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Editing Legendary artifact

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[[File:artifact_sprite_preview.png|right]][[Dwarf|Dwarves]] in [[strange mood]]s will create '''legendary artifacts''': unique, "named" [[item]]s which are of unsurpassable [[Item quality|quality]] (and often, [[value]] as well). An artifact is the ultimate expression of a dwarf's desires, fears, memories and hopes in art-form, and each dwarf will produce at most one in their lives (or [[insanity|die]] trying). Dwarves that create an artifact immediately gain enough [[experience]] to boost them to [[legendary]] level in the affected [[Strange mood#Skills and workshops|skill]], unless they were [[Strange mood#Possessed|possessed]].
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[[File:artifact_announce_v50.png|right]][[Dwarf|Dwarves]] in [[strange mood]]s will create '''legendary artifacts''': unique, "named" [[item]]s which are of unsurpassable [[Item quality|quality]] (and often, [[value]] as well). An artifact is the ultimate expression of a dwarf's desires, fears, memories and hopes in art-form, and each dwarf will produce at most one in their lives (or [[insanity|die]] trying). Dwarves that create an artifact immediately gain enough [[experience]] to boost them to [[legendary]] level in the affected [[Strange mood#Skills and workshops|skill]], unless they were [[Strange mood#Possessed|possessed]].
 
   
 
   
 
Dwarves drop artifacts in the [[workshop]] as soon as they are made. They can be traded, just like any item of their type, or stolen, sold or warred over, and may transfer between civilizations in those ways. A list of all artifacts in the fortress can be seen by pressing {{Menu icon|O}}.
 
Dwarves drop artifacts in the [[workshop]] as soon as they are made. They can be traded, just like any item of their type, or stolen, sold or warred over, and may transfer between civilizations in those ways. A list of all artifacts in the fortress can be seen by pressing {{Menu icon|O}}.
  
 
== Uses ==
 
== Uses ==
[[File:artifact_announce_v50.png|thumb|400px|right|Announcement of a finished artifact.]][[File:v50_artifact_preview.png|thumb|400px|An artifact gypsum bed.]][[File:artifact_list.png|thumb|400px|right|Small list of artifacts.]] Artifacts are normally of extremely high [[value]] and [[quality]], and can be used just like normal items of their type; they're therefore extremely useful in any situation where value or quality are important. Note that material and weight calculations still apply, so an artifact sword made of dingo bone, or an artifact breastplate made of gold, are not going to be overwhelmingly powerful.
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[[File:v50_artifact_preview.png|thumb|400px|An artifact gypsum bed.]][[File:artifact_list.png|thumb|400px|right|Small list of artifacts.]] Artifacts are normally of extremely high [[value]] and [[quality]], and can be used just like normal items of their type; they're therefore extremely useful in any situation where value or quality are important. Note that material and weight calculations still apply, so an artifact sword made of dingo bone, or an artifact breastplate made of gold, are not going to be overwhelmingly powerful.
 
=== Furniture ===
 
=== Furniture ===
 
Artifact [[door]]s and [[hatch]]es provide indestructible, instantly-lockable gates.
 
Artifact [[door]]s and [[hatch]]es provide indestructible, instantly-lockable gates.
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== Other notes ==
 
== Other notes ==
Artifacts cannot be designated for dumping or melting, nor be damaged by building destroyers or fire, although they will ignite and burn as is normal for their material type.  They can be lost in pits, carried off the map by flows, stolen by thieves, atom-smashed by bridges, or melted by extreme heat.  The loss of an artifact does not appear to affect the happiness of its creator.
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Artifacts cannot be designated for dumping or melting, nor be damaged by temperature extremes, building destroyers, or fire, although they will ignite and burn as is normal for their material type.  They can be lost in pits, carried off the map by flows, stolen by thieves, atom-smashed by bridges, or melted by extreme heat.  The loss of an artifact does not appear to affect the happiness of its creator.
  
 
In [[Main:Dwarf Fortress Talk|Dwarf Fortress Talk]] [http://www.bay12games.com/media/df_talk_7_transcript.html #7], Toady stated that even when atom smashed, or melted by extreme heat (or destroyed in any other manner) the artifact will not be deleted but instead receive a "Hidden" flag, which causes the item to respawn in a random location on the site in which it was destroyed, perfectly unharmed, after reclaiming a fort or visiting it in adventure mode. However, in a [[Main:Future of the Fortress|Future of the Fortress]] post he stated "Artifacts being indestructible by default appears to be gone", due to an "utterly destroyed or transformed" flag.{{cite forum|169696/8395484}}
 
In [[Main:Dwarf Fortress Talk|Dwarf Fortress Talk]] [http://www.bay12games.com/media/df_talk_7_transcript.html #7], Toady stated that even when atom smashed, or melted by extreme heat (or destroyed in any other manner) the artifact will not be deleted but instead receive a "Hidden" flag, which causes the item to respawn in a random location on the site in which it was destroyed, perfectly unharmed, after reclaiming a fort or visiting it in adventure mode. However, in a [[Main:Future of the Fortress|Future of the Fortress]] post he stated "Artifacts being indestructible by default appears to be gone", due to an "utterly destroyed or transformed" flag.{{cite forum|169696/8395484}}
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<!-- == Bugs ==
 
<!-- == Bugs ==
 
* In adventure mode, named items and artifacts disappear from inventory after leaving site.{{bug|1179}}
 
* In adventure mode, named items and artifacts disappear from inventory after leaving site.{{bug|1179}}
-->
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* Artifact weapons get less sharpness than they should.{{bug|9549}} -->
 
{{Translation| dwarven = gomath zan | elvish = liceva ethóca | goblin = olzul anust | human = en ricdil}}
 
{{Translation| dwarven = gomath zan | elvish = liceva ethóca | goblin = olzul anust | human = en ricdil}}
  

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