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Difference between revisions of "Masterwork:Armor"

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Line 25: Line 25:
 
|style="border:1px #AAA solid;padding:0.2em;"|10
 
|style="border:1px #AAA solid;padding:0.2em;"|10
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
|style="border:1px #AAA solid;padding:0.2em;"|UNDER
+
|style="border:1px #AAA solid;padding:0.2em;"|Under
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|style="border:1px #AAA solid;padding:0.2em;"|N/A
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|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|20
 
|style="border:1px #AAA solid;padding:0.2em;"|20
|style="border:1px #AAA solid;padding:0.2em;"|UNDER
+
|style="border:1px #AAA solid;padding:0.2em;"|Under
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
|style="border:1px #AAA solid;padding:0.2em;"|1
+
|style="border:1px #AAA solid;padding:0.2em;"|N/A
  
 
|-
 
|-
Line 47: Line 47:
 
|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|20
 
|style="border:1px #AAA solid;padding:0.2em;"|20
|style="border:1px #AAA solid;padding:0.2em;"|ARMOR
+
|style="border:1px #AAA solid;padding:0.2em;"|Armor
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
|style="border:1px #AAA solid;padding:0.2em;"|1
+
|style="border:1px #AAA solid;padding:0.2em;"|N/A
  
 
|-
 
|-
Line 58: Line 58:
 
|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|26
 
|style="border:1px #AAA solid;padding:0.2em;"|26
|style="border:1px #AAA solid;padding:0.2em;"|ARMOR
+
|style="border:1px #AAA solid;padding:0.2em;"|Armor
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
|style="border:1px #AAA solid;padding:0.2em;"|1
+
|style="border:1px #AAA solid;padding:0.2em;"|N/A
  
 
|-
 
|-
Line 69: Line 69:
 
|style="border:1px #AAA solid;padding:0.2em;"|10
 
|style="border:1px #AAA solid;padding:0.2em;"|10
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
|style="border:1px #AAA solid;padding:0.2em;"|COVER
+
|style="border:1px #AAA solid;padding:0.2em;"|Cover
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|style="border:1px #AAA solid;padding:0.2em;"|N/A
Line 80: Line 80:
 
|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|26
 
|style="border:1px #AAA solid;padding:0.2em;"|26
|style="border:1px #AAA solid;padding:0.2em;"|ARMOR
+
|style="border:1px #AAA solid;padding:0.2em;"|Armor
 
|style="border:1px #AAA solid;padding:0.2em;"|150
 
|style="border:1px #AAA solid;padding:0.2em;"|150
|style="border:1px #AAA solid;padding:0.2em;"|3
+
|style="border:1px #AAA solid;padding:0.2em;"|N/A
  
 
|-
 
|-
Line 91: Line 91:
 
|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|26
 
|style="border:1px #AAA solid;padding:0.2em;"|26
|style="border:1px #AAA solid;padding:0.2em;"|ARMOR
+
|style="border:1px #AAA solid;padding:0.2em;"|Armor
 
|style="border:1px #AAA solid;padding:0.2em;"|150
 
|style="border:1px #AAA solid;padding:0.2em;"|150
|style="border:1px #AAA solid;padding:0.2em;"|1
+
|style="border:1px #AAA solid;padding:0.2em;"|N/A
  
 
|-
 
|-
Line 102: Line 102:
 
|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|26
 
|style="border:1px #AAA solid;padding:0.2em;"|26
|style="border:1px #AAA solid;padding:0.2em;"|ARMOR
+
|style="border:1px #AAA solid;padding:0.2em;"|Armor
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
|style="border:1px #AAA solid;padding:0.2em;"|1
+
|style="border:1px #AAA solid;padding:0.2em;"|N/A
  
 
|-
 
|-
Line 113: Line 113:
 
|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|26
 
|style="border:1px #AAA solid;padding:0.2em;"|26
|style="border:1px #AAA solid;padding:0.2em;"|ARMOR
+
|style="border:1px #AAA solid;padding:0.2em;"|Armor
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
|style="border:1px #AAA solid;padding:0.2em;"|1
+
|style="border:1px #AAA solid;padding:0.2em;"|N/A
  
 
|-
 
|-
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|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|26
 
|style="border:1px #AAA solid;padding:0.2em;"|26
|style="border:1px #AAA solid;padding:0.2em;"|ARMOR
+
|style="border:1px #AAA solid;padding:0.2em;"|Armor
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
|style="border:1px #AAA solid;padding:0.2em;"|1
+
|style="border:1px #AAA solid;padding:0.2em;"|N/A
  
 
|-
 
|-
Line 135: Line 135:
 
|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|26
 
|style="border:1px #AAA solid;padding:0.2em;"|26
|style="border:1px #AAA solid;padding:0.2em;"|ARMOR
+
|style="border:1px #AAA solid;padding:0.2em;"|Armor
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
|style="border:1px #AAA solid;padding:0.2em;"|1
+
|style="border:1px #AAA solid;padding:0.2em;"|N/A
  
 
|-
 
|-
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|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|26
 
|style="border:1px #AAA solid;padding:0.2em;"|26
|style="border:1px #AAA solid;padding:0.2em;"|ARMOR
+
|style="border:1px #AAA solid;padding:0.2em;"|Armor
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
|style="border:1px #AAA solid;padding:0.2em;"|1
+
|style="border:1px #AAA solid;padding:0.2em;"|N/A
  
 
|-
 
|-
Line 157: Line 157:
 
|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|26
 
|style="border:1px #AAA solid;padding:0.2em;"|26
|style="border:1px #AAA solid;padding:0.2em;"|ARMOR
+
|style="border:1px #AAA solid;padding:0.2em;"|Armor
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
|style="border:1px #AAA solid;padding:0.2em;"|1
+
|style="border:1px #AAA solid;padding:0.2em;"|N/A
  
 
|-
 
|-
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|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|26
 
