| This article was migrated from DF2014:Map legend and may be inaccurate for the current version of DF (v50.13). See this page for more information. |
This article is about the current version of DF. Note that some content may still need to be updated.
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Dwarf Fortress uses tilesets to draw the game, including maps. This map legend explains what the characters and colors represent in the pre-start embark (or adventure) map.
Tile colors
The following section of the article is incomplete or possibly inaccurate. Please update it.
The colors of a map tile may give information about that region's predominant biome and surroundings; its temperature, alignment, and other handy things. Generally, cyan and blue means the area is "good" aligned. Purple, gray, brown, and red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White and cyan tiles indicate snow or ice. The color of trees that change season to season can tell about a tree's current growth.
In ASCII mode, the characters and their colors offer slightly more information about a biome, such as the temperature mixed with the moral standing of the biome (good, neutral and evil). With the graphics, the presentation is more simplified, as each biome type is displayed with the following graphical information: neutral, evil, evil savage, good and good savage.
Biome/Region key
Tiles are listed by alignment, with normal tiles first, then good-aligned tiles, and then evil tiles. Snow and ice-covered tiles are included next to their respective alignments.
Hills and mountains/Plains
Yellow hills or plains indicate dry vegetation.
ASCII
Graphics
ASCII
Biome/Region
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Normal
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Snow/Ice
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Good
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Evil
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Evil snow/ice
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Hills
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Low mountains
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Medium mountains
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High mountains
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Graphics
Forests
In normal forests, the color changes with the seasons.
Biome/Region
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Normal
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Snow/Ice
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Good
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Evil
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Evil snow/ice
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Temperate broadleaf forest
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Tropical broadleaf forest
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Coniferous forest
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Deserts
In normal sand deserts, the color depends on the type of sand.
Biome/Region
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Normal
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Snow/Ice
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Good
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Evil
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Evil snow/ice
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Sand desert
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Rocky wasteland
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