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  • ...[rot]] and so requires slightly more micromanagement than other [[industry|industries]]. Animal products can support several industries within the fortress: they provide meat and fat for cooking, leather for bag
    15 KB (2,489 words) - 15:17, 25 March 2014
  • * Your primary industries are farming and distilling. Trade primarily in these. Purchase all metals a * No other industries permitted, only imported
    71 KB (11,875 words) - 16:34, 26 July 2021
  • ...[rot]] and so requires slightly more micromanagement than other [[industry|industries]]. Animal products can support several industries within the fortress: they provide meat, fat and eggs for cooking, leather f
    21 KB (3,467 words) - 13:47, 24 December 2022
  • Building wealth is simple - just commit more people to useful industries and continue growing. You will want to establish a major [[industry]] and c Most players choose to walk the middle line, getting together the necessary industries, but concentrating on the [[metal industry]] early on, to get together thei
    7 KB (1,145 words) - 02:05, 12 March 2024
  • * Your primary industries are farming and distilling. Trade primarily in these. Purchase all metals a * No other industries permitted, only imported
    85 KB (14,135 words) - 16:52, 7 May 2024
  • * Your primary industries are farming and distilling. Trade primarily in these. Purchase all metals a * No other industries permitted, only imported
    84 KB (13,988 words) - 03:49, 20 December 2022
  • Building wealth is simple - just commit more people to useful industries and continue growing. You will want to establish a major [[industry]] and c Most players choose to walk the middle line, getting together the necessary industries but concentrating on the [[metal industry]] early on to get together their
    5 KB (857 words) - 05:05, 9 April 2014
  • ...[rot]] and so requires slightly more micromanagement than other [[industry|industries]]. Animal products can support several industries within the fortress: they provide meat and fat for cooking, leather for bag
    16 KB (2,757 words) - 15:00, 8 December 2011
  • ...amic goods with the [[pottery]] and [[glazing]] skills. It is one of three industries that necessitates fuel, the others being the [[glass industry]] (to which i
    7 KB (1,242 words) - 13:30, 26 August 2014
  • Building wealth is simple - just commit more people to useful industries and continue growing. You will want to establish a major [[industry]] and c Most players choose to walk the middle line, getting together the necessary industries, but concentrating on the [[metal industry]] early on, to get together thei
    7 KB (1,162 words) - 04:06, 20 December 2022
  • ...[[cloth]], from which you can make [[bag]]s, which are critical to several industries, or [[Restraint|rope]]s, which are good for cheap restraints. Bringing a f [[Fishing]] is one of the better industries to found with your first wave of immigrants. The most useful 'fish' to cap
    32 KB (5,458 words) - 20:14, 23 June 2017
  • * By-products of the [[meat industry|meat]] and [[fishing industry|fishing]] industries ([[bones]], raw hide, [[shell]]s) Despite the name "refuse", some items can be valuable resources for dwarven industries:
    6 KB (933 words) - 03:53, 20 December 2022
  • * By-products of the [[meat industry|meat]] and [[fishing industry|fishing]] industries ([[bones]], raw hide, [[shell]]s) Despite the name "refuse", some items can be valuable resources for dwarven industries:
    6 KB (878 words) - 20:18, 16 March 2024
  • ...tier, 11 second tier and 6 third tier across the game's various [[industry|industries]].
    18 KB (2,665 words) - 04:08, 20 December 2022
  • ...warves will not make cheese out of frozen milk. For these reasons, milking industries should be set up underground, as Armok intended.
    7 KB (1,106 words) - 16:49, 31 March 2024
  • ...such are typically excluded from the stone industry. Stones used in other industries include [[ore]], [[flux]], [[plaster]], [[fuel]], [[porcelain]], and [[obsi
    13 KB (2,087 words) - 02:06, 22 August 2023
  • With all these critical industries unproductive, dwarves dying, and friends mourning over the rotting heaps of
    22 KB (3,725 words) - 03:39, 20 December 2022
  • ...antum stockpile, such as when distributing a material to multiple separate industries. You can link your quantum stockpile to various other stockpiles, ensuring
    95 KB (15,558 words) - 20:25, 8 April 2024
  • ...ated [[ash]] used in the [[farmer|farming]] and [[glassmaker|glassmaking]] industries, ash [[tree]]s are one of the many genera of above ground trees modeled in
    450 bytes (64 words) - 10:15, 3 July 2012
  • ...e independence of vampires by building a self-contained factory. The best industries are those that require no special raw materials-- a factory containing both
    100 KB (16,380 words) - 19:18, 14 November 2023

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