|style="border:1px #AAA solid;padding:0.2em;"|26
|style="border:1px #AAA solid;padding:0.2em;"|ARMOR
+
|style="border:1px #AAA solid;padding:0.2em;"|Armor
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
|style="border:1px #AAA solid;padding:0.2em;"|1
+
|style="border:1px #AAA solid;padding:0.2em;"|N/A
  
 
|-
 
|-
Line 179: Line 179:
 
|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|26
 
|style="border:1px #AAA solid;padding:0.2em;"|26
|style="border:1px #AAA solid;padding:0.2em;"|ARMOR
+
|style="border:1px #AAA solid;padding:0.2em;"|Armor
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
|style="border:1px #AAA solid;padding:0.2em;"|1
+
|style="border:1px #AAA solid;padding:0.2em;"|N/A
  
 
|-
 
|-
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|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|26
 
|style="border:1px #AAA solid;padding:0.2em;"|26
|style="border:1px #AAA solid;padding:0.2em;"|ARMOR
+
|style="border:1px #AAA solid;padding:0.2em;"|Armor
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
|style="border:1px #AAA solid;padding:0.2em;"|1
+
|style="border:1px #AAA solid;padding:0.2em;"|N/A
  
 
|-
 
|-
Line 201: Line 201:
 
|style="border:1px #AAA solid;padding:0.2em;"|10
 
|style="border:1px #AAA solid;padding:0.2em;"|10
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
|style="border:1px #AAA solid;padding:0.2em;"|COVER
+
|style="border:1px #AAA solid;padding:0.2em;"|Cover
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|style="border:1px #AAA solid;padding:0.2em;"|N/A
Line 212: Line 212:
 
|style="border:1px #AAA solid;padding:0.2em;"|10
 
|style="border:1px #AAA solid;padding:0.2em;"|10
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
|style="border:1px #AAA solid;padding:0.2em;"|COVER
+
|style="border:1px #AAA solid;padding:0.2em;"|Cover
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|style="border:1px #AAA solid;padding:0.2em;"|N/A
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|style="border:1px #AAA solid;padding:0.2em;"|10
 
|style="border:1px #AAA solid;padding:0.2em;"|10
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
|style="border:1px #AAA solid;padding:0.2em;"|COVER
+
|style="border:1px #AAA solid;padding:0.2em;"|Cover
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|style="border:1px #AAA solid;padding:0.2em;"|N/A
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|style="border:1px #AAA solid;padding:0.2em;"|10
 
|style="border:1px #AAA solid;padding:0.2em;"|10
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
|style="border:1px #AAA solid;padding:0.2em;"|COVER
+
|style="border:1px #AAA solid;padding:0.2em;"|Cover
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|style="border:1px #AAA solid;padding:0.2em;"|N/A
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|style="border:1px #AAA solid;padding:0.2em;"|10
 
|style="border:1px #AAA solid;padding:0.2em;"|10
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
|style="border:1px #AAA solid;padding:0.2em;"|COVER
+
|style="border:1px #AAA solid;padding:0.2em;"|Cover
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|style="border:1px #AAA solid;padding:0.2em;"|N/A
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|style="border:1px #AAA solid;padding:0.2em;"|10
 
|style="border:1px #AAA solid;padding:0.2em;"|10
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
|style="border:1px #AAA solid;padding:0.2em;"|COVER
+
|style="border:1px #AAA solid;padding:0.2em;"|Cover
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|style="border:1px #AAA solid;padding:0.2em;"|N/A
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|style="border:1px #AAA solid;padding:0.2em;"|10
 
|style="border:1px #AAA solid;padding:0.2em;"|10
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
|style="border:1px #AAA solid;padding:0.2em;"|COVER
+
|style="border:1px #AAA solid;padding:0.2em;"|Cover
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
|style="border:1px #AAA solid;padding:0.2em;"|1
+
|style="border:1px #AAA solid;padding:0.2em;"|N/A
  
 
|-
 
|-
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|style="border:1px #AAA solid;padding:0.2em;"|10
 
|style="border:1px #AAA solid;padding:0.2em;"|10
 
|style="border:1px #AAA solid;padding:0.2em;"|15
 
|style="border:1px #AAA solid;padding:0.2em;"|15
|style="border:1px #AAA solid;padding:0.2em;"|ARMOR
+
|style="border:1px #AAA solid;padding:0.2em;"|Armor
 
|style="border:1px #AAA solid;padding:0.2em;"|70
 
|style="border:1px #AAA solid;padding:0.2em;"|70
 
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|style="border:1px #AAA solid;padding:0.2em;"|N/A
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|style="border:1px #AAA solid;padding:0.2em;"|10
 
|style="border:1px #AAA solid;padding:0.2em;"|10
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
|style="border:1px #AAA solid;padding:0.2em;"|COVER
+
|style="border:1px #AAA solid;padding:0.2em;"|Cover
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|style="border:1px #AAA solid;padding:0.2em;"|N/A
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|style="border:1px #AAA solid;padding:0.2em;"|10
 
|style="border:1px #AAA solid;padding:0.2em;"|10
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
|style="border:1px #AAA solid;padding:0.2em;"|COVER
+
|style="border:1px #AAA solid;padding:0.2em;"|Cover
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
|style="border:1px #AAA solid;padding:0.2em;"|1
+
|style="border:1px #AAA solid;padding:0.2em;"|N/A
  
 
|-
 
|-
Line 311: Line 311:
 
|style="border:1px #AAA solid;padding:0.2em;"|10
 
|style="border:1px #AAA solid;padding:0.2em;"|10
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
|style="border:1px #AAA solid;padding:0.2em;"|COVER
+
|style="border:1px #AAA solid;padding:0.2em;"|Cover
 
|style="border:1px #AAA solid;padding:0.2em;"|120
 
|style="border:1px #AAA solid;padding:0.2em;"|120
 
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|style="border:1px #AAA solid;padding:0.2em;"|N/A
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|style="border:1px #AAA solid;padding:0.2em;"|10
 
