v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Search results

Jump to navigation Jump to search
  • Go to Sparring Match This worker is specialized and will only do tasks that match their workshop assignments, work details, and occupations. Click to toggle
    931 KB (148,541 words) - 18:41, 1 December 2023
  • of each coin type to match accounts. don't need to match perfectly
    795 KB (120,124 words) - 03:34, 25 February 2020
  • *value for !ARG to match *value for !ARG to match
    12 KB (1,937 words) - 16:12, 2 April 2024
  • <u>'''Tester's conclusion:'''</u> A dwarf bash with a crossbow is no match for a dwarf battle axe. No missing limbs, just a few missing teeth. The one ...one. If so, the win percentage of pick & shield vs. sword & shield should match with the previous pick v. spear test (assuming swords and spears are equiva
    105 KB (15,535 words) - 16:20, 15 May 2024
  • |tad ||MATCH (equal) ||TOOTH |ala || FIRST || MATCH (equal)
    18 KB (2,676 words) - 16:46, 20 December 2022
  • ...tic, but it would also bog-down dwarf mode. However, being able to mix and match gloves etc. would lead to many interesting situations and possible enhancem | Some of the alloy smelting reaction numbers don't match up with the amount of bar smelting reactions when they meet certain ores.
    286 KB (44,767 words) - 10:59, 17 January 2022
  • |tad ||MATCH (equal) ||TOOTH |ala || FIRST || MATCH (equal)
    12 KB (1,834 words) - 22:37, 19 March 2023
  • [[File:Quickstart-finder-partial.png|thumb|right|Finder partial match missing Good surroundings]] ...criteria list shows which criteria it couldn't meet in red for the closet match — try changing or removing the red criteria and searching again. Or, you
    94 KB (16,288 words) - 19:50, 3 January 2023
  • *value for !ARG to match *value for !ARG to match
    9 KB (1,457 words) - 03:17, 20 December 2022
  • ...same tile size as the main tileset, they will be resized automatically to match it. As the automatic resizing algorithm might introduce artifacts or uninte ...graphics_mygraphics.txt) <br/> This name should match the folder name you will be using in "raw/graphics".'''</span></small><br/>
    49 KB (6,588 words) - 00:32, 21 December 2022
  • ...]]. REAGENT_ID must match a [REAGENT], and REACTION_PRODUCT_ID must either match a [MATERIAL_REACTION_PRODUCT] belonging to the reagent's material or be equ ...COAL}} || [[Coal]] - subtype is either COKE or CHARCOAL (or NO_MATGLOSS to match either).
    4 KB (619 words) - 03:41, 20 December 2022
  • ...of the raws. This gameID tag is case sensitive. If Stonesense is unable to match your gameID with one from Dwarf Fortress, a log message will be written to ...ute. This is the default creature sprite, meaning that if a dwarf does not match any of the <variant> nodes, it will be shown as this sprite index (in this
    18 KB (2,732 words) - 16:24, 27 July 2023
  • ...]]. REAGENT_ID must match a [REAGENT], and REACTION_PRODUCT_ID must either match a [MATERIAL_REACTION_PRODUCT] belonging to the reagent's material or be equ ...| COAL || [[Coal]] - subtype is either COKE or CHARCOAL (or NO_MATGLOSS to match either).
    4 KB (525 words) - 14:05, 2 May 2020
  • ...]]. REAGENT_ID must match a [REAGENT], and REACTION_PRODUCT_ID must either match a [MATERIAL_REACTION_PRODUCT] belonging to the reagent's material or be equ ...COAL}} || [[Coal]] - subtype is either COKE or CHARCOAL (or NO_MATGLOSS to match either).
    4 KB (617 words) - 16:14, 2 April 2024
  • ...]]. REAGENT_ID must match a [REAGENT], and REACTION_PRODUCT_ID must either match a [MATERIAL_REACTION_PRODUCT] belonging to the reagent's material or be equ ...| COAL || [[Coal]] - subtype is either COKE or CHARCOAL (or NO_MATGLOSS to match either).
