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  • ...found underground. But deeper you go, the more dense is the nanotechne and the multiple horrors who lure around it. ...tizens will use nanotechne to make more nanotechne, which actually reduces the amount you have. Make sure you properly designate what metal you intend to
    4 KB (553 words) - 13:18, 15 June 2023
  • The following is a list of [[challenge]]s relating to playstyle. Before you embark, you can optimize or sabotage your fortress from the very start, depending on how you distribute your points. After a few years,
    85 KB (14,135 words) - 16:52, 7 May 2024
  • The following is a list of [[challenge]]s relating to playstyle. Before you embark, you can optimize or sabotage your fortress from the very start, depending on how you distribute your points. After a few years,
    84 KB (13,988 words) - 03:49, 20 December 2022
  • Before you embark, you can optimize or sabotage your fortress from the very start, depending on how you distribute your points. After a few years, ...dered to go found an outpost. They've hired you to make sure they survive. The six nobles only have social skills and refuse to do any work that is beneat
    71 KB (11,875 words) - 16:34, 26 July 2021
  • the the
    123 KB (19,038 words) - 13:55, 10 November 2022
  • ...en, and the creature's exact properties and behavior are then specified by the use of further creature tokens. All known creature tokens are listed below ...creature or cast respectively, or 'CASTE' which can be applied to both. In the table bellow, creature type distinguish tokens that can be applied to creat
    110 KB (16,803 words) - 06:57, 4 May 2024
  • The term '''megaproject''' refers to basically any project that takes a long time to build. See also other [[challenge]]s. ..., so you'll see many different (and probably similar) constructions across the wiki.
    64 KB (10,833 words) - 17:15, 29 February 2024
  • The term '''megaproject''' refers to basically any project that takes a long time to build. See also other [[challenge]]s. ..., so you'll see many different (and probably similar) constructions across the wiki.
    63 KB (10,704 words) - 20:24, 15 January 2023
  • ...eatures]]; <!-- The exact nature of this creatures is further specified by the ... tokens.--> this is a full list of all known creature tokens: ...s in the vanilla game. When {{k|v}}iewing a tame creature with this token, the message "This animal isn't interested in your wishes" will appear instead o
    102 KB (15,512 words) - 00:24, 25 January 2024
  • ...and data are hard-coded within the game (as opposed to being contained in the [[raws]]). vector<T> too long
    237 KB (33,753 words) - 21:06, 23 June 2017
  • ...r, press {{k|N}} on the last page ({{DFtext|Mounts and pets}}) of creating the current one. ...s. If an {{tt|[ALL_MAIN_POPS_CONTROLLABLE]}} civilization never existed in the [[world generation|world]], however, adventure mode cannot be played.
    40 KB (6,140 words) - 15:47, 7 September 2023
  • ...r, press {{k|N}} on the last page ({{DFtext|Mounts and pets}}) of creating the current one. ...s. If an {{tt|[ALL_MAIN_POPS_CONTROLLABLE]}} civilization never existed in the [[world generation|world]], however, adventure mode cannot be played.
    40 KB (6,135 words) - 12:05, 10 January 2023
  • ...able (many by default!) It also introduces a slew of new mega-beasts (Like the Steel Colossus), new metals (such as Mithril), new stones (woadstone), civi ...of steel and impure mithril, which many of your enemies have access to. On the other hand, a military outfitted with Keen goes through goblins, orcs (Note
    26 KB (4,423 words) - 20:49, 23 June 2017
  • This page is an in-depth Wiki for the '''Civilization Forge [[Modding|Mod]]'''. ..., stones, gems, plants, pretty much everything. These are all additions to the basic DF, so this isn't a full conversion mod. Much of what I want to do is
    21 KB (3,661 words) - 20:14, 17 June 2019
  • ...e_sprite_preview.png|right]]'''Vampires''' {{Tile|Ñ|4:0}} are [[undead]] [[night creature]]s that feed on [[blood]], cursed during [[world generation]] by p ...n]]s will have light green skin. [[Elves]], [[goblin]]s and [[kobold]]s on the other hand, will have blue skin. [[Animal people]] will appear as they are,
    37 KB (6,160 words) - 16:51, 20 April 2024
  • ...you're a more experienced player (perhaps directed here in error) look up the [[Tutorial:Powerplay Guide]] for instruction, instead. ...t no significant knowledge of how to play adventure mode is required - see the full [[adventure mode]] documentation for additional details.
    43 KB (7,415 words) - 07:36, 17 May 2023
  • ...you're a more experienced player (perhaps directed here in error) look up the [[Tutorial:Powerplay Guide]] for instruction, instead. ...t no significant knowledge of how to play adventure mode is required - see the full [[adventure mode]] documentation for additional details.
    43 KB (7,414 words) - 02:51, 20 December 2022
  • ...fore. It assumes that you have already installed the game and can navigate the menus on your own, but no significant knowledge of how to play Fortress Mod Read the full [[adventure mode]] documentation for additional detail.
    21 KB (3,696 words) - 18:29, 3 April 2015
  • '''Vampires''' {{Tile|Ñ|4:0}} are [[undead]] [[night creature]]s that feed on [[blood]], cursed during [[world generation]] by p ...ever, since [[civilization]]s can have members not of their founding race, the occasional vampiric [[goblin]], [[elf]], or even [[Animal people|animal per
    36 KB (6,111 words) - 23:41, 10 January 2024
  • ...fore. It assumes that you have already installed the game and can navigate the menus on your own, but no significant knowledge of how to play Fortress Mod Read the full [[adventure mode]] documentation for additional detail.
    24 KB (4,160 words) - 19:28, 25 April 2016

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