v50 Steam/Premium information for editors
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- 19:35, 11 July 2014 diff hist +236 Known bugs and issues →New bugs: remove bugs fixed in 0.40.02, add new ones
- 19:14, 11 July 2014 diff hist +34 Tilesets fix a few links
- 19:03, 11 July 2014 diff hist +420 DF2014 Talk:Noble →King on embark
- 01:07, 10 July 2014 diff hist +27 N DF2014:Value Redirected page to DF2014:Item value
- 01:06, 10 July 2014 diff hist +24 N DF2014:Drink Redirected page to DF2014:Alcohol
- 01:04, 10 July 2014 diff hist +35 N DF2014:Artifact Redirected page to DF2014:Legendary artifact
- 00:47, 10 July 2014 diff hist +1,300 N Item quality/Table copy v0.34:Item_quality/Table
- 15:39, 9 July 2014 diff hist +359 DF2014 Talk:Release information current
- 14:11, 9 July 2014 diff hist -4 m Release information →New stuff: fix formatting
- 14:08, 9 July 2014 diff hist +563 Known bugs and issues triage
- 18:34, 7 July 2014 diff hist +25 v0.34:Defense guide →Mechanic's traps
- 18:16, 7 July 2014 diff hist +406 v0.34:Defense guide →Trade depot & caravans
- 18:04, 7 July 2014 diff hist +2 m v0.34:Defense guide →Surface jobs
- 18:00, 7 July 2014 diff hist +41 v0.34:Defense guide →Animals: detecting hidden enemies
- 17:42, 7 July 2014 diff hist +1 m v0.34:Physics →Sample size current
- 17:37, 7 July 2014 diff hist -5 v0.34:Defense guide →The dodge-em trap: floor density matters, and 10 Z-levels no longer suffice (as of 0.34.08 I think)
- 17:32, 7 July 2014 diff hist +84 v0.34:Physics link to non-humor articles
- 17:08, 7 July 2014 diff hist +1 m v0.34:Defense guide →Moats
- 17:04, 7 July 2014 diff hist +9 v0.34:Defense guide →Doors (& Hatches): clarify hatch = Z-axis; and it's not ALL the same (consider building destroyers from below)
- 16:02, 7 July 2014 diff hist -8 v0.34:Defense guide →Threats: building destroyers and bridges again
- 15:53, 7 July 2014 diff hist +26 v0.34:Defense guide →General guidelines: bridges are NOT vulnerable to building destroyers
- 15:34, 7 July 2014 diff hist +451 v0.34:Exploit →Danger Room
- 15:23, 7 July 2014 diff hist -24 v0.34:Exploit →Dwarven Water Reactor: links
- 15:04, 7 July 2014 diff hist +101 v0.34:Military design →Training: clarify, hopefully current
- 17:46, 5 July 2014 diff hist +1,269 N Masterwork:Attorney's stock Created page with "{{workshop|name=Attorney's stock |key=Alt+x |job=Negotiation |construction= *4 block *1 totem |construction_job=Architect |use=Various; see article |production..."
- 17:24, 5 July 2014 diff hist +926 N Masterwork:Abyssal temple Created page with "{{workshop|name=Abyssal temple |key=A |job=Sorcerer |construction= *statue *grate *Building material (non-economic) |construction_job=Sorcerer |use=Var..."
- 16:49, 5 July 2014 diff hist +2,534 N Masterwork:Altar of nightmares Created page with "{{workshop|name=Altar of nightmares |key=N |job=Diplomacy |construction= *table *figurine *Building material (non-economic) |construction_job=Architect..."
- 19:52, 1 July 2014 diff hist -1 v0.34:Wheelbarrow that first paragraph is not a bug -- it's how the feature works
- 19:41, 1 July 2014 diff hist +59 v0.34:Stockpile →Give to a stockpile/workshop: Remove the clothing example (which is now rewritten in the previous section) because it uses the wrong link direction (it's a "take from workshop" example).
- 19:33, 1 July 2014 diff hist +1,561 v0.34:Stockpile →Take from a stockpile: or workshop! Give more examples.
- 22:51, 30 June 2014 diff hist +913 N Masterwork:Esoteric order taking reaction descriptions from the manual...
