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Editing Missing features

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This page lists the '''missing features''' of DF version 50, which were present in 0.47. Some of those don't have an alternative yet and are not implemented, which is what this list is about. This list is a work in progress as many discussions are scattered between multiple platforms and new issues are being discovered daily. Some of these were removed due to time constraints and are intended to be brought back in the future. {{cite forum|169696.msg8442542#msg8442542}}
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This page lists the '''missing features''' of DF version 50, which were present in 0.47. Some of those don't have an alternative yet and are not implemented, which is what this list is about.
  
==Missing gameplay features==
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==Absent features==
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The list is a work in progress as many discussions are scattered between multiple platforms and new issues are being discovered daily.
 
*Locations can't be disbanded once they have been created.
 
*Locations can't be disbanded once they have been created.
 
*Workshops can't be restricted to a certain skill level or labor ([[DF2014:Manager#Workshop_profiles|Workshop profiles]]).
 
*Workshops can't be restricted to a certain skill level or labor ([[DF2014:Manager#Workshop_profiles|Workshop profiles]]).
 
*Labor priorities are not available (aside from prioritizing certain tiles when [[mining]] or [[smoothing]]).
 
*Labor priorities are not available (aside from prioritizing certain tiles when [[mining]] or [[smoothing]]).
*No mass designation of buildings to mark them as to be removed.
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*Mass designation of buildings to mark them as to be removed
*No mass removal of building foundations (as in the foundations which are created after placing a building).
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*Mass removal of building construction tiles
*Burrows are only designable on a layer-by-layer basis. Painting over multiple layers only saves the one you first clicked.
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*Logs aren't accessible after closing them. There is no combat log available when clicking a creature.
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*No medical screen with an overview, keeping track of medical needs is severely more difficult
 
*Specific mechanisms aren't selectable when linking levers to objects, you need to forbid every other mechanism through the stock screen to have the autoselect choose the one you want.
 
*Specific mechanisms aren't selectable when linking levers to objects, you need to forbid every other mechanism through the stock screen to have the autoselect choose the one you want.
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*[[Notes]] cannot be created.
 
*[[Civilian alert]]s are not available.
 
*[[Civilian alert]]s are not available.
*Characters cited among your dwarves' relationships cannot be examined if they're not on the map (i.e. [[deity|gods]]).
 
*[[Ammo]] types are automatically selected by ranged weapon users and cannot be assigned.
 
*Worldgen cannot be aborted once it has reached the desired history length.
 
*Can't mass bury dwarves in the same room in multiple coffins. (can't select a coffin to be used for burial, that functionality has been moved to a tomb zone requiring multiple tombs for multiple dwarves).
 
 
==Missing UI features==
 
*Logs aren't accessible after closing them. There is no combat log available when clicking a creature.
 
*No [[health screen]] with an overview of dwarf and livestock health.
 
*[[Notes]] cannot be created. As an alternative, most buildings, zones, and stockpiles can be renamed.
 
*There is no UI to visualize [[trade depot]] accessibility.
 
 
==Other missing features==
 
*[[Adventure]] mode is missing, for now.
 
*The map cannot be viewed in [[Legends]] mode. This also leaves Civilizations without icons.
 
*[[World painter]] is absent.
 
 
==Reintroduced features==
 
* [[Arena mode]] was reintroduced in [[Release information/50.06|50.06]].
 
* Exporting [[Legends]] content as XML was reintroduced in [[Release information/50.08|50.08]]
 
  
[[Category:Game]]
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[[category:game]]
[[Category:Release information]]
 
[[ru:Missing features]]
 

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