT
LOCATION_RESERVED_ENTER_AMOUNT
+
LOCATION_RESERVED_ENTER_AMOUNT
WORK_DETAIL_CUSTOM_8
+
WORK_DETAIL_CUSTOM_8
LOCATION_RESERVED_INCREASE_AMOUNT
+
LOCATION_RESERVED_INCREASE_AMOUNT
LOCATION_OCCUPATION_PERFORMER
+
LOCATION_OCCUPATION_PERFORMER
LOCATION_OCCUPATION_MERCENARY
+
LOCATION_OCCUPATION_MERCENARY
LOCATION_ASSIGN_OCCUPATION
+
LOCATION_ASSIGN_OCCUPATION
LOCATION_OCCUPATION_TAVERN_KEEPER
+
LOCATION_OCCUPATION_TAVERN_KEEPER
LOCATION_OCCUPATION_SCRIBE
+
LOCATION_OCCUPATION_SCRIBE
LOCATION_OCCUPATION_DOCTOR
+
LOCATION_OCCUPATION_DOCTOR
LOCATION_OCCUPATION_MONSTER_SLAYER
+
LOCATION_OCCUPATION_MONSTER_SLAYER
LOCATION_OCCUPATION_SCHOLAR
+
LOCATION_OCCUPATION_SCHOLAR
LOCATION_PERMISSION_ON_RESIDENTS
+
LOCATION_PERMISSION_ON_RESIDENTS
LOCATION_PERMISSION_ON_CITIZENS
+
LOCATION_PERMISSION_ON_CITIZENS
LOCATION_POSITION_TEMPLE
+
LOCATION_POSITION_TEMPLE
LOCATION_PERMISSION_ON_VISITORS
+
LOCATION_PERMISSION_ON_VISITORS
LOCATION_PERMISSION_OFF_RESIDENTS
+
LOCATION_PERMISSION_OFF_RESIDENTS
LOCATION_PERMISSION_OFF_CITIZENS
+
LOCATION_PERMISSION_OFF_CITIZENS
LOCATION_PERMISSION_ON_MEMBERS
+
LOCATION_PERMISSION_ON_MEMBERS
LOCATION_PERMISSION_OFF_VISITORS
+
LOCATION_PERMISSION_OFF_VISITORS
BURROW_RECENTER
+
BURROW_RECENTER
BURROW_SUSPEND_ACTIVE
+
BURROW_SUSPEND_ACTIVE
LOCATION_PERMISSION_OFF_MEMBERS
+
LOCATION_PERMISSION_OFF_MEMBERS
LOCATION_OCCUPATION_REMOVE_WORKER
+
LOCATION_OCCUPATION_REMOVE_WORKER
BUTTON_DIG
+
BUTTON_DIG
BUTTON_LOWER_MENU
+
BUTTON_LOWER_MENU
ARENA_FLUIDS_MUD_SELECTED
+
ARENA_FLUIDS_MUD_SELECTED
ARENA_ENTER_AMOUNT
+
ARENA_ENTER_AMOUNT
BUTTON_BUILDING_REMOVE
+
BUTTON_BUILDING_REMOVE
BUTTON_ZONE_INACTIVE
+
BUTTON_ZONE_INACTIVE
BUTTON_BUILDING_INACTIVE
+
BUTTON_BUILDING_INACTIVE
BUTTON_BUILDING_ACTIVE
+
BUTTON_BUILDING_ACTIVE
BUTTON_BURROW_ACTIVE
+
BUTTON_BURROW_ACTIVE
BUTTON_HAULING_INACTIVE
+
BUTTON_HAULING_INACTIVE
BUTTON_ZONE_ACTIVE
+
BUTTON_ZONE_ACTIVE
BUTTON_BURROW_INACTIVE
+
BUTTON_BURROW_INACTIVE
BUTTON_DIG_DIG_INACTIVE
+
BUTTON_DIG_DIG_INACTIVE
BUTTON_DIG_STAIRS_ACTIVE
+
BUTTON_DIG_STAIRS_ACTIVE
BUTTON_HAULING_ACTIVE
+
BUTTON_HAULING_ACTIVE
BUTTON_DIG_DIG_ACTIVE
+
BUTTON_DIG_DIG_ACTIVE
BUTTON_DIG_RAMP_INACTIVE
+
BUTTON_DIG_RAMP_INACTIVE
BUTTON_DIG_CHANNEL_ACTIVE
+
BUTTON_DIG_CHANNEL_ACTIVE
BUTTON_DIG_STAIRS_INACTIVE
+
BUTTON_DIG_STAIRS_INACTIVE
BUTTON_DIG_RAMP_ACTIVE
+
BUTTON_DIG_RAMP_ACTIVE
BUTTON_DIG_REMOVE_STAIRS_RAMPS_INACTIVE
+
BUTTON_DIG_REMOVE_STAIRS_RAMPS_INACTIVE
BUTTON_DIG_MODE_ALL_ACTIVE
+
BUTTON_DIG_MODE_ALL_ACTIVE
BUTTON_DIG_CHANNEL_INACTIVE
+
BUTTON_DIG_CHANNEL_INACTIVE
BUTTON_DIG_REMOVE_STAIRS_RAMPS_ACTIVE
+
BUTTON_DIG_REMOVE_STAIRS_RAMPS_ACTIVE
BUTTON_DIG_MODE_AUTO_INACTIVE
+
BUTTON_DIG_MODE_AUTO_INACTIVE
BUTTON_DIG_MODE_ONLY_ORE_GEM_ACTIVE
+
BUTTON_DIG_MODE_ONLY_ORE_GEM_ACTIVE
BUTTON_DIG_MODE_ALL_INACTIVE
+
BUTTON_DIG_MODE_ALL_INACTIVE
BUTTON_DIG_MODE_AUTO_ACTIVE
+
BUTTON_DIG_MODE_AUTO_ACTIVE
BUTTON_DIG_MODE_ONLY_GEM_INACTIVE
+
BUTTON_DIG_MODE_ONLY_GEM_INACTIVE
BUTTON_PRIORITY_1_ACTIVE
+
BUTTON_PRIORITY_1_ACTIVE
BUTTON_DIG_MODE_ONLY_ORE_GEM_INACTIVE
+
BUTTON_DIG_MODE_ONLY_ORE_GEM_INACTIVE
BUTTON_DIG_MODE_ONLY_GEM_ACTIVE
+
BUTTON_DIG_MODE_ONLY_GEM_ACTIVE
BUTTON_PRIORITY_2_INACTIVE
+
BUTTON_PRIORITY_2_INACTIVE
BUTTON_PRIORITY_3_ACTIVE
+
BUTTON_PRIORITY_3_ACTIVE
BUTTON_PRIORITY_1_INACTIVE
+
BUTTON_PRIORITY_1_INACTIVE
BUTTON_PRIORITY_2_ACTIVE
+
BUTTON_PRIORITY_2_ACTIVE
BUTTON_PRIORITY_4_INACTIVE
+
BUTTON_PRIORITY_4_INACTIVE
BUTTON_PRIORITY_5_ACTIVE
+
BUTTON_PRIORITY_5_ACTIVE
BUTTON_PRIORITY_3_INACTIVE
+
BUTTON_PRIORITY_3_INACTIVE
BUTTON_PRIORITY_4_ACTIVE
+
BUTTON_PRIORITY_4_ACTIVE
BUTTON_PRIORITY_6_INACTIVE
+
BUTTON_PRIORITY_6_INACTIVE
BUTTON_PRIORITY_7_ACTIVE
+
BUTTON_PRIORITY_7_ACTIVE
BUTTON_PRIORITY_5_INACTIVE
+
BUTTON_PRIORITY_5_INACTIVE
BUTTON_PRIORITY_6_ACTIVE
+
BUTTON_PRIORITY_6_ACTIVE
BUTTON_DES_BLUEPRINT_INACTIVE
+
BUTTON_DES_BLUEPRINT_INACTIVE
BUTTON_DES_TO_BLUEPRINT_ACTIVE
+
BUTTON_DES_TO_BLUEPRINT_ACTIVE
BUTTON_PRIORITY_7_INACTIVE
+
BUTTON_PRIORITY_7_INACTIVE
BUTTON_DES_BLUEPRINT_ACTIVE
+
BUTTON_DES_BLUEPRINT_ACTIVE
BUTTON_DES_FROM_BLUEPRINT_INACTIVE
+
BUTTON_DES_FROM_BLUEPRINT_INACTIVE
BUTTON_DES_CHOP_ACTIVE
+
BUTTON_DES_CHOP_ACTIVE
BUTTON_DES_FROM_BLUEPRINT_ACTIVE
+
BUTTON_DES_FROM_BLUEPRINT_ACTIVE
BUTTON_DES_TO_BLUEPRINT_INACTIVE
+
BUTTON_DES_TO_BLUEPRINT_INACTIVE
BUTTON_DES_GATHER_INACTIVE
+
BUTTON_DES_GATHER_INACTIVE
BUTTON_DES_SMOOTH_ACTIVE
+
BUTTON_DES_SMOOTH_ACTIVE
BUTTON_DES_CHOP_INACTIVE
+
BUTTON_DES_CHOP_INACTIVE
BUTTON_DES_GATHER_ACTIVE
+
BUTTON_DES_GATHER_ACTIVE
BUTTON_DES_SMOOTH_SMOOTH_INACTIVE
+
BUTTON_DES_SMOOTH_SMOOTH_INACTIVE
BUTTON_DES_SMOOTH_ENGRAVE_ACTIVE
+
BUTTON_DES_SMOOTH_ENGRAVE_ACTIVE
BUTTON_DES_SMOOTH_INACTIVE
+
BUTTON_DES_SMOOTH_INACTIVE
BUTTON_DES_SMOOTH_SMOOTH_ACTIVE
+
BUTTON_DES_SMOOTH_SMOOTH_ACTIVE
BUTTON_DES_SMOOTH_TRACK_INACTIVE
+
BUTTON_DES_SMOOTH_TRACK_INACTIVE
BUTTON_DES_SMOOTH_FORTIFY_ACTIVE
+
BUTTON_DES_SMOOTH_FORTIFY_ACTIVE
BUTTON_DES_SMOOTH_ENGRAVE_INACTIVE
+
BUTTON_DES_SMOOTH_ENGRAVE_INACTIVE
BUTTON_DES_SMOOTH_TRACK_ACTIVE
+
BUTTON_DES_SMOOTH_TRACK_ACTIVE
SQUADS_EQUIPMENT_AMMO_GOOD
+
SQUADS_EQUIPMENT_AMMO_GOOD
SQUADS_EQUIPMENT_BACKPACK_GOOD
+
SQUADS_EQUIPMENT_BACKPACK_GOOD
SQUADS_EQUIPMENT_SHOES_GOOD
+
SQUADS_EQUIPMENT_SHOES_GOOD
SQUADS_EQUIPMENT_QUIVER_GOOD
+
SQUADS_EQUIPMENT_QUIVER_GOOD
SQUADS_EQUIPMENT_SHIELD_WARNING
+
SQUADS_EQUIPMENT_SHIELD_WARNING
SQUADS_EQUIPMENT_ARMOR_WARNING
+
SQUADS_EQUIPMENT_ARMOR_WARNING
SQUADS_EQUIPMENT_FLASK_GOOD
+
SQUADS_EQUIPMENT_FLASK_GOOD
SQUADS_EQUIPMENT_WEAPON_WARNING
+
SQUADS_EQUIPMENT_WEAPON_WARNING
SQUADS_EQUIPMENT_GLOVES_WARNING
+
SQUADS_EQUIPMENT_GLOVES_WARNING
SQUADS_EQUIPMENT_SHOES_WARNING
+
SQUADS_EQUIPMENT_SHOES_WARNING
SQUADS_EQUIPMENT_PANTS_WARNING
+
SQUADS_EQUIPMENT_PANTS_WARNING
SQUADS_EQUIPMENT_HELMET_WARNING
+
SQUADS_EQUIPMENT_HELMET_WARNING
SQUADS_EQUIPMENT_BACKPACK_WARNING
+
SQUADS_EQUIPMENT_BACKPACK_WARNING
SQUADS_EQUIPMENT_FLASK_WARNING
+
SQUADS_EQUIPMENT_FLASK_WARNING
SQUADS_EQUIPMENT_QUIVER_WARNING
+
SQUADS_EQUIPMENT_QUIVER_WARNING
SQUADS_EQUIPMENT_AMMO_WARNING
+
SQUADS_EQUIPMENT_AMMO_WARNING
SQUADS_EQUIPMENT_ARMOR_MISSING
+
SQUADS_EQUIPMENT_ARMOR_MISSING
SQUADS_EQUIPMENT_PANTS_MISSING
+
SQUADS_EQUIPMENT_PANTS_MISSING
SQUADS_EQUIPMENT_WEAPON_MISSING
+
SQUADS_EQUIPMENT_WEAPON_MISSING
SQUADS_EQUIPMENT_SHIELD_MISSING
+
SQUADS_EQUIPMENT_SHIELD_MISSING
SQUADS_EQUIPMENT_SHOES_MISSING
+
SQUADS_EQUIPMENT_SHOES_MISSING
SQUADS_EQUIPMENT_QUIVER_MISSING
+
SQUADS_EQUIPMENT_QUIVER_MISSING
SQUADS_EQUIPMENT_HELMET_MISSING
+
SQUADS_EQUIPMENT_HELMET_MISSING
SQUADS_EQUIPMENT_GLOVES_MISSING
+
SQUADS_EQUIPMENT_GLOVES_MISSING
SQUADS_EQUIPMENT_FLASK_MISSING
+
SQUADS_EQUIPMENT_FLASK_MISSING
BUTTON_FREE_PAINT_ACTIVE
+
BUTTON_FREE_PAINT_ACTIVE
SQUADS_EQUIPMENT_AMMO_MISSING
+
SQUADS_EQUIPMENT_AMMO_MISSING
SQUADS_EQUIPMENT_BACKPACK_MISSING
+
SQUADS_EQUIPMENT_BACKPACK_MISSING
BUTTON_PAINT_RECTANGLE_INACTIVE
+
BUTTON_PAINT_RECTANGLE_INACTIVE
BUTTON_CLICK_ACTIVE
+
BUTTON_CLICK_ACTIVE
BUTTON_FREE_PAINT_INACTIVE
+
BUTTON_FREE_PAINT_INACTIVE
BUTTON_PAINT_RECTANGLE_ACTIVE
+
BUTTON_PAINT_RECTANGLE_ACTIVE
BUTTON_FREE_PAINT_BORDER_INACTIVE
+
BUTTON_FREE_PAINT_BORDER_INACTIVE
BUTTON_PAINT_RECTANGLE_BORDER_ACTIVE
+
BUTTON_PAINT_RECTANGLE_BORDER_ACTIVE
BUTTON_CLICK_INACTIVE
+
BUTTON_CLICK_INACTIVE
BUTTON_FREE_PAINT_BORDER_ACTIVE
+
BUTTON_FREE_PAINT_BORDER_ACTIVE
BUILDING_SHEET_FARM_INACTIVE_OPTION
+
BUILDING_SHEET_FARM_INACTIVE_OPTION
BUILDING_SHEET_DISPLAY_FURNITURE_ITEM_ON
+
BUILDING_SHEET_DISPLAY_FURNITURE_ITEM_ON
BUTTON_PAINT_RECTANGLE_BORDER_INACTIVE
+
BUTTON_PAINT_RECTANGLE_BORDER_INACTIVE
BUILDING_SHEET_FARM_ACTIVE_OPTION
+
BUILDING_SHEET_FARM_ACTIVE_OPTION
RECENTER_SURFACE
+
RECENTER_SURFACE
RECENTER_DEEPEST
+
RECENTER_DEEPEST
BUILDING_SHEET_DISPLAY_FURNITURE_ITEM_OFF
+
BUILDING_SHEET_DISPLAY_FURNITURE_ITEM_OFF
RECENTER_HOTKEYS
+
RECENTER_HOTKEYS
RECENTER_REMOVE_OR_CLEAR
+
RECENTER_REMOVE_OR_CLEAR
ARENA_INCREASE_TEAM
+
ARENA_INCREASE_TEAM
RECENTER_RECENTER
+
RECENTER_RECENTER
RECENTER_SET_LOCATION
+
RECENTER_SET_LOCATION
ARENA_DECREASE_SKILL
+
ARENA_DECREASE_SKILL
ARENA_INCREASE_EQUIPMENT
+
ARENA_INCREASE_EQUIPMENT
ARENA_DECREASE_TEAM
+
ARENA_DECREASE_TEAM
ARENA_INCREASE_SKILL
+
ARENA_INCREASE_SKILL
ARENA_CONDITION_UNASSIGNED
+
ARENA_CONDITION_UNASSIGNED
ARENA_FLUIDS_WATER_UNSELECTED
+
ARENA_FLUIDS_WATER_UNSELECTED
ARENA_DECREASE_EQUIPMENT
+
ARENA_DECREASE_EQUIPMENT
ARENA_CONDITION_ASSIGNED
+
ARENA_CONDITION_ASSIGNED
ARENA_FLUIDS_MAGMA_SELECTED
+
ARENA_FLUIDS_MAGMA_SELECTED
ARENA_FLUIDS_REMOVE_UNSELECTED
+
ARENA_FLUIDS_REMOVE_UNSELECTED
ARENA_FLUIDS_WATER_SELECTED
+
ARENA_FLUIDS_WATER_SELECTED
ARENA_FLUIDS_MAGMA_UNSELECTED
+
ARENA_FLUIDS_MAGMA_UNSELECTED
ARENA_FLUIDS_SNOW_SELECTED
+
ARENA_FLUIDS_SNOW_SELECTED
ARENA_FLUIDS_MUD_UNSELECTED
+
ARENA_FLUIDS_MUD_UNSELECTED
ARENA_FLUIDS_REMOVE_SELECTED
+
ARENA_FLUIDS_REMOVE_SELECTED
ARENA_FLUIDS_SNOW_UNSELECTED
+
ARENA_FLUIDS_SNOW_UNSELECTED
INVENTORY_ASSIGNED_SYMBOL
+
INVENTORY_ASSIGNED_SYMBOL
UNIT_SHEET_CUSTOMIZE
+
UNIT_SHEET_CUSTOMIZE
INVENTORY_ASSIGNED_CLOTHING
+
INVENTORY_ASSIGNED_CLOTHING
INVENTORY_ASSIGNED_TOOL
+
INVENTORY_ASSIGNED_TOOL
UNIT_SHEET_CAMERA_ACTIVE
+
UNIT_SHEET_CAMERA_ACTIVE
PETS_LIVESTOCK_ASSIGN_TRAINER
+
PETS_LIVESTOCK_ASSIGN_TRAINER
UNIT_SHEET_EXPEL
+
UNIT_SHEET_EXPEL
UNIT_SHEET_CAMERA_INACTIVE
+
UNIT_SHEET_CAMERA_INACTIVE
PETS_LIVESTOCK_HUNT_TRAINING_INACTIVE
+
PETS_LIVESTOCK_HUNT_TRAINING_INACTIVE
PETS_LIVESTOCK_HUNT_TRAINING_ACTIVE
+
PETS_LIVESTOCK_HUNT_TRAINING_ACTIVE
PETS_LIVESTOCK_WAR_TRAINING_INACTIVE
+
PETS_LIVESTOCK_WAR_TRAINING_INACTIVE
PETS_LIVESTOCK_WAR_TRAINING_ACTIVE
+
PETS_LIVESTOCK_WAR_TRAINING_ACTIVE
PETS_LIVESTOCK_AVAILABLE_AS_PET
+
PETS_LIVESTOCK_AVAILABLE_AS_PET
PETS_LIVESTOCK_SLAUGHTER_INACTIVE
+
PETS_LIVESTOCK_SLAUGHTER_INACTIVE
PETS_LIVESTOCK_ASSIGN_WORK_ANIMAL
+
PETS_LIVESTOCK_ASSIGN_WORK_ANIMAL
PETS_LIVESTOCK_UNAVAILABLE_AS_PET
+
PETS_LIVESTOCK_UNAVAILABLE_AS_PET
PETS_LIVESTOCK_GELD_ACTIVE
+
PETS_LIVESTOCK_GELD_ACTIVE
BUILDING_SHEET_ASSIGN_WORKER
+
BUILDING_SHEET_ASSIGN_WORKER
PETS_LIVESTOCK_SLAUGHTER_ACTIVE
+
PETS_LIVESTOCK_SLAUGHTER_ACTIVE
PETS_LIVESTOCK_GELD_INACTIVE
+
PETS_LIVESTOCK_GELD_INACTIVE
ASSIGN_TRADE_SELECTED
+
ASSIGN_TRADE_SELECTED
ASSIGN_TRADE_NOT_SELECTED
+
ASSIGN_TRADE_NOT_SELECTED
BUILDING_SHEET_CLEAR_WORKER
+
BUILDING_SHEET_CLEAR_WORKER
BUILDING_SHEET_REMOVE
+
BUILDING_SHEET_REMOVE
ASSIGN_TRADE_PROHIBITED
+
ASSIGN_TRADE_PROHIBITED
BUTTON_FILTER_NAME
+
BUTTON_FILTER_NAME
ASSIGN_TRADE_IN_DEPOT
+
ASSIGN_TRADE_IN_DEPOT
ASSIGN_TRADE_BEING_BROUGHT
+
ASSIGN_TRADE_BEING_BROUGHT
PETITIONS_LIGHT
+
PETITIONS_LIGHT
GRID_CELL_INACTIVE
+
GRID_CELL_INACTIVE
SIEGE_LIGHT
+
SIEGE_LIGHT
DIPLOMACY_LIGHT
+
DIPLOMACY_LIGHT
LEGENDS_TAB_PAGE_LEFT
+
LEGENDS_TAB_PAGE_LEFT
LEGENDS_TAB_PAGE_RIGHT
+
LEGENDS_TAB_PAGE_RIGHT
GRID_CELL_ACTIVE
+
GRID_CELL_ACTIVE
GRID_CELL_BUTTON
+
GRID_CELL_BUTTON
EMBARK_EXPAND_Y_ACTIVE
+
EMBARK_EXPAND_Y_ACTIVE
EMBARK_EXPAND_Y_INACTIVE
+
EMBARK_EXPAND_Y_INACTIVE
EMBARK_SELECTED
+
EMBARK_SELECTED
EMBARK_NOT_SELECTED
+
EMBARK_NOT_SELECTED
HELP_BORDER
+
HELP_BORDER
HELP_CORNER
+
HELP_CORNER
EMBARK_CONTRACT_Y_ACTIVE
+
EMBARK_CONTRACT_Y_ACTIVE
EMBARK_CONTRACT_Y_INACTIVE
+
EMBARK_CONTRACT_Y_INACTIVE
HELP_REVEAL
+
HELP_REVEAL
LIQUID_NUMBERS_ON
+
LIQUID_NUMBERS_ON
HELP_CLOSE
+
HELP_CLOSE
HELP_HIDE
+
HELP_HIDE
RAMP_ARROWS_OFF
+
RAMP_ARROWS_OFF
ZOOM_IN_ON
+
ZOOM_IN_ON
LIQUID_NUMBERS_OFF
+
LIQUID_NUMBERS_OFF
RAMP_ARROWS_ON
+
RAMP_ARROWS_ON
ZOOM_OUT_OFF
+
ZOOM_OUT_OFF
BUTTON_RECTANGLE
+
BUTTON_RECTANGLE
ZOOM_IN_OFF
+
ZOOM_IN_OFF
ZOOM_OUT_ON
+
ZOOM_OUT_ON
BUTTON_RECTANGLE_DARK
+
BUTTON_RECTANGLE_DARK
BUTTON_ADD
+
BUTTON_ADD
BUTTON_RECTANGLE_SELECTED
+
BUTTON_RECTANGLE_SELECTED
BUTTON_RECTANGLE_LIGHT
+
BUTTON_RECTANGLE_LIGHT
BUTTON_ADD_INVALID
+
BUTTON_ADD_INVALID
BUTTON_SUBTRACT
+
BUTTON_SUBTRACT
BUTTON_ADD_HOVER
+
BUTTON_ADD_HOVER
BUTTON_ADD_PRESSED
+
BUTTON_ADD_PRESSED
BUTTON_DES_CLAIM_ACTIVE
+
BUTTON_DES_CLAIM_ACTIVE
BUTTON_DES_CLAIM_INACTIVE
+
BUTTON_DES_CLAIM_INACTIVE
BUTTON_DES_SMOOTH_FORTIFY_INACTIVE
+
BUTTON_DES_SMOOTH_FORTIFY_INACTIVE
BUTTON_DES_ITEM_BUILDING
+
BUTTON_DES_ITEM_BUILDING
BUTTON_DES_DUMP_ACTIVE
+
BUTTON_DES_DUMP_ACTIVE
BUTTON_DES_DUMP_INACTIVE
+
BUTTON_DES_DUMP_INACTIVE
BUTTON_DES_FORBID_ACTIVE
+
BUTTON_DES_FORBID_ACTIVE
BUTTON_DES_FORBID_INACTIVE
+
BUTTON_DES_FORBID_INACTIVE
BUTTON_DES_MELT_ACTIVE
+
BUTTON_DES_MELT_ACTIVE
BUTTON_DES_MELT_INACTIVE
+
BUTTON_DES_MELT_INACTIVE
BUTTON_DES_UNDUMP_ACTIVE
+
BUTTON_DES_UNDUMP_ACTIVE
BUTTON_DES_UNDUMP_INACTIVE
+
BUTTON_DES_UNDUMP_INACTIVE
BUTTON_DES_HIDE_ACTIVE
+
BUTTON_DES_HIDE_ACTIVE
BUTTON_DES_HIDE_INACTIVE
+
BUTTON_DES_HIDE_INACTIVE
BUTTON_DES_UNMELT_ACTIVE
+
BUTTON_DES_UNMELT_ACTIVE
BUTTON_DES_UNMELT_INACTIVE
+
BUTTON_DES_UNMELT_INACTIVE
BUTTON_DES_TRAFFIC
+
BUTTON_DES_TRAFFIC
BUTTON_DES_TRAFFIC_HIGH_ACTIVE
+
BUTTON_DES_TRAFFIC_HIGH_ACTIVE
BUTTON_DES_UNHIDE_ACTIVE
+
BUTTON_DES_UNHIDE_ACTIVE
BUTTON_DES_UNHIDE_INACTIVE
+
BUTTON_DES_UNHIDE_INACTIVE
BUTTON_DES_TRAFFIC_NORMAL_INACTIVE
+
BUTTON_DES_TRAFFIC_NORMAL_INACTIVE
BUTTON_DES_TRAFFIC_LOW_ACTIVE
+
BUTTON_DES_TRAFFIC_LOW_ACTIVE
BUTTON_DES_TRAFFIC_HIGH_INACTIVE
+
BUTTON_DES_TRAFFIC_HIGH_INACTIVE
BUTTON_DES_TRAFFIC_NORMAL_ACTIVE
+
BUTTON_DES_TRAFFIC_NORMAL_ACTIVE
BUTTON_DES_TRAFFIC_RESTRICTED_INACTIVE
+
BUTTON_DES_TRAFFIC_RESTRICTED_INACTIVE
BUTTON_DES_ERASE
+
BUTTON_DES_ERASE
BUTTON_DES_TRAFFIC_LOW_INACTIVE
+
BUTTON_DES_TRAFFIC_LOW_INACTIVE
BUTTON_DES_TRAFFIC_RESTRICTED_ACTIVE
+
BUTTON_DES_TRAFFIC_RESTRICTED_ACTIVE
BUTTON_SETTINGS
+
BUTTON_SETTINGS
BUTTON_HELP
+
BUTTON_HELP
BUTTON_OPEN_RIGHT
+
BUTTON_OPEN_RIGHT
BUTTON_CLOSE_LEFT
+
BUTTON_CLOSE_LEFT
BUTTON_STRESS_2
+
BUTTON_STRESS_2
BUTTON_STRESS_3
+
BUTTON_STRESS_3
BUTTON_STRESS_0
+
BUTTON_STRESS_0
BUTTON_STRESS_1
+
BUTTON_STRESS_1
BUTTON_STRESS_6
+
BUTTON_STRESS_6
BUTTON_PLAY_ACTIVE
+
BUTTON_PLAY_ACTIVE
BUTTON_STRESS_4
+
BUTTON_STRESS_4
BUTTON_STRESS_5
+
BUTTON_STRESS_5
BUTTON_PAUSE_INACTIVE
+
BUTTON_PAUSE_INACTIVE
BUILDING_INFO_DOOR_FORBIDDEN_ACTIVE
+
BUILDING_INFO_DOOR_FORBIDDEN_ACTIVE
BUTTON_PLAY_INACTIVE
+
BUTTON_PLAY_INACTIVE
BUTTON_PAUSE_ACTIVE
+
BUTTON_PAUSE_ACTIVE
BUILDING_INFO_DOOR_PERMITTED
+
BUILDING_INFO_DOOR_PERMITTED
BUILDING_INFO_ACTIVE
+
BUILDING_INFO_ACTIVE
BUILDING_INFO_DOOR_FORBIDDEN
+
BUILDING_INFO_DOOR_FORBIDDEN
BUILDING_INFO_DOOR_PERMITTED_ACTIVE
+
BUILDING_INFO_DOOR_PERMITTED_ACTIVE
BUILDING_INFO_SIEGE_ENGINE_FIRE_AT_WILL
+
BUILDING_INFO_SIEGE_ENGINE_FIRE_AT_WILL
BUILDING_INFO_SIEGE_ENGINE_PREPARE_TO_FIRE_ACTIVE
+
BUILDING_INFO_SIEGE_ENGINE_PREPARE_TO_FIRE_ACTIVE
BUILDING_INFO_INACTIVE
+
BUILDING_INFO_INACTIVE
BUILDING_INFO_SIEGE_ENGINE_FIRE_AT_WILL_ACTIVE
+
BUILDING_INFO_SIEGE_ENGINE_FIRE_AT_WILL_ACTIVE
BUILDING_INFO_SIEGE_ENGINE_NOT_IN_USE
+
BUILDING_INFO_SIEGE_ENGINE_NOT_IN_USE
BUILDING_INFO_ANIMAL_TRAP_MEAT_ACTIVE
