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Editing Masterwork:Orcish Quickstart guide
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The first thing you will need to do is choose some Orc friendly settings in the Masterwork launcher. | The first thing you will need to do is choose some Orc friendly settings in the Masterwork launcher. | ||
− | Masterwork Settings which affect only the Dwarven entity or creature won't have an effect on Orc Fortress; this includes most of the Workshop settings, and Castes. Masterwork settings which affect the World or non-Dwarf animals *will* impact Orc Fortress: this includes Harder Farming, Mining, Aquifers, Grazing, Weather, all Materials, all Creatures, all Cavern settings, etc. Therapist also works fine with Orcs. | + | Masterwork Settings which affect only the Dwarven entity or creature won't have an effect on Orc Fortress; this includes most of the Workshop settings, and Castes. Masterwork settings which affect the World or non-Dwarf animals *will* impact Orc Fortress: this includes Harder Farming, Mining, Aquifers, Grazing, Weather, all Materials, all Creatures, all Cavern settings, etc. Therapist also works fine with Orcs. The Orc Fortress custom workshops and reactions are generally balanced assumed Harder Farming and Harder Smithing being both ON. Other than that most any combinations should work fine. |
− | + | When it comes to other [[Orcish Civilization|civilizations]], Humans, Dwarves, Elves and Drow, and Automatons will all be powerful enemies. The cavern civs and Fortress Defense races will attack you too; note that the "medium" tier are about a match in raw size and strength. | |
− | + | If enabled, Deep-drow, Chaos-dwarves, Human Bandits, and Ashland Elf rebels are potentially friendly and will have unique crates and blueprints to sell you, along with a nice selection of other goods. Goblins, Wild Orcs and Frost Giants can be trade partners too, although they have less unique stuff. | |
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− | If enabled, Deep-drow, Chaos-dwarves, Human Bandits, and Ashland Elf rebels are potentially friendly and will have unique crates and blueprints to sell you, along with a nice selection of other goods. Goblins, Wild Orcs and Frost Giants can be trade partners too, although they have less unique stuff | ||
There are no particular recommended parameters for world gen, Masterwork Advanced world gens are great if you like them, but default or other custom world gens work fine as well. | There are no particular recommended parameters for world gen, Masterwork Advanced world gens are great if you like them, but default or other custom world gens work fine as well. |