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Difference between revisions of "Size"

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{{av}}
 
{{av}}
  
:''You may be looking for size of [[clothing]], [[armor]], the dimensions of a [[tile]].'' ''Or more likely, the [[List_of_creatures_by_adult_size|list of creatures by size.]]''
+
:''You may be looking for size of [[clothing]], [[armor]], the dimensions of a [[tile]], or the [[List_of_creatures_by_adult_size|list of creatures by size.]]''
  
'''Size''' is a measure of how big a [[creature]] or [[item]] is, measured in cubic centimeters. It is essentially volume, but is called size in creature [[raw file]]s, and is so translated to item definitions as well.[http://www.bay12forums.com/smf/index.php?topic=30026.msg831163#msg831163]
+
'''Size''' is a measure of how big a [[creature]] or [[item]] is, as volume in cubic centimeters[http://www.bay12forums.com/smf/index.php?topic=30026.msg831163#msg831163], and called {{token|BODY_SIZE|c}} or <code>[[Item_definition_token|[SIZE]]]</code> in [[raw file]]s.
  
Size, along with the underlying [[material]]'s [[density]], is used to calculate an item's [[weight]]:
+
Size has many important effects on the game, many through its direct effect on item [[weight]], but as [[material science|material properties]] go, its implementation is sometimes underwhelming - witness the incredible compression of matter, space, and time that is the [[QSP]]. When even multiple full grown [[dragon]]s occupy a single square, size becomes a little difficult to contextualize. It doesn't help that a [[bronze colossus]] fits in a basic [[wood]]en [[cage]] (although, a [[fire man]] fits in it too).
:Weight (in Γ) = Density (in kg/m<sup>3</sup>) * Size (in cm<sup>3</sup>) * 10 / 1,000,000 (cm<sup>3</sup>/m<sup>3</sup>)
 
  
Size has a large number of important ramifications on the game, many of them through its effect on overall weight, but as [[material science|material properties]] go, its implementation in the game is somewhat underwhelming - witness the incredible compression of matter, space, and time that is the [[garbage dump]]. This is mostly because when even [[dragon]]s occupy a single square, size becomes a little difficult to contextualize. It doesn't help that a thirty-five to forty foot [[bronze colossus]] fits in a basic [[wood]]en [[cage]] (although, a [[fire man]] fits in it too).
+
Size directly affects such things as [[Weapon#Size|which weapons]] your dwarves can equip, [[butcher]]ing returns, [[storage]] limits, and [[combat]] effectiveness for both creatures and weapons.
  
Size directly affects such things as [[Weapon#Size|which weapons]] your dwarves can equip, [[butcher]]ing returns, and [[combat]] effectiveness, both for creatures ([[elephant]]s are very hard to kill because there's so much tissue to them, but they have a surprisingly hard time landing a hit on, say, [[cavy]]s) and for weapons. Through weight, the size of an item has a large number of further ramifications in the game, such as [[hauling|carry time]], [[pressure plate]] activation, impact momentum, weight restrictions, and so forth. Changing this value too much can lead to [[fun]].
+
Size is used to calculate an item's weight, along with the [[density]] of the underlying material(s):
 +
:Weight (in Γ) = Density (in kg/m<sup>3</sup>) * Size (in cm<sup>3</sup>) / 1,000,000 (cm<sup>3</sup> in a m<sup>3</sup>)
  
== Bodysize ==
+
Through weight, the size of an item has further ramifications in the game, such as [[hauling]] speed, [[pressure plate]] activation, impact momentum, weight restrictions, and so forth.  
Creature-specific size is known internally as '''bodysize''' (from the {{tt|[BODY_SIZE]}} [[creature token|token]]). When it comes to creatures, size is a rough stand-in for [[weight]]: standard flesh weighs one gram per cubic centimeter. However, in the infinite complexity of ''Dwarf Fortress'', there are a number of ''other'' [[material]]s animals internalize ([[ivory]], [[hair]], [[horn]], [[shell]], etc.) which have their own densities, shifting a creature's actual weight relative to its size, sometimes significantly (elephant tusks weigh a ''lot''). Bodysize also determines average [[butcher]]ing yields, (along with morphology) how much [[damage]] they can absorb, and (along with morphology and attack definition [[creature token|token]]s) how much damage they can inflict in melee. On {{tt|[HUMANOID]}} creatures, size also directly determines what kind of equipment a creature can wear: large, small, normal, or none at all.
 
