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  • ...rtress currently are '''[[water]]''' and '''[[magma]]'''. You can identify fluids that are flowing by looking for a tile that is blinking between {{Tile|≈| ...fall straight down if they can, or else they will spread out to the sides. Fluids can flow diagonally on the same z-level, but will never move sideways and d
    13 KB (1,500 words) - 06:05, 27 January 2014
  • ...rtress currently are '''[[water]]''' and '''[[magma]]'''. You can identify fluids that are flowing by looking for a tile that is blinking between {{Tile|≈| ...fall straight down if they can, or else they will spread out to the sides. Fluids can flow diagonally on the same z-level, but will never move sideways and d
    12 KB (1,533 words) - 11:25, 30 July 2014
  • ...ress'' currently are '''[[water]]''' and '''[[magma]]'''. You can identify fluids that are flowing by looking for a tile that is blinking between {{Tile|≈| ...fall straight down if they can, or else they will spread out to the sides. Fluids can flow diagonally on the same z-level, but will never move sideways and d
    12 KB (1,569 words) - 03:24, 20 December 2022
  • ...om entering your fortress use [C:5:0:1]Build[C:7:0:0] -> [C:5:0:1]Machines/fluids[C:7:0:0] -> [C:5:0:1]Lever[C:7:0:0] to build a [C:6:0:0]Lever[C:7:0:0]. Machines/fluids
    931 KB (148,541 words) - 18:41, 1 December 2023
  • ...ress'' currently are '''[[water]]''' and '''[[magma]]'''. You can identify fluids that are flowing by looking for a tile that is blinking between {{Tile|≈| ...fall straight down if they can, or else they will spread out to the sides. Fluids can flow diagonally on the same z-level, but will never move sideways and d
    13 KB (1,583 words) - 19:19, 15 August 2023
  • | Text, designation priorities, adventurer mode conversation targets, fluids if [[Technical_tricks#Tiles|SHOW_FLOW_AMOUNTS]] is YES in d_init.txt | Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt
    69 KB (9,003 words) - 22:23, 10 March 2024
  • |Text, fluids if [[Technical_tricks#Tiles|SHOW_FLOW_AMOUNTS]] is YES in d_init.txt |Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt
    34 KB (4,670 words) - 21:10, 13 February 2015
  • |Text, fluids if [[Technical_tricks#Tiles|SHOW_FLOW_AMOUNTS]] is YES in d_init.txt |Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt
    39 KB (5,481 words) - 17:52, 27 December 2022
  • | Text, designation priorities, adventurer mode conversation targets, fluids if [[Technical_tricks#Tiles|SHOW_FLOW_AMOUNTS]] is YES in d_init.txt | Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt
    67 KB (8,685 words) - 04:48, 3 March 2024
  • |Text, fluids if [[Technical_tricks#The_look_of_the_game|SHOW_FLOW_AMOUNTS]] is YES in in |Text, fluids if SHOW_FLOW_AMOUNTS is YES in init.txt
    35 KB (4,907 words) - 20:27, 23 June 2017
  • ...ids at a depth of 1/7 no longer attempt to move unless they can move down. Fluids under [[pressure]] can appear to travel upward until the pressure equalizes Fluids in ''Dwarf Fortress'' act like a fairly thick, viscous material. This makes
    18 KB (3,181 words) - 22:16, 16 March 2024
  • ...ids at a depth of 1/7 no longer attempt to move unless they can move down. Fluids under [[pressure]] can appear to travel upward until the pressure equalizes Fluids in Dwarf Fortress act like a fairly thick, viscous material. This makes it
    11 KB (1,820 words) - 18:26, 31 July 2012
  • ...ids at a depth of 1/7 no longer attempt to move unless they can move down. Fluids under [[pressure]] can appear to travel upward until the pressure equalizes Fluids in Dwarf Fortress act like a fairly thick, viscous material. This makes it
    13 KB (2,276 words) - 14:22, 14 July 2016
  • ...ids at a depth of 1/7 no longer attempt to move unless they can move down. Fluids under [[pressure]] can appear to travel upward until the pressure equalizes Fluids in ''Dwarf Fortress'' act like a fairly thick, viscous material. This makes
    17 KB (2,946 words) - 04:06, 20 December 2022
  • ...'''pressure'''. The basic idea here is quite simple - certain forms of '''fluids''' movement exert '''pressure''', causing them to potentially move ''upward ...essure works in a u-bend you should be able to adapt this knowledge to use fluids in any configuration you desire without any unexpected surprises that could
    21 KB (2,643 words) - 03:50, 20 December 2022
  • ...'''pressure'''. The basic idea here is quite simple - certain forms of '''fluids''' movement exert '''pressure''', causing them to potentially move ''upward ...essure works in a u-bend you should be able to adapt this knowledge to use fluids in any configuration you desire without any unexpected surprises that could
