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[http://slangdesign.com/rppr/2008/05/interview/rppr-interview-with-tarn-adams-creator-of-dwarf-fortress/ Role Playing Public Radio]: This is Ross Payton for RPPR, and here with me is Tarn Adams the developer and programmer for Dwarf Fortress the Indie cult hit computer game.
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[http://slangdesign.com/rppr/2008/05/interview/rppr-interview-with-tarn-adams-creator-of-dwarf-fortress/ Role Playing Public Radio]: This is Ross Paiten for RPPR, and here with me is Tarn Adams the developer and programmer for Dwarf Fortress the Indie cult hit computer game.
  
 
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TA: So as far as cats go... so yeah there's defiantly problems with optimization. Especially when you get up around 100 dwarves or something, and then you've got 50-60 cats going around, and all sorts of different pets, and so on. There are a number of problems there. Now when you say “an unintentional side effect of cats not eating”, the pets actually used to eat. And there were problems there too, because they'd eat you out of your fortresses. And so having them eat too much is a problem. So I took it out for the time being. And so you know you're going to get this overpopulation problem, but it's just a matter of balancing things out. Having the herbivores just be able to graze on grass for instance, they can't do that now. That would help a bit, although, of course, if they have a lot of grass, then it's not really going to help the population problem. But then if you could feed your cats, they could eat vermin although they'd run out after a time, because they'd eat out most of the vermin on the map. Dogs are another example, if wanted to feed them meat, or something; if you just had to feed them less, or something like that. I mean there are lots of ways to handle this. There's been a bit of discussion about this on the forums on my website (http://www.bay12games.com/) and uh, you know like anything it's just an ongoing issue.
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TA: So as far as cats go... so yeah there's defiantly problems with optimization. Especially when you get up around 100 dwarves or something, and then you've got 50-60 cats going around, and all sorts of different pets, and so on. There are a number of problems there. Now when you say “an unintentional side effect of cats not eating”, the pets actually used to eat. And there were problems there too, because they'd eat you out of your fortresses. And so having them eat too much is a problem. So I took it out for the time being. And so you know you're going to get this overpopulation problem, but it's just a matter of balancing things out. Having the herbivores just be able to graze on grass for instance, they can't do that now. That would help a bit, although, of course, if they have a lot of grass, then it's not really going to help the population problem. But then if you could feed your cats, they could eat vermin although they'd run out after a time, because they'd eat out most of the vermin on the map. Dogs are another example, if wanted to feed them meat, or something; if you just had to feed them less, or something like that. I mean there are lots of ways to handle this. There's been a bit of discussion about this on the forums on my website (http:\\www.bay12games.com\) and uh, you know like anything it's just an ongoing issue.
  
 
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TA: Yeah, because they suck karma or something, it's like Karma Vampires. I like it when they cut loose though, because those are the books I like to go buy and then you just read them and let them stew. I think my favorite D&D book was, I don't know if it was 2nd Edition, Manual of the Planes was really interesting. Because they're just kind of, whatever came out of their mind, they're just like “and this plane is filled with Apes and giant bird like creatures” and stuff, and they're just going nuts. And then you read the Manual of the Planes for the later editions when they start getting all \Cutter and Burke\ [need proper names for authors] and Planescape on your ass and you're like it's not apes and birdlike creatures it's like (ancient English professor accent) “There will be 2d4 Yeti, and 1d2 rocks” I'm like whaat?
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TA: Yeah, because they suck karma or something, it's like Karma Vampires. I like it when they cut loose though, because those are the books I like to go buy and then you just read them and let them stew. I think my favorite D&D book was, I don't know if it was 2nd Edition, Manual of the Plains was really interesting. Because they're just kind of, whatever came out of their mind, they're just like “and this plain is filled with Apes and giant bird like creatures” and stuff, and they're just going nuts. And then you read the Manual of the Plains for the later editions when they start getting all \Cutter and Burke\ [need proper names for authors] and Plainscape on your ass and you're like it's not apes and birdlike creatures it's like (ancient English professor accent) “There will be 2d4 Yeti, and 1d2 rocks” I'm like whaat?
  
 
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RPPR: Yeah rifts is kind of cludgy but it's fun especially if you're a teenager and you're like “Ooh robots and dragons and ninjas aah great. We're going to blow this shit up”
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RPPR: Yeah rifts is kind of cludgy but it's fun especially if you're a teenager and you're like “Ooh robots and dragons and ninas aah great. We're going to blow this shit up”
  
 
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TA: you'd have to advertise somehow, probably just need to pay some kind of fee to set up a booth, or something.
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TA: you'd have to advertise somehow, probably just need to pay some kind of fee to set up a boothe, or something.
  
 
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TA: Okay thanks.
 
TA: Okay thanks.
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