|style="border:1px #AAA solid;padding:0.2em;"|10
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
|style="border:1px #AAA solid;padding:0.2em;"|COVER
+
|style="border:1px #AAA solid;padding:0.2em;"|Cover
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|style="border:1px #AAA solid;padding:0.2em;"|N/A
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|style="border:1px #AAA solid;padding:0.2em;"|10
 
|style="border:1px #AAA solid;padding:0.2em;"|10
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
|style="border:1px #AAA solid;padding:0.2em;"|COVER
+
|style="border:1px #AAA solid;padding:0.2em;"|Cover
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|style="border:1px #AAA solid;padding:0.2em;"|N/A
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|style="border:1px #AAA solid;padding:0.2em;"|10
 
|style="border:1px #AAA solid;padding:0.2em;"|10
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
|style="border:1px #AAA solid;padding:0.2em;"|COVER
+
|style="border:1px #AAA solid;padding:0.2em;"|Cover
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|style="border:1px #AAA solid;padding:0.2em;"|N/A
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|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|20
 
|style="border:1px #AAA solid;padding:0.2em;"|20
|style="border:1px #AAA solid;padding:0.2em;"|ARMOR
+
|style="border:1px #AAA solid;padding:0.2em;"|Armor
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
|style="border:1px #AAA solid;padding:0.2em;"|1
+
|style="border:1px #AAA solid;padding:0.2em;"|N/A
  
 
|-
 
|-
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|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|20
 
|style="border:1px #AAA solid;padding:0.2em;"|20
|style="border:1px #AAA solid;padding:0.2em;"|COVER
+
|style="border:1px #AAA solid;padding:0.2em;"|Cover
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
|style="border:1px #AAA solid;padding:0.2em;"|1
+
|style="border:1px #AAA solid;padding:0.2em;"|N/A
  
 
|-
 
|-
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|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|20
 
|style="border:1px #AAA solid;padding:0.2em;"|20
|style="border:1px #AAA solid;padding:0.2em;"|ARMOR
+
|style="border:1px #AAA solid;padding:0.2em;"|Armor
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
|style="border:1px #AAA solid;padding:0.2em;"|1
+
|style="border:1px #AAA solid;padding:0.2em;"|N/A
  
 
|-
 
|-
Line 388: Line 388:
 
|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|20
 
|style="border:1px #AAA solid;padding:0.2em;"|20
|style="border:1px #AAA solid;padding:0.2em;"|ARMOR
+
|style="border:1px #AAA solid;padding:0.2em;"|Armor
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
|style="border:1px #AAA solid;padding:0.2em;"|1
+
|style="border:1px #AAA solid;padding:0.2em;"|N/A
  
 
|-
 
|-
Line 399: Line 399:
 
|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|20
 
|style="border:1px #AAA solid;padding:0.2em;"|20
|style="border:1px #AAA solid;padding:0.2em;"|ARMOR
+
|style="border:1px #AAA solid;padding:0.2em;"|Armor
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
|style="border:1px #AAA solid;padding:0.2em;"|1
+
|style="border:1px #AAA solid;padding:0.2em;"|N/A
  
 
|-
 
|-
Line 410: Line 410:
 
|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|26
 
|style="border:1px #AAA solid;padding:0.2em;"|26
|style="border:1px #AAA solid;padding:0.2em;"|ARMOR
+
|style="border:1px #AAA solid;padding:0.2em;"|Armor
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
|style="border:1px #AAA solid;padding:0.2em;"|1
+
|style="border:1px #AAA solid;padding:0.2em;"|N/A
  
 
|-
 
|-
Line 421: Line 421:
 
|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|26
 
|style="border:1px #AAA solid;padding:0.2em;"|26
|style="border:1px #AAA solid;padding:0.2em;"|ARMOR
+
|style="border:1px #AAA solid;padding:0.2em;"|Armor
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
|style="border:1px #AAA solid;padding:0.2em;"|1
+
|style="border:1px #AAA solid;padding:0.2em;"|N/A
  
 
|-
 
|-
Line 432: Line 432:
 
|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|20
 
|style="border:1px #AAA solid;padding:0.2em;"|20
|style="border:1px #AAA solid;padding:0.2em;"|ARMOR
+
|style="border:1px #AAA solid;padding:0.2em;"|Armor
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
|style="border:1px #AAA solid;padding:0.2em;"|1
+
|style="border:1px #AAA solid;padding:0.2em;"|N/A
  
 
|-
 
|-
Line 443: Line 443:
 
|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|20
 
|style="border:1px #AAA solid;padding:0.2em;"|20
|style="border:1px #AAA solid;padding:0.2em;"|ARMOR
+
|style="border:1px #AAA solid;padding:0.2em;"|Armor
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
|style="border:1px #AAA solid;padding:0.2em;"|1
+
|style="border:1px #AAA solid;padding:0.2em;"|N/A
  
 
|-
 
|-
Line 454: Line 454:
 
|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|20
 
|style="border:1px #AAA solid;padding:0.2em;"|20
|style="border:1px #AAA solid;padding:0.2em;"|ARMOR
+
|style="border:1px #AAA solid;padding:0.2em;"|Armor
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
|style="border:1px #AAA solid;padding:0.2em;"|1
+
|style="border:1px #AAA solid;padding:0.2em;"|N/A
  
 
|-
 
|-
Line 465: Line 465:
 
|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|26
 
|style="border:1px #AAA solid;padding:0.2em;"|26
|style="border:1px #AAA solid;padding:0.2em;"|ARMOR
+
|style="border:1px #AAA solid;padding:0.2em;"|Armor
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
|style="border:1px #AAA solid;padding:0.2em;"|1
+
|style="border:1px #AAA solid;padding:0.2em;"|N/A
  
 
|-
 
|-
Line 476: Line 476:
 
|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|30
 
|style="border:1px #AAA solid;padding:0.2em;"|26
 
|style="border:1px #AAA solid;padding:0.2em;"|26
|style="border:1px #AAA solid;padding:0.2em;"|ARMOR
+
|style="border:1px #AAA solid;padding:0.2em;"|Armor
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
|style="border:1px #AAA solid;padding:0.2em;"|1
+
|style="border:1px #AAA solid;padding:0.2em;"|N/A
  
