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  • ...go armored if one intends to last. The Long Night sports a wide variety of armor types which function very differently from vanilla DF. == How armor works ==
    37 KB (4,282 words) - 11:55, 16 January 2022

Page text matches

  • rule the world bring peace to the world
    795 KB (120,124 words) - 03:34, 25 February 2020
  • ...go armored if one intends to last. The Long Night sports a wide variety of armor types which function very differently from vanilla DF. == How armor works ==
    37 KB (4,282 words) - 11:55, 16 January 2022
  • string too long vector too long
    931 KB (148,541 words) - 18:41, 1 December 2023
  • "You must save us, Gunnar!" cried the dwarf Aliz. "We of the fortress lack the military discipline that you have."
    118 KB (20,738 words) - 15:56, 13 December 2022
  • string too long vector<T> too long
    248 KB (37,728 words) - 00:28, 8 August 2013
  • ...s are in varying states of update. Information might be outdated. Refer to the [http://www.bay12forums.com/smf/index.php?topic=179676.0 Bay12 thread] for ...ave, the planets, moons, and even space itself strewn with the wreckage of long-dead peoples.
    35 KB (5,764 words) - 12:20, 6 December 2023
  • The sword slid through the goblin's throat and the dying creature fell to the ground sputtering. Rognar had been born into a world of
    156 KB (27,608 words) - 08:54, 15 November 2022
  • ...is divided into sections based on apparent divisions in the layout within the exe. Some uninteresting strings (C++ runtime stuff etc not related to DF) h ...(don't try to be helpful and copy it to the other one either, that's what the modding help pages are for.)
    311 KB (47,240 words) - 11:27, 4 October 2011
  • ...des all long-and short-term arcs, core-items, Reqs, Bloats and Powergoals. The page itself may be found [http://www.bay12games.com/dwarves/dev_single.html ...ew of the original thought-process behind Dwarf Fortress' development, and the broader arcs are still frequently referred to in reference to current devel
    286 KB (44,767 words) - 10:59, 17 January 2022
  • :''This is a detailed reference guide for Adventurer Mode. For a tutorial see the [[Adventure mode quick start|Adventure Mode Quickstart Guide]]. ...andoned [[fortress]]es and find whatever riches were left to be guarded by the [[creature]]s that sealed their fate.
    84 KB (14,686 words) - 13:21, 3 December 2023
  • :''This is a detailed reference guide for Adventurer Mode. For a tutorial see the [[Adventure mode quick start|Adventure Mode Quickstart Guide]]. ...andoned [[fortress]]es and find whatever riches were left to be guarded by the [[creature]]s that sealed their fate.
    68 KB (11,828 words) - 13:20, 3 December 2023
  • ...leaping goblin commando. The villain held a dagger to Kogan's throat and the dwarven leader dropped his weapon. “Shut up, dwarf scum,” said the goblin.
    87 KB (15,188 words) - 02:06, 14 December 2022
  • ...gnation has arisen to account for clades which exist outside these castes, the Un-Caste geneclades. ...nscript a 13 year old into the army or make him work in the mines he'll be the size of an actual 13 year old.
    29 KB (4,124 words) - 03:03, 28 March 2023
  • ...d whatever riches were left to be guarded by the [[creature]]s that sealed the fate of your [[fortress]]. ...o the [[Adventure Mode quick reference|quick reference]] guide, or examine the detailed [[controls]] page. [[Site map]] may also prove useful.
    74 KB (13,058 words) - 16:34, 13 October 2021
  • The sign hung haphazardly across the tavern door. Samser took another puff on his pipe and spit. As a goblin, there wasn’t much in the way
    73 KB (12,832 words) - 19:31, 5 December 2022
  • <small>†: Most races have no castes beyond the typical male and female with the default 50/50 population ratio split.<br> ...ed to rid areas of vermin. The mother worms are very important as they are the only female of this highly-varied artificial species. They are able to bree
    34 KB (3,946 words) - 11:55, 5 December 2023
  • ...levels down, relative to the player. Along the bottom is information about the player.]] ...d wait for other things to move. {{k|,}} does the same but with a tenth of the time it takes for {{k|.}}.
