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Editing Masterwork:Orcish Quickstart guide

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If you happen to have goblin allies in your world, you can easily craft a few trinkets and trade with the runts for some rusty iron shivs or other cheap weapons.  These are basically trash, but may be better than nothing if elvish assassins strike before the camp is really prepared.  
 
If you happen to have goblin allies in your world, you can easily craft a few trinkets and trade with the runts for some rusty iron shivs or other cheap weapons.  These are basically trash, but may be better than nothing if elvish assassins strike before the camp is really prepared.  
  
Get some decent weapons for your warchief and any other valuable orcs.  Besides the normal path of smelting and forging metal, you can get the '''tribal warcrafter''' (along with an '''ashery''' and '''tanner''') and make a few ironbone or bloodsteel weapons.  Uruks are strong enough to do damage even with a crude stone club, in a tight spot.  Shields and a bit of defensive skill are invaluable, so try to get your key warriors paired up and sparring a bit.   
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Get some decent weapons for your warchief and any other valuable orcs.  Besides the normal path of smelting and forging metal, you can get the tribal warcrafter (along with an ashery and tanner) and make a few ironbone or bloodsteel weapons.  Uruks are strong enough to do damage even with a crude stone club, in a tight spot.  Shields and a bit of defensive skill are invaluable, so try to get your key warriors paired up and sparring a bit.   
  
The '''fletcher''' workshop is also a good choice if you have some snaga, or other skilled archers.  This shop can make powerful composite bows and save on fuel by crafting arrows in batches.  Orcs have a variety of weapons that can be used in both a melee and a ranged mode.  Early on you can make some thrown weapons:  Tomahawks (with throwing tomahawks as ammo) or bola throwers (with bola).  These weapons are inferior to regular axes or bows, but give some flexibility in how you deploy a small warband.  They're good as melee sidearms too, for a civilian militia who might occasionally defend themselves from thieves or animals.
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The fletcher workshop is also a good choice if you have some snaga, or other skilled archers.  This shop can make powerful composite bows and save on fuel by crafting arrows in batches.  Orcs have a variety of weapons that can be used in both a melee and a ranged mode.  Early on you can make some thrown weapons:  Tomahawks (with throwing tomahawks as ammo) or bola throwers (with bola).  These weapons are inferior to regular axes or bows, but give some flexibility in how you deploy a small warband.  They're good as melee sidearms too, for a civilian militia who might occasionally defend themselves from thieves or animals.
  
 
== A Growing Stronghold ==
 
== A Growing Stronghold ==

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