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Editing Rumor

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Rumors can become known to your fort either by word of the [[outpost liaison]], who will arrive with the caravan once each year, by [[diplomat]]s, or by [[visitor]]s in the [[tavern]] ''when served a drink'' by an assigned [[tavern keeper]].  
 
Rumors can become known to your fort either by word of the [[outpost liaison]], who will arrive with the caravan once each year, by [[diplomat]]s, or by [[visitor]]s in the [[tavern]] ''when served a drink'' by an assigned [[tavern keeper]].  
  
The outpost liaison will tell you about several rumors to none, depending on the time that has gone by since your last meeting and eventfulness of it. Visitors will usually only tell you one at a time, occasionally a few. All rumors told by visitors are marked with a light blue notice.
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The outpost liaison will tell you about several rumors to none, depending on the time and eventfulness of it that has gone by since your last meeting. Visitors will usually only tell you one at a time, occasionally a few. All rumors told by visitors are marked with a light blue notice.
  
 
The notices when a visitor tells you one or more rumors:
 
The notices when a visitor tells you one or more rumors:
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== Rumors in adventure mode ==
 
== Rumors in adventure mode ==
  
Your adventurer can easily spread rumors by bringing up incidents in conversations, or bragging about some feat in front of witnesses. Summarizing incidents seems to be more effective than simply bragging. The rumor will start spreading as you leave the site and it offloads.
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Your adventurer can easily spread rumors by bringing up incidents in conversations, or by bragging about some feat in front of witnesses. Summarizing incidents seems to be more effective than simply bragging. The rumor will start spreading as you leave the site and it offloads.
  
It should be noted that anyone you encounter that wasn't a [[historical figure]] already, is going to be a complete blank slate with almost no knowledge of anything, e.g. they won't know about any of the enemies or beast you've slain if you don't tell them about it, or even the most basic animals such as [[cat]]s and [[dog]]s. This leaves the impression that no one cares about your achievements you brag about - they would if they had any idea who you were talking about.
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It should be noted that anyone you encounter that wasn't a [[historical figure]] already is going to be a complete blank slate with almost no knowledge of anything, e.g. they won't know about any of the enemies or beast you've slain if you don't tell them about it, or even the most basic animals such as [[cat]]s and [[dog]]s. This leaves the impression that no one cares about your achievements you brag about - they would if they had any idea who you were talking about.
  
 
This means NPCs don't actually remember the event when they tell you troubles, they only remember so when you retell them the event, they then get a fresh copy of said event and react to that. So if you, say, rescue a child, then bring up the fact that the kid got kidnapped (even though, technically, you rescued them) they will bring up the event that the person was kidnapped again. This goes for dead characters, as no one knows if they are really dead or not and react based on the info given to them, or if they have seen the body. This also goes for if they have seen the person before or know their name, as you kinda hope the person you're talking to had bad history with the person you murdered.
 
This means NPCs don't actually remember the event when they tell you troubles, they only remember so when you retell them the event, they then get a fresh copy of said event and react to that. So if you, say, rescue a child, then bring up the fact that the kid got kidnapped (even though, technically, you rescued them) they will bring up the event that the person was kidnapped again. This goes for dead characters, as no one knows if they are really dead or not and react based on the info given to them, or if they have seen the body. This also goes for if they have seen the person before or know their name, as you kinda hope the person you're talking to had bad history with the person you murdered.
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You can also spread rumors via {{k|k}}->{{DFtext|begin performance}}->{{DFtext|Tell a story}} and find the death of the creature you killed, usually under sites, this would be the [[lair]] of the creature or the place you killed it. It can also be found in the "region" section if it was in no specific place.  A third method is to show someone part of the corpse, eg; its head, and simply {{k|d}}rop it in front of the person you wish to tell.
 
You can also spread rumors via {{k|k}}->{{DFtext|begin performance}}->{{DFtext|Tell a story}} and find the death of the creature you killed, usually under sites, this would be the [[lair]] of the creature or the place you killed it. It can also be found in the "region" section if it was in no specific place.  A third method is to show someone part of the corpse, eg; its head, and simply {{k|d}}rop it in front of the person you wish to tell.
  
{{DFtext|Brag about your past violent acts}} also works to a lesser extent, but spreading the rumor and telling the story are simply more reliable.
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{{DFtext|Brag about your past violent acts}} also works to a lesser extent, but spreading the rumor and telling the story are agreed to be more reliable.
  
Once someone in a village knows of your deeds, the news will start spreading throughout the village, then to other nearby villages and then to places farther away (depending on how "important" the news is considered to be) sometimes it takes a day or two for everyone in the nearby area to know, sometimes it takes a week - it can vary quite a bit - so it is best to just tell everyone you want to tell directly.
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Once someone in a village knows of your deeds, the news will start spreading throughout the village, then to other nearby villages and then to places farther away (depending on how "important" the news is considered to be) sometimes it takes a day or two for everyone in the nearby area to know, sometimes it takes a week - it can vary quite a bit - so it is best to simply tell everyone you want to tell directly.
  
 
===Avoiding rumor spread===
 
===Avoiding rumor spread===
  
Rumors begin to spread off-screen when a person who knows of the rumor is offloaded.
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Rumors begin to spread off-screen when a person who knows of the rumor is offloaded (or if they were never loaded, such is the case with people spreading rumors of [[war]]s, ransacking etc.)
In order to prevent word spreading of, say, a murder you committed, you need to kill all witnesses or at least get them off-site before they are offloaded, and ideally get rid of the corpses, in, for example, a nearby river, or via burning. However, as long as the corpses are offsite and hard to locate, you should be good (people could see them if they are loaded when you just happen to walk by, so hide them as well as possible to be sure).  This procedure is the same for theft and other crimes you committed, and for any other rumor. If you told someone you killed a monster and for some reason you decided 'maybe they shouldn't know that', you will have to kill them.
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In order to prevent word spreading of, say, a murder you committed, you need to kill all witnesses or at least get them off-site before they are offloaded, and ideally get rid of the corpses, in, for example, a nearby river, or via burning. However, as long as the corpses are offsite and hard to locate, you should be good (people could see them if they are loaded when you just happen to walk by, so hide them as well as possible to be sure).  This procedure is the same for theft and other crimes you committed, and for any other rumor. If you told someone you killed a monster and for some reason you decided 'maybe NPCs shouldn't know that', you will have to kill them as well.
  
 
{{category|Adventurer mode}}
 
{{category|Adventurer mode}}
 
{{category|Fortress mode}}
 
{{category|Fortress mode}}

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