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|being away from great beasts
 
|being away from great beasts
 
|EXCITEMENT_SEEKING, NATURE, CURIOSITY
 
|EXCITEMENT_SEEKING, NATURE, CURIOSITY
|Uncertain, possibly encounter LARGE_ROAMING?{{Verify}}
+
|Uncertain, possibly encounter LARGE_ROAMING?
 
|-
 
|-
 
|acquiring something
 
|acquiring something
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|being unable to wander
 
|being unable to wander
 
|NATURE, ACTIVITY LEVEL
 
|NATURE, ACTIVITY LEVEL
|Move to/from any site or region tile
+
|Move to/from any site or region tile / completed fish, hunt(return kill) and gather plants in fort mode
 
|-
 
|-
 
|helping somebody
 
|helping somebody
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Satisfying any need will usually result in a good thought and a mild decrease in stress. (If the dwarf has extremely low CHEER, they may "felt nothing after X").
 
Satisfying any need will usually result in a good thought and a mild decrease in stress. (If the dwarf has extremely low CHEER, they may "felt nothing after X").
  
Creatures with {{token|NOEMOTION|c}} cannot satisfy any need and will inevitably become 'distracted'. In unmodded games, this concerns only [[Intelligent undead]].
+
[[Intelligent undead]] cannot satisfy any need and will inevitably become 'distracted'.
  
 
==Adventure mode meta-strategy==
 
==Adventure mode meta-strategy==

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