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  • ...ore about the military and how it works in ''Dwarf Fortress'', go to the [[DF2014:Military]] article. ! Side & Creature !! Number !! Skills !! Items
    48 KB (7,288 words) - 16:45, 18 March 2020
  • | [[DF2014:Release information/0.47.05|0.47.05]] || 2021-01-28 | [[DF2014:Release information/0.47.04|0.47.04]] || 2020-02-29
    25 KB (3,070 words) - 13:35, 17 April 2024
  • ...start with very weak wooden weapons and have a more limited list of weapon skills during character creation. Like dwarves, they wear smaller-sized clothing. ...gin with copper, bronze, or iron weapons, and the widest variety of weapon skills. Humans are larger than the other main races, meaning armor from other civi
    32 KB (5,212 words) - 18:22, 17 April 2024
  • ...start with very weak wooden weapons and have a more limited list of weapon skills during character creation. Like dwarves, they wear smaller-sized clothing. ...gin with copper, bronze, or iron weapons, and the widest variety of weapon skills. Humans are larger than the other main races, meaning armor from other civi
    31 KB (5,165 words) - 02:51, 20 December 2022
  • ===Skills=== ===Skills===
    22 KB (3,752 words) - 00:53, 14 October 2023
  • You can forgo the process of assigning skills and supplies and instead select '''Play Now!''' This option will give you a ...ng party and supplies by spending a pool of points which is shared between skills and equipment, with each skill rank and equipment item having a set value.
    33 KB (5,542 words) - 03:21, 20 December 2022
  • '''Combat skills''' are a collection of different but interrelated [[skill]]s that, without == General combat skills==
    8 KB (1,339 words) - 03:16, 20 December 2022
  • '''Combat skills''' are a collection of different but interrelated [[skill]]s that, without == General combat skills==
    8 KB (1,336 words) - 04:53, 19 January 2024
  • ...en better alternative to coins than just simple cut gems, depending on the skills of your character. === How do I increase my skills and attributes? ===
    22 KB (3,745 words) - 00:18, 21 December 2022
  • ...en better alternative to coins than just simple cut gems, depending on the skills of your character. === How do I increase my skills and attributes? ===
    22 KB (3,743 words) - 02:51, 20 December 2022
  • ==Weapons and skills== ===Skills===
    18 KB (2,893 words) - 00:47, 21 December 2022
  • ==Weapons and skills== ===Skills===
    18 KB (2,893 words) - 03:58, 20 December 2022
  • ...nage to block attacks with them). Second, it helped keep your [[doctor]]s' skills from rusting, and your [[coffin]] makers busy. ...t]], because they required next to no effort to build your dwarves' combat skills to legendary.{{bug|3855}}
    15 KB (2,534 words) - 21:07, 1 February 2023
  • ...nage to block attacks with them). Second, it helped keep your [[doctor]]s' skills from rusting, and your [[coffin]] makers busy. ...t]], because they required next to no effort to build your dwarves' combat skills to legendary.{{bug|3855}}
    15 KB (2,533 words) - 03:18, 20 December 2022
  • ...who observe their work. Performers can take apprentices and pass on their skills to them.{{verify}} The performance skills are:
    4 KB (640 words) - 22:03, 26 January 2024
  • ...who observe their work. Performers can take apprentices and pass on their skills to them.{{verify}} The performance skills are:
    4 KB (648 words) - 03:48, 20 December 2022
  • == Skills and Equipment == ...his point, you'd like to get into all of the details of picking individual skills and equipment for your expedition, select {{DFtext|Prepare for the journey
    94 KB (16,288 words) - 19:50, 3 January 2023
  • ...] one, which will reduce the amount of points you can use for the dwarves' skills and items. In this case, sell the anvil and rely on [[merchant]]s bringing ...at early and from a safe distance, but until you have walls you need melee skills for when anything gets up close and personal. I'd just go Armor User 5 (or
    16 KB (2,669 words) - 03:54, 20 December 2022
  • ...] one, which will reduce the amount of points you can use for the dwarves' skills and items. In this case, sell the anvil and rely on [[merchant]]s bringing ...at early and from a safe distance, but until you have walls you need melee skills for when anything gets up close and personal. I'd just go Armor User 5 (or
    16 KB (2,671 words) - 16:14, 22 December 2022
  • ...s/he sees romance as one of the highest ideals". (''Goals, however, are [[DF2014:Personality_trait#Goals|described below]]''). | −10 to +10 || does not really value skills related to fighting
    59 KB (8,766 words) - 16:11, 16 December 2023
  • ...s/he sees romance as one of the highest ideals". (''Goals, however, are [[DF2014:Personality_trait#Goals|described below]]''). | −10 to +10 || does not really value skills related to fighting
    60 KB (8,847 words) - 18:39, 21 April 2024
  • == Skills and Equipment == ...his point, you'd like to get into all of the details of picking individual skills and equipment for your expedition, select {{DFtext|Prepare for the journey
    86 KB (14,760 words) - 04:47, 17 March 2024
  • ...on, and then assign your seven initial [[dwarves]] some starting [[Skill | skills]], equipment, provisions, and perhaps, [[animals]] to bring along. After pr ...a fortress, you must choose the embark location in the world, then assign skills and supplies to the seven dwarves on the expedition team you will embark wi
    26 KB (4,340 words) - 03:20, 20 December 2022
  • This screen shows your skills, attributes, wounded body parts, health (along with more detailed descripti ...he enemies can path to you, or dawn breaks. It should be noted that, as of DF2014, climbing trees and sleeping on them will sometimes prevent [[bogeyman]] at
    50 KB (8,736 words) - 18:42, 14 April 2024
  • This screen shows your skills, attributes, wounded body parts, health (along with more detailed descripti ...he enemies can path to you, or dawn breaks. It should be noted that, as of DF2014, climbing trees and sleeping on them will sometimes prevent [[bogeyman]] at
    50 KB (8,737 words) - 02:51, 20 December 2022
  • ...on, and then assign your seven initial [[dwarves]] some starting [[Skill | skills]], equipment, provisions, and perhaps, [[animals]] to bring along. After pr ...a fortress, you must choose the embark location in the world, then assign skills and supplies to the seven dwarves on the expedition team you will embark wi
    24 KB (4,039 words) - 19:59, 19 February 2024
  • ...tile '/' where they can be collected. This disregards crossbow and archery skills and the only difference they make is the speed at which the bolts are split ...crack squad of dwarves spar and demonstrate there to train up the military skills of your dwarven children
    100 KB (16,380 words) - 19:18, 14 November 2023
  • * [[Category:DF2014:Modding Examples]] * Development: [[DF2014:Release information|Release information]] • [[Main:Dwarf_Fortress_Talk|De
    63 KB (9,874 words) - 03:43, 20 December 2022
  • ...vival of the fortress.The colony's [[supplies]], [[domestic animals]], and skills can be customised, but each dwarf's [[mental attributes|mental]] and [[phys ...rking, farming-related and crafts-making; there are further combat-related skills. They are categorized further, such as [[leatherworking]], [[butchery]], [[
    34 KB (5,290 words) - 18:36, 29 August 2023
  • ...will be a specific amount of werebeasts roaming the lands, depending on [[DF2014:Advanced_world_generation#Number_of_Werebeast_Curse_Types| the world's sett ...ell as Legendary skill in [[ambusher]]. If the werebeast is a child, these skills will be at "dabbling" level. Additionally, they can [[Amphibious|breathe un
    45 KB (6,508 words) - 19:39, 12 May 2024
  • ...ign weapons currently are effectively unusable by dwarves). These may use skills your dwarves are unfamiliar with, it is impossible to buy them in bulk, and {{DF2014:Item quality/Table}}
    60 KB (8,739 words) - 05:12, 7 January 2024
  • ...ign weapons currently are effectively unusable by dwarves). These may use skills your dwarves are unfamiliar with, it is impossible to buy them in bulk, and {{DF2014:Item quality/Table}}
    56 KB (8,131 words) - 13:05, 6 January 2024
  • ...tile '/' where they can be collected. This disregards crossbow and archery skills and the only difference they make is the speed at which the bolts are split * DwarfBonus: Use war [[elephant]]s, or any other giant [[:Category:DF2014:Grazer|grazing animal]] you <s>bought</s> seized from elves.
    96 KB (15,752 words) - 04:01, 20 December 2022
  • ...ust as skills normally do, and thus act as a replacement for the earlier [[DF2014:alchemy|alchemy]] skill. {{Skills}}
    578 bytes (80 words) - 14:07, 7 January 2023
  • ...adventurers will refuse to butcher its corpse after the fight. However, in DF2014, all butcherable corpses are able to be butchered, as long as the corpse is
    28 KB (4,610 words) - 03:16, 20 December 2022
  • ...adventurers will refuse to butcher its corpse after the fight. However, in DF2014, all butcherable corpses are able to be butchered, as long as the corpse is
    28 KB (4,740 words) - 05:27, 14 May 2024
  • * [[DF2014:Trading#Seizing_items|Seizing goods via the trade dialog]] is most straight A coinstar or popcorn room trains [[armor user]] skills via repeated (unblockable/undodgeable) impacts of various small objects suc
    18 KB (3,023 words) - 03:22, 20 December 2022
  • ...will cause them to "not feel anything". However, they inevitably become [[DF2014:Need#Focus|Distracted]] due to unmet needs, despite performing most of the ...ven after becoming 18 years old, the in-game trigger will not remove the [[DF2014:Unit_type_token#CHILD|Child token]])
    18 KB (2,748 words) - 22:56, 8 May 2024
  • ...will be a specific amount of werebeasts roaming the lands, depending on [[DF2014:Advanced_world_generation#Number_of_Werebeast_Curse_Types| the world's sett ...Some werebeasts can hold and use weapons in wereform, and whatever combat skills they have as dwarves also apply while transformed. Being infected gives dwa
    38 KB (5,678 words) - 22:47, 12 January 2024
  • This controls the number of points that you have for skills and equipment when you embark in fortress mode. Turning this value up will * [http://www.bay12forums.com/smf/index.php?topic=140180 DF2014 (v0.40) WorldGen "Cookbook" Thread]
    82 KB (12,872 words) - 12:17, 3 April 2024
  • This controls the number of points that you have for skills and equipment when you embark in fortress mode. Turning this value up will * [http://www.bay12forums.com/smf/index.php?topic=140180 DF2014 (v0.40) WorldGen "Cookbook" Thread]
    82 KB (13,016 words) - 08:47, 21 January 2023
  • {{catbox|DF2014:Learns}} ...IGENT}}. Creatures with <code>[CAN_LEARN]</code> will improve their social skills when standing near other members of their own species, but not when standin
    3 KB (436 words) - 00:35, 21 December 2022
  • {{DF2014:Topic/table/astronomy}} ! scope="col" style="width: 25%;" | Skills used in research
    2 KB (180 words) - 03:07, 20 December 2022
  • {{DF2014:Topic/table/astronomy}} ! scope="col" style="width: 25%;" | Skills used in research
    1 KB (177 words) - 00:19, 21 December 2022
  • * [[DF2014:Trading#Seizing_items|Seizing goods via the trade dialog]] is most straight A coinstar or popcorn room trains [[armor user]] skills via repeated (unblockable/undodgeable) impacts of various small objects suc
    18 KB (2,976 words) - 02:58, 19 October 2023
  • {{DF2014:Item quality/Table}} ...al and quality only matter for bashing attacks and do not affect blocking. Skills rolls are 1d(blockchance) + 2d(skill*15), so skill matters more than blockc
    92 KB (14,678 words) - 18:35, 8 May 2024
  • {{catbox|DF2014:Learns}} ...IGENT}}. Creatures with <code>[CAN_LEARN]</code> will improve their social skills when standing near other members of their own species, but not when standin
    3 KB (434 words) - 03:38, 20 December 2022
  • As wealth and items are created or lost, (e.g. by dwarves, or [[DF2014:Steals_drink| thieves]], drinking up all your booze), the records will grad {{Skills}}
    2 KB (241 words) - 00:43, 21 December 2022
  • As wealth and items are created or lost, (e.g. by dwarves, or [[DF2014:Steals_drink| thieves]], drinking up all your booze), the records will grad {{Skills}}
    2 KB (241 words) - 03:52, 20 December 2022
  • ...ot wear out. Military dwarves can still lead demonstrations in non-weapons skills, and could quite possibly become a good wrestler or biter. Dwarves without ...aling all injuries that could heal over time. An adventurer with higher [[DF2014:Attribute#Recuperation|recuperation]] will heal faster than others. Some w
    18 KB (3,071 words) - 04:09, 20 December 2022

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