    22 KB (2,698 words) - 13:10, 19 December 2023
  • ...will flow immediately after being pumped, as normal for that fluid. Pumped fluids will have a [[pressure]] equal to the exit [[z-level]] - a pump never "forc To build a pump, open the {{k|b}}uild menu, select {{k|m}}achines/fluids and then Screw {{k|p}}ump. It's important to choose the proper orientation
    23 KB (3,912 words) - 16:28, 2 October 2023
  • ...'''pressure'''. The basic idea here is quite simple - certain forms of '''fluids''' movement exert '''pressure''', causing them to potentially move ''upward ...essure works in a u-bend you should be able to adapt this knowledge to use fluids in any configuration you desire without any unexpected surprises that could
    16 KB (2,319 words) - 22:59, 8 April 2014
  • ...humb|Minecarts]]Minecarts can be used to swiftly transport dwarves, [[flow|fluids]], and/or large amounts of items, but before you have a functional minecart ...ids onto minecarts can be difficult because the added friction provided by fluids can stop a cart in a submerged tile. Curiously, filling a minecart with mag
    95 KB (15,558 words) - 20:25, 8 April 2024
  • bodily fluids medicine:theory:classification of bodily fluids
    795 KB (120,124 words) - 03:34, 25 February 2020
  • ===Cages and fluids=== It's also possible to cage fluids(done by pushing uncaged animals/invaders over armed cage traps with water.)
    19 KB (3,372 words) - 15:47, 10 March 2024
  • ...ssure'''. The basic idea here is quite simple - certain forms of '''[[flow|fluids]]''' movement exert '''pressure''', causing them to potentially move ''upwa ...essure works in a u-bend you should be able to adapt this knowledge to use fluids in any configuration you desire without any unexpected surprises that could
    11 KB (1,639 words) - 16:12, 26 December 2011
  • Minecarts can be used to swiftly transport dwarves, [[flow|fluids]], and/or large amounts of items, but before you have a functional minecart ...ids onto minecarts can be difficult because the added friction provided by fluids can stop a cart in a submerged tile. Curiously, filling a minecart with mag
    93 KB (15,231 words) - 15:00, 15 December 2023
  • ...ill flow immediately after being pumped, as normal for that fluid. Pumped fluids will have a [[pressure]] equal to the exit [[z-level]] - a pump never "forc ...ile" would be on the left - that entire tile is impassible to movement and fluids.]]<br style="clear: both"/>
    15 KB (2,587 words) - 20:25, 19 October 2023
  • ===Cages and Fluids=== It's also possible to cage fluids(done by pushing uncaged animals/invaders over armed cage traps with water.)
    15 KB (2,638 words) - 16:33, 26 July 2021
  • ===Cages and fluids=== It's also possible to cage fluids(done by pushing uncaged animals/invaders over armed cage traps with water.)
    19 KB (3,335 words) - 03:12, 20 December 2022
  • ...ill flow immediately after being pumped, as normal for that fluid. Pumped fluids will have a [[pressure]] equal to the exit [[z-level]] - a pump never "forc ...ile" would be on the left - that entire tile is impassible to movement and fluids.]]<br style="clear: both"/>
    19 KB (3,237 words) - 17:46, 20 August 2014
  • ...ill flow immediately after being pumped, as normal for that fluid. Pumped fluids will have a [[pressure]] equal to the exit [[z-level]] - a pump never "forc ...ile" would be on the left - that entire tile is impassible to movement and fluids.]]<br style="clear: both"/>
    21 KB (3,603 words) - 03:55, 20 December 2022
  • ...ill flow immediately after being pumped, as normal for that fluid. Pumped fluids will have a [[pressure]] equal to the exit [[z-level]] - a pump never "forc ...ile" would be on the left - that entire tile is impassible to movement and fluids.]]<br style="clear: both"/>
    16 KB (2,763 words) - 06:32, 29 December 2011
  • ...movement (dodging, being thrown, swept by current, etc). Nor do they block fluids. [[Window]]s and [[door]]s both block fluids (doors only when closed).
    14 KB (955 words) - 04:03, 20 December 2022
  • ...ment (dodging, being thrown, swept by current, etc.). Statues do not block fluids. [[Window]]s and [[door]]s both block fluids (doors only when closed).
    11 KB (677 words) - 19:51, 14 January 2014
  • === Rivers, Fluids and Flooding ===
    11 KB (1,863 words) - 21:11, 18 January 2023
  • ...movement (dodging, being thrown, swept by current, etc) nor do they block fluids. [[Window]]s and [[door]]s both block fluids (doors only when closed).