    50 KB (8,736 words) - 18:42, 14 April 2024
  • ...levels down, relative to the player. Along the bottom is information about the player.]] ...d wait for other things to move. {{k|,}} does the same but with a tenth of the time it takes for {{k|.}}.
    50 KB (8,737 words) - 02:51, 20 December 2022
  • ...er of modifiers. Most modifier changes are cosmetic, however some do alter the attack profile or several other stats such as size. ...sophisticated coilguns. Either way, they use the same ammunition and share the Railgunner skill.
    16 KB (1,748 words) - 11:52, 16 January 2022
  • ...eeds. Note that while they are not all plants from a lore perspective, for the purposes of game mechanics they are all "plants" and are grown at standard ...rce of tea, a special drink that provides a stimulating effect rather than the usual intoxicating effect of alcohol.
    9 KB (1,280 words) - 05:05, 29 March 2023
  • ...found underground. But deeper you go, the more dense is the nanotechne and the multiple horrors who lure around it. ...tizens will use nanotechne to make more nanotechne, which actually reduces the amount you have. Make sure you properly designate what metal you intend to
    4 KB (553 words) - 13:18, 15 June 2023
  • The following is a list of [[challenge]]s relating to playstyle. Before you embark, you can optimize or sabotage your fortress from the very start, depending on how you distribute your points. After a few years,
    85 KB (14,135 words) - 16:52, 7 May 2024
  • The following is a list of [[challenge]]s relating to playstyle. Before you embark, you can optimize or sabotage your fortress from the very start, depending on how you distribute your points. After a few years,
    84 KB (13,988 words) - 03:49, 20 December 2022
  • Before you embark, you can optimize or sabotage your fortress from the very start, depending on how you distribute your points. After a few years, ...dered to go found an outpost. They've hired you to make sure they survive. The six nobles only have social skills and refuse to do any work that is beneat
    71 KB (11,875 words) - 16:34, 26 July 2021
  • the the
    123 KB (19,038 words) - 13:55, 10 November 2022
  • ...en, and the creature's exact properties and behavior are then specified by the use of further creature tokens. All known creature tokens are listed below ...creature or cast respectively, or 'CASTE' which can be applied to both. In the table bellow, creature type distinguish tokens that can be applied to creat
    110 KB (16,803 words) - 06:57, 4 May 2024
  • The term '''megaproject''' refers to basically any project that takes a long time to build. See also other [[challenge]]s. ..., so you'll see many different (and probably similar) constructions across the wiki.
    64 KB (10,833 words) - 17:15, 29 February 2024
  • The term '''megaproject''' refers to basically any project that takes a long time to build. See also other [[challenge]]s. ..., so you'll see many different (and probably similar) constructions across the wiki.
    63 KB (10,704 words) - 20:24, 15 January 2023
  • ...eatures]]; <!-- The exact nature of this creatures is further specified by the ... tokens.--> this is a full list of all known creature tokens: ...s in the vanilla game. When {{k|v}}iewing a tame creature with this token, the message "This animal isn't interested in your wishes" will appear instead o
    102 KB (15,512 words) - 00:24, 25 January 2024
  • ...and data are hard-coded within the game (as opposed to being contained in the [[raws]]). vector<T> too long
    237 KB (33,753 words) - 21:06, 23 June 2017
  • ...r, press {{k|N}} on the last page ({{DFtext|Mounts and pets}}) of creating the current one. ...s. If an {{tt|[ALL_MAIN_POPS_CONTROLLABLE]}} civilization never existed in the [[world generation|world]], however, adventure mode cannot be played.
    40 KB (6,140 words) - 15:47, 7 September 2023
  • ...r, press {{k|N}} on the last page ({{DFtext|Mounts and pets}}) of creating the current one. ...s. If an {{tt|[ALL_MAIN_POPS_CONTROLLABLE]}} civilization never existed in the [[world generation|world]], however, adventure mode cannot be played.
