v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Kobold

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 53: Line 53:
 
There are two methods for allowing kobolds to be playable as adventurers. By adding {{token|ALL_MAIN_POPS_CONTROLLABLE|e}} to {{tt|[ENTITY:SKULKING]}} in {{tt|entity_default.txt}}, kobold adventurers can start from a kobold site. This method also has the side-effects of allowing any {{token|LOCAL_POPS_CONTROLLABLE|c}} creatures to join a kobold civ, and allowing {{token|OUTSIDER_CONTROLLABLE|c}} creatures to start from a kobold site as well. The other method is by adding the previous tag to {{tt|[CREATURE:KOBOLD]}} in {{tt|creature_standard.txt}}, which allows them to be played as outsiders from any site.
 
There are two methods for allowing kobolds to be playable as adventurers. By adding {{token|ALL_MAIN_POPS_CONTROLLABLE|e}} to {{tt|[ENTITY:SKULKING]}} in {{tt|entity_default.txt}}, kobold adventurers can start from a kobold site. This method also has the side-effects of allowing any {{token|LOCAL_POPS_CONTROLLABLE|c}} creatures to join a kobold civ, and allowing {{token|OUTSIDER_CONTROLLABLE|c}} creatures to start from a kobold site as well. The other method is by adding the previous tag to {{tt|[CREATURE:KOBOLD]}} in {{tt|creature_standard.txt}}, which allows them to be played as outsiders from any site.
  
Kobolds only ever speak in {{token|UTTERANCES|c}}, which means no one can understand them. As such, they will be hostile to everyone else, including other kobolds. ('''If you wish to change this behaviour, you will have to remove that tag.''')
+
Kobolds only ever speak in {{token|UTTERANCES|c}}, which means no one can understand them. As such, they will be hostile to everyone else, including other kobolds. If you wish to change this behaviour, you will have to remove that tag.
  
 
=== Fortress mode ===
 
=== Fortress mode ===
  
Kobolds can become a playable race in fortress mode, if {{token|SITE_CONTROLLABLE|e}} is added to {{tt|[ENTITY:SKULKING]}} in {{tt|entity_default.txt}}. They cannot start with picks or axes, nor many of the skills needed to found a 'fortress' besides mining. While they can start with the materials to start a small metal mining industry to build those, they are considered foreign weapons, and so cannot be built. Your kobold citizens are also considered pets and/or livestock by the game, and their labor preferences cannot be changed, due to lacking {{token|CAN_SPEAK|c}}. They can start with spears, short swords, bows, and large knives, but cannot form military squads, due to lacking any defined positions (including militia positions). Making this race playable requires a moderate amount of game file editing, with the following as a bare minimum to make them playable:
+
Kobolds can become a playable race in fortress mode if {{token|SITE_CONTROLLABLE|e}} is added to {{tt|[ENTITY:SKULKING]}} in {{tt|entity_default.txt}}. They cannot start with picks or axes, nor many of the skills needed to found a 'fortress' besides mining. While they can start with the materials to start a small metal mining industry to build those, they are considered foreign weapons, and so cannot be built. Your kobold citizens are also considered pets and/or livestock by the game, and their labor preferences cannot be changed, due to lacking {{token|CAN_SPEAK|c}}. They can start with spears, short swords, bows, and large knives, but cannot form military squads, due to lacking any defined positions (including militia positions). Making this race playable requires a moderate amount of game file editing, with the following as a bare minimum to make them playable:
  
* [[Position token]]s such as an equivalent to an expedition leader, or any other position capable of appointing militia commanders and other added utility positions.
+
* Position tokens such as an equivalent to an expedition leader, or any other position capable of appointing militia commanders and other added utility positions.
 
* [[Pick]]s and [[axe]]s must not only be added to the entity's list of available items, but also have their minimum size to wield lowered. Alternatively, smaller versions can be added (stone axes, being tools rather than weapons, won't work{{bug|9738}}).
 
* [[Pick]]s and [[axe]]s must not only be added to the entity's list of available items, but also have their minimum size to wield lowered. Alternatively, smaller versions can be added (stone axes, being tools rather than weapons, won't work{{bug|9738}}).
 
* Kobolds ''require'' the use of {{tt|[CAN_SPEAK]}} or else they will count as pets that can't be controlled properly (but not if you have dfhack labors or Dwarf Therapist). This can still be used alongside {{token|UTTERANCES|c}}.
 
* Kobolds ''require'' the use of {{tt|[CAN_SPEAK]}} or else they will count as pets that can't be controlled properly (but not if you have dfhack labors or Dwarf Therapist). This can still be used alongside {{token|UTTERANCES|c}}.

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 2 hidden categories: