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Editing Masterwork:Orcish Quickstart guide

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=== Corsair Raiders ===
 
=== Corsair Raiders ===
 
{{TipBox2|float=right|titlebg=#00a|Economizing on Raiders' Gear|
 
{{TipBox2|float=right|titlebg=#00a|Economizing on Raiders' Gear|
Exchanging bounties at the Freelancer's guild is usually the best source of coins, but you might also mint coins from rusty iron bars you get from Molten Pit or Goblin trading partners.  If you are short on wood but have plenty of cloth and pulleys, consider sail-powered Xebecs instead of regular Longboats.  If you don't have junk weapons laying around, forge weapons with the smallest materials requirement like daggers, or save on materials by batch production at the Orcish Factory.  
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The Raiders Drydock is used not only to strike back at the 'Free' Peoples and grab some loot, but also to round up goblins, steal blueprints and codexes -- things that unlock more powerful buildings or abilities for your Orcs.  To support the Drydock you'll need a source of rusty iron coins, ballista parts, plenty of wood, and also Weapons.  Exchanging bounties at the Freelancer's guild is usually the best source of coins, but you might also mint coins from rusty iron bars you get from Molten Pit or Goblin trading partners.  If you are short on wood but have plenty of cloth and pulleys, consider sail-powered Xebecs instead of regular Longboats.  If you don't have junk weapons laying around, forge weapons with the smallest materials requirement like daggers, or save on materials by batch production at the Orcish Factory.  
 
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The '''Raiders Drydock''' is an important building for a thriving Orcish base.  It is used not only to strike back at the Free Peoples and grab some loot, but also to round up goblin laborers, steal blueprints and codexes -- all things that unlock more powerful buildings or abilities for your Orcs.  To support the Drydock you'll need a source of rusty iron coins (usually from exchanging totems, booze, or other bounties at the '''Freelancers Guild'''), ballista parts from a '''Siege Workshop''', plenty of wood, and also weapons.
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Get migrants and caravanserai
  
A good first mission for your Raiders is to Round up some Goblins.  These missions are cheap and have a high chance of success.  The goblin migrant will be stored as a "tool" until you're ready to deploy him as one of the Shanty workshops.
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Ramp up raiding as you can support it
  
Once you have a few weapon kits, longboats, and coins saved up you can start hitting more dangerous targets.  The dwarves are a good choice, as from a successful raid you can score weapons grade metal, solid weapons, and other useful wargear.  Or raid merchant shipping to acquire gold and silver, caravanserai blueprints so that you can establish your own trade bazaars locally, and valuable captives.  Target different enemies for other various goods.
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Schemes for getting enough coins, weapons, and ships
  
Depending on how organized your raiding materials stockpiles are, If you plan to use raiding as a major part of your economy, you might want to add a second drydock and Freelancer's guild to especially to speed up crafting new ships.  Try storing coins in stockpiles without bins to avoid job cancellation.
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Target different enemies for different goods
  
 
=== Migrant Camps ===
 
=== Migrant Camps ===

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