    40 KB (6,135 words) - 12:05, 10 January 2023
  • ...able (many by default!) It also introduces a slew of new mega-beasts (Like the Steel Colossus), new metals (such as Mithril), new stones (woadstone), civi ...of steel and impure mithril, which many of your enemies have access to. On the other hand, a military outfitted with Keen goes through goblins, orcs (Note
    26 KB (4,423 words) - 20:49, 23 June 2017
  • This page is an in-depth Wiki for the '''Civilization Forge [[Modding|Mod]]'''. ..., stones, gems, plants, pretty much everything. These are all additions to the basic DF, so this isn't a full conversion mod. Much of what I want to do is
    21 KB (3,661 words) - 20:14, 17 June 2019
  • ...e_sprite_preview.png|right]]'''Vampires''' {{Tile|Ñ|4:0}} are [[undead]] [[night creature]]s that feed on [[blood]], cursed during [[world generation]] by p ...n]]s will have light green skin. [[Elves]], [[goblin]]s and [[kobold]]s on the other hand, will have blue skin. [[Animal people]] will appear as they are,
    37 KB (6,160 words) - 16:51, 20 April 2024
  • ...you're a more experienced player (perhaps directed here in error) look up the [[Tutorial:Powerplay Guide]] for instruction, instead. ...t no significant knowledge of how to play adventure mode is required - see the full [[adventure mode]] documentation for additional details.
    43 KB (7,415 words) - 07:36, 17 May 2023
  • ...you're a more experienced player (perhaps directed here in error) look up the [[Tutorial:Powerplay Guide]] for instruction, instead. ...t no significant knowledge of how to play adventure mode is required - see the full [[adventure mode]] documentation for additional details.
    43 KB (7,414 words) - 02:51, 20 December 2022
  • ...fore. It assumes that you have already installed the game and can navigate the menus on your own, but no significant knowledge of how to play Fortress Mod Read the full [[adventure mode]] documentation for additional detail.
    21 KB (3,696 words) - 18:29, 3 April 2015
  • '''Vampires''' {{Tile|Ñ|4:0}} are [[undead]] [[night creature]]s that feed on [[blood]], cursed during [[world generation]] by p ...ever, since [[civilization]]s can have members not of their founding race, the occasional vampiric [[goblin]], [[elf]], or even [[Animal people|animal per
    36 KB (6,111 words) - 23:41, 10 January 2024
  • ...fore. It assumes that you have already installed the game and can navigate the menus on your own, but no significant knowledge of how to play Fortress Mod Read the full [[adventure mode]] documentation for additional detail.
    24 KB (4,160 words) - 19:28, 25 April 2016
  • ...cts of many [[material]] properties on combat are somewhat understood (see the [[Material science]] page. : For a "How to", [[Military]] is the main article, or see [[Attack]] for the quick "right now!" version.)''
    28 KB (4,629 words) - 16:50, 13 May 2024
  • ...cts of many [[material]] properties on combat are somewhat understood (see the [[Material science]] page. : For a "How to", [[Military]] is the main article, or see [[Attack]] for the quick "right now!" version.)''
    28 KB (4,610 words) - 03:16, 20 December 2022
  • ...are hated and feared throughout much of the world, posing a great risk to the player. Though adults and children can be cursed, babies will not be. ...egila monsters]]. Also included are some creatures not normally present in the game (werelorises, weremammoths).
    45 KB (6,508 words) - 19:39, 12 May 2024
  • ...are hated and feared throughout much of the world, posing a great risk to the player. ...egila monsters]]. Also included are some creatures not normally present in the game (werelorises, weremammoths).
    38 KB (5,678 words) - 22:47, 12 January 2024
  • ...appears that the basic requirements for adoption are intact; for example, the creature is more likely to adopt an owner which likes creatures of that spe ...choosing to drink booze instead of water if possible. Going sober for too long reduces speed.
