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  • <type>create entity position</type> <type>assume identity</type>
    795 KB (120,124 words) - 03:34, 25 February 2020
  • <type>counting house</type> <type>guildhall</type>
    931 KB (148,541 words) - 18:41, 1 December 2023
  • ...s is fine, as is adding commentary (outside the &lt;pre> tags, though this page might be a bit long for it) (This page is very long - you can click [{{fullurl:{{FULLPAGENAME}}|action=edit&sectio
    311 KB (47,240 words) - 11:27, 4 October 2011
  • Invalid Type Unrecognized Building Definition Type:
    248 KB (37,728 words) - 00:28, 8 August 2013
  • ...confusing, please tell us so on the [[Talk:Your_first_fortress|discussion page]]! Above all else, always remember the [[Main:Dwarf Fortress|Dwarf Fortress ...n area that you're thinking about starting in to get a good handle on what type of creatures might populate it.
    57 KB (10,148 words) - 21:12, 5 January 2023
  • invalid block type Unrecognized Unit Type Token:
    237 KB (33,753 words) - 21:06, 23 June 2017
  • ...t a glance whether you are dealing with drowning-type-water, or wet-ankles-type-water. To change that option you need to edit the init.ini file in the data ...|e}} lets you assign trained dogs to follow him, and you can tell him what type of armor / weapon to wear through {{k|s}}oldiering. {{k|A}}ctivating him w
    76 KB (13,750 words) - 14:55, 24 November 2021
  • invalid block type Unrecognized Unit Type Token:
    123 KB (19,038 words) - 13:55, 10 November 2022
  • {{HealthStatus table row|symbol=D|color=2:0:1|desc='''Diagnosis request''' - [[Diagnostician]] needed to diagnose the subject}} {{HealthStatus table row|symbol=≈|color=3:0:1|desc='''Cleaning request''' - [[Wound dresser]] needed to bathe off contaminants, preferably using [
    15 KB (2,259 words) - 03:33, 20 December 2022
  • {{HealthStatus table row|symbol=D|color=2:0:1|desc='''Diagnosis request''' - [[Diagnostician]] needed to diagnose the subject}} {{HealthStatus table row|symbol=≈|color=3:0:1|desc='''Cleaning request''' - [[Wound dresser]] needed to bathe off contaminants, preferably using [
    15 KB (2,246 words) - 12:05, 6 April 2014
  • ...confusing, please tell us so on the [[Talk:Your_first_fortress|discussion page]]! Above all else, always remember the [[Main:Dwarf Fortress|Dwarf Fortress Once again, examples can be found in the [[starting builds]] page. What you bring is incredibly dependent on your play style, though. Some
    41 KB (7,264 words) - 22:15, 28 July 2021
  • ...all long-and short-term arcs, core-items, Reqs, Bloats and Powergoals. The page itself may be found [http://www.bay12games.com/dwarves/dev_single.html here Note that, due to the page's age, many of the specific goals here may no longer be directly applicable
    286 KB (44,767 words) - 10:59, 17 January 2022
  • ...d and gain [[legendary]] (or higher) status in that skill (unless the mood type is [[#Possessed|possessed]]). See the [[#Skills and workshops|skills and w * Shells are a common request in moods and are only produced from preparing raw [[turtle]]s, [[mussel]]s,
    27 KB (4,330 words) - 18:12, 21 February 2014
  • ...me are small and annoying, and some are major and even game-changing. This page is a historical list of some of the best-known bugs in 23a; an official com ...decides to make a helmet, it instead creates the item using the SHOES item type. This bug was officially fixed in version 0.34.06.
    17 KB (2,858 words) - 21:32, 11 March 2022
  • ...play the text elements in graphics mode and everything in ASCII mode. This page serves as a repository for custom tilesets made by users, including instruc I recommend to have a look at the [[color schemes|color schemes page]] to find your favorite color settings. The color scheme I used for the scr
    92 KB (13,986 words) - 00:21, 25 November 2023
  • ...s called Extended ASCII). They are used to display the main graphics. This page serves as a repository for custom tilesets made by users, including instruc I recommend to have a look at the [[color schemes|color schemes page]] to find your favorite color settings. The color scheme I used for the scr
    91 KB (13,800 words) - 19:13, 20 December 2022
  • ...me are small and annoying, and some are major and even game-changing. This page is a historical list of some of the best-known bugs in v0.31; an official c :[[40d:Laptop_keyboard|This]] page might help
    20 KB (3,202 words) - 01:13, 30 August 2018
  • ...l in this page has now been incorporated into the [[Military|main military page]] in greater detail and legibility!== ...select "Specific X" it will give you another list of all the items of that type in the fort (I believe it sorts by highest quality at the top, so you don't
    15 KB (2,668 words) - 03:59, 12 June 2022
  • ...e]] nearby, a source of [[fuel]] for your forge, and clusters of agates, a type of low-value [[gem]]. .... Press {{k|w}} for the shortcut. The carpenter's workshop is on the first page here, with the shortcut {{k|c}}.