 
|-
 
|-
Line 487: Line 487:
 
|style="border:1px #AAA solid;padding:0.2em;"|20
 
|style="border:1px #AAA solid;padding:0.2em;"|20
 
|style="border:1px #AAA solid;padding:0.2em;"|50
 
|style="border:1px #AAA solid;padding:0.2em;"|50
|style="border:1px #AAA solid;padding:0.2em;"|UNDER
+
|style="border:1px #AAA solid;padding:0.2em;"|Under
 
|style="border:1px #AAA solid;padding:0.2em;"|50
 
|style="border:1px #AAA solid;padding:0.2em;"|50
|style="border:1px #AAA solid;padding:0.2em;"|1
+
|style="border:1px #AAA solid;padding:0.2em;"|N/A
  
 
|-
 
|-
Line 498: Line 498:
 
|style="border:1px #AAA solid;padding:0.2em;"|20
 
|style="border:1px #AAA solid;padding:0.2em;"|20
 
|style="border:1px #AAA solid;padding:0.2em;"|50
 
|style="border:1px #AAA solid;padding:0.2em;"|50
|style="border:1px #AAA solid;padding:0.2em;"|UNDER
+
|style="border:1px #AAA solid;padding:0.2em;"|Under
 
|style="border:1px #AAA solid;padding:0.2em;"|50
 
|style="border:1px #AAA solid;padding:0.2em;"|50
|style="border:1px #AAA solid;padding:0.2em;"|1
+
|style="border:1px #AAA solid;padding:0.2em;"|N/A
  
 
|-
 
|-
Line 509: Line 509:
 
|style="border:1px #AAA solid;padding:0.2em;"|20
 
|style="border:1px #AAA solid;padding:0.2em;"|20
 
|style="border:1px #AAA solid;padding:0.2em;"|50
 
|style="border:1px #AAA solid;padding:0.2em;"|50
|style="border:1px #AAA solid;padding:0.2em;"|UNDER
+
|style="border:1px #AAA solid;padding:0.2em;"|Under
 
|style="border:1px #AAA solid;padding:0.2em;"|50
 
|style="border:1px #AAA solid;padding:0.2em;"|50
|style="border:1px #AAA solid;padding:0.2em;"|1
+
|style="border:1px #AAA solid;padding:0.2em;"|N/A
  
 
|-
 
|-
Line 520: Line 520:
 
|style="border:1px #AAA solid;padding:0.2em;"|20
 
|style="border:1px #AAA solid;padding:0.2em;"|20
 
|style="border:1px #AAA solid;padding:0.2em;"|50
 
|style="border:1px #AAA solid;padding:0.2em;"|50
|style="border:1px #AAA solid;padding:0.2em;"|UNDER
+
|style="border:1px #AAA solid;padding:0.2em;"|Under
 
|style="border:1px #AAA solid;padding:0.2em;"|50
 
|style="border:1px #AAA solid;padding:0.2em;"|50
|style="border:1px #AAA solid;padding:0.2em;"|1
+
|style="border:1px #AAA solid;padding:0.2em;"|N/A
  
 
|-
 
|-
Line 531: Line 531:
 
|style="border:1px #AAA solid;padding:0.2em;"|10
 
|style="border:1px #AAA solid;padding:0.2em;"|10
 
|style="border:1px #AAA solid;padding:0.2em;"|15
 
|style="border:1px #AAA solid;padding:0.2em;"|15
|style="border:1px #AAA solid;padding:0.2em;"|ARMOR
+
|style="border:1px #AAA solid;padding:0.2em;"|Armor
 
|style="border:1px #AAA solid;padding:0.2em;"|50
 
|style="border:1px #AAA solid;padding:0.2em;"|50
|style="border:1px #AAA solid;padding:0.2em;"|1
+
|style="border:1px #AAA solid;padding:0.2em;"|N/A
  
 
|-
 
|-
Line 542: Line 542:
 
|style="border:1px #AAA solid;padding:0.2em;"|10
 
|style="border:1px #AAA solid;padding:0.2em;"|10
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
|style="border:1px #AAA solid;padding:0.2em;"|OVER
+
|style="border:1px #AAA solid;padding:0.2em;"|Over
 
|style="border:1px #AAA solid;padding:0.2em;"|50
 
|style="border:1px #AAA solid;padding:0.2em;"|50
 
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|style="border:1px #AAA solid;padding:0.2em;"|N/A
Line 553: Line 553:
 
|style="border:1px #AAA solid;padding:0.2em;"|20
 
|style="border:1px #AAA solid;padding:0.2em;"|20
 
|style="border:1px #AAA solid;padding:0.2em;"|10
 
|style="border:1px #AAA solid;padding:0.2em;"|10
|style="border:1px #AAA solid;padding:0.2em;"|UNDER
+
|style="border:1px #AAA solid;padding:0.2em;"|Under
 
|style="border:1px #AAA solid;padding:0.2em;"|50
 
|style="border:1px #AAA solid;padding:0.2em;"|50
|style="border:1px #AAA solid;padding:0.2em;"|1
+
|style="border:1px #AAA solid;padding:0.2em;"|N/A
  
 
|-
 
|-
Line 564: Line 564:
 
|style="border:1px #AAA solid;padding:0.2em;"|10
 
|style="border:1px #AAA solid;padding:0.2em;"|10
 
|style="border:1px #AAA solid;padding:0.2em;"|15
 
|style="border:1px #AAA solid;padding:0.2em;"|15
|style="border:1px #AAA solid;padding:0.2em;"|ARMOR
+
|style="border:1px #AAA solid;padding:0.2em;"|Armor
 
|style="border:1px #AAA solid;padding:0.2em;"|70
 
|style="border:1px #AAA solid;padding:0.2em;"|70
 
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|style="border:1px #AAA solid;padding:0.2em;"|N/A
Line 575: Line 575:
 
|style="border:1px #AAA solid;padding:0.2em;"|20
 
|style="border:1px #AAA solid;padding:0.2em;"|20
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
|style="border:1px #AAA solid;padding:0.2em;"|OVER
+
|style="border:1px #AAA solid;padding:0.2em;"|Over
 +
|style="border:1px #AAA solid;padding:0.2em;"|100
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
 
