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Editing Masterwork:Orcish Quickstart guide

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Assuming you defended your camp in suitably orky fashion, you should now have some new resources:  a pile of elf or drow corpses, and some quality arms and armor that may or not actually fit.  This is a great time to add on extra '''butcher shops''', '''tanners''', '''kitchen'''' and '''tribal warcrafters'''.  Use a couple tribal crafters shops to harden and laminate leather.  Lamellar leather is a quality material and can be made into armor at either the warcrafter or standard leatherworker.  From ash, bone, and (optionally) blood you can keep crafting ironbone tribal weapons, or use a '''Boneyard''' to make bars and bone furniture too.
 
Assuming you defended your camp in suitably orky fashion, you should now have some new resources:  a pile of elf or drow corpses, and some quality arms and armor that may or not actually fit.  This is a great time to add on extra '''butcher shops''', '''tanners''', '''kitchen'''' and '''tribal warcrafters'''.  Use a couple tribal crafters shops to harden and laminate leather.  Lamellar leather is a quality material and can be made into armor at either the warcrafter or standard leatherworker.  From ash, bone, and (optionally) blood you can keep crafting ironbone tribal weapons, or use a '''Boneyard''' to make bars and bone furniture too.
  
If you have some quality but wrong-sized gear, like Elven small mithril armor, use the '''Molten Pit''' to resize it into wearable makeshift mail.  This processing is very material efficient, but the makeshift gear doesn't provide 100% coverage so you might want to layer it with some other armor.  If you have weapons made from heavy but soft material like a gold dagger, you can also refit it into a maybe more useful flail.  The Molten Pit also gives options for batch smelting ore and destroying unwanted junk.  The molten pit wastes some material relative to Dwarven batch furnaces, but is still fuel-efficient and recovers some useable scrap too: rusty iron, malachite, and dolomite.
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If you have some quality but wrong-sized gear, like Elven small mithril armor, use the '''Molten Pit''' to resize it into wearable makeshift mail.  This processing is very material efficient, but the gear doesn't provide 100% coverage so you might want to layer it with some leather armor.  If you have weapons made from heavy but soft material like a gold dagger, you can also refit it into a maybe more useful flail.  The Molten Pit also gives options for batch smelting ore and destroying unwanted junk.  The molten pit wastes some material relative to Dwarven batch furnaces, but is still fuel-efficient and recovers some useable scrap too: rusty iron, malachite, and dolomite.
  
 
An '''Orcish Factory''' is useful for production once you have some metal or clay industry starting up.  Churn out great masses of blocks for above ground building, decent gear to arm and armor the grunts, or even masses of cheap weapons to use at the Raiders drydock.  The Factory can also support your growing metal industry too, by burning farmed or harvested tree saplings to charcoal.
 
An '''Orcish Factory''' is useful for production once you have some metal or clay industry starting up.  Churn out great masses of blocks for above ground building, decent gear to arm and armor the grunts, or even masses of cheap weapons to use at the Raiders drydock.  The Factory can also support your growing metal industry too, by burning farmed or harvested tree saplings to charcoal.

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