- 22:39, 30 June 2014 diff hist -17 Masterwork:Bonecarver's shop construction & name changes current
- 22:35, 30 June 2014 diff hist +42 N Masterwork:Bonecutter's workshop Greycat moved page Masterwork:Bonecutter's workshop to Masterwork:Bonecarver's shop: name changed at some point current
- 22:35, 30 June 2014 diff hist 0 m Masterwork:Bonecarver's shop Greycat moved page Masterwork:Bonecutter's workshop to Masterwork:Bonecarver's shop: name changed at some point
- 15:41, 30 June 2014 diff hist +1,138 N Masterwork:Temple of fire Created page with "{{workshop|name=Temple of fire |key=F |job=Sorcerer |construction= *statue *Building material (non-economic) |construction_job=Sorcerer |use=Various; see a..."
- 15:14, 30 June 2014 diff hist +1,481 N Masterwork:Bonemill Created page with "{{workshop|name=Bonemill |key=O |job=Milling & pressing |construction= *4 blocks *2 mechanisms *2 millstones |construction_job=Architect |use= *vermin ..."
- 14:39, 30 June 2014 diff hist +1 Masterwork:Summoning circle rat things use 2 totems in 5.10
- 12:31, 30 June 2014 diff hist +2 Masterwork:Den of iniquity
- 12:18, 30 June 2014 diff hist +80 Masterwork:Den of iniquity uh, guess it doesn't actually create minotaurs
- 12:09, 30 June 2014 diff hist +957 N Masterwork:Den of iniquity Created page with "{{workshop|name=Temple of sin |key=D |job=Sorcerer |construction= *bed *whip *Building material (non-economic) |construction_job=Sorcerer |use= *[[tent..."
- 12:09, 30 June 2014 diff hist +167 N Masterwork:Tentacle slime Created page with "{{av}} Tentacle slime is an animal extract, milked from tentacle monsters in a farmer's workshop. Succubi use this product for various reactions." current
- 11:07, 30 June 2014 diff hist +385 N Masterwork:Slag Created page with "{{av}} Slag is a material, usually found as bars or massive bars after smelting metals. It is intended as a waste product, causing clutter in the smelter or other workshops...." current
- 23:24, 29 June 2014 diff hist +1,237 N Masterwork:Temple of sin Created page with "{{workshop|name=Temple of sin |key=T |job=Sorcerer |construction= *statue *block *Building material (non-economic) |construction_job=Sorcerer |use= *[[..."
- 23:01, 29 June 2014 diff hist +11 Masterwork:Summoning circle 5.10 summon orthi has an extra reagent
- 16:12, 28 June 2014 diff hist +1,068 N Masterwork:Well of souls Created page with "{{furnace|name=Well of souls |key=S |job=Furnace Operating |construction_job=Furnace Operating |construction= *Building material (non-economic) *grate |use..."
- 15:50, 28 June 2014 diff hist -1 Template:Furnace current
- 01:44, 28 June 2014 diff hist +7 Masterwork:Soul oh right, that tag...
- 01:43, 28 June 2014 diff hist +806 N Masterwork:Soul Created page with "Every creature that has a brain also has a soul. The soul is created as a separate item when the creature is butchered or slaughtered (or via a special reaction that directly..."
- 01:35, 28 June 2014 diff hist +1,340 N Masterwork:Summoning circle Created page with "{{workshop|name=Summoning circle |key=C |job=Sorcerer |construction= *totem *Building material (non-economic) |construction_job=Sorcerer |use= *souls *..."