    67 KB (9,951 words) - 13:53, 19 November 2021
  • '''Vampires''' {{Tile|Ñ|4:0}} are [[night creature]]s that feed on blood, cursed during [[world generation]] by profa ...ation race, the occasional vampiric [[goblin]] or [[elf]] will also occur. The amount of vampires created during world generation is closely related with
    25 KB (4,357 words) - 13:08, 19 March 2015
  • ...oo much. Generally breaking stuff is fine! Just always back up your work & the originals, and be patient at having to [[World generation|generate new worl ...sion 0.27.176.39c and may not be accurate for later versions, particularly the examples.
    38 KB (6,028 words) - 11:06, 16 January 2022
  • <!-- ADD QUOTES AT THE BOTTOM OF THIS LIST, NOT HERE --> ...pear at the top of the wiki's [[Main Page]]. Many of them are musings from the developer notes, while others are forum posts made by ''DF'' players or sim
    59 KB (10,061 words) - 07:47, 24 April 2024
  • ...urney with a somewhat predictable end, not realizing the [[fun]] nature of the game.<br><small>''Art by HonorbruSudoku''</small>]] ...c.), then visit any part of the world, where you can learn about what ails the inhabitants, and optionally go on [[quest]]s to end those troubles (or get
    32 KB (5,212 words) - 18:22, 17 April 2024
  • ...tc), then visit any part of the world, where you can learn about what ails the inhabitants, and optionally go on [[quest]]s to end those troubles (or get ...ven visit your previously abandoned or retired [[fortress]]es and take all the precious items you yourself once created. You and your companions can also
    31 KB (5,165 words) - 02:51, 20 December 2022
  • The best defense is a good offense - if you let your enemies attack you, you're * Try to avoid fighting difficult enemies until you get some armor. Don't fight enemies at all, unless you're sure you can beat them. If you'r
    22 KB (3,745 words) - 00:18, 21 December 2022
  • The best defense is a good offense - if you let your enemies attack you, you're * Try to avoid fighting difficult enemies until you get some armor. Don't fight enemies at all, unless you're sure you can beat them. If you'r
    22 KB (3,743 words) - 02:51, 20 December 2022
  • ...urrent version. There also exists links to threads of similar function for the older versions. ...even the [http://dffd.bay12games.com/index.php Dwarf Fortress File Depot], the site where nigh all uploaded mods are stored.
    10 KB (1,524 words) - 03:39, 20 December 2022
  • ...turing world, with the addition of various [[undead]] and [[night creature|night creatures]]. Towns have gained markets and a better resource tracking syste ...zoomed-out map during travel mode, press {{key|m}}, and one will appear at the right.
    7 KB (1,062 words) - 21:15, 18 January 2023
  • ...st craftdwarf has been hammered to death due to an impossible mandate from the nobles. His wife was very unhappy for a week before it finally happened. Before my eyes I could see the guilty noble being dragged to the butchery shop, screaming bloody murder before her axe chopped his head off.
    18 KB (3,279 words) - 18:33, 3 July 2016
  • ...eatures (including any animal man) to transform into an animal form on the night of a full moon. Sentient creatures bitten by werebeasts are cursed to becom Werebeasts may take the form of mammals or reptiles, including animals that do not exist in ''Dwarf
    9 KB (1,556 words) - 21:08, 16 May 2019
  • ...ess’ existence. Astebkol has weathered three sieges, each more brutal than the last. ====The First Siege of Astebkol====
    26 KB (4,647 words) - 15:16, 8 December 2011
  • ...p is of the highest quality. The dwarf is stabbing the zombie in the back. The zombie is smirking.]] ...ed intentionally by a [[necromancer]], a [[mummy]] or arise naturally from the dark energies of [[surroundings|evil regions]]. Animated dead are [[immorta
    16 KB (2,666 words) - 04:05, 20 December 2022
  • ...d intentionally by a [[necromancer]], a [[mummy]], or arise naturally from the dark energies of [[surroundings|evil regions]]. Animated dead are [[immorta ...an alternate, paler skin color. Some undead creatures will appear exactly the same as they were when alive.
    17 KB (2,733 words) - 20:41, 25 September 2023
  • ===The Legend of the Cursed River<sup>DF</sup>=== ...ll the fish. This was true for many years as the fortress prospered, until the hunters stopped hunting.
    40 KB (7,328 words) - 19:32, 6 December 2010
  • ...ess]]. Smaller in scope than a full [[siege]], ambushes are not related to the number of [[dwarf|dwarves]] in your fortress. Enemies arrive in one or more ...of which depends on the invader. There may be more than one enemy squad on the map, and each must be detected separately.
    10 KB (1,619 words) - 20:35, 23 April 2024
  • ...]]. Wounds are listed by body part and described by color, as displayed in the following table. ...unded dwarf shows only the standard 15 body parts that can wear items of [[armor]]:
    17 KB (2,740 words) - 20:30, 23 June 2017
  • ...]]. Wounds are listed by body part and described by color, as displayed in the following table. ...unded dwarf shows only the standard 15 body parts that can wear items of [[armor]]:
    16 KB (2,577 words) - 19:44, 17 June 2014
  • ...While smaller in scope than a full [[siege]], ambushes are not related to the number of [[dwarf|dwarves]] in your fortress, and so can be triggered by re ...of which depends on the invader. There may be more than one enemy squad on the map, and each must be detected separately.
    10 KB (1,620 words) - 02:52, 20 December 2022
  • | Creature needs alcohol to get through the working day. | Sets if the creature is active in day, night, and twilight. Seems to be a separate value from DIURNAL/NOCTURNAL/CREPUSCU
    40 KB (5,917 words) - 22:41, 3 September 2021
  • ...e game in which said creature was introduced. The version number refers to the '''save''' version, with 1107 corresponding to 0.21.93.19a and 1169 corresp All creatures in the stock raws were added before version 1107, so this generally has no effect.
    42 KB (6,298 words) - 20:38, 25 July 2021
  • ...d intentionally by a [[necromancer]] to serve him, or arise naturally from the dark energies of [[surroundings|evil regions]]. ...ing reserved for a corpse which has begun to move and act on its own or by the will of another, but lacking any form of intelligence beyond a primitive ur
    8 KB (1,393 words) - 13:17, 21 June 2014
  • ...procedurally-generated [[creature]]s created by [[Deity|deities]] to guard the [[vault]]s erected by [[demon]]s who were twisted into humanoid form in a t ...at angels use will be of black, mysterious-looking creatures that resemble the generated appearance they've been given. This same setup is used for other
    23 KB (3,029 words) - 17:59, 19 April 2024
  • ...procedurally-generated [[creature]]s created by [[Deity|deities]] to guard the [[vault]]s erected by [[demon]]s who were twisted into humanoid form in a t ...ed by any happening. Its indigo exoskeleton is wrinkled. It was created by the human goddess Mudung Deepperplexes and is of a part with fate." ([http://ww
    22 KB (2,972 words) - 02:52, 20 December 2022
  • ===The Situation Worsens<sup>DF</sup>=== (read the below introduction or just view the image with knowledge that this is my first fortress)
    18 KB (3,300 words) - 20:25, 23 June 2017
  • ...ns are complete and your hardy explorers [[embark]], they'll be faced with the fortress site you picked down to every little detail; from geologically app ...ulation game]]. This entails that few goals are imposed upon the player by the game.
    26 KB (4,340 words) - 03:20, 20 December 2022
  • ...between spawning [[creature]]s, manipulating objects and features such as the [[weather]] and [[temperature]]. It is a tremendously useful place, usable ...l them as if playing [[adventure mode]], though this is most likely due to the game not yet having adventure mode.
    10 KB (1,614 words) - 20:02, 28 March 2024
  • [[File:Arenafighting.png|right|350px|thumb|The arena is great for testing creature capabilities... or if you just want to ...direct control of characters in an [[adventurer mode]]-like interface for the purpose of testing whatever it is they want. It is a tremendously useful pl
    10 KB (1,590 words) - 19:08, 16 October 2023
  • ...ns are complete and your hardy explorers [[embark]], they'll be faced with the fortress site you picked down to every little detail, from geologically app ...mulation game]. This entails that few goals are imposed upon the player by the programming.