    4 KB (525 words) - 14:05, 2 May 2020
  • ...ed word is contained in another word. For example, typing "WOOD BIN" will match both "Construct <u>wood</u>en Ca<u>bin</u>et" and "Construct <u>wood</u>en We want to make some more beds, so just enter "BED", which will match just one entry, {{DFtext|Construct Bed|cyan}}. Press {{K|Enter}} to select
    12 KB (2,241 words) - 18:45, 8 December 2011
  • ...same tile size as the main tileset, they will be resized automatically to match it. As the automatic resizing algorithm might introduce artifacts or uninte ...graphics_mygraphics.txt) <br/> This name should match the folder name you will be using in "raw/graphics".'''</span></small><br/>
    49 KB (6,586 words) - 03:31, 20 December 2022
  • Go to Sparring Match of each coin type to match accounts.
    311 KB (47,240 words) - 11:27, 4 October 2011
  • ...ols, '<' and '>', which are used as tags on barrel descriptions, and don't match -- but I'm willing to live with that in order to be able to tell up-stairs ...the standard "L" tiles to fit together nicely, but "T" and "+" don't quite match up. It's not a problem that comes up often, and it still doesn't look that
    92 KB (13,986 words) - 00:21, 25 November 2023
  • ...also explicitly avoid using certain items for decorations – most of these match up with the primary mood material, but miners, engravers, masons, and stone ...y are guaranteed to create an object of that type (if multiple preferences match, one will be randomly selected).
    51 KB (8,136 words) - 13:53, 17 April 2024
  • * required subtype match for armor even under "partial match"
    4 KB (574 words) - 00:22, 4 March 2014
  • ...s with {{k|r}}. Pressing {{k|m}} to toggle between partial match and exact match seems to give or restrict your dwarves' equipment-selecting privileges {{ve
    17 KB (2,858 words) - 22:55, 8 April 2014
  • The better match with the skills, traits and attributes in the table above, the better of a ...e of the item you want to produce. This will cause menu options that don't match the string you type to disappear from the menu.
    14 KB (2,318 words) - 23:27, 20 December 2023
  • ...ere in an "OBJECT:BODY" file and has the following syntax: ''[BODYGLOSS:id:match:replacement]'' ...ned by the bodygloss in the body tokens file; any occurrence of the word ''match'' in any body part will be replaced with the word ''replacement''.
    1 KB (234 words) - 15:38, 8 December 2011
  • ...ns can be used in one layer and the layer will be displayed if any of them match. ...ession tokens which are not categories will be ignored; values that do not match any existing Profession will be treated as <code>NONE</code> and thus apply
    27 KB (4,150 words) - 08:36, 18 May 2024
  • ...s are much more likely to become friends or lovers (+100 compatibility per match). ...s are much more likely to become friends or lovers (+100 compatibility per match).
    3 KB (408 words) - 01:54, 8 August 2021
  • ...ere in an "OBJECT:BODY" file and has the following syntax: ''[BODYGLOSS:id:match:replacement]'' ...ned by the bodygloss in the body tokens file; any occurrence of the word ''match'' in any body part will be replaced with the word ''replacement''.
    1 KB (238 words) - 14:35, 8 December 2011
  • The search will check the entire world. If there are multiple sites that match your settings, the site finder will mark all acceptable sites on the Region ...t influence the search, the other setting values do not guarantee an exact match -- because it may not exist in your world. For example, using search settin
    4 KB (662 words) - 04:51, 10 February 2024
  • ...f. This word (or "string") must appear at the top of the file and it must match the file name (without extension). All game files require those markers at ...ese are seperate bodypart definitions in body_default.txt. You can mix and match them in the creature entry and it makes no difference, as long as they're t
    38 KB (6,028 words) - 11:06, 16 January 2022
  • ...also explicitly avoid using certain items for decorations - most of these match up with the primary mood material, but miners, engravers, masons, and stone ...y are guaranteed to create an object of that type (if multiple preferences match, one will be randomly selected).
    36 KB (5,674 words) - 02:42, 8 August 2017
  • ; Check if the item's type/subtype match any Item preferences in the maker ; Check if the item's material/matgloss match any Material preferences in the maker
    22 KB (2,553 words) - 01:04, 14 May 2024
  • ...pty bins/barrels that match and won't claim those with contents that don't match
    2 KB (273 words) - 14:30, 13 March 2014
  • ...gobbled up. And then, as you have more and more backstory we'll be able to match that as well. And hopefully for the people that play the game, it's hard to ...ng with a similar product. But because the procedural stuff is starting to match them. And I predict that's going to happen. It already is to some extent.