  
The actual size of a creature is the result of four different effects, one basic and three that are highly variable. First and most basic is the average maintained across an individual species of creature. The second is the [[age]] of the creature: most creatures are not born anywhere near their maximum size, and instead must grow into it; some, like most species of snake, grow throughout their entire lifetime, and probably will not live long enough to reach it. The third is inheritance: version 0.31.1 introduced [[genetics]], allowing creatures to inherit part of their size from the appearance, specifically the height and girth, of their parents. The last one is the creature's muscle mass, determined by it's [[strength]] attribute (a thin dwarf with ~44210 size will be ~64210 once they become unbelievably strong).
+
The weight of creatures is calculated from the densities and sizes of the layers of their body parts, which currently results in corpse weights that are about 1/3 heavier than expected.
  
Actual creature sizes go from 1 (small insect [[vermin]]) to 200,000,000 ([[giant sperm whale]]s, the largest creature in the game).  See [[List of creatures by adult size]] for details. The average size set for a dwarf is 3,000, 15,000, and 60,000, the size of a baby, child and adult respectively.
+
Internally, all custom size numbers are rounded down to the nearest multiple of 10 - thus, if you define an item with [SIZE:15], it will actually behave as if you had specified [SIZE:10].
  
== Sample list of creature sizes ==
+
== Buildings ==
{| width=100% class="sortable" style="text-align:center"
+
The {{token|DIM|building}} [[building token]] defines the size of a [[workshop]] or [[building]] in [[tile]]s. This differs from creatures and items in that a building doesn't have a weight, and it's not in cm³, of course.
! width="25%" style="text-align:left" | Name
+
 
! width="25%" | Size at birth
+
== Creatures ==
! width="25%" | Size at maturity
+
When it comes to creatures, size is a rough stand-in for [[weight]] since standard flesh weighs about one gram per cubic centimeter. However, in the typical complexity of ''Dwarf Fortress'', there are a number of ''other'' [[material]]s animals can include ([[ivory]], [[hair]], [[horn]], [[shell]], etc.) which have their own densities, shifting a creature's actual weight relative to its size, sometimes significantly (elephant tusks weigh a ''lot''). Creature size is determined by {{token|BODY_SIZE|c}} tokens, often with multiple tokens to set their base size at certain ages.
! width="25%" | Notes
+
 
 +
Bodysize determines several things:
 +
* Average [[butcher]]ing yields.
 +
* How much [[damage]] they can absorb (along with morphology).
 +
* How much damage they can inflict in melee (along with morphology and attack definition [[creature token|token]]s).
 +
* For creatures that can wear equipment ({{token|EQUIPS|c}}).
 +
:* What size of equipment a creature can wear; clothing and armor are sized for a specific species and only creatures near that size can wear them.
 +
:* Weapons have a minimum size that a creature must be to wield them ({{token|MINIMUM_SIZE|wp}} and {{token|TWO_HANDED|wp}}).
 +
 
 +
The actual size of an individual creature is the result of different effects:
 +
* The base BODY_SIZE for the species of creature.
 +
* The [[age]] of the creature; most creatures are born at minimum size and grow to a maximum.
 +
:* Some, like dragons and most species of snake, grow throughout their entire lifetime and may not live long enough to reach the maximum.
 +
* Inheritance; many creatures have {{token|BODY_APPEARANCE_MODIFIER|c}}) tokens that allow them to vary in height, width, or length, which they can pass on to children.
 +
* Muscle mass, determined by its [[strength]] attribute (a thin dwarf with ~44210 size will be ~64210 once they become unbelievably strong), due to muscle having {{token|THICKENS_ON_STRENGTH|tissue}}.
 +
* Fat mass, due to {{token|THICKENS_ON_ENERGY_STORAGE|tissue}}.{{verify|untested, seems like it should, and a bug if it doesn't}}
 +
 
 +
Creature sizes range from 1 (small insect [[vermin]]) to 200,000,000 ([[giant sperm whale]]s, the largest creature in the game). See [[List of creatures by adult size]] for details.
 +
 