 +
|}
 +
 
 +
===Upper Body===
 +
{| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable"
 +
|- style="background:#F2F2F2;text-align:center;"
 +
!style="border:1px #AAA solid;padding:1.2em;"|Clothing Type
 +
!style="border:1px #AAA solid;padding:1.2em;"|Armor Level*
 +
!style="border:1px #AAA solid;padding:1.2em;"|Material Size
 +
!style="border:1px #AAA solid;padding:1.2em;"|Materials
 +
!style="border:1px #AAA solid;padding:1.2em;"|[[Armor#Size, Permit, and layering armor|Size]]
 +
!style="border:1px #AAA solid;padding:1.2em;"|[[Armor#Size, Permit, and layering armor|Permit]]
 +
!style="border:1px #AAA solid;padding:1.2em;"|Layer
 +
!style="border:1px #AAA solid;padding:1.2em;"|Coverage %
 +
!style="border:1px #AAA solid;padding:1.2em;"|[[Armor#Coverage|UBSTEP]]
 +
!style="border:1px #AAA solid;padding:1.2em;"|[[Armor#Coverage|LBSTEP]]
 +
!style="border:1px #AAA solid;padding:1.2em;"|Bars
 +
|-
 +
 
 +
|}
 +
[[Quiver]] and [[Backpack]] are also worn on upper body, counting towards layer permit size.
 +
 
 +
===Hands===
 +
{| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable"
 +
|- style="background:#F2F2F2;text-align:center;"
 +
!style="border:1px #AAA solid;padding:1.2em;"|Clothing Type
 +
!style="border:1px #AAA solid;padding:1.2em;"|Armor Level*
 +
!style="border:1px #AAA solid;padding:1.2em;"|Material Size
 +
!style="border:1px #AAA solid;padding:1.2em;"|Materials
 +
!style="border:1px #AAA solid;padding:1.2em;"|[[Armor#Size, Permit, and layering armor|Size]]
 +
!style="border:1px #AAA solid;padding:1.2em;"|[[Armor#Size, Permit, and layering armor|Permit]]
 +
!style="border:1px #AAA solid;padding:1.2em;"|Layer
 +
!style="border:1px #AAA solid;padding:1.2em;"|Coverage %
 +
!style="border:1px #AAA solid;padding:1.2em;"|[[Armor#Coverage|UPSTEP]]
 +
!style="border:1px #AAA solid;padding:1.2em;"|Bars
 +
|-
 +
 
 +
|style="border:1px #AAA solid;padding:0.2em;"|padded gloves
 +
|style="border:1px #AAA solid;padding:0.2em;"|1
 +
|style="border:1px #AAA solid;padding:0.2em;"|2
 +
|style="border:1px #AAA solid;padding:0.2em;"|L
 +
|style="border:1px #AAA solid;padding:0.2em;"|15
 +
|style="border:1px #AAA solid;padding:0.2em;"|49
 +
|style="border:1px #AAA solid;padding:0.2em;"|Under
 +
|style="border:1px #AAA solid;padding:0.2em;"|150
 +
|style="border:1px #AAA solid;padding:0.2em;"|1
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
 
 +
|-
 +
|style="border:1px #AAA solid;padding:0.2em;"|mail gauntlets
 +
|style="border:1px #AAA solid;padding:0.2em;"|2
 +
|style="border:1px #AAA solid;padding:0.2em;"|6
 +
|style="border:1px #AAA solid;padding:0.2em;"|M
 +
|style="border:1px #AAA solid;padding:0.2em;"|20
 +
|style="border:1px #AAA solid;padding:0.2em;"|49
 +
|style="border:1px #AAA solid;padding:0.2em;"|Under
 +
|style="border:1px #AAA solid;padding:0.2em;"|100
 +
|style="border:1px #AAA solid;padding:0.2em;"|1
 +
|style="border:1px #AAA solid;padding:0.2em;"|2
 +
 
 +
|-
 +
|style="border:1px #AAA solid;padding:0.2em;"|gauntlets [S]
 +
|style="border:1px #AAA solid;padding:0.2em;"|2
 +
|style="border:1px #AAA solid;padding:0.2em;"|6
 +
|style="border:1px #AAA solid;padding:0.2em;"|B,L,S,M
 +
|style="border:1px #AAA solid;padding:0.2em;"|20
 +
|style="border:1px #AAA solid;padding:0.2em;"|49
 +
|style="border:1px #AAA solid;padding:0.2em;"|Armor
 +
|style="border:1px #AAA solid;padding:0.2em;"|100
 +
|style="border:1px #AAA solid;padding:0.2em;"|1
 +
|style="border:1px #AAA solid;padding:0.2em;"|2
 +
 
 +
|-
 +
|style="border:1px #AAA solid;padding:0.2em;"|plate gauntlets [S]
 +
|style="border:1px #AAA solid;padding:0.2em;"|3
 +
|style="border:1px #AAA solid;padding:0.2em;"|2
 +
|style="border:1px #AAA solid;padding:0.2em;"|B,M,S
 +
|style="border:1px #AAA solid;padding:0.2em;"|20
 +
|style="border:1px #AAA solid;padding:0.2em;"|49
 +
|style="border:1px #AAA solid;padding:0.2em;"|Armor
 +
|style="border:1px #AAA solid;padding:0.2em;"|150
 +
|style="border:1px #AAA solid;padding:0.2em;"|MAX
 +
|style="border:1px #AAA solid;padding:0.2em;"|1
 +
 
