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Editing Refuse

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[[File:v50_refuse_preview.png|thumb|right|Dwarf [[children]] love to play "graveyard keeper" here.]]'''Refuse''', though generally garbage, is anything which can be stored in a refuse [[stockpile]]. Such stockpiles will accept:
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[[Image:RefuseStockpile.png|right|thumb|240px|A refuse stockpile of a dwarven fortress after a goblin siege. The pond turtle shells ({{Raw Tile|²|2:0}}) suggest that the fisherdwarves may have been the first victims of it.]]
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'''Refuse''', though generally garbage, is anything which can be stored in a refuse [[stockpile]] ({{k|p}}-{{k|r}}). Such stockpiles will accept:
  
 
* [[Corpse]]s, bodyparts and bodily remains of any non-sentient [[creatures]], including things like heads, teeth, and feathers (note that the corpses of undead creatures seem to count as non-sapient even if the living versions clearly would be, and they seem to end up in the refuse section of a corpse stockpile instead of a dedicated corpse stockpile. This is presumably a bug).  
 
* [[Corpse]]s, bodyparts and bodily remains of any non-sentient [[creatures]], including things like heads, teeth, and feathers (note that the corpses of undead creatures seem to count as non-sapient even if the living versions clearly would be, and they seem to end up in the refuse section of a corpse stockpile instead of a dedicated corpse stockpile. This is presumably a bug).  
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== Refuse Stockpiles ==
 
== Refuse Stockpiles ==
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A refuse stockpile works just like any other [[stockpile]] and is different from a [[Activity zone#Garbage dump|garbage dump]] zone (which accepts items explicitly marked to be dumped). The standard predefined refuse stockpile (designated by {{k|p}}-{{k|r}}) includes all types of refuse. Customized [[Stockpile#Stockpile_Settings|stockpiles]] can allow you to sort out the usable "refuse", the rotting refuse, the unusable but not rotting refuse, or even the [[Siege#Necromancer_sieges|reanimatable]] refuse. Disabling certain types of refuse in all refuse stockpiles will cause those items to accumulate wherever they are produced (eg. bones in the butcher shop) instead of tying up stockpile space.
 
A refuse stockpile works just like any other [[stockpile]] and is different from a [[Activity zone#Garbage dump|garbage dump]] zone (which accepts items explicitly marked to be dumped). The standard predefined refuse stockpile (designated by {{k|p}}-{{k|r}}) includes all types of refuse. Customized [[Stockpile#Stockpile_Settings|stockpiles]] can allow you to sort out the usable "refuse", the rotting refuse, the unusable but not rotting refuse, or even the [[Siege#Necromancer_sieges|reanimatable]] refuse. Disabling certain types of refuse in all refuse stockpiles will cause those items to accumulate wherever they are produced (eg. bones in the butcher shop) instead of tying up stockpile space.
  
 
== Avoiding Miasma ==
 
== Avoiding Miasma ==
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Some types of refuse rot, and rotting refuse produces [[miasma]] when in a subterranean tile. To avoid the miasma, you can [[garbage disposal|destroy refuse]] before it rots, or store rotting refuse in a {{DFtext|Light|6:1}} and {{DFtext|Above Ground|2:1}} tile (see [[tile attributes]]). A refuse pile on the surface works, as does exposing any part of your fortress' {{DFtext|Inside |6:0}}{{DFtext|Dark Subterranean|0:1}} tiles to sunlight and then covering them with constructed floors or walls. Such tiles will remain {{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} and thus the refuse stored there will not generate any miasma.
 
Some types of refuse rot, and rotting refuse produces [[miasma]] when in a subterranean tile. To avoid the miasma, you can [[garbage disposal|destroy refuse]] before it rots, or store rotting refuse in a {{DFtext|Light|6:1}} and {{DFtext|Above Ground|2:1}} tile (see [[tile attributes]]). A refuse pile on the surface works, as does exposing any part of your fortress' {{DFtext|Inside |6:0}}{{DFtext|Dark Subterranean|0:1}} tiles to sunlight and then covering them with constructed floors or walls. Such tiles will remain {{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} and thus the refuse stored there will not generate any miasma.
  
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{{main|Standing orders}}
 
{{main|Standing orders}}
  
Refuse items lying outside your fortress will be ignored by default. You can toggle collection of refuse in the [[standing orders]] menu, {{Menu icon|y}}. Note that this setting also controls the collection of "[[dump]]ed" items outside your fortress.
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Refuse items lying outside your fortress will be ignored by default. You can toggle collection of "outside" refuse in the [[standing orders]] menu ({{k|o}}-{{k|r}}-{{k|o}}). Note that this setting also controls the collection of "[[dump]]ed" items outside your fortress.
  
 
{{Category|Stockpiles}}
 
{{Category|Stockpiles}}
 
{{Category|Items}}
 
{{Category|Items}}
 
[[ru:Refuse]]
 
[[ru:Refuse]]

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