    14 KB (965 words) - 17:28, 14 March 2024
  • ===Cages and Fluids===
    9 KB (1,597 words) - 16:33, 26 July 2021
  • Minecarts can be used to swiftly transport dwarves, [[flow|fluids]], and/or large amounts of items, but before you have a functional minecart ...o a depth of at least 6/7, and dumped by a constructed track stop. Loading fluids onto minecarts can be difficult because their weight can slow the minecart
    47 KB (7,730 words) - 19:15, 16 November 2014
  • ...ancillary uses. For example, using a single large bridge to control [[flow|fluids]] can save a ton of mechanisms and time when replacing the likes of floodga ...or alive), legendary [[cheese]] makers and [[nobles]], to name a few. Even fluids get destroyed. Note, however, that lowering a drawbridge onto a sufficientl
    20 KB (3,327 words) - 05:23, 3 March 2024
  • ...t of elements that carries [[water]] or [[magma]] (the game's two types of fluids) from one location to another. Using a combination of [[channel]]s, [[dig|t ...quires a special construction: the [[pump stack]] (aqueducts cannot "push" fluids up [[z-level]]s). Note that magma is much more viscous than water, so an ov
    4 KB (584 words) - 18:33, 11 October 2013
  • ...t of elements that carries [[water]] or [[magma]] (the game's two types of fluids) from one location to another. Using a combination of [[channel]]s, [[dig|t ...quires a special construction: the [[pump stack]] (aqueducts cannot "push" fluids up [[z-level]]s). Note that magma is much more viscous than water, so an ov
    4 KB (587 words) - 03:06, 20 December 2022
  • A '''floodgate''' is an object used to regulate the flow of fluids, such as [[water]] and [[magma]]. They can be manufactured from [[rock]] (a A floodgate in its default position (closed) prohibits the passage of fluids and all other creatures. A floodgate can be linked to a [[lever]], a proces
    5 KB (752 words) - 00:32, 21 April 2014
  • A '''floodgate''' is an object used to regulate the flow of fluids, such as [[water]] and [[magma]]. It is not the ''only'' item that will do ...ock, anything! The exception to this rule is that floodgates will close on fluids (water and magma), and destroy (not displace) any units of liquid on the ti
    7 KB (1,196 words) - 20:11, 23 June 2017
  • ...gerous terrain and also for fortress defense. Using them to control [[flow|fluids]] can save a ton of mechanisms and time, especially when the fluid in quest ...or alive), legendary [[cheese]] makers and [[nobles]], to name a few. Even fluids get destroyed (this is especially useful considering lack of chasms in the
    12 KB (2,096 words) - 08:30, 26 February 2012
  • ...nism]] on an empty tile. It can be built from the Workshops menu, Machines/fluids, Lever ({{Menu icon|b|m|l|sep=-}}). Once in place, it can be linked to one [[Pressure plate]]s are like levers, but are triggered by creatures or fluids directly rather than by giving an order to a dwarf. If levers are too much
    13 KB (2,103 words) - 23:33, 14 August 2023
  • ...ranged attacks from angels, and [[magma|fluids]]. When using this method, fluids can be deadly even if you only uncover a pocket of water, since flowing liq
    6 KB (1,087 words) - 17:55, 19 April 2024
  • |Classification of bodily fluids |The classification of bodily fluids
    9 KB (1,071 words) - 04:03, 20 December 2022
  • ...water, with the same effect as placing water without magma. You can place fluids in a tile that also has a wall in it; the result is a tile with both a wall ...ge the dimensions of the arena; they can only change the initial tiles and fluids present.
    5 KB (893 words) - 19:10, 16 October 2023
  • ...t of elements that carries [[water]] or [[magma]] (the game's two types of fluids) from one location to another. Using a combination of [[channel]]s, [[dig|t ...quires a special construction: the [[pump stack]] (aqueducts cannot "push" fluids up [[z-level]]s). Note that magma is much more viscous than water, so an ov
    4 KB (587 words) - 00:19, 21 December 2022
  • | There are some problems with adventure mode lighting versus lower fluids and the memory map in open spaces. ...can place and walk inside and hook together over many tiles and fill with fluids and stuff.
    286 KB (44,767 words) - 10:59, 17 January 2022
  • ...ave a host of ancillary uses. For example, using bridges to control [[flow|fluids]] can save a ton of mechanisms and time, especially when the [[magma|fluid ...or alive), legendary [[cheese]] makers and [[nobles]], to name a few. Even fluids get destroyed. Note, however, that lowering a drawbridge onto a sufficientl
    14 KB (2,333 words) - 12:57, 30 June 2018
  • ...spawn rock walls in mid-air, usually causing a [[cave-in]]. You can place fluids in a tile that also has a wall in it; the result is a tile with both a wall ...ge the dimensions of the arena; they can only change the initial tiles and fluids present.