+
BUILDING_INFO_ANIMAL_TRAP_MEAT_ACTIVE
BUILDING_INFO_SIEGE_ENGINE_PREPARE_TO_FIRE
+
BUILDING_INFO_SIEGE_ENGINE_PREPARE_TO_FIRE
BUILDING_INFO_SIEGE_ENGINE_NOT_IN_USE_ACTIVE
+
BUILDING_INFO_SIEGE_ENGINE_NOT_IN_USE_ACTIVE
BUILDING_INFO_ANIMAL_TRAP_FISH
+
BUILDING_INFO_ANIMAL_TRAP_FISH
BUILDING_INFO_ANIMAL_TRAP_GEM_ACTIVE
+
BUILDING_INFO_ANIMAL_TRAP_GEM_ACTIVE
BUILDING_INFO_ANIMAL_TRAP_MEAT
+
BUILDING_INFO_ANIMAL_TRAP_MEAT
BUILDING_INFO_ANIMAL_TRAP_FISH_ACTIVE
+
BUILDING_INFO_ANIMAL_TRAP_FISH_ACTIVE
BUILDING_INFO_ANIMAL_TRAP_NONE
+
BUILDING_INFO_ANIMAL_TRAP_NONE
INVENTORY_ASSIGNED_SQUAD
+
INVENTORY_ASSIGNED_SQUAD
BUILDING_INFO_ANIMAL_TRAP_GEM
+
BUILDING_INFO_ANIMAL_TRAP_GEM
BUILDING_INFO_ANIMAL_TRAP_NONE_ACTIVE
+
BUILDING_INFO_ANIMAL_TRAP_NONE_ACTIVE
BUTTON_PICTURE_BOX_SELECTED
+
BUTTON_PICTURE_BOX_SELECTED
BUTTON_PICTURE_BOX_HIGHLIGHTED
+
BUTTON_PICTURE_BOX_HIGHLIGHTED
SCROLLBAR_OFFCENTER_SCROLLER_HOVER
+
SCROLLBAR_OFFCENTER_SCROLLER_HOVER
BUTTON_PICTURE_BOX
+
BUTTON_PICTURE_BOX
BUTTON_PICTURE_BOX_DARK
+
BUTTON_PICTURE_BOX_DARK
BUTTON_FILTER
+
BUTTON_FILTER
BUTTON_PICTURE_BOX_SEL_HIGHLIGHTED
+
BUTTON_PICTURE_BOX_SEL_HIGHLIGHTED
BUTTON_PICTURE_BOX_LIGHT
+
BUTTON_PICTURE_BOX_LIGHT
BUTTON_CATEGORY_RECTANGLE_ON_SELECTED
+
BUTTON_CATEGORY_RECTANGLE_ON_SELECTED
BUTTON_CATEGORY_RECTANGLE_ON
+
BUTTON_CATEGORY_RECTANGLE_ON
BUTTON_CATEGORY_RECTANGLE_SELECTED
+
BUTTON_CATEGORY_RECTANGLE_SELECTED
BUTTON_CATEGORY_RECTANGLE
+
BUTTON_CATEGORY_RECTANGLE
CALENDAR_DAY_PAST
+
CALENDAR_DAY_PAST
CALENDAR_DAY_CURRENT
+
CALENDAR_DAY_CURRENT
BUTTON_CATEGORY_RECTANGLE_OFF_SELECTED
+
BUTTON_CATEGORY_RECTANGLE_OFF_SELECTED
BUTTON_CATEGORY_RECTANGLE_OFF
+
BUTTON_CATEGORY_RECTANGLE_OFF
BORDER_TOP
+
BORDER_TOP
BORDER_BOTTOM
+
BORDER_BOTTOM
CALENDAR_DAY_FUTURE
+
CALENDAR_DAY_FUTURE
BORDER_MIDDLE_INTERSECTION
+
BORDER_MIDDLE_INTERSECTION
HOVER_RECTANGLE_JOIN_W_SW
+
HOVER_RECTANGLE_JOIN_W_SW
HOVER_RECTANGLE_JOIN_W_S
+
HOVER_RECTANGLE_JOIN_W_S
BORDER_LEFT
+
BORDER_LEFT
BORDER_RIGHT
+
BORDER_RIGHT
HOVER_TAB_INACTIVE
+
HOVER_TAB_INACTIVE
HOVER_TAB_INSIDE_CORNER_TOP
+
HOVER_TAB_INSIDE_CORNER_TOP
HOVER_RECTANGLE_JOIN_E_S
+
HOVER_RECTANGLE_JOIN_E_S
HOVER_RECTANGLE_JOIN_E_SE
+
HOVER_RECTANGLE_JOIN_E_SE
BOTTOM_BUTTON_BORDER_W
+
BOTTOM_BUTTON_BORDER_W
BOTTOM_BUTTON_BORDER_N
+
BOTTOM_BUTTON_BORDER_N
HOVER_TAB_INSIDE_CORNER_BOTTOM
+
HOVER_TAB_INSIDE_CORNER_BOTTOM
BOTTOM_BUTTON_BORDER_NW
+
BOTTOM_BUTTON_BORDER_NW
BOTTOM_BUTTON_BORDER_E
+
BOTTOM_BUTTON_BORDER_E
LEGENDS_TAB_CLOSE_INACTIVE
+
LEGENDS_TAB_CLOSE_INACTIVE
BOTTOM_BUTTON_BORDER_INTERIOR
+
BOTTOM_BUTTON_BORDER_INTERIOR
BOTTOM_BUTTON_BORDER_NE
+
BOTTOM_BUTTON_BORDER_NE
EMBARK_EXPAND_X_INACTIVE
+
EMBARK_EXPAND_X_INACTIVE
EMBARK_CONTRACT_X_ACTIVE
+
EMBARK_CONTRACT_X_ACTIVE
LEGENDS_TAB_CLOSE_ACTIVE
+
LEGENDS_TAB_CLOSE_ACTIVE
EMBARK_EXPAND_X_ACTIVE
+
EMBARK_EXPAND_X_ACTIVE
INTERIOR_BORDER_N_S_W_E
+
INTERIOR_BORDER_N_S_W_E
INTERIOR_BORDER_N_W_E
+
INTERIOR_BORDER_N_W_E
EMBARK_CONTRACT_X_INACTIVE
+
EMBARK_CONTRACT_X_INACTIVE
BUTTON_RECTANGLE_DIVIDER
+
BUTTON_RECTANGLE_DIVIDER
INTERIOR_BORDER_N_S
+
INTERIOR_BORDER_N_S
INTERFACE_BACKGROUND
+
INTERFACE_BACKGROUND
INTERIOR_BORDER_S_W_E
+
INTERIOR_BORDER_S_W_E
INTERIOR_BORDER_W_E
+
INTERIOR_BORDER_W_E
SORT_DESCENDING_ACTIVE
+
SORT_DESCENDING_ACTIVE
SORT_DESCENDING_INACTIVE
+
SORT_DESCENDING_INACTIVE
SORT_ASCENDING_ACTIVE
+
SORT_ASCENDING_ACTIVE
SORT_ASCENDING_INACTIVE
+
SORT_ASCENDING_INACTIVE
SCROLLBAR_UP_HOVER
+
SCROLLBAR_UP_HOVER
SCROLLBAR_UP_PRESSED
+
SCROLLBAR_UP_PRESSED
SORT_TEXT_ACTIVE
+
SORT_TEXT_ACTIVE
SORT_TEXT_INACTIVE
+
SORT_TEXT_INACTIVE
SCROLLBAR_TOP_SCROLLER
+
SCROLLBAR_TOP_SCROLLER
SCROLLBAR_TOP_SCROLLER_HOVER
+
SCROLLBAR_TOP_SCROLLER_HOVER
SCROLLBAR_DOWN_HOVER
+
SCROLLBAR_DOWN_HOVER
SCROLLBAR_DOWN_PRESSED
+
SCROLLBAR_DOWN_PRESSED
SCROLLBAR_BLANK_SCROLLER
+
SCROLLBAR_BLANK_SCROLLER
SCROLLBAR_BLANK_SCROLLER_HOVER
+
SCROLLBAR_BLANK_SCROLLER_HOVER
SCROLLBAR_BOTTOM_SCROLLER
+
SCROLLBAR_BOTTOM_SCROLLER
SCROLLBAR_BOTTOM_SCROLLER_HOVER
+
SCROLLBAR_BOTTOM_SCROLLER_HOVER
BUTTON_SUBTRACT_INVALID
+
BUTTON_SUBTRACT_INVALID
BUTTON_EXPANDER_CLOSED
+
BUTTON_EXPANDER_CLOSED
BUTTON_SUBTRACT_HOVER
+
BUTTON_SUBTRACT_HOVER
BUTTON_SUBTRACT_PRESSED
+
BUTTON_SUBTRACT_PRESSED
TAB_SELECTED
+
TAB_SELECTED
SHORT_TAB
+
SHORT_TAB
BUTTON_EXPANDER_OPEN
+
BUTTON_EXPANDER_OPEN
SHORT_SUBTAB_SELECTED
+
SHORT_SUBTAB_SELECTED
SHORT_SUBSUBTAB
+
SHORT_SUBSUBTAB
SHORT_TAB_SELECTED
+
SHORT_TAB_SELECTED
SHORT_SUBTAB
+
SHORT_SUBTAB
HORIZONTAL_OPTION_ACTIVE
+
HORIZONTAL_OPTION_ACTIVE
HORIZONTAL_OPTION_INACTIVE
+
HORIZONTAL_OPTION_INACTIVE
SHORT_SUBSUBTAB_SELECTED
+
SHORT_SUBSUBTAB_SELECTED
HORIZONTAL_OPTION_LEFT_ORNAMENT
+
HORIZONTAL_OPTION_LEFT_ORNAMENT
HORIZONTAL_OPTION_RIGHT_ORNAMENT
+
HORIZONTAL_OPTION_RIGHT_ORNAMENT
BUILDING_JOBS_REPEAT
+
BUILDING_JOBS_REPEAT
HORIZONTAL_OPTION_REMOVE
+
HORIZONTAL_OPTION_REMOVE
HORIZONTAL_OPTION_CONFIRM
+
HORIZONTAL_OPTION_CONFIRM
BUILDING_JOBS_DO_NOW_ACTIVE
+
BUILDING_JOBS_DO_NOW_ACTIVE
BUILDING_JOBS_SUSPENDED
+
BUILDING_JOBS_SUSPENDED
BUILDING_JOBS_REPEAT_ACTIVE
+
BUILDING_JOBS_REPEAT_ACTIVE
BUILDING_JOBS_DO_NOW
+
BUILDING_JOBS_DO_NOW
BUILDING_JOBS_REMOVE
+
BUILDING_JOBS_REMOVE
BUILDING_JOBS_REMOVE_WORKER
+
BUILDING_JOBS_REMOVE_WORKER
BUILDING_JOBS_SUSPENDED_ACTIVE
+
BUILDING_JOBS_SUSPENDED_ACTIVE
BUILDING_JOBS_PRIORITY_UP
+
BUILDING_JOBS_PRIORITY_UP
BUILDING_SHORT_ITEM_TASK
+
BUILDING_SHORT_ITEM_TASK
BUILDING_ITEM_TASK
+
BUILDING_ITEM_TASK
BUILDING_JOBS_ACTIVE
+
BUILDING_JOBS_ACTIVE
BUILDING_JOBS_QUOTA
+
BUILDING_JOBS_QUOTA
BUILDING_ITEM_ANIMAL
+
BUILDING_ITEM_ANIMAL
BUILDING_ITEM_BAIT
+
BUILDING_ITEM_BAIT
BUILDING_ITEM_INCORPORATED
+
BUILDING_ITEM_INCORPORATED
BUILDING_ITEM_TRADE
+
BUILDING_ITEM_TRADE
BUILDING_ITEM_OTHER
+
BUILDING_ITEM_OTHER
STOCKS_RECENTER
+
STOCKS_RECENTER
BUILDING_ITEM_LOADED
+
BUILDING_ITEM_LOADED
BUILDING_ITEM_DEAD
+
BUILDING_ITEM_DEAD
STOCKS_FORBID_ACTIVE
+
STOCKS_FORBID_ACTIVE
STOCKS_DUMP
+
STOCKS_DUMP
STOCKS_VIEW_ITEM
+
STOCKS_VIEW_ITEM
STOCKS_FORBID
+
STOCKS_FORBID
STOCKS_MELT_ACTIVE
+
STOCKS_MELT_ACTIVE
STOCKS_HIDE
+
STOCKS_HIDE
STOCKS_DUMP_ACTIVE
+
STOCKS_DUMP_ACTIVE
STOCKS_MELT
+
STOCKS_MELT
SHORT_FORBID_ACTIVE
+
SHORT_FORBID_ACTIVE
SHORT_DUMP
+
SHORT_DUMP
STOCKS_HIDE_ACTIVE
+
STOCKS_HIDE_ACTIVE
SHORT_FORBID
+
SHORT_FORBID
SHORT_MELT_ACTIVE
+
SHORT_MELT_ACTIVE
SHORT_HIDE
+
SHORT_HIDE
SHORT_DUMP_ACTIVE
+
SHORT_DUMP_ACTIVE
SHORT_MELT
+
SHORT_MELT
SLIDER
+
SLIDER
SLIDER_HOVER
+
SLIDER_HOVER
SHORT_HIDE_ACTIVE
+
SHORT_HIDE_ACTIVE
SLIDER_BACKGROUND
+
SLIDER_BACKGROUND
SCROLLBAR_SMALL_SCROLLER_HOVER
+
SCROLLBAR_SMALL_SCROLLER_HOVER
SCROLLBAR_OFFCENTER_SCROLLER
+
SCROLLBAR_OFFCENTER_SCROLLER
SCROLLBAR
+
SCROLLBAR
SCROLLBAR_SMALL_SCROLLER
+
SCROLLBAR_SMALL_SCROLLER
TRAPCOMP_GRAPHICS_UPRIGHT_8T
+
TRAPCOMP_GRAPHICS_UPRIGHT_8T
TRAPCOMP_GRAPHICS_UPRIGHT_9T
+
TRAPCOMP_GRAPHICS_UPRIGHT_9T
TRAPCOMP_GRAPHICS_UPRIGHT_6T
+
TRAPCOMP_GRAPHICS_UPRIGHT_6T
TRAPCOMP_GRAPHICS_UPRIGHT_7T
+
TRAPCOMP_GRAPHICS_UPRIGHT_7T
TRAPCOMP_GRAPHICS_UPRIGHT_2B
+
TRAPCOMP_GRAPHICS_UPRIGHT_2B
TRAPCOMP_GRAPHICS_UPRIGHT_3B
+
TRAPCOMP_GRAPHICS_UPRIGHT_3B
TRAPCOMP_GRAPHICS_UPRIGHT_10T
+
TRAPCOMP_GRAPHICS_UPRIGHT_10T
TRAPCOMP_GRAPHICS_UPRIGHT_1B
+
TRAPCOMP_GRAPHICS_UPRIGHT_1B
TRAPCOMP_GRAPHICS_UPRIGHT_6B
+
TRAPCOMP_GRAPHICS_UPRIGHT_6B
TRAPCOMP_GRAPHICS_UPRIGHT_7B
+
TRAPCOMP_GRAPHICS_UPRIGHT_7B
TRAPCOMP_GRAPHICS_UPRIGHT_4B
+
TRAPCOMP_GRAPHICS_UPRIGHT_4B
TRAPCOMP_GRAPHICS_UPRIGHT_5B
+
TRAPCOMP_GRAPHICS_UPRIGHT_5B
TRAPCOMP_GRAPHICS_UPRIGHT_10B
+
TRAPCOMP_GRAPHICS_UPRIGHT_10B
AMMO_GRAPHICS
+
AMMO_GRAPHICS
TRAPCOMP_GRAPHICS_UPRIGHT_8B
+
TRAPCOMP_GRAPHICS_UPRIGHT_8B
TRAPCOMP_GRAPHICS_UPRIGHT_9B
+
TRAPCOMP_GRAPHICS_UPRIGHT_9B
AMMO_GRAPHICS_STRAIGHT_WOOD
+
AMMO_GRAPHICS_STRAIGHT_WOOD
AMMO_GRAPHICS_DIAGONAL_DEFAULT
+
AMMO_GRAPHICS_DIAGONAL_DEFAULT
Unknown ammo graphics weapon token:
+
Unknown ammo graphics weapon token:
AMMO_GRAPHICS_STRAIGHT_DEFAULT
+
AMMO_GRAPHICS_STRAIGHT_DEFAULT
Unknown siegeammo graphics weapon token:
+
Unknown siegeammo graphics weapon token:
SIEGEAMMO_GRAPHICS_STRAIGHT_DEFAULT
+
SIEGEAMMO_GRAPHICS_STRAIGHT_DEFAULT
AMMO_GRAPHICS_DIAGONAL_WOOD
+
AMMO_GRAPHICS_DIAGONAL_WOOD
SIEGEAMMO_GRAPHICS
+
SIEGEAMMO_GRAPHICS
SIEGEAMMO_GRAPHICS_DIAGONAL_WOOD
+
SIEGEAMMO_GRAPHICS_DIAGONAL_WOOD
WEAPON_GRAPHICS
+
WEAPON_GRAPHICS
SIEGEAMMO_GRAPHICS_STRAIGHT_WOOD
+
SIEGEAMMO_GRAPHICS_STRAIGHT_WOOD
SIEGEAMMO_GRAPHICS_DIAGONAL_DEFAULT
+
SIEGEAMMO_GRAPHICS_DIAGONAL_DEFAULT
WEAPON_GRAPHICS_MATERIAL
+
WEAPON_GRAPHICS_MATERIAL
WEAPON_GRAPHICS_WOOD
+
WEAPON_GRAPHICS_WOOD
Unknown weapon graphics weapon token:
+
Unknown weapon graphics weapon token:
WEAPON_GRAPHICS_DEFAULT
+
WEAPON_GRAPHICS_DEFAULT
WEAPON_GRAPHICS_UPRIGHT_1T
+
WEAPON_GRAPHICS_UPRIGHT_1T
WEAPON_GRAPHICS_UPRIGHT_2T
+
WEAPON_GRAPHICS_UPRIGHT_2T
WEAPON_GRAPHICS_WOOD_GROWN
+
WEAPON_GRAPHICS_WOOD_GROWN
WEAPON_GRAPHICS_WEAPON_TRAP
+
WEAPON_GRAPHICS_WEAPON_TRAP
WEAPON_GRAPHICS_UPRIGHT_5T
+
WEAPON_GRAPHICS_UPRIGHT_5T
WEAPON_GRAPHICS_UPRIGHT_6T
+
WEAPON_GRAPHICS_UPRIGHT_6T
WEAPON_GRAPHICS_UPRIGHT_3T
+
WEAPON_GRAPHICS_UPRIGHT_3T
WEAPON_GRAPHICS_UPRIGHT_4T
+
WEAPON_GRAPHICS_UPRIGHT_4T
WEAPON_GRAPHICS_UPRIGHT_9T
+
WEAPON_GRAPHICS_UPRIGHT_9T
WEAPON_GRAPHICS_UPRIGHT_10T
+
WEAPON_GRAPHICS_UPRIGHT_10T
WEAPON_GRAPHICS_UPRIGHT_7T
+
WEAPON_GRAPHICS_UPRIGHT_7T
WEAPON_GRAPHICS_UPRIGHT_8T
+
WEAPON_GRAPHICS_UPRIGHT_8T
WEAPON_GRAPHICS_UPRIGHT_3B
+
WEAPON_GRAPHICS_UPRIGHT_3B
WEAPON_GRAPHICS_UPRIGHT_4B
+
WEAPON_GRAPHICS_UPRIGHT_4B
WEAPON_GRAPHICS_UPRIGHT_1B
+
WEAPON_GRAPHICS_UPRIGHT_1B
WEAPON_GRAPHICS_UPRIGHT_2B
+
WEAPON_GRAPHICS_UPRIGHT_2B
WEAPON_GRAPHICS_UPRIGHT_7B
+
WEAPON_GRAPHICS_UPRIGHT_7B
WEAPON_GRAPHICS_UPRIGHT_8B
+
WEAPON_GRAPHICS_UPRIGHT_8B
WEAPON_GRAPHICS_UPRIGHT_5B
+
WEAPON_GRAPHICS_UPRIGHT_5B
WEAPON_GRAPHICS_UPRIGHT_6B
+
WEAPON_GRAPHICS_UPRIGHT_6B
FOOD_CONTAINER_GRAPHICS
+
FOOD_CONTAINER_GRAPHICS
TOOL_GRAPHICS
+
TOOL_GRAPHICS
WEAPON_GRAPHICS_UPRIGHT_9B
+
WEAPON_GRAPHICS_UPRIGHT_9B
WEAPON_GRAPHICS_UPRIGHT_10B
+
WEAPON_GRAPHICS_UPRIGHT_10B
LIST_ICON
+
LIST_ICON
TOOL_GRAPHICS_HIVE_BLD
+
TOOL_GRAPHICS_HIVE_BLD
Unknown tool graphics tool token:
+
Unknown tool graphics tool token:
ADD_TOOL_GRAPHICS
+
ADD_TOOL_GRAPHICS
TOOL_GRAPHICS_CONTAINER_WOOD_LIQUID
+
TOOL_GRAPHICS_CONTAINER_WOOD_LIQUID
TOOL_GRAPHICS_CONTAINER_STONE_LIQUID
+
TOOL_GRAPHICS_CONTAINER_STONE_LIQUID
TOOL_GRAPHICS_HIVE_BLD_IN_USE
+
TOOL_GRAPHICS_HIVE_BLD_IN_USE
TOOL_GRAPHICS_HIVE_BLD_PRODUCTS
+
TOOL_GRAPHICS_HIVE_BLD_PRODUCTS
SCROLLBAR_SKY
+
SCROLLBAR_SKY
SCROLLBAR_GROUND
+
SCROLLBAR_GROUND
SCROLLBAR_CENTER_SCROLLER
+
SCROLLBAR_CENTER_SCROLLER
SCROLLBAR_CENTER_SCROLLER_HOVER
+
SCROLLBAR_CENTER_SCROLLER_HOVER
SHAPE_GRAPHICS_LARGE_GEM
+
SHAPE_GRAPHICS_LARGE_GEM
Unknown gem shape token:
+
Unknown gem shape token:
SCROLLBAR_UNDERGROUND
+
SCROLLBAR_UNDERGROUND
BUTTON_FILTER_NO_MAG_RIGHT
+
BUTTON_FILTER_NO_MAG_RIGHT
Unknown workshop graphics workshop token:
+
Unknown workshop graphics workshop token:
CUSTOM_FURNACE_GRAPHICS
+
CUSTOM_FURNACE_GRAPHICS
SHAPE_GRAPHICS_SMALL_GEM
+
SHAPE_GRAPHICS_SMALL_GEM
CUSTOM_WORKSHOP_GRAPHICS
+
CUSTOM_WORKSHOP_GRAPHICS
STATUE_ITEM_GRAPHICS: Unknown item subtype token:
+
STATUE_ITEM_GRAPHICS: Unknown item subtype token:
STATUE_CREATURE_GRAPHICS
+
STATUE_CREATURE_GRAPHICS
Unknown furnace graphics furnace token:
+
Unknown furnace graphics furnace token:
STATUE_ITEM_GRAPHICS
+
STATUE_ITEM_GRAPHICS
Unknown statue creature caste token:
+
Unknown statue creature caste token:
STATUE_SHAPE_GRAPHICS
+
STATUE_SHAPE_GRAPHICS
Unknown statue creature token:
+
Unknown statue creature token:
STATUE_CREATURE_CASTE_GRAPHICS
+
STATUE_CREATURE_CASTE_GRAPHICS
CHEESE_GRAPHICS
+
CHEESE_GRAPHICS
cheese graphics
+
cheese graphics
Unknown statue shape token:
+
Unknown statue shape token:
Statue shape adj not recognized:
+
Statue shape adj not recognized:
BOULDER_GRAPHICS
+
BOULDER_GRAPHICS
boulder graphics
+
boulder graphics
Unknown cheese graphics material:
+
Unknown cheese graphics material:
CHEESE_GRAPHICS_ALT
+
CHEESE_GRAPHICS_ALT
rough gem graphics
+
rough gem graphics
Unknown rough gem graphics material:
+
Unknown rough gem graphics material:
Unknown boulder graphics material:
+
Unknown boulder graphics material:
ROUGH_GEM_GRAPHICS
+
ROUGH_GEM_GRAPHICS
Unknown bar graphics material:
+
Unknown bar graphics material:
WOOD_GRAPHICS
+
WOOD_GRAPHICS
BARS_GRAPHICS
+
BARS_GRAPHICS
bar graphics
+
bar graphics
FOOD_GRAPHICS
+
FOOD_GRAPHICS
Unknown food graphics food token:
+
Unknown food graphics food token:
wood graphics
+
wood graphics
Unknown wood graphics material:
+
Unknown wood graphics material:
GLOVES_GRAPHICS
+
GLOVES_GRAPHICS
Unknown gloves graphics gloves token:
+
Unknown gloves graphics gloves token:
ARMOR_GRAPHICS
+
ARMOR_GRAPHICS
Unknown armor graphics armor token:
+
Unknown armor graphics armor token:
PANTS_GRAPHICS
+
PANTS_GRAPHICS
Unknown pants graphics pants token:
+
Unknown pants graphics pants token:
HELM_GRAPHICS
+
HELM_GRAPHICS
Unknown helm graphics helm token:
+
Unknown helm graphics helm token:
SHIELD_GRAPHICS
+
SHIELD_GRAPHICS
Unknown shield graphics shield token:
+
Unknown shield graphics shield token:
SHOES_GRAPHICS
+
SHOES_GRAPHICS
Unknown shoes graphics shoes token:
+
Unknown shoes graphics shoes token:
TOY_GRAPHICS
+
TOY_GRAPHICS
Unknown toy graphics toy token:
+
Unknown toy graphics toy token:
SHOES_GRAPHICS_METAL
+
SHOES_GRAPHICS_METAL
SHIELD_GRAPHICS_WOODEN
+
SHIELD_GRAPHICS_WOODEN
TRAPCOMP_GRAPHICS_WEAPON_TRAP
+
TRAPCOMP_GRAPHICS_WEAPON_TRAP
TRAPCOMP_GRAPHICS_UPRIGHT_1T
+
TRAPCOMP_GRAPHICS_UPRIGHT_1T
TRAPCOMP_GRAPHICS
+
TRAPCOMP_GRAPHICS
Unknown trapcomp graphics trapcomp token:
+
Unknown trapcomp graphics trapcomp token:
TRAPCOMP_GRAPHICS_UPRIGHT_4T
+
TRAPCOMP_GRAPHICS_UPRIGHT_4T
TRAPCOMP_GRAPHICS_UPRIGHT_5T
+
TRAPCOMP_GRAPHICS_UPRIGHT_5T
TRAPCOMP_GRAPHICS_UPRIGHT_2T
+
TRAPCOMP_GRAPHICS_UPRIGHT_2T
TRAPCOMP_GRAPHICS_UPRIGHT_3T
+
TRAPCOMP_GRAPHICS_UPRIGHT_3T
FORTIFICATION_OPEN_NE
+
FORTIFICATION_OPEN_NE
FORTIFICATION_OPEN_SW
+
FORTIFICATION_OPEN_SW
FORTIFICATION_OPEN_WE
+
FORTIFICATION_OPEN_WE
FORTIFICATION_OPEN_NW
+
FORTIFICATION_OPEN_NW
FORTIFICATION_WOOD_OPEN_NSWE
+
FORTIFICATION_WOOD_OPEN_NSWE
FORTIFICATION_WOOD_OPEN_NSW
+
FORTIFICATION_WOOD_OPEN_NSW
FORTIFICATION_OPEN_SE
+
FORTIFICATION_OPEN_SE
FORTIFICATION_WOOD
+
FORTIFICATION_WOOD
FORTIFICATION_WOOD_OPEN_SWE
+
FORTIFICATION_WOOD_OPEN_SWE
FORTIFICATION_WOOD_OPEN_NS
+
FORTIFICATION_WOOD_OPEN_NS
FORTIFICATION_WOOD_OPEN_NSE
+
FORTIFICATION_WOOD_OPEN_NSE
FORTIFICATION_WOOD_OPEN_NWE
+
FORTIFICATION_WOOD_OPEN_NWE
FORTIFICATION_WOOD_OPEN_NE
+
FORTIFICATION_WOOD_OPEN_NE
FORTIFICATION_WOOD_OPEN_SW
+
FORTIFICATION_WOOD_OPEN_SW
FORTIFICATION_WOOD_OPEN_WE
+
FORTIFICATION_WOOD_OPEN_WE
FORTIFICATION_WOOD_OPEN_NW
+
FORTIFICATION_WOOD_OPEN_NW
FORTIFICATION_ICE_OPEN_NSWE