 +
=== Sample list of creature sizes in cm<sup>3</sup> ===
 +
{| {{prettytable}} width=100% class="sortable" style="text-align:right"  
 +
|- bgcolor="#aaaaaa"
 +
! style="text-align:center" | Name
 +
! style="text-align:center" | Size at birth
 +
! style="text-align:center" | Size at maturity
 +
! style="text-align:left" | Notes
 
|-
 
|-
 
| style="text-align:left" | [[Adder]]
 
| style="text-align:left" | [[Adder]]
 
| 15
 
| 15
 
| 150
 
| 150
| Smallest (non-vermin) creature
+
| style="text-align:left" | Smallest (non-vermin) creature
 
|-
 
|-
 
| style="text-align:left" | [[Rabbit]]
 
| style="text-align:left" | [[Rabbit]]
 
| 50
 
| 50
 
| 500
 
| 500
| Smallest domestic animal
+
| style="text-align:left" | Smallest domestic animal
 
|-
 
|-
 
| style="text-align:left" | [[Cat]]
 
| style="text-align:left" | [[Cat]]
 
| 500
 
| 500
 
| 5,000
 
| 5,000
|
 
 
|-
 
|-
 
| style="text-align:left" | [[Kobold]]
 
| style="text-align:left" | [[Kobold]]
 
| 1,000
 
| 1,000
 
| 20,000
 
| 20,000
 +
|-
 +
| style="text-align:left" | [[Dog]]
 +
| 1000
 +
| 30,000
 
|-
 
|-
 
| style="text-align:left" | [[Dwarf]]
 
| style="text-align:left" | [[Dwarf]]
Line 54: Line 81:
 
| 8,308
 
| 8,308
 
| 113,292
 
| 113,292
| Smallest [[giant animal]]
+
| style="text-align:left" | Smallest [[giant animal]]
|-
 
| style="text-align:left" | [[Deer]]
 
| 14,000
 
| 140,000
 
|-
 
| style="text-align:left" | [[Polar bear]]
 
| 40,000
 
| 400,000
 
 
|-
 
|-
 
| style="text-align:left" | [[Water buffalo]]
 
| style="text-align:left" | [[Water buffalo]]
 
| 100,000
 
| 100,000
 
| 1,000,000
 
| 1,000,000
| Largest domestic creature
+
| style="text-align:left" | Largest domestic creature
|-
 
| style="text-align:left" | [[Rhinoceros]]
 
| 300,000
 
| 3,000,000
 
 
|-
 
|-
 
| style="text-align:left" | [[Elephant]]
 
| style="text-align:left" | [[Elephant]]
 
| 500,000
 
| 500,000
 
| 5,000,000
 
| 5,000,000
| Largest natural land-based creature
+
| style="text-align:left" | Largest natural land-based creature
 
|-
 
|-
 
| style="text-align:left" | [[Cave dragon]]
 
| style="text-align:left" | [[Cave dragon]]
 
| 6,000
 
| 6,000
 
| 15,000,000
 
| 15,000,000
| Largest cavernous creature
+
| style="text-align:left" | Largest cavernous creature
 
|-
 
|-
 
| style="text-align:left" | [[Sperm whale]]
 
| style="text-align:left" | [[Sperm whale]]
 
| 500,000
 
| 500,000
 
| 25,000,000  
 
| 25,000,000  
| Largest natural creature
+
| style="text-align:left" | Largest natural creature
 
|-
 
|-
 
| style="text-align:left" | [[Dragon]]
 
| style="text-align:left" | [[Dragon]]
 
| 6,000
 
| 6,000
 
| 25,000,000
 
| 25,000,000
| Largest [[megabeast]]
+
| style="text-align:left" | Largest [[megabeast]]
 
|-
 
|-
 
| style="text-align:left" | [[Giant elephant]]
 
| style="text-align:left" | [[Giant elephant]]
 
| 4,000,000
 
| 4,000,000
 
| 40,000,000
 
| 40,000,000
| Largest land-based creature
+
| style="text-align:left" | Largest land-based creature
 
|-
 
|-
 
| style="text-align:left" | [[Giant sperm whale]]
 
| style="text-align:left" | [[Giant sperm whale]]
 
| 4,000,000
 
| 4,000,000
 
| 150,000,000
 
| 150,000,000
| Largest creature, period
+
| style="text-align:left" | Largest creature, period
 
|}
 
|}
  
== Mechanics ==
+
== Items ==
* '''Constructed items''': [[item definition token|Item definition files]] for [[industry|industry-crafted]] items are specific to various classes of items: for instance, [[ammo]] has its own [[ammo token|ammo definition tokens]], as does [[armor token|armor]], as do [[tool token|tool]]s, and so on. A {{tt|[SIZE]}} token is a field required in all of these definitions.
+
Most items defined in the [[raws]] require a <code>[SIZE]</code> token, each class of item has its own: for instance, {{token|SIZE|ammo}} for [[ammo]], {{token|SIZE|wp}} for [[weapon]]s, {{token|SIZE|tool}} for [[tool token|tool]]s, and so on.
 +
 