 +
|-
 +
|style="border:1px #AAA solid;padding:0.2em;"|gauntlets of armok [S]
 +
|style="border:1px #AAA solid;padding:0.2em;"|3
 +
|style="border:1px #AAA solid;padding:0.2em;"|2
 +
|style="border:1px #AAA solid;padding:0.2em;"|B,M,S
 +
|style="border:1px #AAA solid;padding:0.2em;"|20
 +
|style="border:1px #AAA solid;padding:0.2em;"|49
 +
|style="border:1px #AAA solid;padding:0.2em;"|Armor
 +
|style="border:1px #AAA solid;padding:0.2em;"|150
 +
|style="border:1px #AAA solid;padding:0.2em;"|MAX
 +
|style="border:1px #AAA solid;padding:0.2em;"|1
 +
 
 +
|-
 +
|style="border:1px #AAA solid;padding:0.2em;"|wrist guard [S]
 +
|style="border:1px #AAA solid;padding:0.2em;"|3
 +
|style="border:1px #AAA solid;padding:0.2em;"|6
 +
|style="border:1px #AAA solid;padding:0.2em;"|B,L,M
 +
|style="border:1px #AAA solid;padding:0.2em;"|20
 +
|style="border:1px #AAA solid;padding:0.2em;"|2
 +
|style="border:1px #AAA solid;padding:0.2em;"|Armor
 +
|style="border:1px #AAA solid;padding:0.2em;"|100
 +
|style="border:1px #AAA solid;padding:0.2em;"|1
 +
|style="border:1px #AAA solid;padding:0.2em;"|2
 +
 
 +
|-
 +
|style="border:1px #AAA solid;padding:0.2em;"|gloves
 +
|style="border:1px #AAA solid;padding:0.2em;"|
 +
|style="border:1px #AAA solid;padding:0.2em;"|1
 +
|style="border:1px #AAA solid;padding:0.2em;"|C,B,L,S
 +
|style="border:1px #AAA solid;padding:0.2em;"|10
 +
|style="border:1px #AAA solid;padding:0.2em;"|10
 +
|style="border:1px #AAA solid;padding:0.2em;"|Under
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 
|style="border:1px #AAA solid;padding:0.2em;"|100
 +
|style="border:1px #AAA solid;padding:0.2em;"|
 
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
 +
|-
 +
|style="border:1px #AAA solid;padding:0.2em;"|mittens
 +
|style="border:1px #AAA solid;padding:0.2em;"|1
 +
|style="border:1px #AAA solid;padding:0.2em;"|1
 +
|style="border:1px #AAA solid;padding:0.2em;"|B,L,S
 +
|style="border:1px #AAA solid;padding:0.2em;"|2
 +
|style="border:1px #AAA solid;padding:0.2em;"|20
 +
|style="border:1px #AAA solid;padding:0.2em;"|Armor
 +
|style="border:1px #AAA solid;padding:0.2em;"|150
 +
|style="border:1px #AAA solid;padding:0.2em;"|
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
 +
|-
 +
|style="border:1px #AAA solid;padding:0.2em;"|knuckled gauntlets [S]
 +
|style="border:1px #AAA solid;padding:0.2em;"|3
 +
|style="border:1px #AAA solid;padding:0.2em;"|2
 +
|style="border:1px #AAA solid;padding:0.2em;"|B,M,S
 +
|style="border:1px #AAA solid;padding:0.2em;"|20
 +
|style="border:1px #AAA solid;padding:0.2em;"|15
 +
|style="border:1px #AAA solid;padding:0.2em;"|Armor
 +
|style="border:1px #AAA solid;padding:0.2em;"|150
 +
|style="border:1px #AAA solid;padding:0.2em;"|MAX
 +
|style="border:1px #AAA solid;padding:0.2em;"|1
 +
 +
|-
 +
|style="border:1px #AAA solid;padding:0.2em;"|serrated gauntlets [S]
 +
|style="border:1px #AAA solid;padding:0.2em;"|3
 +
|style="border:1px #AAA solid;padding:0.2em;"|2
 +
|style="border:1px #AAA solid;padding:0.2em;"|B,M,S
 +
|style="border:1px #AAA solid;padding:0.2em;"|20
 +
|style="border:1px #AAA solid;padding:0.2em;"|15
 +
|style="border:1px #AAA solid;padding:0.2em;"|Armor
 +
|style="border:1px #AAA solid;padding:0.2em;"|150
 +
|style="border:1px #AAA solid;padding:0.2em;"|MAX
 +
|style="border:1px #AAA solid;padding:0.2em;"|1
 +
 +
|-
 +
|style="border:1px #AAA solid;padding:0.2em;"|gloves of power [S]
 +
|style="border:1px #AAA solid;padding:0.2em;"|3
 +
|style="border:1px #AAA solid;padding:0.2em;"|2
 +
|style="border:1px #AAA solid;padding:0.2em;"|B,M,S
 +
|style="border:1px #AAA solid;padding:0.2em;"|20
 +
|style="border:1px #AAA solid;padding:0.2em;"|15
 +
|style="border:1px #AAA solid;padding:0.2em;"|Armor
 +
|style="border:1px #AAA solid;padding:0.2em;"|150
 +
|style="border:1px #AAA solid;padding:0.2em;"|MAX
 +
|style="border:1px #AAA solid;padding:0.2em;"|1
 +
 +
|-
 +
|style="border:1px #AAA solid;padding:0.2em;"|razorblade gloves [S]
 +
|style="border:1px #AAA solid;padding:0.2em;"|3
 +
|style="border:1px #AAA solid;padding:0.2em;"|2
 +
|style="border:1px #AAA solid;padding:0.2em;"|B,M,S
 +
|style="border:1px #AAA solid;padding:0.2em;"|20
 +
|style="border:1px #AAA solid;padding:0.2em;"|15
 +
|style="border:1px #AAA solid;padding:0.2em;"|Armor
 +
|style="border:1px #AAA solid;padding:0.2em;"|150
 +
|style="border:1px #AAA solid;padding:0.2em;"|MAX
 +
|style="border:1px #AAA solid;padding:0.2em;"|1
 +
 +
|-
 +
|style="border:1px #AAA solid;padding:0.2em;"|battle fists [S]
 +
|style="border:1px #AAA solid;padding:0.2em;"|3
 +
|style="border:1px #AAA solid;padding:0.2em;"|2
 +
|style="border:1px #AAA solid;padding:0.2em;"|B,M,S
 +
|style="border:1px #AAA solid;padding:0.2em;"|20
 +
|style="border:1px #AAA solid;padding:0.2em;"|15
 +
|style="border:1px #AAA solid;padding:0.2em;"|Armor
 +
|style="border:1px #AAA solid;padding:0.2em;"|150
 +
|style="border:1px #AAA solid;padding:0.2em;"|MAX
 +
|style="border:1px #AAA solid;padding:0.2em;"|1
 +
 
