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Map legend

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This article is about the current version of DF.
Note that some content may still need to be updated.

Dwarf Fortress uses tilesets to draw the game, including maps. This map legend explains what the characters and colors represent in the pre-start embark (or adventure) map.

Tile colors

The following section of the article is incomplete or possibly inaccurate. Please update it.


The colors of a map tile may give information about that region's predominant biome and surroundings; its temperature, alignment, and other handy things. Generally, cyan and blue means the area is "good" aligned. Purple, gray, brown, and red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White and cyan tiles indicate snow or ice. The color of trees that change season to season can tell about a tree's current growth.

In ASCII mode, the characters and their colors offer slightly more information about a biome, such as the temperature mixed with the moral standing of the biome (good, neutral and evil). With the graphics, the presentation is more simplified, as each biome type is displayed with the following graphical information: neutral, evil, evil savage, good and good savage.

Biome/Region key

Tiles are listed by alignment, with normal tiles first, then good-aligned tiles, and then evil tiles. Snow and ice-covered tiles are included next to their respective alignments.

Hills and mountains/Plains

Yellow hills or plains indicate dry vegetation.

ASCII

Biome/Region Normal Snow/Ice Good Evil Evil snow/ice
Grassland
.
.
.
.
.
.
.
.
.
.
.
.
.
.
Savanna
"
"
"
"
"
"
"
"
"
"
"
"
"
"
Shrubland
" τ
τ "
" τ
τ "
" τ
τ "
" τ
τ "
" τ
τ "
" τ
τ "
" τ
τ "

Graphics

Biome/Region Normal Good Good
(Savage)
Evil Evil
(Savage)
Grassland Grassland temp.png Grassland temp good.png Grassland temp goodsav.png Grassland temp evil.png Grassland temp evilsav.png
Grassland Tropical Grassland trop.png Grassland trop good.png Grassland trop goodsav.png Grassland trop evil.png Grassland trop evilsav.png
Shrubland Shrubland.png Shrubland good.png Shrubland goodsav.png Shrubland evil.png Shrubland evilsav.png

ASCII

Biome/Region Normal Snow/Ice Good Evil Evil snow/ice
Hills
n
n
n
n
n
n
n
n
n
n
n
n
n
n
Low mountains
Medium mountains
High mountains

Graphics

Biome/Region Normal Good Good
(Savage)
Evil Evil
(Savage)
Grassland Hills neutral.png Hills good.png Hills goodsav.png Hills evil.png Hills evilsav.png

Forests

In normal forests, the color changes with the seasons.

Biome/Region Normal Snow/Ice Good Evil Evil snow/ice
Temperate broadleaf forest
Tropical broadleaf forest
Γ
Γ
Γ
Γ
Γ
Γ
Γ
Γ
Coniferous forest

Deserts

In normal sand deserts, the color depends on the type of sand.

Biome/Region Normal Snow/Ice Good Evil Evil snow/ice
Sand desert
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
Rocky wasteland
, ´
´ ,
n
n
, ´
´ ,
n
n