+
FORTIFICATION_ICE_OPEN_NSWE
FORTIFICATION_ICE_OPEN_NSW
+
FORTIFICATION_ICE_OPEN_NSW
FORTIFICATION_WOOD_OPEN_SE
+
FORTIFICATION_WOOD_OPEN_SE
FORTIFICATION_ICE
+
FORTIFICATION_ICE
FORTIFICATION_ICE_OPEN_SWE
+
FORTIFICATION_ICE_OPEN_SWE
FORTIFICATION_ICE_OPEN_NS
+
FORTIFICATION_ICE_OPEN_NS
FORTIFICATION_ICE_OPEN_NSE
+
FORTIFICATION_ICE_OPEN_NSE
FORTIFICATION_ICE_OPEN_NWE
+
FORTIFICATION_ICE_OPEN_NWE
FORTIFICATION_ICE_OPEN_NE
+
FORTIFICATION_ICE_OPEN_NE
FORTIFICATION_ICE_OPEN_SW
+
FORTIFICATION_ICE_OPEN_SW
FORTIFICATION_ICE_OPEN_WE
+
FORTIFICATION_ICE_OPEN_WE
FORTIFICATION_ICE_OPEN_NW
+
FORTIFICATION_ICE_OPEN_NW
FLOW_DUST
+
FLOW_DUST
FLOW_WATER_MIST
+
FLOW_WATER_MIST
FORTIFICATION_ICE_OPEN_SE
+
FORTIFICATION_ICE_OPEN_SE
FLOW_MIASMA
+
FLOW_MIASMA
FLOW_VAPOR
+
FLOW_VAPOR
FLOW_DRAGONFIRE
+
FLOW_DRAGONFIRE
FLOW_LAVA_MIST
+
FLOW_LAVA_MIST
FLOW_BOILING
+
FLOW_BOILING
FLOW_ITEM
+
FLOW_ITEM
UNIT_SELECTOR_PASTURE
+
UNIT_SELECTOR_PASTURE
FLOW_FIRE
+
FLOW_FIRE
FLOW_SMOKE
+
FLOW_SMOKE
CREATURE_IS_TRAVELING
+
CREATURE_IS_TRAVELING
BUILDING_ICON_WORKSHOPS
+
BUILDING_ICON_WORKSHOPS
UNIT_SELECTOR_PIT
+
UNIT_SELECTOR_PIT
UNIT_SELECTOR_POND
+
UNIT_SELECTOR_POND
BUILDING_ICON_WALLS_FLOORS
+
BUILDING_ICON_WALLS_FLOORS
BUILDING_ICON_MACHINES_FLUIDS
+
BUILDING_ICON_MACHINES_FLUIDS
BUILDING_ICON_FURNITURE
+
BUILDING_ICON_FURNITURE
BUILDING_ICON_DOORS_HATCHES
+
BUILDING_ICON_DOORS_HATCHES
BUILDING_ICON_MILITARY
+
BUILDING_ICON_MILITARY
BUILDING_ICON_TRADE_DEPOT
+
BUILDING_ICON_TRADE_DEPOT
BUILDING_ICON_CAGES_RESTRAINT
+
BUILDING_ICON_CAGES_RESTRAINT
BUILDING_ICON_TRAPS
+
BUILDING_ICON_TRAPS
BUILDING_ICON_WORKSHOP_METALSMITH
+
BUILDING_ICON_WORKSHOP_METALSMITH
BUILDING_ICON_WORKSHOPS_FURNACES
+
BUILDING_ICON_WORKSHOPS_FURNACES
BUILDING_ICON_WORKSHOP_CARPENTER
+
BUILDING_ICON_WORKSHOP_CARPENTER
BUILDING_ICON_WORKSHOP_MASON
+
BUILDING_ICON_WORKSHOP_MASON
BUILDING_ICON_WORKSHOPS_CLOTHING
+
BUILDING_ICON_WORKSHOPS_CLOTHING
BUILDING_ICON_WORKSHOPS_FARMING
+
BUILDING_ICON_WORKSHOPS_FARMING
BUILDING_ICON_WORKSHOP_CRAFTS
+
BUILDING_ICON_WORKSHOP_CRAFTS
BUILDING_ICON_WORKSHOP_JEWELER
+
BUILDING_ICON_WORKSHOP_JEWELER
BUILDING_ICON_WORKSHOP_SIEGE
+
BUILDING_ICON_WORKSHOP_SIEGE
BUILDING_ICON_WORKSHOP_ASHERY
+
BUILDING_ICON_WORKSHOP_ASHERY
BUILDING_ICON_WORKSHOP_BOWYER
+
BUILDING_ICON_WORKSHOP_BOWYER
BUILDING_ICON_WORKSHOP_MECHANIC
+
BUILDING_ICON_WORKSHOP_MECHANIC
TOOL_GRAPHICS_CONTAINER_WOOD_ITEM
+
TOOL_GRAPHICS_CONTAINER_WOOD_ITEM
TOOL_GRAPHICS_CONTAINER_STONE_ITEM
+
TOOL_GRAPHICS_CONTAINER_STONE_ITEM
TOOL_GRAPHICS_CONTAINER_METAL_LIQUID
+
TOOL_GRAPHICS_CONTAINER_METAL_LIQUID
TOOL_GRAPHICS_CONTAINER_LIQUID
+
TOOL_GRAPHICS_CONTAINER_LIQUID
TOOL_GRAPHICS_STONE
+
TOOL_GRAPHICS_STONE
TOOL_GRAPHICS_METAL
+
TOOL_GRAPHICS_METAL
TOOL_GRAPHICS_CONTAINER_METAL_ITEM
+
TOOL_GRAPHICS_CONTAINER_METAL_ITEM
TOOL_GRAPHICS_WOOD
+
TOOL_GRAPHICS_WOOD
TOOL_GRAPHICS_STONE_VARIANT
+
TOOL_GRAPHICS_STONE_VARIANT
TOOL_GRAPHICS_METAL_VARIANT
+
TOOL_GRAPHICS_METAL_VARIANT
TOOL_GRAPHICS_GLASS
+
TOOL_GRAPHICS_GLASS
TOOL_GRAPHICS_WOOD_VARIANT
+
TOOL_GRAPHICS_WOOD_VARIANT
TOOL_GRAPHICS_SPIKES
+
TOOL_GRAPHICS_SPIKES
TOOL_GRAPHICS_RINGS
+
TOOL_GRAPHICS_RINGS
TOOL_GRAPHICS_GLASS_VARIANT
+
TOOL_GRAPHICS_GLASS_VARIANT
TOOL_GRAPHICS_DAMAGE
+
TOOL_GRAPHICS_DAMAGE
TOOL_GRAPHICS_BANDS
+
TOOL_GRAPHICS_BANDS
TOOL_GRAPHICS_BLOOD
+
TOOL_GRAPHICS_BLOOD
TOOL_GRAPHICS_STUDS
+
TOOL_GRAPHICS_STUDS
TOOL_GRAPHICS_ENGRAVING
+
TOOL_GRAPHICS_ENGRAVING
TOOL_GRAPHICS_MUD
+
TOOL_GRAPHICS_MUD
TOOL_GRAPHICS_SHAPE
+
TOOL_GRAPHICS_SHAPE
TOOL_GRAPHICS_VOMIT
+
TOOL_GRAPHICS_VOMIT
TOOL_GRAPHICS_WATER
+
TOOL_GRAPHICS_WATER
TILE_GRAPHICS
+
TILE_GRAPHICS
CUSTOM_SYMBOL
+
CUSTOM_SYMBOL
Shape token not recognized:
+
Shape token not recognized:
TILE_GRAPHICS_RECTANGLE
+
TILE_GRAPHICS_RECTANGLE
GRASS_STAIR_DOWN
+
GRASS_STAIR_DOWN
STONE_STAIR_UPDOWN
+
STONE_STAIR_UPDOWN
GRASS_STAIR_UPDOWN
+
GRASS_STAIR_UPDOWN
GRASS_STAIR_UP
+
GRASS_STAIR_UP
DIRT_STAIR_UPDOWN
+
DIRT_STAIR_UPDOWN
DIRT_STAIR_UP
+
DIRT_STAIR_UP
STONE_STAIR_UP
+
STONE_STAIR_UP
STONE_STAIR_DOWN
+
STONE_STAIR_DOWN
SAND_STAIR_UP
+
SAND_STAIR_UP
SAND_STAIR_DOWN
+
SAND_STAIR_DOWN
DIRT_STAIR_DOWN
+
DIRT_STAIR_DOWN
SAND_STAIR_UPDOWN
+
SAND_STAIR_UPDOWN
SAND_Y_STAIR_DOWN
+
SAND_Y_STAIR_DOWN
SAND_W_STAIR_UPDOWN
+
SAND_W_STAIR_UPDOWN
SAND_Y_STAIR_UPDOWN
+
SAND_Y_STAIR_UPDOWN
SAND_Y_STAIR_UP
+
SAND_Y_STAIR_UP
SAND_R_STAIR_UPDOWN
+
SAND_R_STAIR_UPDOWN
SAND_R_STAIR_UP
+
SAND_R_STAIR_UP
SAND_W_STAIR_UP
+
SAND_W_STAIR_UP
SAND_W_STAIR_DOWN
+
SAND_W_STAIR_DOWN
SAND_B_STAIR_UP
+
SAND_B_STAIR_UP
SAND_B_STAIR_DOWN
+
SAND_B_STAIR_DOWN
SAND_R_STAIR_DOWN
+
SAND_R_STAIR_DOWN
SAND_B_STAIR_UPDOWN
+
SAND_B_STAIR_UPDOWN
PALETTE_STAIR_DOWN
+
PALETTE_STAIR_DOWN
SMOOTH_FLOOR
+
SMOOTH_FLOOR
PALETTE_STAIR_UPDOWN
+
PALETTE_STAIR_UPDOWN
PALETTE_STAIR_UP
+
PALETTE_STAIR_UP
FORTIFICATION_OPEN_NSWE
+
FORTIFICATION_OPEN_NSWE
FORTIFICATION_OPEN_NSW
+
FORTIFICATION_OPEN_NSW
WORKSHOP_FLOOR
+
WORKSHOP_FLOOR
FORTIFICATION
+
FORTIFICATION
FORTIFICATION_OPEN_SWE
+
FORTIFICATION_OPEN_SWE
FORTIFICATION_OPEN_NS
+
FORTIFICATION_OPEN_NS
FORTIFICATION_OPEN_NSE
+
FORTIFICATION_OPEN_NSE
FORTIFICATION_OPEN_NWE
+
FORTIFICATION_OPEN_NWE
BUILDING_ICON_TRAP_STONE
+
BUILDING_ICON_TRAP_STONE
BUILDING_ICON_TRAP_WEAPON
+
BUILDING_ICON_TRAP_WEAPON
BUILDING_ICON_ANIMAL_TRAP
+
BUILDING_ICON_ANIMAL_TRAP
BUILDING_ICON_PRESSURE_PLATE
+
BUILDING_ICON_PRESSURE_PLATE
BUILDING_ICON_ARCHERY_TARGET
+
BUILDING_ICON_ARCHERY_TARGET
BUILDING_ICON_WEAPON_RACK
+
BUILDING_ICON_WEAPON_RACK
BUILDING_ICON_TRAP_CAGE
+
BUILDING_ICON_TRAP_CAGE
BUILDING_ICON_WEAPON
+
BUILDING_ICON_WEAPON
BUILDING_ICON_CATAPULT
+
BUILDING_ICON_CATAPULT
BUILDING_ICON_WAGON
+
BUILDING_ICON_WAGON
BUILDING_ICON_ARMOR_STAND
+
BUILDING_ICON_ARMOR_STAND
BUILDING_ICON_BALLISTA
+
BUILDING_ICON_BALLISTA
PLANNED_CONSTRUCTION_FLOOR
+
PLANNED_CONSTRUCTION_FLOOR
PLANNED_CONSTRUCTION_STAIR_UP
+
PLANNED_CONSTRUCTION_STAIR_UP
PLANNED_CONSTRUCTION_FORTIFICATION
+
PLANNED_CONSTRUCTION_FORTIFICATION
PLANNED_CONSTRUCTION_WALL
+
PLANNED_CONSTRUCTION_WALL
PLANNED_CONSTRUCTION_RAMP
+
PLANNED_CONSTRUCTION_RAMP
PLANNED_CONSTRUCTION_TRACK_N
+
PLANNED_CONSTRUCTION_TRACK_N
PLANNED_CONSTRUCTION_STAIR_DOWN
+
PLANNED_CONSTRUCTION_STAIR_DOWN
PLANNED_CONSTRUCTION_STAIR_UPDOWN
+
PLANNED_CONSTRUCTION_STAIR_UPDOWN
PLANNED_CONSTRUCTION_TRACK_E
+
PLANNED_CONSTRUCTION_TRACK_E
PLANNED_CONSTRUCTION_TRACK_NS
+
PLANNED_CONSTRUCTION_TRACK_NS
PLANNED_CONSTRUCTION_TRACK_S
+
PLANNED_CONSTRUCTION_TRACK_S
PLANNED_CONSTRUCTION_TRACK_W
+
PLANNED_CONSTRUCTION_TRACK_W
PLANNED_CONSTRUCTION_TRACK_SE
+
PLANNED_CONSTRUCTION_TRACK_SE
PLANNED_CONSTRUCTION_TRACK_SW
+
PLANNED_CONSTRUCTION_TRACK_SW
PLANNED_CONSTRUCTION_TRACK_NE
+
PLANNED_CONSTRUCTION_TRACK_NE
PLANNED_CONSTRUCTION_TRACK_NW
+
PLANNED_CONSTRUCTION_TRACK_NW
PLANNED_CONSTRUCTION_TRACK_NSW
+
PLANNED_CONSTRUCTION_TRACK_NSW
PLANNED_CONSTRUCTION_TRACK_NWE
+
PLANNED_CONSTRUCTION_TRACK_NWE
PLANNED_CONSTRUCTION_TRACK_WE
+
PLANNED_CONSTRUCTION_TRACK_WE
PLANNED_CONSTRUCTION_TRACK_NSE
+
PLANNED_CONSTRUCTION_TRACK_NSE
PLANNED_CONSTRUCTION_TRACK_RN
+
PLANNED_CONSTRUCTION_TRACK_RN
PLANNED_CONSTRUCTION_TRACK_RS
+
PLANNED_CONSTRUCTION_TRACK_RS
PLANNED_CONSTRUCTION_TRACK_SWE
+
PLANNED_CONSTRUCTION_TRACK_SWE
PLANNED_CONSTRUCTION_TRACK_NSWE
+
PLANNED_CONSTRUCTION_TRACK_NSWE
PLANNED_CONSTRUCTION_TRACK_RNS
+
PLANNED_CONSTRUCTION_TRACK_RNS
PLANNED_CONSTRUCTION_TRACK_RNE
+
PLANNED_CONSTRUCTION_TRACK_RNE
PLANNED_CONSTRUCTION_TRACK_RW
+
PLANNED_CONSTRUCTION_TRACK_RW
PLANNED_CONSTRUCTION_TRACK_RE
+
PLANNED_CONSTRUCTION_TRACK_RE
PLANNED_CONSTRUCTION_TRACK_RSW
+
PLANNED_CONSTRUCTION_TRACK_RSW
PLANNED_CONSTRUCTION_TRACK_RWE
+
PLANNED_CONSTRUCTION_TRACK_RWE
PLANNED_CONSTRUCTION_TRACK_RNW
+
PLANNED_CONSTRUCTION_TRACK_RNW
PLANNED_CONSTRUCTION_TRACK_RSE
+
PLANNED_CONSTRUCTION_TRACK_RSE
PLANNED_CONSTRUCTION_TRACK_RNWE
+
PLANNED_CONSTRUCTION_TRACK_RNWE
PLANNED_CONSTRUCTION_TRACK_RSWE
+
PLANNED_CONSTRUCTION_TRACK_RSWE
PLANNED_CONSTRUCTION_TRACK_RNSE
+
PLANNED_CONSTRUCTION_TRACK_RNSE
PLANNED_CONSTRUCTION_TRACK_RNSW
+
PLANNED_CONSTRUCTION_TRACK_RNSW
ZONE_INACTIVE_N_W
+
ZONE_INACTIVE_N_W
ZONE_INACTIVE_N_E
+
ZONE_INACTIVE_N_E
PLANNED_CONSTRUCTION_TRACK_RNSWE
+
PLANNED_CONSTRUCTION_TRACK_RNSWE
ZONE_INACTIVE_N_S_W_E
+
ZONE_INACTIVE_N_S_W_E
ZONE_INACTIVE_N
+
ZONE_INACTIVE_N
ZONE_INACTIVE_E
+
ZONE_INACTIVE_E
ZONE_INACTIVE_S_E
+
ZONE_INACTIVE_S_E
ZONE_INACTIVE_S_W
+
ZONE_INACTIVE_S_W
ZONE_INACTIVE_N_S
+
ZONE_INACTIVE_N_S
ZONE_INACTIVE_W_E
+
ZONE_INACTIVE_W_E
ZONE_INACTIVE_W
+
ZONE_INACTIVE_W
ZONE_INACTIVE_S
+
ZONE_INACTIVE_S
ZONE_INACTIVE_N_S_W
+
ZONE_INACTIVE_N_S_W
ZONE_INACTIVE_N_S_E
+
ZONE_INACTIVE_N_S_E
ZONE_INACTIVE_N_W_E
+
ZONE_INACTIVE_N_W_E
ZONE_INACTIVE_S_W_E
+
ZONE_INACTIVE_S_W_E
BUILDING_ICON_FURNACE_GLASS
+
BUILDING_ICON_FURNACE_GLASS
BUILDING_ICON_FURNACE_KILN
+
BUILDING_ICON_FURNACE_KILN
BUILDING_ICON_FURNACE_WOOD
+
BUILDING_ICON_FURNACE_WOOD
BUILDING_ICON_FURNACE_SMELTER
+
BUILDING_ICON_FURNACE_SMELTER
BUILDING_ICON_WORKSHOP_CLOTHES
+
BUILDING_ICON_WORKSHOP_CLOTHES
BUILDING_ICON_WORKSHOP_DYER
+
BUILDING_ICON_WORKSHOP_DYER
BUILDING_ICON_WORKSHOP_LEATHER
+
BUILDING_ICON_WORKSHOP_LEATHER
BUILDING_ICON_WORKSHOP_LOOM
+
BUILDING_ICON_WORKSHOP_LOOM
BUILDING_ICON_WORKSHOP_BUTCHER
+
BUILDING_ICON_WORKSHOP_BUTCHER
BUILDING_ICON_WORKSHOP_TANNER
+
BUILDING_ICON_WORKSHOP_TANNER
BUILDING_ICON_FARM_PLOT
+
BUILDING_ICON_FARM_PLOT
BUILDING_ICON_WORKSHOP_STILL
+
BUILDING_ICON_WORKSHOP_STILL
BUILDING_ICON_WORKSHOP_FARMER
+
BUILDING_ICON_WORKSHOP_FARMER
BUILDING_ICON_WORKSHOP_QUERN
+
BUILDING_ICON_WORKSHOP_QUERN
BUILDING_ICON_WORKSHOP_FISHERY
+
BUILDING_ICON_WORKSHOP_FISHERY
BUILDING_ICON_WORKSHOP_KITCHEN
+
BUILDING_ICON_WORKSHOP_KITCHEN
BUILDING_ICON_HIVE
+
BUILDING_ICON_HIVE
BUILDING_ICON_BED
+
BUILDING_ICON_BED
BUILDING_ICON_WORKSHOP_KENNEL
+
BUILDING_ICON_WORKSHOP_KENNEL
BUILDING_ICON_NEST_BOX
+
BUILDING_ICON_NEST_BOX
BUILDING_ICON_BOX
+
BUILDING_ICON_BOX
BUILDING_ICON_CABINET
+
BUILDING_ICON_CABINET
BUILDING_ICON_CHAIR
+
BUILDING_ICON_CHAIR
BUILDING_ICON_TABLE
+
BUILDING_ICON_TABLE
BUILDING_ICON_STATUE
+
BUILDING_ICON_STATUE
BUILDING_ICON_TRACTION_BENCH
+
BUILDING_ICON_TRACTION_BENCH
BUILDING_ICON_COFFIN
+
BUILDING_ICON_COFFIN
BUILDING_ICON_SLAB
+
BUILDING_ICON_SLAB
BUILDING_ICON_OFFERING_PLACE
+
BUILDING_ICON_OFFERING_PLACE
BUILDING_ICON_INSTRUMENT
+
BUILDING_ICON_INSTRUMENT
BUILDING_ICON_BOOKCASE
+
BUILDING_ICON_BOOKCASE
BUILDING_ICON_DISPLAY_FURNITURE
+
BUILDING_ICON_DISPLAY_FURNITURE
BUILDING_ICON_WALL
+
BUILDING_ICON_WALL
BUILDING_ICON_FLOOR
+
BUILDING_ICON_FLOOR
BUILDING_ICON_DOOR
+
BUILDING_ICON_DOOR
BUILDING_ICON_HATCH
+
BUILDING_ICON_HATCH
BUILDING_ICON_BRIDGE
+
BUILDING_ICON_BRIDGE
BUILDING_ICON_ROAD_PAVED
+
BUILDING_ICON_ROAD_PAVED
BUILDING_ICON_RAMP
+
BUILDING_ICON_RAMP
BUILDING_ICON_STAIRS
+
BUILDING_ICON_STAIRS
BUILDING_ICON_GRATE_WALL
+
BUILDING_ICON_GRATE_WALL
BUILDING_ICON_GRATE_FLOOR
+
BUILDING_ICON_GRATE_FLOOR
BUILDING_ICON_ROAD_DIRT
+
BUILDING_ICON_ROAD_DIRT
BUILDING_ICON_FORTIFICATION
+
BUILDING_ICON_FORTIFICATION
BUILDING_ICON_WINDOW_GLASS
+
BUILDING_ICON_WINDOW_GLASS
BUILDING_ICON_WINDOW_GEM
+
BUILDING_ICON_WINDOW_GEM
BUILDING_ICON_BARS_VERTICAL
+
BUILDING_ICON_BARS_VERTICAL
BUILDING_ICON_BARS_FLOORS
+
BUILDING_ICON_BARS_FLOORS
BUILDING_ICON_TRACK_STOP
+
BUILDING_ICON_TRACK_STOP
BUILDING_ICON_LEVER
+
BUILDING_ICON_LEVER
BUILDING_ICON_SUPPORT
+
BUILDING_ICON_SUPPORT
BUILDING_ICON_TRACK
+
BUILDING_ICON_TRACK
BUILDING_ICON_SCREW_PUMP
+
BUILDING_ICON_SCREW_PUMP
BUILDING_ICON_WATER_WHEEL
+
BUILDING_ICON_WATER_WHEEL
BUILDING_ICON_WELL
+
BUILDING_ICON_WELL
BUILDING_ICON_FLOODGATE
+
BUILDING_ICON_FLOODGATE
BUILDING_ICON_AXLE_HORIZONTAL
+
BUILDING_ICON_AXLE_HORIZONTAL
BUILDING_ICON_AXLE_VERTICAL
+
BUILDING_ICON_AXLE_VERTICAL
BUILDING_ICON_WINDMILL
+
BUILDING_ICON_WINDMILL
BUILDING_ICON_GEAR_ASSEMBLY
+
BUILDING_ICON_GEAR_ASSEMBLY
BUILDING_ICON_RESTRAINT
+
BUILDING_ICON_RESTRAINT
BUILDING_ICON_CAGE
+
BUILDING_ICON_CAGE
BUILDING_ICON_WORKSHOP_MILLSTONE
+
BUILDING_ICON_WORKSHOP_MILLSTONE
BUILDING_ICON_ROLLERS
+
BUILDING_ICON_ROLLERS
ZONE_DINING_HALL
+
ZONE_DINING_HALL
ZONE_OFFICE
+
ZONE_OFFICE
ZONE_GENERAL
+
ZONE_GENERAL
ZONE_BEDROOM
+
ZONE_BEDROOM
ZONE_DORMITORY
+
ZONE_DORMITORY
ZONE_DUNGEON
+
ZONE_DUNGEON
ZONE_ARCHERY_RANGE
+
ZONE_ARCHERY_RANGE
ZONE_BARRACKS
+
ZONE_BARRACKS
ZONE_FISHING
+
ZONE_FISHING
ZONE_GATHER
+
ZONE_GATHER
ZONE_TOMB
+
ZONE_TOMB
ZONE_WATER_SOURCE
+
ZONE_WATER_SOURCE
ZONE_PIT
+
ZONE_PIT
ZONE_SAND
+
ZONE_SAND
ZONE_DUMP
+
ZONE_DUMP
ZONE_PEN
+
ZONE_PEN
ZONE_HOSPITAL
+
ZONE_HOSPITAL
ZONE_ANIMAL_TRAINING
+
ZONE_ANIMAL_TRAINING
ZONE_CLAY
+
ZONE_CLAY
ZONE_MEETING
+
ZONE_MEETING
ZONE_LIBRARY
+
ZONE_LIBRARY
ZONE_GUILDHALL
+
ZONE_GUILDHALL
ZONE_MULTI
+
ZONE_MULTI
ZONE_TAVERN
+
ZONE_TAVERN
ZONE_TEMPLE
+
ZONE_TEMPLE
ZONE_TEMPLE_COMPLEX
+
ZONE_TEMPLE_COMPLEX
ZONE_GRAND_GUILDHALL
+
ZONE_GRAND_GUILDHALL
ZONE_SHRINE
+
ZONE_SHRINE
GUTS_S_1
+
GUTS_S_1
GUTS_S_2
+
GUTS_S_2
GUTS_N_1
+
GUTS_N_1
GUTS_N_2
+
GUTS_N_2
GUTS_E_1
+
GUTS_E_1
GUTS_E_2
+
GUTS_E_2
GUTS_W_1
+
GUTS_W_1
GUTS_W_2
+
GUTS_W_2
GUTS_SW_1
+
GUTS_SW_1
GUTS_SW_2
+
GUTS_SW_2
GUTS_NW_1
+
GUTS_NW_1
GUTS_NW_2
+
GUTS_NW_2
GUTS_SE_1
+
GUTS_SE_1
GUTS_SE_2
+
GUTS_SE_2
GUTS_NE_1
+
GUTS_NE_1
GUTS_NE_2
+
GUTS_NE_2
STOCKPILE_N
+
STOCKPILE_N
STOCKPILE_S
+
STOCKPILE_S
STOCKPILE_FLOOR
+
STOCKPILE_FLOOR
STOCKPILE_N_UP
+
STOCKPILE_N_UP
STOCKPILE_E_UP
+
STOCKPILE_E_UP
STOCKPILE_E
+
STOCKPILE_E
STOCKPILE_W_UP
+
STOCKPILE_W_UP
STOCKPILE_W
+
STOCKPILE_W
STOCKPILE_ANIMALS
+
STOCKPILE_ANIMALS
STOCKPILE_ARMOR
+
STOCKPILE_ARMOR
STOCKPILE_BLANK
+
STOCKPILE_BLANK
STOCKPILE_AMMO
+
STOCKPILE_AMMO
STOCKPILE_COINS
+
STOCKPILE_COINS
STOCKPILE_CORPSES
+
STOCKPILE_CORPSES
STOCKPILE_BARS
+
STOCKPILE_BARS
STOCKPILE_CLOTH
+
STOCKPILE_CLOTH
STOCKPILE_FURNITURE
+
STOCKPILE_FURNITURE
STOCKPILE_GEMS
+
STOCKPILE_GEMS
STOCKPILE_FINISHED_GOODS
+
STOCKPILE_FINISHED_GOODS
STOCKPILE_FOOD
+
STOCKPILE_FOOD
ZONE_INACTIVE_SELECTED_N_W
+
ZONE_INACTIVE_SELECTED_N_W
ZONE_INACTIVE_SELECTED_N_E
+
ZONE_INACTIVE_SELECTED_N_E
ZONE_INACTIVE
+
ZONE_INACTIVE
ZONE_INACTIVE_SELECTED_N_S_W_E
+
ZONE_INACTIVE_SELECTED_N_S_W_E
ZONE_INACTIVE_SELECTED_N
+
ZONE_INACTIVE_SELECTED_N
ZONE_INACTIVE_SELECTED_E
+
ZONE_INACTIVE_SELECTED_E
ZONE_INACTIVE_SELECTED_S_E
+
ZONE_INACTIVE_SELECTED_S_E
ZONE_INACTIVE_SELECTED_S_W
+
ZONE_INACTIVE_SELECTED_S_W
ZONE_INACTIVE_SELECTED_N_S
+
ZONE_INACTIVE_SELECTED_N_S
ZONE_INACTIVE_SELECTED_W_E
+
ZONE_INACTIVE_SELECTED_W_E
ZONE_INACTIVE_SELECTED_W
+
ZONE_INACTIVE_SELECTED_W
ZONE_INACTIVE_SELECTED_S
+
ZONE_INACTIVE_SELECTED_S
ZONE_INACTIVE_SELECTED_N_S_W
+
ZONE_INACTIVE_SELECTED_N_S_W
ZONE_INACTIVE_SELECTED_N_S_E
+
ZONE_INACTIVE_SELECTED_N_S_E
ZONE_INACTIVE_SELECTED_N_W_E
+
ZONE_INACTIVE_SELECTED_N_W_E
ZONE_INACTIVE_SELECTED_S_W_E
+