 +
Item types not defined in the raws also have a size which can be determined from their weight and material density, using DFHack, or code debugging. Some assorted item type sizes, and their [[storage]] capacity when applicable:
 +
 
 +
{| {{prettytable}} class="sortable" style=text-align:right
 +
|- bgcolor="#999999"
 +
! style=text-align:center | Item Type
 +
! style=text-align:center | Volume
 +
! style=text-align:center | Capacity
 +
! style=text-align:left | Notes
 +
 
 +
|-
 +
| style=text-align:left | [[Bar]]s
 +
| 6000
 +
|
 +
|
 +
 
 +
|-
 +
| style=text-align:left | Cut [[gem]]s
 +
| 200
 +
|
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Block]]s
 +
| 6000
 +
|
 +
|
  
Bars lack a defined size token in the raws. They have a size of 600 cm<sup>3</sup>, which can be deduced from the equation listed above using their weight and the densities of their corresponding materials.  This is consistent with 5 bars fitting inside a [[Container#Quick_Reference|3000-capacity bin]]. The dimensionless unit of '150' products per bar, primarily of use for soap, suggests that each use of soap should diminish the size of the item by 4cm<sup>3</sup> (i.e. 600cm<sup>3</sup>/150). Whether this is true is currently untested.{{verify}}
+
|-
 +
| style=text-align:left | Rough [[gem]]s
 +
| 2500
 +
|
 +
|
  
* '''Inorganic items''': [[Stone]]s, [[gem]]s, and [[ore]]s appear to have a default, hard-coded size that is applied to all items of that class; thus there is no direct [[inorganic material definition token]] for it.
+
|-
* '''Plants''': There is no size [[plant token]].
+
| style=text-align:left | Mined [[stone]]
* '''Buildings''': The {{tt|[DIM:#:#]}} [[building token]] defines the by-[[tile]] size of a [[workshop]] or [[building]].
+
| 100000
* '''Creatures''': The [[creature token]] version of {{tt|[SIZE]}} is the <tt>[BODY_SIZE:#:#:#]</tt> token, which accepts three variables. The first number is age in years; the second additional age is in days. The third number is its size in cm<sup>3</sup>. Multiple ages and multiple {{tt|[BODY_SIZE]}} tokens are used to constrain a creature's [[age]]-based growth pattern and final size. Genetics is accounted for by a {{tt|[BODY_APPEARANCE_MODIFIER]}} token tagged for {{tt|LENGTH}} and/or {{tt|HEIGHT}}. For instance, genetic variance in the [[anaconda]] is defined so: {{tt|[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]}}. Each interval value is genetically inherited, and each interval value has an equal chance of occurring; the numbers are the percentage of the base size a creature in the interval will be.
+
|
 +
|
 +
 
 +
|-
 +
| style=text-align:left | Wood [[log]]s
 +
| 50000
 +
|
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Door]]
 +
| 30000
 +
|
 +
|
 +
|-
 +
| style=text-align:left | [[Floodgate]]
 +
| 30000
 +
|
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Bed]]
 +
| 30000
 +
|
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Chair]]
 +
| 30000
 +
|
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Chain]]
 +
| 5000
 +
|
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Flask]]
 +
| 1000
 +
| 1800
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Finished_goods#Goblets|Goblet]]
 +
| 1000
 +
| 1800
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Instrument]]
 +
| 4000
 +
|
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Finished_goods#Toys|Toy]]
 +
| 1000
 +
|
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Window]]
 +
| 20000
 +
|
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Cage]]
 +
| 30000
 +
| 60000
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Barrel]]
 +
| 20000
 +
| 60000
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Bucket]]
 +
| 3000
 +
| 6000
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Animal trap]]
 +
| 3000
 +
| 30000
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Table]]
 +
| 30000
 +
|
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Coffin]]
 +
| 30000
 +
| 60000
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Statue]]
 +
| 60000
 +
|
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Corpse]]
 +
| Special
 +
|
 +
| style=text-align:left | Based on the size of the corpse and what it's made of.
 +
 
 +
|-
 +
| style=text-align:left | [[Weapon]]
 +
| SIZE<sup>1</sup>
 +
|
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Armor]]
 +
| Special
 +
|
 +
| style=text-align:left | Depends on armor type and the race it was crafted for.  See [[Material science#Contact Area|here]] for some examples.
 +
 