    83 KB (15,489 words) - 20:48, 15 November 2021
  • ; Check if the item's type/subtype match any Item preferences in the maker ; Check if the item's material/matgloss match any Material preferences in the maker
    18 KB (2,023 words) - 17:12, 13 December 2023
  • ...ols, '<' and '>', which are used as tags on barrel descriptions, and don't match -- but I'm willing to live with that in order to be able to tell up-stairs ...the standard "L" tiles to fit together nicely, but "T" and "+" don't quite match up. It's not a problem that comes up often, and it still doesn't look that
    91 KB (13,800 words) - 19:13, 20 December 2022
  • ...s with {{k|r}}. Pressing {{k|m}} to toggle between partial match and exact match seems to give or restrict your dwarves' equipment-selecting privileges {{ve
    17 KB (2,866 words) - 03:42, 20 December 2022
  • ...oken definition to all 16 colors in the color scheme and picks the closest match. Color names listed and the colors shown below match the colors from default init/color.txt. To change these from the default to
    58 KB (7,047 words) - 03:16, 20 December 2022
  • ...ch the specifications from the tileset list. The FULLFONT directive should match the filename of the tileset you downloaded. If you want to use the tileset
    34 KB (4,670 words) - 21:10, 13 February 2015
  • ...h matches found, press {{K|Esc}} to look at the results. Any region with a match will be indicated by a green rectangle or {{DFtext|X|2:1}}s on the map, or ...able, but you may want to change the size to avoid an undesirable biome or match your finder criteria.
    86 KB (14,760 words) - 04:47, 17 March 2024
  • * '''Gretzer-E''': A prototype advanced Gretzer model that can match a Dominance-22 blow for blow. Slightly more expensive to produce. ...ainfully-named exo-armor developed by someone whose concept designs didn't match up with the materials they had. This exo-armor is a scrappy but durable mel
    37 KB (4,282 words) - 11:55, 16 January 2022
  • ...ch the specifications from the tileset list. The FULLFONT directive should match the filename of the tileset you downloaded. If you want to use the tileset
    39 KB (5,481 words) - 17:52, 27 December 2022
  • The better match with the table Skills, Traits and Attributes the better Manager the Dwarf w ...e of the item you want to produce. This will cause menu options that don't match the string you type to disappear from the menu.
    7 KB (1,089 words) - 16:41, 24 June 2012
  • The better match with the table Skills, Traits and Attributes the better Manager the Dwarf w ...e of the item you want to produce. This will cause menu options that don't match the string you type to disappear from the menu.
    7 KB (1,146 words) - 13:43, 5 July 2018
  • ...oken definition to all 16 colors in the color scheme and picks the closest match. Color names listed and the colors shown below match the colors from default init/color.txt. To change these from the default to
    60 KB (7,271 words) - 13:03, 9 December 2023
  • ...even if your reagent item type is CORPSE or CORPSEPIECE, otherwise it will match any item. The label itself can be absolutely anything. It's only used to find a match between the material and the reaction. Note that some reaction classes have
    64 KB (9,534 words) - 23:14, 1 May 2024
  • ...even if your reagent item type is CORPSE or CORPSEPIECE, otherwise it will match any item. The label itself can be absolutely anything. It's only used to find a match between the material and the reaction. Note that some reaction classes have
    48 KB (7,387 words) - 03:52, 20 December 2022
  • ...s with {{k|r}}. Pressing {{k|m}} to toggle between partial match and exact match seems to give or restrict your dwarves' equipment-selecting privileges {{ve
    17 KB (2,880 words) - 09:35, 3 July 2012
  • ...l MUCH faster than all other creatures, but the hydra's regeneration is no match for the damage and blood loss it generally sustains during a fight. However In [[Dwarf fortress mode|fortress mode]], hydras are usually more than a match for any dwarf, and the difficulty is compounded by the lack of targeted att
    3 KB (525 words) - 21:33, 16 March 2014
  • * match | Replaces all occurrences of "match" in the creature's body parts with "replacement". E.g., the Body Token [BO
    11 KB (1,900 words) - 20:06, 23 June 2017
  • ...the reasoning offered, your embark site, and your own playstyle - mix and match, adopt, adapt or reject as you please. ...n or more dogs or wardogs - or a mix. While a pair of wardogs is hardly a match for a goblin ambush, a dozen will tear them apart and send them running whi
    30 KB (5,064 words) - 20:24, 23 June 2017

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)