ZONE_INACTIVE_SELECTED_S_W_E
ZONE_ACTIVE_N_W
+
ZONE_ACTIVE_N_W
ZONE_ACTIVE_N_E
+
ZONE_ACTIVE_N_E
ZONE_INACTIVE_SELECTED
+
ZONE_INACTIVE_SELECTED
ZONE_ACTIVE_N_S_W_E
+
ZONE_ACTIVE_N_S_W_E
ZONE_ACTIVE_N
+
ZONE_ACTIVE_N
ZONE_ACTIVE_E
+
ZONE_ACTIVE_E
ZONE_ACTIVE_S_E
+
ZONE_ACTIVE_S_E
ZONE_ACTIVE_S_W
+
ZONE_ACTIVE_S_W
ZONE_ACTIVE_N_S
+
ZONE_ACTIVE_N_S
ZONE_ACTIVE_W_E
+
ZONE_ACTIVE_W_E
ZONE_ACTIVE_W
+
ZONE_ACTIVE_W
ZONE_ACTIVE_S
+
ZONE_ACTIVE_S
ZONE_ACTIVE_N_S_W
+
ZONE_ACTIVE_N_S_W
ZONE_ACTIVE_N_S_E
+
ZONE_ACTIVE_N_S_E
ZONE_ACTIVE_N_W_E
+
ZONE_ACTIVE_N_W_E
ZONE_ACTIVE_S_W_E
+
ZONE_ACTIVE_S_W_E
ZONE_SELECTED_N_W
+
ZONE_SELECTED_N_W
ZONE_SELECTED_N_E
+
ZONE_SELECTED_N_E
ZONE_ACTIVE
+
ZONE_ACTIVE
ZONE_SELECTED_N_S_W_E
+
ZONE_SELECTED_N_S_W_E
ZONE_SELECTED_N
+
ZONE_SELECTED_N
ZONE_SELECTED_E
+
ZONE_SELECTED_E
ZONE_SELECTED_S_E
+
ZONE_SELECTED_S_E
ZONE_SELECTED_S_W
+
ZONE_SELECTED_S_W
ZONE_SELECTED_N_S
+
ZONE_SELECTED_N_S
ZONE_SELECTED_W_E
+
ZONE_SELECTED_W_E
ZONE_SELECTED_W
+
ZONE_SELECTED_W
ZONE_SELECTED_S
+
ZONE_SELECTED_S
ZONE_SELECTED_N_S_W
+
ZONE_SELECTED_N_S_W
ZONE_SELECTED_N_S_E
+
ZONE_SELECTED_N_S_E
ZONE_SELECTED_N_W_E
+
ZONE_SELECTED_N_W_E
ZONE_SELECTED_S_W_E
+
ZONE_SELECTED_S_W_E
ZONE_GENERAL_N_W
+
ZONE_GENERAL_N_W
ZONE_GENERAL_N_E
+
ZONE_GENERAL_N_E
ZONE_SELECTED
+
ZONE_SELECTED
ZONE_GENERAL_N_S_W_E
+
ZONE_GENERAL_N_S_W_E
ZONE_GENERAL_N
+
ZONE_GENERAL_N
ZONE_GENERAL_E
+
ZONE_GENERAL_E
ZONE_GENERAL_S_E
+
ZONE_GENERAL_S_E
ZONE_GENERAL_S_W
+
ZONE_GENERAL_S_W
ZONE_GENERAL_N_S
+
ZONE_GENERAL_N_S
ZONE_GENERAL_W_E
+
ZONE_GENERAL_W_E
ZONE_GENERAL_W
+
ZONE_GENERAL_W
ZONE_GENERAL_S
+
ZONE_GENERAL_S
ZONE_GENERAL_N_S_W
+
ZONE_GENERAL_N_S_W
ZONE_GENERAL_N_S_E
+
ZONE_GENERAL_N_S_E
ZONE_GENERAL_N_W_E
+
ZONE_GENERAL_N_W_E
ZONE_GENERAL_S_W_E
+
ZONE_GENERAL_S_W_E
WORKSHOP_JEWELER
+
WORKSHOP_JEWELER
WORKSHOP_METALSMITH
+
WORKSHOP_METALSMITH
WORKSHOP_MASON
+
WORKSHOP_MASON
WORKSHOP_CRAFTS
+
WORKSHOP_CRAFTS
WORKSHOP_MECHANIC
+
WORKSHOP_MECHANIC
WORKSHOP_SIEGE
+
WORKSHOP_SIEGE
WORKSHOP_MAGMAFORGE
+
WORKSHOP_MAGMAFORGE
WORKSHOP_BOWYER
+
WORKSHOP_BOWYER
WORKSHOP_LEATHER
+
WORKSHOP_LEATHER
WORKSHOP_TANNER
+
WORKSHOP_TANNER
WORKSHOP_SIEGE_OVERLAY
+
WORKSHOP_SIEGE_OVERLAY
WORKSHOP_BUTCHER
+
WORKSHOP_BUTCHER
WORKSHOP_STILL
+
WORKSHOP_STILL
WORKSHOP_LOOM
+
WORKSHOP_LOOM
WORKSHOP_CLOTHES
+
WORKSHOP_CLOTHES
WORKSHOP_FISHERY
+
WORKSHOP_FISHERY
WORKSHOP_KITCHEN
+
WORKSHOP_KITCHEN
WORKSHOP_ASHERY
+
WORKSHOP_ASHERY
WORKSHOP_KENNEL
+
WORKSHOP_KENNEL
WORKSHOP_KENNEL_OVERLAY
+
WORKSHOP_KENNEL_OVERLAY
TRADE_DEPOT_OVERLAY
+
TRADE_DEPOT_OVERLAY
FURNACE_WOOD
+
FURNACE_WOOD
WORKSHOP_DYER
+
WORKSHOP_DYER
TRADE_DEPOT
+
TRADE_DEPOT
FURNACE_KILN
+
FURNACE_KILN
FURNACE_SMELTER_LAVA
+
FURNACE_SMELTER_LAVA
FURNACE_SMELTER
+
FURNACE_SMELTER
FURNACE_GLASS
+
FURNACE_GLASS
WORKSHOP_CUSTOM_OVERLAY
+
WORKSHOP_CUSTOM_OVERLAY
WORKSHOP_CARPENTER_OVERLAY
+
WORKSHOP_CARPENTER_OVERLAY
FURNACE_GLASS_LAVA
+
FURNACE_GLASS_LAVA
FURNACE_KILN_LAVA
+
FURNACE_KILN_LAVA
WORKSHOP_CRAFTS_OVERLAY
+
WORKSHOP_CRAFTS_OVERLAY
WORKSHOP_JEWELER_OVERLAY
+
WORKSHOP_JEWELER_OVERLAY
WORKSHOP_FARMER_OVERLAY
+
WORKSHOP_FARMER_OVERLAY
WORKSHOP_MASON_OVERLAY
+
WORKSHOP_MASON_OVERLAY
WORKSHOP_BOWYER_OVERLAY
+
WORKSHOP_BOWYER_OVERLAY
WORKSHOP_MECHANIC_OVERLAY
+
WORKSHOP_MECHANIC_OVERLAY
WORKSHOP_METALSMITH_OVERLAY
+
WORKSHOP_METALSMITH_OVERLAY
WORKSHOP_MAGMAFORGE_OVERLAY
+
WORKSHOP_MAGMAFORGE_OVERLAY
WORKSHOP_TANNER_OVERLAY
+
WORKSHOP_TANNER_OVERLAY
WORKSHOP_CLOTHES_OVERLAY
+
WORKSHOP_CLOTHES_OVERLAY
WORKSHOP_BUTCHER_OVERLAY
+
WORKSHOP_BUTCHER_OVERLAY
WORKSHOP_LEATHER_OVERLAY
+
WORKSHOP_LEATHER_OVERLAY
WORKSHOP_LOOM_OVERLAY
+
WORKSHOP_LOOM_OVERLAY
WORKSHOP_KITCHEN_OVERLAY
+
WORKSHOP_KITCHEN_OVERLAY
WORKSHOP_FISHERY_OVERLAY
+
WORKSHOP_FISHERY_OVERLAY
WORKSHOP_STILL_OVERLAY
+
WORKSHOP_STILL_OVERLAY
FURNACE_WOOD_OVERLAY
+
FURNACE_WOOD_OVERLAY
FURNACE_SMELTER_OVERLAY
+
FURNACE_SMELTER_OVERLAY
WORKSHOP_ASHERY_OVERLAY
+
WORKSHOP_ASHERY_OVERLAY
WORKSHOP_DYER_OVERLAY
+
WORKSHOP_DYER_OVERLAY
FURNACE_SMELTER_LAVA_OVERLAY
+
FURNACE_SMELTER_LAVA_OVERLAY
FURNACE_GLASS_LAVA_OVERLAY
+
FURNACE_GLASS_LAVA_OVERLAY
FURNACE_GLASS_OVERLAY
+
FURNACE_GLASS_OVERLAY
FURNACE_KILN_OVERLAY
+
FURNACE_KILN_OVERLAY
FARMPLOT_PLANTED
+
FARMPLOT_PLANTED
BALLISTA_N
+
BALLISTA_N
FURNACE_KILN_LAVA_OVERLAY
+
FURNACE_KILN_LAVA_OVERLAY
FARMPLOT
+
FARMPLOT
BALLISTA_E
+
BALLISTA_E
CATAPULT_N
+
CATAPULT_N
BALLISTA_S
+
BALLISTA_S
BALLISTA_W
+
BALLISTA_W
STOCKPILE_SHEETS
+
STOCKPILE_SHEETS
STOCKPILE_STONE
+
STOCKPILE_STONE
STOCKPILE_LEATHER
+
STOCKPILE_LEATHER
STOCKPILE_REFUSE
+
STOCKPILE_REFUSE
STOCKPILE_CUSTOM
+
STOCKPILE_CUSTOM
STOCKPILE_ICON_BLANK
+
STOCKPILE_ICON_BLANK
STOCKPILE_WEAPONS
+
STOCKPILE_WEAPONS
STOCKPILE_WOOD
+
STOCKPILE_WOOD
STOCKPILE_ICON_ARMOR
+
STOCKPILE_ICON_ARMOR
STOCKPILE_ICON_BARS
+
STOCKPILE_ICON_BARS
STOCKPILE_ICON_AMMO
+
STOCKPILE_ICON_AMMO
STOCKPILE_ICON_ANIMALS
+
STOCKPILE_ICON_ANIMALS
STOCKPILE_ICON_CORPSES
+
STOCKPILE_ICON_CORPSES
STOCKPILE_ICON_FINISHED_GOODS
+
STOCKPILE_ICON_FINISHED_GOODS
STOCKPILE_ICON_CLOTH
+
STOCKPILE_ICON_CLOTH
STOCKPILE_ICON_COINS
+
STOCKPILE_ICON_COINS
STOCKPILE_ICON_GEMS
+
STOCKPILE_ICON_GEMS
STOCKPILE_ICON_LEATHER
+
STOCKPILE_ICON_LEATHER
STOCKPILE_ICON_FOOD
+
STOCKPILE_ICON_FOOD
STOCKPILE_ICON_FURNITURE
+
STOCKPILE_ICON_FURNITURE
STOCKPILE_ICON_STONE
+
STOCKPILE_ICON_STONE
STOCKPILE_ICON_WEAPONS
+
STOCKPILE_ICON_WEAPONS
STOCKPILE_ICON_REFUSE
+
STOCKPILE_ICON_REFUSE
STOCKPILE_ICON_SHEETS
+
STOCKPILE_ICON_SHEETS
STOCKPILE_ICON_ALL
+
STOCKPILE_ICON_ALL
STOCKPILE_ICON_SIGNLESS_BLANK
+
STOCKPILE_ICON_SIGNLESS_BLANK
STOCKPILE_ICON_WOOD
+
STOCKPILE_ICON_WOOD
STOCKPILE_ICON_CUSTOM
+
STOCKPILE_ICON_CUSTOM
STOCKPILE_ICON_SIGNLESS_ARMOR
+
STOCKPILE_ICON_SIGNLESS_ARMOR
STOCKPILE_ICON_SIGNLESS_BARS
+
STOCKPILE_ICON_SIGNLESS_BARS
STOCKPILE_ICON_SIGNLESS_AMMO
+
STOCKPILE_ICON_SIGNLESS_AMMO
STOCKPILE_ICON_SIGNLESS_ANIMALS
+
STOCKPILE_ICON_SIGNLESS_ANIMALS
STOCKPILE_ICON_SIGNLESS_CORPSES
+
STOCKPILE_ICON_SIGNLESS_CORPSES
STOCKPILE_ICON_SIGNLESS_FINISHED_GOODS
+
STOCKPILE_ICON_SIGNLESS_FINISHED_GOODS
STOCKPILE_ICON_SIGNLESS_CLOTH
+
STOCKPILE_ICON_SIGNLESS_CLOTH
STOCKPILE_ICON_SIGNLESS_COINS
+
STOCKPILE_ICON_SIGNLESS_COINS
STOCKPILE_ICON_SIGNLESS_GEMS
+
STOCKPILE_ICON_SIGNLESS_GEMS
STOCKPILE_ICON_SIGNLESS_LEATHER
+
STOCKPILE_ICON_SIGNLESS_LEATHER
STOCKPILE_ICON_SIGNLESS_FOOD
+
STOCKPILE_ICON_SIGNLESS_FOOD
STOCKPILE_ICON_SIGNLESS_FURNITURE
+
STOCKPILE_ICON_SIGNLESS_FURNITURE
STOCKPILE_ICON_SIGNLESS_STONE
+
STOCKPILE_ICON_SIGNLESS_STONE
STOCKPILE_ICON_SIGNLESS_WEAPONS
+
STOCKPILE_ICON_SIGNLESS_WEAPONS
STOCKPILE_ICON_SIGNLESS_REFUSE
+
STOCKPILE_ICON_SIGNLESS_REFUSE
STOCKPILE_ICON_SIGNLESS_SHEETS
+
STOCKPILE_ICON_SIGNLESS_SHEETS
STOCKPILE_ICON_SIGNLESS_ALL
+
STOCKPILE_ICON_SIGNLESS_ALL
UNIT_STATUS
+
UNIT_STATUS
STOCKPILE_ICON_SIGNLESS_WOOD
+
STOCKPILE_ICON_SIGNLESS_WOOD
STOCKPILE_ICON_SIGNLESS_CUSTOM
+
STOCKPILE_ICON_SIGNLESS_CUSTOM
WAGON_S
+
WAGON_S
WAGON_W
+
WAGON_W
WAGON_BLD
+
WAGON_BLD
WAGON_N
+
WAGON_N
WAGON_GOODS_N
+
WAGON_GOODS_N
WAGON_GOODS_S
+
WAGON_GOODS_S
WAGON_E
+
WAGON_E
WAGON_GOODS_BLD
+
WAGON_GOODS_BLD
WORKSHOP_QUERN
+
WORKSHOP_QUERN
WORKSHOP_MILLSTONE
+
WORKSHOP_MILLSTONE
WAGON_GOODS_E
+
WAGON_GOODS_E
WAGON_GOODS_W
+
WAGON_GOODS_W
WORKSHOP_CARPENTER
+
WORKSHOP_CARPENTER
WORKSHOP_FARMER
+
WORKSHOP_FARMER
WORKSHOP_MILLSTONE_TURNING
+
WORKSHOP_MILLSTONE_TURNING
WORKSHOP_CUSTOM
+
WORKSHOP_CUSTOM
UPRIGHT_WEAPON_RETRACTED_5
+
UPRIGHT_WEAPON_RETRACTED_5
UPRIGHT_WEAPON_RETRACTED_6
+
UPRIGHT_WEAPON_RETRACTED_6
UPRIGHT_WEAPON_RETRACTED_3
+
UPRIGHT_WEAPON_RETRACTED_3
UPRIGHT_WEAPON_RETRACTED_4
+
UPRIGHT_WEAPON_RETRACTED_4
UPRIGHT_WEAPON_RETRACTED_9
+
UPRIGHT_WEAPON_RETRACTED_9
UPRIGHT_WEAPON_RETRACTED_10
+
UPRIGHT_WEAPON_RETRACTED_10
UPRIGHT_WEAPON_RETRACTED_7
+
UPRIGHT_WEAPON_RETRACTED_7
UPRIGHT_WEAPON_RETRACTED_8
+
UPRIGHT_WEAPON_RETRACTED_8
AXLE_HORIZONTAL_NS_1
+
AXLE_HORIZONTAL_NS_1
AXLE_HORIZONTAL_NS_2
+
AXLE_HORIZONTAL_NS_2
DEBRIS_1
+
DEBRIS_1
DEBRIS_2
+
DEBRIS_2
GEAR_ASSEMBLY_1
+
GEAR_ASSEMBLY_1
GEAR_ASSEMBLY_2
+
GEAR_ASSEMBLY_2
AXLE_HORIZONTAL_WE_1
+
AXLE_HORIZONTAL_WE_1
AXLE_HORIZONTAL_WE_2
+
AXLE_HORIZONTAL_WE_2
AXLE_HORIZONTAL_NS_FITTINGS_1
+
AXLE_HORIZONTAL_NS_FITTINGS_1
AXLE_HORIZONTAL_NS_FITTINGS_2
+
AXLE_HORIZONTAL_NS_FITTINGS_2
AXLE_VERTICAL_1
+
AXLE_VERTICAL_1
AXLE_VERTICAL_2
+
AXLE_VERTICAL_2
GEAR_ASSEMBLY_SOUTH_AXLE_1
+
GEAR_ASSEMBLY_SOUTH_AXLE_1
GEAR_ASSEMBLY_SOUTH_AXLE_2
+
GEAR_ASSEMBLY_SOUTH_AXLE_2
AXLE_HORIZONTAL_WE_FITTINGS_1
+
AXLE_HORIZONTAL_WE_FITTINGS_1
AXLE_HORIZONTAL_WE_FITTINGS_2
+
AXLE_HORIZONTAL_WE_FITTINGS_2
WINDMILL_N_1
+
WINDMILL_N_1
WINDMILL_N_2
+
WINDMILL_N_2
AXLE_VERTICAL_FITTINGS_1
+
AXLE_VERTICAL_FITTINGS_1
AXLE_VERTICAL_FITTINGS_2
+
AXLE_VERTICAL_FITTINGS_2
WINDMILL_W_1
+
WINDMILL_W_1
WINDMILL_W_2
+
WINDMILL_W_2
WINDMILL_S_1
+
WINDMILL_S_1
WINDMILL_S_2
+
WINDMILL_S_2
WINDMILL_NW_1
+
WINDMILL_NW_1
WINDMILL_NW_2
+
WINDMILL_NW_2
WINDMILL_E_1
+
WINDMILL_E_1
WINDMILL_E_2
+
WINDMILL_E_2
WINDMILL_SW_1
+
WINDMILL_SW_1
WINDMILL_SW_2
+
WINDMILL_SW_2
WINDMILL_NE_1
+
WINDMILL_NE_1
WINDMILL_NE_2
+
WINDMILL_NE_2
WATER_WHEEL_NS_1
+
WATER_WHEEL_NS_1
WATER_WHEEL_NS_2
+
WATER_WHEEL_NS_2
WINDMILL_SE_1
+
WINDMILL_SE_1
WINDMILL_SE_2
+
WINDMILL_SE_2
SCREWPUMP_E_1
+
SCREWPUMP_E_1
SCREWPUMP_E_2
+
SCREWPUMP_E_2
WATER_WHEEL_WE_1
+
WATER_WHEEL_WE_1
WATER_WHEEL_WE_2
+
WATER_WHEEL_WE_2
SCREWPUMP_N_1
+
SCREWPUMP_N_1
SCREWPUMP_N_2
+
SCREWPUMP_N_2
SCREWPUMP_W_1
+
SCREWPUMP_W_1
SCREWPUMP_W_2
+
SCREWPUMP_W_2
SCREWPUMP_AXLE_1
+
SCREWPUMP_AXLE_1
SCREWPUMP_AXLE_2
+
SCREWPUMP_AXLE_2
SCREWPUMP_S_1
+
SCREWPUMP_S_1
SCREWPUMP_S_2
+
SCREWPUMP_S_2
SOIL_WALL_N_3
+
SOIL_WALL_N_3
SOIL_WALL_N_4
+
SOIL_WALL_N_4
SOIL_WALL_N_1
+
SOIL_WALL_N_1
SOIL_WALL_N_2
+
SOIL_WALL_N_2
SOIL_WALL_S_3
+
SOIL_WALL_S_3
SOIL_WALL_S_4
+
SOIL_WALL_S_4
SOIL_WALL_S_1
+
SOIL_WALL_S_1
SOIL_WALL_S_2
+
SOIL_WALL_S_2
CATAPULT_E
+
CATAPULT_E
LEVER_SET
+
LEVER_SET
CATAPULT_S
+
CATAPULT_S
CATAPULT_W
+
CATAPULT_W
TRACK_STOP_STONE_WE
+
TRACK_STOP_STONE_WE
TRACK_STOP_STONE_SE
+
TRACK_STOP_STONE_SE
LEVER_PULLED
+
LEVER_PULLED
TRACK_STOP_STONE_NS
+
TRACK_STOP_STONE_NS
TRACK_STOP_STONE_NW
+
TRACK_STOP_STONE_NW
TRACK_STOP_STONE_NSW
+
TRACK_STOP_STONE_NSW
TRACK_STOP_STONE_SW
+
TRACK_STOP_STONE_SW
TRACK_STOP_STONE_NE
+
TRACK_STOP_STONE_NE
TRACK_STOP_STONE_NWE
+
TRACK_STOP_STONE_NWE
TRACK_STOP_STONE_NSWE
+
TRACK_STOP_STONE_NSWE
TRACK_STOP_STONE_NSE
+
TRACK_STOP_STONE_NSE
TRACK_STOP_STONE_SWE
+
TRACK_STOP_STONE_SWE
TRACK_STOP_STONE_E
+
TRACK_STOP_STONE_E
TRACK_STOP_STONE_W
+
TRACK_STOP_STONE_W
TRACK_STOP_STONE_S
+
TRACK_STOP_STONE_S
TRACK_STOP_STONE_N
+
TRACK_STOP_STONE_N
TRACK_STOP_WOOD_SE
+
TRACK_STOP_WOOD_SE
TRACK_STOP_WOOD_SW
+
TRACK_STOP_WOOD_SW
TRACK_STOP_WOOD_NS
+
TRACK_STOP_WOOD_NS
TRACK_STOP_WOOD_WE
+
TRACK_STOP_WOOD_WE
TRACK_STOP_WOOD_NSW
+
TRACK_STOP_WOOD_NSW
TRACK_STOP_WOOD_NSE
+
TRACK_STOP_WOOD_NSE
TRACK_STOP_WOOD_NE
+
TRACK_STOP_WOOD_NE
TRACK_STOP_WOOD_NW
+
TRACK_STOP_WOOD_NW
TRACK_STOP_WOOD_NSWE
+
TRACK_STOP_WOOD_NSWE
TRACK_STOP_WOOD_S
+
TRACK_STOP_WOOD_S
TRACK_STOP_WOOD_SWE
+
TRACK_STOP_WOOD_SWE
TRACK_STOP_WOOD_NWE
+
TRACK_STOP_WOOD_NWE
TRACK_STOP_WOOD_W
+
TRACK_STOP_WOOD_W
TRAP_CAGE
+
TRAP_CAGE
TRACK_STOP_WOOD_N
+
TRACK_STOP_WOOD_N
TRACK_STOP_WOOD_E
+
TRACK_STOP_WOOD_E
TRAP_STONE
+
TRAP_STONE
TRAP_STONE_TOP
+
TRAP_STONE_TOP
TRAP_CAGE_TOP
+
TRAP_CAGE_TOP
TRAP_CAGE_UNLOADED
+
TRAP_CAGE_UNLOADED
TRAP_WEAPON_UNLOADED
+
TRAP_WEAPON_UNLOADED
TRAP_WEAPON_GENERIC_PIKE
+
TRAP_WEAPON_GENERIC_PIKE
TRAP_STONE_UNLOADED
+
TRAP_STONE_UNLOADED
TRAP_WEAPON
+
TRAP_WEAPON
TRAP_WEAPON_GENERIC_SWORD
+
TRAP_WEAPON_GENERIC_SWORD
TRAP_WEAPON_GENERIC_AXE
+
TRAP_WEAPON_GENERIC_AXE
TRAP_WEAPON_GENERIC_SPEAR
+
TRAP_WEAPON_GENERIC_SPEAR
TRAP_WEAPON_GENERIC_WHIP
+
TRAP_WEAPON_GENERIC_WHIP
TRAP_WEAPON_GENERIC_DAGGER
+
TRAP_WEAPON_GENERIC_DAGGER
TRAP_WEAPON_GENERIC_CROSSBOW
+
TRAP_WEAPON_GENERIC_CROSSBOW
TRAP_WEAPON_GENERIC_MACE
+
TRAP_WEAPON_GENERIC_MACE
TRAP_WEAPON_GENERIC_HAMMER
+
TRAP_WEAPON_GENERIC_HAMMER
TRAP_PLATE_READY
+
TRAP_PLATE_READY
TRAP_PLATE_PRESSED
+
TRAP_PLATE_PRESSED
TRAP_WEAPON_GENERIC_BOW
+
TRAP_WEAPON_GENERIC_BOW
TRAP_WEAPON_GENERIC_BLOWGUN
+
TRAP_WEAPON_GENERIC_BLOWGUN
TRAP_PLATE_READY_WATER
+
TRAP_PLATE_READY_WATER
TRAP_PLATE_PRESSED_WATER
+
TRAP_PLATE_PRESSED_WATER
TRAP_PLATE_READY_MINECART
+
TRAP_PLATE_READY_MINECART
TRAP_PLATE_PRESSED_MINECART
+
TRAP_PLATE_PRESSED_MINECART
UPRIGHT_WEAPON_RETRACTED_1
+
UPRIGHT_WEAPON_RETRACTED_1
UPRIGHT_WEAPON_RETRACTED_2
+
UPRIGHT_WEAPON_RETRACTED_2
TRAP_PLATE_READY_MAGMA
+
TRAP_PLATE_READY_MAGMA
TRAP_PLATE_PRESSED_MAGMA
+
TRAP_PLATE_PRESSED_MAGMA
WORN1_STONE_WALL_W_E_3
+
WORN1_STONE_WALL_W_E_3
WORN1_STONE_WALL_W_E_4
+
WORN1_STONE_WALL_W_E_4
WORN1_STONE_WALL_W_E_1
+
WORN1_STONE_WALL_W_E_1
WORN1_STONE_WALL_W_E_2
+
WORN1_STONE_WALL_W_E_2
WORN1_STONE_WALL_N_S_3
+
WORN1_STONE_WALL_N_S_3
WORN1_STONE_WALL_N_S_4
+
WORN1_STONE_WALL_N_S_4
WORN1_STONE_WALL_N_S_1
+
WORN1_STONE_WALL_N_S_1
WORN1_STONE_WALL_N_S_2
+
WORN1_STONE_WALL_N_S_2
WORN2_STONE_WALL_N_3
+
WORN2_STONE_WALL_N_3
WORN2_STONE_WALL_N_4
+
WORN2_STONE_WALL_N_4
WORN2_STONE_WALL_N_1
+
WORN2_STONE_WALL_N_1
WORN2_STONE_WALL_N_2
+
WORN2_STONE_WALL_N_2
WORN2_STONE_WALL_S_3
+
WORN2_STONE_WALL_S_3
WORN2_STONE_WALL_S_4
+
WORN2_STONE_WALL_S_4
WORN2_STONE_WALL_S_1
+
WORN2_STONE_WALL_S_1
WORN2_STONE_WALL_S_2
+
WORN2_STONE_WALL_S_2
WORN2_STONE_WALL_E_3
+
WORN2_STONE_WALL_E_3
WORN2_STONE_WALL_E_4
+
WORN2_STONE_WALL_E_4
WORN2_STONE_WALL_E_1
+
WORN2_STONE_WALL_E_1
WORN2_STONE_WALL_E_2
+
WORN2_STONE_WALL_E_2
WORN2_STONE_WALL_W_3
+
WORN2_STONE_WALL_W_3
WORN2_STONE_WALL_W_4
+
WORN2_STONE_WALL_W_4
WORN2_STONE_WALL_W_1
+
WORN2_STONE_WALL_W_1
WORN2_STONE_WALL_W_2
+
WORN2_STONE_WALL_W_2
WORN2_STONE_WALL_NE
+
WORN2_STONE_WALL_NE
WORN2_STONE_WALL_SW
+
WORN2_STONE_WALL_SW
WORN2_STONE_WALL_SE
+
WORN2_STONE_WALL_SE
WORN2_STONE_WALL_NW
+
WORN2_STONE_WALL_NW
WORN2_STONE_WALL_S_E
+
WORN2_STONE_WALL_S_E
WORN2_STONE_WALL_N_E
+
WORN2_STONE_WALL_N_E
WORN2_STONE_WALL_S_W
+
WORN2_STONE_WALL_S_W
WORN2_STONE_WALL_N_W
+
WORN2_STONE_WALL_N_W
WORN2_STONE_WALL_S_W_E
+
WORN2_STONE_WALL_S_W_E
WORN2_STONE_WALL_N_S_W
+
WORN2_STONE_WALL_N_S_W
WORN2_STONE_WALL_N_S_E
+
WORN2_STONE_WALL_N_S_E
WORN2_STONE_WALL_N_W_E
+
WORN2_STONE_WALL_N_W_E
WORN2_STONE_WALL_N_S_W_E_3
+
WORN2_STONE_WALL_N_S_W_E_3
WORN2_STONE_WALL_N_S_W_E_4
+
WORN2_STONE_WALL_N_S_W_E_4
WORN2_STONE_WALL_N_S_W_E_1
+
WORN2_STONE_WALL_N_S_W_E_1
WORN2_STONE_WALL_N_S_W_E_2
+
WORN2_STONE_WALL_N_S_W_E_2
WORN2_STONE_WALL_W_E_3
+
WORN2_STONE_WALL_W_E_3
WORN2_STONE_WALL_W_E_4
+
WORN2_STONE_WALL_W_E_4
WORN2_STONE_WALL_W_E_1
+
WORN2_STONE_WALL_W_E_1
WORN2_STONE_WALL_W_E_2
+
WORN2_STONE_WALL_W_E_2
WORN2_STONE_WALL_N_S_3
+
WORN2_STONE_WALL_N_S_3
WORN2_STONE_WALL_N_S_4
+
WORN2_STONE_WALL_N_S_4
WORN2_STONE_WALL_N_S_1
+
WORN2_STONE_WALL_N_S_1