    10 KB (1,614 words) - 20:02, 28 March 2024
  • ...ave a host of ancillary uses. For example, using bridges to control [[flow|fluids]] can save a ton of mechanisms and time, especially when the [[magma|fluid ...or alive), legendary [[cheese]] makers and [[nobles]], to name a few. Even fluids get destroyed. Note, however, that lowering a drawbridge onto a sufficientl
    20 KB (3,307 words) - 03:11, 20 December 2022
  • ...spawn rock walls in mid-air, usually causing a [[cave-in]]. You can place fluids in a tile that also has a wall in it; the result is a tile with both a wall ...ge the dimensions of the arena; they can only change the initial tiles and fluids present.
    10 KB (1,590 words) - 19:08, 16 October 2023
  • Set this to YES to display fluids as numbers indicating depth. {{a|FLOW|Set}} this to YES to '''display fluids''' as numbers indicating depth.
    26 KB (4,385 words) - 10:32, 10 May 2024
  • |Classification of bodily fluids |The classification of bodily fluids
    9 KB (1,071 words) - 04:03, 20 December 2022
  • ...ked to other systems for precise timing. Most repeaters use [[minecart]]s, fluids, or creatures to trigger [[pressure plate]]s cyclically.
    14 KB (2,068 words) - 00:44, 21 December 2022
  • * Cooks will only cook milk and other fluids as a last resort, instead preferring to cook solid foods with solid foods.
    7 KB (1,106 words) - 16:49, 31 March 2024
  • ...door to be propped open, which makes it impossible to lock and will allow fluids in. Such will also jam mechanically linked doors, needing to be cleared out
    6 KB (1,017 words) - 13:13, 27 July 2021
  • Cooks will only cook syrup and other fluids as a last resort, instead preferring to cook solid foods with solid foods.
    1 KB (155 words) - 01:12, 21 March 2024
  • Set this to YES to display fluids as numbers indicating depth.
    9 KB (1,533 words) - 19:58, 4 February 2018
  • Set this to YES to display fluids as numbers indicating depth.
    8 KB (1,362 words) - 15:00, 15 April 2019
  • ...travel across them without swimming, or even getting wet. Water and other fluids can fall through the surface of a brook, and [[fisherdwarf|fisherdwarves]]
    12 KB (1,615 words) - 03:53, 20 December 2022
  • ...up adjacent (not diagonal) floor squares. Supports do not block movement, fluids or missile fire. Supports made of wood are vulnerable to [[fire]] and certa
    2 KB (351 words) - 04:01, 20 December 2022
  • 2 KB (379 words) - 19:38, 13 December 2023
  • ...water, with the same effect as placing water without magma. You can place fluids in a tile that also has a wall in it; the result is a tile with both a wall
    4 KB (752 words) - 20:16, 25 July 2012
  • ...ial kind of floor tile which acts like a floor [[grate]] most of the time: fluids, such as [[magma]] and [[water]] itself, will fall through it, and it can b
    3 KB (558 words) - 22:18, 16 March 2024
  • ...ely, there will be no added delay introduced by the movement of creatures, fluids or minecarts.
    18 KB (2,903 words) - 22:53, 8 April 2014
  • ...door to be propped open, which makes it impossible to lock and will allow fluids in. Such items will also jam mechanically linked doors; in order for the do
    9 KB (1,464 words) - 03:19, 20 December 2022
  • ...and are trainable, the dwarven [[Trading|caravan]] will offer their bodily fluids for sale, including gremlin [[blood]], sweat and tears.
    4 KB (633 words) - 19:36, 1 February 2024
  • Bridges can conduct flood fluids safely across obstacles, and are a good substitute for aqueducts in many si
    2 KB (388 words) - 20:28, 26 December 2013
  • ...ked to other systems for precise timing. Most repeaters use [[minecart]]s, fluids, or creatures to trigger [[pressure plate]]s cyclically.
    12 KB (1,742 words) - 14:29, 5 April 2020
  • 7 KB (1,408 words) - 20:09, 9 April 2023
  • ...using a standard minecart shotgun. It is also possible to fill this with fluids, to great effect (and risk of crashing the game). This can often have inter
    100 KB (16,380 words) - 19:18, 14 November 2023
  • ...without [[swimming]], or even getting their feet wet. [[Water]] and other fluids can fall through the surface of a brook, and [[fisherdwarf|fisherdwarves]]
    6 KB (1,013 words) - 03:24, 21 May 2016
  • ...travel across them without swimming, or even getting wet. Water and other fluids can fall through the surface of a brook, and [[fisherdwarf|fisherdwarves]]
    16 KB (2,181 words) - 18:01, 29 January 2024
  • Cooks will only cook oil and other fluids as a last resort, instead preferring to cook solid foods with solid foods.
