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  • ===Cages and fluids=== It's also possible to cage fluids(done by pushing uncaged animals/invaders over armed cage traps with water.)
    19 KB (3,372 words) - 15:47, 10 March 2024
  • ...ssure'''. The basic idea here is quite simple - certain forms of '''[[flow|fluids]]''' movement exert '''pressure''', causing them to potentially move ''upwa ...essure works in a u-bend you should be able to adapt this knowledge to use fluids in any configuration you desire without any unexpected surprises that could
    11 KB (1,639 words) - 16:12, 26 December 2011
  • Minecarts can be used to swiftly transport dwarves, [[flow|fluids]], and/or large amounts of items, but before you have a functional minecart ...ids onto minecarts can be difficult because the added friction provided by fluids can stop a cart in a submerged tile. Curiously, filling a minecart with mag
    93 KB (15,231 words) - 15:00, 15 December 2023
  • ...ill flow immediately after being pumped, as normal for that fluid. Pumped fluids will have a [[pressure]] equal to the exit [[z-level]] - a pump never "forc ...ile" would be on the left - that entire tile is impassible to movement and fluids.]]<br style="clear: both"/>
    15 KB (2,587 words) - 20:25, 19 October 2023
  • ===Cages and Fluids=== It's also possible to cage fluids(done by pushing uncaged animals/invaders over armed cage traps with water.)
    15 KB (2,638 words) - 16:33, 26 July 2021
  • ===Cages and fluids=== It's also possible to cage fluids(done by pushing uncaged animals/invaders over armed cage traps with water.)
    19 KB (3,335 words) - 03:12, 20 December 2022
  • ...ill flow immediately after being pumped, as normal for that fluid. Pumped fluids will have a [[pressure]] equal to the exit [[z-level]] - a pump never "forc ...ile" would be on the left - that entire tile is impassible to movement and fluids.]]<br style="clear: both"/>
    19 KB (3,237 words) - 17:46, 20 August 2014
  • ...ill flow immediately after being pumped, as normal for that fluid. Pumped fluids will have a [[pressure]] equal to the exit [[z-level]] - a pump never "forc ...ile" would be on the left - that entire tile is impassible to movement and fluids.]]<br style="clear: both"/>
    21 KB (3,603 words) - 03:55, 20 December 2022
  • ...ill flow immediately after being pumped, as normal for that fluid. Pumped fluids will have a [[pressure]] equal to the exit [[z-level]] - a pump never "forc ...ile" would be on the left - that entire tile is impassible to movement and fluids.]]<br style="clear: both"/>
    16 KB (2,763 words) - 06:32, 29 December 2011
  • ...movement (dodging, being thrown, swept by current, etc). Nor do they block fluids. [[Window]]s and [[door]]s both block fluids (doors only when closed).
    14 KB (955 words) - 04:03, 20 December 2022
  • ...ment (dodging, being thrown, swept by current, etc.). Statues do not block fluids. [[Window]]s and [[door]]s both block fluids (doors only when closed).
    11 KB (677 words) - 19:51, 14 January 2014
  • === Rivers, Fluids and Flooding ===
    11 KB (1,863 words) - 21:11, 18 January 2023
  • ...movement (dodging, being thrown, swept by current, etc) nor do they block fluids. [[Window]]s and [[door]]s both block fluids (doors only when closed).
    14 KB (965 words) - 17:28, 14 March 2024
  • ===Cages and Fluids===
    9 KB (1,597 words) - 16:33, 26 July 2021
  • Minecarts can be used to swiftly transport dwarves, [[flow|fluids]], and/or large amounts of items, but before you have a functional minecart ...o a depth of at least 6/7, and dumped by a constructed track stop. Loading fluids onto minecarts can be difficult because their weight can slow the minecart
    47 KB (7,730 words) - 19:15, 16 November 2014
  • ...ancillary uses. For example, using a single large bridge to control [[flow|fluids]] can save a ton of mechanisms and time when replacing the likes of floodga ...or alive), legendary [[cheese]] makers and [[nobles]], to name a few. Even fluids get destroyed. Note, however, that lowering a drawbridge onto a sufficientl
    20 KB (3,327 words) - 05:23, 3 March 2024
  • ...t of elements that carries [[water]] or [[magma]] (the game's two types of fluids) from one location to another. Using a combination of [[channel]]s, [[dig|t ...quires a special construction: the [[pump stack]] (aqueducts cannot "push" fluids up [[z-level]]s). Note that magma is much more viscous than water, so an ov
    4 KB (584 words) - 18:33, 11 October 2013
  • ...t of elements that carries [[water]] or [[magma]] (the game's two types of fluids) from one location to another. Using a combination of [[channel]]s, [[dig|t ...quires a special construction: the [[pump stack]] (aqueducts cannot "push" fluids up [[z-level]]s). Note that magma is much more viscous than water, so an ov
    4 KB (587 words) - 03:06, 20 December 2022
  • A '''floodgate''' is an object used to regulate the flow of fluids, such as [[water]] and [[magma]]. They can be manufactured from [[rock]] (a A floodgate in its default position (closed) prohibits the passage of fluids and all other creatures. A floodgate can be linked to a [[lever]], a proces
    5 KB (752 words) - 00:32, 21 April 2014
  • A '''floodgate''' is an object used to regulate the flow of fluids, such as [[water]] and [[magma]]. It is not the ''only'' item that will do ...ock, anything! The exception to this rule is that floodgates will close on fluids (water and magma), and destroy (not displace) any units of liquid on the ti
    7 KB (1,196 words) - 20:11, 23 June 2017

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