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Editing Necromancer

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===Visitors or immigrants===
 
===Visitors or immigrants===
[[File:necro_and_giant.png|thumb|260px|right|A hostile giant resurrected by a necromancer, making it cause ''more'' havoc on a fortress.]]Necromancers may also casually arrive as [[visitor]]s or [[immigrant]]s in your fortress. When visiting, they won't attack you or attempt to raise any corpse they see – they came to relax, and just happen to know the secrets of life and death (the visitors are normally, though not necessarily always, [[Villain|scheming something]]). They ''will'', however, use their powers in combat (for instance, if they enlist as mercenaries in your squads), but not necessarily mindless corpse-raising – they may revive one of your dwarves that just died as an [[intelligent undead]], who is loyal to your fortress and has extra powers. Necromancer immigrants can be put to work like any other immigrant dwarf – this may be bad for your meat supply when they practice their craft on the corpses produced by your hunters, however.
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[[File:necro_and_giant.png|thumb|260px|right|A hostile giant resurrected by a necromancer, making it cause ''more'' havoc on a fortress.]]Necromancers may also casually arrive as [[visitor]]s or [[immigrant]]s in your fortress. When visiting, they won't attack you or attempt to raise any corpse they see – they came to relax, and just happen to know the secrets of life and death (the visitors are normally, though not necessarily always, scheming something). They ''will'', however, use their powers in combat (for instance, if they enlist as mercenaries in your squads), but not necessarily mindless corpse-raising – they may revive one of your dwarves that just died as an [[intelligent undead]], who is loyal to your fortress and has extra powers. Necromancer immigrants can be put to work like any other immigrant dwarf – this may be bad for your meat supply when they practice their craft on the corpses produced by your hunters, however.
  
 
Unless one knows exactly what they're doing, it may be in the player's best interest not to put necromancers in their military, as they can – in a combat-induced panic – resurrect enemies that will continue harassing your fortress. Not only that, but due to the now-zombified enemy not feeling any pain and ''already'' being dead, it may take more effort to kill them. Again.
 
Unless one knows exactly what they're doing, it may be in the player's best interest not to put necromancers in their military, as they can – in a combat-induced panic – resurrect enemies that will continue harassing your fortress. Not only that, but due to the now-zombified enemy not feeling any pain and ''already'' being dead, it may take more effort to kill them. Again.

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