|}
 
|}
 +
 +
Each crafting job produces a pair of gloves, gauntlets or mittens -- one right-handed and one left-handed.  The items from a single job may have different quality levels.
 +
 +
===Lower Body===
 +
{| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable"
 +
|- style="background:#F2F2F2;text-align:center;"
 +
!style="border:1px #AAA solid;padding:1.2em;"|Clothing Type
 +
!style="border:1px #AAA solid;padding:1.2em;"|Armor Level*
 +
!style="border:1px #AAA solid;padding:1.2em;"|Material Size
 +
!style="border:1px #AAA solid;padding:1.2em;"|Materials
 +
!style="border:1px #AAA solid;padding:1.2em;"|[[Armor#Size, Permit, and layering armor|Size]]
 +
!style="border:1px #AAA solid;padding:1.2em;"|[[Armor#Size, Permit, and layering armor|Permit]]
 +
!style="border:1px #AAA solid;padding:1.2em;"|Layer
 +
!style="border:1px #AAA solid;padding:1.2em;"|Coverage %
 +
!style="border:1px #AAA solid;padding:1.2em;"|[[Armor#Coverage|LBSTEP]]
 +
!style="border:1px #AAA solid;padding:1.2em;"|Bars
 +
|-
 +
 +
|}
 +
 +
===Footwear===
 +
{| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable"
 +
|- style="background:#F2F2F2;text-align:center;"
 +
!style="border:1px #AAA solid;padding:1.2em;"|Clothing Type
 +
!style="border:1px #AAA solid;padding:1.2em;"|Armor Level*
 +
!style="border:1px #AAA solid;padding:1.2em;"|Material Size
 +
!style="border:1px #AAA solid;padding:1.2em;"|Materials
 +
!style="border:1px #AAA solid;padding:1.2em;"|[[Armor#Size, Permit, and layering armor|Size]]
 +
!style="border:1px #AAA solid;padding:1.2em;"|[[Armor#Size, Permit, and layering armor|Permit]]
 +
!style="border:1px #AAA solid;padding:1.2em;"|Layer
 +
!style="border:1px #AAA solid;padding:1.2em;"|Coverage %
 +
!style="border:1px #AAA solid;padding:1.2em;"|[[Armor#Coverage|UPSTEP]]
 +
!style="border:1px #AAA solid;padding:1.2em;"|Bars
 +
|-
 +
 +
|}
 +
 +
Each crafting job produces one pair of footwear.  Unlike gloves, footwear items are interchangeable (they are not right- or left-footed).  The two items from a single crafting job may have different quality levels.
 +
 +
===Shield===
 +
{| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable"
 +
|- style="background:#F2F2F2;text-align:center;"
 +
!style="border:1px #AAA solid;padding:1.2em;"|Clothing Type
 +
!style="border:1px #AAA solid;padding:1.2em;"|Armor Level*
 +
!style="border:1px #AAA solid;padding:1.2em;"|Material Size
 +
!style="border:1px #AAA solid;padding:1.2em;"|Materials
 +
!style="border:1px #AAA solid;padding:1.2em;"|[[Armor#Size, Permit, and layering armor|Size]]
 +
!style="border:1px #AAA solid;padding:1.2em;"|[[Armor#Size, Permit, and layering armor|Permit]]
 +
!style="border:1px #AAA solid;padding:1.2em;"|Layer
 +
!style="border:1px #AAA solid;padding:1.2em;"|Coverage %
 +
!style="border:1px #AAA solid;padding:1.2em;"|[[Armor#Coverage|UPSTEP]]
 +
!style="border:1px #AAA solid;padding:1.2em;"|Bars
 +
|-
 +
 +
|}
 +
 +
* * {{=}} Items without an armor rating are considered clothing. Armor levels 1-3 were referred to as 'leather', 'chain' or 'plate' in earlier versions.
 +
* + {{=}} The armor level of an item with a "+" can be increased by one if made from metal.
 +
* † {{=}} This article cannot be crafted by dwarves (except for [[artifact]]s), but may be purchased in trade.
 +
* [S] {{=}} shaped item, max one [S] per body slot (e.g. plate mail cannot be worn with leather armor, but can be worn with chain mail, and greaves and leggings cannot be combined).
 +
* Materials can be Cloth, Leather, Bone, Shell, Metal, or Wood.
 +
Note: Striking with a shield trains both misc object user and armor user skills.

Revision as of 15:52, 6 September 2013

This article is about a mod.

MDF: v1.31

The Masterwork mod provides many new types of armor along with making some minor changes to the vanilla DF armors. As none of the rules pertaining to armor have changed, this article will only focus on providing the statistics for the armor items included with Masterwork.

Types of Protection

The number of regular metal bars needed to make a piece of metal armor is equal to the material size divided by 3, rounded down with a minimum of one. The number of adamantine wafers or stacks of cloth required to create armor is equal to the material size.

