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The '''metal industry''' is a catch-all phrase for both the smelting of raw [[ore]] into [[metal]] [[bar]]s (including [[Metal#Alloys|alloys]]), and turning those bars into [[crafts]], [[furniture]], [[weapon]]s, and [[armor]]. Some sort of metal industry is essential in most fortresses, as without one, your [[military]] will have to fight off [[invader]]s with [[trap]]s, traded (mediocre) or even [[wood]]en weapons, and mostly [[leather]] armor. Because of metal's high base value, it can be a very [[wealth|profitable]] industry, allowing the creation of valuable [[statue]]s and [[furniture]] for your fort or as trade goods. Specific information on the [[metal]]s and [[ore]]s themselves are covered on their respective pages, and will not be included on this page.
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The '''metal industry''' is a catch-all phrase for both the smelting of raw [[ore]] into [[metal]] [[bar]]s (including [[Metal#Alloys|alloys]]), and turning those bars into [[crafts]], [[furniture]], [[weapon]]s, and [[armor]]. Some sort of metal industry is essential in most fortresses, as without one, your [[military]] will have to fight off [[invader]]s with [[trap]]s, traded (mediocre) or even [[wood]]en weapons and mostly [[leather]] armor. Because of metal's high base value, it can be a very [[wealth|profitable]] industry, allowing the creation of valuable [[statue]]s and [[furniture]] for your fort or as trade goods. Specific information on the [[metal]]s and [[ore]]s themselves are covered on their respective pages, and will not be included on this page.
[[Image:MetalIndustry3.jpg|thumb|right|500px|Metal Industry summarized Flowchart.]] [[File:mineral_flowchart.png|thumb|310px|right|More complete flowchart of all metals and minerals, done by alansai.]]
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[[Image:MetalIndustry3.jpg|thumb|right|500px|Metal Industry Flowchart.]]
  
 
==Ores==
 
==Ores==
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Different ores tend to occur in different [[stone layers]] and among different rocks; for instance, two of the ores of iron only occur in the [[sedimentary layer]], while the third occurs both there and in the [[igneous extrusive layer]]. The type of surrounding rock is a clue as to the types of ores it contains. Within these rock layers, ores occur in [[vein]]s -- sinuous, single z-level groupings of the rock that weave through the [[stone layer]] in no discernible pattern (multi-layer veins are planned for future releases) -- or in [[cluster]]s, smaller and more circular groupings of typically rare ores (like [[platinum]]). With luck, you might happen upon valuable ores while digging out your initial fortress, but generally finding your resources requires significant [[exploratory mining]] first, digging up a z-level to discover all of the goodies it contains.
 
Different ores tend to occur in different [[stone layers]] and among different rocks; for instance, two of the ores of iron only occur in the [[sedimentary layer]], while the third occurs both there and in the [[igneous extrusive layer]]. The type of surrounding rock is a clue as to the types of ores it contains. Within these rock layers, ores occur in [[vein]]s -- sinuous, single z-level groupings of the rock that weave through the [[stone layer]] in no discernible pattern (multi-layer veins are planned for future releases) -- or in [[cluster]]s, smaller and more circular groupings of typically rare ores (like [[platinum]]). With luck, you might happen upon valuable ores while digging out your initial fortress, but generally finding your resources requires significant [[exploratory mining]] first, digging up a z-level to discover all of the goodies it contains.
  
Whenever you strike a new ore on a z-level, the game will [[announcement|announce]] its presence with the message "You have struck <ORE>!", similar to what it does for more mundane stones and for [[gem]]s. Where there is one ore, there is an entire vein or cluster - which is your cue to mine out the area to explore your new-found resource.
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Whenever you strike a new ore on a z-level, the game will [[announcement|announce]] its presence with the message "You have struck <ORE>!", similar to what it does for more mundane stones and for [[gem]]s. Where there is one ore, there is an entire vein or cluster, and this is your cue to mine out the area to explore your new-found resource.
  