    2 KB (274 words) - 21:03, 21 February 2024
  • * Moving fluids are the major source of lag in most maps at game start. Magma and (to a le
    9 KB (1,455 words) - 15:16, 1 October 2021
  • ...ities to the real world but has some key differences. Items, creatures and fluids will descend under gravity, moving to a lower [[z-level]] in the right circ
    1 KB (259 words) - 16:56, 8 December 2011
  • ..., but are activated automatically by [[creature]]s stepping on them, or by fluids reaching a certain (player-selected) depth.
    14 KB (2,408 words) - 20:16, 23 June 2017
  • ...ures and items can move/fall through a boundary, and [[miasma]] and [[flow|fluids]] can pass through as well. With some actions, you remove just a layer, and
    5 KB (885 words) - 04:09, 20 December 2022
  • ...eatures]]. Most creatures can [[Swimmer|swim]] in deep water, and like all fluids, air-breathing creatures can [[Swimmer#Drowning|drown]] in it. Water comes
    10 KB (1,742 words) - 18:49, 28 July 2021
  • ...e plate]]. Once linked, it works like a linked [[door]] which doesn't stop fluids, [[arrow]]s or [[Miasma]] when closed.
    3 KB (582 words) - 16:56, 8 December 2011
  • ...ear instead. The top of a brook acts like a floor grate most of the time: fluids, such as [[magma]] and water itself, will fall through it, and it can be fi
    3 KB (519 words) - 14:36, 8 December 2011
  • ...up adjacent (not diagonal) floor squares. Supports do not block movement, fluids or missile fire. Supports made of wood are vulnerable to [[fire]] and certa
    2 KB (333 words) - 07:16, 30 April 2024
  • ...A DAS still works fine as a trash compactor to smash boulders, items, and fluids straight into oblivion.
    2 KB (388 words) - 19:37, 13 December 2023
  • ...kind of of floor tile which acts like a floor [[grate]] most of the time: fluids, such as [[magma]] and water itself, will fall through it, and it can be fi
    2 KB (338 words) - 01:21, 30 June 2012
  • Supports do not block movement, fluids or missile fire.
    682 bytes (107 words) - 03:11, 16 November 2017
  • :Also, some rare creatures can cross fluids, even magma. Nothing but flying creatures can get out of a channel.
    47 KB (7,991 words) - 16:28, 26 July 2021
  • A workshop's inaccessible tiles do ''not'' block fluids.
    16 KB (2,622 words) - 20:30, 23 June 2017
  • Vampires, as noted before, do not need to eat, nor drink (normal fluids), nor sleep. As an adventurer, this is a huge advantage, as you don't need
    37 KB (6,160 words) - 16:51, 20 April 2024
  • * Cooks will only cook jelly and other fluids as a last resort, instead preferring to cook solid foods with solid foods.
    2 KB (313 words) - 01:10, 21 March 2024
  • 4 KB (620 words) - 19:38, 13 December 2023
  • * ...for fluids (water and magma), the '''[[Water#Depth|liquid depth]]'''
    2 KB (259 words) - 13:52, 14 October 2023
  • ...door to be propped open, which makes it impossible to lock and will allow fluids in. Such will also jam mechanically linked doors, needing to be cleared out
    3 KB (481 words) - 23:11, 18 February 2012
  • Set this to YES to display fluids as numbers indicating depth.
    8 KB (1,414 words) - 20:03, 5 August 2013
  • ...usually.... Setting this to zero means the only semi-solid to fully-liquid fluids to fall from the sky will be pure H2O.
    82 KB (12,872 words) - 12:17, 3 April 2024
  • ...ile]] or a [[construction]] that blocks access to [[creatures]] and [[Flow|fluids]]; though many creatures can [[Climber#Climbing_safety|climb many walls]].
    7 KB (1,111 words) - 17:10, 19 March 2024
  • ...LIQUID_MISC|i}}) is a classification under the [[stocks]] menu, containing fluids ([[drink]]s are separate) such as [[water]], [[milk]], [[lye]], [[dwarven s
    3 KB (450 words) - 22:19, 22 February 2024
  • Cooks will only cook alcohol and other fluids as a last resort, instead preferring to cook solid foods with solid foods.
