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* Creatures and items accelerate while falling.  Water falls at a semi-random rate, taking between 5 and 20 ticks to fall a single z-level.
 
* Creatures and items accelerate while falling.  Water falls at a semi-random rate, taking between 5 and 20 ticks to fall a single z-level.
 
* Creatures that fall into water decelerate, generally suffering less overall damage upon impact with the bottom. Drowning while stunned, however, is still a concern.
 
* Creatures that fall into water decelerate, generally suffering less overall damage upon impact with the bottom. Drowning while stunned, however, is still a concern.
* The [[density]] of the material in the landing zone can have a significant effect on the outcome of a fall. Light materials like [[featherwood]] reduce the risk of serious injury, while dense materials like [[platinum]] increase it. Falling damage below 0.2 tiles/step speed is simulated by being hit by a size 7290 blunt object with 100000 contact area<sup>[http://www.bay12forums.com/smf/index.php?topic=131995.msg4682691#msg4682691|2]</sup>.
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* The [[density]] of the material in the landing zone can have a significant effect on the outcome of a fall. Light materials like [[featherwood]] reduce the risk of serious injury, while dense materials like [[platinum]] increase it. Falling damage below 0,2 tiles/step speed is simulated by being hit by a size 7290 blunt object with 100000 contact area<sup>[http://www.bay12forums.com/smf/index.php?topic=131995.msg4682691#msg4682691|2]</sup>.
 
* Creatures that are dropped onto a standing creature's head will generally suffer little damage regardless of how many z-levels they fell. The unfortunate creature who broke their fall may suffer significant damage, however.
 
* Creatures that are dropped onto a standing creature's head will generally suffer little damage regardless of how many z-levels they fell. The unfortunate creature who broke their fall may suffer significant damage, however.
 
* The value of ''g'' in DF for a falling dwarf is .032075 ± .000015 Z-levels/tick^2 based on drops of 59 z-levels done on v0.34.10. More recent tests on v0.42.0X show this value appears to have stayed constant. The value of ''g'' is the same for inanimate objects and may be the same for liquids. The latter needs testing.
 
* The value of ''g'' in DF for a falling dwarf is .032075 ± .000015 Z-levels/tick^2 based on drops of 59 z-levels done on v0.34.10. More recent tests on v0.42.0X show this value appears to have stayed constant. The value of ''g'' is the same for inanimate objects and may be the same for liquids. The latter needs testing.

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