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Some examples:
 
Some examples:
 
{{gamedata|title="Dummy" syndrome tags|
 
{{gamedata|title="Dummy" syndrome tags|
[CE_SPEED_CHANGE:SPEED_PERC:100:START:0:END:1:DWF_STRETCH:144] <-- Makes the target move at 100% of its current speed
+
[CE_SPEED_CHANGE:SPEED_PERC:100:START:0:END:1:DWF_STRETCH:72] <-- Makes the target move at 100% of its current speed
  
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:START:0:END:1:DWF_STRETCH:144] <-- Multiplies the target's skill by 100%, 0% of the time
+
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:START:0:END:1:DWF_STRETCH:72] <-- Multiplies the target's skill by 100%, 0% of the time
  
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:100:MAT_MULT:NONE:NONE:1:1:START:0:END:1:DWF_STRETCH:144] <-- Makes the target take 1/1 times its normal damage from attacks
+
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:100:MAT_MULT:NONE:NONE:1:1:START:0:END:1:DWF_STRETCH:72] <-- Makes the target take 1/1 times its normal damage from attacks
 
}}
 
}}
  
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[SYN_NAME:turned]
 
[SYN_NAME:turned]
 
[SYN_CLASS:TURN_UNDEAD]
 
[SYN_CLASS:TURN_UNDEAD]
[CE_REMOVE_TAG:NO_DIZZINESS:NONAUSEA:NOFEAR:NOPAIN:NOSTUN:START:0:END:8:DWF_STRETCH:144] <-- This removes the normal undead tags, rendering them vulnerable to the syndrome's other effects.
+
[CE_REMOVE_TAG:NO_DIZZINESS:NONAUSEA:NOFEAR:NOPAIN:NOSTUN:START:0:END:8:DWF_STRETCH:72] <-- This removes the normal undead tags, rendering them vulnerable to the syndrome's other effects.
[CE_SKILL_ROLL_ADJUST:PERC:50:PERC_ON:100:START:0:END:8:DWF_STRETCH:144]
+
[CE_SKILL_ROLL_ADJUST:PERC:50:PERC_ON:100:START:0:END:8:DWF_STRETCH:72]
[CE_DIZZINESS:SEV:200:PROB:100:START:0:END:8:DWF_STRETCH:144]
+
[CE_DIZZINESS:SEV:200:PROB:100:START:0:END:8:DWF_STRETCH:72]
[CE_NAUSEA:SEV:200:PROB:100:START:0:END:8:DWF_STRETCH:144]
+
[CE_NAUSEA:SEV:200:PROB:100:START:0:END:8:DWF_STRETCH:72]
[CE_PAIN:SEV:100:PROB:100:START:0:END:8:DWF_STRETCH:144]
+
[CE_PAIN:SEV:100:PROB:100:START:0:END:8:DWF_STRETCH:72]
 
</nowiki>
 
</nowiki>
 
}}
 
}}
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[SYN_NAME:smote]
 
[SYN_NAME:smote]
 
[SYN_CLASS:SMITE_EVIL]
 
[SYN_CLASS:SMITE_EVIL]
[CE_REMOVE_TAG:NO_DIZZINESS:NONAUSEA:NOFEAR:NOPAIN:NOSTUN:START:0:END:8:DWF_STRETCH:144]
+
[CE_REMOVE_TAG:NO_DIZZINESS:NONAUSEA:NOFEAR:NOPAIN:NOSTUN:START:0:END:8:DWF_STRETCH:72]
[CE_SKILL_ROLL_ADJUST:PERC:50:PERC_ON:100:START:0:END:8:DWF_STRETCH:144]
+
[CE_SKILL_ROLL_ADJUST:PERC:50:PERC_ON:100:START:0:END:8:DWF_STRETCH:72]
[CE_DIZZINESS:SEV:200:PROB:100:START:0:END:8:DWF_STRETCH:144]
+
[CE_DIZZINESS:SEV:200:PROB:100:START:0:END:8:DWF_STRETCH:72]
[CE_NAUSEA:SEV:200:PROB:100:START:0:END:8:DWF_STRETCH:144]
+
[CE_NAUSEA:SEV:200:PROB:100:START:0:END:8:DWF_STRETCH:72]
[CE_PAIN:SEV:100:PROB:100:START:0:END:8:DWF_STRETCH:144]
+
[CE_PAIN:SEV:100:PROB:100:START:0:END:8:DWF_STRETCH:72]
 
