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Editing Legendary artifact

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*All original '''[[book]]s''', regardless of form or content, are considered artifacts - copies are not, however.
 
*All original '''[[book]]s''', regardless of form or content, are considered artifacts - copies are not, however.
 
*Some heroic events in world generation will trigger the naming of an object. For instance, a warrior may [[name]] a piece of equipment that they were carrying when they slew a [[megabeast]]. This can be any kind of gear, from the weapon they used to kill it, to a low boot they were wearing (that, presumably, proved critical in combat). Once named, these '''heroic objects''' are also considered artifacts, though their quality and properties remain unchanged. Assuming the person who named it didn't die, they will still be in possession of it.
 
*Some heroic events in world generation will trigger the naming of an object. For instance, a warrior may [[name]] a piece of equipment that they were carrying when they slew a [[megabeast]]. This can be any kind of gear, from the weapon they used to kill it, to a low boot they were wearing (that, presumably, proved critical in combat). Once named, these '''heroic objects''' are also considered artifacts, though their quality and properties remain unchanged. Assuming the person who named it didn't die, they will still be in possession of it.
*Some artifacts qualify as '''holy relics'''; generated from a body part or clothing item that belonged to a [[religion]]'s dead high priest. These are usually stored in a [[temple]], separately from the remainder of the corpse, and displayed on a [[pedestal]] or in a [[display case]].
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*Some artifacts qualify as '''holy relics''; generated from a body part or clothing item that belonged to a [[religion]]'s dead high priest. These are usually stored in a [[temple]], separately from the remainder of the corpse, and displayed on a [[pedestal]] or in a [[display case]].
 
*Some creatures will be blessed with [[necromancy]] through an artifact slab gifted by a [[deity]].
 
*Some creatures will be blessed with [[necromancy]] through an artifact slab gifted by a [[deity]].
 
*[[Vault|Certain spoilerifious locations]] contain a different kind of artifact slab.
 
*[[Vault|Certain spoilerifious locations]] contain a different kind of artifact slab.
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Regardless of their nature or classification, artifacts will then be subjected to the turmoil of the world:
 
Regardless of their nature or classification, artifacts will then be subjected to the turmoil of the world:
  
*The bearer can be killed in combat, by enemies from another [[civilization]] or a [[megabeast]]. Often, the slayer will loot the artifact for themselves and keep it, [[claim]] it as a family heirloom themselves, or return it to their parent entity.
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*Their bearer can be killed in combat, by enemies from another [[civilization]] or a [[megabeast]]. Often, the slayer will loot the artifact for themselves and keep it, [[claim]] it as a family heirloom themselves, or return it to their parent entity.
 
*More peaceful artifact transfers also happen for diplomacy purposes.
 
*More peaceful artifact transfers also happen for diplomacy purposes.
*Artifacts claimed as family heirlooms are passed down to descendants, if the bearer dies of old age. Those initial couples all get associated family structures, and then those links are passed along to the children and so forth. The descendant is chosen according to "importance", or otherwise at random.
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*Artifacts claimed as family heirlooms are passed down to descendants, if the bearer dies of old age. The initial couples all get associated family structures, and then those links are passed along to the children and so forth. The descendant is chosen according to "importance", or otherwise at random.
 
*If stored at a [[site]], the artifact can be stolen by creatures prone to thieving, like [[kobold]]s. If the site becomes invaded, the artifact can likewise be robbed by an invader.
 
*If stored at a [[site]], the artifact can be stolen by creatures prone to thieving, like [[kobold]]s. If the site becomes invaded, the artifact can likewise be robbed by an invader.
 
*If a family or entity becomes deprived of an artifact they had laid a claim on, they may send representatives to claim it back: these come in the form of [[Quester|questers]] or [[Agent|agents]] roaming the world to gather information in more or less covert ways. Depending on the nature of the entities involved, they may approach the matter in different ways: a civilization may go to [[war]] if they find out the artifact resides in another civilization's site, or they may send mercenaries to kill a beast that stole it.
 
*If a family or entity becomes deprived of an artifact they had laid a claim on, they may send representatives to claim it back: these come in the form of [[Quester|questers]] or [[Agent|agents]] roaming the world to gather information in more or less covert ways. Depending on the nature of the entities involved, they may approach the matter in different ways: a civilization may go to [[war]] if they find out the artifact resides in another civilization's site, or they may send mercenaries to kill a beast that stole it.

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