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{{av}}
 
{{av}}
  
'''Needs''' affect a creature's focus - needs that are unmet for long enough will increasingly damage the creature's '''focus''', while sufficiently well-satisfied needs will improve it. Better focus leads to better results from work--essentially, a boost to all skills. Distraction is the opposite--an unfocused dwarf may become sloppy in their work, making worse crafts or failing a block during combat.
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'''Needs''' affect a creature's focus - needs that are unmet for long enough will cause [[stress]], become bad [[thought]]s, and increasingly damage the creature's '''focus''', while sufficiently well-satisfied needs will improve it.
  
 
The need system replaces the generalized [[on break]] feature of previous versions. Dwarves will sometimes perform jobs that satisfy their personal needs, instead of working for the betterment of the fortress. These personal-fulfilment jobs generally come in two varieties: low-priority (indicated by green text, e.g. {{DFtext|Listen to Poetry|2:1}}), or high-priority (magenta text with an exclamation point, e.g. {{DFtext|Pray to Lorsïth!|5:1}}).  Low-priority jobs may be cancelled to undertake a fortress job.  High-priority jobs will not be cancelled for fortress jobs.
 
The need system replaces the generalized [[on break]] feature of previous versions. Dwarves will sometimes perform jobs that satisfy their personal needs, instead of working for the betterment of the fortress. These personal-fulfilment jobs generally come in two varieties: low-priority (indicated by green text, e.g. {{DFtext|Listen to Poetry|2:1}}), or high-priority (magenta text with an exclamation point, e.g. {{DFtext|Pray to Lorsïth!|5:1}}).  Low-priority jobs may be cancelled to undertake a fortress job.  High-priority jobs will not be cancelled for fortress jobs.
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|}
 
|}
  
A highly-focused dwarf can receive an effective skill boost of up to 50%; a badly distracted dwarf can receive an effective skill penalty of up to 50%.{{cite|Dev Log 2015-04-12|http://www.bay12games.com/dwarves/dev_2015.html#2015-04-12}}
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A highly-focused dwarf can receive an effective-skill bonus of up to 50%; a badly distracted dwarf can receive an effective skill penalty of up to 50%.{{cite|Dev Log 2015-04-12|http://www.bay12games.com/dwarves/dev_2015.html#2015-04-12}}
 
 
 
== Diversity ==
 
== Diversity ==
 
:''She is unfocused by a lack of trouble-making.''
 
:''She is unfocused by a lack of trouble-making.''
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|doing something creative
 
|doing something creative
 
|doing nothing creative
 
|doing nothing creative
|ART_INCLINED
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|ARTWORK
 
|Create or perform any artistic work
 
|Create or perform any artistic work
 
|-
 
|-
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|being away from traditions
 
|being away from traditions
 
|TRADITION
 
|TRADITION
|(Perform any improvisational form? Religious rites? Justice served?)
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|(Perform any improvisational form?)
 
|-
 
|-
 
|self-examination
 
|self-examination
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|being unable to make merry
 
|being unable to make merry
 
|MERRIMENT, HUMOR
 
|MERRIMENT, HUMOR
|Watching a performance, (Recite any poem?)
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|(Recite any poem?)
 
|-
 
|-
 
|practicing a craft
 
|practicing a craft
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|being unable to wander
 
|being unable to wander
 
|NATURE, ACTIVITY LEVEL
 
|NATURE, ACTIVITY LEVEL
|Complete a Fish, Return kill (hunt) or Gather plants job; complete a [[mission]]
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|Complete a Fish, Return kill (hunt) or Gather plants job
 
|-
 
|-
 
|helping somebody
 
|helping somebody
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|doing something creative
 
|doing something creative
 
|doing nothing creative
 
|doing nothing creative
|ART_INCLINED
+
|ARTWORK
 
|Perform or compose any work
 
|Perform or compose any work
 
|-
 
|-
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|being unable to practice a skill
 
|being unable to practice a skill
 
|SKILL
 
|SKILL
|Gain a rank in any skill
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|Use any Skill
 
|-
 
|-
 
|taking it easy
 
|taking it easy
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|}
 
|}
  
Satisfying any need will usually result in a good thought and a mild decrease in stress. (If the dwarf has extremely low CHEER, they may "felt nothing after X").
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Satisfying any need will result in a good thought and a decrease in stress.
  
 
Creatures with {{token|NOEMOTION|c}} cannot satisfy any need and will inevitably become 'distracted'. In unmodded games, this concerns only [[Intelligent undead]].
 
Creatures with {{token|NOEMOTION|c}} cannot satisfy any need and will inevitably become 'distracted'. In unmodded games, this concerns only [[Intelligent undead]].

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