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[[File:dwarf_scholar.jpg|thumb|250px|right|Smart, but still depends on alcohol.]]'''Scholars''' are an assigned [[occupation]] at [[libraries]]. They can be assigned in the Locations and Occupations menu ({{key|l}}). Scholars from other civilizations may visit your fort to discuss topics with fellow scholars, or write [[book]]s.
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{{new in v0.42}}
  
Scholars research [[topic]]s through pondering and discussing them. Each scholar will spend their time on a single topic until it is researched or they obtain the [[knowledge]] through apprenticeship or reading a book. Each time a scholar ponders or discusses a topic, an invisible counter is increased. This counter will randomly (time wise, roughly twice a year) finish and then the scholar will obtain an invisible amount of research points. The latter seems to be semi-random, but the higher the scholar's related scholarly skills, the higher the amount of research points they obtain. Once they've received a certain amount of research points (Values of 100K have been reported), scholars will either make a discovery and get a happy [[Thoughts|thought]], or if the topic was already known, be dejected that they could not further the field of research. Exact mechanics can be found on [[Topic#Discovering Topics]].
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[[File:dwarf_scholar.jpg|thumb|250px|right|Smart, but still depends on alcohol.]]'''Scholars''' are an assigned [[occupation]] at [[libraries]]. They can be assigned in the Locations and Occupations menu ({{key|l}}). Scholars from other civilizations may visit your fort to discuss topics with fellow scholars, or write books.
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Scholars research [[topic]]s through pondering and discussing them. Each scholar will spend their time on a single topic until it is researched or they obtain the [[knowledge]] through apprenticeship or reading a book. Each time a scholar ponders or discusses a topic, an invisible counter is increased. This counter will randomly (time wise, roughly twice a year) finish and then the scholar will obtain an invisible amount of research points. The latter seems to be semi-random, but the higher the scholar's related scholarly skills, the higher the amount of research points they obtain. Once they've received a certain amount of research points (Values of 100K have been reported), scholars will either make a discovery and get a happy [[Thoughts|thought]], or if the topic was already known, be dejected that they could not further the field of research.
  
 
Research can take in-game decades, but scholars will continue their research if the fort is retired and will bring their research when migrating between forts. The topics and discoveries involved currently have [[Book#Literary_Forms|little in-game effect]], but will be expanded upon at a later date.
 
Research can take in-game decades, but scholars will continue their research if the fort is retired and will bring their research when migrating between forts. The topics and discoveries involved currently have [[Book#Literary_Forms|little in-game effect]], but will be expanded upon at a later date.
  
Scholars will write manuals for topics that they know about, but that are not yet represented in your library. The [[writer|writing]] and [[wordsmith]] skills are used when writing books, with each book giving 50 xp in writing skill and 12 in wordsmith. Migrant and visitor scholars have learned a number of topics in worldgen, but your starting dwarves, no matter how many skill ranks you give them, will not. For new libraries, it is therefore recommended to either use migrant and visitor scholars, or to buy and raid pre-existing books.
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Scholars will write manuals for topics that they know but are not yet represented in your library. The [[writer|writing]] and [[wordsmith]] skills are used when writing books, with each book giving 50 xp in writing and 12 in wordsmith. Migrant and visitor scholars have learned a number of topics in worldgen, but your starting dwarves, no matter how many skill ranks you give them, will not. For new libraries, it is therefore recommended to either use migrant and visitor scholars or to buy and raid pre-existing books.
  
 
Pondering will give roughly 0-5 xp in a topic's related scholarly skill (leading to about 700 xp in a year of only pondering), while discussion will increase said skill by 10-30 xp. The [[speaker]] skill is also used while discussing a topic. Discussion does not lead to research progress for the scholar that is not researching the topic. However, its higher xp gain will increase the amount of research progress they can make over time if their research topic is in the same field.
 
Pondering will give roughly 0-5 xp in a topic's related scholarly skill (leading to about 700 xp in a year of only pondering), while discussion will increase said skill by 10-30 xp. The [[speaker]] skill is also used while discussing a topic. Discussion does not lead to research progress for the scholar that is not researching the topic. However, its higher xp gain will increase the amount of research progress they can make over time if their research topic is in the same field.
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Scholars can also form master/apprentice relationships, and the master will teach their apprentices about a topic. A high teaching skill for the master and high student skill for the apprentice leads to faster skill growth.
 
Scholars can also form master/apprentice relationships, and the master will teach their apprentices about a topic. A high teaching skill for the master and high student skill for the apprentice leads to faster skill growth.
  
Being a scholar is pretty much a full-time job - dwarves will eventually do other things as well, but it can take a season or so to get around to it. If you make, say, your mechanic a scholar, then it is best to take them off the job when you need them to work; the same goes for doctors.
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Being a scholar is pretty much a full-time job. Dwarves will eventually do other things as well, but it can take a season or so to get around to it. If you make your mechanic a scholar, then it is best to take him off the job when you need him to work; the same goes for doctors.
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It appears that pondering is one of the things that fulfills the "think abstractly" need<!--not rigorously tested, but dwarf with high need in that was assigned to be scholar in library and he appeared to  ponder a bit and the need was switched to fullfilled-->.
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==Exact mechanics==
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Fort scholars do activity cycles, the length of which is 1-2 days (whether they are pondering or discussing etc.)  Once they get through 50 cycles, it rolls 0-50 vs. the number of completed cycles minus 50 to see if they get "breakthrough credit."  So at 51, they have a 2% chance, and at 100, they have a 100% chance.  Then, it resets the cycle number to zero and gives them breakthrough credit, based on a skill roll plus 100 (for discuss, the other researchers contribute half of their summed skill rolls.)  Based on the difficulty (1-4) of the topic, total lifetime breakthrough credit is then assigned a number of 50-sided dice.  An easy topic is dice=credit/2500, then /5000, then /10000, then /20000 for level 4 topics.  The number of dice cannot exceed 10.  Then roll these dice -- if you get a 50 on any of them, discovery!  Also: if they fail to get the breakthrough after the 50-sided rolls, they have a 2% chance of switching topics, or if their credit exceeds 100000, they always switch topics (though they keep the credit, so returning to the topic later gives them a decent chance at breakthrough.)
  
It appears that pondering is one of the things that fulfills the "think abstractly" need<!--not rigorously tested, but dwarf with high need in that was assigned to be scholar in library and he appeared to  ponder a bit and the need was switched to fulfilled-->.
 
  
 
==Involved skills==
 
==Involved skills==
 
Discussing and pondering topics trains skills. Some of them are useful in practice, but some of them are only useful in the library.
 
Discussing and pondering topics trains skills. Some of them are useful in practice, but some of them are only useful in the library.
  
{{Skill Box|Scholar|5:0|5:0|
 
 
* [[Critical thinker]]
 
* [[Critical thinker]]
 
* [[Logician]]
 
* [[Logician]]
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* [[Fluid engineer]]
 
* [[Fluid engineer]]
 
* [[Tracker]]
 
* [[Tracker]]
}}
 
  
 
Skills trained that are also useful in practice:
 
Skills trained that are also useful in practice:
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{{Translation| dwarven = mishthem | elvish = naquina | goblin = mol | human = rushán}}
 
{{Translation| dwarven = mishthem | elvish = naquina | goblin = mol | human = rushán}}
 
{{skills}}
 
  
 
{{Category|Occupation}}
 
{{Category|Occupation}}
 
[[Ru:Scholar]]
 
[[Ru:Scholar]]
 
[[Fr:Savant (scholar)]]
 
[[Fr:Savant (scholar)]]

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