WORN2_STONE_WALL_N_S_2
+
WORN2_STONE_WALL_N_S_2
WORN3_STONE_WALL_N_3
+
WORN3_STONE_WALL_N_3
WORN3_STONE_WALL_N_4
+
WORN3_STONE_WALL_N_4
WORN3_STONE_WALL_N_1
+
WORN3_STONE_WALL_N_1
WORN3_STONE_WALL_N_2
+
WORN3_STONE_WALL_N_2
WORN3_STONE_WALL_S_3
+
WORN3_STONE_WALL_S_3
WORN3_STONE_WALL_S_4
+
WORN3_STONE_WALL_S_4
WORN3_STONE_WALL_S_1
+
WORN3_STONE_WALL_S_1
WORN3_STONE_WALL_S_2
+
WORN3_STONE_WALL_S_2
WORN3_STONE_WALL_E_3
+
WORN3_STONE_WALL_E_3
WORN3_STONE_WALL_E_4
+
WORN3_STONE_WALL_E_4
WORN3_STONE_WALL_E_1
+
WORN3_STONE_WALL_E_1
WORN3_STONE_WALL_E_2
+
WORN3_STONE_WALL_E_2
WORN3_STONE_WALL_W_3
+
WORN3_STONE_WALL_W_3
WORN3_STONE_WALL_W_4
+
WORN3_STONE_WALL_W_4
WORN3_STONE_WALL_W_1
+
WORN3_STONE_WALL_W_1
WORN3_STONE_WALL_W_2
+
WORN3_STONE_WALL_W_2
SOIL_WALL_E_3
+
SOIL_WALL_E_3
SOIL_WALL_E_4
+
SOIL_WALL_E_4
SOIL_WALL_E_1
+
SOIL_WALL_E_1
SOIL_WALL_E_2
+
SOIL_WALL_E_2
SOIL_WALL_W_3
+
SOIL_WALL_W_3
SOIL_WALL_W_4
+
SOIL_WALL_W_4
SOIL_WALL_W_1
+
SOIL_WALL_W_1
SOIL_WALL_W_2
+
SOIL_WALL_W_2
SOIL_WALL_NE
+
SOIL_WALL_NE
SOIL_WALL_SW
+
SOIL_WALL_SW
SOIL_WALL_SE
+
SOIL_WALL_SE
SOIL_WALL_NW
+
SOIL_WALL_NW
SOIL_WALL_S_E
+
SOIL_WALL_S_E
SOIL_WALL_N_E
+
SOIL_WALL_N_E
SOIL_WALL_S_W
+
SOIL_WALL_S_W
SOIL_WALL_N_W
+
SOIL_WALL_N_W
SOIL_WALL_S_W_E
+
SOIL_WALL_S_W_E
SOIL_WALL_N_S_W
+
SOIL_WALL_N_S_W
SOIL_WALL_N_S_E
+
SOIL_WALL_N_S_E
SOIL_WALL_N_W_E
+
SOIL_WALL_N_W_E
SOIL_WALL_N_S_W_E_3
+
SOIL_WALL_N_S_W_E_3
SOIL_WALL_N_S_W_E_4
+
SOIL_WALL_N_S_W_E_4
SOIL_WALL_N_S_W_E_1
+
SOIL_WALL_N_S_W_E_1
SOIL_WALL_N_S_W_E_2
+
SOIL_WALL_N_S_W_E_2
SOIL_WALL_W_E_3
+
SOIL_WALL_W_E_3
SOIL_WALL_W_E_4
+
SOIL_WALL_W_E_4
SOIL_WALL_W_E_1
+
SOIL_WALL_W_E_1
SOIL_WALL_W_E_2
+
SOIL_WALL_W_E_2
SOIL_WALL_N_S_3
+
SOIL_WALL_N_S_3
SOIL_WALL_N_S_4
+
SOIL_WALL_N_S_4
SOIL_WALL_N_S_1
+
SOIL_WALL_N_S_1
SOIL_WALL_N_S_2
+
SOIL_WALL_N_S_2
WORN1_STONE_WALL_N_3
+
WORN1_STONE_WALL_N_3
WORN1_STONE_WALL_N_4
+
WORN1_STONE_WALL_N_4
WORN1_STONE_WALL_N_1
+
WORN1_STONE_WALL_N_1
WORN1_STONE_WALL_N_2
+
WORN1_STONE_WALL_N_2
WORN1_STONE_WALL_S_3
+
WORN1_STONE_WALL_S_3
WORN1_STONE_WALL_S_4
+
WORN1_STONE_WALL_S_4
WORN1_STONE_WALL_S_1
+
WORN1_STONE_WALL_S_1
WORN1_STONE_WALL_S_2
+
WORN1_STONE_WALL_S_2
WORN1_STONE_WALL_E_3
+
WORN1_STONE_WALL_E_3
WORN1_STONE_WALL_E_4
+
WORN1_STONE_WALL_E_4
WORN1_STONE_WALL_E_1
+
WORN1_STONE_WALL_E_1
WORN1_STONE_WALL_E_2
+
WORN1_STONE_WALL_E_2
WORN1_STONE_WALL_W_3
+
WORN1_STONE_WALL_W_3
WORN1_STONE_WALL_W_4
+
WORN1_STONE_WALL_W_4
WORN1_STONE_WALL_W_1
+
WORN1_STONE_WALL_W_1
WORN1_STONE_WALL_W_2
+
WORN1_STONE_WALL_W_2
WORN1_STONE_WALL_NE
+
WORN1_STONE_WALL_NE
WORN1_STONE_WALL_SW
+
WORN1_STONE_WALL_SW
WORN1_STONE_WALL_SE
+
WORN1_STONE_WALL_SE
WORN1_STONE_WALL_NW
+
WORN1_STONE_WALL_NW
WORN1_STONE_WALL_S_E
+
WORN1_STONE_WALL_S_E
WORN1_STONE_WALL_N_E
+
WORN1_STONE_WALL_N_E
WORN1_STONE_WALL_S_W
+
WORN1_STONE_WALL_S_W
WORN1_STONE_WALL_N_W
+
WORN1_STONE_WALL_N_W
WORN1_STONE_WALL_S_W_E
+
WORN1_STONE_WALL_S_W_E
WORN1_STONE_WALL_N_S_W
+
WORN1_STONE_WALL_N_S_W
WORN1_STONE_WALL_N_S_E
+
WORN1_STONE_WALL_N_S_E
WORN1_STONE_WALL_N_W_E
+
WORN1_STONE_WALL_N_W_E
WORN1_STONE_WALL_N_S_W_E_3
+
WORN1_STONE_WALL_N_S_W_E_3
WORN1_STONE_WALL_N_S_W_E_4
+
WORN1_STONE_WALL_N_S_W_E_4
WORN1_STONE_WALL_N_S_W_E_1
+
WORN1_STONE_WALL_N_S_W_E_1
WORN1_STONE_WALL_N_S_W_E_2
+
WORN1_STONE_WALL_N_S_W_E_2
MOSS_WALL_SE
+
MOSS_WALL_SE
MOSS_WALL_NW
+
MOSS_WALL_NW
MOSS_WALL_E
+
MOSS_WALL_E
MOSS_WALL_W
+
MOSS_WALL_W
MOSS_WALL_S_W
+
MOSS_WALL_S_W
MOSS_WALL_N_W
+
MOSS_WALL_N_W
MOSS_WALL_NE
+
MOSS_WALL_NE
MOSS_WALL_SW
+
MOSS_WALL_SW
MOSS_WALL_N_S_E
+
MOSS_WALL_N_S_E
MOSS_WALL_N_W_E
+
MOSS_WALL_N_W_E
MOSS_WALL_S_E
+
MOSS_WALL_S_E
MOSS_WALL_N_E
+
MOSS_WALL_N_E
MOSS_WALL_N_S_W_E
+
MOSS_WALL_N_S_W_E
MOSS_WALL_W_E
+
MOSS_WALL_W_E
MOSS_WALL_S_W_E
+
MOSS_WALL_S_W_E
MOSS_WALL_N_S_W
+
MOSS_WALL_N_S_W
ROOT_WALL_S
+
ROOT_WALL_S
ROOT_WALL_E
+
ROOT_WALL_E
MOSS_WALL_N_S
+
MOSS_WALL_N_S
ROOT_WALL_N
+
ROOT_WALL_N
ROOT_WALL_NW
+
ROOT_WALL_NW
ROOT_WALL_NE
+
ROOT_WALL_NE
ROOT_WALL_W
+
ROOT_WALL_W
ROOT_WALL_SE
+
ROOT_WALL_SE
ROOT_WALL_N_W
+
ROOT_WALL_N_W
ROOT_WALL_S_E
+
ROOT_WALL_S_E
ROOT_WALL_SW
+
ROOT_WALL_SW
ROOT_WALL_S_W
+
ROOT_WALL_S_W
ROOT_WALL_N_W_E
+
ROOT_WALL_N_W_E
ROOT_WALL_S_W_E
+
ROOT_WALL_S_W_E
ROOT_WALL_N_E
+
ROOT_WALL_N_E
ROOT_WALL_N_S_E
+
ROOT_WALL_N_S_E
ROOT_WALL_W_E
+
ROOT_WALL_W_E
ROOT_WALL_N_S
+
ROOT_WALL_N_S
ROOT_WALL_N_S_W
+
ROOT_WALL_N_S_W
ROOT_WALL_N_S_W_E
+
ROOT_WALL_N_S_W_E
SAND_WALL_E
+
SAND_WALL_E
SAND_WALL_W
+
SAND_WALL_W
SAND_WALL_N
+
SAND_WALL_N
SAND_WALL_S
+
SAND_WALL_S
SAND_WALL_NE
+
SAND_WALL_NE
SAND_WALL_SW
+
SAND_WALL_SW
SAND_WALL_SE
+
SAND_WALL_SE
SAND_WALL_NW
+
SAND_WALL_NW
SAND_WALL_S_E
+
SAND_WALL_S_E
SAND_WALL_N_E
+
SAND_WALL_N_E
SAND_WALL_S_W
+
SAND_WALL_S_W
SAND_WALL_N_W
+
SAND_WALL_N_W
SAND_WALL_S_W_E
+
SAND_WALL_S_W_E
SAND_WALL_N_S_W
+
SAND_WALL_N_S_W
SAND_WALL_N_S_E
+
SAND_WALL_N_S_E
SAND_WALL_N_W_E
+
SAND_WALL_N_W_E
SAND_WALL_N_S
+
SAND_WALL_N_S
SAND_Y_WALL_N
+
SAND_Y_WALL_N
SAND_WALL_N_S_W_E
+
SAND_WALL_N_S_W_E
SAND_WALL_W_E
+
SAND_WALL_W_E
SAND_Y_WALL_W
+
SAND_Y_WALL_W
SAND_Y_WALL_SE
+
SAND_Y_WALL_SE
SAND_Y_WALL_S
+
SAND_Y_WALL_S
SAND_Y_WALL_E
+
SAND_Y_WALL_E
SAND_Y_WALL_SW
+
SAND_Y_WALL_SW
SAND_Y_WALL_S_W
+
SAND_Y_WALL_S_W
SAND_Y_WALL_NW
+
SAND_Y_WALL_NW
SAND_Y_WALL_NE
+
SAND_Y_WALL_NE
WORN3_STONE_WALL_NE
+
WORN3_STONE_WALL_NE
WORN3_STONE_WALL_SW
+
WORN3_STONE_WALL_SW
WORN3_STONE_WALL_SE
+
WORN3_STONE_WALL_SE
WORN3_STONE_WALL_NW
+
WORN3_STONE_WALL_NW
WORN3_STONE_WALL_S_E
+
WORN3_STONE_WALL_S_E
WORN3_STONE_WALL_N_E
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WORN3_STONE_WALL_N_E
WORN3_STONE_WALL_S_W
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WORN3_STONE_WALL_S_W
WORN3_STONE_WALL_N_W
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WORN3_STONE_WALL_N_W
WORN3_STONE_WALL_S_W_E
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WORN3_STONE_WALL_S_W_E
WORN3_STONE_WALL_N_S_W
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WORN3_STONE_WALL_N_S_W
WORN3_STONE_WALL_N_S_E
+
WORN3_STONE_WALL_N_S_E
WORN3_STONE_WALL_N_W_E
+
WORN3_STONE_WALL_N_W_E
WORN3_STONE_WALL_N_S_W_E_3
+
WORN3_STONE_WALL_N_S_W_E_3
WORN3_STONE_WALL_N_S_W_E_4
+
WORN3_STONE_WALL_N_S_W_E_4
WORN3_STONE_WALL_N_S_W_E_1
+
WORN3_STONE_WALL_N_S_W_E_1
WORN3_STONE_WALL_N_S_W_E_2
+
WORN3_STONE_WALL_N_S_W_E_2
WORN3_STONE_WALL_W_E_3
+
WORN3_STONE_WALL_W_E_3
WORN3_STONE_WALL_W_E_4
+
WORN3_STONE_WALL_W_E_4
WORN3_STONE_WALL_W_E_1
+
WORN3_STONE_WALL_W_E_1
WORN3_STONE_WALL_W_E_2
+
WORN3_STONE_WALL_W_E_2
WORN3_STONE_WALL_N_S_3
+
WORN3_STONE_WALL_N_S_3
WORN3_STONE_WALL_N_S_4
+
WORN3_STONE_WALL_N_S_4
WORN3_STONE_WALL_N_S_1
+
WORN3_STONE_WALL_N_S_1
WORN3_STONE_WALL_N_S_2
+
WORN3_STONE_WALL_N_S_2
SMOOTHED_STONE_WALL_E
+
SMOOTHED_STONE_WALL_E
SMOOTHED_STONE_WALL_W
+
SMOOTHED_STONE_WALL_W
SMOOTHED_STONE_WALL_N
+
SMOOTHED_STONE_WALL_N
SMOOTHED_STONE_WALL_S
+
SMOOTHED_STONE_WALL_S
SMOOTHED_STONE_WALL_NE
+
SMOOTHED_STONE_WALL_NE
SMOOTHED_STONE_WALL_SW
+
SMOOTHED_STONE_WALL_SW
SMOOTHED_STONE_WALL_SE
+
SMOOTHED_STONE_WALL_SE
SMOOTHED_STONE_WALL_NW
+
SMOOTHED_STONE_WALL_NW
SMOOTHED_STONE_WALL_S_E
+
SMOOTHED_STONE_WALL_S_E
SMOOTHED_STONE_WALL_N_E
+
SMOOTHED_STONE_WALL_N_E
SMOOTHED_STONE_WALL_S_W
+
SMOOTHED_STONE_WALL_S_W
SMOOTHED_STONE_WALL_N_W
+
SMOOTHED_STONE_WALL_N_W
SMOOTHED_STONE_WALL_S_W_E
+
SMOOTHED_STONE_WALL_S_W_E
SMOOTHED_STONE_WALL_N_S_W
+
SMOOTHED_STONE_WALL_N_S_W
SMOOTHED_STONE_WALL_N_S_E
+
SMOOTHED_STONE_WALL_N_S_E
SMOOTHED_STONE_WALL_N_W_E
+
SMOOTHED_STONE_WALL_N_W_E
SMOOTHED_STONE_WALL_N_S
+
SMOOTHED_STONE_WALL_N_S
ENGRAVED_STONE_WALL_N
+
ENGRAVED_STONE_WALL_N
SMOOTHED_STONE_WALL_N_S_W_E
+
SMOOTHED_STONE_WALL_N_S_W_E
SMOOTHED_STONE_WALL_W_E
+
SMOOTHED_STONE_WALL_W_E
ENGRAVED_STONE_WALL_W
+
ENGRAVED_STONE_WALL_W
ENGRAVED_STONE_WALL_SE
+
ENGRAVED_STONE_WALL_SE
ENGRAVED_STONE_WALL_S
+
ENGRAVED_STONE_WALL_S
ENGRAVED_STONE_WALL_E
+
ENGRAVED_STONE_WALL_E
ENGRAVED_STONE_WALL_SW
+
ENGRAVED_STONE_WALL_SW
ENGRAVED_STONE_WALL_S_W
+
ENGRAVED_STONE_WALL_S_W
ENGRAVED_STONE_WALL_NW
+
ENGRAVED_STONE_WALL_NW
ENGRAVED_STONE_WALL_NE
+
ENGRAVED_STONE_WALL_NE
ENGRAVED_STONE_WALL_N_E
+
ENGRAVED_STONE_WALL_N_E
ENGRAVED_STONE_WALL_N_S_E
+
ENGRAVED_STONE_WALL_N_S_E
ENGRAVED_STONE_WALL_N_W
+
ENGRAVED_STONE_WALL_N_W
ENGRAVED_STONE_WALL_S_E
+
ENGRAVED_STONE_WALL_S_E
ENGRAVED_STONE_WALL_N_S_W
+
ENGRAVED_STONE_WALL_N_S_W
ENGRAVED_STONE_WALL_N_S_W_E
+
ENGRAVED_STONE_WALL_N_S_W_E
ENGRAVED_STONE_WALL_N_W_E
+
ENGRAVED_STONE_WALL_N_W_E
ENGRAVED_STONE_WALL_S_W_E
+
ENGRAVED_STONE_WALL_S_W_E
MOSS_WALL_N
+
MOSS_WALL_N
MOSS_WALL_S
+
MOSS_WALL_S
ENGRAVED_STONE_WALL_W_E
+
ENGRAVED_STONE_WALL_W_E
ENGRAVED_STONE_WALL_N_S
+
ENGRAVED_STONE_WALL_N_S
SAND_R_WALL_N_S
+
SAND_R_WALL_N_S
MAGMA_WALL_N
+
MAGMA_WALL_N
SAND_R_WALL_N_S_W_E
+
SAND_R_WALL_N_S_W_E
SAND_R_WALL_W_E
+
SAND_R_WALL_W_E
MAGMA_WALL_W
+
MAGMA_WALL_W
MAGMA_WALL_SE
+
MAGMA_WALL_SE
MAGMA_WALL_S
+
MAGMA_WALL_S
MAGMA_WALL_E
+
MAGMA_WALL_E
MAGMA_WALL_SW
+
MAGMA_WALL_SW
MAGMA_WALL_S_W
+
MAGMA_WALL_S_W
MAGMA_WALL_NW
+
MAGMA_WALL_NW
MAGMA_WALL_NE
+
MAGMA_WALL_NE
MAGMA_WALL_N_E
+
MAGMA_WALL_N_E
MAGMA_WALL_N_S_E
+
MAGMA_WALL_N_S_E
MAGMA_WALL_N_W
+
MAGMA_WALL_N_W
MAGMA_WALL_S_E
+
MAGMA_WALL_S_E
MAGMA_WALL_N_S_W
+
MAGMA_WALL_N_S_W
MAGMA_WALL_N_S_W_E
+
MAGMA_WALL_N_S_W_E
MAGMA_WALL_N_W_E
+
MAGMA_WALL_N_W_E
MAGMA_WALL_S_W_E
+
MAGMA_WALL_S_W_E
ICE_WALL_N
+
ICE_WALL_N
ICE_WALL_S
+
ICE_WALL_S
MAGMA_WALL_W_E
+
MAGMA_WALL_W_E
MAGMA_WALL_N_S
+
MAGMA_WALL_N_S
ICE_WALL_SE
+
ICE_WALL_SE
ICE_WALL_NW
+
ICE_WALL_NW
ICE_WALL_E
+
ICE_WALL_E
ICE_WALL_W
+
ICE_WALL_W
ICE_WALL_S_W
+
ICE_WALL_S_W
ICE_WALL_N_W
+
ICE_WALL_N_W
ICE_WALL_NE
+
ICE_WALL_NE
ICE_WALL_SW
+
ICE_WALL_SW
ICE_WALL_N_S_E
+
ICE_WALL_N_S_E
ICE_WALL_N_W_E
+
ICE_WALL_N_W_E
ICE_WALL_S_E
+
ICE_WALL_S_E
ICE_WALL_N_E
+
ICE_WALL_N_E
ICE_WALL_N_S_W_E
+
ICE_WALL_N_S_W_E
ICE_WALL_W_E
+
ICE_WALL_W_E
ICE_WALL_S_W_E
+
ICE_WALL_S_W_E
ICE_WALL_N_S_W
+
ICE_WALL_N_S_W
SMOOTHED_ICE_WALL_S
+
SMOOTHED_ICE_WALL_S
SMOOTHED_ICE_WALL_E
+
SMOOTHED_ICE_WALL_E
ICE_WALL_N_S
+
ICE_WALL_N_S
SMOOTHED_ICE_WALL_N
+
SMOOTHED_ICE_WALL_N
SMOOTHED_ICE_WALL_NW
+
SMOOTHED_ICE_WALL_NW
SMOOTHED_ICE_WALL_NE
+
SMOOTHED_ICE_WALL_NE
SMOOTHED_ICE_WALL_W
+
SMOOTHED_ICE_WALL_W
SMOOTHED_ICE_WALL_SE
+
SMOOTHED_ICE_WALL_SE
SMOOTHED_ICE_WALL_N_W
+
SMOOTHED_ICE_WALL_N_W
SMOOTHED_ICE_WALL_S_E
+
SMOOTHED_ICE_WALL_S_E
SMOOTHED_ICE_WALL_SW
+
SMOOTHED_ICE_WALL_SW
SMOOTHED_ICE_WALL_S_W
+
SMOOTHED_ICE_WALL_S_W
SMOOTHED_ICE_WALL_N_W_E
+
SMOOTHED_ICE_WALL_N_W_E
SMOOTHED_ICE_WALL_S_W_E
+
SMOOTHED_ICE_WALL_S_W_E
SMOOTHED_ICE_WALL_N_E
+
SMOOTHED_ICE_WALL_N_E
SMOOTHED_ICE_WALL_N_S_E
+
SMOOTHED_ICE_WALL_N_S_E
SMOOTHED_ICE_WALL_W_E
+
SMOOTHED_ICE_WALL_W_E
SMOOTHED_ICE_WALL_N_S
+
SMOOTHED_ICE_WALL_N_S
SMOOTHED_ICE_WALL_N_S_W
+
SMOOTHED_ICE_WALL_N_S_W
SMOOTHED_ICE_WALL_N_S_W_E
+
SMOOTHED_ICE_WALL_N_S_W_E
ORE_VEIN_WALL_E
+
ORE_VEIN_WALL_E
ORE_VEIN_WALL_W
+
ORE_VEIN_WALL_W
ORE_VEIN_WALL_N
+
ORE_VEIN_WALL_N
ORE_VEIN_WALL_S
+
ORE_VEIN_WALL_S
SAND_Y_WALL_N_E
+
SAND_Y_WALL_N_E
SAND_Y_WALL_N_S_E
+
SAND_Y_WALL_N_S_E
SAND_Y_WALL_N_W
+
SAND_Y_WALL_N_W
SAND_Y_WALL_S_E
+
SAND_Y_WALL_S_E
SAND_Y_WALL_N_S_W
+
SAND_Y_WALL_N_S_W
SAND_Y_WALL_N_S_W_E
+
SAND_Y_WALL_N_S_W_E
SAND_Y_WALL_N_W_E
+
SAND_Y_WALL_N_W_E
SAND_Y_WALL_S_W_E
+
SAND_Y_WALL_S_W_E
SAND_W_WALL_N
+
SAND_W_WALL_N
SAND_W_WALL_S
+
SAND_W_WALL_S
SAND_Y_WALL_W_E
+
SAND_Y_WALL_W_E
SAND_Y_WALL_N_S
+
SAND_Y_WALL_N_S
SAND_W_WALL_SE
+
SAND_W_WALL_SE
SAND_W_WALL_NW
+
SAND_W_WALL_NW
SAND_W_WALL_E
+
SAND_W_WALL_E
SAND_W_WALL_W
+
SAND_W_WALL_W
SAND_W_WALL_S_W
+
SAND_W_WALL_S_W
SAND_W_WALL_N_W
+
SAND_W_WALL_N_W
SAND_W_WALL_NE
+
SAND_W_WALL_NE
SAND_W_WALL_SW
+
SAND_W_WALL_SW
SAND_W_WALL_N_S_E
+
SAND_W_WALL_N_S_E
SAND_W_WALL_N_W_E
+
SAND_W_WALL_N_W_E
SAND_W_WALL_S_E
+
SAND_W_WALL_S_E
SAND_W_WALL_N_E
+
SAND_W_WALL_N_E
SAND_W_WALL_N_S_W_E
+
SAND_W_WALL_N_S_W_E
SAND_W_WALL_W_E
+
SAND_W_WALL_W_E
SAND_W_WALL_S_W_E
+
SAND_W_WALL_S_W_E
SAND_W_WALL_N_S_W
+
SAND_W_WALL_N_S_W
SAND_B_WALL_S
+
SAND_B_WALL_S
SAND_B_WALL_E
+
SAND_B_WALL_E
SAND_W_WALL_N_S
+
SAND_W_WALL_N_S
SAND_B_WALL_N
+
SAND_B_WALL_N
SAND_B_WALL_NW
+
SAND_B_WALL_NW
SAND_B_WALL_NE
+
SAND_B_WALL_NE
SAND_B_WALL_W
+
SAND_B_WALL_W
SAND_B_WALL_SE
+
SAND_B_WALL_SE
SAND_B_WALL_N_W
+
SAND_B_WALL_N_W
SAND_B_WALL_S_E
+
SAND_B_WALL_S_E
SAND_B_WALL_SW
+
SAND_B_WALL_SW
SAND_B_WALL_S_W
+
SAND_B_WALL_S_W
SAND_B_WALL_N_W_E
+
SAND_B_WALL_N_W_E
SAND_B_WALL_S_W_E
+
SAND_B_WALL_S_W_E
SAND_B_WALL_N_E
+
SAND_B_WALL_N_E
SAND_B_WALL_N_S_E
+
SAND_B_WALL_N_S_E
SAND_B_WALL_W_E
+
SAND_B_WALL_W_E
SAND_B_WALL_N_S
+
SAND_B_WALL_N_S
SAND_B_WALL_N_S_W
+
SAND_B_WALL_N_S_W
SAND_B_WALL_N_S_W_E
+
SAND_B_WALL_N_S_W_E
SAND_R_WALL_E
+
SAND_R_WALL_E
SAND_R_WALL_W
+
SAND_R_WALL_W
SAND_R_WALL_N
+
SAND_R_WALL_N
SAND_R_WALL_S
+
SAND_R_WALL_S
SAND_R_WALL_NE
+
SAND_R_WALL_NE
SAND_R_WALL_SW
+
SAND_R_WALL_SW
SAND_R_WALL_SE
+
SAND_R_WALL_SE
SAND_R_WALL_NW
+
SAND_R_WALL_NW
SAND_R_WALL_S_E
+
SAND_R_WALL_S_E
SAND_R_WALL_N_E
+
SAND_R_WALL_N_E
SAND_R_WALL_S_W
+
SAND_R_WALL_S_W
SAND_R_WALL_N_W
+
SAND_R_WALL_N_W
SAND_R_WALL_S_W_E
+
SAND_R_WALL_S_W_E
SAND_R_WALL_N_S_W
+
SAND_R_WALL_N_S_W
SAND_R_WALL_N_S_E
+
SAND_R_WALL_N_S_E
SAND_R_WALL_N_W_E
+
SAND_R_WALL_N_W_E
METAL_BARS_WALL_N_W_E
+
METAL_BARS_WALL_N_W_E
METAL_BARS_WALL_S_W_E
+
METAL_BARS_WALL_S_W_E
METAL_BARS_WALL_N_E
+
METAL_BARS_WALL_N_E
METAL_BARS_WALL_N_S_E
+
METAL_BARS_WALL_N_S_E
METAL_BARS_WALL_W_E
+
METAL_BARS_WALL_W_E
METAL_BARS_WALL_N_S
+
METAL_BARS_WALL_N_S
METAL_BARS_WALL_N_S_W
+
METAL_BARS_WALL_N_S_W
METAL_BARS_WALL_N_S_W_E
+
METAL_BARS_WALL_N_S_W_E
GEM_A_WALL_E
+
GEM_A_WALL_E
GEM_A_WALL_W
+
GEM_A_WALL_W
GEM_A_WALL_N
+
GEM_A_WALL_N
GEM_A_WALL_S
+
GEM_A_WALL_S
GEM_A_WALL_NE
+
GEM_A_WALL_NE
GEM_A_WALL_SW
+
GEM_A_WALL_SW
GEM_A_WALL_SE
+
GEM_A_WALL_SE
GEM_A_WALL_NW
+
GEM_A_WALL_NW
GEM_A_WALL_S_E
+
GEM_A_WALL_S_E
GEM_A_WALL_N_E
+
GEM_A_WALL_N_E
GEM_A_WALL_S_W
+
GEM_A_WALL_S_W
GEM_A_WALL_N_W
+
GEM_A_WALL_N_W
GEM_A_WALL_S_W_E
+
GEM_A_WALL_S_W_E
GEM_A_WALL_N_S_W
+
GEM_A_WALL_N_S_W
GEM_A_WALL_N_S_E
+
GEM_A_WALL_N_S_E
GEM_A_WALL_N_W_E
+
GEM_A_WALL_N_W_E
GEM_A_WALL_N_S
+
GEM_A_WALL_N_S
GEM_B_WALL_N
+
GEM_B_WALL_N
GEM_A_WALL_N_S_W_E
+
GEM_A_WALL_N_S_W_E
GEM_A_WALL_W_E
+
GEM_A_WALL_W_E
GEM_B_WALL_W
+
GEM_B_WALL_W
GEM_B_WALL_SE
+
GEM_B_WALL_SE
GEM_B_WALL_S
+
GEM_B_WALL_S
GEM_B_WALL_E
+
GEM_B_WALL_E
GEM_B_WALL_SW
+
GEM_B_WALL_SW
GEM_B_WALL_S_W
+
GEM_B_WALL_S_W
GEM_B_WALL_NW
+
GEM_B_WALL_NW
GEM_B_WALL_NE
+
GEM_B_WALL_NE
GEM_B_WALL_N_E
+
GEM_B_WALL_N_E
GEM_B_WALL_N_S_E
+
GEM_B_WALL_N_S_E
GEM_B_WALL_N_W
+
GEM_B_WALL_N_W
GEM_B_WALL_S_E
+
GEM_B_WALL_S_E
GEM_B_WALL_N_S_W
+
GEM_B_WALL_N_S_W
GEM_B_WALL_N_S_W_E
+
GEM_B_WALL_N_S_W_E
GEM_B_WALL_N_W_E
+
GEM_B_WALL_N_W_E
GEM_B_WALL_S_W_E
+
GEM_B_WALL_S_W_E
GEM_C_WALL_N
+
GEM_C_WALL_N
GEM_C_WALL_S
+
GEM_C_WALL_S
GEM_B_WALL_W_E
+
GEM_B_WALL_W_E
GEM_B_WALL_N_S
+
GEM_B_WALL_N_S
GEM_C_WALL_SE
+
GEM_C_WALL_NW
 