- 00:57, 28 June 2014 diff hist +1,166 Template:Masterwork buildings succubus workshops & furnaces (didn't include Illumination/Decoration furnaces)
- 00:36, 28 June 2014 diff hist -28 Category:Masterwork:Buildings
- 00:31, 28 June 2014 diff hist +19 Masterwork:Dwarf is a race current
- 00:29, 28 June 2014 diff hist +19 Masterwork:Warlock is a race current
- 00:28, 28 June 2014 diff hist +91 N Masterwork:Succubus stub (no raws yet) current
- 00:27, 28 June 2014 diff hist +19 Masterwork:Gnome is a race
- 16:48, 23 June 2014 diff hist +27 v0.34:Exploit →The Minecart Stop: a couple extra keystrokes
- 00:36, 23 June 2014 diff hist -114 v0.34:Biome →Available Biomes: Consolidate, and explain how "Not Freezing" works. current
- 15:24, 15 June 2014 diff hist +175 v0.34:Farming →Fertilization: sal880612m did science showing fertilizer applies at time of plant maturity, not time of planting
- 20:59, 6 June 2014 diff hist +95 v0.34:Training
- 01:58, 6 June 2014 diff hist +23 v0.34:Magma →Minecarts
- 01:13, 6 June 2014 diff hist +2,787 v0.34:Magma →Minecarts: Reorganize, and add Rafal99's wheelbarrow-based design from the forum
- 18:53, 4 June 2014 diff hist +4 v0.34:Roller current
- 18:44, 4 June 2014 diff hist +25 v0.34:Magma →Minecarts
- 18:28, 4 June 2014 diff hist -1 m v0.34:Magma →Magma sea
- 23:37, 3 June 2014 diff hist +31 v0.34:Minecart a bunch of small wording/grammar fixes
- 20:07, 2 June 2014 diff hist +9 v0.34:Exploit →The Minecart Stop: creating a route is h - r
- 01:16, 23 January 2014 diff hist 0 m Utility:DFHack spelling
- 03:41, 3 December 2013 diff hist +173 v0.34:List of mods →Legends of Forlorn Realms (LFR): 0.21a release
- 16:56, 24 July 2013 diff hist -1 m Utility:DFHack →Installation: grammar
- 00:59, 20 July 2013 diff hist -15 v0.34:Trap design →Water/Magma gun: links
- 00:56, 20 July 2013 diff hist -8 v0.34:Minecart →Danger: fix link to trap design page
- 00:55, 20 July 2013 diff hist 0 m v0.34:Exploit →The Undump: superseded is hard to spell
- 00:49, 20 July 2013 diff hist +22 v0.34:Minecart →More on Track stop: fix internal link
- 00:24, 20 July 2013 diff hist +4 v0.34:Minecart →Basic Minecart Usage: Oops. liquid isn't what I thought.
- 00:20, 20 July 2013 diff hist +14 v0.34:Minecart →Basic Minecart Usage
- 00:12, 18 July 2013 diff hist +157 v0.34:Textile industry →Dyeing
- 00:27, 16 July 2013 diff hist -4 v0.34:Density kg/m<sup>3</sup> is far more easily understood
- 18:20, 14 July 2013 diff hist +290 v0.34:Farming →Bugs: workaround #2
- 18:09, 14 July 2013 diff hist +6 v0.34:Arms industry
- 18:01, 14 July 2013 diff hist -9 Template:DF2014 industry Weapon -> Arms industry
- 17:54, 14 July 2013 diff hist +32 v0.34:Gem industry →Gem Cutting
- 21:00, 12 July 2013 diff hist -21 v0.34:Magma-safe Fix up the "how to make things out of the desired material" section.
- 17:48, 10 July 2013 diff hist -47 v0.34:List of mods →Legends of Forlorn Realms (LFR)
- 19:44, 3 July 2013 diff hist +78 v0.34:Grate →Floor Grate
- 01:19, 6 May 2013 diff hist +377 v0.34:Adamantine →Processing: storage bug/workaround
- 22:50, 20 April 2013 diff hist +199 v0.34:List of mods →Legends of Forlorn Realms (LFR)
- 22:41, 19 April 2013 diff hist +1 v0.34:List of mods →Legends of Forlorn Realms (LFR): version 0.20a
- 23:26, 15 September 2012 diff hist +72 v0.34:Burrow
- 20:57, 12 September 2012 diff hist +81 v0.34:Justice →Punishments
- 20:17, 12 September 2012 diff hist -155 v0.34:Justice →Crimes
- 18:08, 31 August 2012 diff hist +415 v0.34:Clothing →The great sock obsession
- 02:51, 31 August 2012 diff hist +35 v0.34:Design strategies →Efficiency: Fix some blatantly incorrect statements about burrows.
- 02:41, 31 August 2012 diff hist -19 v0.34:Design strategies Efficiency and Productivity are the same thing, at least as this article is presenting them. So merge them.
- 02:02, 31 August 2012 diff hist +7 v0.34:Challenges →28 Drinks Later: fix link
- 01:34, 31 August 2012 diff hist -1 m v0.34:Challenges →Race Against the Clock
- 01:28, 31 August 2012 diff hist +592 v0.34:Challenges →Minimalist/Survivalist build
- 20:57, 28 August 2012 diff hist +73 v0.34:Thought →Unhappy Thoughts
- 20:45, 28 August 2012 diff hist -83 v0.34:Thought restructure slightly
- 21:28, 27 August 2012 diff hist +69 v0.34:Machine component
- 21:25, 27 August 2012 diff hist +27 N Rollers Redirected page to Minecart