    14 KB (1,914 words) - 16:38, 31 March 2024
  • ...[water]], a tile of unworked obsidian spawns on the meeting point and both fluids disappear (from that tile). Obsidian is a valuable [[stone]] and both magma
    4 KB (612 words) - 11:28, 23 July 2013
  • ...build a water wheel, select {{key|b}}uild menu and choose {{key|m}}achines/fluids. It requires 3 [[wood]] and generates 90 net power, which can be used for o
    25 KB (3,565 words) - 06:50, 27 February 2024
  • Then it hits some things that it does every tick. Fluids and other map tile information is advanced (though there are various optimi
    11 KB (1,778 words) - 14:40, 21 February 2023
  • ...tiles are a special kind of floor tile which acts much like a floor grate. Fluids, such as [[magma]] and water itself, will fall through it, and fisherdwarve
    7 KB (1,131 words) - 19:00, 31 July 2012
  • [[Pressure plate]]s are like levers, but are triggered by creatures or fluids directly rather than by giving an order to a dwarf. If levers are too much
    9 KB (1,579 words) - 08:20, 11 January 2012
  • Set this to YES to display fluids as numbers indicating depth.
    13 KB (2,206 words) - 09:25, 2 October 2020
  • ...ures and items can move/fall through a boundary, and [[miasma]] and [[flow|fluids]] can pass through as well. With some actions, you remove just a layer, an
    5 KB (783 words) - 16:43, 26 July 2021
  • ...e plate]]. Once linked, it works like a linked [[door]] which doesn't stop fluids, [[arrow]]s or [[Miasma]] when closed.
    4 KB (728 words) - 22:49, 8 April 2014
  • ...r only works if a floor is added between. Supports do not block movement, fluids or missile fire.
    970 bytes (157 words) - 15:18, 8 December 2011
  • ...ities to the real world but has some key differences. Items, creatures and fluids will descend under gravity, moving to a lower [[z-level]] in the right circ
    3 KB (438 words) - 19:04, 17 January 2014
  • ...ely, there will be no added delay introduced by the movement of creatures, fluids or minecarts.
    18 KB (2,908 words) - 03:42, 20 December 2022
  • ...ater can freeze solid in cold weather. Also, some rare creatures can cross fluids, even magma. Nothing but flying creatures can get out of a channel.
    43 KB (7,277 words) - 16:28, 26 July 2021
  • ...in cleans any tile it lands on, removing blood, [[vomit]] and other bodily fluids on contact. Any dwarf caught outside when it rains will receive a minor unh
    23 KB (3,493 words) - 06:23, 21 August 2023
  • ...ile]] or a [[construction]] that blocks access to [[creatures]] and [[Flow|fluids]]. The appearance of a constructed wall is similar to that of a [[smoothing
    6 KB (1,070 words) - 19:08, 9 June 2014
  • ...up adjacent (not diagonal) floor squares. Supports do not block movement, fluids or missile fire.
    1 KB (236 words) - 15:48, 19 April 2012
  • ...ssession, including [[weapon]]s and [[ammo]] lodged in their wounds. Using fluids or dumping into the pits [[hell|deep down]] are the only other methods of m
    4 KB (715 words) - 20:37, 14 August 2023
  • Gears can be constructed from the {{K|b}}uild menu under {{K|m}}achines/fluids and {{K|g}}ear. They require one [[mechanism]] to construct.
    3 KB (568 words) - 00:17, 15 August 2023
  • ...ill not use that staircase. A closed floor hatch will block the passage of fluids onto the lower floor, and will stop falling creatures. They can also be use
    5 KB (804 words) - 20:13, 23 June 2017
  • ...ll done while the bridge is in the down position. The bridge will then let fluids through, which with pressurized magma makes it a potent weapon.
    43 KB (6,759 words) - 05:58, 13 July 2014
  • ...ures and items can move/fall through a boundary, and [[miasma]] and [[flow|fluids]] can pass through as well. With some actions, you remove just a layer, an
    5 KB (854 words) - 18:14, 26 July 2021
  • ...ssession, including [[weapon]]s and [[ammo]] lodged in their wounds. Using fluids or dumping into the pits [[hell|deep down]] are the only other methods of m
    4 KB (667 words) - 03:36, 20 December 2022
  • ...ll done while the bridge is in the down position. The bridge will then let fluids through, which with pressurized magma makes it a potent weapon.
    44 KB (6,774 words) - 09:55, 21 December 2022
  • ...tal, and rather than [[blood]], they have gray-colored goo as their bodily fluids. [[Adventurer mode|Adventurers]] are able to smell fire imps with {{k|o}},
    4 KB (704 words) - 02:13, 14 February 2024
  • ...[water]], a tile of unworked obsidian spawns on the meeting point and both fluids disappear from that tile. Obsidian is a moderately-valuable [[stone]] and b
    6 KB (1,005 words) - 16:26, 24 May 2019
  • :Also, some rare creatures can cross fluids, even magma. Nothing but flying creatures can get out of a channel.