GEM_C_WALL_E
 
GEM_C_WALL_W
 
GEM_C_WALL_S_W
 
GEM_C_WALL_N_W
 
GEM_C_WALL_NE
 
GEM_C_WALL_SW
 
GEM_C_WALL_N_S_E
 
GEM_C_WALL_N_W_E
 
GEM_C_WALL_S_E
 
GEM_C_WALL_N_E
 
GEM_C_WALL_N_S_W_E
 
GEM_C_WALL_W_E
 
GEM_C_WALL_S_W_E
 
GEM_C_WALL_N_S_W
 
ORE_VEIN_WALL_NE
 
ORE_VEIN_WALL_SW
 
ORE_VEIN_WALL_SE
 
ORE_VEIN_WALL_NW
 
ORE_VEIN_WALL_S_E
 
ORE_VEIN_WALL_N_E
 
ORE_VEIN_WALL_S_W
 
ORE_VEIN_WALL_N_W
 
ORE_VEIN_WALL_S_W_E
 
ORE_VEIN_WALL_N_S_W
 
ORE_VEIN_WALL_N_S_E
 
ORE_VEIN_WALL_N_W_E
 
ORE_VEIN_WALL_N_S
 
ROCK_BLOCKS_WALL_N
 
ORE_VEIN_WALL_N_S_W_E
 
ORE_VEIN_WALL_W_E
 
ROCK_BLOCKS_WALL_W
 
ROCK_BLOCKS_WALL_SE
 
ROCK_BLOCKS_WALL_S
 
ROCK_BLOCKS_WALL_E
 
ROCK_BLOCKS_WALL_SW
 
ROCK_BLOCKS_WALL_S_W
 
ROCK_BLOCKS_WALL_NW
 
ROCK_BLOCKS_WALL_NE
 
ROCK_BLOCKS_WALL_N_E
 
ROCK_BLOCKS_WALL_N_S_E
 
ROCK_BLOCKS_WALL_N_W
 
ROCK_BLOCKS_WALL_S_E
 
ROCK_BLOCKS_WALL_N_S_W
 
ROCK_BLOCKS_WALL_N_S_W_E
 
ROCK_BLOCKS_WALL_N_W_E
 
ROCK_BLOCKS_WALL_S_W_E
 
WOODEN_WALL_N
 
WOODEN_WALL_S
 
ROCK_BLOCKS_WALL_W_E
 
ROCK_BLOCKS_WALL_N_S
 
WOODEN_WALL_SE
 
WOODEN_WALL_NW
 
WOODEN_WALL_E
 
WOODEN_WALL_W
 
WOODEN_WALL_S_W
 
WOODEN_WALL_N_W
 
WOODEN_WALL_NE
 
WOODEN_WALL_SW
 
WOODEN_WALL_N_S_E
 
WOODEN_WALL_N_W_E
 
WOODEN_WALL_S_E
 
WOODEN_WALL_N_E
 
WOODEN_WALL_N_S_W_E
 
WOODEN_WALL_W_E
 
WOODEN_WALL_S_W_E
 
WOODEN_WALL_N_S_W
 
METAL_BARS_WALL_S
 
METAL_BARS_WALL_E
 
WOODEN_WALL_N_S
 
METAL_BARS_WALL_N
 
METAL_BARS_WALL_NW
 
METAL_BARS_WALL_NE
 
METAL_BARS_WALL_W
 
METAL_BARS_WALL_SE
 
METAL_BARS_WALL_N_W
 
METAL_BARS_WALL_S_E
 
METAL_BARS_WALL_SW
 
METAL_BARS_WALL_S_W
 
MAGMA_2
 
MAGMA_3
 
HIDDEN_ROCK_5
 
MAGMA_1
 
UNDERWATER_5
 
UNDERWATER_4
 
UNDERWATER_7
 
UNDERWATER_6
 
UNDERWATER_1
 
UNDERMAGMA_7
 
UNDERWATER_3
 
UNDERWATER_2
 
UNDERMAGMA_4
 
UNDERMAGMA_3
 
UNDERMAGMA_6
 
UNDERMAGMA_5
 
UNDERWATER_7_LABEL
 
UNDERWATER_6_LABEL
 
UNDERMAGMA_2
 
UNDERMAGMA_1
 
UNDERWATER_3_LABEL
 
UNDERWATER_2_LABEL
 
UNDERWATER_5_LABEL
 
UNDERWATER_4_LABEL
 
UNDERMAGMA_6_LABEL
 
UNDERMAGMA_5_LABEL
 
UNDERWATER_1_LABEL
 
UNDERMAGMA_7_LABEL
 
UNDERMAGMA_2_LABEL
 
UNDERMAGMA_1_LABEL
 
UNDERMAGMA_4_LABEL
 
UNDERMAGMA_3_LABEL
 
UNDERWATER_EDGE_NE
 
UNDERWATER_EDGE_W
 
UNDERWATER_EDGE_N
 
UNDERWATER_EDGE_NW
 
UNDERWATER_EDGE_SW
 
UNDERWATER_EDGE_SE
 
UNDERWATER_EDGE_E
 
UNDERWATER_EDGE_S
 
UNDERMAGMA_EDGE_NE
 
UNDERMAGMA_EDGE_W
 
UNDERMAGMA_EDGE_N
 
UNDERMAGMA_EDGE_NW
 
UNDERMAGMA_EDGE_SW
 
UNDERMAGMA_EDGE_SE
 
UNDERMAGMA_EDGE_E
 
UNDERMAGMA_EDGE_S
 
TRACK_CARVED_W
 
TRACK_CARVED_E
 
TRACK_CARVED_N
 
TRACK_CARVED_S
 
TRACK_CARVED_NE
 
TRACK_CARVED_SW
 
TRACK_CARVED_NS
 
TRACK_CARVED_NW
 
TRACK_CARVED_NSW
 
TRACK_CARVED_NSE
 
TRACK_CARVED_SE
 
TRACK_CARVED_WE
 
TRACK_CARVED_NSWE
 
TRACK_CONSTRUCTED_STONE_N
 
TRACK_CARVED_NWE
 
TRACK_CARVED_SWE
 
GEM_D_WALL_S
 
GEM_D_WALL_E
 
GEM_C_WALL_N_S
 
GEM_D_WALL_N
 
GEM_D_WALL_NW
 
GEM_D_WALL_NE
 
GEM_D_WALL_W
 
GEM_D_WALL_SE
 
GEM_D_WALL_N_W
 
GEM_D_WALL_S_E
 
GEM_D_WALL_SW
 
GEM_D_WALL_S_W
 
GEM_D_WALL_N_W_E
 
GEM_D_WALL_S_W_E
 
GEM_D_WALL_N_E
 
GEM_D_WALL_N_S_E
 
GEM_D_WALL_W_E
 
GEM_D_WALL_N_S
 
GEM_D_WALL_N_S_W
 
GEM_D_WALL_N_S_W_E
 
STONE_WALL_N_3
 
STONE_WALL_N_4
 
STONE_WALL_N_1
 
STONE_WALL_N_2
 
STONE_WALL_S_3
 
STONE_WALL_S_4
 
STONE_WALL_S_1
 
STONE_WALL_S_2
 
STONE_WALL_E_3
 
STONE_WALL_E_4
 
STONE_WALL_E_1
 
STONE_WALL_E_2
 
STONE_WALL_W_3
 
STONE_WALL_W_4
 
STONE_WALL_W_1
 
STONE_WALL_W_2
 
STONE_WALL_NE
 
STONE_WALL_SW
 
STONE_WALL_SE
 
STONE_WALL_NW
 
STONE_WALL_S_E
 
STONE_WALL_N_E
 
STONE_WALL_S_W
 
STONE_WALL_N_W
 
STONE_WALL_S_W_E
 
STONE_WALL_N_S_W
 
STONE_WALL_N_S_E
 
STONE_WALL_N_W_E
 
STONE_WALL_N_S_W_E_3
 
STONE_WALL_N_S_W_E_4
 
STONE_WALL_N_S_W_E_1
 
STONE_WALL_N_S_W_E_2
 
STONE_WALL_W_E_3
 
STONE_WALL_W_E_4
 
STONE_WALL_W_E_1
 
STONE_WALL_W_E_2
 
STONE_WALL_N_S_3
 
STONE_WALL_N_S_4
 
STONE_WALL_N_S_1
 
STONE_WALL_N_S_2
 
HIDDEN_ROCK_3
 
HIDDEN_ROCK_4
 
HIDDEN_ROCK_1
 
HIDDEN_ROCK_2
 
ROLLERS_WOOD_NSE_1
 
ROLLERS_WOOD_SWE_1
 
ROLLERS_WOOD_NW_1
 
ROLLERS_WOOD_NSW_1
 
ROLLERS_WOOD_S_1
 
ROLLERS_WOOD_N_1
 
ROLLERS_WOOD_NWE_1
 
ROLLERS_WOOD_NSWE_1
 
ROLLERS_WOOD_NS_2
 
ROLLERS_WOOD_WE_2
 
ROLLERS_WOOD_E_1
 
ROLLERS_WOOD_W_1
 
ROLLERS_WOOD_NE_2
 
ROLLERS_WOOD_NW_2
 
ROLLERS_WOOD_SE_2
 
ROLLERS_WOOD_SW_2
 
ROLLERS_WOOD_SWE_2
 
ROLLERS_WOOD_NWE_2
 
ROLLERS_WOOD_NSW_2
 
ROLLERS_WOOD_NSE_2
 
ROLLERS_WOOD_N_2
 
ROLLERS_WOOD_E_2
 
ROLLERS_WOOD_NSWE_2
 
ROLLERS_WOOD_S_2
 
EERIE_PIT
 
FLOOR_ASHES
 
ROLLERS_WOOD_W_2
 
DRIFTWOOD
 
FLOOR_STONE_ENGRAVED_PALETTE
 
FLOOR_STONE_BLOCK
 
FLOOR_STONE_ENGRAVED_NON_PALETTE
 
TREE_TRUNK_THICK_E
 
TREE_TRUNK_THICK_W
 
TREE_TRUNK_THICK_N
 
TREE_TRUNK_THICK_S
 
TREE_TRUNK_THICK_SW
 
TREE_TRUNK_THICK_SE
 
TREE_TRUNK_THICK_NW
 
TREE_TRUNK_THICK_NE
 
TREE_TRUNK_NWE
 
TREE_TRUNK_NWE_s
 
TREE_TRUNK_NSE_w
 
TREE_TRUNK_NSW_e
 
TREE_TRUNK_NW_se
 
TREE_TRUNK_NW_s
 
TREE_TRUNK_SWE
 
TREE_TRUNK_SWE_n
 
TREE_TRUNK_NE_s
 
TREE_TRUNK_NE_w
 
TREE_TRUNK_NW_e
 
TREE_TRUNK_NE_sw
 
TREE_TRUNK_SW_e
 
TREE_TRUNK_SE_nw
 
TREE_TRUNK_SW_ne
 
TREE_TRUNK_SW_n
 
TREE_TRUNK_NS_we
 
TREE_TRUNK_NS_w
 
TREE_TRUNK_SE_n
 
TREE_TRUNK_SE_w
 
TREE_TRUNK_WE_ns
 
TREE_TRUNK_WE_n
 
TREE_TRUNK_NS_e
 
TREE_TRUNK_WE
 
TRACK_CONSTRUCTED_STONE_E
 
TRACK_CONSTRUCTED_STONE_NS
 
TRACK_CONSTRUCTED_STONE_S
 
TRACK_CONSTRUCTED_STONE_W
 
TRACK_CONSTRUCTED_STONE_SW
 
TRACK_CONSTRUCTED_STONE_SE
 
TRACK_CONSTRUCTED_STONE_NW
 
TRACK_CONSTRUCTED_STONE_NE
 
TRACK_CONSTRUCTED_STONE_NSE
 
TRACK_CONSTRUCTED_STONE_NWE
 
TRACK_CONSTRUCTED_STONE_WE
 
TRACK_CONSTRUCTED_STONE_NSW
 
TRACK_CONSTRUCTED_WOOD_N
 
TRACK_CONSTRUCTED_WOOD_S
 
TRACK_CONSTRUCTED_STONE_SWE
 
TRACK_CONSTRUCTED_STONE_NSWE
 
TRACK_CONSTRUCTED_WOOD_NS
 
TRACK_CONSTRUCTED_WOOD_NW
 
TRACK_CONSTRUCTED_WOOD_W
 
TRACK_CONSTRUCTED_WOOD_E
 
TRACK_CONSTRUCTED_WOOD_SE
 
TRACK_CONSTRUCTED_WOOD_WE
 
TRACK_CONSTRUCTED_WOOD_NE
 
TRACK_CONSTRUCTED_WOOD_SW
 
TRACK_CONSTRUCTED_WOOD_NWE
 
TRACK_CONSTRUCTED_WOOD_SWE
 
TRACK_CONSTRUCTED_WOOD_NSW
 
TRACK_CONSTRUCTED_WOOD_NSE
 
ROLLERS_STONE_WE_1
 
ROLLERS_STONE_SE_1
 
TRACK_CONSTRUCTED_WOOD_NSWE
 
ROLLERS_STONE_NS_1
 
ROLLERS_STONE_NW_1
 
ROLLERS_STONE_NSW_1
 
ROLLERS_STONE_SW_1
 
ROLLERS_STONE_NE_1
 
ROLLERS_STONE_NWE_1
 
ROLLERS_STONE_NSWE_1
 
ROLLERS_STONE_NSE_1
 
ROLLERS_STONE_SWE_1
 
ROLLERS_STONE_E_1
 
ROLLERS_STONE_W_1
 
ROLLERS_STONE_S_1
 
ROLLERS_STONE_N_1
 
ROLLERS_STONE_SE_2
 
ROLLERS_STONE_SW_2
 
ROLLERS_STONE_NS_2
 
ROLLERS_STONE_WE_2
 
ROLLERS_STONE_NSW_2
 
ROLLERS_STONE_NSE_2
 
ROLLERS_STONE_NE_2
 
ROLLERS_STONE_NW_2
 
ROLLERS_STONE_NSWE_2
 
ROLLERS_STONE_S_2
 
ROLLERS_STONE_SWE_2
 
ROLLERS_STONE_NWE_2
 
ROLLERS_STONE_W_2
 
ROLLERS_WOOD_NS_1
 
ROLLERS_STONE_N_2
 
ROLLERS_STONE_E_2
 
ROLLERS_WOOD_SW_1
 
ROLLERS_WOOD_NE_1
 
ROLLERS_WOOD_WE_1
 
ROLLERS_WOOD_SE_1
 
TREE_HEAVY_BRANCH_ns
 
TREE_HEAVY_BRANCH_nw
 
TREE_HEAVY_BRANCH_nwe
 
TREE_HEAVY_BRANCH_swe
 
TREE_HEAVY_BRANCH_se
 
TREE_HEAVY_BRANCH_we
 
TREE_HEAVY_BRANCH_sw
 
TREE_HEAVY_BRANCH_ne
 
TREE_HEAVY_BRANCH_w
 
TREE_HEAVY_BRANCH_e
 
TREE_HEAVY_BRANCH_n
 
TREE_HEAVY_BRANCH_s
 
TREE_HEAVY_BRANCH_NSW
 
TREE_HEAVY_BRANCH_NSW_e
 
TREE_HEAVY_BRANCH_NSE
 
TREE_HEAVY_BRANCH_NSE_w
 
TREE_HEAVY_BRANCH_SWE
 
TREE_HEAVY_BRANCH_SWE_n
 
TREE_HEAVY_BRANCH_NWE
 
TREE_HEAVY_BRANCH_NWE_s
 
TREE_HEAVY_BRANCH_NW_s
 
TREE_HEAVY_BRANCH_NW_e
 
TREE_HEAVY_BRANCH_NW
 
TREE_HEAVY_BRANCH_NW_se
 
TREE_HEAVY_BRANCH_NE_s
 
TREE_HEAVY_BRANCH_NE_w
 
TREE_HEAVY_BRANCH_NE
 
TREE_HEAVY_BRANCH_NE_sw
 
TREE_HEAVY_BRANCH_SW_n
 
TREE_HEAVY_BRANCH_SW_e
 
TREE_HEAVY_BRANCH_SW
 
TREE_HEAVY_BRANCH_SW_ne
 
TREE_HEAVY_BRANCH_SE_n
 
TREE_HEAVY_BRANCH_SE_w
 
TREE_HEAVY_BRANCH_SE
 
TREE_HEAVY_BRANCH_SE_nw
 
TREE_HEAVY_BRANCH_NS_w
 
TREE_H
 
HEAVY_BRANCH_NS_e
 
TREE_HEAVY_BRANCH_NS
 
TREE_HEAVY_BRANCH_NS_we
 
TREE_HEAVY_BRANCH_WE_n
 
TREE_HEAVY_BRANCH_WE_s
 
TREE_HEAVY_BRANCH_WE
 
TREE_HEAVY_BRANCH_WE_ns
 
TREE_HEAVY_BRANCH_N_sw
 
TREE_HEAVY_BRANCH_N_se
 
TREE_HEAVY_BRANCH_N
 
TREE_HEAVY_BRANCH_N_swe
 
TREE_HEAVY_BRANCH_N_w
 
TREE_HEAVY_BRANCH_N_e
 
TREE_HEAVY_BRANCH_N_we
 
TREE_HEAVY_BRANCH_N_s
 
TREE_HEAVY_BRANCH_S_nw
 
TREE_HEAVY_BRANCH_S_ne
 
TREE_HEAVY_BRANCH_S
 
TREE_HEAVY_BRANCH_S_nwe
 
TREE_HEAVY_BRANCH_S_w
 
TREE_HEAVY_BRANCH_S_e
 
TREE_HEAVY_BRANCH_S_we
 
TREE_HEAVY_BRANCH_S_n
 
TREE_HEAVY_BRANCH_W_ns
 
TREE_HEAVY_BRANCH_W_ne
 
TREE_HEAVY_BRANCH_W
 
TREE_HEAVY_BRANCH_W_nse
 
TREE_TRUNK_N_sw
 
TREE_TRUNK_N_se
 
TREE_TRUNK_WE_s
 
TREE_TRUNK_N_swe
 
TREE_TRUNK_N_w
 
TREE_TRUNK_N_e
 
TREE_TRUNK_N_we
 
TREE_TRUNK_N_s
 
TREE_TRUNK_S_ne
 
TREE_TRUNK_S_we
 
TREE_TRUNK_S_nwe
 
TREE_TRUNK_S_nw
 
TREE_TRUNK_S_e
 
TREE_TRUNK_W_nse
 
TREE_TRUNK_S_n
 
TREE_TRUNK_S_w
 
TREE_TRUNK_W_se
 
TREE_TRUNK_W_n
 
TREE_TRUNK_W_ns
 
TREE_TRUNK_W_ne
 
TREE_TRUNK_E_nsw
 
TREE_TRUNK_E_ns
 
TREE_TRUNK_W_s
 
TREE_TRUNK_W_e
 
TREE_TRUNK_E_n
 
TREE_TRUNK_E_s
 
TREE_TRUNK_E_nw
 
TREE_TRUNK_E_sw
 
TREE_TRUNK_THICK_INTERIOR
 
TREE_TRUNK_SLOPE_TO_N
 
TREE_TRUNK_E_w
 
TREE_TRUNK_NSWE
 
TREE_TRUNK_SLOPE_TO_E
 
TREE_TRUNK_SLOPE_NSWE
 
TREE_TRUNK_SLOPE_TO_S
 
TREE_TRUNK_SLOPE_TO_W
 
TREE_TRUNK_SLOPE_NWE
 
TREE_TRUNK_SLOPE_SWE
 
TREE_TRUNK_SLOPE_NSW
 
TREE_TRUNK_SLOPE_NSE
 
TREE_TRUNK_SLOPE_SW
 
TREE_TRUNK_SLOPE_NE
 
TREE_TRUNK_SLOPE_NS
 
TREE_TRUNK_SLOPE_NW
 
TREE_TRUNK_SLOPE_N
 
TREE_TRUNK_SLOPE_S
 
TREE_TRUNK_SLOPE_SE
 
TREE_TRUNK_SLOPE_WE
 
TREE_TRUNK_SLOPE_TOP
 
TREE_BRANCH
 
TREE_TRUNK_SLOPE_W
 
TREE_TRUNK_SLOPE_E
 
TREE_BRANCH_W
 
TREE_BRANCH_E
 
TREE_BRANCH_N
 
TREE_BRANCH_S
 
TREE_BRANCH_SWE
 
TREE_BRANCH_NSWE
 
TREE_BRANCH_WE
 
TREE_BRANCH_NWE
 
TREE_HEAVY_BRANCH_nsw
 
TREE_HEAVY_BRANCH_nse
 
TREE_HEAVY_BRANCH
 
TREE_HEAVY_BRANCH_nswe
 
TREE_OVERLEAVES_HEAVY_BRANCH_NSWE
 
TREE_TWIGS_FULL1
 
TREE_OVERLEAVES_HEAVY_BRANCH_NWE
 
TREE_OVERLEAVES_HEAVY_BRANCH_SWE
 
TREE_TWIGS_FULL4
 
TREE_TWIGS_FULL_N
 
TREE_TWIGS_FULL2
 
TREE_TWIGS_FULL3
 
TREE_TWIGS_FULL_E
 
TREE_TWIGS_FULL_NW
 
TREE_TWIGS_FULL_S
 
TREE_TWIGS_FULL_W
 
TREE_TWIGS_FULL_SE
 
TREE_TWIGS_NSWE
 
TREE_TWIGS_FULL_NE
 
TREE_TWIGS_FULL_SW
 
TREE_TWIGS_NSE
 
TREE_TWIGS_NSW
 
TREE_TWIGS_SWE
 
TREE_TWIGS_NWE
 
TREE_TWIGS_NE
 
TREE_TWIGS_SW
 
TREE_TWIGS_NS
 
TREE_TWIGS_NW
 
TREE_TWIGS_N
 
TREE_TWIGS_S
 
TREE_TWIGS_SE
 
TREE_TWIGS_WE
 
TREE_BASE_TRUNK_NW
 
TREE_BASE_TRUNK_N
 
TREE_TWIGS_W
 
TREE_TWIGS_E
 
TREE_BASE_TRUNK
 
TREE_BASE_TRUNK_E
 
TREE_BASE_TRUNK_NE
 
TREE_BASE_TRUNK_W
 
TREE_BASE_TRUNK_SE
 
TREE_BASE_SHADOW_NW
 
TREE_BASE_TRUNK_SW
 
TREE_BASE_TRUNK_S
 
TREE_BASE_SHADOW_W
 
TREE_BASE_SHADOW_E
 
TREE_BASE_SHADOW_N
 
TREE_BASE_SHADOW_NE
 
TREE_BASE_SHADOW_SE
 
TREE_CAP_WALL_THICK_N
 
TREE_BASE_SHADOW_SW
 
TREE_BASE_SHADOW_S
 
TREE_CAP_WALL_THICK_W
 
TREE_CAP_WALL_THICK_NW
 
TREE_CAP_WALL_THICK_S
 
TREE_CAP_WALL_THICK_E
 
TREE_CAP_WALL_THICK_SE
 
TREE_CAP_WALL_N_S_E
 
TREE_CAP_WALL_THICK_NE
 
TREE_CAP_WALL_THICK_SW
 
TREE_CAP_WALL_S_W_E
 
TREE_CAP_WALL_N_W
 
TREE_CAP_WALL_N_S_W
 
TREE_CAP_WALL_N_W_E
 
TREE_CAP_WALL_S_E
 
TREE_CAP_WALL_N_S
 
TREE_CAP_WALL_N_E
 
TREE_CAP_WALL_S_W
 
TREE_HEAVY_BRANCH_W_s
 
TREE_HEAVY_BRANCH_W_e
 
TREE_HEAVY_BRANCH_W_se
 
TREE_HEAVY_BRANCH_W_n
 
TREE_HEAVY_BRANCH_E_ns
 
TREE_HEAVY_BRANCH_E_nw
 
TREE_HEAVY_BRANCH_E
 
TREE_HEAVY_BRANCH_E_nsw
 
TREE_HEAVY_BRANCH_E_s
 
TREE_HEAVY_BRANCH_E_w
 
TREE_HEAVY_BRANCH_E_sw
 
TREE_HEAVY_BRANCH_E_n
 
TREE_LEAFLESS_TWIGS_FULL_S
 
TREE_LEAFLESS_TWIGS_FULL_W
 
TREE_HEAVY_BRANCH_NSWE
 
TREE_LEAFLESS_TWIGS_FULL_N
 
TREE_LEAFLESS_TWIGS_FULL_NE
 
TREE_LEAFLESS_TWIGS_FULL_SW
 
TREE_LEAFLESS_TWIGS_FULL_E
 
TREE_LEAFLESS_TWIGS_FULL_NW
 
TREE_LEAFLESS_TWIGS_SWE
 
TREE_LEAFLESS_TWIGS_NWE
 
TREE_LEAFLESS_TWIGS_FULL_SE
 
TREE_LEAFLESS_TWIGS_NSWE
 
TREE_LEAFLESS_TWIGS_NS
 
TREE_LEAFLESS_TWIGS_NW
 
TREE_LEAFLESS_TWIGS_NSE
 
TREE_LEAFLESS_TWIGS_NSW
 
TREE_LEAFLESS_TWIGS_SE
 
TREE_LEAFLESS_TWIGS_WE
 
TREE_LEAFLESS_TWIGS_NE
 
TREE_LEAFLESS_TWIGS_SW
 
TREE_LEAFLESS_TWIGS_W
 
TREE_LEAFLESS_TWIGS_E
 
TREE_LEAFLESS_TWIGS_N
 
TREE_LEAFLESS_TWIGS_S
 
TREE_OVERLEAVES_TRUNK_NSW
 
TREE_OVERLEAVES_TRUNK_NWE
 
TREE_LEAFLESS_TWIGS
 
TREE_OVERLEAVES_TRUNK_NSE
 
TREE_OVERLEAVES_TRUNK_NE
 
TREE_OVERLEAVES_TRUNK_SW
 
TREE_OVERLEAVES_TRUNK_SWE
 
TREE_OVERLEAVES_TRUNK_NW
 
TREE_OVERLEAVES_TRUNK_WE
 
TREE_OVERLEAVES_TRUNK_N
 
TREE_OVERLEAVES_TRUNK_SE
 
TREE_OVERLEAVES_TRUNK_NS
 
TREE_OVERLEAVES_TRUNK_E
 
TREE_OVERLEAVES_TRUNK_NSWE
 
TREE_OVERLEAVES_TRUNK_S
 
TREE_OVERLEAVES_TRUNK_W
 
TREE_OVERLEAVES_HEAVY_BRANCH_W
 
TREE_OVERLEAVES_HEAVY_BRANCH_E
 
TREE_OVERLEAVES_HEAVY_BRANCH_N
 
TREE_OVERLEAVES_HEAVY_BRANCH_S
 
TREE_OVERLEAVES_HEAVY_BRANCH_NW
 
TREE_OVERLEAVES_HEAVY_BRANCH_NE
 
TREE_OVERLEAVES_HEAVY_BRANCH_NS
 
TREE_OVERLEAVES_HEAVY_BRANCH_WE
 
TREE_OVERLEAVES_HEAVY_BRANCH_NSE
 
TREE_OVERLEAVES_HEAVY_BRANCH_NSW
 
TREE_OVERLEAVES_HEAVY_BRANCH_SW
 
TREE_OVERLEAVES_HEAVY_BRANCH_SE
 
TREE_OVERLEAVES_HEAVY_BRANCH_S_AUTUMN
 
TREE_OVERLEAVES_HEAVY_BRANCH_W_AUTUMN
 
TREE_OVERLEAVES_TRUNK_NSWE_AUTUMN
 
TREE_OVERLEAVES_HEAVY_BRANCH_N_AUTUMN
 
TREE_OVERLEAVES_HEAVY_BRANCH_WE_AUTUMN
 
TREE_OVERLEAVES_HEAVY_BRANCH_NW_AUTUMN
 
TREE_OVERLEAVES_HEAVY_BRANCH_E_AUTUMN
 
TREE_OVERLEAVES_HEAVY_BRANCH_NS_AUTUMN
 
TREE_OVERLEAVES_HEAVY_BRANCH_SE_AUTUMN
 
TREE_OVERLEAVES_HEAVY_BRANCH_NSE_AUTUMN
 
TREE_OVERLEAVES_HEAVY_BRANCH_NE_AUTUMN
 
TREE_OVERLEAVES_HEAVY_BRANCH_SW_AUTUMN
 
TREE_OVERLEAVES_HEAVY_BRANCH_SWE_AUTUMN
 
TREE_OVERLEAVES_HEAVY_BRANCH_NSWE_AUTUMN
 
TREE_OVERLEAVES_HEAVY_BRANCH_NSW_AUTUMN
 
TREE_OVERLEAVES_HEAVY_BRANCH_NWE_AUTUMN
 
TREE_TWIGS_FULL2_FRUIT
 
TREE_TWIGS_FULL3_FRUIT
 
TREE_TWIGS_FRUIT
 
TREE_TWIGS_FULL1_FRUIT
 
TREE_TWIGS_FULL_S_FRUIT
 
TREE_TWIGS_FULL_W_FRUIT
 
TREE_TWIGS_FULL4_FRUIT
 
TREE_TWIGS_FULL_N_FRUIT
 
TREE_TWIGS_FULL_NE_FRUIT
 
TREE_TWIGS_FULL_SW_FRUIT
 
TREE_TWIGS_FULL_E_FRUIT
 
TREE_TWIGS_FULL_NW_FRUIT
 
TREE_TWIGS_SWE_FRUIT
 
TREE_TWIGS_NWE_FRUIT
 
TREE_TWIGS_FULL_SE_FRUIT
 
TREE_TWIGS_NSWE_FRUIT
 
TREE_TWIGS_NS_FRUIT
 
TREE_TWIGS_NW_FRUIT
 
TREE_TWIGS_NSE_FRUIT
 
TREE_TWIGS_NSW_FRUIT
 
TREE_TWIGS_SE_FRUIT
 
TREE_TWIGS_WE_FRUIT
 
TREE_TWIGS_NE_FRUIT
 
TREE_TWIGS_SW_FRUIT
 
TREE_TWIGS_W_FRUIT
 
TREE_TWIGS_E_FRUIT
 
TREE_TWIGS_N_FRUIT
 
TREE_TWIGS_S_FRUIT
 
TREE_OVERLEAVES_TRUNK_NWE_FRUIT
 
TREE_OVERLEAVES_TRUNK_SWE_FRUIT
 
TREE_OVERLEAVES_TRUNK_NSE_FRUIT
 
TREE_OVERLEAVES_TRUNK_NSW_FRUIT
 
TREE_OVERLEAVES_TRUNK_SW_FRUIT
 
TREE_OVERLEAVES_TRUNK_SE_FRUIT
 
TREE_OVERLEAVES_TRUNK_NW_FRUIT
 
TREE_OVERLEAVES_TRUNK_NE_FRUIT
 
TREE_OVERLEAVES_TRUNK_N_FRUIT
 
TREE_OVERLEAVES_TRUNK_S_FRUIT
 
TREE_OVERLEAVES_TRUNK_NS_FRUIT
 
TREE_OVERLEAVES_TRUNK_WE_FRUIT
 
TREE_OVERLEAVES_TRUNK_NSWE_FRUIT
 
TREE_OVERLEAVES_HEAVY_BRANCH_N_FRUIT
 
TREE_OVERLEAVES_TRUNK_W_FRUIT
 
TREE_OVERLEAVES_TRUNK_E_FRUIT
 
TREE_OVERLEAVES_HEAVY_BRANCH_E_FRUIT
 
TREE_OVERLEAVES_HEAVY_BRANCH_NS_FRUIT
 
TREE_OVERLEAVES_HEAVY_BRANCH_S_FRUIT
 
TREE_OVERLEAVES_HEAVY_BRANCH_W_FRUIT
 
TREE_CAP_THICK_INTERIOR
 
TREE_CAP_FLOOR_1
 
TREE_CAP_WALL_W_E
 
TREE_CAP_WALL_N_S_W_E
 
TREE_CAP_FLOOR_4
 
TREE_CAP_RAMP_N_S_W_E
 
TREE_CAP_FLOOR_2
 
TREE_CAP_FLOOR_3
 
TREE_CAP_RAMP_N_W_E
 
TREE_CAP_RAMP_S_W_E
 
TREE_CAP_RAMP_N_S_E
 
TREE_CAP_RAMP_N_S_W
 
TREE_CAP_RAMP_S_W
 
TREE_CAP_RAMP_S_E
 
TREE_CAP_RAMP_N_W
 
TREE_CAP_RAMP_N_E
 
TREE_CAP_RAMP_N
 
TREE_CAP_RAMP_S
 
TREE_CAP_RAMP_N_S
 
TREE_CAP_RAMP_W_E
 
TREE_TWIGS_AUTUMN
 
TREE_TWIGS_FULL1_AUTUMN
 
TREE_CAP_RAMP_W
 
TREE_CAP_RAMP_E
 
TREE_TWIGS_FULL4_AUTUMN
 
TREE_TWIGS_FULL_N_AUTUMN
 
TREE_TWIGS_FULL2_AUTUMN
 
TREE_TWIGS_FULL3_AUTUMN
 
TREE_TWIGS_FULL_E_AUTUMN
 
TREE_TWIGS_FULL_NW_AUTUMN
 
TREE_TWIGS_FULL_S_AUTUMN
 
TREE_TWIGS_FULL_W_AUTUMN
 
TREE_TWIGS_FULL_SE_AUTUMN
 
TREE_TWIGS_NSWE_AUTUMN
 
TREE_TWIGS_FULL_NE_AUTUMN
 
TREE_TWIGS_FULL_SW_AUTUMN
 
TREE_TWIGS_NSE_AUTUMN
 
TREE_TWIGS_NSW_AUTUMN
 
TREE_TWIGS_SWE_AUTUMN
 
TREE_TWIGS_NWE_AUTUMN
 
TREE_TWIGS_NE_AUTUMN
 
TREE_TWIGS_SW_AUTUMN
 
TREE_TWIGS_NS_AUTUMN
 
TREE_TWIGS_NW_AUTUMN
 
TREE_TWIGS_N_AUTUMN
 
TREE_TWIGS_S_AUTUMN
 
TREE_TWIGS_SE_AUTUMN
 
TREE_TWIGS_WE_AUTUMN
 
TREE_OVERLEAVES_TRUNK_NSE_AUTUMN
 
TREE_OVERLEAVES_TRUNK_NSW_AUTUMN
 
TREE_TWIGS_W_AUTUMN
 
TREE_TWIGS_E_AUTUMN
 
TREE_OVERLEAVES_TRUNK_NW_AUTUMN
 
TREE_OVERLEAVES_TRUNK_NE_AUTUMN
 
TREE_OVERLEAVES_TRUNK_NWE_AUTUMN
 
TREE_OVERLEAVES_TRUNK_SWE_AUTUMN
 
TREE_OVERLEAVES_TRUNK_NS_AUTUMN
 
TREE_OVERLEAVES_TRUNK_WE_AUTUMN
 
TREE_OVERLEAVES_TRUNK_SW_AUTUMN
 
TREE_OVERLEAVES_TRUNK_SE_AUTUMN
 
TREE_OVERLEAVES_TRUNK_W_AUTUMN
 
TREE_OVERLEAVES_TRUNK_E_AUTUMN
 
TREE_OVERLEAVES_TRUNK_N_AUTUMN
 
TREE_OVERLEAVES_TRUNK_S_AUTUMN
 
TREE_OVERLEAVES_HEAVY_BRANCH_SWE_FLOWER
 
TREE_OVERLEAVES_HEAVY_BRANCH_NSWE_FLOWER
 
TREE_OVERLEAVES_HEAVY_BRANCH_NSW_FLOWER
 
TREE_OVERLEAVES_HEAVY_BRANCH_NWE_FLOWER
 
GRASS_3
 
GRASS_4
 
GRASS_1
 
GRASS_2
 
GRASS_5C
 
GRASS_5D
 
GRASS_5
 
GRASS_5B
 
GRASS_8
 
GRASS_9
 
GRASS_6
 
GRASS_7
 
STONE_FLOOR_3
 
STONE_FLOOR_4
 
STONE_FLOOR_1
 
STONE_FLOOR_2
 
STONE_FLOOR_5C
 
STONE_FLOOR_5D
 
STONE_FLOOR_5
 
STONE_FLOOR_5B
 
STONE_FLOOR_8
 
STONE_FLOOR_9
 
STONE_FLOOR_6
 
STONE_FLOOR_7
 
SMOOTH_ICE_FLOOR
 
GLASS_GREEN_FLOOR
 
WOOD_FLOOR
 
ROUGH_ICE_FLOOR
 
SAND_FLOOR_1
 
SAND_FLOOR_2
 
GLASS_CLEAR_FLOOR
 
GLASS_CRYSTAL_FLOOR
 
SAND_FLOOR_5
 
SAND_FLOOR_5B
 
SAND_FLOOR_3
 
SAND_FLOOR_4
 
SAND_FLOOR_6
 
SAND_FLOOR_7
 
SAND_FLOOR_5C
 
SAND_FLOOR_5D
 
SAND_YELLOW_FLOOR_1
 
SAND_YELLOW_FLOOR_2
 
SAND_FLOOR_8
 
SAND_FLOOR_9
 
SAND_YELLOW_FLOOR_5
 
SAND_YELLOW_FLOOR_5B
 
SAND_YELLOW_FLOOR_3
 
SAND_YELLOW_FLOOR_4
 
SAND_YELLOW_FLOOR_6
 
SAND_YELLOW_FLOOR_7
 
SAND_YELLOW_FLOOR_5C
 
SAND_YELLOW_FLOOR_5D
 
SAND_WHITE_FLOOR_1
 
SAND_WHITE_FLOOR_2
 
SAND_YELLOW_FLOOR_8
 
SAND_YELLOW_FLOOR_9
 
SAND_WHITE_FLOOR_5
 
SAND_WHITE_FLOOR_5B
 
SAND_WHITE_FLOOR_3
 
SAND_WHITE_FLOOR_4
 
TREE_OVERLEAVES_HEAVY_BRANCH_NE_FRUIT
 
TREE_OVERLEAVES_HEAVY_BRANCH_SW_FRUIT
 
TREE_OVERLEAVES_HEAVY_BRANCH_WE_FRUIT
 
TREE_OVERLEAVES_HEAVY_BRANCH_NW_FRUIT
 
TREE_OVERLEAVES_HEAVY_BRANCH_NSW_FRUIT
 
TREE_OVERLEAVES_HEAVY_BRANCH_NWE_FRUIT
 
TREE_OVERLEAVES_HEAVY_BRANCH_SE_FRUIT
 
TREE_OVERLEAVES_HEAVY_BRANCH_NSE_FRUIT
 
TREE_TWIGS_FLOWER
 
TREE_TWIGS_FULL1_FLOWER
 
TREE_OVERLEAVES_HEAVY_BRANCH_SWE_FRUIT
 
TREE_OVERLEAVES_HEAVY_BRANCH_NSWE_FRUIT
 
TREE_TWIGS_FULL4_FLOWER
 
TREE_TWIGS_FULL_N_FLOWER
 
TREE_TWIGS_FULL2_FLOWER
 
TREE_TWIGS_FULL3_FLOWER
 
TREE_TWIGS_FULL_E_FLOWER
 
TREE_TWIGS_FULL_NW_FLOWER
 
TREE_TWIGS_FULL_S_FLOWER
 
TREE_TWIGS_FULL_W_FLOWER
 
TREE_TWIGS_FULL_SE_FLOWER
 
TREE_TWIGS_NSWE_FLOWER
 
TREE_TWIGS_FULL_NE_FLOWER
 
TREE_TWIGS_FULL_SW_FLOWER
 
TREE_TWIGS_NSE_FLOWER
 
TREE_TWIGS_NSW_FLOWER
 
TREE_TWIGS_SWE_FLOWER
 
TREE_TWIGS_NWE_FLOWER
 
TREE_TWIGS_NE_FLOWER
 
TREE_TWIGS_SW_FLOWER
 
TREE_TWIGS_NS_FLOWER
 
TREE_TWIGS_NW_FLOWER
 
TREE_TWIGS_N_FLOWER
 
TREE_TWIGS_S_FLOWER
 
TREE_TWIGS_SE_FLOWER
 
TREE_TWIGS_WE_FLOWER
 
TREE_OVERLEAVES_TRUNK_NSE_FLOWER
 
TREE_OVERLEAVES_TRUNK_NSW_FLOWER
 
TREE_TWIGS_W_FLOWER
 
TREE_TWIGS_E_FLOWER
 
TREE_OVERLEAVES_TRUNK_NW_FLOWER
 
TREE_OVERLEAVES_TRUNK_NE_FLOWER
 
TREE_OVERLEAVES_TRUNK_NWE_FLOWER
 
TREE_OVERLEAVES_TRUNK_SWE_FLOWER
 
TREE_OVERLEAVES_TRUNK_NS_FLOWER
 
TREE_OVERLEAVES_TRUNK_WE_FLOWER
 
TREE_OVERLEAVES_TRUNK_SW_FLOWER
 
TREE_OVERLEAVES_TRUNK_SE_FLOWER
 
TREE_OVERLEAVES_TRUNK_W_FLOWER
 
TREE_OVERLEAVES_TRUNK_E_FLOWER
 
TREE_OVERLEAVES_TRUNK_N_FLOWER
 
TREE_OVERLEAVES_TRUNK_S_FLOWER
 
TREE_OVERLEAVES_HEAVY_BRANCH_S_FLOWER
 
TREE_OVERLEAVES_HEAVY_BRANCH_W_FLOWER
 
TREE_OVERLEAVES_TRUNK_NSWE_FLOWER
 
TREE_OVERLEAVES_HEAVY_BRANCH_N_FLOWER
 
TREE_OVERLEAVES_HEAVY_BRANCH_WE_FLOWER
 
TREE_OVERLEAVES_HEAVY_BRANCH_NW_FLOWER
 
TREE_OVERLEAVES_HEAVY_BRANCH_E_FLOWER
 
TREE_OVERLEAVES_HEAVY_BRANCH_NS_FLOWER
 
TREE_OVERLEAVES_HEAVY_BRANCH_SE_FLOWER
 
TREE_OVERLEAVES_HEAVY_BRANCH_NSE_FLOWER
 
TREE_OVERLEAVES_HEAVY_BRANCH_NE_FLOWER
 
TREE_OVERLEAVES_HEAVY_BRANCH_SW_FLOWER
 
RECTANGLE_CURSOR_W
 
RECTANGLE_CURSOR_INTERIOR
 
RECTANGLE_CURSOR_N_S
 
RECTANGLE_CURSOR_N_S_E
 
RECTANGLE_CURSOR_S_W_E
 
RECTANGLE_CURSOR_S_W
 
RECTANGLE_CURSOR_E
 
RECTANGLE_CURSOR_N_W_E
 
RECTANGLE_CURSOR_W_E
 
RECTANGLE_CURSOR_N_S_W_E
 
RECTANGLE_CURSOR_S
 
RECTANGLE_CURSOR_S_E
 
RECTANGLE_CURSOR_UNPASSABLE_N_E
 
RECTANGLE_CURSOR_UNPASSABLE_N_S_W
 
RECTANGLE_CURSOR_UNPASSABLE_N_W
 
RECTANGLE_CURSOR_UNPASSABLE_N
 
RECTANGLE_CURSOR_UNPASSABLE_W
 
RECTANGLE_CURSOR_UNPASSABLE_INTERIOR
 
RECTANGLE_CURSOR_UNPASSABLE_N_S
 
RECTANGLE_CURSOR_UNPASSABLE_N_S_E
 
RECTANGLE_CURSOR_UNPASSABLE_S_W_E
 
RECTANGLE_CURSOR_UNPASSABLE_S_W
 
RECTANGLE_CURSOR_UNPASSABLE_E
 
RECTANGLE_CURSOR_UNPASSABLE_N_W_E
 
RECTANGLE_CURSOR_UNPASSABLE_W_E
 
RECTANGLE_CURSOR_UNPASSABLE_N_S_W_E
 
RECTANGLE_CURSOR_UNPASSABLE_S
 
RECTANGLE_CURSOR_UNPASSABLE_S_E
 
RECTANGLE_CURSOR_WATER_N_E
 
RECTANGLE_CURSOR_WATER_N_S_W
 
RECTANGLE_CURSOR_WATER_N_W
 
RECTANGLE_CURSOR_WATER_N
 
RECTANGLE_CURSOR_WATER_W
 
RECTANGLE_CURSOR_WATER_INTERIOR
 
RECTANGLE_CURSOR_WATER_N_S
 
RECTANGLE_CURSOR_WATER_N_S_E
 
RECTANGLE_CURSOR_WATER_S_W_E
 
RECTANGLE_CURSOR_WATER_S_W
 
RECTANGLE_CURSOR_WATER_E
 
RECTANGLE_CURSOR_WATER_N_W_E
 
RECTANGLE_CURSOR_WATER_W_E
 
RECTANGLE_CURSOR_WATER_N_S_W_E
 
RECTANGLE_CURSOR_WATER_S
 
RECTANGLE_CURSOR_WATER_S_E
 
RECTANGLE_CURSOR_FAILURE_N_E
 
RECTANGLE_CURSOR_FAILURE_N_S_W
 
RECTANGLE_CURSOR_FAILURE_N_W
 
RECTANGLE_CURSOR_FAILURE_N
 
RECTANGLE_CURSOR_FAILURE_W
 
RECTANGLE_CURSOR_FAILURE_INTERIOR
 
RECTANGLE_CURSOR_FAILURE_N_S
 
RECTANGLE_CURSOR_FAILURE_N_S_E
 
RECTANGLE_CURSOR_FAILURE_S_W_E
 
RECTANGLE_CURSOR_FAILURE_S_W
 
RECTANGLE_CURSOR_FAILURE_E
 
RECTANGLE_CURSOR_FAILURE_N_W_E
 
RECTANGLE_CURSOR_FAILURE_W_E
 
RECTANGLE_CURSOR_FAILURE_N_S_W_E
 
RECTANGLE_CURSOR_FAILURE_S
 
RECTANGLE_CURSOR_FAILURE_S_E
 
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_E
 
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S_W
 
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_W
 
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N
 
SAND_WHITE_FLOOR_6
 
SAND_WHITE_FLOOR_7
 
SAND_WHITE_FLOOR_5C
 
SAND_WHITE_FLOOR_5D
 
SAND_BLACK_FLOOR_1
 
SAND_BLACK_FLOOR_2
 
SAND_WHITE_FLOOR_8
 
SAND_WHITE_FLOOR_9
 
SAND_BLACK_FLOOR_5
 
SAND_BLACK_FLOOR_5B
 
SAND_BLACK_FLOOR_3
 
SAND_BLACK_FLOOR_4
 
SAND_BLACK_FLOOR_6
 
SAND_BLACK_FLOOR_7
 
SAND_BLACK_FLOOR_5C
 
SAND_BLACK_FLOOR_5D
 
SAND_RED_FLOOR_1
 
SAND_RED_FLOOR_2
 
SAND_BLACK_FLOOR_8
 
SAND_BLACK_FLOOR_9
 
SAND_RED_FLOOR_5
 
SAND_RED_FLOOR_5B
 
SAND_RED_FLOOR_3
 
SAND_RED_FLOOR_4
 
SAND_RED_FLOOR_6
 
SAND_RED_FLOOR_7
 
SAND_RED_FLOOR_5C
 
SAND_RED_FLOOR_5D
 
METAL_FLOOR
 
FURROWED_SOIL_1
 
SAND_RED_FLOOR_8
 
SAND_RED_FLOOR_9
 
FURROWED_SOIL_4
 
DIRT_FLOOR_1
 
FURROWED_SOIL_2
 
FURROWED_SOIL_3
 
DIRT_FLOOR_4
 
DIRT_FLOOR_5
 
DIRT_FLOOR_2
 
DIRT_FLOOR_3
 
DIRT_FLOOR_5D
 
DIRT_FLOOR_6
 
DIRT_FLOOR_5B
 
DIRT_FLOOR_5C
 
DIRT_FLOOR_9
 
FORGOTTEN_BEAST_ICON
 
DIRT_FLOOR_7
 
DIRT_FLOOR_8
 
NIGHT_CREATURE_ICON
 
ANGEL_ICON
 
TITAN_ICON
 
DEMON_ICON
 
LOOK_CURSOR
 
TALK_CURSOR
 
RAMP_UP_ARROW
 
RAMP_DOWN_ARROW
 
ERROR_CURSOR_CURSOR
 
OUT_OF_BOUNDS_CURSOR
 
LEGAL_JUMP_CURSOR
 
ILLEGAL_JUMP_CURSOR
 
RECTANGLE_CURSOR_N_E
 
RECTANGLE_CURSOR_N_S_W
 
RECTANGLE_CURSOR_N_W
 
RECTANGLE_CURSOR_N
 
OVERLAY_RAMP_WITH_WALL_W
 
OVERLAY_RAMP_WITH_WALL_E
 
OVERLAY_RAMP_WITH_WALL_N
 
OVERLAY_RAMP_WITH_WALL_S
 
OVERLAY_RAMP_WITH_WALL_SE
 
OVERLAY_RAMP_WITH_WALL_NE
 
OVERLAY_RAMP_WITH_WALL_NW
 
OVERLAY_RAMP_WITH_WALL_SW
 
OVERLAY_RAMP_WITH_WALL_SW_SE
 
OVERLAY_RAMP_WITH_WALL_NW_SW
 
OVERLAY_RAMP_WITH_WALL_NW_NE
 
OVERLAY_RAMP_WITH_WALL_NE_SE
 
OVERLAY_RAMP_WITH_WALL_W_SE
 
OVERLAY_RAMP_WITH_WALL_N_SW
 
 
  in linked stockpile
 
  in linked stockpile
Need office
+
Need office
Item blocking site
+
Item blocking site
No item
+
No item
No ammunition
+
No ammunition
Ammunition inaccessible
+
Ammunition inaccessible
Inappropriate building
+
Inappropriate building
No creature
+
No creature
Animal not restrained
+
Animal not restrained
Building site submerged
+
Building site submerged
No party
+
No party
No designated area
+
No designated area
No floor space
+
No floor space
No building
+
No building
Water is frozen
+
Water is frozen
Relieved
+
Relieved
Nothing in building
+
Nothing in building
Wrong justice state
+
Wrong justice state
Horrified
+
Horrified
Experiencing emotional shock
+
Experiencing emotional shock
Mortally afraid
+
Mortally afraid
Terrified
+
Terrified
Anguished
+
Anguished
In agony
+
In agony
Too sad
+
Too sad
Grieving
+
Grieving
Frightened
+
Frightened
Distressed
+
Distressed
Dismayed
+
Dismayed
Despairing
+
Despairing
In existential crisis
+
In existential crisis
Shaken
+
Shaken
Mortified
+
Mortified
Miserable
+
Miserable
Catatonic
+
Catatonic
Oblivious
+
Oblivious
Too depressed
+
Too depressed
Too insane
+
Too insane
Could not find path
+
Could not find path
Throwing tantrum
+
Throwing tantrum
Went insane
+
Went insane
Taken by mood
+
Taken by mood
Going to bed
+
Going to bed
Handling dangerous creature
+
Handling dangerous creature
Seeking artifact
