v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Kitchen
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 67: | Line 67: | ||
Prepared meals are excellent for [[trade]] since they are high-value, renewable/sustainable, easily transported, and easily sub-divided. A high-quality prepared meal stack can surpass all but [[artifact]], [[adamantine]], and heavily [[decoration|decorated]] items in total value. | Prepared meals are excellent for [[trade]] since they are high-value, renewable/sustainable, easily transported, and easily sub-divided. A high-quality prepared meal stack can surpass all but [[artifact]], [[adamantine]], and heavily [[decoration|decorated]] items in total value. | ||
− | Even a novice cook will greatly increase the value of raw ingredients. For example, cooking 10 plump helmets (total value 40) in a "Lavish Meal" will produce a stack of plump helmet roast with minimum value of 260. A modest cooking skill can easily double that value, while a legendary cook is theoretically capable of producing a total value of | + | Even a novice cook will greatly increase the value of raw ingredients. For example, cooking 10 plump helmets (total value 40) in a "Lavish Meal" will produce a stack of plump helmet roast with minimum value of 260. A modest cooking skill can easily double that value, while a legendary cook is theoretically capable of producing a total value of 2020, a 50x increase over the raw ingredients. |
− | Because of the way meal value is calculated, cooking large stacks of common ingredients with small stacks of high-value ingredients results in a large stack of high-value meals. As an example, cooking three single unit stacks of [[whip vine]] [[flour]] with a stack of 7 plump helmets yields a theoretical maximum value of | + | Because of the way meal value is calculated, cooking large stacks of common ingredients with small stacks of high-value ingredients results in a large stack of high-value meals. As an example, cooking three single unit stacks of [[whip vine]] [[flour]] with a stack of 7 plump helmets yields a theoretical maximum value of 9,580 from a raw ingredient value of 103. |
− | The quality symbols shown in the name of a meal reflect the highest quality | + | The quality symbols shown in the name of a meal reflect the highest quality among its ingredients. With up to four quality multipliers involved, monetary values of apparently same-quality meals can vary a lot, and a lower-quality meal can be more valuable than a higher-quality meal cooked from the same ingredients. |
== Bugs == | == Bugs == |