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  • ...s/he sees romance as one of the highest ideals". (''Goals, however, are [[DF2014:Personality_trait#Goals|described below]]''). | −10 to +10 || does not really value skills related to fighting
    60 KB (8,847 words) - 18:39, 21 April 2024
  • == Skills and Equipment == ...his point, you'd like to get into all of the details of picking individual skills and equipment for your expedition, select {{DFtext|Prepare for the journey
    86 KB (14,760 words) - 04:47, 17 March 2024
  • ...on, and then assign your seven initial [[dwarves]] some starting [[Skill | skills]], equipment, provisions, and perhaps, [[animals]] to bring along. After pr ...a fortress, you must choose the embark location in the world, then assign skills and supplies to the seven dwarves on the expedition team you will embark wi
    26 KB (4,340 words) - 03:20, 20 December 2022
  • This screen shows your skills, attributes, wounded body parts, health (along with more detailed descripti ...he enemies can path to you, or dawn breaks. It should be noted that, as of DF2014, climbing trees and sleeping on them will sometimes prevent [[bogeyman]] at
    50 KB (8,736 words) - 18:42, 14 April 2024
  • This screen shows your skills, attributes, wounded body parts, health (along with more detailed descripti ...he enemies can path to you, or dawn breaks. It should be noted that, as of DF2014, climbing trees and sleeping on them will sometimes prevent [[bogeyman]] at
    50 KB (8,737 words) - 02:51, 20 December 2022
  • ...on, and then assign your seven initial [[dwarves]] some starting [[Skill | skills]], equipment, provisions, and perhaps, [[animals]] to bring along. After pr ...a fortress, you must choose the embark location in the world, then assign skills and supplies to the seven dwarves on the expedition team you will embark wi
    24 KB (4,039 words) - 19:59, 19 February 2024
  • ...tile '/' where they can be collected. This disregards crossbow and archery skills and the only difference they make is the speed at which the bolts are split ...crack squad of dwarves spar and demonstrate there to train up the military skills of your dwarven children
    100 KB (16,380 words) - 19:18, 14 November 2023
  • * [[Category:DF2014:Modding Examples]] * Development: [[DF2014:Release information|Release information]] • [[Main:Dwarf_Fortress_Talk|De
    63 KB (9,874 words) - 03:43, 20 December 2022
  • ...vival of the fortress.The colony's [[supplies]], [[domestic animals]], and skills can be customised, but each dwarf's [[mental attributes|mental]] and [[phys ...rking, farming-related and crafts-making; there are further combat-related skills. They are categorized further, such as [[leatherworking]], [[butchery]], [[
    34 KB (5,290 words) - 18:36, 29 August 2023
  • ...will be a specific amount of werebeasts roaming the lands, depending on [[DF2014:Advanced_world_generation#Number_of_Werebeast_Curse_Types| the world's sett ...ell as Legendary skill in [[ambusher]]. If the werebeast is a child, these skills will be at "dabbling" level. Additionally, they can [[Amphibious|breathe un
    45 KB (6,508 words) - 19:39, 12 May 2024
  • ...ign weapons currently are effectively unusable by dwarves). These may use skills your dwarves are unfamiliar with, it is impossible to buy them in bulk, and {{DF2014:Item quality/Table}}
    60 KB (8,739 words) - 05:12, 7 January 2024
  • ...ign weapons currently are effectively unusable by dwarves). These may use skills your dwarves are unfamiliar with, it is impossible to buy them in bulk, and {{DF2014:Item quality/Table}}
    56 KB (8,131 words) - 13:05, 6 January 2024
  • ...tile '/' where they can be collected. This disregards crossbow and archery skills and the only difference they make is the speed at which the bolts are split * DwarfBonus: Use war [[elephant]]s, or any other giant [[:Category:DF2014:Grazer|grazing animal]] you <s>bought</s> seized from elves.
    96 KB (15,752 words) - 04:01, 20 December 2022
  • ...ust as skills normally do, and thus act as a replacement for the earlier [[DF2014:alchemy|alchemy]] skill. {{Skills}}
    578 bytes (80 words) - 14:07, 7 January 2023
  • ...adventurers will refuse to butcher its corpse after the fight. However, in DF2014, all butcherable corpses are able to be butchered, as long as the corpse is
    28 KB (4,610 words) - 03:16, 20 December 2022
  • ...adventurers will refuse to butcher its corpse after the fight. However, in DF2014, all butcherable corpses are able to be butchered, as long as the corpse is
    28 KB (4,740 words) - 05:27, 14 May 2024
  • * [[DF2014:Trading#Seizing_items|Seizing goods via the trade dialog]] is most straight A coinstar or popcorn room trains [[armor user]] skills via repeated (unblockable/undodgeable) impacts of various small objects suc
    18 KB (3,023 words) - 03:22, 20 December 2022
  • ...will cause them to "not feel anything". However, they inevitably become [[DF2014:Need#Focus|Distracted]] due to unmet needs, despite performing most of the ...ven after becoming 18 years old, the in-game trigger will not remove the [[DF2014:Unit_type_token#CHILD|Child token]])
    18 KB (2,748 words) - 22:56, 8 May 2024
  • ...will be a specific amount of werebeasts roaming the lands, depending on [[DF2014:Advanced_world_generation#Number_of_Werebeast_Curse_Types| the world's sett ...Some werebeasts can hold and use weapons in wereform, and whatever combat skills they have as dwarves also apply while transformed. Being infected gives dwa
    38 KB (5,678 words) - 22:47, 12 January 2024
  • This controls the number of points that you have for skills and equipment when you embark in fortress mode. Turning this value up will * [http://www.bay12forums.com/smf/index.php?topic=140180 DF2014 (v0.40) WorldGen "Cookbook" Thread]
    82 KB (12,872 words) - 12:17, 3 April 2024

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