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Editing Masterwork:Armor

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The '''Masterwork mod''' provides many new types of armor along with making some minor changes to the vanilla DF armors. As none of the rules pertaining to [[cv:armor|armor]] have changed, this article will only focus on providing the statistics for the armor items included with Masterwork.
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The Masterwork mod provides many new types of armor along with making some minor changes to the vanilla DF armors. As none of the rules pertaining to [[cv:armor|armor]] have changed, this article will only focus on providing the statistics for the armor items included with Masterwork.
  
 
The special items that are created as part of a workshop reaction will, generally, have the material specified in the reaction. For example: The Running Boots have materials listed as Bone, Metal, and Shell but the only reaction that will generate them produces [[metal|Deep Bronze]] Running Boots. Items generated as [[cv:artifact|artifacts]] will adhere to the material list.
 
The special items that are created as part of a workshop reaction will, generally, have the material specified in the reaction. For example: The Running Boots have materials listed as Bone, Metal, and Shell but the only reaction that will generate them produces [[metal|Deep Bronze]] Running Boots. Items generated as [[cv:artifact|artifacts]] will adhere to the material list.
  
== Types of Protection ==
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==Types of Protection==
 
The number of regular metal bars needed to make a piece of metal armor is equal to the material size divided by 3, rounded down with a minimum of one. The number of adamantine wafers or stacks of cloth required to create armor is equal to the material size.
 
The number of regular metal bars needed to make a piece of metal armor is equal to the material size divided by 3, rounded down with a minimum of one. The number of adamantine wafers or stacks of cloth required to create armor is equal to the material size.
  
=== Headgear ===
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===Headgear===
 
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