Headgear

Clothing Type Armor Level* Material Size Materials Size Permit Layer Coverage % Bars
padded hood 1 1 L 10 100 Under 100 N/A
mail hood 2+ 2 M 30 20 Under 100 N/A
helm [S] 1+ 2 B,L,M,S 30 20 Armor 100 N/A
crown [S] 3 2 B,M 30 26 Armor 100 N/A
hood 2 C,L 10 100 Cover 100 N/A
plate helm [S] 3 9 B,L,M,S 30 26 Armor 150 N/A
helm of armok [S] 3 1 M 30 26 Armor 150 N/A
dogshaped helm [S] 3 1 B,L,M,S 30 26 Armor 100 N/A
dragonshaped helm [S] 3 1 B,L,M,S 30 26 Armor 100 N/A
frightening helmet [S] 3 1 B,L,M,S 30 26 Armor 100 N/A
great horned helm [S] 3 1 B,L,M,S 30 26 Armor 100 N/A
helm of dread [S] 3 1 B,L,M,S 30 26 Armor 100 N/A
helm of might [S] 3 1 B,L,M,S 30 26 Armor 100 N/A
goblin skull helmet [S] 3 1 B,L,M,S 30 26 Armor 100 N/A
demon skull helmet [S] 3 1 B,L,M,S 30 26 Armor 100 N/A
scaled helm [S] 3 1 B,L,M,S 30 26 Armor 100 N/A
ball caps 2 L 10 100 Cover 100 N/A
bandanas 2 L 10 100 Cover 100 N/A
beard warmer 2 L 10 100 Cover 100 N/A
beret 2 L 10 100 Cover 100 N/A
chef hat 2 L 10 100 Cover 100 N/A
fedora [S] 2 L 10 100 Cover 100 N/A
fireman's helmet 2 M 10 100 Cover 100 N/A
fools cap [S] 2 1 S 10 15 Armor 70 N/A
party hat 2 L 10 100 Cover 100 N/A
pair of mad scientist's goggles 2 M 10 100 Cover 100 N/A
balaclavas 2 L 10 100 Cover 120 N/A
sombrero 2 L 10 100 Cover 100 N/A
ten gallon hat 2 L 10 100 Cover 100 N/A
top hat 2 L 10 100 Cover 100 N/A
horned helm [S] 1+ 2 B,M,S 30 20 Armor 100 N/A
crown of deadra lords 2 B,M,S 30 20 Cover 100 N/A
featureless mask [S] 1+ 2 B,M,S 30 20 Armor 100 N/A
veil [S] 1+ 2 B,M,S 30 20 Armor 100 N/A
tiara [S] 1+ 2 B,M,S 30 20 Armor 100 N/A
kettlehelm [S] 3 2 B,M 30 26 Armor 100 N/A
crudcap [S] 3 2 B,M 30 26 Armor 100 N/A
winged helmet [S] 1+ 2 B,M,S 30 20 Armor 100 N/A
crusaders helm [S] 1+ 2 B,M,S 30 20 Armor 100 N/A
deepset hood [S] 1+ 2 B,M,S 30 20 Armor 100 N/A
crudhelm [S] 3 2 B,M 30 26 Armor 100 N/A
pothelm [S] 3 2 B,M 30 26 Armor 100 N/A
raven mask 2 B,M,S 20 50 Under 50 N/A
wolf mask 2 B,M,S 20 50 Under 50 N/A
owl mask 2 B,M,S 20 50 Under 50 N/A
rat mask 2 B,M,S 20 50 Under 50 N/A
cap [S] 1+ 1 B,L,M,S 10 15 Armor 50 N/A
head veil 2 C,L 10 100 Over 50 N/A
mask [S] 2 C,B,L,M,S 20 10 Under 50 N/A
mail cap [S] 2 1 S 10 15 Armor 70 N/A
turban 2 C,L 20 100 Over 100 N/A

Upper Body

Clothing Type Armor Level* Material Size Materials Size Permit Layer Coverage % UBSTEP LBSTEP Bars

Quiver and Backpack are also worn on upper body, counting towards layer permit size.

Hands

Clothing Type Armor Level* Material Size Materials Size Permit Layer Coverage % UPSTEP Bars
padded gloves 1 2 L 15 49 Under 150 1 N/A
mail gauntlets 2 6 M 20 49 Under 100 1 2
gauntlets [S] 2 6 B,L,S,M 20 49 Armor 100 1 2
plate gauntlets [S] 3 2 B,M,S 20 49 Armor 150 MAX 1
gauntlets of armok [S] 3 2 B,M,S 20 49 Armor 150 MAX 1
wrist guard [S] 3 6 B,L,M 20 2 Armor 100 1 2
gloves 1 C,B,L,S 10 10 Under 100 N/A
mittens 1 1 B,L,S 2 20 Armor 150 N/A
knuckled gauntlets [S] 3 2 B,M,S 20 15 Armor 150 MAX 1
serrated gauntlets [S] 3 2 B,M,S 20 15 Armor 150 MAX 1
gloves of power [S] 3 2 B,M,S 20 15 Armor 150 MAX 1
razorblade gloves [S] 3 2 B,M,S 20 15 Armor 150 MAX 1
battle fists [S] 3 2 B,M,S 20 15 Armor 150 MAX 1

Each crafting job produces a pair of gloves, gauntlets or mittens -- one right-handed and one left-handed. The items from a single job may have different quality levels.

Lower Body

Clothing Type Armor Level* Material Size Materials Size Permit Layer Coverage % LBSTEP Bars

Footwear

Clothing Type Armor Level* Material Size Materials Size Permit Layer Coverage % UPSTEP Bars

Each crafting job produces one pair of footwear. Unlike gloves, footwear items are interchangeable (they are not right- or left-footed). The two items from a single crafting job may have different quality levels.

Shield

Clothing Type Armor Level* Material Size Materials Size Permit Layer Coverage % UPSTEP Bars
  • * = Items without an armor rating are considered clothing. Armor levels 1-3 were referred to as 'leather', 'chain' or 'plate' in earlier versions.
  • + = The armor level of an item with a "+" can be increased by one if made from metal.
  • † = This article cannot be crafted by dwarves (except for artifacts), but may be purchased in trade.
  • [S] = shaped item, max one [S] per body slot (e.g. plate mail cannot be worn with leather armor, but can be worn with chain mail, and greaves and leggings cannot be combined).
  • Materials can be Cloth, Leather, Bone, Shell, Metal, or Wood.

Note: Striking with a shield trains both misc object user and armor user skills.