    50 KB (8,538 words) - 00:25, 21 December 2022
  • ...tal, and rather than [[blood]], they have gray-colored goo as their bodily fluids. [[Adventurer mode|Adventurers]] are able to smell fire imps with {{k|o}},
    4 KB (740 words) - 13:22, 26 July 2023
  • ...lves - are sometimes necessary in order to handle [[pressure|pressurized]] fluids. Since in-game pressure sometimes behaves in counterintuitive ways, it is g
    2 KB (278 words) - 10:43, 23 July 2013
  • [[Pressure plate]]s are like levers, but are triggered by creatures or fluids directly rather than by giving an order to a dwarf. If levers are too much
    12 KB (2,044 words) - 18:30, 24 June 2014
  • ...ater can freeze solid in cold weather. Also, some rare creatures can cross fluids, even magma. Nothing but flying creatures can get out of a channel.
    41 KB (6,894 words) - 15:00, 2 November 2015
  • ...reasons, not the least of which being that they are coated in the internal fluids of untold house pets.
    40 KB (6,714 words) - 15:29, 27 July 2023
  • ...ial kind of floor tile which acts like a floor [[grate]] most of the time: fluids, such as [[magma]] and water itself, will fall through it, and it can be fi
    2 KB (378 words) - 01:14, 4 February 2015
  • ...chniques include methods of flooding and draining killzones with dangerous fluids like [[water]] or [[magma]], or both to [[obsidian]]-cast the problem, whic
    21 KB (3,495 words) - 02:43, 18 January 2023
  • ...ile]] or a [[construction]] that blocks access to [[creatures]] and [[Flow|fluids]]. The appearance of a constructed wall is similar to that of a [[smoothing
    5 KB (882 words) - 13:32, 21 June 2014
  • Vampires, as noted before, do not need to eat, nor drink (normal fluids), nor sleep. As an adventurer, this is a huge advantage, as you don't need
    36 KB (6,111 words) - 23:41, 10 January 2024
  • Then it hits some things that it does every tick. Fluids and other map tile information is advanced (though there are various optimi
    11 KB (1,778 words) - 14:46, 21 February 2023
  • ...y block any passage they sit in front of, and this includes the passage of fluids. (This is expected to change in the future, so your doors might start leaki
    7 KB (1,055 words) - 20:22, 23 June 2017
  • ...flow irregularities or overcome the sluggishness of otherwise pressureless fluids. That's especially true when you decide to use [[magma|magma/lava]] as flui
    20 KB (3,035 words) - 03:24, 20 December 2022
  • ...in cleans any tile it lands on, removing blood, [[vomit]] and other bodily fluids on contact. Any dwarf caught outside when it rains will receive a minor unh
    7 KB (1,142 words) - 14:52, 21 November 2017
  • ...quifers at all, which may be preferable for those who don't want to manage fluids in and around their fortress.
    5 KB (767 words) - 03:51, 20 December 2022
  • ...cover]]s, or place floor [[grate]]s on top of channels. Grates will allow fluids to pass through.
    4 KB (714 words) - 14:38, 8 December 2011
  • ...ile]] or a [[construction]] that blocks access to [[creatures]] and [[Flow|fluids]]; though many creatures can [[Climber#Climbing_safety|climb many walls]].
    6 KB (959 words) - 04:06, 20 December 2022
  • ...ely, there will be no added delay introduced by the movement of creatures, fluids or minecarts.
    18 KB (2,908 words) - 00:38, 21 December 2022
  • '''Channels''' are used to direct the flow of fluids (namely, [[water]] and [[magma]]). When fluid enters a channel, from either
    5 KB (949 words) - 00:52, 24 April 2022
  • * [[Fluids|Fluid dynamics]]
    3 KB (601 words) - 12:12, 16 April 2019
  • ...''' is a classification under the [[stocks]] menu, containing nonalcoholic fluids ([[drink]]s are separate) such as [[water]], [[milk]], [[lye]], [[dwarven s
    744 bytes (119 words) - 04:10, 2 January 2014
  • ...quifers at all, which may be preferable for those who don't want to manage fluids in and around their fortress.
    5 KB (767 words) - 00:43, 21 December 2022
  • ...door to be propped open, which makes it impossible to lock and will allow fluids in. Such items will also jam mechanically linked doors; in order for the do
    9 KB (1,540 words) - 02:49, 18 April 2024
  • ...ures and items can move/fall through a boundary, and [[miasma]] and [[flow|fluids]] can pass through as well. With some actions, you remove just a layer, an
    5 KB (887 words) - 14:28, 28 July 2021
  • ...ssession, including [[weapon]]s and [[ammo]] lodged in their wounds. Using fluids or dumping into the pits [[hell|deep down]] are the only other methods of m
    4 KB (665 words) - 12:56, 23 July 2013
  • ...[water]], a tile of unworked obsidian spawns on the meeting point and both fluids disappear from that tile. Obsidian is a moderately-valuable [[stone]] and b
    6 KB (1,001 words) - 18:49, 15 January 2023
  • Set this to YES to display fluids as numbers indicating depth.