    25 KB (4,160 words) - 21:28, 12 August 2014
  • ===The Mystery of Stabrack<sup>AD</sup>=== ...ns include: Stodir of the Axe, the hunters Id and "Eagle Eyes", and Kol of the Spear
    18 KB (3,196 words) - 13:04, 23 April 2010
  • ...ns are complete and your hardy explorers [[embark]], they'll be faced with the fortress site you picked down to every little detail; from geologically app ...ulation game]]. This entails that few goals are imposed upon the player by the game.
    24 KB (4,039 words) - 19:59, 19 February 2024
  • ...ng up to 250 years. In [[adventurer mode]], they're only active during the night. ...swarming [[caravan]]s and chugging booze between getting hacked to bits by the caravan guards.
    2 KB (354 words) - 04:42, 2 June 2023
  • ...ng up to 250 years. In [[adventurer mode]], they're only active during the night. ...swarming [[caravan]]s and chugging booze between getting hacked to bits by the caravan guards.
    2 KB (350 words) - 03:18, 20 December 2022
  • ...g exploits, whether or not to cheat is down to personal taste — after all, the game is ''designed'' to be readily moddable. Too much cheating can spoil yo ...g world, edit the raw files located in the '''raw/objects''' sub-folder of the [[Main:saved game folder|saved game folder]] for that world.
    44 KB (6,064 words) - 03:14, 20 December 2022
  • ...g exploits, whether or not to cheat is down to personal taste — after all, the game is ''designed'' to be readily moddable. Too much cheating can spoil yo ...[Game folder|<Dwarf Fortress>]]\data\vanilla\</code> ''before'' generating the game.
    44 KB (6,038 words) - 15:25, 24 May 2023
  • ...in the [[Civilization/World Info]] screen (accessed by pressing {{k|c}} in the main fortress view). There are multiple types of missions, such as raids, e Note: This is all done "off screen" - you have no control of the dwarves' actions once they leave your map, not until (with luck) they retur
    18 KB (2,930 words) - 03:43, 20 December 2022
  • ...Info|World Screen]] (accessed by pressing {{k|Y}} or clicking it's icon in the bottom right main fortress view). There are multiple types of missions, suc Note: This is all done "off screen" - you have no control of the dwarves' actions once they leave your map, not until (with luck) they retur
    19 KB (3,140 words) - 04:04, 5 April 2024
  • ...50px|right|Only two things are certain in ''Dwarf Fortress'': [[Fun]], and the legends you leave behind.]] ...s lived or died in the generated world. Any noticeable achievement made by the player in [[Dwarf fortress mode|Fortress]] or [[Adventurer mode|Adventurer]
    12 KB (1,943 words) - 03:38, 20 December 2022
  • ...-- will surely come running to the lever's location to savor the thrill of the unknown! Be sure to use the Workshop Profile screen to restrict the lever to the noble in need of some downtime - after all, it just wouldn't do to have som
    10 KB (1,715 words) - 19:53, 28 December 2023
  • ...-- will surely come running to the lever's location to savor the thrill of the unknown! Be sure to use the Workshop Profile screen to restrict the lever to the noble in need of some downtime - after all, it just wouldn't do to have som
    10 KB (1,718 words) - 16:14, 28 December 2023
  • ...score, and the wealth looted by the adventurer from that fortress would be the final score. ...ss mode, while in Adventure mode more or less nothing happened on its own. The fact that you couldn't leave a fortress without abandoning it to ruins seve
    7 KB (1,229 words) - 03:34, 20 December 2022
  • ...score, and the wealth looted by the adventurer from that fortress would be the final score. ...ss mode, while in Adventure mode more or less nothing happened on its own. The fact that you couldn't leave a fortress without abandoning it to ruins seve
    7 KB (1,231 words) - 00:34, 21 December 2022