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  • ...rtress currently are '''[[water]]''' and '''[[magma]]'''. You can identify fluids that are flowing by looking for a tile that is blinking between {{Tile|≈| ...fall straight down if they can, or else they will spread out to the sides. Fluids can flow diagonally on the same z-level, but will never move sideways and d
    13 KB (1,500 words) - 06:05, 27 January 2014
  • ...rtress currently are '''[[water]]''' and '''[[magma]]'''. You can identify fluids that are flowing by looking for a tile that is blinking between {{Tile|≈| ...fall straight down if they can, or else they will spread out to the sides. Fluids can flow diagonally on the same z-level, but will never move sideways and d
    12 KB (1,533 words) - 11:25, 30 July 2014
  • ...ress'' currently are '''[[water]]''' and '''[[magma]]'''. You can identify fluids that are flowing by looking for a tile that is blinking between {{Tile|≈| ...fall straight down if they can, or else they will spread out to the sides. Fluids can flow diagonally on the same z-level, but will never move sideways and d
    12 KB (1,569 words) - 03:24, 20 December 2022
  • ...om entering your fortress use [C:5:0:1]Build[C:7:0:0] -> [C:5:0:1]Machines/fluids[C:7:0:0] -> [C:5:0:1]Lever[C:7:0:0] to build a [C:6:0:0]Lever[C:7:0:0]. Machines/fluids
    931 KB (148,541 words) - 18:41, 1 December 2023
  • ...ress'' currently are '''[[water]]''' and '''[[magma]]'''. You can identify fluids that are flowing by looking for a tile that is blinking between {{Tile|≈| ...fall straight down if they can, or else they will spread out to the sides. Fluids can flow diagonally on the same z-level, but will never move sideways and d
    13 KB (1,583 words) - 19:19, 15 August 2023
  • ==Doors (and hatches) and fluids suggestion== Doors shouldn't simply be made useless against fluids; but they should be balanced to make them worse than floodgates in many sit
    12 KB (1,993 words) - 23:48, 18 November 2008
  • | Text, designation priorities, adventurer mode conversation targets, fluids if [[Technical_tricks#Tiles|SHOW_FLOW_AMOUNTS]] is YES in d_init.txt | Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt
    69 KB (9,003 words) - 22:23, 10 March 2024
  • |Text, fluids if [[Technical_tricks#Tiles|SHOW_FLOW_AMOUNTS]] is YES in d_init.txt |Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt
    34 KB (4,670 words) - 21:10, 13 February 2015
  • |Text, fluids if [[Technical_tricks#Tiles|SHOW_FLOW_AMOUNTS]] is YES in d_init.txt |Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt
    39 KB (5,481 words) - 17:52, 27 December 2022
  • | Text, designation priorities, adventurer mode conversation targets, fluids if [[Technical_tricks#Tiles|SHOW_FLOW_AMOUNTS]] is YES in d_init.txt | Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt
    67 KB (8,685 words) - 04:48, 3 March 2024
  • |Text, fluids if [[Technical_tricks#The_look_of_the_game|SHOW_FLOW_AMOUNTS]] is YES in in |Text, fluids if SHOW_FLOW_AMOUNTS is YES in init.txt
    35 KB (4,907 words) - 20:27, 23 June 2017
  • ...ids at a depth of 1/7 no longer attempt to move unless they can move down. Fluids under [[pressure]] can appear to travel upward until the pressure equalizes Fluids in ''Dwarf Fortress'' act like a fairly thick, viscous material. This makes
    18 KB (3,181 words) - 22:16, 16 March 2024
  • ...ids at a depth of 1/7 no longer attempt to move unless they can move down. Fluids under [[pressure]] can appear to travel upward until the pressure equalizes Fluids in Dwarf Fortress act like a fairly thick, viscous material. This makes it
    11 KB (1,820 words) - 18:26, 31 July 2012
  • ...ids at a depth of 1/7 no longer attempt to move unless they can move down. Fluids under [[pressure]] can appear to travel upward until the pressure equalizes Fluids in Dwarf Fortress act like a fairly thick, viscous material. This makes it
    13 KB (2,276 words) - 14:22, 14 July 2016
  • ...ids at a depth of 1/7 no longer attempt to move unless they can move down. Fluids under [[pressure]] can appear to travel upward until the pressure equalizes Fluids in ''Dwarf Fortress'' act like a fairly thick, viscous material. This makes
    17 KB (2,946 words) - 04:06, 20 December 2022
  • == Fluids pushing from the lower floor == „A closed floor hatch will block the passage of fluids onto the lower floor, and will stop falling creatures. They can also be use
    2 KB (359 words) - 15:45, 8 November 2011
  • ...'''pressure'''. The basic idea here is quite simple - certain forms of '''fluids''' movement exert '''pressure''', causing them to potentially move ''upward ...essure works in a u-bend you should be able to adapt this knowledge to use fluids in any configuration you desire without any unexpected surprises that could
    21 KB (2,643 words) - 03:50, 20 December 2022
  • ...'''pressure'''. The basic idea here is quite simple - certain forms of '''fluids''' movement exert '''pressure''', causing them to potentially move ''upward ...essure works in a u-bend you should be able to adapt this knowledge to use fluids in any configuration you desire without any unexpected surprises that could
    22 KB (2,698 words) - 13:10, 19 December 2023
  • [TLCM_NOUN:fluids:PLURAL] [TLCM_NOUN:fluids:PLURAL]
    9 KB (1,206 words) - 20:38, 23 June 2017
  • [TLCM_NOUN:fluids:PLURAL] [TLCM_NOUN:fluids:PLURAL]
    8 KB (1,202 words) - 16:54, 16 June 2013

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