+
Seeking artifact
Path blocked
+
Path blocked
Job item misplaced
+
Job item misplaced
Forbidden area
+
Forbidden area
Dangerous terrain
+
Dangerous terrain
Seeking Infant
+
Seeking Infant
Master Lasher
+
Master Lasher
lasher
+
lasher
Master Blowgunner
+
Master Blowgunner
blowgunner
+
blowgunner
beast hunter
+
beast hunter
Master Thief
+
Master Thief
recruit
+
recruit
astronomer
+
astronomer
historian
+
historian
mathematician
+
mathematician
philosopher
+
philosopher
peddler
+
peddler
geographer
+
geographer
chemist
+
chemist
naturalist
+
naturalist
babies
+
babies
pilgrim
+
pilgrim
prophet
+
prophet
 
  slave
 
  slave
peasant
+
peasant
Peasant
+
Peasant
 
  Slave
 
  Slave
agitated  
+
agitated
stray  
+
stray
 
  prisoner
 
  prisoner
Corpse
+
Corpse
Agitated  
+
Agitated
Stray  
+
Stray
 
  Prisoner
 
  Prisoner
*Trained*
+
*Trained*
+Trained+
+
+Trained+
-Trained-
+
-Trained-
Ranger
+
Ranger
Woodworker
+
Woodworker
the force
+
the force
the deity
+
the deity
Fishery Worker
+
Fishery Worker
Stonecrafter
+
Stonecrafter
Metalcrafter
+
Metalcrafter
Armorer
+
Armorer
Administrator
+
Administrator
Engineer
+
Engineer
Soap Maker
+
Soap Maker
Philosopher
+
Philosopher
Trader
+
Trader
Naturalist
+
Naturalist
Historian
+
Historian
Peddler
+
Peddler
Recruit
+
Recruit
Snatcher
+
Snatcher
Beast Hunter
+
Beast Hunter
Pilgrim
+
Pilgrim
Prophet
+
Prophet
potter
+
potter
bookbinder
+
bookbinder
papermaker
+
papermaker
woodcrafter
+
woodcrafter
leatherworker
+
leatherworker
stonecrafter
+
stonecrafter
wax worker
+
wax worker
glazer
+
glazer
glassmaker
+
glassmaker
clothier
+
clothier
weaver
+
weaver
bone carver
+
bone carver
fish dissector
+
fish dissector
fisherman
+
fisherman
fishery worker
+
fishery worker
strand extractor
+
strand extractor
milker
+
milker
cheesemaker
+
cheesemaker
farmer
+
farmer
fish cleaner
+
fish cleaner
spinner
+
spinner
shearer
+
shearer
gelder
+
gelder
tanner
+
tanner
miller
+
miller
thresher
+
thresher
herbalist
+
herbalist
planter
+
planter
beekeeper
+
beekeeper
presser
+
presser
lye maker
+
lye maker
potash maker
+
potash maker
soap maker
+
soap maker
brewer
+
brewer
siege engineer
+
siege engineer
mechanic
+
mechanic
engineer
+
engineer
wood burner
+
wood burner
suturer
+
suturer
trader
+
trader
pump operator
+
pump operator
siege operator
+
siege operator
Hammer Lord
+
Hammer Lord
hammerman
+
hammerman
merchant
+
merchant
Elite Crossbowman
+
Elite Crossbowman
crossbowman
+
crossbowman
Spearmaster
+
Spearmaster
spearman
+
spearman
Axe Lord
+
Axe Lord
axeman
+
axeman
Elite Wrestler
+
Elite Wrestler
wrestler
+
wrestler
Mace Lord
+
Mace Lord
maceman
+
maceman
Swordmaster
+
Swordmaster
swordsman
+
swordsman
Elite Bowman
+
Elite Bowman
bowman
+
bowman
Pikemaster
+
Pikemaster
pikeman
+
pikeman
 
  retches
 
  retches
 
  retch
 
  retch
The vomit splatters into the shallow puddle of water.
+
The vomit splatters into the shallow puddle of water.
The rest of the vomit splatters into the shallow puddle of water.
+
The rest of the vomit splatters into the shallow puddle of water.
 
  collapses and falls
 
  collapses and falls
 
  collapse and fall
 
  collapse and fall
Line 35,577: Line 35,577:
 
  gives
 
  gives
 
  to the ground from over-exertion.
 
  to the ground from over-exertion.
  have given a resident  
+
  have given a resident
 
  training!
 
  training!
  forgotten  
+
  forgotten
 
  reverted to a wild state!
 
  reverted to a wild state!
 
  has left the martial trance.
 
  has left the martial trance.
 
  is no longer enraged.
 
  is no longer enraged.
  has grown to become a  
+
  has grown to become a
  the name  
+
  the name
 
  surroundings again.
 
  surroundings again.
  is aware of  
+
  is aware of
 
  has climbed out of depression.
 
  has climbed out of depression.
 
  has calmed down.
 
  has calmed down.
Horrors! Demons in the deep!
+
Horrors! Demons in the deep!
 
  is unable to break
 
  is unable to break
 
  are unable to break
 
  are unable to break
  has given birth to  
+
  has given birth to
  "You will not stand between me and  
+
'You will not stand between me and
 
  was spotted sneaking around!
 
  was spotted sneaking around!
An ambush! Drive them out!
+
An ambush! Drive them out!
The wilds are turning on us! Curse these lands!
+
The wilds are turning on us! Curse these lands!
Thief! Protect the hoard from skulking filth!
+
Thief! Protect the hoard from skulking filth!
Cavern dwellers! Send them back to the darkness!
+
Cavern dwellers! Send them back to the darkness!
Intruders! Drive them away!
+
Intruders! Drive them away!
  "I'll live to fight another day!"
+
'I'll live to fight another day!'
! Drive it away!
+
! Drive it away!
An ambush! Curse them!
+
An ambush! Curse them!
An ambush! Curse all friends of nature!
+
An ambush! Curse all friends of nature!
An ambush! Skulking vermin!
+
An ambush! Skulking vermin!
There is a  
+
There is a
 
  has sprung from ambush!
 
  has sprung from ambush!
An injured  
+
An injured
Snatcher! Protect the children!
+
Snatcher! Protect the children!
 
  the breath.
 
  the breath.
 
  the fire.
 
  the fire.
Line 35,620: Line 35,620:
 
  shoot
 
  shoot
 
  a ball of fire
 
  a ball of fire
Receive job pay: NULL JOB
+
Receive job pay: NULL JOB
Double Caged Unit
+
Double Caged Unit
unit contained in unit
+
unit contained in unit
freezing
+
freezing
being incinerated
+
being incinerated
blistering
+
blistering
You are  
+
You are
southwestern
+
southwestern
northwestern
+
northwestern
There is nothing to catch in the  
+
There is nothing to catch in the
There is nothing to catch in  
+
There is nothing to catch in
southern
+
southern
northern
+
northern
southeastern
+
southeastern
northeastern
+
northeastern
eerie cavern
+
eerie cavern
magma sea
+
magma sea
cavern
+
cavern
central
+
central
 
  has gone berserk!
 
  has gone berserk!
 
  has gone stark raving mad!
 
  has gone stark raving mad!
 
  is stricken by melancholy!
 
  is stricken by melancholy!
swamps
+
swamps
 
  has imposed a ban on certain exports.
 
  has imposed a ban on certain exports.
 
  has a new demand.
 
  has a new demand.
Line 35,648: Line 35,648:
 
  has stopped responding to the world...
 
  has stopped responding to the world...
 
  caught in a lava mist!
 
  caught in a lava mist!
  caught in a cloud of  
+
  caught in a cloud of
 
  has altered the prices of goods.
 
  has altered the prices of goods.
 
  has mandated the construction of certain goods.
 
  has mandated the construction of certain goods.
Line 35,655: Line 35,655:
 
  caught in a burst of steam!
 
  caught in a burst of steam!
 
  caught in dragonfire!
 
  caught in dragonfire!
transformed into a  
+
transformed into a
You have  
+
You have
You have learned the power "
+
You have learned the power '
 
  regain
 
  regain
 
  over.
 
  over.
Line 35,676: Line 35,676:
 
  into the dragonfire
 
  into the dragonfire
 
  into the lava mist
 
  into the lava mist
  into the  
+
  into the
The vomit burns away in the lava.
+
The vomit burns away in the lava.
The rest of the vomit burns away in the lava.
+
The rest of the vomit burns away in the lava.
 
  into the sea foam
 
  into the sea foam
 
  and bits of it get stuck in the web
 
  and bits of it get stuck in the web
The vomit disappears into the water.
+
The vomit disappears into the water.
The rest of the vomit disappears into the water.
+
The rest of the vomit disappears into the water.
The vomit burns away in the magma.
+
The vomit burns away in the magma.
The rest of the vomit burns away in the magma.
+
The rest of the vomit burns away in the magma.
The vomit falls away into the underworld.
+
The vomit falls away into the underworld.
The rest of the vomit falls away into the underworld.
+
The rest of the vomit falls away into the underworld.
The vomit falls away into the chasm.
+
The vomit falls away into the chasm.
The rest of the vomit falls away into the chasm.
+
The rest of the vomit falls away into the chasm.
the absolute inability to focus
+
the absolute inability to focus
the ability to focus
+
the ability to focus
very good focus
+
very good focus
a great ability to focus
+
a great ability to focus
an unbreakable will
+
an unbreakable will
poor focus
+
poor focus
quite poor focus
+
quite poor focus
really poor focus
+
really poor focus
absolutely no willpower
+
absolutely no willpower
willpower
+
willpower
a lot of willpower
+
a lot of willpower
an iron will
+
an iron will
a boundless creative imagination
+
a boundless creative imagination
little willpower
+
little willpower
a large deficit of willpower
+
a large deficit of willpower
next to no willpower
+
next to no willpower
next to no creative talent
+
next to no creative talent
good creativity
+
good creativity
very good creativity
+
very good creativity
great creativity
+
great creativity
uncanny intuition
+
uncanny intuition
meager creativity
+
meager creativity
poor creativity
+
poor creativity
lousy creativity
+
lousy creativity
horrible intuition
+
horrible intuition
good intuition
+
good intuition
very good intuition
+
very good intuition
great intuition
+
great intuition
absolutely boundless patience
+
absolutely boundless patience
bad intuition
+
bad intuition
very bad intuition
+
very bad intuition
lousy intuition
+
lousy intuition
no patience at all
+
no patience at all
a sum of patience
+
a sum of patience
a great deal of patience
+
a great deal of patience
a deep well of patience
+
a deep well of patience
an astonishing memory
+
an astonishing memory
a shortage of patience
+
a shortage of patience
little patience
+
little patience
very little patience
+
very little patience
little memory to speak of
+
little memory to speak of
a good memory
+
a good memory
a great memory
+
a great memory
an amazing memory
+
an amazing memory
an astonishing ability with languages and words
+
an astonishing ability with languages and words
an iffy memory
+
an iffy memory
a poor memory
+
a poor memory
a really bad memory
+
a really bad memory
difficulty with words and language
+
difficulty with words and language
a way with words
+
a way with words
a natural inclination toward language
+
a natural inclination toward language
a great affinity for language
+
a great affinity for language
a stunning feel for spatial relationships
+
a stunning feel for spatial relationships
a little difficulty with words
+
a little difficulty with words
little linguistic ability
+
little linguistic ability
very little linguistic ability
+
very little linguistic ability
no sense for spatial relationships
+
no sense for spatial relationships
a good spatial sense
+
a good spatial sense
a great feel for the surrounding space
+
a great feel for the surrounding space
an amazing spatial sense
+
an amazing spatial sense
an astonishing knack for music
+
an astonishing knack for music
a questionable spatial sense
+
a questionable spatial sense
poor spatial senses
+
poor spatial senses
an atrocious spatial sense
+
an atrocious spatial sense
burning alive
+
burning alive
on fire
+
on fire
freezing to death
+
freezing to death
being frozen solid
+
being frozen solid
unbelievably strong
+
unbelievably strong
You are melting!
+
You are melting!
burning to death
+
burning to death
unquestionably weak
+
unquestionably weak
unfathomably weak
+
unfathomably weak
very strong
+
very strong
mighty
+
mighty
extremely agile
+
extremely agile
amazingly agile
+
amazingly agile
very weak
+
very weak
totally clumsy
+
totally clumsy
abysmally clumsy
+
abysmally clumsy
very agile
+
very agile
incredibly tough
+
incredibly tough
basically unbreakable
+
basically unbreakable
clumsy
+
clumsy
quite clumsy
+
quite clumsy
remarkably flimsy
+
remarkably flimsy
shockingly fragile
+
shockingly fragile
quite durable
+
quite durable
indefatigable
+
indefatigable
absolutely inexhaustible
+
absolutely inexhaustible
flimsy
+
flimsy
very flimsy
+
very flimsy
extremely quick to tire
+
extremely quick to tire
truly quick to tire
+
truly quick to tire
slow to tire
+
slow to tire
very slow to tire
+
very slow to tire
incredibly quick to heal
+
incredibly quick to heal
possessed of amazing recuperative powers
+
possessed of amazing recuperative powers
quick to tire
+
quick to tire
very quick to tire
+
very quick to tire
really slow to heal
+
really slow to heal
shockingly slow to heal
+
shockingly slow to heal
quick to heal
+
quick to heal
quite quick to heal
+
quite quick to heal
almost never sick
+
almost never sick
virtually never sick
+
virtually never sick
slow to heal
+
slow to heal
very slow to heal
+
very slow to heal
really susceptible to disease
+
really susceptible to disease
stunningly susceptible to disease
+
stunningly susceptible to disease
rarely sick
+
rarely sick
very rarely sick
+
very rarely sick
awesome intellectual powers
+
awesome intellectual powers
susceptible to disease
+
susceptible to disease
quite susceptible to disease
+
quite susceptible to disease
a stunning lack of analytical ability
+
a stunning lack of analytical ability
a good intellect
+
a good intellect
a sharp intellect
+
a sharp intellect
great analytical abilities
+
great analytical abilities
unbreakable focus
+
unbreakable focus
poor analytical abilities
+
poor analytical abilities
very bad analytical abilities
+
very bad analytical abilities
a lousy intellect
+
a lousy intellect
Wrapped around  
+
Wrapped around
Multigrasp
+
Multigrasp
Hauled
+
Hauled
Hidden
+
Hidden
Right shoulder
+
Right shoulder
Sewn into  
+
Sewn into
Stuck in  
+
Stuck in
Strapped to  
+
Strapped to
releases
+
releases
  pulls out and  
+
  pulls out and
On head
+
On head
Left shoulder
+
Left shoulder
Unit has misaligned body modifiers. Adjusting.
+
Unit has misaligned body modifiers. Adjusting.
 
  caste(s)
 
  caste(s)
Creature caste outside of creature caste bounds:  
+
Creature caste outside of creature caste bounds:
Acceptable Fish Liquid Flood Overflow
+
Acceptable Fish Liquid Flood Overflow
Acceptable Liquid Flood Overflow
+
Acceptable Liquid Flood Overflow
Your miners have defaced a  
+
Your miners have defaced a
Unit has misaligned bp modifiers. Adjusting.
+
Unit has misaligned bp modifiers. Adjusting.
's mandates have ended.
+
's mandates have ended.
's mandate has ended.
+
's mandate has ended.
 
  skids along the ground
 
  skids along the ground
 
  takes the full force of the impact
 
  takes the full force of the impact
  a glob of  
+
  a glob of
  a cloud of  
+
  a cloud of
path fail:  
+
path fail:
  upon a  
+
  upon a
  has bestowed the name  
+
  has bestowed the name
raises a high fever in
+
raises a high fever in
sucks the wind out of
+
sucks the wind out of
You have disturbed the sleep of the dead!
+
You have disturbed the sleep of the dead!
  has grown attached to a  
+
  has grown attached to a
paralyzes
+
paralyzes
causes a spell of dizziness in
+
causes a spell of dizziness in
inflicts excruciating pain upon
+
inflicts excruciating pain upon
convulse and retch
+
convulse and retch
 
  has risen and is haunting the fortress!
 
  has risen and is haunting the fortress!
  is throwing a tantrum, possessed by  
+
  is throwing a tantrum, possessed by
  batters  
+
  batters
  toppled by  
+
  toppled by
 
  is to blame!
 
  is to blame!
  has been misplaced. No doubt  
+
  has been misplaced. No doubt
  is following  
+
  is following
A sadistic ghost.
+
A sadistic ghost.
A murderous ghost.
+
A murderous ghost.
 
  can be heard howling throughout the fortress!
 
  can be heard howling throughout the fortress!
 
  is throwing objects around the fortress!
 
  is throwing objects around the fortress!
A howling spirit. The ceaseless noise is making sleep difficult.
+
A howling spirit. The ceaseless noise is making sleep difficult.
A moaning spirit returned from the dead. It will generally trouble one unfortunate at a time.
+
A moaning spirit returned from the dead. It will generally trouble one unfortunate at a time.
An angry ghost.
+
An angry ghost.
A violent ghost.
+
A violent ghost.
absolutely no feel for music at all
+
absolutely no feel for music at all
a feel for music
+
a feel for music
a natural ability with music
+
a natural ability with music
a great musical sense
+
a great musical sense
an astounding feel for the position of  
+
an astounding feel for the position of
an iffy sense for music
+
an iffy sense for music
little natural inclination toward music
+
little natural inclination toward music
next to no natural musical ability
+
next to no natural musical ability
a good kinesthetic sense
+
a good kinesthetic sense
a very good sense of the position of  
+
a very good sense of the position of
a great kinesthetic sense
+
a great kinesthetic sense
 
  own body
 
  own body
a meager kinesthetic sense
+
a meager kinesthetic sense
a poor kinesthetic sense
+
a poor kinesthetic sense
a very clumsy kinesthetic sense
+
a very clumsy kinesthetic sense
an unbelievably atrocious sense of the position of  
+
an unbelievably atrocious sense of the position of
an ability to read emotions fairly well
+
an ability to read emotions fairly well
a very good sense of empathy
+
a very good sense of empathy
a great sense of empathy
+
a great sense of empathy
an absolutely remarkable sense of others' emotions
+
an absolutely remarkable sense of others' emotions
poor empathy
+
poor empathy
a very bad sense of empathy
+
a very bad sense of empathy
next to no empathy
+
next to no empathy
the utter inability to judge others' emotions
+
the utter inability to judge others' emotions
a good feel for social relationships
+
a good feel for social relationships
a very good feel for social relationships
+
a very good feel for social relationships
a great feel for social relationships
+
a great feel for social relationships
a shockingly profound feel for social relationships
+
a shockingly profound feel for social relationships
a meager ability with social relationships
+
a meager ability with social relationships
a poor ability to manage or understand social relationships
+
a poor ability to manage or understand social relationships
a lack of understanding of social relationships
+
a lack of understanding of social relationships
an absolute inability to understand social relationships
+
an absolute inability to understand social relationships
Attend Meeting
+
Attend Meeting
Attend Parley
+
Attend Parley
Conduct Meeting
+
Conduct Meeting
Return Treasure
+
Return Treasure
 
  (improper barracks)
 
  (improper barracks)
 
  (no barracks)
 
  (no barracks)
 
  (activity cancelled)
 
  (activity cancelled)
New Arrival
+
New Arrival
 
  (no archery target)
 
  (no archery target)
 
  (does not exist)
 
  (does not exist)
Line 35,923: Line 35,923:
 
  (cannot leave site)
 
  (cannot leave site)
 
  (no item)
 
  (no item)
In Mouth
+
In Mouth
Null Precise Civ Equipment Link:  
+
Null Precise Civ Equipment Link:
A diplomat could not complete a meeting and has left unhappy.
+
A diplomat could not complete a meeting and has left unhappy.
been found boiled.
+
been found boiled.
been found dead, badly burned.
+
been found dead, badly burned.
been found dead, drowned.
+
been found dead, drowned.
been found dead, dehydrated.
+
been found dead, dehydrated.
been found dead, frozen.
+
been found dead, frozen.
been found solidified.
+
been found solidified.
been found condensed.
+
been found condensed.
been found melted.
+
been found melted.
 
  was seen being passed to a thief!
 
  was seen being passed to a thief!
been found dead, completely drained of blood!
+
been found dead, completely drained of blood!
been found scuttled.
+
been found scuttled.
been found dead, badly crushed.
+
been found dead, badly crushed.
<pro_sub>
+
<pro_sub>
 
  is missing from its proper place!
 
  is missing from its proper place!
 
  has been moved from its proper place!
 
  has been moved from its proper place!
 
  was seen being stolen!
 
  was seen being stolen!
<pro_pos>
+
<pro_pos>
<pro_obj>
+
<pro_obj>
You reorganize your possessions.
+
You reorganize your possessions.
 
  possessions.
 
  possessions.
  reorganizes  
+
  reorganizes
A restless haunt, generally troubling past acquaintances and relatives.
+
A restless haunt, generally troubling past acquaintances and relatives.
A troublesome poltergeist.
+
A troublesome poltergeist.
An energetic poltergeist.
+
An energetic poltergeist.
A secretive poltergeist.
+
A secretive poltergeist.
  have  
+
  have
in play interaction  
+
in play interaction
  This spirit has not been properly memorialized or buried.
+
This spirit has not been properly memorialized or buried.
A forlorn haunt, seeking out known locations or drifting around the place of death.
+
A forlorn haunt, seeking out known locations or drifting around the place of death.
been scared to death
+
been scared to death
died of old age.
+
died of old age.
fallen into a deep chasm.
+
fallen into a deep chasm.
died in a cage.
+
died in a cage.
drowned.
+
drowned.
died of thirst.
+
died of thirst.
starved to death.
+
starved to death.
died in the dark.
+
died in the dark.
melted.
+
melted.
boiled.
+
boiled.
burned up in dragon fire.
+
burned up in dragon fire.
burned up in magma.
+
burned up in magma.
been encased in cooling lava.
+
been encased in cooling lava.
died in the heat.
+
died in the heat.
solidified.
+
solidified.
condensed.
+
condensed.
burned to death.
+
burned to death.
frozen to death.
+
frozen to death.
been encased in ice.
+
been encased in ice.
been encased in cooling magma.
+
been encased in cooling magma.
been crushed under the collapsing ceiling.
+
been crushed under the collapsing ceiling.
been crushed by a drawbridge.
+
been crushed by a drawbridge.
burned up in a magma mist.
+
burned up in a magma mist.
been scalded to death.
+
been scalded to death.
succumbed to infection.
+
succumbed to infection.
bled to death.
+
bled to death.
been shot and killed.
+
been shot and killed.
been killed by falling rocks.
+
been killed by falling rocks.
been scuttled.
+
been scuttled.
been slaughtered.
+
been slaughtered.
been struck down.
+
been struck down.
suffocated.
+
suffocated.
been crucified.
+
been crucified.
been beheaded.
+
been beheaded.
been executed.
+
been executed.
been hacked to pieces.
+
been hacked to pieces.
been burned alive.
+
been burned alive.
been executed by drowning.
+
been executed by drowning.
been executed by being left out in the air.
+
been executed by being left out in the air.
been buried alive.
+
been buried alive.
been murdered by  
+
been murdered by
been drained of blood by  
+
been drained of blood by
been drained of blood
+
been drained of blood
been fed to beasts.
+
been fed to beasts.
vanished.
+
vanished.
been killed by a flying object.
+
been killed by a flying object.
been killed by a vehicle.
+
been killed by a vehicle.
been killed by a trap.
+
been killed by a trap.
been put to rest.
+
been put to rest.
been impaled on spikes.
+
been impaled on spikes.
died after colliding with an obstacle.
+
died after colliding with an obstacle.
collapsed.
+
collapsed.
been found, starved to death.
+
been found, starved to death.
been found dead, contorted in fear!
+
been found dead, contorted in fear!
been found dead.
+
been found dead.
leapt from a great height.
+
leapt from a great height.
save/current/unit-
+
save/current/unit-
Outdated unit file ignored:  
+
Outdated unit file ignored:
Expected unit file missing or corrupted:  
+
Expected unit file missing or corrupted:
color_pattern
+
color_pattern
material_template
+
material_template
entity
+
entity
translation
+
translation
text_set
+
text_set
failed vermin colony deletion
+
failed vermin colony deletion
Generating world using parameter set  
+
Generating world using parameter set
tissue_template
+
tissue_template
body_detail_plan
+
body_detail_plan
creature_variation
+
creature_variation
interaction
+
interaction
Null unit chunk on export
+
Null unit chunk on export
A cloud of  
+
A cloud of
 
  has drifted nearby!
 
  has drifted nearby!
It is raining  
+
It is raining
  Seed:  
+
  Seed:
  History Seed:  
+
  History Seed:
  Name Seed:  
+
  Name Seed:
  Creature Seed:  
+
  Creature Seed:
It is now summer.
+
It is now summer.
Summer has arrived on the calendar.
+
Summer has arrived on the calendar.
The dry season has come.
+
The dry season has come.
Autumn has come.
+
Autumn has come.
It is snowing  
+
It is snowing
The wet season has arrived!
+
The wet season has arrived!
Spring has arrived!
+
Spring has arrived!
Spring has arrived on the calendar.
+
Spring has arrived on the calendar.
 
  masterfully!
 