 +
|-
 +
| style=text-align:left | [[Shield]]s
 +
| Special
 +
|
 +
| style=text-align:left | Based on UPSTEP and the race that crafted it.
 +
 
 +
|-
 +
| style=text-align:left | [[Box]]
 +
| 20000
 +
| 60000
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Bag]]
 +
| 1000
 +
| 60000
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Bin]]
 +
| 15000
 +
| 60000
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Armor stand]]
 +
| 10000
 +
| 60000
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Weapon rack]]
 +
| 10000
 +
| 60000
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Cabinet]]
 +
| 30000
 +
| 60000
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Figurine]]
 +
| 1000
 +
|
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Jewelry|Amulet]]
 +
| 500
 +
|
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Finished_goods#Crafts|Scepter]]
 +
| 3000
 +
|
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Ammo]]
 +
| SIZE<sup>1</sup>
 +
|
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Jewelry|Crown]]
 +
| 1000
 +
|
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Jewelry|Ring]]
 +
| 50
 +
|
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Jewelry|Earring]]
 +
| 30
 +
|
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Jewelry|Bracelet]]
 +
| 200
 +
|
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Finished_goods#Large_gems|Large gem]]
 +
| 50
 +
|
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Anvil]]
 +
| 10000
 +
|
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Body part]]
 +
| Special
 +
|
 +
| style=text-align:left | Based on the size of the body part and what it's made of.
 +
 
 +
|-
 +
| style=text-align:left | [[Remains]]
 +
| 2000
 +
|
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Meat]]
 +
| 2000
 +
|
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Fish]]
 +
| 2000
 +
|
 +
|
 +
 
 +
|-
 +
| style=text-align:left | Unprepared [[fish]]
 +
| 2000
 +
|
 +
|
 +
 
 +
|-
 +
| style=text-align:left | Live [[vermin]]
 +
| Special
 +
|
 +
| style=text-align:left | Based on creature's adult size.
 +
 
 +
|-
 +
| style=text-align:left | Tame [[vermin]]
 +
| Special
 +
|
 +
| style=text-align:left | Based on creature's adult size.
 +
 
 +
|-
 +
| style=text-align:left | [[Seed]]s
 +
| 100
 +
|
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Plant]]
 +
| 1000
 +
|
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Leather]]
 +
| 5000
 +
|
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Plant]] growths
 +
| 50
 +
|
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Thread]]
 +
| ceil(Dimension/50)<sup>1</sup>
 +
|
 +
| style=text-align:left | Freshly gathered/produced thread has a dimension of 15000 and thus has a volume of 300
 +
 
 +
|-
 +
| style=text-align:left | [[Cloth]]
 +
| ceil(Dimension/50)<sup>1</sup>
 +
|
 +
| style=text-align:left | Freshly woven cloth has a dimension of 10000 and thus has a volume of 200
 +
 
 +
|-
 +
| style=text-align:left | [[Finished_goods#Totems|Totem]]
 +
| 5000
 +
|
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Backpack]]
 +
| 5000
 +
| 30000
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Quiver]]
 +
| 3000
 +
| 12000
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Catapult part]]s
 +
| 20000
 +
|
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Ballista part]]s
 +
| 20000
 +
|
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Ballista_arrow|Siege ammo]]
 +
| 30000
 +
|
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Ballista arrow]] head
 +
| 10000
 +
|
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Mechanism]]s
 +
| 20000
 +
|
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Trap component]]
 +
| SIZE<sup>1</sup>
 +
|
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Alcohol|Drink]]
 +
| 600
 +
|
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Mill|Powder]]
 +
| 600
 +
|
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Cheese]]
 +
| 1000
 +
|
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Prepared meal]]
 +
| 1000
 +
|
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Extract|Misc. liquid]]
 +
| 600
 +
|
 +
|
 +
 
 +
|-
 +
| style=text-align:left | [[Coin]]
 +
| 10/16<sup>1</sup>
 +
|
 +
| style=text-align:left | The size of a stack is 0.625 per coin, then subject to the rounding; so a single coin is 10 cm³ but a stack of 500 is 310 cm³.
 +
 
 +
|-
 +
| style=text-align:left | [[Fat|Glob]]
 +
| 600
 +
|
 +
|
 +
 
 +
|-
 +
| style=text-align:left | Small [[rock]]
 +
| 2000
 +
|
 +
| style=text-align:left | As [[Thrower|thrown]] by adventurers.
 +
 
 +
|-
 +
| style=text-align:left | [[Pipe section]]
 +
| 30000
 +
|
 +
|
 +
 
 +