By default, ores are reserved for smelting; that is, they are unavailable for use by [[mason]]s, [[stone crafter]]s and so on. If you want to (temporarily) allow your dwarves to make ore stone furniture, for example if you have found considerable deposits of an ore, you can change permissions in the [[Status#Stone status screen|status menu]]. This can be advantageous for several reasons:
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By default, ores are reserved for smelting; that is, they are unavailable for use by [[Mason]]s, [[Stone crafter]]s and so on. If you want to (temporarily) allow your dwarves to make ore stone furniture, for example if you have found considerable deposits of an ore, you can change permissions in the [[Status#Stone status screen|status menu]]. This can be advantageous for several reasons:
 
* Your [[Mason]] may have higher skill than your rarely-used [[Blacksmith]]
 
* Your [[Mason]] may have higher skill than your rarely-used [[Blacksmith]]
 
* You may save the cost of fuel, and the time spent hauling/smelting the ore
 
* You may save the cost of fuel, and the time spent hauling/smelting the ore
This does not apply to furniture that cannot be made of stone, such as [[bin]]s; and obviously you cannot make furniture from alloys in this way, since alloys only exist in the form of metal bars or forged items. Constructing stone furniture out of metal ores typically results in a roughly 25% loss in total value, compared to refining the ore.
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This does not apply to furniture that cannot be made of stone, such as [[bin]]s; and obviously you cannot make furniture from alloys in this way, since alloys only exist in the form of metal bars or forged items. Constructing stone furniture out of metal ores typically results in a roughly 25% loss in total value compared to refining the ore.
  
 
==Fuel==
 
==Fuel==
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The next fuel source is [[coke]], made from two types of depository coal: [[lignite]] and [[bituminous coal]]. When lignite is burned at a furnace, it consumes a unit of fuel while producing five units of coke, thus creating a net profit of four fuel; bituminous coal consumes one and produces nine, for a net profit of eight fuel (obviously being the better of the two). There is currently no way to know if a location does or does not have these resources, except through external [[utilities]] like [[DF2012:Utilities#DFHack|DFHack]].
 
The next fuel source is [[coke]], made from two types of depository coal: [[lignite]] and [[bituminous coal]]. When lignite is burned at a furnace, it consumes a unit of fuel while producing five units of coke, thus creating a net profit of four fuel; bituminous coal consumes one and produces nine, for a net profit of eight fuel (obviously being the better of the two). There is currently no way to know if a location does or does not have these resources, except through external [[utilities]] like [[DF2012:Utilities#DFHack|DFHack]].
  
The final fuel source is [[magma]]. Once magma is discovered, [[Magma forge|Magma Forges]] and [[Magma smelter|Smelter]]s will be unlocked, buildings that use the heat of the magma instead of actual fuel to do their work. The challenge is getting there; going down that deep requires passing through the [[caverns]] first, a feat to be concluded only by a fairly mature fortress. Once you hit magma, you will no longer need any other fuel source (except for [[Steel|steelmaking]]).
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The final fuel source is [[magma]]. Once magma is discovered, [[Magma forge|Magma Forges]] and [[Magma smelter|Smelter]]s will be unlocked, buildings that use the heat of the magma instead of an actual fuel to do their work. The challenge is getting there; going down that deep requires passing through the [[caverns]] first, a feat to be concluded only by a fairly mature fortress. Once you hit magma, you will no longer need any other fuel source (except for [[Steel|steelmaking]]).
  
 
If you have neither trees nor one of the two coals on hand, getting your industry together will be extremely difficult. You will have to buy up every log and as much charcoal as possible, but if you do not have enough trees, you will not have enough [[bed]]s either; hurtling towards [[magma]] while avoiding the caverns is possible, although risky. To avoid this problem, try not to embark in a location without wood until you have some experience.
 
If you have neither trees nor one of the two coals on hand, getting your industry together will be extremely difficult. You will have to buy up every log and as much charcoal as possible, but if you do not have enough trees, you will not have enough [[bed]]s either; hurtling towards [[magma]] while avoiding the caverns is possible, although risky. To avoid this problem, try not to embark in a location without wood until you have some experience.
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This requires 160% (or more) additional coke/charcoal if you don't have magma forges and magma smelters (you'd need a total of 78 coke/charcoal when you begin producing the iron bars, instead of 30).
 
This requires 160% (or more) additional coke/charcoal if you don't have magma forges and magma smelters (you'd need a total of 78 coke/charcoal when you begin producing the iron bars, instead of 30).
[[File:metal_industry_preview.png|thumb|360px|center|Olden days of humans working in the metal industry.]]
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{{Category|Industry}}
 
{{Category|Industry}}
 
{{Industry}}
 
{{Industry}}
 
[[ru:Metal industry]]
 
[[ru:Metal industry]]

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