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[[File:night_troll_preview.png|right]]'''Night trolls''' {{Tile|Ñ|2:0}} are a type of procedurally generated [[night creature]]. They are supernatural monsters which kidnap non-[[goblin]] [[civilization|civilized]] beings, transform them into spouses, and then mate with them to produce young. The children are all the same sex as the original night troll, never that of the spouse, except if they breed somehow in fortress mode. In [[adventurer mode]], night trolls and their spouses can be given as the targets of [[quest]]s. They are not related to normal [[troll]]s.
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[[File:Night_troll.jpg|thumb|310px|right|''Art by anonimus'']]'''Night trolls''' {{Tile|Ñ|2:0}} are a type of procedurally generated [[night creature]]. They are supernatural monsters which kidnap non-[[goblin]] [[civilization|civilized]] beings, transform them into spouses, and then mate with them to produce young. The children are all the same sex as the original night troll, never that of the spouse, except if they breed somehow in fortress mode. In [[adventurer mode]], night trolls and their spouses can be given as the targets of [[quest]]s. They are not related to normal [[troll]]s.
  
Graphically, the default sprites that night trolls use will be of black, mysterious-looking creatures that resemble the generated appearance they've been given. This same setup is used for other procedurally-generated creatures, such as [[bogeyman|bogeymen]] and smaller [[experiment]]s. The sprites night trolls use are smaller than those of other procedurally-made creatures, such as [[demon]]s, [[angel]]s and [[megabeast]]s.
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==Characteristics==
  
==Characteristics==
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A number of different types of night trolls are procedurally generated at every world creation, similar to [[Bogeyman|bogeymen]] and [[titan]]s. Their numbers are normally dependent on world size, but can be directly controlled with [[advanced world generation]] - a world seed with "{{tt|Number of Night Troll Types}}" set to {{tt|0}} in advanced world generation will not have any night trolls in it. Not all night troll species are named as such - the possible names, apart from words indicating night, evil, or darkness, include crone, freak, hag, horror, man, monster, ogre, ogress, troll, and woman. Night trolls belong to the [[sphere]]s of death and night, and will be named appropriately.
[[File:Night_troll.jpg|thumb|310px|right|''Art by anonimus'']]A number of different types of night trolls are procedurally generated at every world creation, similar to [[Bogeyman|bogeymen]] and [[titan]]s. Their numbers are normally dependent on world size, but can be directly controlled with [[advanced world generation]] - a world seed with "{{tt|Number of Night Troll Types}}" set to {{tt|0}} in advanced world generation will not have any night trolls in it. Not all night troll species are named as such - the possible names, apart from words indicating night, evil, or darkness, include crone, freak, hag, horror, man, monster, ogre, ogress, troll, and woman. Night trolls belong to the [[sphere]]s of death and night, and will be named appropriately.
 
  
 
While procedurally generated, night trolls all possess certain characteristics in common: They are all [[fanciful]], evil-aligned humanoids with either extra or missing features; for example, large feathered women, or large skinless one-eyed men with horns and trunks. Some night trolls possess wings which give them flight, though they will only use them to fight adventurers who are also flying. Their description always gives their movement method (e.g. ''moves with uneven, jerking motions'') and detailed descriptions of their skin (smooth, rough, warty, leathery, etc.). Their [[lair]]s are mounds or holes in the ground with [[door]]s or [[hatch cover]]s. Depending on the night troll, they can contain various tools (knives, forks, meat cleavers), small amounts of discarded [[coin]]s and [[clothing]] from their victims, [[corpse]]s, organs or skeletons of sentient creatures prepared as [[food]], cauldrons of [[blood]] or [[water]] with various food (meat, bones, full skeletons, vermin remains, rarely parts of armor), [[bone meal]], and ground [[vermin]], victim skulls as trophies. Most night troll lairs are inhabited by a single creature, but sometimes you'll encounter entire families of five or even ten. The night trolls' lairs, [http://www.bay12forums.com/smf/index.php?topic=60554.msg1729406#msg1729406 according to Toady One], have a unique tag that causes items placed there to not be scattered around or rot.
 
