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While procedurally generated, night trolls all possess certain characteristics in common: They are all [[fanciful]], evil-aligned humanoids with either extra or missing features; for example, large feathered women, or large skinless one-eyed men with horns and trunks. Some night trolls possess wings which give them flight, though they will only use them to fight adventurers who are also flying. Their description always gives their movement method (e.g. ''moves with uneven, jerking motions'') and detailed descriptions of their skin (smooth, rough, warty, leathery, etc.). Their [[lair]]s are mounds or holes in the ground with [[door]]s or [[hatch cover]]s. Depending on the night troll, they can contain various tools (knives, forks, meat cleavers), small amounts of discarded [[coin]]s and [[clothing]] from their victims, [[corpse]]s, organs or skeletons of sentient creatures prepared as [[food]], cauldrons of [[blood]] or [[water]] with various food (meat, bones, full skeletons, vermin remains, rarely parts of armor), [[bone meal]], and ground [[vermin]], victim skulls as trophies. Most night troll lairs are inhabited by a single creature, but sometimes you'll encounter entire families of five or even ten. The night trolls' lairs, [http://www.bay12forums.com/smf/index.php?topic=60554.msg1729406#msg1729406 according to Toady One], have a unique tag that causes items placed there to not be scattered around or rot. | While procedurally generated, night trolls all possess certain characteristics in common: They are all [[fanciful]], evil-aligned humanoids with either extra or missing features; for example, large feathered women, or large skinless one-eyed men with horns and trunks. Some night trolls possess wings which give them flight, though they will only use them to fight adventurers who are also flying. Their description always gives their movement method (e.g. ''moves with uneven, jerking motions'') and detailed descriptions of their skin (smooth, rough, warty, leathery, etc.). Their [[lair]]s are mounds or holes in the ground with [[door]]s or [[hatch cover]]s. Depending on the night troll, they can contain various tools (knives, forks, meat cleavers), small amounts of discarded [[coin]]s and [[clothing]] from their victims, [[corpse]]s, organs or skeletons of sentient creatures prepared as [[food]], cauldrons of [[blood]] or [[water]] with various food (meat, bones, full skeletons, vermin remains, rarely parts of armor), [[bone meal]], and ground [[vermin]], victim skulls as trophies. Most night troll lairs are inhabited by a single creature, but sometimes you'll encounter entire families of five or even ten. The night trolls' lairs, [http://www.bay12forums.com/smf/index.php?topic=60554.msg1729406#msg1729406 according to Toady One], have a unique tag that causes items placed there to not be scattered around or rot. | ||
− | All night trolls possess Talented [[skill]] in [[wrestling]], [[Combat skill|biting, fighting, striking, kicking, dodging]] and [[Observer|observing]], on top of possessing bonuses to all body [[attribute]]s. Night trolls can [[Amphibious|breathe underwater]], [[No Exert|feel no exertion]], [[No Stun|cannot be stunned]] and are [[No Pain|immune to pain]], nausea, dizziness and fevers. Night trolls need no food, water or sleep to survive, nor do they need to breathe, meaning they cannot be drowned or strangled. Interestingly, their raws also reveal an [[Trapavoid|immunity to traps]], the ability of [[building destroyer|destroying buildings]] and a [[pet]] value of 2,000; due to existing in [[fortress mode]] only if the player embarks on their lair, night trolls almost never get to destroy buildings or interact with [[trap]]s, and they don't possess the necessary tokens to be [[Animal trainer|trained]] | + | All night trolls possess Talented [[skill]] in [[wrestling]], [[Combat skill|biting, fighting, striking, kicking, dodging]] and [[Observer|observing]], on top of possessing bonuses to all body [[attribute]]s. Night trolls can [[Amphibious|breathe underwater]], [[No Exert|feel no exertion]], [[No Stun|cannot be stunned]] and are [[No Pain|immune to pain]], nausea, dizziness and fevers. Night trolls need no food, water or sleep to survive, nor do they need to breathe, meaning they cannot be drowned or strangled. Interestingly, their raws also reveal an [[Trapavoid|immunity to traps]], the ability of [[building destroyer|destroying buildings]] and a [[pet]] value of 2,000; due to existing in [[fortress mode]] only if the player embarks on their lair, night trolls almost never get to destroy buildings or interact with [[trap]]s, and they don't possess the necessary tokens to be [[Animal trainer|trained]]. All night trolls can sense unseen living creatures as {{Raw Tile|☼|4:0:1}} in a similar manner to [[vampire]]s, though this cannot normally be observed, as night trolls are not a playable race. |
The potential size range of night trolls is unknown, but it is known to vary greatly, from slightly bigger than a [[dwarf]] to as large as an adult [[deer]]. Spouses are sometimes smaller than their captors, but this depends on the night troll species. Adventurers are able to [[smell]] night trolls with {{k|o}}, with them being described as smelling variously like "death", "cooked flesh" or "bug innards". | The potential size range of night trolls is unknown, but it is known to vary greatly, from slightly bigger than a [[dwarf]] to as large as an adult [[deer]]. Spouses are sometimes smaller than their captors, but this depends on the night troll species. Adventurers are able to [[smell]] night trolls with {{k|o}}, with them being described as smelling variously like "death", "cooked flesh" or "bug innards". |