    44 KB (7,730 words) - 22:36, 15 September 2019
  • :'' Main page: [[Combat#Adventurer mode|Combat]] :'' Main page: [[Talking]]
    50 KB (8,736 words) - 18:42, 14 April 2024
  • :'' Main page: [[Combat#Adventurer mode|Combat]] :'' Main page: [[Talking]]
    50 KB (8,737 words) - 02:51, 20 December 2022
  • ...o the value you enter. If you need to enter different seed values for each type of seed, use {{K|e}}. ...s of demons will exist in the world but there will be many members of each type. Setting this to zero means no demons will exist, limiting the amount of fu
    71 KB (11,322 words) - 02:54, 7 March 2022
  • :''Back to the [[../|main tutorial page]]'' ...the broker currently has, and if he can access the depot. Use {{K|r}} to request that the broker go to the depot for trading. (If your broker is indisposed,
    22 KB (3,995 words) - 18:43, 8 December 2011
  • ...o the value you enter. If you need to enter different seed values for each type of seed, use {{K|e}}. In order to find out what seed values were used for t ...of demons will exist in the world, but there will be many members of each type. Setting this to zero means no demons will exist, limiting the amount of [[
    82 KB (12,872 words) - 12:17, 3 April 2024
  • ...o the value you enter. If you need to enter different seed values for each type of seed, use {{K|e}}. In order to find out what seed values were used for t ...of demons will exist in the world, but there will be many members of each type. Setting this to zero means no demons will exist, limiting the amount of [[
    82 KB (13,016 words) - 08:47, 21 January 2023
  • It is recommended to bring an equal amount of each type of [[alcohol]] (wine, rum, ale, and beer) to avoid dwarves getting "[[thoug ...in terms of labor to produce fuel. Even if you have magma, you'll want to request it so you have something to use for steel production.
    32 KB (5,458 words) - 20:14, 23 June 2017
  • ...reported. In older versions, you used to get a report of the major stone type of each of the top eight layers. Now, however, you get only reports of ''s Each type of layer stone has certain kinds of ores, gems, and other minerals that wil
    26 KB (4,447 words) - 19:39, 9 February 2022
  • ...' is a [[noble]]'s request that your [[dwarves]] produce a certain item or type of item, or an [[Trading|export]] ban on certain items. Starting nobles su ...lingering mandate will only be displayed on the dwarf's personal thoughts page, not on the nobles screen, and is thus easy to overlook and accidentally vi
    7 KB (1,257 words) - 03:40, 20 December 2022
  • ...' is a [[noble]]'s request that your [[dwarves]] produce a certain item or type of item, or an [[Trading|export]] ban on certain items. Starting nobles su ...lingering mandate will only be displayed on the dwarf's personal thoughts page, not on the nobles screen, and is thus easy to overlook and accidentally vi
    8 KB (1,281 words) - 16:26, 30 January 2023
  • ...' is a [[noble]]'s request that your [[dwarves]] produce a certain item or type of item, or an [[Trading|export]] ban on certain items. Starting nobles su ...lingering mandate will only be displayed on the dwarf's personal thoughts page, not on the nobles screen, and is thus easy to overlook and accidentally vi
    7 KB (1,147 words) - 17:39, 11 July 2018
  • ...ipedia: Text-based game|text-based]] using [[wikipedia: code page 437|code page 437]] characters in various [[color]]s as graphics. Thus, it is fully of le ...: Alignment (role-playing games)|alignment]]. They have their own specific type of [[plant]] and [[animal]] populations. The next phase is erosion—which
    34 KB (5,290 words) - 18:36, 29 August 2023
  • ...ins are more likely to attack you." If any race is not represented on this page, it means that the civilization cannot reach you if you are in that locatio ...established, and caravans will bring in several pages worth of wood if you request it) while metalworking can take much longer to establish, or would take sev
    26 KB (4,466 words) - 14:33, 23 November 2016
  • ...close enough to interact with you. If any race is not represented on this page, it means that race cannot reach you. Embarking on an [[island]], or a loca ...established, and caravans will bring in several pages worth of wood if you request it) while metalworking can take much longer to establish, or would take sev
    31 KB (5,144 words) - 04:58, 1 March 2024
  • ...ins are more likely to attack you." If any race is not represented on this page, it means that the civilization cannot reach you if you are in that locatio ...established, and caravans will bring in several pages worth of wood if you request it) while metalworking can take much longer to establish, or would take sev
    33 KB (5,542 words) - 03:21, 20 December 2022
  • ...69.32a and exhibits several glitches in version 40d, such as being able to request soil/sand "stones" from Dwarven caravans and purchase them during embark. ...a New World'' during the main menu, then hit {{key|s}} to specify a seed. Type in the seed and hit {{key|Enter}}, then hit {{key|Enter}} one more time to
    13 KB (2,032 words) - 20:20, 23 June 2017
  • | Unknown - may restrict position holders by CREATURE type. | Unknown - may restrict position holders by CREATURE type.
    13 KB (2,033 words) - 20:13, 9 December 2011
  • ...o. Details of these and other suggestions can be found on the [[cleaning]] page. ...tiles need to do a linear lookup within that same list to figure out what type of grass is present, then look up the plant raw object to get the symbol/co
    25 KB (4,057 words) - 03:41, 20 December 2022
  • ** The [[Military testing|Military Testing]] page contains community tests of different combat scenarios carefully planned ou ...pick up the right stuff, you can select what your dwarf will wear by item type or specific item, or create a new uniform template and apply it to a dwarf
    13 KB (2,029 words) - 03:42, 20 December 2022
  • ** The [[Military testing|Military Testing]] page contains community tests of different combat scenarios carefully planned ou ...pick up the right stuff, you can select what your dwarf will wear by item type or specific item, or create a new uniform template and apply it to a dwarf
    12 KB (1,974 words) - 05:16, 3 March 2024