</nowiki>
 
</nowiki>
 
}}
 
}}
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[SYN_NAME:counting down]
 
[SYN_NAME:counting down]
 
[SYN_CLASS:EXPLOSION_READY_1]
 
[SYN_CLASS:EXPLOSION_READY_1]
[CE_CAN_DO_INTERACTION:START:10:END:11:DWF_STRETCH:144] <--The START affects the amount of time spent in combat before the explosion can occur.
+
[CE_CAN_DO_INTERACTION:START:10:END:11:DWF_STRETCH:72] <--The START affects the amount of time spent in combat before the explosion can occur.
 
[CDI:ADV_NAME:Draw Energy]
 
[CDI:ADV_NAME:Draw Energy]
 
[CDI:USAGE_HINT:DEFEND]
 
[CDI:USAGE_HINT:DEFEND]
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[SYN_NAME:ready to explode]
 
[SYN_NAME:ready to explode]
 
[SYN_CLASS:EXPLOSION_READY_2]
 
[SYN_CLASS:EXPLOSION_READY_2]
[CE_FLASH_TILE:TILE:33:4:0:0:FREQUENCY:32:16:START:0:END:2:DWF_STRETCH:144] <-- Flash as a warning
+
[CE_FLASH_TILE:TILE:33:4:0:0:FREQUENCY:32:16:START:0:END:2:DWF_STRETCH:72] <-- Flash as a warning
[CE_SPEED_CHANGE:SPEED_PERC:50:START:0:END:2:DWF_STRETCH:144]
+
[CE_SPEED_CHANGE:SPEED_PERC:50:START:0:END:2:DWF_STRETCH:72]
[CE_CAN_DO_INTERACTION:START:1:END:2:DWF_STRETCH:144] <-- The AI will use this and then immediately explode, provided it is still in combat and not affected by EXPLOSION_OVERRIDE.
+
[CE_CAN_DO_INTERACTION:START:1:END:2:DWF_STRETCH:72] <-- The AI will use this and then immediately explode, provided it is still in combat and not affected by EXPLOSION_OVERRIDE.
 
[CDI:ADV_NAME:Remove safeties]
 
[CDI:ADV_NAME:Remove safeties]
 
[CDI:USAGE_HINT:DEFEND]
 
[CDI:USAGE_HINT:DEFEND]
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[SYN_NAME:about to explode]
 
[SYN_NAME:about to explode]
 
[SYN_CLASS:EXPLOSION_READY_3]
 
[SYN_CLASS:EXPLOSION_READY_3]
[CE_FLASH_TILE:TILE:33:4:0:0:FREQUENCY:32:16:START:0:END:2:DWF_STRETCH:144]
+
[CE_FLASH_TILE:TILE:33:4:0:0:FREQUENCY:32:16:START:0:END:2:DWF_STRETCH:72]
[CE_CAN_DO_INTERACTION:START:0:END:1:DWF_STRETCH:144]
+
[CE_CAN_DO_INTERACTION:START:0:END:1:DWF_STRETCH:72]
 
[CDI:ADV_NAME:Explode]
 
[CDI:ADV_NAME:Explode]
 
[CDI:USAGE_HINT:ATTACK]
 
[CDI:USAGE_HINT:ATTACK]
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[SYN_NAME:unable to explode]
 
[SYN_NAME:unable to explode]
 
[SYN_CLASS:EXPLOSION_OVERRIDE]
 
[SYN_CLASS:EXPLOSION_OVERRIDE]
[CE_SPEED_CHANGE:SPEED_PERC:100:START:0:END:2:DWF_STRETCH:144]
+
[CE_SPEED_CHANGE:SPEED_PERC:100:START:0:END:2:DWF_STRETCH:72]
  
 
</nowiki>
 
</nowiki>

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