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Pets and working animals are given names when they are adopted. These names are identical to the standard names of the civilization their owner belongs to. Unlike real life, pets are never renamed if they become the property of someone else. Only pets belonging to the player's fortress are named, not the working animals of traders. | Pets and working animals are given names when they are adopted. These names are identical to the standard names of the civilization their owner belongs to. Unlike real life, pets are never renamed if they become the property of someone else. Only pets belonging to the player's fortress are named, not the working animals of traders. | ||
− | Creatures from civilizations who cannot speak will not have names at all, unless they have been given one by other civilizations, and those who can only speak in [[Creature_token#UTTERANCES|utterances]] will likewise have untranslatable names that appear to be gibberish. | + | Creatures from civilizations who cannot speak will not have names at all, unless they have been given one by other civilizations, and those who can only speak in [[DF2014:Creature_token#UTTERANCES|utterances]] will likewise have untranslatable names that appear to be gibberish. |
== Dwarven first names == | == Dwarven first names == |