  masterfully!
This artwork appears on  
+
This artwork appears on
This work of art is a  
+
This work of art is a
This artwork appears on a  
+
This artwork appears on a
Autumn has arrived on the calendar.
+
Autumn has arrived on the calendar.
Winter is upon you.
+
Winter is upon you.
Winter has arrived on the calendar.
+
Winter has arrived on the calendar.
  improved  
+
  improved
This engraving appears on a floor  
+
This engraving appears on a floor
This engraving appears on a wall  
+
This engraving appears on a wall
 
  somewhere
 
  somewhere
This artwork is a
+
This artwork is a
  and was crafted in  
+
  and was crafted in
This artwork appears  
+
This artwork appears
on the front of  
+
on the front of
on the back of  
+
on the back of
On the coin's back  
+
On the coin's back
Engraved  
+
Engraved
on the floor  
+
on the floor
on the wall  
+
on the wall
It is a
+
It is a
The item  
+
The item
On the item  
+
On the item
On the front of the coin  
+
On the front of the coin
[LPAGE:ART_IMAGE:
+
[LPAGE:ART_IMAGE:
 
  well-designed
 
  well-designed
 
  finely-designed
 
  finely-designed
 
  superiorly designed
 
  superiorly designed
  rendition of  
+
  rendition of
Duplicate Object:  
+
Duplicate Object:
inorganic
+
inorganic
creaturebody
+
creaturebody
creaturebodygloss
+
creaturebodygloss
a day's travel
+
a day's travel
nearly a day's travel
+
nearly a day's travel
a half day's travel
+
a half day's travel
, being the rightful heir, has inherited the position of  
+
, being the rightful heir, has inherited the position of
  has been appointed to the position of  
+
  has been appointed to the position of
  has been elected to the position of  
+
  has been elected to the position of
very near
+
very near
The weather has cleared.
+
The weather has cleared.
A snow storm has come.
+
A snow storm has come.
It has started raining.
+
It has started raining.
Load Game: Invalid Job ID Number,  
+
Load Game: Invalid Job ID Number,
a short walk
+
a short walk
in the depths
+
in the depths
aboveground
+
aboveground
inaccessible from here
+
inaccessible from here
Load Game: Invalid Building ID Number,  
+
Load Game: Invalid Building ID Number,
Load Game: Invalid Machine ID Number
+
Load Game: Invalid Machine ID Number
Load Game: Invalid Flow Guide ID Number
+
Load Game: Invalid Flow Guide ID Number
Load Game: Invalid Artifact ID Number,  
+
Load Game: Invalid Artifact ID Number,
Load Game: Invalid Unit ID Number,  
+
Load Game: Invalid Unit ID Number,
Load Game: Invalid Item ID Number,  
+
Load Game: Invalid Item ID Number,
Load Game: Invalid Entity ID Number
+
Load Game: Invalid Entity ID Number
Load Game: Invalid Nemesis ID Number,  
+
Load Game: Invalid Nemesis ID Number,
Load Game: Invalid Art Image Chunk ID Number
+
Load Game: Invalid Art Image Chunk ID Number
Load Game: Invalid Hist Figure ID Number
+
Load Game: Invalid Hist Figure ID Number
Load Game: Invalid Hist Event ID Number
+
Load Game: Invalid Hist Event ID Number
Load Game: Invalid Hist Event Collection ID Number
+
Load Game: Invalid Hist Event Collection ID Number
Unloaded
+
Unloaded
Load Game: Invalid Proj ID Number
+
Load Game: Invalid Proj ID Number
Load Game: Invalid Schedule ID Number
+
Load Game: Invalid Schedule ID Number
Load Game: Invalid Unit Chunk ID Number
+
Load Game: Invalid Unit Chunk ID Number
Load Game: Invalid Written Content ID Number
+
Load Game: Invalid Written Content ID Number
Load Game: Invalid Identity ID Number
+
Load Game: Invalid Identity ID Number
Load Game: Invalid Incident ID Number
+
Load Game: Invalid Incident ID Number
Load Game: Invalid Crime ID Number
+
Load Game: Invalid Crime ID Number
Load Game: Invalid Squad ID Number
+
Load Game: Invalid Squad ID Number
Load Game: Invalid Formation ID Number
+
Load Game: Invalid Formation ID Number
Load Game: Invalid Activity ID Number
+
Load Game: Invalid Activity ID Number
Load Game: Invalid Interaction Instance ID Number
+
Load Game: Invalid Interaction Instance ID Number
Load Game: Invalid Cultural Identity ID Number
+
Load Game: Invalid Cultural Identity ID Number
Load Game: Invalid Agreement ID Number
+
Load Game: Invalid Agreement ID Number
Load Game: Invalid Poetic Form ID Number
+
Load Game: Invalid Poetic Form ID Number
Load Game: Invalid Musical Form ID Number
+
Load Game: Invalid Musical Form ID Number
Load Game: Invalid Vehicle ID Number
+
Load Game: Invalid Vehicle ID Number
Load Game: Invalid Army ID Number
+
Load Game: Invalid Army ID Number
Load Game: Invalid Army Controller ID Number
+
Load Game: Invalid Army Controller ID Number
Load Game: Invalid Army Tracking Info ID Number
+
Load Game: Invalid Army Tracking Info ID Number
Load Game: Invalid Belief System ID Number
+
Load Game: Invalid Belief System ID Number
Load Game: Invalid Image Set ID Number
+
Load Game: Invalid Image Set ID Number
Load Game: Invalid Divination Set ID Number
+
Load Game: Invalid Divination Set ID Number
 
  has engraved a masterpiece!
 
  has engraved a masterpiece!
Load Game: Invalid Dance Form ID Number
+
Load Game: Invalid Dance Form ID Number
Load Game: Invalid Scale ID Number
+
Load Game: Invalid Scale ID Number
Load Game: Invalid Rhythm ID Number
+
Load Game: Invalid Rhythm ID Number
Load Game: Invalid Occupation ID Number
+
Load Game: Invalid Occupation ID Number
The image  
+
The image
is the symbol of
+
is the symbol of
was commissioned by
+
was commissioned by
objects/
+
objects/
n exceptionally designed
+
n exceptionally designed
 
  masterfully designed
 
  masterfully designed
The artwork relates to  
+
The artwork relates to
  during  
+
  during
objects/descriptor_shape_*.txt
+
objects/descriptor_shape_*.txt
objects/descriptor_color_*.txt
+
objects/descriptor_color_*.txt
objects/descriptor_pattern_*.txt
+
objects/descriptor_pattern_*.txt
objects/material_template_*.txt
+
objects/material_template_*.txt
objects/language_*.txt
+
objects/language_*.txt
objects/text_*.txt
+
objects/text_*.txt
objects/music_*.txt
+
objects/music_*.txt
objects/sound_*.txt
+
objects/sound_*.txt
objects/building_*.txt
+
objects/building_*.txt
objects/b_detail_plan_*.txt
+
objects/b_detail_plan_*.txt
objects/body_*.txt
+
objects/body_*.txt
objects/c_variation_*.txt
+
objects/c_variation_*.txt
objects/inorganic_*.txt
+
objects/inorganic_*.txt
objects/plant_*.txt
+
objects/plant_*.txt
objects/tissue_template_*.txt
+
objects/tissue_template_*.txt
objects/item_*.txt
+
objects/item_*.txt
Missing Text Set Definition:  
+
Missing Text Set Definition:
Missing Material Template:  
+
Missing Material Template:
Missing Inorganic Gloss:  
+
Missing Inorganic Gloss:
Missing Plant Gloss:  
+
Missing Plant Gloss:
objects/creature_*.txt
+
objects/creature_*.txt
objects/entity_*.txt
+
objects/entity_*.txt
objects/reaction_*.txt
+
objects/reaction_*.txt
objects/interaction_*.txt
+
objects/interaction_*.txt
Missing Creature Body Definition:  
+
Missing Creature Body Definition:
Missing Creature Body Gloss Definition
+
Missing Creature Body Gloss Definition
Missing Creature Variation:  
+
Missing Creature Variation:
Missing Creature Definition:  
+
Missing Creature Definition:
Missing Tissue Template:  
+
Missing Tissue Template:
Missing Item Definition:  
+
Missing Item Definition:
Missing Building Definition:  
+
Missing Building Definition:
Missing Body Detail Plan:  
+
Missing Body Detail Plan:
Missing Color Definition
+
Missing Color Definition
Missing Shape Definition
+
Missing Shape Definition
Missing Color Pattern Definition
+
Missing Color Pattern Definition
Missing Reaction Definition
+
Missing Reaction Definition
Missing Entity Definition
+
Missing Entity Definition
Missing Word Definition
+
Missing Word Definition
Missing Symbol Definition
+
Missing Symbol Definition
Missing Translation Definition
+
Missing Translation Definition
: NULL job on building load
+
: NULL job on building load
: NULL master on building load
+
: NULL master on building load
: NULL subord on building load
+
: NULL subord on building load
Site Map: Extra Item Occupancy  
+
Site Map: Extra Item Occupancy
Missing Interaction Definition:  
+
Missing Interaction Definition:
Missing Music Definition:  
+
Missing Music Definition:
Missing Sound Definition:  
+
Missing Sound Definition:
  has claimed the position of  
+
  has claimed the position of
succession traveler placed out of bounds
+
succession traveler placed out of bounds
, looks to your thriving economy for its future prosperity and has been incorporated into your holdings.
+
, looks to your thriving economy for its future prosperity and has been incorporated into your holdings.
, looks to your thriving economy for its future prosperity.
+
, looks to your thriving economy for its future prosperity.
Something has collapsed on the surface!
+
Something has collapsed on the surface!
A section of the cavern has collapsed!
+
A section of the cavern has collapsed!
After a polite discussion with local rivals,  
+
After a polite discussion with local rivals,
After a polite discussion with a local rival,  
+
After a polite discussion with a local rival,
<artifacts>
+
<artifacts>
<artifact>
+
<artifact>
<item>
+
<item>
</name_string>
+
</name_string>
</site>
+
</site>
</sites>
+
</sites>
<world_constructions>
+
<world_constructions>
</world_constructions>
+
</world_constructions>
<page_written_content_id>
+
<page_written_content_id>
</writing_written_content_id>
+
</writing_written_content_id>
<writing_written_content_id>
+
<writing_written_content_id>
</item>
+
</item>
<name_string>
+
<name_string>
</page_number>
+
</page_number>
<page_number>
+
<page_number>
</page_written_content_id>
+
</page_written_content_id>
</abs_tile_z>
+
</abs_tile_z>
<abs_tile_z>
+
<abs_tile_z>
</structure_local_id>
+
</structure_local_id>
<structure_local_id>
+
<structure_local_id>
</abs_tile_x>
+
</abs_tile_x>
<abs_tile_x>
+
<abs_tile_x>
</abs_tile_y>
+
</abs_tile_y>
<abs_tile_y>
+
<abs_tile_y>
<historical_figures>
+
<historical_figures>
<historical_figure>
+
<historical_figure>
</race>
+
</race>
<race>
+
<race>
</holder_hfid>
+
</holder_hfid>
<holder_hfid>
+
<holder_hfid>
</artifact>
+
</artifact>
</artifacts>
+
</artifacts>
</birth_year>
+
</birth_year>
<birth_year>
+
<birth_year>
</birth_seconds72>
+
</birth_seconds72>
<birth_seconds72>
+
<birth_seconds72>
</caste>
+
</caste>
<caste>
+
<caste>
</appeared>
+
</appeared>
<appeared>
+
<appeared>
<deity/>
+
<deity/>
<force/>
+
<force/>
<animated/>
+
<animated/>
<ghost/>
+
<ghost/>
</death_year>
+
</death_year>
<death_year>
+
<death_year>
</death_seconds72>
+
</death_seconds72>
<death_seconds72>
+
<death_seconds72>
<war_buddy/>
+
<war_buddy/>
<jealous_obsession/>
+
<jealous_obsession/>
<jealous_relationship_grudge/>
+
<jealous_relationship_grudge/>
<scholar_buddy/>
+
<scholar_buddy/>
</associated_type>
+
</associated_type>
<associated_type>
+
<associated_type>
<vague_relationship>
+
<vague_relationship>
<childhood_friend/>
+
<childhood_friend/>
<religious_persecution_grudge/>
+
<religious_persecution_grudge/>
<grudge/>
+
<grudge/>
<persecution_grudge/>
+
<persecution_grudge/>
<supernatural_grudge/>
+
<supernatural_grudge/>
<artistic_buddy/>
+
<artistic_buddy/>
<athlete_buddy/>
+
<athlete_buddy/>
<atheletic_rival/>
+
<atheletic_rival/>
<business_rival/>
+
<business_rival/>
NULL artifact on site adoption, skipping
+
NULL artifact on site adoption, skipping
You have discovered a river.
+
You have discovered a river.
You have discovered an expansive cavern deep underground.
+
You have discovered an expansive cavern deep underground.
save/current/site-
+
save/current/site-
You have discovered a deep pit.
+
You have discovered a deep pit.
You have discovered a magma pool.
+
You have discovered a magma pool.
You have discovered a volcano.
+
You have discovered a volcano.
! Praise the miners!
+
! Praise the miners!
You have discovered a great magma sea.
+
You have discovered a great magma sea.
You have discovered an eerie cavern. The air above the dark stone floor is alive with vortices of purple light and dark, boiling clouds. Seemingly bottomless glowing pits mark the surface.
+
You have discovered an eerie cavern. The air above the dark stone floor is alive with vortices of purple light and dark, boiling clouds. Seemingly bottomless glowing pits mark the surface.
You have discovered a cave entrance.
+
You have discovered a cave entrance.
You have discovered a downward passage.
+
You have discovered a downward passage.
Evaluate Wagon Edge Access Overflow
+
Evaluate Wagon Edge Access Overflow
The falling debris has defaced a  
+
The falling debris has defaced a
corrupt feature population
+
corrupt feature population
You have discovered an unusual volcanic wall studded with gems.
+
You have discovered an unusual volcanic wall studded with gems.
You have found a curious underground structure.
+
You have found a curious underground structure.
You have struck  
+
You have struck
column update out of bounds:  
+
column update out of bounds:
Dungeon Flood Fill Overflow 2
+
Dungeon Flood Fill Overflow 2
The impertinent vegetation has defaced a  
+
The impertinent vegetation has defaced a
A careless farmer has defaced a  
+
A careless farmer has defaced a
A foolish builder defaced a  
+
A foolish builder defaced a
corrupt feature layer population
+
corrupt feature layer population
Dungeon Floodfill Overflow
+
Dungeon Floodfill Overflow
Dungeon Floodfill Overflow 3
+
Dungeon Floodfill Overflow 3
Dungeon Floodfill Overflow 4
+
Dungeon Floodfill Overflow 4
 
#NAAM?
 
#NAAM?
<?xml version="1.0" encoding='CP437'?>
+
<?xml version='1.0' encoding='CP437'?>
<df_world>
+
<df_world>
  have married. Congratulations!
+
  have married. Congratulations!
ivory/tooth
+
ivory/tooth
unknown material
+
unknown material
<underground_regions>
+
<underground_regions>
<underground_region>
+
<underground_region>
underworld
+
underworld
</depth>
+
</depth>
<regions>
+
<regions>
<region>
+
<region>
</region>
+
</region>
</regions>
+
</regions>
<site>
+
<site>
</rectangle>
+
</rectangle>
<rectangle>
+
<rectangle>
<structures>
+
<structures>
<depth>
+
<depth>
</underground_region>
+
</underground_region>
</underground_regions>
+
</underground_regions>
<sites>
+
<sites>
castle courtyard
+
castle courtyard
</owner_hfid>
+
</owner_hfid>
<owner_hfid>
+
<owner_hfid>
</site_properties>
+
</site_properties>
</structures>
+
</structures>
<site_properties>
+
<site_properties>
castle wall
+
castle wall
castle tower
+
castle tower
concise
+
concise
sardonic
+
sardonic
self indulgent
+
self indulgent
tender
+
tender
compassionate
+
compassionate
vicious
+
vicious
</style>
+
</style>
</written_content>
+
</written_content>
</written_contents>
+
</written_contents>
<poetic_forms>
+
<poetic_forms>
</poetic_forms>
+
</poetic_forms>
<musical_forms>
+
<musical_forms>
<musical_form>
+
<musical_form>
</musical_form>
+
</musical_form>
<poetic_form>
+
<poetic_form>
</description>
+
</description>
<description>
+
<description>
</poetic_form>
+
</poetic_form>
</dance_forms>
+
</dance_forms>
</df_world>
+
</df_world>
green glass gems
+
green glass gems
clear glass gems
+
clear glass gems
</musical_forms>
+
</musical_forms>
<dance_forms>
+
<dance_forms>
<dance_form>
+
<dance_form>
</dance_form>
+
</dance_form>
 
  is stumbling around obliviously!
 
  is stumbling around obliviously!
 
  is brawling under the influence!
 
  is brawling under the influence!
camp order missing parent -- unit will camp forever
+
camp order missing parent -- unit will camp forever
crystal glass gems
+
crystal glass gems
 
  has entered a martial trance!
 
  has entered a martial trance!
 
  is throwing a tantrum!
 
  is throwing a tantrum!
 
  has slipped into depression...
 
  has slipped into depression...
You feed on  
+
You feed on
 
  flounder
 
  flounder
 
  flounders
 
  flounders
 
  in the water
 
  in the water
  has guzzled some  
+
  has guzzled some
: site walker could not find walkable area
+
: site walker could not find walkable area
: site walker could not return to home zone
+
: site walker could not return to home zone
  lose hold of the  
+
  lose hold of the
  loses hold of the  
+
  loses hold of the
  mount  
+
  mount
  mounts  
+
  mounts
 
  in the lava
 
  in the lava
 
  in the magma
 
  in the magma
  push  
+
  push
  pushes  
+
  pushes
 
  dismount
 
  dismount
 
  dismounts
 
  dismounts
You fail to dismount in time.
+
You fail to dismount in time.
You stand up.
+
You stand up.
You cannot mount  
+
You cannot mount
 
  due to the presence of an existing rider.
 
  due to the presence of an existing rider.
You fail to mount  
+
You fail to mount
 
  in time.
 
  in time.
</breed_id>
+
</breed_id>
<breed_id>
+
<breed_id>
</historical_figure>
+
</historical_figure>
</historical_figures>
+
</historical_figures>
</vague_relationship>
+
</vague_relationship>
<adventurer/>
+
<adventurer/>
</ent_pop_id>
+
</ent_pop_id>
<ent_pop_id>
+
<ent_pop_id>
<entities>
+
<entities>
<honor>
+
<honor>
</gives_precedence>
+
</gives_precedence>
<gives_precedence>
+
<gives_precedence>
<entity_populations>
+
<entity_populations>
<entity_population>
+
<entity_population>
</entity_population>
+
</entity_population>
</entity_populations>
+
</entity_populations>
<requires_any_melee_skill/>
+
<requires_any_melee_skill/>
<requires_any_ranged_skill/>
+
<requires_any_ranged_skill/>
</required_skill_ip_total>
+
</required_skill_ip_total>
<required_skill_ip_total>
+
<required_skill_ip_total>
<granted_to_everybody/>
+
<granted_to_everybody/>
</required_skill>
+
</required_skill>
<required_skill>
+
<required_skill>
<requires_any_melee_or_ranged_skill/>
+
<requires_any_melee_or_ranged_skill/>
</required_years>
+
</required_years>
<required_years>
+
<required_years>
</exempt_epid>
+
</exempt_epid>
<exempt_epid>
+
<exempt_epid>
</required_battles>
+
</required_battles>
<required_battles>
+
<required_battles>
</required_kills>
+
</required_kills>
<required_kills>
+
<required_kills>
<historical_events>
+
<historical_events>
</historical_events>
+
</historical_events>
<historical_event_collections>
+
<historical_event_collections>
</historical_event_collections>
+
</historical_event_collections>
</exempt_former_epid>
+
</exempt_former_epid>
<exempt_former_epid>
+
<exempt_former_epid>
</honor>
+
</honor>
</entities>
+
</entities>
<written_contents>
+
<written_contents>
<written_content>
+
<written_content>
</title>
+
</title>
<title>
+
<title>
<historical_eras>
+
<historical_eras>
<historical_era>
+
<historical_era>
</historical_era>
+
</historical_era>
</historical_eras>
+
</historical_eras>
<form>
+
<form>
</form>
+
</form>
<style>
+
<style>
meandering
+
meandering
</author_hfid>
+
</author_hfid>
<author_hfid>
+
<author_hfid>
</author_roll>
+
</author_roll>
<author_roll>
+
<author_roll>
florid
+
florid
forceful
+
forceful
humorous
+
humorous
puerile
+
puerile
cheerful
+
cheerful
mechanical
+
mechanical
serious
+
serious
disjointed
+
disjointed
NULL artifact on wg ruin building, skipping
+
NULL artifact on wg ruin building, skipping
adventuring traveler placed out of bounds
+
adventuring traveler placed out of bounds
 
  stands up.
 
  stands up.
You lie on the ground.
+
You lie on the ground.
 
  lies on the ground.
 
  lies on the ground.
marriage traveler placed out of bounds
+
marriage traveler placed out of bounds
unknown header flags set
+
unknown header flags set
unknown compression method
+
unknown compression method
incorrect length check
+
incorrect length check
incorrect data check
+
incorrect data check
invalid code lengths set
+
invalid code lengths set
too many length or distance symbols
+
too many length or distance symbols
invalid code -- missing end-of-block
+
invalid code -- missing end-of-block
invalid bit length repeat
+
invalid bit length repeat
invalid stored block lengths
+
invalid stored block lengths
invalid block type
+
invalid block type
invalid distance too far back
+
invalid distance too far back
invalid distances set
+
invalid distances set
invalid literal/lengths set
+
invalid literal/lengths set
invalid distance code
+
invalid distance code
invalid literal/length code
+
invalid literal/length code
header crc mismatch
+
header crc mismatch
invalid window size
+
invalid window size
incorrect header check
+
incorrect header check
need dictionary
+
need dictionary
file error
+
file error
stream end
+
stream end
incompatible version
+
incompatible version
data error
+
data error
stream error
+
stream error
buffer error
+
buffer error
insufficient memory
+
insufficient memory
----------------
+
----------------
C:\Users\tarna\Desktop\dwarves\x64\Release\Dwarf Fortress.pdb
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C:\Users\tarna\Desktop\dwarves\x64\Release\Dwarf Fortress.pdb
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+
> >'>$>&>(>*>,>.>0>2>4>6>8>:><>>>@>B>D>F>H>J>L>N>P>R>T>V>X>Z>\>^>`>b>d>f>h>j>l>n>p>r>t>v>x>z>|>~>
  4"~ 4$~ 4&~ 4(~ 4*~ 4,~ 4.z 40~ 42~ .4J 46h  
+
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j Nj  
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j Nj  
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j Nj
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j Nj
j Nj  
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j Nj
j Nj  
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.j,N.j,
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AIB M:
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AIB M:
AXB M:
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AXB M:
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ASB M:
ANB M:
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ANB M:
 
  B4F@B4H@B4J@B4L@B4N@B4P@B4R@B4T@B4V@B4X@B4Z@B4\@B4^@B4`@B4b@B4d@B4f@B4h@B4j@B4l@B4n@B4p@B4r@B4t@B4v@B4x@B4z@B4|@B4~@B4
 
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+
;y.Fu.0
$%/N!/
+
$%/N!/
$%/N!/
+
$%/N!/
$A/N=/
+
$A/N=/
$A/N=/
+
$A/N=/
$A/N=/
+
$A/N=/
$A/N=/
+
$A/N=/
$A/ZE/
+
$A/ZE/
$M/VI/
+
$M/VI/
$M/VI/
+
$M/VI/
$i/Ne/
+
$i/Ne/
$i/Ne/
+
$i/Ne/
$i/Ne/
+
$i/Ne/
$i/Ne/
+
$i/Ne/
$i/Zm/
+
$i/Zm/
$u/Vq/
+
$u/Vq/
$u/Vq/
+
$u/Vq/
80|220
+
80|220
@HPR@
+
@HPR@
.P,\6!
+
.P,\6!
"p!` 0
+
' p!` 0
""($&((""*(,"
+
''($&((''*(,'
FMOD_System_Create
+
FMOD_System_Create
?playSound@System@FMOD@@QEAA?AW4FMOD_RESULT@@PEAVSound@2@PEAVChannelGroup@2@_NPEAPEAVChannel@2@@Z
+
?playSound@System@FMOD@@QEAA?AW4FMOD_RESULT@@PEAVSound@2@PEAVChannelGroup@2@_NPEAPEAVChannel@2@@Z
?createStream@System@FMOD@@QEAA?AW4FMOD_RESULT@@PEBDIPEAUFMOD_CREATESOUNDEXINFO@@PEAPEAVSound@2@@Z
+
?createStream@System@FMOD@@QEAA?AW4FMOD_RESULT@@PEBDIPEAUFMOD_CREATESOUNDEXINFO@@PEAPEAVSound@2@@Z
?createSound@System@FMOD@@QEAA?AW4FMOD_RESULT@@PEBDIPEAUFMOD_CREATESOUNDEXINFO@@PEAPEAVSound@2@@Z
+
?createSound@System@FMOD@@QEAA?AW4FMOD_RESULT@@PEBDIPEAUFMOD_CREATESOUNDEXINFO@@PEAPEAVSound@2@@Z
?setStreamBufferSize@System@FMOD@@QEAA?AW4FMOD_RESULT@@II@Z
+
?setStreamBufferSize@System@FMOD@@QEAA?AW4FMOD_RESULT@@II@Z
?update@System@FMOD@@QEAA?AW4FMOD_RESULT@@XZ
+
?update@System@FMOD@@QEAA?AW4FMOD_RESULT@@XZ
?close@System@FMOD@@QEAA?AW4FMOD_RESULT@@XZ
+
?close@System@FMOD@@QEAA?AW4FMOD_RESULT@@XZ
?init@System@FMOD@@QEAA?AW4FMOD_RESULT@@HIPEAX@Z
+
?init@System@FMOD@@QEAA?AW4FMOD_RESULT@@HIPEAX@Z
?release@System@FMOD@@QEAA?AW4FMOD_RESULT@@XZ
+
?release@System@FMOD@@QEAA?AW4FMOD_RESULT@@XZ
?release@Sound@FMOD@@QEAA?AW4FMOD_RESULT@@XZ
+
?release@Sound@FMOD@@QEAA?AW4FMOD_RESULT@@XZ
?setPan@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@M@Z
+
?setPan@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@M@Z
?isPlaying@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@PEA_N@Z
+
?isPlaying@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@PEA_N@Z
?getVolume@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@PEAM@Z
+
?getVolume@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@PEAM@Z
?setVolume@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@M@Z
+
?setVolume@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@M@Z
?setPaused@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@_N@Z
+
?setPaused@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@_N@Z
?stop@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@XZ
+
?stop@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@XZ
?setPosition@Channel@FMOD@@QEAA?AW4FMOD_RESULT@@II@Z
+
?setPosition@Channel@FMOD@@QEAA?AW4FMOD_RESULT@@II@Z
?setPriority@Channel@FMOD@@QEAA?AW4FMOD_RESULT@@H@Z
+
?setPriority@Channel@FMOD@@QEAA?AW4FMOD_RESULT@@H@Z
fmod.dll
+
fmod.dll
SDL_GetDisplayMode
+
SDL_GetDisplayMode
SDL_GetNumDisplayModes
+
SDL_GetNumDisplayModes
SDL_UnlockSurface
+
SDL_UnlockSurface
SDL_UpperBlit
+
SDL_UpperBlit
SDL_LockSurface
+
SDL_LockSurface
SDL_FreeSurface
+
SDL_FreeSurface
SDL_DestroyTexture
+
SDL_DestroyTexture
SDL_SetWindowSize
+
SDL_SetWindowSize
SDL_RenderCopy
+
SDL_RenderCopy
SDL_RenderClear
+
SDL_RenderClear
SDL_GetSurfaceBlendMode
+
SDL_GetSurfaceBlendMode
SDL_RenderWindowToLogical
+
SDL_RenderWindowToLogical
SDL_GetDisplayBounds
+
SDL_GetDisplayBounds
SDL_Init
+
SDL_Init
SDL_NumJoysticks
+
SDL_NumJoysticks
SDL_GetError
+
SDL_GetError
SDL_SetHint
+
SDL_SetHint
SDL_Quit
+
SDL_Quit
SDL_Delay
+
SDL_Delay
SDL_ShowCursor
+
SDL_ShowCursor
SDL_GetDesktopDisplayMode
+
SDL_GetDesktopDisplayMode
SDL_CreateTexture
+
SDL_CreateTexture
SDL_GetMouseState
+
SDL_GetMouseState
SDL_InitSubSystem
+
SDL_InitSubSystem
SDL_ThreadID
+
SDL_ThreadID
SDL_SetSurfaceColorMod
+
SDL_SetSurfaceColorMod
SDL_SetSurfaceBlendMode
+
SDL_SetSurfaceBlendMode
SDL_PollEvent
+
SDL_PollEvent
SDL_MapRGB
+
SDL_MapRGB
SDL_GetTicks
+
SDL_GetTicks
SDL_CreateRGBSurface
+
SDL_CreateRGBSurface
SDL_RenderSetLogicalSize
+
SDL_RenderSetLogicalSize
SDL_CreateRenderer
+
SDL_CreateRenderer
SDL_RenderPresent
+
SDL_RenderPresent
SDL_CreateThread
+
SDL_CreateThread
SDL_CreateWindow
+
SDL_CreateWindow
SDL_FillRect
+
SDL_FillRect
SDL_SetWindowFullscreen
+
SDL_SetWindowFullscreen
SDL_SetRenderDrawColor
+
SDL_SetRenderDrawColor
SDL_CreateTextureFromSurface
+
SDL_CreateTextureFromSurface
SDL_GetWindowSize
+
SDL_GetWindowSize
SDL_SetTextureAlphaMod
+
SDL_SetTextureAlphaMod
SDL_SetSurfaceAlphaMod
+
SDL_SetSurfaceAlphaMod
SDL_GetSurfaceAlphaMod
+
SDL_GetSurfaceAlphaMod
SDL_SaveBMP_RW
+
SDL_SaveBMP_RW
SDL_CreateRGBSurfaceFrom
+
SDL_CreateRGBSurfaceFrom
SDL_RWFromFile
+
SDL_RWFromFile
SDL_ConvertSurfaceFormat
+
SDL_ConvertSurfaceFormat
SDL_GetRGBA
+
SDL_GetRGBA
SDL_ConvertSurface
+
SDL_ConvertSurface
SDL_SetColorKey
+
SDL_SetColorKey
SDL2.dll
+
SDL2.dll
IMG_Load
+
IMG_Load
SDL2_image.dll
+
SDL2_image.dll
timeEndPeriod
+
timeEndPeriod
timeBeginPeriod
+
timeBeginPeriod
WINMM.dll
+
WINMM.dll
CreateDirectoryA
+
CreateDirectoryA
GetTickCount
+
GetTickCount
LoadLibraryA
+
LoadLibraryA
GetProcAddress
+
GetProcAddress
FreeLibrary
+
FreeLibrary
FindFirstFileA
+
FindFirstFileA
FindNextFileA
+
FindNextFileA
FindClose
+
FindClose
SetFileTime
+
SetFileTime
LocalFileTimeToFileTime
+
LocalFileTimeToFileTime
CreateFileA
+
CreateFileA
CloseHandle
+
CloseHandle
DosDateTimeToFileTime
+
DosDateTimeToFileTime
GetFileTime
+
GetFileTime
KERNEL32.dll
+
KERNEL32.dll
MessageBoxA
+
MessageBoxA
USER32.dll
+
USER32.dll
?uncaught_exceptions@std@@YAHXZ
+
?uncaught_exceptions@std@@YAHXZ
?_Xbad_alloc@std@@YAXXZ
+
?_Xbad_alloc@std@@YAXXZ
?_Xout_of_range@std@@YAXPEBD@Z
+
?_Xout_of_range@std@@YAXPEBD@Z
?_Xlength_error@std@@YAXPEBD@Z
+
?_Xlength_error@std@@YAXPEBD@Z
?sputn@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QEAA_JPEBD_J@Z
+
?sputn@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QEAA_JPEBD_J@Z
?widen@?$basic_ios@DU?$char_traits@D@std@@@std@@QEBADD@Z
+
?widen@?$basic_ios@DU?$char_traits@D@std@@@std@@QEBADD@Z
?put@?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAAEAV12@D@Z
+
?put@?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAAEAV12@D@Z
?sputc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QEAAHD@Z
+
?sputc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QEAAHD@Z
?_Osfx@?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAXXZ
+
?_Osfx@?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAXXZ
?flush@?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAAEAV12@XZ
+
?flush@?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAAEAV12@XZ
?setstate@?$basic_ios@DU?$char_traits@D@std@@@std@@QEAAXH_N@Z
+
?setstate@?$basic_ios@DU?$char_traits@D@std@@@std@@QEAAXH_N@Z
??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAAEAV01@P6AAEAV01@AEAV01@@Z@Z
+
??6?$basic_ostream@DU?$char_traits@D@std@@@std
??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAAEAV01@H@Z
 
??1_Lockit@std@@QEAA@XZ
 
??0_Lockit@std@@QEAA@H@Z
 
?_Getgloballocale@locale@std@@CAPEAV_Locimp@12@XZ
 
?id@?$codecvt@DDU_Mbstatet@@@std@@2V0locale@2@A
 
?_Getcat@?$codecvt@DDU_Mbstatet@@@std@@SA_KPEAPEBVfacet@locale@2@PEBV42@@Z
 
?unshift@?$codecvt@DDU_Mbstatet@@@std@@QEBAHAEAU_Mbstatet@@PEAD1AEAPEAD@Z
 
?_Init@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IEAAXXZ
 
 
#NAAM?
 
#NAAM?
 
#NAAM?
 
#NAAM?
t>>tt>>tt
+
t>>tt>>tt
ttttttttLL
+
ttttttttLL
 
#NAAM?
 
#NAAM?
LLLLLLLLLLL
+
LLLLLLLLLLL
LLLLLLLLLLL
+
LLLLLLLLLLL
</pre>
+
'

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