    7 KB (1,262 words) - 17:23, 8 August 2023
  • ...in cleans any tile it lands on, removing blood, [[vomit]] and other bodily fluids on contact. Any dwarf caught outside when it rains will receive a minor unh
    22 KB (3,360 words) - 08:00, 21 January 2023
  • ...in cleans any tile it lands on, removing blood, [[vomit]] and other bodily fluids on contact. Any dwarf caught outside when it rains will receive a minor unh
    1 KB (212 words) - 02:02, 30 June 2012
  • ...ial kind of floor tile which acts like a floor [[grate]] most of the time: fluids, such as [[magma]] and [[water]] itself, will fall through it, and it can b
    3 KB (519 words) - 03:11, 20 December 2022
  • * [[Fluids|Fluid dynamics]]
    5 KB (824 words) - 21:13, 25 July 2021
  • ...flow irregularities or overcome the sluggishness of otherwise pressureless fluids. That's especially true when you decide to use [[magma|magma/lava]] as flui
    20 KB (3,035 words) - 00:28, 21 December 2022
  • ...ll done while the bridge is in the down position. The bridge will then let fluids through, which with pressurized magma makes it a potent weapon.
    44 KB (6,755 words) - 15:29, 19 March 2024
  • ...usually.... Setting this to zero means the only semi-solid to fully-liquid fluids to fall from the sky will be pure H2O.
    82 KB (13,016 words) - 08:47, 21 January 2023
  • ...e plate]]. Once linked, it works like a linked [[door]] which doesn't stop fluids, [[arrow]]s or [[Miasma]] when closed.
    6 KB (1,002 words) - 03:31, 20 December 2022
  • ...ties to the real world, but has some key differences. Items, creatures and fluids will descend under gravity, moving to a lower [[z-level]] in the right circ
    4 KB (630 words) - 03:31, 20 December 2022
  • [[Pressure plate]]s are like levers, but are triggered by creatures or fluids directly rather than by giving an order to a dwarf. If levers are too much
    13 KB (2,216 words) - 03:38, 20 December 2022
  • :Also, some rare creatures can cross fluids, even magma. Nothing but flying creatures can get out of a channel.
    50 KB (8,538 words) - 03:18, 20 December 2022
  • ...up adjacent (not diagonal) floor squares. Supports do not block movement, fluids or missile fire.
    1 KB (225 words) - 06:56, 18 January 2012
  • Vampires, as noted before, do not need to eat, nor drink (normal fluids), nor sleep. As an adventurer, this is a huge advantage, as you don't need
    25 KB (4,357 words) - 13:08, 19 March 2015
  • *{{key|m}} '''[[Machine]]s/fluids'''
    7 KB (1,097 words) - 07:52, 7 January 2023
  • ...''' is a classification under the [[stocks]] menu, containing nonalcoholic fluids ([[drink]]s are separate) such as [[water]], [[milk]], [[lye]], [[dwarven s
    790 bytes (123 words) - 03:39, 20 December 2022
  • ...e plate]]. Once linked, it works like a linked [[door]] which doesn't stop fluids, [[arrow]]s or [[Miasma]] when closed.
    6 KB (1,068 words) - 05:36, 3 March 2024
  • To force the kitchen to cook with fluids like [[alcohol|booze]], [[milk]], [[oil]], or [[dwarven syrup]], you can li
    10 KB (1,647 words) - 19:26, 4 April 2024
  • ...and are trainable, the dwarven [[Trading|caravan]] will offer their bodily fluids for sale, including gremlin [[blood]], sweat and tears.
    4 KB (631 words) - 03:32, 20 December 2022
  • ...[water]], a tile of unworked obsidian spawns on the meeting point and both fluids disappear from that tile. Obsidian is a moderately-valuable [[stone]] and b
    6 KB (1,014 words) - 03:46, 20 December 2022
  • ...ked to other systems for precise timing. Most repeaters use [[minecart]]s, fluids, or creatures to trigger [[pressure plate]]s cyclically.
    14 KB (2,068 words) - 03:53, 20 December 2022
  • ...ties to the real world, but has some key differences. Items, creatures and fluids will descend under gravity, moving to a lower [[z-level]] in the right circ
    4 KB (628 words) - 08:04, 3 February 2023
  • ...chniques include methods of flooding and draining killzones with dangerous fluids like [[water]] or [[magma]], or both to [[obsidian]]-cast the problem, whic
    21 KB (3,516 words) - 02:21, 13 January 2023
  • 4 KB (613 words) - 19:10, 13 December 2023
  • ...using a standard minecart shotgun. It is also possible to fill this with fluids, to great effect (and risk of crashing the game). This can often have inter
    96 KB (15,752 words) - 04:01, 20 December 2022