While procedurally generated, night trolls all possess certain characteristics in common: They are all [[fanciful]], evil-aligned humanoids with either extra or missing features; for example, large feathered women, or large skinless one-eyed men with horns and trunks. Some night trolls possess wings which give them flight, though they will only use them to fight adventurers who are also flying. Their description always gives their movement method (e.g. ''moves with uneven, jerking motions'') and detailed descriptions of their skin (smooth, rough, warty, leathery, etc.). Their [[lair]]s are mounds or holes in the ground with [[door]]s or [[hatch cover]]s. Depending on the night troll, they can contain various tools (knives, forks, meat cleavers), small amounts of discarded [[coin]]s and [[clothing]] from their victims, [[corpse]]s, organs or skeletons of sentient creatures prepared as [[food]], cauldrons of [[blood]] or [[water]] with various food (meat, bones, full skeletons, vermin remains, rarely parts of armor), [[bone meal]], and ground [[vermin]], victim skulls as trophies. Most night troll lairs are inhabited by a single creature, but sometimes you'll encounter entire families of five or even ten. The night trolls' lairs, [http://www.bay12forums.com/smf/index.php?topic=60554.msg1729406#msg1729406 according to Toady One], have a unique tag that causes items placed there to not be scattered around or rot.
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==Night Troll Reproduction==
 
==Night Troll Reproduction==
As stated above, night trolls must kidnap a non-[[goblin]] [[civilization|civilized]] being and transform their victim into another night troll of the opposite sex (the process by which this is done is not known, nor is the reason why it cannot be done on goblins) in order to reproduce, but what is curious is that the kidnapping troll can be either male or female, and a given world is easily capable of having multiple trolls of both sexes. When the kidnapped victim is transformed into a night troll, they will share the same name as their captor, but with the inclusion of something indicating their spousal status. For example, a "Dusk Brute" will turn its victim into a "Dusk Brute consort" or "Spouse of the Dusk Brute", with the exact same appearance as the captor.
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As stated above, night trolls must kidnap a non-[[goblin]] [[civilization|civilized]] being and transform their victim into another night troll of the opposite sex (the process by which this is done is not known, nor is the reason why it cannot be done on goblins) in order to reproduce, but what is curious is that the kidnapping troll can be either male or female, and a given world is easily capable of having multiple trolls of both sexes. The reason why night trolls seek out victims to kidnap in the first place, instead of simply breeding amongst themselves is unknown, but the fact that night troll young are always the same sex as the non-kidnapped parent suggests there may be some sort of issue with attempted reproduction between "natural-born" night trolls (the offspring being sexless, unable to come to term, etc). Since night trolls are heavily implied to be sapient, there could also simply be a cultural stigma against mating with a night troll you didn't kidnap and transform yourself, although if this were the case it would raise the question of why they have their transformation ability in the first place.
 
 
The reason why night trolls seek out victims to kidnap in the first place, instead of simply breeding amongst themselves is unknown, but the fact that night troll young are always the same sex as the non-kidnapped parent suggests there may be some sort of issue with attempted reproduction between "natural-born" night trolls (the offspring being sexless, unable to come to term, etc). Since night trolls are heavily implied to be sapient, there could also simply be a cultural stigma against mating with a night troll you didn't kidnap and transform yourself, although if this were the case it would raise the question of why they have their transformation ability in the first place.
 
  
 
It is not known whether spouses can mate with another spouse of the opposite sex (or even with any night troll at all, aside from the one that transformed them), although this would of course be quite a rare event even ''if'' possible. Whether spouses can kidnap and transform spouses of their own (such as if the night troll that originally abducted them dies) is also unknown.
 
It is not known whether spouses can mate with another spouse of the opposite sex (or even with any night troll at all, aside from the one that transformed them), although this would of course be quite a rare event even ''if'' possible. Whether spouses can kidnap and transform spouses of their own (such as if the night troll that originally abducted them dies) is also unknown.

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