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  • ...need are noted on this page, but you can refer to the in-game help with {{k|?}} or the [[Adventure Mode quick reference|quick reference]] page to look When generation is complete, accept with {{k|Enter}} to save this world; once the game finishes that, it will return to
    43 KB (7,415 words) - 07:36, 17 May 2023
  • ...need are noted on this page, but you can refer to the in-game help with {{k|?}} or the [[Adventure Mode quick reference|quick reference]] page to look When generation is complete, accept with {{k|Enter}} to save this world; once the game finishes that, it will return to
    43 KB (7,414 words) - 02:51, 20 December 2022
  • ...Finally, you need to construct stops on your track (with {{k|b}} {{k|C}} {{k|S}}) where the minecart will start and stop. ...s and designate starting conditions for each stop. This is done with the {{k|h}}auling key. The most basic conditions are how the cart's movement is ini
    93 KB (15,231 words) - 15:00, 15 December 2023
  • ...iners are digging else, remove enough of the mining designation ({{K|d}}-{{K|x}}) to stop them so they can concentrate on this). When you get down to r :''Turn on [[note]]s mode ({{K|N}}) to reveal flashing {{DFtext|*|cyan}} notes to show you were the 3x3 wo
    25 KB (4,489 words) - 18:43, 8 December 2011
  • You can change which windows are displayed using the {{k|Tab}} key, which cycles through various combinations of game screen and the Another key to get familiar with is {{k|Space}}. This key cancels, backs up to a previous screen, and pauses the ga
    76 KB (13,750 words) - 14:55, 24 November 2021
  • ...s and designate starting conditions for each stop. This is done with the {{k|h}}auling key. The most basic conditions are how the cart's movement is ini ...ng the track carving twice and canceling unwanted carvings (with {{K|d}} {{K|x}}). Tracks can be engraved in any natural floor tile, rough, smooth and e
    47 KB (7,730 words) - 19:15, 16 November 2014
  • ...in stockpiles if the "Dwarves Gather Animals" [[Standing_orders|order]] ({{k-|o|a}}) is enabled. ...m pile) and in its settings {{k|b}}lock all then enable empty cages with {{k|u}}.
    19 KB (3,335 words) - 03:12, 20 December 2022
  • ...and can be changed to the ''items'' and ''location'' screens by pressing {{k|TAB}}. Now that we're done with assigning skills, hit {{k|TAB}} to go over to the item screen. Item worth is another extremely situa
    41 KB (7,264 words) - 22:15, 28 July 2021
  • *{{k|8|2|4|6|7|9|1|3|↑|↓|←|→}} - Move *{{k|Alt}}+(movement key) - Move carefully or enter dangerous terrain
    3 KB (567 words) - 00:18, 21 December 2022
  • *{{k|8|2|4|6|7|9|1|3|↑|↓|←|→}} - Move *{{k|Alt}}+(movement key) - Move carefully or enter dangerous terrain
    3 KB (567 words) - 02:51, 20 December 2022
  • ...and their information are visible only when you enter the zone function ({{k|i}}). They are also used to predefine stations and patrol routes. Press {{k|N}} to bring up the notes screen.
    10 KB (1,855 words) - 03:45, 20 December 2022
  • ...collect and store cages in stockpiles if the {{k|o}}rders - dwarves haul {{k|a}}nimals option is set. ...ty cages. Similarly, to block empty cages, use {{k|u}} to disable them. ({{k|j}} toggles [[animal trap]]s.)
    15 KB (2,638 words) - 16:33, 26 July 2021
  • ...to the jobs [[manager]] ({{K|u}}-{{K|m}} or {{K|j}}-{{K|m}}) and order ({{K|q}}) five rock [[table]]s and five rock [[throne]]s (chairs are called "thr ...cursor with the arrow keys to the back of one of the bedrooms and press {{K|Enter}}. (It doesn't matter if there's a chunk of rock there, your dwarves
    17 KB (3,136 words) - 19:10, 12 November 2020
  • *{{k|8}} {{k|2}} {{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}} - Move *{{k|↑}} {{k|↓}} {{k|←}} {{k|→}} - Move
    2 KB (399 words) - 22:59, 7 August 2014
  • ...the squad to train there: press {{k|t}} while viewing your barracks with {{k|q}}, to set that squad to train. ...d on the left will be the option Militia Commander for your first squad. {{k|c}}reate a squad based on that position and set its basic equipment uniform
    15 KB (2,656 words) - 03:42, 20 December 2022
  • ...and their information are visible only when you enter the zone function ({{k|i}}). They are also used to predefine stations and patrol routes. Press {{k|N}} to bring up the notes screen.
    10 KB (1,818 words) - 00:42, 24 January 2012
  • ...and their information are visible only when you enter the zone function ({{k|i}}). They are also used to predefine stations and patrol routes. Press {{k|N}} to bring up the notes screen.
    10 KB (1,819 words) - 22:57, 8 April 2014
  • ...or [[../Examining_your_dwarves#Labors|in the game]]‡ via {{K|v}}-{{K|p}}-{{K|l}} (architecture is under the {{DFtext|Stoneworking}} labor group). ...and {{K|+}} to scroll through the list of materials to make it from, and {{K|Enter}} to select the material. This will leave a blinking bridge, to indi
    10 KB (1,855 words) - 18:45, 8 December 2011
  • ...the squad to train there: press {{k|t}} while viewing your barracks with {{k|q}}, to set that squad to train. ...d on the left will be the option Militia Commander for your first squad. {{k|c}}reate a squad based on that position and set its basic equipment uniform
    16 KB (2,868 words) - 16:36, 28 July 2023
  • ...reached with {{Menu icon|Esc}} from the main screen. {{K|Esc}} again or {{K|right click}} will close the menu. This menu also shows the current or prev ...ton. You can replay any part of the tutorial at any time by pressing the {{K|?}} button next the minimap; this also provides a list of non-interactive g
    86 KB (14,760 words) - 04:47, 17 March 2024

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